Search found 719 matches

by bprentice
March 27th, 2020, 3:04 pm
Forum: Other Cellular Automata
Topic: Gaussian-weighted rules now work in LifeViewer
Replies: 31
Views: 4064

Re: The first(?) Gaussian-weighted LtL rules that have natural spaceships

martin.novy, https://www.conwaylife.com/forums/viewtopic.php?f=11&t=4347#p92509 Nice! A simple gun from a 2 state rule that was found by pressing the 'n' key a few times: #Rule = Rule Table #States = 2 #Counts = 82 #SW 0,1 #NW 1,2,3,2,1 #NW 2,4,6,4,2 #NW 3,6,9,6,3 #NW 2,4,6,4,2 #NW 1,2,3,2,1 #RT 0,0...
by bprentice
March 27th, 2020, 9:27 am
Forum: Other Cellular Automata
Topic: Gaussian-weighted rules now work in LifeViewer
Replies: 31
Views: 4064

Re: The first(?) Gaussian-weighted LtL rules that have natural spaceships

is keyboard important in the GUI of SquareCell ? Yes, a full keyboard including a number pad is required to control all the features of Square Cell. A brief user guide is here: http://bprentice.webenet.net/Square%20Cell/Java%20Square%20Cell.html The + - keys mentioned are on the number pad. The cur...
by bprentice
March 25th, 2020, 2:59 pm
Forum: Other Cellular Automata
Topic: Gaussian-weighted rules now work in LifeViewer
Replies: 31
Views: 4064

Re: The first(?) Gaussian-weighted LtL rules that have natural spaceships

Square Cell can be extended in two ways. The first way is to add a new rule family which requires the coding of an extension to the rule class and of classes to display and obtain rule parameters and options. The second way is to write an extension to the Base program. There are currently 35 such ex...
by bprentice
March 25th, 2020, 8:32 am
Forum: Other Cellular Automata
Topic: Gaussian-weighted rules now work in LifeViewer
Replies: 31
Views: 4064

Re: The first(?) Gaussian-weighted LtL rules that have natural spaceships

The collection of Square Cell rules that use the Gaussian weighted neighborhood continues to grow. There are now 33 rules (Rule 28 thru Rule 60) in directory: "../patterns/Set 8/Rule Table" which can be obtained from: http://bprentice.webenet.net/Square%20Cell/Square%20Cell.zip Example patterns for ...
by bprentice
March 20th, 2020, 2:04 pm
Forum: Other Cellular Automata
Topic: Gaussian-weighted rules now work in LifeViewer
Replies: 31
Views: 4064

Re: The first(?) Gaussian-weighted LtL rules that have natural spaceships

martin.novy, Have you continued to explore the Gaussian weighted neighborhood? The archive here: http://bprentice.webenet.net/Square%20Cell/Square%20Cell.zip has been updated to include 20 new rules ("../patterns/Set 8/Rule Table/Rule 28" thru "../patterns/Set 8/Rule Table/Rule 47"). All of them exh...
by bprentice
March 15th, 2020, 8:53 am
Forum: Other Cellular Automata
Topic: Gaussian-weighted rules now work in LifeViewer
Replies: 31
Views: 4064

Re: The first(?) Gaussian-weighted LtL rules that have natural spaceships

A new version of Square Cell is here: http://bprentice.webenet.net/Square%20Cell/Square%20Cell.zip Directory "../patterns/Set 8/Rule Table/Rule 028" contains example patterns of a Generations rule that uses the Gaussian weighted neighborhood. The rule was randomly generated and is defined by the dia...
by bprentice
February 3rd, 2020, 12:23 am
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 19
Views: 3801

Re: Triangular neighbourhood rules

It is interesting to watch these rules evolve: x = 16, y = 4, rule = G6/B2367/S8LV:T1000,1000 .E.D.C.B.A$.E.DECDBCAB.A$4.E.DECDBCAB.A$7.E.D.C.B.A! x = 7, y = 4, rule = G5/B238/S4LV:T1000,1000 .2D$2.2C$3.2B$4.2A! x = 8, y = 2, rule = G5/B25/S369LV:T1000,1000 .D.C.B.A$.D.C.B.A! Play some random fills ...
by bprentice
February 2nd, 2020, 11:23 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 590
Views: 186416

