Search found 190 matches

by twinb7
November 15th, 2014, 11:16 am
Forum: Other Cellular Automata
Topic: Biham-Middleton-Levine Traffic Model
Replies: 4
Views: 4150

Re: Biham-Middleton-Levine Traffic Model

Here are some patterns with various fill densities so you can see how it displays phase transitions and self-organization. 20%: x = 100, y = 100, rule = traffic:T100,100 2.A6.2A.A9.BA5.AB5.B6.A2.B.B23.B2.A.B4.A.A.B9.A$11.B5.B2.B2.B.B2A7.A 17.A2.B2.A3.B.2A10.A2.BA4.A5.2B4.A$.A16.AB.A3.B2.B4.A5.A5.B4....
by twinb7
November 15th, 2014, 11:09 am
Forum: Other Cellular Automata
Topic: Biham-Middleton-Levine Traffic Model
Replies: 4
Views: 4150

Biham-Middleton-Levine Traffic Model

The Biham-Middleton-Levine traffic model [ http://en.wikipedia.org/wiki/Biham%E2%80%93Middleton%E2%80%93Levine_traffic_model ] is pretty cool so I made a rule table for it. The rules are as follows: 1. There are sets of 'cars' going right, and going down, typically on a torus. 2. The cars going righ...
by twinb7
November 15th, 2014, 11:03 am
Forum: Other Cellular Automata
Topic: New Cellular Automata: Particles
Replies: 14
Views: 10093

Re: New Cellular Automata: Particles

I'm real excited about this creation. Hey guys, this is an old dead thread but I've always loved this automata and I made a constructor. It's not universal, but it can produce any pattern of state 4 cells. The red cells on the tape are there only to indicate spacing. The information is held by which...
by twinb7
April 15th, 2014, 9:44 am
Forum: Other Cellular Automata
Topic: Langton's Ant
Replies: 11
Views: 10090

Re: Langton's Ant

I used to have an algorithm that seemed to always allow me to produce 2-ant oscillators with any given pattern... I can't remember quite what it was, I'll figure out. :wink: x = 17, y = 19, rule = Langtons-Ant 2.4A$.A4.A$3A4.A$6A$.2A.A2.A.4A$.8A4.2A$.A.A.A.B.A$2.2A.A2.2A5.A$3.A 3.A.4A.2A$5.A.5A$5.A....
by twinb7
April 10th, 2014, 7:53 pm
Forum: Other Cellular Automata
Topic: Finding Gardens of Eden
Replies: 4
Views: 4904

Re: Finding Gardens of Eden

I could try to use Java Life Search, that's all I know how to use...
by twinb7
April 10th, 2014, 9:58 am
Forum: Other Cellular Automata
Topic: B1x2/S23V
Replies: 43
Views: 29732

Re: B1x2/S23V

x = 140, y = 26, rule = B1x2_S23V 81.B13.B$77.2A.B.B11.B.B.2A$77.3AB15.B3A$75.B.2A.A.A11.A.A.2A.B$76.A 3B17.3BA$80.A15.A4$78.B4.2A7.2A4.B$77.B2.2B4.B3.B4.2B2.B$77.B4A3.2AB. B2A3.4AB$78.AB5.2AB.B2A5.BA$81.B2A2.B3.B2.2AB$2.3A78.2A7.2A$.B.A.B79. 2B3.2B$85.3A.3A$2.3A.A76.4AB.B4A42.2BA$3A.4A15.B59.2A.A3...
by twinb7
April 9th, 2014, 11:56 pm
Forum: Patterns
Topic: How do I place patterns to interact with other patterns?
Replies: 7
Views: 6027

Re: How do I place patterns to interact with other patterns?

