Search found 3972 matches: signal
Searched query: signal
- July 6th, 2024, 12:18 pm
- Forum: The Sandbox
- Topic: Famous Quotes
- Replies: 469
- Views: 190819
Re: Famous Quotes
[...] bit condescending tbh, I appreciate the links and I'll look into it more, but I don't quite get what you are suggesting here. The "signal processing pattern" did arise naturally... The code you attached also didn't bare any resemblance to what I generated fyi. They weren't kidding when ...
- July 6th, 2024, 10:52 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 5228
- Views: 1451938
Re: Thread for basic questions
... if there are additional sideways output gliders (or other versatile active objects), one can interpret the appearance of the sideways glider as a signal "need to rebuild the one-time advancer constellation", and route that signal through various conduits and converters into an engineered contraption ...
- July 5th, 2024, 7:58 pm
- Forum: Patterns
- Topic: INFORMATION to INTELLIGENCE
- Replies: 30
- Views: 13511
Re: INFORMATION to INTELLIGENCE
... seems like the maximum density that can be achieved with a static pattern. A stream of gliders ( spaced 14 gens ) is 1 bit / 26 cells. Another signals have lower densities, like the still-2b-tamed orthogonal c signal, at 30 cells per bit. Loops of 2c/3 signals can store a bit in just 12 cells ...
- July 4th, 2024, 12:02 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4726
- Views: 1887151
Re: Thread For Your Useless Discoveries
I'd like to note that the grin to spark is known, but I do not remember where I have seen it. It's known since 2015: 2c/3 signal to a weak diagonal thumb. I think the starting reaction can vary, as there are more than one way to trigger that. x = 27, y = 16, rule = B3/S23 18b2o$12b2o4bo2bo2bo$11bobo6b5o$11bo5bo7b2o$10b2o5b5obobo$23bobo$3b2o ...
- July 4th, 2024, 11:49 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4726
- Views: 1887151
Re: Thread For Your Useless Discoveries
Double 2c/3 signal to inaccessible thumb by apgoucher: x = 38, y = 38, rule = LifeHistory 6.E$6.3E$9.E$4.6E$2E.E$2E.E2.6E$3.E.E.A4.E$3.E.E.A2C3E$4.2E.E.A5.E$7. E.A2C4E$7.E.E.B$6.2E.E.B2C4E$9.E.E.B4.E$9.E.E.B2C3E$10.2E.E.B5.E$13.E ...
- July 4th, 2024, 11:39 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4726
- Views: 1887151
Re: Thread For Your Useless Discoveries
Double 2c/3 signal to inaccessible thumb by apgoucher: x = 38, y = 38, rule = LifeHistory 6.E$6.3E$9.E$4.6E$2E.E$2E.E2.6E$3.E.E.A4.E$3.E.E.A2C3E$4.2E.E.A5.E$7. E.A2C4E$7.E.E.B$6.2E.E.B2C4E$9.E.E.B4.E$9.E.E.B2C3E$10.2E.E.B5.E$13.E ...
- July 4th, 2024, 11:04 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 5228
- Views: 1451938
Re: Thread for basic questions
... a new addition to a category -- the kind of thing that happens all the time on the H-to-G or elementary-conduits or Herschel-conduits or stable-signal-converters collection threads. Quick posts like that are really helpful as reminders when the next full stamp-collection update happens, but ...
- July 3rd, 2024, 6:28 pm
- Forum: The Sandbox
- Topic: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
- Replies: 353
- Views: 45366
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
... 1 1 2,2,0,d,e,f,g,0 0 #TAIL #construct 2 1,1,0,0,0,0,0,0 1 #shoot 2 1,0,0,0,2,0,0,0 1 #retract 2 0,0,0,0,0,0,0,0 1 #basic 2 a,b,c,d,e,f,g,h 0 #SIGNAL #construct 1 1,2,0,0,2,0,0,0 2 1 1,0,2,0,0,f,0,0 1 #cancel 1 2,b,2,d,0,f,0,h 0 #photon 1 a,b,c,d,e,f,g,h 2
- July 3rd, 2024, 6:10 pm
- Forum: The Sandbox
- Topic: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
- Replies: 353
- Views: 45366
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
... 1 1 2,2,0,d,e,f,g,0 0 #TAIL #construct 2 1,1,0,0,0,0,0,0 1 #shoot 2 1,0,0,0,2,0,0,0 1 #retract 2 0,0,0,0,0,0,0,0 1 #basic 2 a,b,c,d,e,f,g,h 0 #SIGNAL #construct 1 1,2,0,0,2,0,0,0 2 1 1,0,2,0,0,f,0,0 1 #cancel 1 2,b,2,d,0,f,0,h 0 #photon 1 a,b,c,d,e,f,g,h 2
- July 3rd, 2024, 5:37 am
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 430
- Views: 148860
Re: Thread for your script-related questions
... Var b6=b Var b7=b Var c={0,1,2,4,5,6,7} # All cells except red Var c1=c Var c2=c Var c3=c Var c4=c Var c5=c Var c6=c Var c7=c var s={2,4,6,7} # Signal heads 0,s,1,5,1,0,1,5,1,7 # Color changer 0,7,1,5,5,0,5,5,1,4 0,4,1,5,5,0,5,5,1,2 0,2,1,5,5,0,5,5,1,6 5,0,5,0,5,0,0,0,0,3 # T-ship 0,5,0,5,0,5,0,0,0,3 ...
