Not at all. 'Einstein' is an excellent suggestion!danny wrote:Maybe that's a stretch.

Brian Prentice

- April 22nd, 2019, 1:46 pm
- Forum: Other Cellular Automata
- Topic: B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8
- Replies:
**133** - Views:
**27369**

Not at all. 'Einstein' is an excellent suggestion!danny wrote:Maybe that's a stretch.

Brian Prentice

- April 21st, 2019, 12:03 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1610** - Views:
**323076**

A gun in 6 state triangular grid rule: Rule.png #Rule = Rule Table #States = 6 #Counts = 12 #SW 0,1,-1,0,1,-1 #NW 1,1,1,1,1 #NW 1,1,-2,1,1 #NW 0,1,1,1,0 #RT 0,5,4,0,0,0,2,0,0,0,0,0 #RT 0,0,2,0,3,0,0,0,0,0,0,4 #RT 0,0,0,0,0,0,0,0,0,0,0,0 #RT 0,0,0,0,3,5,0,5,3,0,4,0 #RT 0,3,0,0,0,0,1,4,5,2,5,0 #RT 0,0...

- April 17th, 2019, 8:48 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1610** - Views:
**323076**

Three guns in 5 state triangular grid rule: Rule.png #Rule = Rule Table #States = 5 #Counts = 9 #SW 0,1,-1,-1,1 #NW 1,1,1,1,1 #NW 1,1,1,1,1 #NW 0,1,1,1,0 #RT 0,2,1,0,4,0,0,0,0 #RT 0,0,0,0,0,0,0,0,0 #RT 0,0,0,0,1,3,0,3,0 #RT 0,0,0,0,0,0,3,0,0 #RT 0,4,0,0,2,0,0,0,0 #Rows = 4 #Columns = 9 #Orientation ...

- April 10th, 2019, 9:47 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1610** - Views:
**323076**

Three guns in 5 state triangular grid rule: Rule.png #Rule = Rule Table #States = 5 #Counts = 9 #SW 0,1,-1,-1,1 #NW 1,1,1,1,1 #NW 1,1,0,1,1 #NW 0,1,1,1,0 #RT 0,3,4,3,0,0,0,0,0 #RT 0,0,0,0,0,0,0,4,0 #RT 0,2,0,0,2,2,2,0,0 #RT 0,0,3,0,0,0,0,4,3 #RT 0,0,2,0,0,2,0,4,1 #Rows = 33 #Columns = 76 #Orientatio...

- April 9th, 2019, 7:47 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1610** - Views:
**323076**

Two guns in 4 state triangular grid rule: Rule.png #Rule = Rule Table #States = 4 #Counts = 9 #SW 0,1,1,-2 #NW 1,1,1,1,1 #NW 1,1,0,1,1 #NW 0,1,1,1,0 #RT 0,3,1,1,0,0,0,0,0 #RT 3,0,0,0,0,0,0,0,0 #RT 0,3,0,0,0,0,0,2,0 #RT 0,0,0,0,0,0,0,0,0 #Rows = 39 #Columns = 61 #Orientation = Up #L 16.3C9.3C$15.5C7....

- April 8th, 2019, 9:40 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1610** - Views:
**323076**

A gun in 4 state triangular grid rule: Rule.png #Rule = Rule Table #States = 4 #Counts = 9 #SW 0,1,1,-2 #NW 1,1,1,1,1 #NW 1,1,0,1,1 #NW 0,1,1,1,0 #RT 0,3,1,1,0,3,0,0,0 #RT 0,0,0,0,1,0,3,0,0 #RT 0,0,0,0,0,0,0,0,0 #RT 1,0,0,0,0,0,0,0,0 #Rows = 34 #Columns = 67 #Orientation = Down #L 20.C$14.A2.A4.A2.A...

- April 7th, 2019, 7:33 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1610** - Views:
**323076**

A 4 state triangular grid rule:

that supports oscillators with all periods greater than 2.

