## Search found 748 matches

- Yesterday, 8:47 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

IS32: @RULE IS32 @TABLE n_states:9 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5,6,7,8} var b={0,1,2,3,4,5,6,7,8} var c={0,1,2,3,4,5,6,7,8} var d={0,1,2,3,4,5,6,7,8} var e={0,1,2,3,4,5,6,7,8} var f={0,1,2,3,4,5,6,7,8} var g={0,1,2,3,4,5,6,7,8} var h={0,1,2,3,4,5,6,7,8} var a1={0,2,3,4,5,6...

- November 26th, 2020, 10:37 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

IS31: @RULE IS31 @TABLE n_states:9 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5,6,7,8} var b={0,1,2,3,4,5,6,7,8} var c={0,1,2,3,4,5,6,7,8} var d={0,1,2,3,4,5,6,7,8} var e={0,1,2,3,4,5,6,7,8} var f={0,1,2,3,4,5,6,7,8} var g={0,1,2,3,4,5,6,7,8} var h={0,1,2,3,4,5,6,7,8} var a1={0,2,3,4,5,6...

- November 26th, 2020, 12:47 am
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

IS30: @RULE IS30 @TABLE n_states:9 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5,6,7,8} var b={0,1,2,3,4,5,6,7,8} var c={0,1,2,3,4,5,6,7,8} var d={0,1,2,3,4,5,6,7,8} var e={0,1,2,3,4,5,6,7,8} var f={0,1,2,3,4,5,6,7,8} var g={0,1,2,3,4,5,6,7,8} var h={0,1,2,3,4,5,6,7,8} var a1={0,2,3,4,5,6...

- November 24th, 2020, 5:51 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

IS28: @RULE IS28 @TABLE n_states:9 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5,6,7,8} var b={0,1,2,3,4,5,6,7,8} var c={0,1,2,3,4,5,6,7,8} var d={0,1,2,3,4,5,6,7,8} var e={0,1,2,3,4,5,6,7,8} var f={0,1,2,3,4,5,6,7,8} var g={0,1,2,3,4,5,6,7,8} var h={0,1,2,3,4,5,6,7,8} var a1={0,2,3,4,5,6...

- November 23rd, 2020, 8:58 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

IS27: @RULE IS27 @TABLE n_states:9 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5,6,7,8} var b={0,1,2,3,4,5,6,7,8} var c={0,1,2,3,4,5,6,7,8} var d={0,1,2,3,4,5,6,7,8} var e={0,1,2,3,4,5,6,7,8} var f={0,1,2,3,4,5,6,7,8} var g={0,1,2,3,4,5,6,7,8} var h={0,1,2,3,4,5,6,7,8} var a1={0,2,3,4,5,6...

- November 21st, 2020, 9:26 am
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

IS19: @RULE IS19 @TABLE n_states:9 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5,6,7,8} var b={0,1,2,3,4,5,6,7,8} var c={0,1,2,3,4,5,6,7,8} var d={0,1,2,3,4,5,6,7,8} var e={0,1,2,3,4,5,6,7,8} var f={0,1,2,3,4,5,6,7,8} var g={0,1,2,3,4,5,6,7,8} var h={0,1,2,3,4,5,6,7,8} var a2={0,1,3,4,5,6...

- November 20th, 2020, 9:06 am
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

A wickstretcher in IS22: x = 18, y = 22, rule = IS22 5$5.2H$8.A$5.3H$8.A3$10.2H$13.A$11.2H$14.A$11.A2HA2$12.A2HA2$13.A2HA$ 13.A! Unfortunately already posted: x = 12, y = 14, rule = IS22 A$A2HAE$E3.E$EA2HAE$.E3.E$.EA2HAE$2.A3.E$2.2E2HE2$8.3E$7.AE.E$7.E.A .E$7.A3.E$7.2E2HE! I'm sure there are more k...

- November 19th, 2020, 5:02 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

IS23: @RULE IS23 @TABLE n_states:9 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5,6,7,8} var b={0,1,2,3,4,5,6,7,8} var c={0,1,2,3,4,5,6,7,8} var d={0,1,2,3,4,5,6,7,8} var e={0,1,2,3,4,5,6,7,8} var f={0,1,2,3,4,5,6,7,8} var g={0,1,2,3,4,5,6,7,8} var h={0,1,2,3,4,5,6,7,8} var a2={0,1,3,4,5,6...

