Search found 3972 matches: signal

Searched query: signal

by confocaloid
July 6th, 2024, 12:18 pm
Forum: The Sandbox
Topic: Famous Quotes
Replies: 469
Views: 190819

Re: Famous Quotes

[...] bit condescending tbh, I appreciate the links and I'll look into it more, but I don't quite get what you are suggesting here. The "signal processing pattern" did arise naturally... The code you attached also didn't bare any resemblance to what I generated fyi. They weren't kidding when ...
by confocaloid
July 6th, 2024, 10:52 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 5228
Views: 1451938

Re: Thread for basic questions

... if there are additional sideways output gliders (or other versatile active objects), one can interpret the appearance of the sideways glider as a signal "need to rebuild the one-time advancer constellation", and route that signal through various conduits and converters into an engineered contraption ...
by johamwit
July 5th, 2024, 7:58 pm
Forum: Patterns
Topic: INFORMATION to INTELLIGENCE
Replies: 30
Views: 13511

Re: INFORMATION to INTELLIGENCE

... seems like the maximum density that can be achieved with a static pattern. A stream of gliders ( spaced 14 gens ) is 1 bit / 26 cells. Another signals have lower densities, like the still-2b-tamed orthogonal c signal, at 30 cells per bit. Loops of 2c/3 signals can store a bit in just 12 cells ...
by May13
July 4th, 2024, 12:02 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4726
Views: 1887151

Re: Thread For Your Useless Discoveries

I'd like to note that the grin to spark is known, but I do not remember where I have seen it. It's known since 2015: 2c/3 signal to a weak diagonal thumb. I think the starting reaction can vary, as there are more than one way to trigger that. x = 27, y = 16, rule = B3/S23 18b2o$12b2o4bo2bo2bo$11bobo6b5o$11bo5bo7b2o$10b2o5b5obobo$23bobo$3b2o ...
by AlbertArmStain
July 4th, 2024, 11:49 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4726
Views: 1887151

Re: Thread For Your Useless Discoveries

Double 2c/3 signal to inaccessible thumb by apgoucher: x = 38, y = 38, rule = LifeHistory 6.E$6.3E$9.E$4.6E$2E.E$2E.E2.6E$3.E.E.A4.E$3.E.E.A2C3E$4.2E.E.A5.E$7. E.A2C4E$7.E.E.B$6.2E.E.B2C4E$9.E.E.B4.E$9.E.E.B2C3E$10.2E.E.B5.E$13.E ...
by hotcrystal0
July 4th, 2024, 11:39 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4726
Views: 1887151

Re: Thread For Your Useless Discoveries

Double 2c/3 signal to inaccessible thumb by apgoucher: x = 38, y = 38, rule = LifeHistory 6.E$6.3E$9.E$4.6E$2E.E$2E.E2.6E$3.E.E.A4.E$3.E.E.A2C3E$4.2E.E.A5.E$7. E.A2C4E$7.E.E.B$6.2E.E.B2C4E$9.E.E.B4.E$9.E.E.B2C3E$10.2E.E.B5.E$13.E ...
by dvgrn
July 4th, 2024, 11:04 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 5228
Views: 1451938

Re: Thread for basic questions

... a new addition to a category -- the kind of thing that happens all the time on the H-to-G or elementary-conduits or Herschel-conduits or stable-signal-converters collection threads. Quick posts like that are really helpful as reminders when the next full stamp-collection update happens, but ...
by b-engine
July 3rd, 2024, 6:28 pm
Forum: The Sandbox
Topic: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Replies: 353
Views: 45366

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

... 1 1 2,2,0,d,e,f,g,0 0 #TAIL #construct 2 1,1,0,0,0,0,0,0 1 #shoot 2 1,0,0,0,2,0,0,0 1 #retract 2 0,0,0,0,0,0,0,0 1 #basic 2 a,b,c,d,e,f,g,h 0 #SIGNAL #construct 1 1,2,0,0,2,0,0,0 2 1 1,0,2,0,0,f,0,0 1 #cancel 1 2,b,2,d,0,f,0,h 0 #photon 1 a,b,c,d,e,f,g,h 2
by tommyaweosme
July 3rd, 2024, 6:10 pm
Forum: The Sandbox
Topic: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Replies: 353
Views: 45366

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

... 1 1 2,2,0,d,e,f,g,0 0 #TAIL #construct 2 1,1,0,0,0,0,0,0 1 #shoot 2 1,0,0,0,2,0,0,0 1 #retract 2 0,0,0,0,0,0,0,0 1 #basic 2 a,b,c,d,e,f,g,h 0 #SIGNAL #construct 1 1,2,0,0,2,0,0,0 2 1 1,0,2,0,0,f,0,0 1 #cancel 1 2,b,2,d,0,f,0,h 0 #photon 1 a,b,c,d,e,f,g,h 2
by b-engine
July 3rd, 2024, 5:37 am
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 430
Views: 148860