An archive, Oscillators.zip, containing the first 20 oscillators is here:

http://bprentice.webenet.net/Triangular%20Cell/

Brian Prentice

that supports oscillators with all periods greater than 2.

An archive, Oscillators.zip, containing the first 20 oscillators is here:

http://bprentice.webenet.net/Triangular%20Cell/

Brian Prentice

- April 6th, 2019, 9:59 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1610** - Views:
**323076**

Another nice gun: #Rule = Counts #States = 4 #NW 1,1,1,1,1 #NW 1,1,0,1,1 #NW 0,1,1,1,0 #RT 0,3,0,2,0,0,0,0,0,0,0,0,0 #RT 0,0,0,0,0,0,0,0,0,0,0,3,0 #RT 0,3,0,0,0,0,2,0,0,0,0,0,0 #Rows = 23 #Columns = 150 #Orientation = Down #L 123.3C5.3C$16.3C5.3C95.2BCB5.BC2B$15.2BCB5.BC2B89.2C5BCB5.BC2B$15.2B #L CB...

- April 6th, 2019, 6:40 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1610** - Views:
**323076**

Kicking off triangular rules: ... Oddly, triangular rules with B1 can support ships ... There are others too but I’m experiencing minor difficulties finding their RLEs. Try using Triangular Cell here: http://bprentice.webenet.net/Triangular%20Cell/ Four ships: #Rule = Rule Table #States = 2 #Counts...

- April 6th, 2019, 10:39 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1610** - Views:
**323076**

A nice gun: #Rule = Counts #States = 8 #NW 1,1,0,1,1 #NW 1,0,0,0,1 #NW 0,1,1,1,0 #RT 2,0,0,0,0,0,0,0,3,4,0,0,0 #RT 7,0,0,1,1,0,0,1,0,0,0,0,4 #RT 5,0,0,2,0,0,0,0,0,1,0,0,0 #RT 0,3,0,0,0,0,0,0,0,4,2,0,0 #RT 0,0,0,0,7,6,1,0,0,0,0,0,0 #RT 0,0,0,0,0,0,0,0,0,0,7,0,0 #RT 0,0,0,0,0,0,0,0,0,0,0,0,0 #Rows = 2...

- March 15th, 2019, 11:45 pm
- Forum: General Discussion
- Topic: Community survey
- Replies:
**10** - Views:
**4819**

Here are some additional questions:

Why are you a member of this forum?

What CA activities do you engage in?

What CA software do you use?

Why do you post?

Why do you read posts by other members?

Why do you not use your real name?

Why do you use an avatar?

How old are you?

Brian Prentice

Why are you a member of this forum?

What CA activities do you engage in?

What CA software do you use?

Why do you post?

Why do you read posts by other members?

Why do you not use your real name?

Why do you use an avatar?

How old are you?

Brian Prentice

- March 6th, 2019, 2:04 pm
- Forum: Website Discussion
- Topic: LifeWiki Trusted Account Request Thread - Post requests here
- Replies:
**351** - Views:
**130735**

Please set my bprentice account to trusted.

Brian Prentice

Brian Prentice

- January 27th, 2019, 11:52 pm
- Forum: The Sandbox
- Topic: Rhombus tiling question
- Replies:
**12** - Views:
**2153**

I don't know where I would begin to look up the relevant research. The woodcuts by M.C. Escher A Picture Language created by Peter Henderson Lisp: A Language for Stratified Design By Harold Abelson and Gerald Jay Sussman Byte February 1988 Structure and Interpretation of Computer Programs Harold Ab...

- January 1st, 2019, 8:11 am
- Forum: Other Cellular Automata
- Topic: Crawlers
- Replies:
**3** - Views:
**1109**

It would be better if all the relevant patterns were moved here. A moderator can do that. x = 74, y = 22, rule = Crawlers 2A17.2A2.2A2.2A2.2A29.2A$21.2A2.2A2.2A2.2A26.A2.A$19.2A2.2A2.2A2.2A 28.A2.A$21.2A2.2A2.2A2.2A24.2A.2A.2A$19.2A2.2A2.2A2.2A25.A2.A2.A2.A $21.2A2.2A2.2A2.2A23.A2.A2.A2.A$19.2A2.2A2...

