Search found 28 matches
- October 13th, 2012, 11:41 pm
- Forum: Other Cellular Automata
- Topic: Rules in which B-Heptominoes are puffers/spaceships
- Replies: 6
- Views: 5902
Re: Rules in which B-Heptominoes are puffers/spaceships
Two B-Heptominoes become a puffer in this rule. x = 329, y = 480, rule = B37/S237 161bo5bo$160b3o3b3o$160bob2ob2obo4$160b2o5b2o$160b3o3b3o$162bo3bo2$ 161bo5bo$161b2o3b2o$163bobo$162bo3bo$156b3o11b3o$156b2o13b2o$157b2o11b 2o4$157b2o11b2o$157bob2o7b2obo$162bo3bo$156bobobobo3bobobobo$156bo5bo 3bo5bo$15...
- August 26th, 2012, 6:43 am
- Forum: The Sandbox
- Topic: how and when you discovered the game of life?
- Replies: 72
- Views: 63634
Re: how and when you discovered the game of life?
I found it on a CS book.Two weeks later,I found this site.
- August 26th, 2012, 6:27 am
- Forum: General Discussion
- Topic: The CA community annoys me
- Replies: 36
- Views: 24415
Re: The CA community annoys me
Mcell is more convenient.Although golly can support all types of CA,but we don't need them. 
- August 23rd, 2012, 2:14 am
- Forum: Other Cellular Automata
- Topic: My new CA
- Replies: 3
- Views: 3176
Re: My new CA
No reply,please die!
- August 23rd, 2012, 2:14 am
- Forum: Other Cellular Automata
- Topic: My new CA
- Replies: 3
- Views: 3176
Re: My new CA
Some reactions:
I guess there is quadratic growth in this rule.
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x = 5, y = 5, rule = newca
.B$B.B$.A$3.A$2.B.B!
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x = 6, y = 5, rule = newca
.2A$B2.BA$.2B.AB$4.A$4.AB!
- August 23rd, 2012, 2:04 am
- Forum: Other Cellular Automata
- Topic: My new CA
- Replies: 3
- Views: 3176
My new CA
Save as newca.table
Code: Select all
n_states:3
neighborhood:vonNeumann
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
0,1,0,0,0,1
0,1,1,0,0,2
0,1,2,0,0,2
0,1,2,2,0,2
1,1,2,0,0,1
1,a,b,0,0,0
2,2,2,0,0,1
2,1,1,0,0,1
2,a,b,c,d,0- August 23rd, 2012, 1:38 am
- Forum: Other Cellular Automata
- Topic: Chaotic spaceship
- Replies: 12
- Views: 7843
Re: Chaotic spaceship
Every line of cells of length 2^n evolves into spaceship and some debris, like this one x = 1024, y = 1, rule = movingchaos_1 1024o! x = 134, y = 67, rule = movingchaos_1 65bo2bo$63b3o2b3o$61bobobo2bobobo$59b3obobo2bobob3o$57bobobob8obobobo$ 55b3obob3ob4ob3obob3o$53bobobobobobobo2bobobobobobobo$51b...
- August 23rd, 2012, 1:35 am
- Forum: Other Cellular Automata
- Topic: Chaotic spaceship
- Replies: 12
- Views: 7843
Re: Chaotic spaceship
I found also many non chaotic spaceships: x = 7, y = 5, rule = movingchaos_1 4bo$2bobobo$ob5o$2bobo$2b2o! x = 9, y = 13, rule = movingchaos_1 4bo$2bobobo$ob5o$2bobo$2b2obo$3bobobo$bob5o$3bobo$3b2obo$4bobobo$2bob 5o$4bobo$4b2o! These are stabilized with two eptamino. x = 72, y = 10, rule = movingcha...
- August 23rd, 2012, 1:09 am
- Forum: Other Cellular Automata
- Topic: Brian rule
- Replies: 5
- Views: 4651
Re: Brian rule
Your sideway rake doesn't workchineseman wrote:Another siderake:Code: Select all
x = 15, y = 9, rule = 6/246/3 9.AB$8.AB.AB$7.AB.2A$6.AB.AB.2A$AB3.AB.2A2.2BA$AB2.AB.AB2.B.A$2.AB2. 2B$3.AB.AB$5.AB!Code: Select all
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- August 23rd, 2012, 12:57 am
- Forum: Other Cellular Automata
- Topic: VN-B1x2S23
- Replies: 11
- Views: 8954
Re: VN-B1x2S23
Maybe someone can use my sparky ship and this thin rake to make n^2 growth. Who can do it? x = 36, y = 182, rule = b1x2s23 4.4A$3.6B$3.A4BA$4.B2.B$2.A2.2B2.A$4.B2.B$3.A4BA$5.2B$3.AB2.BA$2.A.4B .A$4.B2.B$2.3B2A3B$2.2B4.2B$2.2B.2A.2B$2.A6BA$4.B2.B$3.6B$2.2B4.2B$B. B.4B.B.B$.A2.B2.B2.A$3.A4.A$5.2B3$5.2...