Gpennder_____409 wrote:
twinb7 wrote:
Gpennder_____409 wrote:a p140 puffer can be altered into a p100 puffer with a bi-block
Pattern?
CORDER PUFFER :evil:
What you can do is run Golly and copy the pattern as you normally would, and then paste it in text form so I can use the pattern myself! :D

Unless you aren't using Golly, in which case never mind.
by twinb7
April 9th, 2014, 11:48 pm
Forum: Other Cellular Automata
Topic: Mites
Replies: 30
Views: 19323

Re: Mites

Currently my problem in making this gun in synthesizing this reaction: x = 22, y = 12, rule = Mites BC$.D$.D2.BC$.CB.CD$.DC5.BC$.CB5.CD$12.BC$12.CD$.DC13.BC$.CB13.CD$20. BC$20.CD! This seems to work: x = 31, y = 12, rule = Mites 9.BC$CB7.CD$DC11.BC$13.CD$17.BC$17.CD$21.BC$21.CD$25.BC$25.CD$29.BC$ 2...
by twinb7
April 9th, 2014, 2:04 pm
Forum: General Discussion
Topic: Cellular automata based on Fredkin SALT
Replies: 1
Views: 2444

Re: Cellular automata based on Fredkin SALT

You refuse to explain anything to people who don't understand the SALT model or this 'deutsch' gate, and I have a hunch that the level of relevance this automata really has to 'flickering quantum phenomena' is nil.
by twinb7
April 9th, 2014, 2:02 pm
Forum: Other Cellular Automata
Topic: Mites
Replies: 30
Views: 19323

Re: Mites

Currently my problem in making this gun in synthesizing this reaction:

Code: Select all

x = 22, y = 12, rule = Mites
BC$.D$.D2.BC$.CB.CD$.DC5.BC$.CB5.CD$12.BC$12.CD$.DC13.BC$.CB13.CD$20.
BC$20.CD!
by twinb7
April 8th, 2014, 2:16 pm
Forum: Patterns
Topic: How do I place patterns to interact with other patterns?
Replies: 7
Views: 6027

Re: How do I place patterns to interact with other patterns?

Gpennder_____409 wrote:a p140 puffer can be altered into a p100 puffer with a bi-block
Pattern?
by twinb7
April 8th, 2014, 8:14 am
Forum: General Discussion
Topic: Where to start?
Replies: 21
Views: 18335

Re: Where to start?

I need an idea for some sort of actual project... Select or construct a shuttle oscillator and modify it so as to push one reflector a certain distance and pull the other reflector the same distance. Thereby increasing the number of ship speeds supported. Brian Prentice That sounds difficult, but i...
by twinb7
April 8th, 2014, 7:59 am
Forum: Other Cellular Automata
Topic: Mites
Replies: 30
Views: 19323

Re: Mites

@wildmyron Nice rakes! That is fantastic. I love how the main reaction is impervious to all assaults. Every time I think it's going to die out due to an incoming destructive wave, it survives and recovers. I know, it's absolutely wonderful! Here's a similar pattern, that originally inspired it. This...
by twinb7
April 7th, 2014, 1:15 pm
Forum: Other Cellular Automata
Topic: Mites
Replies: 30
Views: 19323

Re: Mites

And this is a pattern I love, which produces long-term chaotic and yet ordered behavior.

Code: Select all

x = 10, y = 14, rule = Mites
2.D2BD$3.2D3$D$A5$4.D3.D$4.B3.B$3.D.3D.D$3.A5BA!
by twinb7
April 7th, 2014, 1:07 pm
Forum: Other Cellular Automata
Topic: Mites
Replies: 30
Views: 19323

Re: Mites

A back diagonal rake of half the usual period: x = 56, y = 41, rule = Mites .C3.C$D5.D$A5.A2$2.BCB$2.CDC2$5.CD.DC2.DC2.DC2.DC2.DC$4.2B2.CB2.CB2.C B2.CB2.CB$4.CD3$6.BC$6.CD$20.D$20.A$8.BC.C.C.C.CB$8.CD.D.D.D.DC3$10.B .B.B.B20.BC$10.CDC.CDC20.CD$11.B3.B$10.D.3D.D$10.A5BA22.BC$39.CD3$41. BC$41.CD$55.D$...
by twinb7
April 7th, 2014, 11:30 am
Forum: Other Cellular Automata
Topic: Geminoid Particles Rule
Replies: 4
Views: 6498