- December 31st, 2018, 9:04 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1562** - Views:
**528411**

Some ships in Crawlers: x = 48, y = 60, rule = Crawlers 2.A.A19.A.A19.A$.A.B20.AB2.A17.AB$AB.B20.A2.B19.A$A3.A19.A2.B19.A$A 3.A19.AB2.A17.AB$AB.B20.A.A19.A$.A.B20.A.A19.A$2.A.A19.AB2.A17.AB$2. A.A19.A2.B19.A$.A.B20.A2.B19.A$AB.B20.AB2.A17.AB$A3.A19.A.A19.A$A3. A19.A.A19.A$AB.B20.AB2.A17.AB$.A.B20.A2...

- December 31st, 2018, 10:39 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1562** - Views:
**528411**

Perhaps this rule should have its own thread.

Brian Prentice

Code: Select all

```
x = 10, y = 7, rule = Crawlers
A.A$.A$A.A.2A$.A2.B2.3A$A.A.B.A.B$.A4.B.A$A.A!
```

- December 31st, 2018, 1:47 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1562** - Views:
**528411**

Gun: x = 61, y = 61, rule = Crawlers 42.2A.2A$41.A.B.B.A$42.B3.B$42.B3.B$38.A4.B.B.A$37.A.2B2.A.2A5.A.A$ 37.AB2.BA9.AB.A$54.B$37.AB2.BA11.2A$37.A.2B.A$38.A2.A3$56.A2.A$55.A .2B.A$42.2A11.AB2.BA$43.B$42.A.BA9.AB2.BA$43.A.A5.2A.A2.2B.A$50.A.B .B4.A$25.A.A23.B3.B$26.B24.B3.B$26.B23.A.B.B.A$25.A.A23.2A....

- December 29th, 2018, 4:20 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Generations Rules
- Replies:
**81** - Views:
**17396**

One last gun: x = 45, y = 48, rule = H_WW_G5_3 24.9.G$ 23.3.2G4.G$ 23.2.2G4.2G$ 22.2.3G3.3G$ 22..4G2.4G$ 21..5G.8G$ 21.G13.G$ 20..G13.G$ 20..G13.G$ 19.2.G13.G$ 19.2.G13.G$ 18.3.G8.5G$ 18.3.G7.G$ 17.4.8G$ 17.11.E$ 16.12.F5.3A$ 16.12.G4.ACA2.A$ 15.13.G3.2A.2D2BA$ 15.13.G4.D.DBCBA$ 14.14.G3.4DBCBA$ 14....

- December 28th, 2018, 7:41 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Generations Rules
- Replies:
**81** - Views:
**17396**

Rule H_WW_G5_3. Parameter dialog: j.png Rule tree: @RULE H_WW_G5_3 @TREE num_states=8 num_neighbors=8 num_nodes=53 1 0 2 3 4 0 6 7 7 1 0 1 3 4 0 6 7 7 1 0 2 3 4 0 6 7 5 2 0 1 0 0 0 2 0 0 1 1 2 1 4 0 6 7 7 2 1 4 1 1 1 0 1 1 1 1 2 3 4 0 6 7 5 2 2 0 2 2 2 6 2 2 3 3 5 3 3 3 7 3 3 1 1 2 3 4 0 6 7 7 2 4 0...

- December 27th, 2018, 10:41 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Generations Rules
- Replies:
**81** - Views:
**17396**

Rule H_WW_G7_2 a variant of rule H_WW_G7. The parameter dialog: j.png The Golly rule tree: @RULE H_WW_G7_2 @TREE num_states=10 num_neighbors=8 num_nodes=55 1 0 2 3 4 5 6 0 8 9 9 1 0 1 3 4 1 6 0 8 9 7 2 0 0 0 0 0 0 0 1 0 0 1 1 1 3 1 1 6 0 8 9 9 2 0 3 0 0 0 0 0 0 0 0 1 1 2 3 4 5 6 0 8 9 7 2 1 0 1 1 1 ...