- August 20th, 2012, 3:42 am
- Forum: Patterns
- Topic: Beehive pusher problem
- Replies: 7
- Views: 8546
Re: Beehive pusher problem
Your reaction gives me this idea: x = 497, y = 25, rule = life 11$473b2o$472b5o$453b2ob2o13bo$27b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b 2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o 3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b 2o3b2o3b2o3b2o3b2o3b2o3b...
- August 20th, 2012, 3:36 am
- Forum: Patterns
- Topic: A new Glider Graveyard
- Replies: 1
- Views: 2717
Re: A new Glider Graveyard
How to use it?
- August 20th, 2012, 3:33 am
- Forum: Patterns
- Topic: Statorless p3 oscillator
- Replies: 4
- Views: 6267
Re: Statorless p3 oscillator
your second one doesn't work.
- August 20th, 2012, 3:31 am
- Forum: Other Cellular Automata
- Topic: ChaosTrains
- Replies: 4
- Views: 4030
Re: ChaosTrains
x = 87, y = 130, rule = chaostrains 24b2o5b2o$4b2o5b2o10b4o3b4o$3b4o3b4o9bo2bo3bo2bo$3bo2bo3bo2bo9b4o3b4o$ 3b4o3b4o3$24b2o5b2o$4b2o5b2o10bo2bo3bo2bo36b2o5b2o$3bo2bo3bo2bo10b4ob 4o17b2o5b2o10b4o3b4o$4b4ob4o11b2o2bo2b2o16b4o3b4o9bo2bo3bo2bo$4b2o2bo 2b2o10bo3bobo3bo15bo2bo3bo2bo9b4o3b4o$3bo3bobo3bo9b3...
- August 20th, 2012, 3:25 am
- Forum: Other Cellular Automata
- Topic: VN-B1x2S23
- Replies: 11
- Views: 8954
Re: VN-B1x2S23
Try universal construction ! x = 44, y = 40, rule = b1x2s23 5.2A$4.A2.A$.B5A.A$A4BA.A.A$A4BA.A.A$.B5A.A$4.A2.A$5.2A10$14.A$13.A2. B$15.B.A$14.A$17.B$7.3A4.A.2B$6.A.2BA4.2A5.2A.A$8.2B11.A.B2.B$7.A.3B 11.4B$.B2A2B.5B7.A3.B.B16.A$A7B3.A11.B17.A.A$A2B.B.B10.A3.A19.B.A$A7B 3.A2.2A4.B21.A$.B2A2B.5B.A2BA.2...
- August 20th, 2012, 3:00 am
- Forum: Other Cellular Automata
- Topic: Pseudorandom CA
- Replies: 2
- Views: 2806
Re: Pseudorandom CA
Your rule is good for making constructions. x = 8, y = 10, rule = brownian 2.2A$3.A$3.2B2$2A4B2A$A6.A$A2.2B2.A$2A4.2A$.A4.A$2.4A! x = 58, y = 28, rule = brownian 11$38.A6.A$23.A3.A3.A6.2A4.2A$23.4A.4A6.A6.A$27.B10.2A4.2A$27.B10.A.B 2.B.A$23.4AB4A6.2A4B2A$23.A3.A3.A6.A6.A! x = 4, y = 16, rule = brown...
- August 20th, 2012, 2:51 am
- Forum: Other Cellular Automata
- Topic: Pseudorandom CA
- Replies: 2
- Views: 2806
Re: Pseudorandom CA
Maybe I found something special.
Code: Select all
x = 6, y = 3, rule = brownian
B3A$A2.BAB$B3A!