Re: Thread for your script-related questions

... Var b6=b Var b7=b Var c={0,1,2,4,5,6,7} # All cells except red Var c1=c Var c2=c Var c3=c Var c4=c Var c5=c Var c6=c Var c7=c var s={2,4,6,7} # Signal heads 0,s,1,5,1,0,1,5,1,7 # Color changer 0,7,1,5,5,0,5,5,1,4 0,4,1,5,5,0,5,5,1,2 0,2,1,5,5,0,5,5,1,6 5,0,5,0,5,0,0,0,0,3 # T-ship 0,5,0,5,0,5,0,0,0,3 ...
by b-engine
July 2nd, 2024, 8:39 am
Forum: Other Cellular Automata
Topic: B+Univ
Replies: 104
Views: 33078

Re: B+Univ

... Var b6=b Var b7=b Var c={0,1,2,4,5,6,7} # All cells except red Var c1=c Var c2=c Var c3=c Var c4=c Var c5=c Var c6=c Var c7=c var s={2,4,6,7} # Signal heads 0,s,1,5,1,0,1,5,1,7 # Color changer 0,7,1,5,5,0,5,5,1,4 0,4,1,5,5,0,5,5,1,2 0,2,1,5,5,0,5,5,1,6 5,0,5,0,5,0,0,0,0,3 # T-ship 3,3,0,5,0,3,0,5,0,3 ...
by johamwit
July 2nd, 2024, 3:06 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3411
Views: 1608023

Re: Thread for your unsure discoveries

... would be interesting to try something like this in other reflectors. The easy part is deleting the bait cleanly. Restoring it - by using an input signal coupled with some other - and dealing with input signals in the non-reflective state is a much harder challenge.
by Sokwe
July 1st, 2024, 3:21 pm
Forum: Patterns
Topic: Faster 2c/3 Wires
Replies: 64
Views: 23817

Re: Faster 2c/3 Wires

Silk finds a 180° single-to-double signal turn that I don't think we've seen before I believe it's new. It reminds me of an almost-working single-to-double-length signal turn I found many years ago. In that case, the spacing between the input ...
by simeks
July 1st, 2024, 2:50 pm
Forum: Patterns
Topic: Faster 2c/3 Wires
Replies: 64
Views: 23817

Re: Faster 2c/3 Wires

Silk finds a 180° single-to-double signal turn that I don't think we've seen before: x = 32, y = 34, rule = LifeHistory 4.2C$4.2C$8.C$4.5C$3.C7.C$3.C2.6C$2.2C.C.A$5.C.A6C$2.2C.C.C6.C$2.C2.C .C2.5C$3.C.C.C.C7.C$3C2.C.C.C2.6C$C2.2C2.C.C.C$2.C4.C.C.C2.6C$3.4C2.C ...
by dvgrn
July 1st, 2024, 4:01 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 5228
Views: 1451938

Re: Thread for basic questions

... might be a bit confusing, since there aren't actually any transparent glider lanes involved in the Bx106. And "lane" isn't ever actually used for signals that have to be guided by conduits. So the current "transparent lane" definition might be an unnecessary over-generalization. Certainly the ...
by confocaloid
June 29th, 2024, 12:41 pm
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 1017
Views: 176356

Re: Extended Life Extensions

G/Spark to spark, and wire based on it: x = 120, y = 35, rule = B3/S23Investigator There is a slightly smaller way to convert a glider into a signal, but this bumps the repeat time up to 27: x = 54, y = 14, rule = StateInvestigator The phrase 'to convert a glider into a signal' is a misnomer. ...
by hotcrystal0
June 29th, 2024, 12:20 pm
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 1017
Views: 176356

Re: Extended Life Extensions

... 10.EB10.EB10.EB$35.E11.E11.E11.E11.E11.E11.E11.E! There is a slightly smaller way to convert a glider into that signal, but this bumps the repeat time up to 27: x = 54, y = 14, rule = StateInvestigator 17.E11.E11.E11.E$16.EB10.EB10.EB10.EB$15.EB10.EB10.EB10.EB$14.EB10.EB ...
by unname4798
June 29th, 2024, 3:06 am
Forum: The Sandbox
Topic: 2beacon2table
Replies: 177
Views: 33106