- July 2nd, 2024, 8:39 am
- Forum: Other Cellular Automata
- Topic: B+Univ
- Replies: 104
- Views: 33078
Re: B+Univ
... Var b6=b Var b7=b Var c={0,1,2,4,5,6,7} # All cells except red Var c1=c Var c2=c Var c3=c Var c4=c Var c5=c Var c6=c Var c7=c var s={2,4,6,7} # Signal heads 0,s,1,5,1,0,1,5,1,7 # Color changer 0,7,1,5,5,0,5,5,1,4 0,4,1,5,5,0,5,5,1,2 0,2,1,5,5,0,5,5,1,6 5,0,5,0,5,0,0,0,0,3 # T-ship 3,3,0,5,0,3,0,5,0,3 ...
- July 2nd, 2024, 3:06 am
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3411
- Views: 1608023
Re: Thread for your unsure discoveries
... would be interesting to try something like this in other reflectors. The easy part is deleting the bait cleanly. Restoring it - by using an input signal coupled with some other - and dealing with input signals in the non-reflective state is a much harder challenge.
- July 1st, 2024, 3:21 pm
- Forum: Patterns
- Topic: Faster 2c/3 Wires
- Replies: 64
- Views: 23817
Re: Faster 2c/3 Wires
Silk finds a 180° single-to-double signal turn that I don't think we've seen before I believe it's new. It reminds me of an almost-working single-to-double-length signal turn I found many years ago. In that case, the spacing between the input ...
- July 1st, 2024, 2:50 pm
- Forum: Patterns
- Topic: Faster 2c/3 Wires
- Replies: 64
- Views: 23817
Re: Faster 2c/3 Wires
Silk finds a 180° single-to-double signal turn that I don't think we've seen before: x = 32, y = 34, rule = LifeHistory 4.2C$4.2C$8.C$4.5C$3.C7.C$3.C2.6C$2.2C.C.A$5.C.A6C$2.2C.C.C6.C$2.C2.C .C2.5C$3.C.C.C.C7.C$3C2.C.C.C2.6C$C2.2C2.C.C.C$2.C4.C.C.C2.6C$3.4C2.C ...
- July 1st, 2024, 4:01 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 5228
- Views: 1451938
Re: Thread for basic questions
... might be a bit confusing, since there aren't actually any transparent glider lanes involved in the Bx106. And "lane" isn't ever actually used for signals that have to be guided by conduits. So the current "transparent lane" definition might be an unnecessary over-generalization. Certainly the ...
- June 29th, 2024, 12:41 pm
- Forum: Other Cellular Automata
- Topic: Extended Life Extensions
- Replies: 1017
- Views: 176356
Re: Extended Life Extensions
G/Spark to spark, and wire based on it: x = 120, y = 35, rule = B3/S23Investigator There is a slightly smaller way to convert a glider into a signal, but this bumps the repeat time up to 27: x = 54, y = 14, rule = StateInvestigator The phrase 'to convert a glider into a signal' is a misnomer. ...
- June 29th, 2024, 12:20 pm
- Forum: Other Cellular Automata
- Topic: Extended Life Extensions
- Replies: 1017
- Views: 176356
Re: Extended Life Extensions
... 10.EB10.EB10.EB$35.E11.E11.E11.E11.E11.E11.E11.E! There is a slightly smaller way to convert a glider into that signal, but this bumps the repeat time up to 27: x = 54, y = 14, rule = StateInvestigator 17.E11.E11.E11.E$16.EB10.EB10.EB10.EB$15.EB10.EB10.EB10.EB$14.EB10.EB ...
