I would like to see what common polyplets there are (equivalent to B, pi, century, etc.) to start working on conduits.
Is anyone aware of an isolated polyplet frequency script?
Search found 1068 matches
- February 27th, 2019, 2:48 pm
- Forum: Other Cellular Automata
- Topic: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
- Replies: 63
- Views: 34868
- February 24th, 2019, 11:26 am
- Forum: Other Cellular Automata
- Topic: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
- Replies: 63
- Views: 34868
Re: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
There is an infinite number of xq16:
Code: Select all
x = 14, y = 66, rule = B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c
b2o$b2o$2bob2o$2b3o3bobo$3bo7$8bobo8$8bobo8$8bobo8$8bobo8$8bobo8$8bobo
6$12bo$6b2o3bo$8bob2obo$3bo2bo2bobobo$2bo2bobobob3o$2o5b3o$o2bo$b3o$2b
o!
- February 24th, 2019, 8:47 am
- Forum: Other Cellular Automata
- Topic: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
- Replies: 63
- Views: 34868
Re: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
How did you enumerate through the (x,y,t) displacements of the p58, anyhow? I doubt anyone (me included) has the patience to actually manually evolve and copy-paste it. Then and again, you might... I forgot to reply. Basically, I did three x translations by hand, then copied them down on a new line...
- February 23rd, 2019, 7:46 am
- Forum: General Discussion
- Topic: apgsearch v4.0
- Replies: 525
- Views: 273560
Re: apgsearch v4.0
What does "tiles" refer to?
- February 23rd, 2019, 6:25 am
- Forum: Other Cellular Automata
- Topic: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
- Replies: 63
- Views: 34868
Re: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
New p58 gun for the xq8 through xq12-synthesis x = 47, y = 95, rule = B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c 8bo5b2o$7b3o4b2o$6b2o2b2o$7b2o2b2o$9b3o$5b2o3bo$5b2o2$2o$2o2$9bobobo$ 8bobobobo$7b2obo2b2o$9bo2bo$10b3o10$2o$2o$10bo$5b2o3b2o$5bo4bo$4bo6b3o $12b2o$4b3o$5b3o3bo2b2o$8bo5b2o$7b2o$8bo20$45b2o$45...
- February 22nd, 2019, 6:48 pm
- Forum: Other Cellular Automata
- Topic: apgsearch - haul requests
- Replies: 679
- Views: 312496
Re: apgsearch - haul requests
So in SI units Rhombic's search speed is 1.96×10^-18 kg K m^2 s^-3. Hang on, shouldn't it be K kg^-1 m^-2 s^-1, seeing as K = J bit^-1 and not K= bit J^-1? If so, it would be equivalent to the differential of temperature gradient wrt moment of inertia. Anyway, back on track, I think exploring B2c3a...
- February 22nd, 2019, 2:49 pm
- Forum: Other Cellular Automata
- Topic: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
- Replies: 63
- Views: 34868
Re: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
I posted this rule already! Fine, deleting it... My bad, sorry!! I hadn't seen it! Just fished out a second gun from that table of combinations, so we have two different p58 guns (there probably are more!) x = 20, y = 98, rule = B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c 8bo$7b2o$10bo$5bo2bo$4b3obo$5bob...
- February 22nd, 2019, 2:43 pm
- Forum: Other Cellular Automata
- Topic: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
- Replies: 63
- Views: 34868
Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
Duwyrrofzbpho I have decided to post a new rule as a thread (in spite of my usual reticence to doing so) because I genuinely think this rule deserves more attention. Firstly: several oscillators (p35-60) look like conduits that feedback, so I think conduit tech is possible. Secondly: abundance of pa...
- February 22nd, 2019, 10:31 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3060
- Views: 1082144
Re: Thread For Your Unrecognised CA
A well-apgsearched rule. Attempt to make a gun, which fires into itself (unfortunately) x = 19, y = 35, rule = B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c 14b2o$14b2o2$5bo$3b2obo3bo$2bo4bob2o$3b3o2bo$4bo$2o6bo$2o5b3o$5bo4bo$ 5b2ob2o$7bo11$8b2ob2o$8b2obo$3b2o5b3o$3b2o2$6b3o$7bob2ob2o$6b2ob2ob2o$ 11bo2$17b2...
- February 20th, 2019, 2:16 pm
- Forum: Other Cellular Automata
- Topic: apgsearch - haul requests
- Replies: 679
- Views: 312496
Re: apgsearch - haul requests
Let's coin a new SI unit: "spHz", perhaps. :lol: Since "soups" isn't a unit but rather a semantic annotation, wouldn't search speed just be measured in hertz, though? Well one soup is 256 bits, and Boltzmann's equation defines a kelvin to be 9.57×10^-24 joules per bit. A joule is 1 kg m^2 s^-2. So ...
- February 20th, 2019, 2:08 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4018
- Views: 944112
Re: Miscellaneous Discoveries in Other Cellular Automata
Heisenburp four-tick advance via monomino seeding:
Code: Select all
x = 19, y = 14, rule = B2e3-j4y5y/S2-e3-iq4-aeiz
3bo13bo$2bo13bo$2ob2o9b2ob2o$2bobo11bobo$bob2o10bob2o7$14bobo$14b3o$
16bo!
- February 19th, 2019, 8:56 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4018
- Views: 944112
Re: Miscellaneous Discoveries in Other Cellular Automata
Fastest unsupported barberpole wickstretcher to date?
