Search found 28 matches

by chineseman
October 13th, 2012, 11:41 pm
Forum: Other Cellular Automata
Topic: Rules in which B-Heptominoes are puffers/spaceships
Replies: 6
Views: 5902

Re: Rules in which B-Heptominoes are puffers/spaceships

Two B-Heptominoes become a puffer in this rule. x = 329, y = 480, rule = B37/S237 161bo5bo$160b3o3b3o$160bob2ob2obo4$160b2o5b2o$160b3o3b3o$162bo3bo2$ 161bo5bo$161b2o3b2o$163bobo$162bo3bo$156b3o11b3o$156b2o13b2o$157b2o11b 2o4$157b2o11b2o$157bob2o7b2obo$162bo3bo$156bobobobo3bobobobo$156bo5bo 3bo5bo$15...
by chineseman
August 26th, 2012, 6:43 am
Forum: The Sandbox
Topic: how and when you discovered the game of life?
Replies: 72
Views: 63634

Re: how and when you discovered the game of life?

I found it on a CS book.Two weeks later,I found this site.
by chineseman
August 26th, 2012, 6:27 am
Forum: General Discussion
Topic: The CA community annoys me
Replies: 36
Views: 24415

Re: The CA community annoys me

Mcell is more convenient.Although golly can support all types of CA,but we don't need them. :mrgreen:
by chineseman
August 23rd, 2012, 2:14 am
Forum: Other Cellular Automata
Topic: My new CA
Replies: 3
Views: 3176

Re: My new CA

No reply,please die!
by chineseman
August 23rd, 2012, 2:14 am
Forum: Other Cellular Automata
Topic: My new CA
Replies: 3
Views: 3176

Re: My new CA

Some reactions:

Code: Select all

x = 5, y = 5, rule = newca
.B$B.B$.A$3.A$2.B.B!

Code: Select all

x = 6, y = 5, rule = newca
.2A$B2.BA$.2B.AB$4.A$4.AB!
I guess there is quadratic growth in this rule.
by chineseman
August 23rd, 2012, 2:04 am
Forum: Other Cellular Automata
Topic: My new CA
Replies: 3
Views: 3176

My new CA

Save as newca.table

Code: Select all

n_states:3
neighborhood:vonNeumann
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
0,1,0,0,0,1
0,1,1,0,0,2
0,1,2,0,0,2
0,1,2,2,0,2
1,1,2,0,0,1
1,a,b,0,0,0
2,2,2,0,0,1
2,1,1,0,0,1
2,a,b,c,d,0
by chineseman
August 23rd, 2012, 1:38 am
Forum: Other Cellular Automata
Topic: Chaotic spaceship
Replies: 12
Views: 7843

Re: Chaotic spaceship

Every line of cells of length 2^n evolves into spaceship and some debris, like this one x = 1024, y = 1, rule = movingchaos_1 1024o! x = 134, y = 67, rule = movingchaos_1 65bo2bo$63b3o2b3o$61bobobo2bobobo$59b3obobo2bobob3o$57bobobob8obobobo$ 55b3obob3ob4ob3obob3o$53bobobobobobobo2bobobobobobobo$51b...
by chineseman
August 23rd, 2012, 1:35 am
Forum: Other Cellular Automata
Topic: Chaotic spaceship
Replies: 12
Views: 7843

Re: Chaotic spaceship

I found also many non chaotic spaceships: x = 7, y = 5, rule = movingchaos_1 4bo$2bobobo$ob5o$2bobo$2b2o! x = 9, y = 13, rule = movingchaos_1 4bo$2bobobo$ob5o$2bobo$2b2obo$3bobobo$bob5o$3bobo$3b2obo$4bobobo$2bob 5o$4bobo$4b2o! These are stabilized with two eptamino. x = 72, y = 10, rule = movingcha...
by chineseman
August 23rd, 2012, 1:09 am
Forum: Other Cellular Automata
Topic: Brian rule
Replies: 5
Views: 4651

Re: Brian rule

chineseman wrote:Another siderake:

Code: Select all

x = 15, y = 9, rule = 6/246/3
9.AB$8.AB.AB$7.AB.2A$6.AB.AB.2A$AB3.AB.2A2.2BA$AB2.AB.AB2.B.A$2.AB2.
2B$3.AB.AB$5.AB!
Your sideway rake doesn't work
by chineseman
August 23rd, 2012, 12:57 am
Forum: Other Cellular Automata
Topic: VN-B1x2S23
Replies: 11
Views: 8954

