Search found 1068 matches

by Rhombic
February 27th, 2019, 2:48 pm
Forum: Other Cellular Automata
Topic: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
Replies: 63
Views: 34868

Re: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)

I would like to see what common polyplets there are (equivalent to B, pi, century, etc.) to start working on conduits.
Is anyone aware of an isolated polyplet frequency script?
by Rhombic
February 24th, 2019, 11:26 am
Forum: Other Cellular Automata
Topic: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
Replies: 63
Views: 34868

Re: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)

There is an infinite number of xq16:

Code: Select all

x = 14, y = 66, rule = B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c
b2o$b2o$2bob2o$2b3o3bobo$3bo7$8bobo8$8bobo8$8bobo8$8bobo8$8bobo8$8bobo
6$12bo$6b2o3bo$8bob2obo$3bo2bo2bobobo$2bo2bobobob3o$2o5b3o$o2bo$b3o$2b
o!
by Rhombic
February 24th, 2019, 8:47 am
Forum: Other Cellular Automata
Topic: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
Replies: 63
Views: 34868

Re: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)

How did you enumerate through the (x,y,t) displacements of the p58, anyhow? I doubt anyone (me included) has the patience to actually manually evolve and copy-paste it. Then and again, you might... I forgot to reply. Basically, I did three x translations by hand, then copied them down on a new line...
by Rhombic
February 23rd, 2019, 7:46 am
Forum: General Discussion
Topic: apgsearch v4.0
Replies: 525
Views: 273560

Re: apgsearch v4.0

What does "tiles" refer to?
by Rhombic
February 23rd, 2019, 6:25 am
Forum: Other Cellular Automata
Topic: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
Replies: 63
Views: 34868

Re: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)

New p58 gun for the xq8 through xq12-synthesis x = 47, y = 95, rule = B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c 8bo5b2o$7b3o4b2o$6b2o2b2o$7b2o2b2o$9b3o$5b2o3bo$5b2o2$2o$2o2$9bobobo$ 8bobobobo$7b2obo2b2o$9bo2bo$10b3o10$2o$2o$10bo$5b2o3b2o$5bo4bo$4bo6b3o $12b2o$4b3o$5b3o3bo2b2o$8bo5b2o$7b2o$8bo20$45b2o$45...
by Rhombic
February 22nd, 2019, 6:48 pm
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 679
Views: 312496

Re: apgsearch - haul requests

So in SI units Rhombic's search speed is 1.96×10^-18 kg K m^2 s^-3. Hang on, shouldn't it be K kg^-1 m^-2 s^-1, seeing as K = J bit^-1 and not K= bit J^-1? If so, it would be equivalent to the differential of temperature gradient wrt moment of inertia. Anyway, back on track, I think exploring B2c3a...
by Rhombic
February 22nd, 2019, 2:49 pm
Forum: Other Cellular Automata
Topic: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
Replies: 63
Views: 34868

Re: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)

I posted this rule already! Fine, deleting it... My bad, sorry!! I hadn't seen it! Just fished out a second gun from that table of combinations, so we have two different p58 guns (there probably are more!) x = 20, y = 98, rule = B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c 8bo$7b2o$10bo$5bo2bo$4b3obo$5bob...
by Rhombic
February 22nd, 2019, 2:43 pm
Forum: Other Cellular Automata
Topic: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
Replies: 63
Views: 34868

Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)

Duwyrrofzbpho I have decided to post a new rule as a thread (in spite of my usual reticence to doing so) because I genuinely think this rule deserves more attention. Firstly: several oscillators (p35-60) look like conduits that feedback, so I think conduit tech is possible. Secondly: abundance of pa...
by Rhombic
February 22nd, 2019, 10:31 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1082144

Re: Thread For Your Unrecognised CA

A well-apgsearched rule. Attempt to make a gun, which fires into itself (unfortunately) x = 19, y = 35, rule = B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c 14b2o$14b2o2$5bo$3b2obo3bo$2bo4bob2o$3b3o2bo$4bo$2o6bo$2o5b3o$5bo4bo$ 5b2ob2o$7bo11$8b2ob2o$8b2obo$3b2o5b3o$3b2o2$6b3o$7bob2ob2o$6b2ob2ob2o$ 11bo2$17b2...
by Rhombic
February 20th, 2019, 2:16 pm
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 679
Views: 312496

Re: apgsearch - haul requests

Let's coin a new SI unit: "spHz", perhaps. :lol: Since "soups" isn't a unit but rather a semantic annotation, wouldn't search speed just be measured in hertz, though? Well one soup is 256 bits, and Boltzmann's equation defines a kelvin to be 9.57×10^-24 joules per bit. A joule is 1 kg m^2 s^-2. So ...
by Rhombic
February 20th, 2019, 2:08 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4018
Views: 944112

Re: Miscellaneous Discoveries in Other Cellular Automata

Heisenburp four-tick advance via monomino seeding:

Code: Select all

x = 19, y = 14, rule = B2e3-j4y5y/S2-e3-iq4-aeiz
3bo13bo$2bo13bo$2ob2o9b2ob2o$2bobo11bobo$bob2o10bob2o7$14bobo$14b3o$
16bo!
by Rhombic
February 19th, 2019, 8:56 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4018
Views: 944112

Re: Miscellaneous Discoveries in Other Cellular Automata

Fastest unsupported barberpole wickstretcher to date?