Re: Rules with interesting dynamics

Replicator:

Code: Select all

x = 6, y = 7, rule = B3478/S13|B2/S5
4.A$5.A$A$A4.A$5.A$A$.A!
Brian Prentice
by bprentice
February 1st, 2020, 10:04 pm
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 19
Views: 3801

Re: Triangular neighbourhood rules

muzik wrote:
February 1st, 2020, 7:15 pm
Triangular Vertices does not seem to support replicators.
This four state rule:

1.png
1.png (115.65 KiB) Viewed 3444 times

supports replicators! See ../Patterns/Rule Table/Rule 129 in:

http://bprentice.webenet.net/Triangular ... 20Cell.zip

Brian Prentice
by bprentice
February 1st, 2020, 9:08 pm
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 19
Views: 3801

Re: Triangular neighbourhood rules

Three more ships: x = 63, y = 36, rule = B19YL 33.5A$32.A4.A$32.2A$33.3A2$32.2A3.2A$32.2A3.2A$33.2A.2A4$38.2A3.2A$ 38.2A3.2A$39.2A.2A4$44.2A3.2A$44.2A3.2A$45.2A.2A4$50.2A3.2A$50.2A3. 2A$51.2A.2A4$56.2A3.2A$7.5A7.5A7.5A7.5A7.A6.A$7.A4.A6.A4.A6.A4.A6.A 4.A6.A$.5A5.2A10.2A10.2A10.2A$A4.A3.3A9.3A9.3A9.3...
by bprentice
January 31st, 2020, 10:15 pm
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 19
Views: 3801

Re: Triangular neighbourhood rules

Ship: x = 158, y = 58, rule = B1XYZ/S1L 53.5A$53.A.A2.A$51.2A5.A$51.3A$52.2A.2A$50.2A$50.A.A3.2A$55.3A$47.2A 5.3A$47.A.A3.2A$52.3A$44.2A5.3A$44.A.A3.2A$49.3A$41.2A5.3A$41.A.A3. 2A$46.3A$38.2A5.3A$38.A.A3.2A$43.3A$35.2A5.3A$35.A.A3.2A$40.3A$32.2A 5.3A$32.A.A3.2A$37.3A$29.2A5.3A$29.A.A3.2A$34.3A$26.2A...
by bprentice
January 30th, 2020, 4:45 pm
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 19
Views: 3801

Re: Triangular neighbourhood rules

The supported rulespaces include the following rule families: 1.png Many example patterns in each of these rule families are included in the following archive: http://bprentice.webenet.net/Triangular%20Cell/Triangular%20Cell.zip A rule from the "Rule Table" family is shown in a previous post above. ...
by bprentice
January 29th, 2020, 11:19 pm
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 19
Views: 3801

Re: Triangular neighbourhood rules

A question: can mod-3 2D Moore replicators exist on the triangular grid? What does "mod-3 2D Moore replicators" mean? Triangular rules defined by these dialogs: 1.png 2.png and generated by this step code: public int step(int c, int r) { int cell = triangularCell.getCell(c, r); int count; if (!((c ...
by bprentice
January 28th, 2020, 8:05 pm
Forum: Other Cellular Automata
Topic: Diamonds And Spaceships Rule
Replies: 46
Views: 6573

Re: Diamonds And Spaceships Rule

All Generations rules with parameters 34578/257 and number of states in range 4 thru 16 are interesting. For example here is a nice gun in the 13 state variant:

Code: Select all

x = 9, y = 10, rule = 34578/257/13
2.2A$.A2B$.B2C$L.ADF$.2AFEDCBA$F2AFEDCBA$E.ADF$.B2C$.A2B$2.2A!
Brian Prentice
by bprentice
January 22nd, 2020, 11:31 pm
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 19
Views: 3801

Re: Triangular neighbourhood rules

muzik wrote:
January 22nd, 2020, 9:12 pm
Please discuss further!
Look at these archives:

http://bprentice.webenet.net/Triangular%20Cell/

and search for "Triangular" in this board.