- November 18th, 2020, 4:43 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

IS24: @RULE IS24 @TABLE n_states:9 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5,6,7,8} var b={0,1,2,3,4,5,6,7,8} var c={0,1,2,3,4,5,6,7,8} var d={0,1,2,3,4,5,6,7,8} var e={0,1,2,3,4,5,6,7,8} var f={0,1,2,3,4,5,6,7,8} var g={0,1,2,3,4,5,6,7,8} var h={0,1,2,3,4,5,6,7,8} var a1={0,2,3,4,5,6...

- November 17th, 2020, 9:33 am
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

More IS22 Patterns: x = 55, y = 28, rule = IS22 22.A$22.H$22.H11.D.F.F$23.A8.D.C.A.A$32.D.C.A.A7.F.F.D$13.H20.D.F.F 7.A.A.C.D.H$13.H32.A.A.C.D.H$46.F.F.D$H33.A.A$H34.H$35.H$35.A13$45. 2A$45.H$45.H$45.2A! x = 8, y = 13, rule = IS22 3.F.D$3.E.C.D$AFAE.C.D$A2.D.D$.AD.D4$.AD.D$A2.D.D$AFAE.C.D$3.E.C.D$ 3...

- November 15th, 2020, 11:28 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

IS22: @RULE IS22 @TABLE n_states:9 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5,6,7,8} var b={0,1,2,3,4,5,6,7,8} var c={0,1,2,3,4,5,6,7,8} var d={0,1,2,3,4,5,6,7,8} var e={0,1,2,3,4,5,6,7,8} var f={0,1,2,3,4,5,6,7,8} var g={0,1,2,3,4,5,6,7,8} var h={0,1,2,3,4,5,6,7,8} var a2={0,1,3,4,5,6...

- November 13th, 2020, 11:37 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

IS14: @RULE IS14 @TABLE n_states:9 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5,6,7,8} var b={0,1,2,3,4,5,6,7,8} var c={0,1,2,3,4,5,6,7,8} var d={0,1,2,3,4,5,6,7,8} var e={0,1,2,3,4,5,6,7,8} var f={0,1,2,3,4,5,6,7,8} var g={0,1,2,3,4,5,6,7,8} var h={0,1,2,3,4,5,6,7,8} var a2={0,1,3,4,5,6...

- November 13th, 2020, 3:56 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

IS17: @RULE IS17 @TABLE n_states:9 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5,6,7,8} var b={0,1,2,3,4,5,6,7,8} var c={0,1,2,3,4,5,6,7,8} var d={0,1,2,3,4,5,6,7,8} var e={0,1,2,3,4,5,6,7,8} var f={0,1,2,3,4,5,6,7,8} var g={0,1,2,3,4,5,6,7,8} var h={0,1,2,3,4,5,6,7,8} var a1={0,2,3,4,5,6...

- November 12th, 2020, 11:31 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Re: Revisiting Interacting States

IS20: @RULE IS20 @TABLE n_states:9 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5,6,7,8} var b={0,1,2,3,4,5,6,7,8} var c={0,1,2,3,4,5,6,7,8} var d={0,1,2,3,4,5,6,7,8} var e={0,1,2,3,4,5,6,7,8} var f={0,1,2,3,4,5,6,7,8} var g={0,1,2,3,4,5,6,7,8} var h={0,1,2,3,4,5,6,7,8} var a2={0,1,3,4,5,6...

- November 9th, 2020, 10:52 pm
- Forum: Other Cellular Automata
- Topic: PositronicBrain
- Replies:
**3** - Views:
**368**

### Re: PositronicBrain

Yoel, MCell and Square Cell are designed to support rule families. For each rule family a dialog is used to display and obtain rule parameters and options for a specific member of the family. Can you design such a dialog for your cyclical rule family. A period 16 ship: #Rows = 50 #Columns = 267 x = ...

- November 9th, 2020, 11:15 am
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**32** - Views:
**1971**

### Re: Wilfred

I understand the value of the Java function, but rewriting it each time probably take about as much as writing such tables by hand I use Square Cell to explore CA rules. See: https://www.conwaylife.com/forums/viewtopic.php?f=3&t=4706#p103641 https://www.conwaylife.com/wiki/LifeWiki:Life_links#Downl...

