Interesting...
I found the origin of that common ship:
x = 4, y = 26, rule = 23568/357/4
.2A$.2A$.2A9$.2A$.3A$.2A10$2.A$2A$2.A!
the first is a common short methuselah, the second is the same, but with symmetry blocked, and the third is a precursor
Search found 125 matches
- February 21st, 2011, 11:36 am
- Forum: Other Cellular Automata
- Topic: B357/S23568/C4
- Replies: 1
- Views: 2443
- February 19th, 2011, 12:41 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2056
- Views: 1421308
Re: Thread For Your Accidental Discoveries
A lightspeed ship, rake, or puffer in a cylindrical universe can be made simply by making a vertical line and moving around a few of the pixels. I believe this is the smallest possible one: x = 2, y = 2, rule = B3/S23:T0,2 o$2o! other, larger ones can be made by moving pixels in a way that prevents ...
- February 10th, 2011, 6:20 pm
- Forum: General Discussion
- Topic: Bounding box
- Replies: 10
- Views: 5585
Re: Bounding box
Well, I think that the problem can be solved using a CA. I think a CA in which all cells put out orthagonal-moving cells that leave a trail, and then the trails would "solidify" when it hit another trail or solid structure, and destroy unnecessary material around it. When it was all done, a special ...
- February 9th, 2011, 7:26 pm
- Forum: General Discussion
- Topic: Bounding box
- Replies: 10
- Views: 5585
Re: Bounding box
Well, it does make it so that diagonal patterns don't end up with extra junk in them...I'm starting to like the polyomino setup, though, even though it may be difficult to calculate in larger patterns.
- February 7th, 2011, 6:38 pm
- Forum: Other Cellular Automata
- Topic: Evoloop
- Replies: 36
- Views: 11177
Re: Evoloop
This is the loop they used as an example ancestor: x = 17, y = 17, rule = f-sexyloop .15B$BG.AG.AG.AG.4AB$BA13BAB$B.B11.BAB$BGB11.BAB$BAB11.BAB$B.B11.BAB$ BGB11.BIB$BAB11.B.B$B.B11.BAB$BGB11.BGB$BAB11.B.B$B.B11.BAB$BGB11.BGB $BA13B.B$B.GA.GA.GA.DA.DAB$.14BE! It appears unable to penetrate the sheath...
- February 7th, 2011, 6:18 pm
- Forum: General Discussion
- Topic: Bounding box
- Replies: 10
- Views: 5585
Re: Bounding box
I'll be more specific to clear things up here, because I'm not sure we're all on the same page... If every cell were represented by a point in the very center of it, this would be the smallest possible equal-angular octagon, and it would be aligned with the grid so the top and bottom sides are flat ...
- February 6th, 2011, 10:46 pm
- Forum: General Discussion
- Topic: Bounding box
- Replies: 10
- Views: 5585
Bounding box
Well, I've been thinking about the theory of lightspeed and such, and I think it's about time we found a new standard better than "bounding box". I think that if every cell was represented by the smallest possible point, it would be the area of the smallest possible octagon that could have each of t...
- January 10th, 2011, 5:56 pm
- Forum: Other Cellular Automata
- Topic: Extended Life
- Replies: 171
- Views: 149157
Re: Extended Life
I made some colors that I think work better: color = 1 247 247 247 color = 2 60 196 110 color = 3 181 77 105 color = 4 77 181 181 color = 5 92 91 107 color = 6 247 208 37 It's good not to adjust the background color, and I tweaked it to have a wider palette and be a little less computerish. P26 Glid...
- January 9th, 2011, 7:43 pm
- Forum: Other Cellular Automata
- Topic: Extended Life
- Replies: 171
- Views: 149157
Re: Extended Life
So, 1 is a life cell, 2 makes dead cells come alive when they appear, 3 makes live cells dead when they appear, 4 switches the state of all cells around it, 5 always counts as an off life cell, and 6 always counts as an on life cell. Here are three unexploited interesting minimal patterns: P312: x =...
- December 24th, 2010, 2:08 pm
- Forum: Patterns
- Topic: three-glider collisions
- Replies: 2
- Views: 3269
three-glider collisions
Well, I think that it can be figured out exactly how to find out how many possible significant interactions of three gliders there can be. I am aware that there are infinite possibilities due to gliders colliding with glider emitted from two-glider collisions. First, in any given pattern, we need to...
- December 23rd, 2010, 10:40 pm
- Forum: Other Cellular Automata
- Topic: Thread in a Different Geometry
- Replies: 24
- Views: 15940
Re: Thread in a Different Geometry
For some strange reason, tubes seem to clog up for me.
Look at this at 4x or higher speed and it really slows down towards the end.
Also, regarding the first post, top this:
668, I think
Code: Select all
x = 3, y = 3, rule = B3/S23:T0,21
b2o$2o$bo!
Also, regarding the first post, top this:
Code: Select all
x = 10, y = 5, rule = B3/S23:T20,20
9bo$9bo$9bo$b3o$o2bo!
- December 22nd, 2010, 10:30 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2056
- Views: 1421308
Re: Thread For Your Accidental Discoveries
I was just toying around with gliders, when I found this interaction:
I wonder how we could manipulate this?
Code: Select all
x = 24, y = 32, rule = B3/S23
9b2o$b2o6bobo$obo6bo$2bo26$22b2o$21b2o$23bo!
- December 14th, 2010, 6:42 pm
- Forum: The Sandbox
- Topic: How Your Username Evolves
- Replies: 209
- Views: 119984
Re: How Your Username Evolves
nono, it's talking about a related topic, life integer constructions.
