Search found 190 matches
- November 15th, 2014, 11:16 am
- Forum: Other Cellular Automata
- Topic: Biham-Middleton-Levine Traffic Model
- Replies: 4
- Views: 4150
Re: Biham-Middleton-Levine Traffic Model
Here are some patterns with various fill densities so you can see how it displays phase transitions and self-organization. 20%: x = 100, y = 100, rule = traffic:T100,100 2.A6.2A.A9.BA5.AB5.B6.A2.B.B23.B2.A.B4.A.A.B9.A$11.B5.B2.B2.B.B2A7.A 17.A2.B2.A3.B.2A10.A2.BA4.A5.2B4.A$.A16.AB.A3.B2.B4.A5.A5.B4....
- November 15th, 2014, 11:09 am
- Forum: Other Cellular Automata
- Topic: Biham-Middleton-Levine Traffic Model
- Replies: 4
- Views: 4150
Biham-Middleton-Levine Traffic Model
The Biham-Middleton-Levine traffic model [ http://en.wikipedia.org/wiki/Biham%E2%80%93Middleton%E2%80%93Levine_traffic_model ] is pretty cool so I made a rule table for it. The rules are as follows: 1. There are sets of 'cars' going right, and going down, typically on a torus. 2. The cars going righ...
- November 15th, 2014, 11:03 am
- Forum: Other Cellular Automata
- Topic: New Cellular Automata: Particles
- Replies: 14
- Views: 10093
Re: New Cellular Automata: Particles
I'm real excited about this creation. Hey guys, this is an old dead thread but I've always loved this automata and I made a constructor. It's not universal, but it can produce any pattern of state 4 cells. The red cells on the tape are there only to indicate spacing. The information is held by which...
- April 15th, 2014, 9:44 am
- Forum: Other Cellular Automata
- Topic: Langton's Ant
- Replies: 11
- Views: 10090
Re: Langton's Ant
I used to have an algorithm that seemed to always allow me to produce 2-ant oscillators with any given pattern... I can't remember quite what it was, I'll figure out. :wink: x = 17, y = 19, rule = Langtons-Ant 2.4A$.A4.A$3A4.A$6A$.2A.A2.A.4A$.8A4.2A$.A.A.A.B.A$2.2A.A2.2A5.A$3.A 3.A.4A.2A$5.A.5A$5.A....
- April 10th, 2014, 7:53 pm
- Forum: Other Cellular Automata
- Topic: Finding Gardens of Eden
- Replies: 4
- Views: 4904
Re: Finding Gardens of Eden
I could try to use Java Life Search, that's all I know how to use...
- April 10th, 2014, 9:58 am
- Forum: Other Cellular Automata
- Topic: B1x2/S23V
- Replies: 43
- Views: 29732
Re: B1x2/S23V
x = 140, y = 26, rule = B1x2_S23V 81.B13.B$77.2A.B.B11.B.B.2A$77.3AB15.B3A$75.B.2A.A.A11.A.A.2A.B$76.A 3B17.3BA$80.A15.A4$78.B4.2A7.2A4.B$77.B2.2B4.B3.B4.2B2.B$77.B4A3.2AB. B2A3.4AB$78.AB5.2AB.B2A5.BA$81.B2A2.B3.B2.2AB$2.3A78.2A7.2A$.B.A.B79. 2B3.2B$85.3A.3A$2.3A.A76.4AB.B4A42.2BA$3A.4A15.B59.2A.A3...
- April 9th, 2014, 11:56 pm
- Forum: Patterns
- Topic: How do I place patterns to interact with other patterns?
- Replies: 7
- Views: 6027
Re: How do I place patterns to interact with other patterns?
What you can do is run Golly and copy the pattern as you normally would, and then paste it in text form so I can use the pattern myself!Gpennder_____409 wrote:CORDER PUFFERtwinb7 wrote:Pattern?Gpennder_____409 wrote:a p140 puffer can be altered into a p100 puffer with a bi-block
Unless you aren't using Golly, in which case never mind.