- July 20th, 2012, 4:35 am
- Forum: Other Cellular Automata
- Topic: Brian rule
- Replies: 5
- Views: 4651
Re: Brian rule
Another siderake:
Code: Select all
x = 15, y = 9, rule = 6/246/3
9.AB$8.AB.AB$7.AB.2A$6.AB.AB.2A$AB3.AB.2A2.2BA$AB2.AB.AB2.B.A$2.AB2.
2B$3.AB.AB$5.AB!
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- July 20th, 2012, 4:30 am
- Forum: Other Cellular Automata
- Topic: A circuit ruleset
- Replies: 53
- Views: 32192
Re: A circuit ruleset
i FOUND AN INTERGRATED CIRCUIT.HOW TO USE IT?
Code: Select all
x = 22, y = 22, rule = bliptile
10.A2.A$10.A2.A$10.A2.A$10.A2.A$10.A2.A$10.A2.A$10.A2.A$10.A2.A$9A.A.
2A$8.5A$9.13A$13A$9.5A$8.2A.A.9A$8.A2.A$8.A2.A$8.A2.A$8.A2.A$8.A2.A$
8.A2.A$8.A2.A$8.A2.A!
- July 15th, 2012, 10:00 pm
- Forum: Other Cellular Automata
- Topic: The "Ruler Rule"
- Replies: 16
- Views: 13091
Re: The "Ruler Rule"
My gun:
Code: Select all
x = 12, y = 5, rule = 34568/2/10
9.AC$7.I.3A$ABCDEFGH3AC$ABCDEFGH.A.B$8.I.A!
- July 15th, 2012, 9:59 pm
- Forum: Other Cellular Automata
- Topic: The "Ruler Rule"
- Replies: 16
- Views: 13091
Re:137ben
137ben,I'm wrong. here is the new "ruler" x = 71, y = 82, rule = 34568/2/10 29.IHGFEDCBA$29.IHGFEDCBA$28.2A$28.2BA$28.2CB$28.2DCA$28.2EDBA$28.2FE CBA$28.2GFDCB$28.2HGEDCA$28.2IHFEDB$IHGFEDCBA21.IGFECA$2.IHGFEDCBA20. HGFDB$3.IHGFEDCBA19.IHGEC$4.IHGFEDCBA19.IHFD$6.IHGFEDCBA18.IGE$7.IHGF EDCBA18.HF$7.I...
- July 13th, 2012, 1:52 am
- Forum: General Discussion
- Topic: LifeHistory's killing cells
- Replies: 3
- Views: 3441
Re: LifeHistory's killing cells
Code: Select all
x = 11, y = 18, rule = lifehistory
3$6.A.F$4.A.A$5.2A3$4.2A$3.A.A$5.A.F!
- July 13th, 2012, 1:46 am
- Forum: Other Cellular Automata
- Topic: B015/S3
- Replies: 2
- Views: 3129
Re: B015/S3
All of your patterns can run in negative-spaced areas.Did you notice this? x = 256, y = 256, rule = B015/S3 b254o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o $256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o$256o $256o$256o$256o$256o$256o$256o$256o$256o$256o$256o...
- July 13th, 2012, 12:59 am
- Forum: Other Cellular Automata
- Topic: The "Ruler Rule"
- Replies: 16
- Views: 13091
Re: The "Ruler Rule"
another ruler exteneder
Code: Select all
x = 26, y = 16, rule = 34568/2/10
5$12.FG5.A$2.F8.GHIHF.ABCB$.GIG3.ACA2.FEGEG.A.A.A$2A.5A.4A.GH3ADAB3A$
2A.5A.4A.GH3ADAB3A$.GIG3.ACA2.FEGEG.A.A.A$2.F8.GHIHF.ABCB$12.FG5.A!
- July 13th, 2012, 12:53 am
- Forum: Other Cellular Automata
- Topic: Unnamed Rule (45678/27/3)
- Replies: 3
- Views: 4357
Re: Unnamed Rule (45678/27/3)
gunstream: x = 83, y = 31, rule = 45678/27/3 60.B.A2.A.B$62.4A$60.8A$61.6A8.B.A2.A.B$61.6A10.4A$15.AB.AB.AB.AB31.A B.8A7.8A$15.AB.AB.AB.AB31.AB.A.4A10.6A$25.AB34.B3.A.B8.6A$76.6A$AB4.B A68.6A$B.4A.B18.BA38.BA8.6A$.6A19.BA5.AB3.A.B25.BA8.6A$.6A26.B.4A26.B A9.6A$.6A27.7A23.BA10.6A$.6A27.6A36.6A$.6A27....