Re: 2beacon2table

... Var b6=b Var b7=b Var c={0,1,2,4,5,6,7} # All cells except red Var c1=c Var c2=c Var c3=c Var c4=c Var c5=c Var c6=c Var c7=c var s={2,4,6,7} # Signal heads 0,s,1,5,1,0,1,5,1,7 # Color changer 0,7,1,5,5,0,5,5,1,4 0,4,1,5,5,0,5,5,1,2 0,2,1,5,5,0,5,5,1,6 5,0,5,0,5,0,0,0,0,3 # T-ship 0,5,0,5,0,5,0,0,0,3 ...
by Banananananan
June 29th, 2024, 3:05 am
Forum: The Sandbox
Topic: 2beacon2table
Replies: 177
Views: 33106

Re: 2beacon2table

... Var b6=b Var b7=b Var c={0,1,2,4,5,6,7} # All cells except red Var c1=c Var c2=c Var c3=c Var c4=c Var c5=c Var c6=c Var c7=c var s={2,4,6,7} # Signal heads 0,s,1,5,1,0,1,5,1,7 # Color changer 0,7,1,5,5,0,5,5,1,4 0,4,1,5,5,0,5,5,1,2 0,2,1,5,5,0,5,5,1,6 5,0,5,0,5,0,0,0,0,3 # T-ship 0,5,0,5,0,5,0,0,0,3 ...
by unname4798
June 29th, 2024, 2:35 am
Forum: The Sandbox
Topic: 2beacon2table
Replies: 177
Views: 33106

Re: 2beacon2table

... Var b6=b Var b7=b Var c={0,1,2,4,5,6,7} # All cells except red Var c1=c Var c2=c Var c3=c Var c4=c Var c5=c Var c6=c Var c7=c var s={2,4,6,7} # Signal heads 0,s,1,5,1,0,1,5,1,7 # Color changer 0,7,1,5,5,0,5,5,1,4 0,4,1,5,5,0,5,5,1,2 0,2,1,5,5,0,5,5,1,6 5,0,5,0,5,0,0,0,0,3 # T-ship 0,5,0,5,0,5,0,0,0,3 ...
by unname4798
June 29th, 2024, 1:12 am
Forum: Other Cellular Automata
Topic: B+Univ
Replies: 104
Views: 33078

Re: B+Univ

Announcement: B+Univ is complete! Changes: • Now the MKARM command is functionally complete. • Bought back the "signal color changers" from B-Univ. Here's the demo: x = 43, y = 9, rule = B+Univ 32.E$22.CG.CB.CD5$19.AEA2.A2EA2.A3EA2.A4EA$CG3.CF3.CD3.CB$19.AEA2.A2E A2.A3EA2.A4EA! ...
by b-engine
June 29th, 2024, 12:38 am
Forum: Other Cellular Automata
Topic: B+Univ
Replies: 104
Views: 33078

Re: B+Univ

Announcement: B+Univ is complete! Changes: • Now the MKARM command is functionally complete. • Bought back the "signal color changers" from B-Univ. Here's the demo: x = 43, y = 9, rule = B+Univ 32.E$22.CG.CB.CD5$19.AEA2.A2EA2.A3EA2.A4EA$CG3.CF3.CD3.CB$19.AEA2.A2E A2.A3EA2.A4EA! ...
by dvgrn
June 28th, 2024, 8:14 pm
Forum: Patterns
Topic: Shrinking The 0E0P Metacell
Replies: 23
Views: 10753

Re: Shrinking The 0E0P Metacell

I am going to start reworking the stable signal circuitry, then I suggest trying to reduce static population after that, then we work out the timing details, especially for the clock gun(s) or glocks for short. We finally try to reduce the recipe ...
by AlbertArmStain
June 28th, 2024, 7:54 pm
Forum: Patterns
Topic: Shrinking The 0E0P Metacell
Replies: 23
Views: 10753

Re: Shrinking The 0E0P Metacell

I am going to start reworking the stable signal circuitry, then I suggest trying to reduce static population after that, then we work out the timing details, especially for the clock gun(s) or glocks for short. We finally try to reduce the recipe of the whole entire metacell.
by otismo
June 28th, 2024, 11:31 am
Forum: Patterns
Topic: BitMap Printers (was: Re: Stable signal converters)
Replies: 71
Views: 18743

Re: BitMap Printers (was: Re: Stable signal converters)

x = 1038, y = 1080, rule = B3/S23 424b2o$423bobo63b2o$417b2o4bo64bobo$418bo2b2ob4o54b2o4bo$418bobobobo2b o55bo2b2ob4o$415b2obobobobo58bobobobo2bo$415b2obobob2o56b2obobobobo$ 419bo60b2obobob2o$484bo63b2o$432b2o113bobo$423b2o7bo64b2o42b2o4bo$423b 2o5bobo55b2o7bo44bo2b2ob4o$430b2o56b2o5bobo44bobobobo2...