Hi all. As you may know, I maintain a fleet of conway life "battleships." Some people find them interesting, but I don't know where to put them, so I have only been able to make a fraction of them public.
How would I go about setting up a downloadable pattern collection? Sorry for the dumb question.
Search found 33 matches
- February 19th, 2012, 5:18 pm
- Forum: General Discussion
- Topic: How to set up independent pattern collection....
- Replies: 2
- Views: 2972
- February 19th, 2012, 5:10 pm
- Forum: Patterns
- Topic: The Battleship Thread (Tribute to Platypus5)
- Replies: 6
- Views: 7211
Re: The Battleship Thread (Tribute to Platypus5)
Hi again. Where is everyone? Anyway, here is a Gelth ship that is really big. (Note: The gelth are not known for being good ship builders, so it actually isn't that strong for it's size. It cannot penetrate the armor of my "heavy assault" ship on another thread.) After seeing a relative "influx" of ...
- February 8th, 2012, 1:26 am
- Forum: Patterns
- Topic: Super-hard-to-destroy-battleship
- Replies: 1
- Views: 3803
Super-hard-to-destroy-battleship
Well, it has been very quite here, so I figure I would share a breakthrough battleship of mine. Creatively named "heavyassault," this ship's hull mostly consists of glider "shields." The ship can take a HUGE amount of punishment and come out undamaged on the sides, able to withstand an entire broads...
- February 3rd, 2012, 9:36 pm
- Forum: Patterns
- Topic: The Battleship Thread (Tribute to Platypus5)
- Replies: 6
- Views: 7211
Re: The Battleship Thread (Tribute to Platypus5)
Nice ship! The only ship I have can survive against it is the Hammerhead, and it doesn't come out looking too good. The boat shields work nicely against almost all periods. There is just one issue: For some reason, p48 rakes seem to simply destroy the shields. p27 based, p45 based, and p72 based gun...
- January 22nd, 2012, 12:41 pm
- Forum: Scripts
- Topic: How to use Afind (on a mac)
- Replies: 9
- Views: 11822
Re: How to use Afind (on a mac)
There we go! Thanks!
Hopefully, more battleships should be on their way.
Hopefully, more battleships should be on their way.
- January 22nd, 2012, 3:10 am
- Forum: Scripts
- Topic: How to use Afind (on a mac)
- Replies: 9
- Views: 11822
Re: How to use Afind (on a mac)
How do I know if it is working. I don't seem to be getting any results in terminal, yet it appears to be doing something.
- January 21st, 2012, 10:37 pm
- Forum: Scripts
- Topic: How to use Gfind?
- Replies: 20
- Views: 27300
Re: How to use Gfind?
thanks! After some work, I got it functioning. Now, I just need to figure out the command syntax.
Thank you!
EDIT: Note to self: level 120=bad
Thank you!
EDIT: Note to self: level 120=bad
- January 21st, 2012, 9:45 pm
- Forum: Scripts
- Topic: How to use Gfind?
- Replies: 20
- Views: 27300
Re: How to use Gfind?
Thanks, but for some reason, I can't seem to compile gfind. It says "bash:gcc command not found"
I am going to try to look it up on my own, but do you have any idea what I am doing wrong?
I am going to try to look it up on my own, but do you have any idea what I am doing wrong?
- January 21st, 2012, 5:58 pm
- Forum: Scripts
- Topic: How to use Gfind?
- Replies: 20
- Views: 27300
Re: How to use Gfind?
Great! I'll write it up as time permits. Maybe we'll see new gunships - maybe even in other rules? I've been wanting to do gunships in other rules, or perhaps even "hybrid" ships if I get my hands on the proper code to run two rules at once. I have more conway life battleships at c/3, but I am not ...
- January 21st, 2012, 3:41 pm
- Forum: Scripts
- Topic: How to use Gfind?
- Replies: 20
- Views: 27300
Re: How to use Gfind?
Why, yes I am.EricG wrote:Are you using a mac or pc or other? I've had a lot of luck with gfind and afind on the mac, and I could write up a quick list of steps for getting started using those programs on the mac.
- January 21st, 2012, 3:27 pm
- Forum: Scripts
- Topic: How to use Gfind?
- Replies: 20
- Views: 27300
How to use Gfind?
I am trying to begin searching for my own spaceships, but I don't really know how to use Gfind. All I found is a text document when I opened what I thought was a download link. Also, do I need to know C (or any computer language, for that matter) in order to use it? It says it requires platform-inde...
- January 19th, 2012, 1:29 am
- Forum: Patterns
- Topic: "New" C/3 Ship?
- Replies: 12
- Views: 7582
Re: "New" C/3 Ship?
Thanks! By the way, I found another ship in the same spirit. This one seems to have some sort of spark at the back..... x = 60, y = 15, rule = B3/S23 21b2o9b2o$17b2o2b2ob2o3b2ob2o2b2o$5bob2o7bob3o3b2o3b2o3b3obo7b2obo$b3o b2obob2o3b2o3bobo3bobo3bobo3b2o3b2obob2ob3o$o6b2o2b5obo6bobobobo6bob5o 2b2o6bo$...
- January 18th, 2012, 8:48 pm
- Forum: Patterns
- Topic: "New" C/3 Ship?
- Replies: 12
- Views: 7582
Re: "New" C/3 Ship?
I also didn't see it any of the other collections of patterns, be it jslife, LifeP, or David Bell's big box of C3 stuff.