Re: VN-B1x2S23

Maybe someone can use my sparky ship and this thin rake to make n^2 growth. Who can do it? x = 36, y = 182, rule = b1x2s23 4.4A$3.6B$3.A4BA$4.B2.B$2.A2.2B2.A$4.B2.B$3.A4BA$5.2B$3.AB2.BA$2.A.4B .A$4.B2.B$2.3B2A3B$2.2B4.2B$2.2B.2A.2B$2.A6BA$4.B2.B$3.6B$2.2B4.2B$B. B.4B.B.B$.A2.B2.B2.A$3.A4.A$5.2B3$5.2...
by chineseman
August 20th, 2012, 3:42 am
Forum: Patterns
Topic: Beehive pusher problem
Replies: 7
Views: 8546

Re: Beehive pusher problem

Your reaction gives me this idea: x = 497, y = 25, rule = life 11$473b2o$472b5o$453b2ob2o13bo$27b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b 2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o 3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b 2o3b2o3b2o3b2o3b2o3b2o3b...
by chineseman
August 20th, 2012, 3:36 am
Forum: Patterns
Topic: A new Glider Graveyard
Replies: 1
Views: 2717

Re: A new Glider Graveyard

How to use it?
by chineseman
August 20th, 2012, 3:33 am
Forum: Patterns
Topic: Statorless p3 oscillator
Replies: 4
Views: 6267

Re: Statorless p3 oscillator

your second one doesn't work.
by chineseman
August 20th, 2012, 3:31 am
Forum: Other Cellular Automata
Topic: ChaosTrains
Replies: 4
Views: 4030

Re: ChaosTrains

x = 87, y = 130, rule = chaostrains 24b2o5b2o$4b2o5b2o10b4o3b4o$3b4o3b4o9bo2bo3bo2bo$3bo2bo3bo2bo9b4o3b4o$ 3b4o3b4o3$24b2o5b2o$4b2o5b2o10bo2bo3bo2bo36b2o5b2o$3bo2bo3bo2bo10b4ob 4o17b2o5b2o10b4o3b4o$4b4ob4o11b2o2bo2b2o16b4o3b4o9bo2bo3bo2bo$4b2o2bo 2b2o10bo3bobo3bo15bo2bo3bo2bo9b4o3b4o$3bo3bobo3bo9b3...
by chineseman
August 20th, 2012, 3:25 am
Forum: Other Cellular Automata
Topic: VN-B1x2S23
Replies: 11
Views: 8954

Re: VN-B1x2S23

Try universal construction ! x = 44, y = 40, rule = b1x2s23 5.2A$4.A2.A$.B5A.A$A4BA.A.A$A4BA.A.A$.B5A.A$4.A2.A$5.2A10$14.A$13.A2. B$15.B.A$14.A$17.B$7.3A4.A.2B$6.A.2BA4.2A5.2A.A$8.2B11.A.B2.B$7.A.3B 11.4B$.B2A2B.5B7.A3.B.B16.A$A7B3.A11.B17.A.A$A2B.B.B10.A3.A19.B.A$A7B 3.A2.2A4.B21.A$.B2A2B.5B.A2BA.2...
by chineseman
August 20th, 2012, 3:00 am
Forum: Other Cellular Automata
Topic: Pseudorandom CA
Replies: 2
Views: 2806

Re: Pseudorandom CA

Your rule is good for making constructions. x = 8, y = 10, rule = brownian 2.2A$3.A$3.2B2$2A4B2A$A6.A$A2.2B2.A$2A4.2A$.A4.A$2.4A! x = 58, y = 28, rule = brownian 11$38.A6.A$23.A3.A3.A6.2A4.2A$23.4A.4A6.A6.A$27.B10.2A4.2A$27.B10.A.B 2.B.A$23.4AB4A6.2A4B2A$23.A3.A3.A6.A6.A! x = 4, y = 16, rule = brown...
by chineseman
August 20th, 2012, 2:51 am
Forum: Other Cellular Automata
Topic: Pseudorandom CA
Replies: 2
Views: 2806

Re: Pseudorandom CA

Maybe I found something special.