Re: Geminoid Particles Rule

Adoration! Good work! :o I know that having made a self-replicator there's little reason to make anything, but I still think I want to make some computers with it.
by twinb7
April 7th, 2014, 10:11 am
Forum: Other Cellular Automata
Topic: Mites
Replies: 30
Views: 19323

Re: Mites

I have been doing a lot in Mites, but I may branch out to a different variant at some point. For the time being I'm trying to make a Mites diode.
by twinb7
April 5th, 2014, 3:52 pm
Forum: Other Cellular Automata
Topic: Mites
Replies: 30
Views: 19323

Re: Mites

A demo of wires, reflectors, eaters, and splitters x = 93, y = 49, rule = Mites 51.3E19$16.3E19.3E$15.2E.2E17.2E.E$17.E21.2E$17.E21.E21.E$61.2E$12.CB 45.2E.2E26.3E$12.DC46.2E.2E24.2E.E$62.E.2E25.2E$62.2E.2E24.E$63.2E.E$ 28.E35.3E$28.2E$26.2E.2E$28.E$28.E$.E51.E$2E80.E.E$E.2E80.E$2E.2E77. 2E$.2E.2E$2...
by twinb7
April 4th, 2014, 6:02 pm
Forum: Other Cellular Automata
Topic: Mites
Replies: 30
Views: 19323

Re: Mites

In Mites there are many "total" space fillers, it would be cool to find something minimalistic that works "perfectly" without any "lines" and some "stuff". This is an example of something "rude" just to show total space fillers are possible: x = 148, y = 148, rule = Mites .D2.B.BD4B.4B.B3.BD3.D.D3....
by twinb7
April 4th, 2014, 12:08 pm
Forum: Other Cellular Automata
Topic: GoEs in Generations rules
Replies: 3
Views: 2922

Re: GoEs in Generations rules

I should probably know, but what does GoE stand for? Garden of Eden patterns, sometimes known as "orphans". In Achim Flammenkamp's usage , an "orphan" is something slightly different, in that it includes both ON and OFF cell states. Ah, yeah, I was familiar with Garden of Edens. I'll figure somethi...
by twinb7
April 4th, 2014, 11:55 am
Forum: Other Cellular Automata
Topic: Mites
Replies: 30
Views: 19323

Re: Mites

Wires: x = 58, y = 19, rule = Mites 43.3E$42.2E.2E$5.21E15.2E.E.2E$4.2E.E.E.E.E.E.E.E.E.3E14.2E.3E.E$6.E. E.E.E.E.E.E.E.E.2E13.2E.2E.2E.2E$5.19E.E15.2E3.2E.E$22.E.2E15.E5.2E. 2E$22.2E.E22.2E.E$CB20.E.2E10.CB11.2E.2E$DC20.2E.E10.DC12.2E.2E$22.E. 2E25.2E.2E$22.2E.E26.2E.2E$25.E27.2E.2E$54.2E.E$53.2E.2...
by twinb7
April 4th, 2014, 10:02 am
Forum: Other Cellular Automata
Topic: Mites
Replies: 30
Views: 19323

Re: Mites

OK, first thing I wanted to pull out of the random seeds of Mites were the growth patterns. Common, I know, but I separated them in their smallest forms. Linear: x = 2, y = 3, rule = Mites CB$DB$CB! Quadratic: x = 4, y = 2, rule = Mites C2BC$D2CD! n log n: x = 35, y = 17, rule = Mites 10$8.D.12D.D$8...
by twinb7
April 4th, 2014, 8:51 am
Forum: Other Cellular Automata
Topic: Mites
Replies: 30
Views: 19323

Re: Mites

I'll be checking this out ASAP.
by twinb7
March 31st, 2014, 12:08 pm
Forum: General Discussion
Topic: Where to start?
Replies: 21
Views: 18335

Re: Where to start?

I need an idea for some sort of actual project...
by twinb7
March 31st, 2014, 12:05 pm
Forum: Other Cellular Automata
Topic: B3/S238
Replies: 37
Views: 26203

Re: B3/S238

I've experimented with adding an 8 to the B or S of certain rules, because the situation with 8 surrounding cells isn't very frequent.

In this rule the HWSS is no longer stable and evolves into a tub... *shrug*