- January 15th, 2012, 6:56 pm
- Forum: Patterns
- Topic: "New" C/3 Ship?
- Replies: 12
- Views: 7582
"New" C/3 Ship?
I am not sure if anyone has found this ship yet, nor if it even counts as "new." It was sort of staring me in the face, so I would be surprised if I am the first person to find it... It turns out that the arm on our favorite p45 c/3 puffer are actually 1/2 of a ship unto itself. It is a pretty small...
- January 14th, 2012, 10:14 pm
- Forum: Patterns
- Topic: Help with C/3 edgesparkers?
- Replies: 0
- Views: 2479
Help with C/3 edgesparkers?
I am trying to tinker with existing puffers to create customized outputs. (vs the ones that simply came with david bell's big box of puffers and rakes.) However, it is very hard to use the edge-sparkers and edge repair ships with output. Instead of perturbing the debris properly, the sparkers and re...
- January 13th, 2012, 7:22 pm
- Forum: Patterns
- Topic: Votes for Pattern of the Year 2011
- Replies: 21
- Views: 21279
- December 30th, 2011, 9:15 pm
- Forum: Patterns
- Topic: Is it possible to reduce the width of this puffer?
- Replies: 2
- Views: 2824
Re: Is it possible to reduce the width of this puffer?
Thank you! This is perfect! I was trying to create a (more) durable battleship that could take (relatively) heavy punishment compared to other ships One issue with what was simply named "assaultship" was that its "weapon system" (the p72 rake) was too wide and easily damaged if by the sparks created...
- December 30th, 2011, 1:42 pm
- Forum: Patterns
- Topic: Is it possible to reduce the width of this puffer?
- Replies: 2
- Views: 2824
Is it possible to reduce the width of this puffer?
It is okay if the height increases slightly, though. x = 124, y = 82, rule = B3/S23 49b2o22b2o$46b2ob2o22b2ob2o$46b2obobo20bobob2o$46b2o2b3o18b3o2b2o$46b 3obobob3o10b3obobob3o$44b2o11bo8bo11b2o$51bo2bobo10bobo2bo$44bo2bo28bo 2bo$49bo5b2o10b2o5bo$49b2o3bo2bo8bo2bo3b2o$38b3obo10bo16bo10bob3o$37bo b2ob...
- December 28th, 2011, 8:57 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2108
- Views: 1489685
Re: Thread For Your Accidental Discoveries
In my quest for better p27 battleship guns/shield generators/etc. I accidentally made this rather pretty p54 ship. (or flotilla? Idk) It pushes a pair of internal blocks forward in an appealing manner. These blocks stabilize a rather violent internal reaction, and when removed, the reaction shoots o...
- December 26th, 2011, 2:20 am
- Forum: Patterns
- Topic: The Battleship Thread (Tribute to Platypus5)
- Replies: 6
- Views: 7211
Re: The Battleship Thread (Tribute to Platypus5)
I am flattered, edwardfanboy. :) If you don't mind, I'm going to share a few ships of my own. I also have a little, purposefully-dumb "storyline," but I only torment you a little bit with it. :) All of my ships are symmetrical,(I have OCD) I tend to sort my ships into classes: Gunship: (little. Usua...
- December 22nd, 2011, 5:49 pm
- Forum: General Discussion
- Topic: Way to run 2 different life rules in same simulation?
- Replies: 6
- Views: 5967
Re: Way to run 2 different life rules in same simulation?
Just to let you know, you can actually: Press F while it is paused to move forward one step. You cannot undo that, though.Wojowu wrote: I know nothing more, because in Powder Toy we can't simulate step by step.
Thanks for everything.
- December 22nd, 2011, 4:33 pm
- Forum: General Discussion
- Topic: Way to run 2 different life rules in same simulation?
- Replies: 6
- Views: 5967
Re: Way to run 2 different life rules in same simulation?
Cool! Given that seeds is based off of the same basic live/die based on neighbors concept, I imagine this table could be modified for high life, day and night, 2x2, etc. However, I actually don't know how to modify that script...... :( still, that would be great! I imagine that if two cells wanted t...
- December 22nd, 2011, 2:55 pm
- Forum: General Discussion
- Topic: Way to run 2 different life rules in same simulation?
- Replies: 6
- Views: 5967
Way to run 2 different life rules in same simulation?
I know of something called the "powder toy," and they have a section of various life-like rules. An interesting thing, however, is that you can run, say, 2x2 at the same time you run GoL at the same time you run Day and Night. They even have codes on how to deal with each other if the two collide or...
- December 20th, 2011, 6:51 pm
- Forum: Patterns
- Topic: New c/3 puffer
- Replies: 13
- Views: 9187
Re: New c/3 puffer
Thank you, Wojowu! I have other warships as well, if you want, but I think I am now going to divert some time to also tinkering with the puffers/rakes themselves. Finding small "shield generators" (block puffers) is hard. Yes, I know that weak spot. I feel no particular need to armor it, partially b...
- December 19th, 2011, 11:21 pm
- Forum: Patterns
- Topic: New c/3 puffer
- Replies: 13
- Views: 9187
Re: New c/3 puffer
Sorry to revive this, but I have been tinkering with the rakes here, and I found several things. Below shows a way to link these puffer engines together, allowing for arbitrarily wide puffers. When two of these a linked together, they produce a pretty-looking chain of beehives. Anything above that n...