Brian Prentice
by bprentice
November 9th, 2019, 10:25 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 608
Views: 232034

Re: Rule request thread

Moosey,

Good start! Now construct period 19, 23, 34, 38 and 41 guns.

Brian Prentice
by bprentice
November 9th, 2019, 8:52 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 608
Views: 232034

Re: Rule request thread

Moosey,

Try using well placed wire cells to modify the behavior of Life.

Brian Prentice
by bprentice
November 9th, 2019, 12:21 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 608
Views: 232034

Re: Rule request thread

Moosey, Here is a five state Golly rule tree which implements a Wire World and Life rule: @RULE WW_LIFE @TREE num_states=5 num_neighbors=8 num_nodes=59 1 0 0 3 4 4 1 0 1 3 4 2 2 0 0 1 0 0 1 1 1 3 4 4 2 0 1 3 0 0 1 0 0 3 4 2 2 1 3 5 1 1 3 2 4 6 2 2 2 3 5 0 3 3 3 4 6 8 4 4 2 5 0 0 5 5 3 6 8 10 6 6 4 7...
by bprentice
October 15th, 2019, 9:52 pm
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 101
Views: 20948

Re: Partitioned Cellular Automata

Run forward and backward.

Code: Select all

x = 1, y = 1, rule = 2PCA4,0,4,2,11,9,1,6,13,10,12,7,8,3,14,5,15
J!
Brian Prentice
by bprentice
October 15th, 2019, 9:40 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1733
Views: 439520

Re: Pattern viewer for forum threads

by rowett » October 12th, 2019, 8:50 am bprentice wrote: ↑ October 12th, 2019, 8:39 am How can a potential user of LifeViewer experiment with all the features described in 'help' without using this forum? Brian Prentice I use this page. Type in your patterns in the textbox and then click "View" to ...
by bprentice
October 14th, 2019, 7:25 am
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 101
Views: 20948

Re: Partitioned Cellular Automata

PHPBB12345 wrote:
October 14th, 2019, 12:30 am
Lattice gas behavior

Code: Select all

x = 8, y = 8, rule = 2PCA4,0,4,8,12,1,10,9,13,2,6,5,14,3,7,11,15:T100
8O$8O$8O$8O$8O$8O$8O$8O!
Brian Prentice
by bprentice
October 12th, 2019, 11:39 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1733
Views: 439520

Re: Pattern viewer for forum threads

How can a potential user of LifeViewer experiment with all the features described in 'help' without using this forum?

Brian Prentice
by bprentice
October 12th, 2019, 6:10 am
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 101
Views: 20948

Re: Partitioned Cellular Automata

Rule 2PCA4,0,2,4,3,8,9,5,14,1,12,6,11,10,13,7,15 is reversible, but does not have rotational symmetry. Each of the ships found so far have two versions, a single cell version and a domino version. The two knight ship patterns shown above include both versions. The domino version of the 8c/288350 dia...
by bprentice
October 12th, 2019, 5:28 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1733
Views: 439520

Re: Pattern viewer for forum threads

Displaying a path traveled by a moving object, a ship or oscillator, is useful. How can a user control such a path? How can it be turned on or off? How can the path's color be specified? How can the rate of fading be adjusted?

Brian Prentice
by bprentice
October 11th, 2019, 11:59 am
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 101
Views: 20948

Re: Partitioned Cellular Automata

Two knight ships from the same rule:

(4,7)c/21223

Code: Select all

x = 31, y = 6, rule = 2PCA4,0,2,4,3,8,9,5,14,1,12,6,11,10,13,7,15
A26.2A$.H26.2H$D.H24.2D2H3$.H26.2H!
(-11,1)c/75146

Code: Select all

x = 35, y = 7, rule = 2PCA4,0,2,4,3,8,9,5,14,1,12,6,11,10,13,7,15
3.L28.2L$A3.B24.2A2.2B5$.H28.2H!
Brian Prentice