## Search found 749 matches

June 28th, 2013, 9:03 pm
Forum: Other Cellular Automata
Topic: Sphenocorona's WolfVN
Replies: 15
Views: 6248

### Re: Sphenocorona's WolfVN

Here is rule WolfVN-W50_B1_S1V which looks like it might be fun to explore. @RULE WolfVN-W50_B1_S1V @TREE num_states=2 num_neighbors=8 num_nodes=51 1 0 0 2 0 0 3 1 1 4 2 2 5 3 3 1 1 1 2 0 5 2 5 0 3 6 7 4 8 8 5 9 9 6 4 10 3 6 6 3 7 7 4 12 13 5 14 14 3 1 6 4 16 8 5 17 17 6 15 18 7 11 19 2 5 5 3 1 21 4...
June 26th, 2013, 6:37 pm
Forum: Other Cellular Automata
Topic: Sphenocorona's WolfVN
Replies: 15
Views: 6248

### Re: Sphenocorona's WolfVN

A Java program with which interesting "Wolfram Von Neumann" rules can be found and explored is here: http://bprentice.webenet.net/Wolfram/ The program supports Wolfram one dimensional two neighborhood rules with up to six states. The program is an extension of the Square Cell Base program which is i...
June 23rd, 2013, 8:09 pm
Forum: Other Cellular Automata
Topic: Sphenocorona's WolfVN
Replies: 15
Views: 6248

### Re: Sphenocorona's WolfVN

Eric,

Could you please provide example patterns for each of your corrected Wolfram/von Neumann rules.

Brian Prentice
June 18th, 2013, 1:23 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 127
Views: 76717

### Re: Alternating rules

This challenge is turning out to be quite interesting. Here is another rule: B18/S34+B27/S8+B36/S236+B45/S4 and here is an example diagonal gun: #Rule = Cyclic 2 #Cycles = 4 #Cycle = 0 #States = 2 #Counts = 9 #SW 0,1 #NW 0,0,0,0,0 #NW 0,1,1,1,0 #NW 0,1,0,1,0 #NW 0,1,1,1,0 #NW 0,0,0,0,0 #RT 0,1,0,0,0...
June 16th, 2013, 12:42 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 127
Views: 76717

### Re: Alternating rules

Here is another rule that satisfies your challenge requirements: B18/S2+B27/S2+B36/S7+B45/S13 and here is an example gun: #Rule = Cyclic 2 #Cycles = 4 #Cycle = 0 #States = 2 #Counts = 9 #SW 0,1 #NW 0,0,0,0,0 #NW 0,1,1,1,0 #NW 0,1,0,1,0 #NW 0,1,1,1,0 #NW 0,0,0,0,0 #RT 0,1,0,0,0,0,0,0,1 #RT 0,0,1,0,0,...
June 14th, 2013, 2:33 pm
Forum: Other Cellular Automata
Topic: Tiled CA
Replies: 11
Views: 7959

### Re: Tiled CA

Thank you for all the suggestions guys. This is what I have done. I've organized all of my rules in sub-directories of directory golly-2.5-mac/My Rules. Now all I have to do to use them is point to the sub-directory that I want using menu Preferences.Control.Your Rules... Administrator, this last se...
June 13th, 2013, 11:15 pm
Forum: Other Cellular Automata
Topic: Tiled CA
Replies: 11
Views: 7959

### Re: Tiled CA

Eric, I've successfully explored Kagome-B3_S23 and PentaCairo5-B23_S34_C4 using Golly 2.5, but I'm having trouble selecting rules. This is what I'd like to do: Place all of your new tiling rules in a sub_directory of my Golly rule directory. Select a rule using a dialog that allows me to browse thro...
June 13th, 2013, 8:40 am
Forum: Other Cellular Automata
Topic: Tiled CA
Replies: 11
Views: 7959

### Re: Tiled CA

Eric,

The Generations rule B23/S34/4 played on P1.til would be a good example to run on Golly. Please provide simple step by step instructions on how to do it.