- November 8th, 2020, 12:01 am
- Forum: Other Cellular Automata
- Topic: Lemon41625's Cellular Automaton
- Replies:
**18** - Views:
**1102**

### Re: Lemon41625's Cellular Automaton

Glider Splitter and Reflector x = 168, y = 66, rule = B300210_M400_M500_S2ll3ll_C4 126.2B40.$13.2C91.2C7.2B9.2B40.$12.C2.C90.2C7.3B50.$12.C2AC6.2A91.B.2B49.$2B11.2C7.2A92.B4.2A45.$2B13.2A104.2A45.$15.2A151.$121.2B15.2B28.$23.A97.2B16.CB27.$15.C4.2B.2A99.A13.2B28.$15.2C7.2A57.2A37.ABA43.$18.2A.2A.2A...

- November 7th, 2020, 4:13 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Interacting States
- Replies:
**19** - Views:
**852**

### Revisiting Interacting States

Square Cell supports a rule family called Interacting States. Rules from this family were first introduced here: https://www.conwaylife.com/forums/viewtopic.php?f=11&t=1003&p=9866#p9866 A new rule from this family: @RULE IS13 @TABLE n_states:9 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5...

- November 6th, 2020, 10:15 pm
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**32** - Views:
**1971**

### Re: Wilfred

More guns: x = 9, y = 37, rule = Wilfred4 3.6D$2.ABCBA$2.ABCBA$3.6D8$3.6D$D.ABCBA$D.ABCBA$3.6D8$3.6D$2.BACAB$ 2.BACAB$3.6D8$3.6D$D.BACAB$D.BACAB$3.6D! x = 30, y = 23, rule = Wilfred4 3.6D$DBAB.BAB$DBAB.BAB$3.6D16.5D16$3.6D16.5D$DABA.ABA$DABA.ABA$3.6D! x = 31, y = 23, rule = Wilfred4 3.6D$DBAB.BAB$DB...

- November 5th, 2020, 11:20 pm
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**32** - Views:
**1971**

### Re: Wilfred

Guns: x = 32, y = 32, rule = Wilfred4 3.D$17.CBA$19.CBA$19.CBA9.D$17.CBA6$2.2B$2.2A$.B2CB$.A2.A$.C2.C3$27. C2.C$27.A2.A$27.B2CB$28.2A$28.2B6$12.ABC$D9.ABC$10.ABC$12.ABC$28.D! x = 121, y = 7, rule = Wilfred4 D64.D$D64.D$11.2D63.2D$24.CAB16.2D44.CBA16.2D$26.CAB26.D35.CBA26.D$ 26.CAB26.D35.CBA26.D$24.C...

- November 3rd, 2020, 2:33 pm
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**32** - Views:
**1971**

### Re: Wilfred

Changed Wilfred4, all of the example patterns posted above still work. New rule definition from RuleTreeGen.java: final static int numStates = 5; final static int numNeighbors = 8; /* order for nine neighbors is nw, ne, sw, se, n, w, e, s, c */ int f(int[] a) { int [] count = new int[5]; int cell = ...

- November 3rd, 2020, 12:52 am
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**32** - Views:
**1971**

### Re: Wilfred

Wilfred4 is omniperiodic!
Brian Prentice

Code: Select all

```
x = 2, y = 2, rule = Wilfred4
BA$AB!
```

- November 2nd, 2020, 10:13 pm
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**32** - Views:
**1971**

### Re: Wilfred

Wilfred4 is another variant of Wilfred. Wilfred is based on Brian's Brain, Wilfred4 is based on two copies of Brian's Brain. Copy one is red and blue while copy two is green and blue. The copies interact nicely and the example patterns below have been chosen to show this interaction. Like Wilfred, W...

- November 1st, 2020, 9:03 am
- Forum: Other Cellular Automata
- Topic: ChimerasWorld
- Replies:
**18** - Views:
**600**

### Re: ChimerasWorld

Thank you. I'll just continue to enjoy your posts and explore each of your rules using Square Cell. Blockbuster59 looks interesting, please post the rule description so I can code it in Java.

Brian Prentice

- November 1st, 2020, 7:35 am
- Forum: Other Cellular Automata
- Topic: ChimerasWorld
- Replies:
**18** - Views:
**600**

### Re: ChimerasWorld

I've mentioned Clojure, because it's is a dialect of Lisp for JVM fully integrated with Java in a way similar to Scala. There are less mature Javascript and .NET bases versions as well, but what people usually call Clojure is a JVM language. I understand your Lisp passion, but Lisp is not what I as...