Search found 199 matches
- June 8th, 2012, 11:59 am
- Forum: Other Cellular Automata
- Topic: B0/D8 rulespace
- Replies: 46
- Views: 30301
Re: B0/D8 rulespace
Hi Rocknlol! Since that was your first post, welcome to the forum! I agree B01346/S23 is interesting, and that was a nice collection you provided. I don't have anything to immediately contribute regarding your rule, but awhile back I played with a very closely related rule: B013468/S023, which you m...
- March 20th, 2012, 1:12 pm
- Forum: Other Cellular Automata
- Topic: 9:43 at Knight rule (B34578/S237/C4)
- Replies: 17
- Views: 14144
Re: 9:43 at Knight rule (B34578/S237/C4)
Here's a knightrake made from seven knightships. (I bet the count can go still lower.) I'm also including a spinner puffer made from just five knightships, and a side rake for the 9c/43 ship made from the spinner puffer plus just one extra knightship. x = 181, y = 119, rule = 237/34578/4 175.C$174.B...
- March 19th, 2012, 4:05 am
- Forum: Other Cellular Automata
- Topic: 9:43 at Knight rule (B34578/S237/C4)
- Replies: 17
- Views: 14144
Re: 9:43 at Knight rule (B34578/S237/C4)
Knightlife, cool project. A quick late night post: I'm not clear on whether you think there are any remaining show-stoppers. Do you need anything else? In any case, your project can only be helped by getting the knightship count lower for the knightrake, at least in terms of overall size, so here ar...
- March 18th, 2012, 1:49 pm
- Forum: Other Cellular Automata
- Topic: 9:43 at Knight rule (B34578/S237/C4)
- Replies: 17
- Views: 14144
Re: 9:43 at Knight rule (B34578/S237/C4)
The growing spaceship's arms can also support superstrings, and agin, that led me to wonder if this could help contribute to making something like a Grey ship. Here's an example: x = 807, y = 609, rule = 237/34578/4 300.A$299.A.A$298.A3.A$297.AC3.CA$296.A7BA$296.A7BA$295.11A$294.A11.A $293.A13.A$292...
- March 18th, 2012, 1:47 pm
- Forum: Other Cellular Automata
- Topic: 9:43 at Knight rule (B34578/S237/C4)
- Replies: 17
- Views: 14144
Re: 9:43 at Knight rule (B34578/S237/C4)
Knightlife, I was interested in how "negative spaceships" can appear in the spacefiller. I was thinking that there might be a negative ecology in the spacefiller "ether", kind of like the ether in rule 110... That led me to this pattern -- a spacefiller where the negative spaceships create a big hol...
- March 18th, 2012, 1:37 pm
- Forum: Other Cellular Automata
- Topic: 9:43 at Knight rule (B34578/S237/C4)
- Replies: 17
- Views: 14144
Re: 9:43 at Knight rule (B34578/S237/C4)
ExtremeEnthusiast, I'd really like to find a collision between a spaceship and a spinner that emits two (or more) spaceships and regenerates the spinner. The spinner could then be put in a small spaceship loop and make a compact gun. I've found a bunch of near-misses. For example: x = 399, y = 442, ...
- March 17th, 2012, 4:05 pm
- Forum: Other Cellular Automata
- Topic: 9:43 at Knight rule (B34578/S237/C4)
- Replies: 17
- Views: 14144
Re: 9:43 at Knight rule (B34578/S237/C4)
Hi Knightlife! I have a half-done half-thought-out project (and perhaps impossible) project you might find interesting involving the superstrings you posted above. But first, here are three rake collections: Some c/2-producing and 9c/43 producing rakes below, including a 9c/43 forward rake similar t...
- March 10th, 2012, 10:54 pm
- Forum: Other Cellular Automata
- Topic: 9:43 at Knight rule (B34578/S237/C4)
- Replies: 17
- Views: 14144
Re: 9:43 at Knight rule (B34578/S237/C4)
This post is on the natural rake. ExtremeEnthusiast found that a knightship + boat collision which yielded a natural rake. I've found some additional reactions -- below are all the ways I know of to make a natural rake. Obviously a wide variety of breeders can be built using these reactions via spin...