Brian
June 11th, 2013, 8:38 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 127
Views: 76717

### Re: Alternating rules

Thanks for clarifying your challenge requirements and for teaching me what phoenix really means. Here is my second attempt: B18/S8+B27/S58+B36/S05+B45/S14 I modified two lines in Square Cell's source code, ran it and hit the "test new random rule" button a few times and this rule turned up. If anyon...
June 11th, 2013, 12:27 am
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 127
Views: 76717

### Re: Alternating rules

You wrote: preferably that all patterns are phoenixes My rule generates many copies of an oscillator, which is almost a phoenix, from a world set to random states. The Life Lexicon included with Golly states that a ship cannot be a phoenix and that every finite phoenix eventually evolves into an osc...
June 10th, 2013, 7:59 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 127
Views: 76717

### Re: Alternating rules

If you have a Java enabled browser, you can run this applet:

http://bprentice.webenet.net/Square%20C ... pplet.html

and load the pattern "User Patterns/O001.sqc".

The rule is B1+B2+B3/S23+B678/S23+B45
June 10th, 2013, 7:19 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 127
Views: 76717

### Re: Alternating rules

I'm not sure that I understand the requirements of the challenge, but is this what you are looking for? #Rule = Cyclic 2 #Cycles = 5 #Cycle = 0 #States = 2 #Counts = 9 #SW 0,1 #NW 0,0,0,0,0 #NW 0,1,1,1,0 #NW 0,1,0,1,0 #NW 0,1,1,1,0 #NW 0,0,0,0,0 #RT 0,1,0,0,0,0,0,0,0 #RT 0,0,0,0,0,0,0,0,0 #RT 0,0,1,...
June 8th, 2013, 8:08 am
Forum: General Discussion
Topic: How are Life patterns made?
Replies: 8
Views: 4761

### Re: How are Life patterns made?

Mike, You might try SquareCell here: http://bprentice.webenet.net/Square%20Cell/Java%20Square%20Cell.html As discussed above SquareCell provides an alternative to Golly's pattern editing interface which you may prefer. For Life and Life like rules Golly has no peers, but for finding and exploring in...
June 7th, 2013, 6:25 pm
Forum: General Discussion
Topic: How are Life patterns made?
Replies: 8
Views: 4761

### Re: How are Life patterns made?

dvgrn,
But there's nothing I know of that can automatically make phase adjustments on the fly, as you're moving pieces around.

viewtopic.php?f=11&t=967#p8047

Brian Prentice
June 7th, 2013, 9:46 am
Forum: General Discussion
Topic: How are Life patterns made?
Replies: 8
Views: 4761

### Re: How are Life patterns made?

Mike3, To fully answer your questions, some information about your interests in CA and what you would like to do with them would be useful. Are you only interested in the Life rule or do you want to explore other rules with a variety of neighborhoods and state interactions? Do you want to construct ...
June 6th, 2013, 5:28 pm
Forum: Other Cellular Automata
Topic: Ice8
Replies: 6
Views: 3840

### Re: Ice8

Here is another gun: x = 49, y = 163, rule = ice8 42.2A2\$40.2A7\$45.4A\$45.4A3\$45.4A\$45.4A3\$45.4A\$45.4A3\$45.4A\$45.4A3\$35. 2A6.2A\$35.2A6.2A\$35.2A6.2A\$35.2A6.2A2\$26.A\$26.A18.4A\$24.A20.4A\$24.A 2\$45.4A\$45.4A3\$45.4A\$45.4A3\$45.4A\$45.4A7\$40.2A2\$42.2A8\$42.2A2\$40.2A 15\$45.4A\$45.4A3\$45.4A\$45.4A3\$45.4A\$45.4A3\$45...
June 6th, 2013, 1:07 pm
Forum: Other Cellular Automata
Topic: Ice8
Replies: 6
Views: 3840

### Re: Ice8

Pteriforever,

What do you mean by "All three ON states are subject to S3"? It seems that a cell in state 1, 2, or 3 turns to state 1 if it has 3 neighbors in states 1, 2 or 3.