Code: Select all

x = 6, y = 3, rule = brownian
B3A$A2.BAB$B3A!
by chineseman
July 20th, 2012, 4:35 am
Forum: Other Cellular Automata
Topic: Brian rule
Replies: 5
Views: 4651

Re: Brian rule

Another siderake:

Code: Select all

x = 15, y = 9, rule = 6/246/3
9.AB$8.AB.AB$7.AB.2A$6.AB.AB.2A$AB3.AB.2A2.2BA$AB2.AB.AB2.B.A$2.AB2.
2B$3.AB.AB$5.AB!
by chineseman
July 20th, 2012, 4:30 am
Forum: Other Cellular Automata
Topic: A circuit ruleset
Replies: 53
Views: 32192

Re: A circuit ruleset

i FOUND AN INTERGRATED CIRCUIT.HOW TO USE IT?

Code: Select all

x = 22, y = 22, rule = bliptile
10.A2.A$10.A2.A$10.A2.A$10.A2.A$10.A2.A$10.A2.A$10.A2.A$10.A2.A$9A.A.
2A$8.5A$9.13A$13A$9.5A$8.2A.A.9A$8.A2.A$8.A2.A$8.A2.A$8.A2.A$8.A2.A$
8.A2.A$8.A2.A$8.A2.A!
by chineseman
July 15th, 2012, 10:00 pm
Forum: Other Cellular Automata
Topic: The "Ruler Rule"
Replies: 16
Views: 13091

Re: The "Ruler Rule"

My gun:

Code: Select all

x = 12, y = 5, rule = 34568/2/10
9.AC$7.I.3A$ABCDEFGH3AC$ABCDEFGH.A.B$8.I.A!
by chineseman
July 15th, 2012, 9:59 pm
Forum: Other Cellular Automata
Topic: The "Ruler Rule"
Replies: 16
Views: 13091

Re:137ben

137ben,I'm wrong. here is the new "ruler" x = 71, y = 82, rule = 34568/2/10 29.IHGFEDCBA$29.IHGFEDCBA$28.2A$28.2BA$28.2CB$28.2DCA$28.2EDBA$28.2FE CBA$28.2GFDCB$28.2HGEDCA$28.2IHFEDB$IHGFEDCBA21.IGFECA$2.IHGFEDCBA20. HGFDB$3.IHGFEDCBA19.IHGEC$4.IHGFEDCBA19.IHFD$6.IHGFEDCBA18.IGE$7.IHGF EDCBA18.HF$7.I...
by chineseman
July 13th, 2012, 1:52 am
Forum: General Discussion
Topic: LifeHistory's killing cells
Replies: 3
Views: 3441

Re: LifeHistory's killing cells

Code: Select all

x = 11, y = 18, rule = lifehistory
3$6.A.F$4.A.A$5.2A3$4.2A$3.A.A$5.A.F!
by chineseman
July 13th, 2012, 1:46 am
Forum: Other Cellular Automata
Topic: B015/S3
Replies: 2
Views: 3129

Re: B015/S3

All of your patterns can run in negative-spaced areas.Did you notice this? x = 256, y = 256, rule = B015/S3 b254o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o $256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o $256o$256o$256o$256o$256o$256o$256o$256o$256o$256o...
by chineseman
July 13th, 2012, 12:59 am
Forum: Other Cellular Automata
Topic: The "Ruler Rule"
Replies: 16
Views: 13091

Re: The "Ruler Rule"

another ruler exteneder

Code: Select all

x = 26, y = 16, rule = 34568/2/10
5$12.FG5.A$2.F8.GHIHF.ABCB$.GIG3.ACA2.FEGEG.A.A.A$2A.5A.4A.GH3ADAB3A$
2A.5A.4A.GH3ADAB3A$.GIG3.ACA2.FEGEG.A.A.A$2.F8.GHIHF.ABCB$12.FG5.A!
by chineseman
July 13th, 2012, 12:53 am
Forum: Other Cellular Automata
Topic: Unnamed Rule (45678/27/3)
Replies: 3
Views: 4357

Re: Unnamed Rule (45678/27/3)

gunstream: x = 83, y = 31, rule = 45678/27/3 60.B.A2.A.B$62.4A$60.8A$61.6A8.B.A2.A.B$61.6A10.4A$15.AB.AB.AB.AB31.A B.8A7.8A$15.AB.AB.AB.AB31.AB.A.4A10.6A$25.AB34.B3.A.B8.6A$76.6A$AB4.B A68.6A$B.4A.B18.BA38.BA8.6A$.6A19.BA5.AB3.A.B25.BA8.6A$.6A26.B.4A26.B A9.6A$.6A27.7A23.BA10.6A$.6A27.6A36.6A$.6A27....