- December 26th, 2018, 2:22 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Generations Rules
- Replies:
**81** - Views:
**17396**

Two more guns: x = 94, y = 50, rule = H_WW_G7 25.18.IGH18I$ 24.18.I20.I$ 24.17.I21.I$ 23.17.I22.I$ 23.16.I23.I$ 22.16.I24.I$ 22.15.I25.I$ 21.32I10.I$ 21.15I.15I11.I$ 20..14I2.14I12.I$ 20..13I3.13I13.I$ 19.2.12I4.12I14.I$ 19.2.11I5.11I15.I$ 18.3.10I6.10I16.I$ 18.3.9I7.9I17.I$ 17.4.8I8.8I18.I$ 17.4.7I...

- December 25th, 2018, 5:29 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Generations Rules
- Replies:
**81** - Views:
**17396**

More H_WW_G7 patterns: x = 14, y = 8, rule = H_WW_G7 4.3.AB$ 4.2.BCA$ 3.2.2AB$ 3.2.CA$ 2..AC$ 2.B2A$ 1.ACB$ 1.BA! x = 25, y = 17, rule = H_WW_G7 8.6.3A$ 8.6.2B$ 7.6.ABA$ 7..A3.C2AC3.A$ 6..ABAC.DCD.CABA$ 6.A2BAD4.DA2BA$ 5.2.2AC5.C2A$ 5.2.CD6.DC2$ 4.2.CD6.DC$ 3.2.2AC5.C2A$ 3.A2BAD4.DA2BA$ 2..ABAC.DCD....

- December 24th, 2018, 10:36 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Generations Rules
- Replies:
**81** - Views:
**17396**

H_WW_G7, a hexagonal Wire World and modified 7 state Generations rule. The parameter dialog: j.png The Golly rule tree: @RULE H_WW_G7 @TREE num_states=10 num_neighbors=8 num_nodes=55 1 0 2 3 4 5 6 0 8 9 9 1 0 2 3 1 5 6 0 8 9 7 2 0 0 0 0 0 0 0 1 0 0 1 1 1 3 1 5 6 0 8 9 9 2 0 3 0 0 0 0 0 0 0 0 1 1 2 3...

- December 23rd, 2018, 11:45 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Generations Rules
- Replies:
**81** - Views:
**17396**

Four more: x = 121, y = 21, rule = H_WW_G6 10.100.H$ 10.53.H46.H$ 9.54.H46.H$ 9.7.H46.H46.H$ 8.8.H46.H46.H$ 8..2H.HFGH38.4H.HFGH37.5H.HFGH5.H$ 7.3.2H3.2H40.2H3.2H3.H36.2H3.2H3.H$ 7.2.H6.H39.H6.H2.H36.H6.H2.H$ 6.2.H7.H.H36.H7.H.H36.H7.H.H$ 6..H8.2H36.H8.2H36.H8.2H$ 5.2.H7.H38.H7.H38.H7.H$ 5.2H8.H36.2...

- December 22nd, 2018, 9:51 pm
- Forum: Other Cellular Automata
- Topic: Revisiting Generations Rules
- Replies:
**81** - Views:
**17396**

More oscillators: x = 100, y = 137, rule = H_WW_G6 68.25.CB$ 68.23.ED2A$ 67.25.EB3$ 66.12.BC$ 65.12.2CB$ 65.11.D.C7.DC$ 64.11.ECBE7.2A$ 64.10.D.BAD7.BA$ 63.9.ABCE3A6.2AB$ 63.9.ACB.ABA7.A$ 62.9.A2B2DABA6.2B$ 62.9.BA3D.B4.B2.AD$ 61.9.ABABAB2ADEDAC2DBA$ 61.9.ABABEC2A2E2ACEDBA$ 60.10.2ACACAB3.BACB3A$ 60...