- December 14th, 2010, 6:36 pm
- Forum: Website Discussion
- Topic: Why do I always seem to end threads?
- Replies: 3
- Views: 5734
Re: Why do I always seem to end threads?
Well, how many threads do other people end, because every thread has an end...
- December 9th, 2010, 7:41 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3247
- Views: 1496129
Thread for your unsure discoveries
Well, I noticed that many people find things that they don't know about, whether its new, or what, so I think those should go here.
- November 25th, 2010, 3:31 pm
- Forum: Other Cellular Automata
- Topic: Thread in a Different Geometry
- Replies: 24
- Views: 15940
Re: Thread in a Different Geometry
Well, most every pattern in any looping universe could be considered an agar or a wick when copied in a grid in a non-looping one, so make sure that you're not posting a known one of those, or if it isn't known, make clear what kind of pattern it is.
- November 22nd, 2010, 7:11 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2056
- Views: 1421308
Re: Thread For Your Accidental Discoveries
Is this new? Glider gun (?), period 384, found it by accident this afternoon: x = 23, y = 25, rule = B3/S23 2$3bo$2bobo$2bobo$2bo2bo$3bobo$6bo$5b2o$5bo13b2o$19b2o3$3bo$2bobo$4bo$ 4bo$4bo2$5bo$b2ob3o$3b3ob2o$6bo! BT No, that's been known for a while, and several people have found it already. Technic...
- November 21st, 2010, 10:30 pm
- Forum: General Discussion
- Topic: Golly 2.2 has been released
- Replies: 6
- Views: 3692
Re: Golly 2.2 has been released
But now, what new standards will be set? Would these patterns be considered official? x = 1, y = 11, rule = B3/S23:T0,12 o$o$o$o$o2$o$o$o$o$o! x = 30, y = 18, rule = B3/S23:T0,18 2o8bo8b3o5b3o$11bo8b2o5b3o$bobo6b3o14b3o$bobo6b5o8b2o2b3o$o3bo10bo2b2o 3b3ob3o$o3bo10bo2b2o3b3ob3o$bobo6b5o8b2o2b3o$bobo6...
- November 15th, 2010, 9:22 pm
- Forum: Patterns
- Topic: New 2c/6 ship
- Replies: 22
- Views: 27447
Re: New 2c/6 ship
or: x = 29, y = 25, rule = B3/S23 19b2o$7bo10bo$6bo8b4o2bo$5b2o2bo5bo6bo$5bo4bo2b5o$4b3obobo2bo3bo2b2o3b o$7b2o11b2o2bobo$3bo2bo2bobobo7b4o$2bo6bo3bo6bo3bo2bo$b2o3b2obobo8bo$ 3o2b2o2bo10bo7bo$3o2b2o2bo10bo7bo$b2o3b2obobo8bo$2bo6bo3bo6bo3bo2bo$3b o2bo2bobobo7b4o$7b2o11b2o2bobo$4b3obobo2bo3bo2b2o3bo$5...
- November 14th, 2010, 3:00 pm
- Forum: Other Cellular Automata
- Topic: 3458/37/4
- Replies: 20
- Views: 14748
Re: 3458/37/4
A Bug:
Code: Select all
x = 9, y = 10, rule = 3458/37/4
4.BC$3.3A.2A$4.2A.2A2$4.2A.2A$4.2A.2A$2.2A$2.2A$2A$2A!
- November 8th, 2010, 7:15 pm
- Forum: Other Cellular Automata
- Topic: Universal Rule Table
- Replies: 6
- Views: 4491
Re: Universal Rule Table
sounds good to me, but how easy would this be to manipulate?
I know xml isn't very convenient...
I know xml isn't very convenient...
- November 6th, 2010, 9:41 pm
- Forum: Other Cellular Automata
- Topic: Universal Rule Table
- Replies: 6
- Views: 4491
Re: Universal Rule Table
Hmm...
Well, would there be a better way to incorporate custom neighborhoods based by state into the current rule table format?
Also, would it be possible to have the .colors file be part of the rule table?
Well, would there be a better way to incorporate custom neighborhoods based by state into the current rule table format?
Also, would it be possible to have the .colors file be part of the rule table?
- November 5th, 2010, 6:42 pm
- Forum: Other Cellular Automata
- Topic: Universal Rule Table
- Replies: 6
- Views: 4491
Universal Rule Table
Well, I think it's about time we brought together every format into an agreeable, deep, and effective rule table. It will be very difficult, but I have a list of all the things we need to specify in one of these tables. I believe the best way is XML, Like this: <?xml version="1.0" encoding="ISO-8859...
- October 25th, 2010, 8:43 pm
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies: 247
- Views: 148580
Re: Star Wars Rule
180 degree reflector:
Code: Select all
x = 9, y = 21, rule = 345/2/4
4.A.BA$2.C.3A$2.B2A.2AC$2.A.3A.B$3.A.A.A$4.BC13$2A$2B$2C!
- October 17th, 2010, 8:18 pm
- Forum: Other Cellular Automata
- Topic: B017/S01
- Replies: 79
- Views: 45959
Re: B017/S01
Glider to crawler converter: x = 6, y = 10, rule = B017/S01 b2o$b2o2$5bo$3bo$3bo$5bo2$2o$2o! Here's a simpler one: x = 8, y = 8, rule = B017/S01 7bo$5bo$5bo$7bo2$o2$o! I don't know if this has been found already... x = 27, y = 9, rule = B017/S01 16bobobo2$6bo9bo3bo$4bo3bo14bo$2bobobobo11bo$o15bo5bo...