- June 29th, 2024, 3:06 am
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 177
- Views: 33106
Re: 2beacon2table
... Var b6=b Var b7=b Var c={0,1,2,4,5,6,7} # All cells except red Var c1=c Var c2=c Var c3=c Var c4=c Var c5=c Var c6=c Var c7=c var s={2,4,6,7} # Signal heads 0,s,1,5,1,0,1,5,1,7 # Color changer 0,7,1,5,5,0,5,5,1,4 0,4,1,5,5,0,5,5,1,2 0,2,1,5,5,0,5,5,1,6 5,0,5,0,5,0,0,0,0,3 # T-ship 0,5,0,5,0,5,0,0,0,3 ...
- June 29th, 2024, 3:05 am
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 177
- Views: 33106
Re: 2beacon2table
... Var b6=b Var b7=b Var c={0,1,2,4,5,6,7} # All cells except red Var c1=c Var c2=c Var c3=c Var c4=c Var c5=c Var c6=c Var c7=c var s={2,4,6,7} # Signal heads 0,s,1,5,1,0,1,5,1,7 # Color changer 0,7,1,5,5,0,5,5,1,4 0,4,1,5,5,0,5,5,1,2 0,2,1,5,5,0,5,5,1,6 5,0,5,0,5,0,0,0,0,3 # T-ship 0,5,0,5,0,5,0,0,0,3 ...
- June 29th, 2024, 2:35 am
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 177
- Views: 33106
Re: 2beacon2table
... Var b6=b Var b7=b Var c={0,1,2,4,5,6,7} # All cells except red Var c1=c Var c2=c Var c3=c Var c4=c Var c5=c Var c6=c Var c7=c var s={2,4,6,7} # Signal heads 0,s,1,5,1,0,1,5,1,7 # Color changer 0,7,1,5,5,0,5,5,1,4 0,4,1,5,5,0,5,5,1,2 0,2,1,5,5,0,5,5,1,6 5,0,5,0,5,0,0,0,0,3 # T-ship 0,5,0,5,0,5,0,0,0,3 ...
- June 29th, 2024, 1:12 am
- Forum: Other Cellular Automata
- Topic: B+Univ
- Replies: 104
- Views: 33078
Re: B+Univ
Announcement: B+Univ is complete! Changes: • Now the MKARM command is functionally complete. • Bought back the "signal color changers" from B-Univ. Here's the demo: x = 43, y = 9, rule = B+Univ 32.E$22.CG.CB.CD5$19.AEA2.A2EA2.A3EA2.A4EA$CG3.CF3.CD3.CB$19.AEA2.A2E A2.A3EA2.A4EA! ...
- June 29th, 2024, 12:38 am
- Forum: Other Cellular Automata
- Topic: B+Univ
- Replies: 104
- Views: 33078
Re: B+Univ
Announcement: B+Univ is complete! Changes: • Now the MKARM command is functionally complete. • Bought back the "signal color changers" from B-Univ. Here's the demo: x = 43, y = 9, rule = B+Univ 32.E$22.CG.CB.CD5$19.AEA2.A2EA2.A3EA2.A4EA$CG3.CF3.CD3.CB$19.AEA2.A2E A2.A3EA2.A4EA! ...
- June 28th, 2024, 8:14 pm
- Forum: Patterns
- Topic: Shrinking The 0E0P Metacell
- Replies: 23
- Views: 10753
Re: Shrinking The 0E0P Metacell
I am going to start reworking the stable signal circuitry, then I suggest trying to reduce static population after that, then we work out the timing details, especially for the clock gun(s) or glocks for short. We finally try to reduce the recipe ...
- June 28th, 2024, 7:54 pm
- Forum: Patterns
- Topic: Shrinking The 0E0P Metacell
- Replies: 23
- Views: 10753
Re: Shrinking The 0E0P Metacell
I am going to start reworking the stable signal circuitry, then I suggest trying to reduce static population after that, then we work out the timing details, especially for the clock gun(s) or glocks for short. We finally try to reduce the recipe of the whole entire metacell.
- June 28th, 2024, 11:31 am
- Forum: Patterns
- Topic: BitMap Printers (was: Re: Stable signal converters)
- Replies: 71
- Views: 18743
Re: BitMap Printers (was: Re: Stable signal converters)
x = 1038, y = 1080, rule = B3/S23 424b2o$423bobo63b2o$417b2o4bo64bobo$418bo2b2ob4o54b2o4bo$418bobobobo2b o55bo2b2ob4o$415b2obobobobo58bobobobo2bo$415b2obobob2o56b2obobobobo$ 419bo60b2obobob2o$484bo63b2o$432b2o113bobo$423b2o7bo64b2o42b2o4bo$423b 2o5bobo55b2o7bo44bo2b2ob4o$430b2o56b2o5bobo44bobobobo2...