Code: Select all

x = 7, y = 5, rule = B2c3-eik4nyz5jqr6c/S1e2ei3-cek4iwyz6a7e
o4bo2$o4b2o$2bob2o$4bo!
by Rhombic
February 19th, 2019, 2:58 pm
Forum: The Sandbox
Topic: The item lock
Replies: 227
Views: 70020

Re: The item lock

Can I enter with a primate?
by Rhombic
February 18th, 2019, 11:02 am
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 679
Views: 312496

Re: apgsearch - haul requests

Currently searching b2c3aei4ajnr5acns2-ci3-ck4in5jkq6c7c and I might need some help. Some very neat patterns coming up. Search speed around 800 soups/second (soup Hertz).
by Rhombic
February 17th, 2019, 12:27 pm
Forum: The Sandbox
Topic: Only one object [GAME]
Replies: 128
Views: 46454

Re: Only one object [GAME]

Working on it... seems really hard and every choice of B/S condition branches out too much, would probably need a script.
Meanwhile, an almost certain one:

Code: Select all

x = 3, y = 3, rule = B3a4w/S3i4e5i8
bo$3o$bo!
by Rhombic
February 16th, 2019, 10:15 am
Forum: The Sandbox
Topic: Only one object [GAME]
Replies: 128
Views: 46454

Re: Only one object [GAME]

Removed those issues and optimised with LLS to exclude all p2 oscillators that I could find... not finished yet but this is the most updated rule:

Code: Select all

B2cin3-in4aeknqrt5air6ain/S2-ck3eiry4eqy5ijr6en
by Rhombic
February 15th, 2019, 6:31 pm
Forum: The Sandbox
Topic: Only one object [GAME]
Replies: 128
Views: 46454

Re: Only one object [GAME]

Still some non-trivial interactions , as well as a new p2: x = 7, y = 5, rule = B2cin3aejq4aq5ai6i/S2aei3eiry5ij 2bobo2$2obob2o2$2bobo! Fixed I think. x = 3, y = 3, rule = B2cin3-inry4aq5air6i/S2-ck3eiry5ij 2bo$2o$2bo! Fellow CGoLers, could we try to focus on one rule at a time, or say two at most?...
by Rhombic
February 12th, 2019, 9:13 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 972
Views: 337972

Re: Rules with interesting dynamics

Extremely erratic puffer: x = 16, y = 16, rule = B2ci3aei4ajnr5ae/S2-c34i boooooobbbobobbo$ ooooooooooobbboo$ bbbbboobbbbbbobo$ oobbbbbbboooboob$ bbobbobobbbobbbb$ bboobobboooobbob$ obobbobooboooooo$ bobbooobbbbooboo$ oboobobbboobboob$ ooooooobobbobooo$ bobobobooooobobb$ oobbobbboobbbbbo$ oooooobbob...
by Rhombic
February 10th, 2019, 7:06 pm
Forum: Other Cellular Automata
Topic: OCA Discovery of the Year 2018 competition: Voting
Replies: 20
Views: 8361

Re: OCA Discovery of the Year 2018 competition: Voting

When does the voting end?
by Rhombic
February 9th, 2019, 2:33 pm
Forum: The Sandbox
Topic: Only one object [GAME]
Replies: 128
Views: 46454

Re: Only one object [GAME]

There's still some non-trivial interactions, some of which are possible only because of the added B2n: x = 4, y = 9, rule = B2cin3aej4aq5ai6i/S2aei3eiry5ij 3bo$b3o$3bo4$2o$o$2o! x = 8, y = 5, rule = B2cin3aej4aq5ai6i/S2aei3eiry5ij 3o$obo$6b2o$7bo$6b2o! x = 6, y = 8, rule = B2cin3aej4aq5ai6i/S2aei3e...
by Rhombic
February 7th, 2019, 2:40 pm
Forum: The Sandbox
Topic: Only one object [GAME]
Replies: 128
Views: 46454

Re: Only one object [GAME]

OK I really hope this new rule works out...
The only object would be a p14 oscillator (!!)

Code: Select all

x = 3, y = 2, rule = B2ci3aej4aq5i6i/S2aei3eiry5ij
3o$obo!
Explanation of current modification: B2i=against the typical p2; S3r=against the table p2; B4q=against the aircraft carrier
by Rhombic
February 6th, 2019, 5:18 pm
Forum: The Sandbox
Topic: Only one object [GAME]
Replies: 128
Views: 46454

Re: Only one object [GAME]

77topaz wrote: I could've sworn I saw a one-object rule coming on... it may well be.
Not yet. Adding B3j or S2k and checking...



EDIT: B3ceij4eq/S2acn5a6n only has one object (as far as I can tell)
by Rhombic
February 6th, 2019, 3:44 pm
Forum: The Sandbox
Topic: Only one object [GAME]
Replies: 128
Views: 46454

Re: Only one object [GAME]

I might be wrong

Code: Select all

x = 4, y = 4, rule = B3cei4eq/S2acn5a6n
2bo$bobo$o$bo!
by Rhombic
February 4th, 2019, 7:28 pm
Forum: Other Cellular Automata
Topic: OCA Discovery of the Year 2018 competition: Voting
Replies: 20
Views: 8361

Re: OCA Discovery of the Year 2018 competition: Voting

#01 ***
#02 *
#03 **
#04 *
#05 ***
#06 *
#13 ***
#14 *
#15 ***
#16 ***
#17 *
#18 **
by Rhombic
February 3rd, 2019, 8:52 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4018
Views: 944112

Re: Miscellaneous Discoveries in Other Cellular Automata

Gun in a Movostill-type rule x = 12, y = 13, rule = B2e3aceij4e5-ijnr/S23-a45e 7b2o$bo4b2obo$b2o5b2o$2b2o4bo$2bo$b2o3b2ob2o$7bobo$6b2ob2o$7bobo$6b2ob 2o$7bobo$6b2ob2o! Another natural gun: x = 16, y = 16, rule = B2e3aceij4e5-ijnr/S23-a45e 4b2o3b2ob2o$2o2bob2obo5bo$2bo2bobob4obo$3b3o2bobob2o$4bobo4b2...