- April 9th, 2014, 11:48 pm
- Forum: Other Cellular Automata
- Topic: Mites
- Replies: 30
- Views: 19323
Re: Mites
Currently my problem in making this gun in synthesizing this reaction: x = 22, y = 12, rule = Mites BC$.D$.D2.BC$.CB.CD$.DC5.BC$.CB5.CD$12.BC$12.CD$.DC13.BC$.CB13.CD$20. BC$20.CD! This seems to work: x = 31, y = 12, rule = Mites 9.BC$CB7.CD$DC11.BC$13.CD$17.BC$17.CD$21.BC$21.CD$25.BC$25.CD$29.BC$ 2...
- April 9th, 2014, 2:04 pm
- Forum: General Discussion
- Topic: Cellular automata based on Fredkin SALT
- Replies: 1
- Views: 2444
Re: Cellular automata based on Fredkin SALT
You refuse to explain anything to people who don't understand the SALT model or this 'deutsch' gate, and I have a hunch that the level of relevance this automata really has to 'flickering quantum phenomena' is nil.
- April 9th, 2014, 2:02 pm
- Forum: Other Cellular Automata
- Topic: Mites
- Replies: 30
- Views: 19323
Re: Mites
Currently my problem in making this gun in synthesizing this reaction:
Code: Select all
x = 22, y = 12, rule = Mites
BC$.D$.D2.BC$.CB.CD$.DC5.BC$.CB5.CD$12.BC$12.CD$.DC13.BC$.CB13.CD$20.
BC$20.CD!
- April 8th, 2014, 2:16 pm
- Forum: Patterns
- Topic: How do I place patterns to interact with other patterns?
- Replies: 7
- Views: 6027
Re: How do I place patterns to interact with other patterns?
Pattern?Gpennder_____409 wrote:a p140 puffer can be altered into a p100 puffer with a bi-block
- April 8th, 2014, 8:14 am
- Forum: General Discussion
- Topic: Where to start?
- Replies: 21
- Views: 18335
Re: Where to start?
I need an idea for some sort of actual project... Select or construct a shuttle oscillator and modify it so as to push one reflector a certain distance and pull the other reflector the same distance. Thereby increasing the number of ship speeds supported. Brian Prentice That sounds difficult, but i...
- April 8th, 2014, 7:59 am
- Forum: Other Cellular Automata
- Topic: Mites
- Replies: 30
- Views: 19323
Re: Mites
@wildmyron Nice rakes! That is fantastic. I love how the main reaction is impervious to all assaults. Every time I think it's going to die out due to an incoming destructive wave, it survives and recovers. I know, it's absolutely wonderful! Here's a similar pattern, that originally inspired it. This...
- April 7th, 2014, 1:15 pm
- Forum: Other Cellular Automata
- Topic: Mites
- Replies: 30
- Views: 19323
Re: Mites
And this is a pattern I love, which produces long-term chaotic and yet ordered behavior.
Code: Select all
x = 10, y = 14, rule = Mites
2.D2BD$3.2D3$D$A5$4.D3.D$4.B3.B$3.D.3D.D$3.A5BA!
- April 7th, 2014, 1:07 pm
- Forum: Other Cellular Automata
- Topic: Mites
- Replies: 30
- Views: 19323
Re: Mites
A back diagonal rake of half the usual period: x = 56, y = 41, rule = Mites .C3.C$D5.D$A5.A2$2.BCB$2.CDC2$5.CD.DC2.DC2.DC2.DC2.DC$4.2B2.CB2.CB2.C B2.CB2.CB$4.CD3$6.BC$6.CD$20.D$20.A$8.BC.C.C.C.CB$8.CD.D.D.D.DC3$10.B .B.B.B20.BC$10.CDC.CDC20.CD$11.B3.B$10.D.3D.D$10.A5BA22.BC$39.CD3$41. BC$41.CD$55.D$...
- April 7th, 2014, 11:30 am
- Forum: Other Cellular Automata
- Topic: Geminoid Particles Rule
- Replies: 4
- Views: 6498
Re: Geminoid Particles Rule
Adoration! Good work! I know that having made a self-replicator there's little reason to make anything, but I still think I want to make some computers with it.