A very nice rule though!

Brian Prentice
May 26th, 2013, 8:04 pm
Forum: Other Cellular Automata
Topic: KnightLife
Replies: 18
Views: 11082

### Re: KnightLife

Eric, I admit I do have a secondary agenda: I noticed that all of your knightlife rules use five states. I'm hoping that if we find a really interesting knightlife rule, it will have three or at most four states, so that there is a hope of seeing it with Golly. I found a 3 state rule that is rich in...
May 24th, 2013, 9:02 pm
Forum: Other Cellular Automata
Topic: KnightLife
Replies: 18
Views: 11082

### Re: KnightLife

Eric, I tried Bx2 with this neighborhood: .x... .x.xx ..o.. xx.x. ...x. and it also generated interesting results. Here are two examples from two different but related rules. A Knight Puffer: #Rule = Rule Table #States = 3 #Counts = 9 #SW 0,0,1 #NW 0,1,0,0,0 #NW 0,1,0,1,1 #NW 0,0,0,0,0 #NW 1,1,0,1,0...
May 24th, 2013, 10:26 am
Forum: Other Cellular Automata
Topic: VN-B1x2S23
Replies: 11
Views: 6571

### Re: VN-B1x2S23

It is interesting to play this rule on this neighborhood: ...x. x.... ..o.. ....x .x... Here is the Square Cell pattern for a Knight Ship: #Rule = Rule Table #States = 3 #Counts = 9 #SW 0,0,1 #NW 0,0,0,1,0 #NW 1,0,0,0,0 #NW 0,0,0,0,0 #NW 0,0,0,0,1 #NW 0,1,0,0,0 #RT 0,1,0,0,0,0,0,0,0 #RT 0,2,0,0,0,0,...
May 23rd, 2013, 9:15 pm
Forum: Other Cellular Automata
Topic: KnightLife
Replies: 18
Views: 11082

### Re: KnightLife

Eric, The controls of Square Cell, Hexagonal Cell and Triangular Cell are essentially the same. The major difference being that Square Cell selection rotations are 90 degrees and the selection rotations for the other two simulators are 60 degrees. A selection is created and cleared by clicking the d...
May 23rd, 2013, 11:49 am
Forum: Other Cellular Automata
Topic: KnightLife
Replies: 18
Views: 11082

### Re: KnightLife

I've added examples for two more rules, Rule 006 and Rule 007, to the archive Patterns.zip. These rules are related in that they both generate Knight Ships with two different speeds from a world set to random states. They also both produce many different oscillator threads with Knight slopes and Kni...
May 23rd, 2013, 9:45 am
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 127
Views: 76717

### Re: Alternating rules

George Maydwell introduced his excellent software, ModernCA, here: http://www.conwaylife.com/forums/viewtopic.php?f=11&t=719#p5048 To allow pattern editing, I coded rule families called "George Maydwell" for Square Cell, Hexagonal Cell and Triangular Cell. These three simulators together with many e...
May 21st, 2013, 2:38 pm
Forum: General Discussion
Topic: Golly 2.5 has been released
Replies: 43
Views: 69316

### Re: Golly 2.5b3 is available for testing

Andrew

In Golly 2.5, please support neighborhoods with any 8 neighbors selected from the 24 nearest neighbor set?

Brian Prentice
May 18th, 2013, 7:25 am
Forum: General Discussion
Topic: Rule Tables
Replies: 5
Views: 2646

### Re: Rule Tables

Eric,

Thanks for the useful suggestions. Were you able to convert my Rule 005 described here:

viewtopic.php?f=11&t=967#p7290

to run on Golly?

Brian