- March 10th, 2012, 10:30 pm
- Forum: Other Cellular Automata
- Topic: 9:43 at Knight rule (B34578/S237/C4)
- Replies: 17
- Views: 14144
Re: 9:43 at Knight rule (B34578/S237/C4)
In the previous thread, we found several knightrakes in related rule 2378/345/4. Here's one that works in 237/34578/4. (And for anyone who wants to play around with 2378/345/4, this knightrake also works in that rule too, complementing the ones already found there, as it shoots in a different direct...
- March 10th, 2012, 10:08 pm
- Forum: Other Cellular Automata
- Topic: 9:43 at Knight rule (B34578/S237/C4)
- Replies: 17
- Views: 14144
Re: 9:43 at Knight rule (B34578/S237/C4)
A small and very sparky 18c/36 ship can be created by knightship + spinner collision. The 18c/36 ship can in turn be collided with a spinner to make a natural boat puffer. There is also a non-sparky 3c/6 version of the ship. The only reaction I've found to make the 3c/6 ship is a collision between a...
- March 10th, 2012, 9:54 pm
- Forum: Other Cellular Automata
- Topic: 9:43 at Knight rule (B34578/S237/C4)
- Replies: 17
- Views: 14144
Re: 9:43 at Knight rule (B34578/S237/C4)
The knightship, the 9c/43 ship, and the small c/2 (3c/6) ship are the most common spaceships by far, followed by the natural rake, but there is also a c/3 (2c/6) ship, a natural growing spaceship (three versions), an 18c/36 ship, a closely related 3c/6 ship, and a closely related natural boat puffer...
- March 10th, 2012, 9:43 pm
- Forum: Other Cellular Automata
- Topic: 9:43 at Knight rule (B34578/S237/C4)
- Replies: 17
- Views: 14144
Re: 9:43 at Knight rule (B34578/S237/C4)
The loops can be used to make a knightship gun. x = 848, y = 589, rule = 237/34578/4 624.3A$623.2A.BA$622.ABCABA$623.3A$624.A15$637.C.C$641.C$596.C40.C4. 2A$596.ABA2.A37.AB.2BA$596.AB5A35.A3BA2B$597.C3ACBA34.A2B4A$595.CAB2C 3A33.C2.2A$596.AB4A34.C2.C$597.3A10$498.3A$497.A.BA$497.A2BA$497.ABA 7$328.B...
- March 10th, 2012, 9:31 pm
- Forum: Other Cellular Automata
- Topic: 9:43 at Knight rule (B34578/S237/C4)
- Replies: 17
- Views: 14144
9:43 at Knight rule (B34578/S237/C4)
This thread is a continuation of a previous thread started by ExtremeEnthusiast which discussed a rulespace with an easily formed knightship. The original thread has become a hodgepodge of patterns from diffferent rules. I'd like to suggest that this thread be specifically for patterns that work in ...
- March 10th, 2012, 9:08 pm
- Forum: Other Cellular Automata
- Topic: B345/S23/C4
- Replies: 15
- Views: 17305
Re: B345/S23/C4
Here are a few minor finds in rules that support Extreme Enthusiast's knightship: In rules 2378/3458/4 and 2378/34578, there is a diamond shaped oscillator that moves much like a shuttle. Here's the oscillator, and here are some sparks: x = 114, y = 76, rule = 2378/3458/4 15.3A$15.3A$14.5A$13.A5.A$1...
- February 3rd, 2012, 12:02 am
- Forum: Other Cellular Automata
- Topic: SansDomino rulespace
- Replies: 27
- Views: 18161
Re: SansDomino rulespace
Two of your guns (and two eaters) make a glider gun. One more gun can increase the period. (This took 10 seconds to find --- which puts the two weeks I've spent unsuccessfully looking for a gun in 237/34578/4 into perspective!) x = 219, y = 203, rule = sansdomino_s14 20$45bobo13bobo3$45bo$43bo3bo2$4...