- April 7th, 2014, 10:11 am
- Forum: Other Cellular Automata
- Topic: Mites
- Replies: 30
- Views: 19323
Re: Mites
I have been doing a lot in Mites, but I may branch out to a different variant at some point. For the time being I'm trying to make a Mites diode.
- April 5th, 2014, 3:52 pm
- Forum: Other Cellular Automata
- Topic: Mites
- Replies: 30
- Views: 19323
Re: Mites
A demo of wires, reflectors, eaters, and splitters x = 93, y = 49, rule = Mites 51.3E19$16.3E19.3E$15.2E.2E17.2E.E$17.E21.2E$17.E21.E21.E$61.2E$12.CB 45.2E.2E26.3E$12.DC46.2E.2E24.2E.E$62.E.2E25.2E$62.2E.2E24.E$63.2E.E$ 28.E35.3E$28.2E$26.2E.2E$28.E$28.E$.E51.E$2E80.E.E$E.2E80.E$2E.2E77. 2E$.2E.2E$2...
- April 4th, 2014, 6:02 pm
- Forum: Other Cellular Automata
- Topic: Mites
- Replies: 30
- Views: 19323
Re: Mites
In Mites there are many "total" space fillers, it would be cool to find something minimalistic that works "perfectly" without any "lines" and some "stuff". This is an example of something "rude" just to show total space fillers are possible: x = 148, y = 148, rule = Mites .D2.B.BD4B.4B.B3.BD3.D.D3....
- April 4th, 2014, 12:08 pm
- Forum: Other Cellular Automata
- Topic: GoEs in Generations rules
- Replies: 3
- Views: 2922
Re: GoEs in Generations rules
I should probably know, but what does GoE stand for? Garden of Eden patterns, sometimes known as "orphans". In Achim Flammenkamp's usage , an "orphan" is something slightly different, in that it includes both ON and OFF cell states. Ah, yeah, I was familiar with Garden of Edens. I'll figure somethi...
- April 4th, 2014, 11:55 am
- Forum: Other Cellular Automata
- Topic: Mites
- Replies: 30
- Views: 19323
Re: Mites
Wires: x = 58, y = 19, rule = Mites 43.3E$42.2E.2E$5.21E15.2E.E.2E$4.2E.E.E.E.E.E.E.E.E.3E14.2E.3E.E$6.E. E.E.E.E.E.E.E.E.2E13.2E.2E.2E.2E$5.19E.E15.2E3.2E.E$22.E.2E15.E5.2E. 2E$22.2E.E22.2E.E$CB20.E.2E10.CB11.2E.2E$DC20.2E.E10.DC12.2E.2E$22.E. 2E25.2E.2E$22.2E.E26.2E.2E$25.E27.2E.2E$54.2E.E$53.2E.2...
- April 4th, 2014, 10:02 am
- Forum: Other Cellular Automata
- Topic: Mites
- Replies: 30
- Views: 19323
Re: Mites
OK, first thing I wanted to pull out of the random seeds of Mites were the growth patterns. Common, I know, but I separated them in their smallest forms. Linear: x = 2, y = 3, rule = Mites CB$DB$CB! Quadratic: x = 4, y = 2, rule = Mites C2BC$D2CD! n log n: x = 35, y = 17, rule = Mites 10$8.D.12D.D$8...
- April 4th, 2014, 8:51 am
- Forum: Other Cellular Automata
- Topic: Mites
- Replies: 30
- Views: 19323
Re: Mites
I'll be checking this out ASAP.
- March 31st, 2014, 12:08 pm
- Forum: General Discussion
- Topic: Where to start?
- Replies: 21
- Views: 18335
Re: Where to start?
I need an idea for some sort of actual project...
- March 31st, 2014, 12:05 pm
- Forum: Other Cellular Automata
- Topic: B3/S238
- Replies: 37
- Views: 26203
Re: B3/S238
I've experimented with adding an 8 to the B or S of certain rules, because the situation with 8 surrounding cells isn't very frequent.
In this rule the HWSS is no longer stable and evolves into a tub... *shrug*
In this rule the HWSS is no longer stable and evolves into a tub... *shrug*