- January 26th, 2012, 1:34 pm
- Forum: Other Cellular Automata
- Topic: Life on the Slope
- Replies: 15
- Views: 12297
Re: Life on the Slope
Cool gun! And I look forward to seeing your collection Wojowu. I have some unrelated questions (for everyone): Life On The Slope uses a particular neighborhood as well as a particular rule. Has anyone tried different rules in the same neighborhood? I assume that, at the very least, the author of the...
- January 22nd, 2012, 1:08 am
- Forum: Scripts
- Topic: How to use Afind (on a mac)
- Replies: 9
- Views: 11822
How to use Afind (on a mac)
This post is a follow-up to this discussion of how to use gfind on the mac: http://www.conwaylife.com/forums/viewtopic.php?f=7&t=826 Download the latest version of afind here: http://plife.sourceforge.net/programs/afind.cc As before, put it in your SearchPrograms folder. Go to the terminal program, ...
- January 21st, 2012, 9:59 pm
- Forum: Scripts
- Topic: How to use Gfind?
- Replies: 20
- Views: 27300
Re: How to use Gfind?
If "pop in the developers DVD and install xcode" does not suffice as useful advice, this link might be helpful:
http://thomas1111.wordpress.com/2010/01 ... cc-on-mac/
http://thomas1111.wordpress.com/2010/01 ... cc-on-mac/
- January 21st, 2012, 9:56 pm
- Forum: Scripts
- Topic: How to use Gfind?
- Replies: 20
- Views: 27300
Re: How to use Gfind?
D'oh! I just realized what the problem is. You'll need to install the stuff for developers. A DVD came with your mac that has stuff for developers. I'm pretty sure installing xcode will give you gcc, but that might be overkill. Still, if you have room on your hard drive, the quickest solution might ...
- January 21st, 2012, 9:52 pm
- Forum: Scripts
- Topic: How to use Gfind?
- Replies: 20
- Views: 27300
Re: How to use Gfind?
[I'm deleting my initial reply, because it wasn't useful.]
- January 21st, 2012, 8:11 pm
- Forum: Scripts
- Topic: How to use Gfind?
- Replies: 20
- Views: 27300
Re: How to use Gfind?
Here's a description of how to run gfind on the mac. I'm sorry if the first part is too basic - I don't know what you already know. And more importantly, I'm sorry if the second part is not informative enough -- I'm just a beginner at searching for spaceships. If anyone has any tips, elaborations, o...
- January 21st, 2012, 3:45 pm
- Forum: Scripts
- Topic: How to use Gfind?
- Replies: 20
- Views: 27300
Re: How to use Gfind?
Great! I'll write it up as time permits. Maybe we'll see new gunships - maybe even in other rules?
- January 21st, 2012, 3:36 pm
- Forum: Scripts
- Topic: How to use Gfind?
- Replies: 20
- Views: 27300
Re: How to use Gfind?
Are you using a mac or pc or other? I've had a lot of luck with gfind and afind on the mac, and I could write up a quick list of steps for getting started using those programs on the mac.
- January 20th, 2012, 8:24 pm
- Forum: Other Cellular Automata
- Topic: B345/S23/C4
- Replies: 15
- Views: 17305
Re: B345/S23/C4
Wooo! Here is something I've wanted to build for quite some time: a "completely forward rake", by which I mean a rake that produce spaceships which travel faster than the rake and ahead of it, in the same axis as the rake itself. Or in plain language, a rake that shoots ships directly ahead of itsel...
- January 19th, 2012, 4:01 pm
- Forum: Other Cellular Automata
- Topic: B345/S23/C4
- Replies: 15
- Views: 17305
Re: B345/S23/C4
Here's an orthogonal knightship producing forward rake in 237/34578/4 using 9c/43 ships, so that the knightships race ahead of the rake. Knightships also optionally stream backwards. This isn't the reaction I had in mind in my last post, so there is plenty more to be constructed.... x = 2244, y = 22...