Code: Select all
x = 7, y = 5, rule = B2c3-eik4nyz5jqr6c/S1e2ei3-cek4iwyz6a7e
o4bo2$o4b2o$2bob2o$4bo!
- February 19th, 2019, 2:58 pm
- Forum: The Sandbox
- Topic: The item lock
- Replies: 227
- Views: 70020
Re: The item lock
Can I enter with a primate?
- February 18th, 2019, 11:02 am
- Forum: Other Cellular Automata
- Topic: apgsearch - haul requests
- Replies: 679
- Views: 312496
Re: apgsearch - haul requests
Currently searching b2c3aei4ajnr5acns2-ci3-ck4in5jkq6c7c and I might need some help. Some very neat patterns coming up. Search speed around 800 soups/second (soup Hertz).
- February 17th, 2019, 12:27 pm
- Forum: The Sandbox
- Topic: Only one object [GAME]
- Replies: 128
- Views: 46454
Re: Only one object [GAME]
Working on it... seems really hard and every choice of B/S condition branches out too much, would probably need a script.
Meanwhile, an almost certain one:
Meanwhile, an almost certain one:
Code: Select all
x = 3, y = 3, rule = B3a4w/S3i4e5i8
bo$3o$bo!
- February 16th, 2019, 10:15 am
- Forum: The Sandbox
- Topic: Only one object [GAME]
- Replies: 128
- Views: 46454
Re: Only one object [GAME]
Removed those issues and optimised with LLS to exclude all p2 oscillators that I could find... not finished yet but this is the most updated rule:
Code: Select all
B2cin3-in4aeknqrt5air6ain/S2-ck3eiry4eqy5ijr6en
- February 15th, 2019, 6:31 pm
- Forum: The Sandbox
- Topic: Only one object [GAME]
- Replies: 128
- Views: 46454
Re: Only one object [GAME]
Still some non-trivial interactions , as well as a new p2: x = 7, y = 5, rule = B2cin3aejq4aq5ai6i/S2aei3eiry5ij 2bobo2$2obob2o2$2bobo! Fixed I think. x = 3, y = 3, rule = B2cin3-inry4aq5air6i/S2-ck3eiry5ij 2bo$2o$2bo! Fellow CGoLers, could we try to focus on one rule at a time, or say two at most?...
- February 12th, 2019, 9:13 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 972
- Views: 337972
Re: Rules with interesting dynamics
Extremely erratic puffer: x = 16, y = 16, rule = B2ci3aei4ajnr5ae/S2-c34i boooooobbbobobbo$ ooooooooooobbboo$ bbbbboobbbbbbobo$ oobbbbbbboooboob$ bbobbobobbbobbbb$ bboobobboooobbob$ obobbobooboooooo$ bobbooobbbbooboo$ oboobobbboobboob$ ooooooobobbobooo$ bobobobooooobobb$ oobbobbboobbbbbo$ oooooobbob...
- February 10th, 2019, 7:06 pm
- Forum: Other Cellular Automata
- Topic: OCA Discovery of the Year 2018 competition: Voting
- Replies: 20
- Views: 8361
Re: OCA Discovery of the Year 2018 competition: Voting
When does the voting end?
- February 9th, 2019, 2:33 pm
- Forum: The Sandbox
- Topic: Only one object [GAME]
- Replies: 128
- Views: 46454
Re: Only one object [GAME]
There's still some non-trivial interactions, some of which are possible only because of the added B2n: x = 4, y = 9, rule = B2cin3aej4aq5ai6i/S2aei3eiry5ij 3bo$b3o$3bo4$2o$o$2o! x = 8, y = 5, rule = B2cin3aej4aq5ai6i/S2aei3eiry5ij 3o$obo$6b2o$7bo$6b2o! x = 6, y = 8, rule = B2cin3aej4aq5ai6i/S2aei3e...
- February 7th, 2019, 2:40 pm
- Forum: The Sandbox
- Topic: Only one object [GAME]
- Replies: 128
- Views: 46454
Re: Only one object [GAME]
OK I really hope this new rule works out...
The only object would be a p14 oscillator (!!)
Explanation of current modification: B2i=against the typical p2; S3r=against the table p2; B4q=against the aircraft carrier
The only object would be a p14 oscillator (!!)
Code: Select all
x = 3, y = 2, rule = B2ci3aej4aq5i6i/S2aei3eiry5ij
3o$obo!
- February 6th, 2019, 5:18 pm
- Forum: The Sandbox
- Topic: Only one object [GAME]
- Replies: 128
- Views: 46454
Re: Only one object [GAME]
Not yet. Adding B3j or S2k and checking...77topaz wrote: I could've sworn I saw a one-object rule coming on... it may well be.
EDIT: B3ceij4eq/S2acn5a6n only has one object (as far as I can tell)
- February 6th, 2019, 3:44 pm
- Forum: The Sandbox
- Topic: Only one object [GAME]
- Replies: 128
- Views: 46454
Re: Only one object [GAME]
I might be wrong
Code: Select all
x = 4, y = 4, rule = B3cei4eq/S2acn5a6n
2bo$bobo$o$bo!
- February 4th, 2019, 7:28 pm
- Forum: Other Cellular Automata
- Topic: OCA Discovery of the Year 2018 competition: Voting
- Replies: 20
- Views: 8361
Re: OCA Discovery of the Year 2018 competition: Voting
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- February 3rd, 2019, 8:52 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4018
- Views: 944112
Re: Miscellaneous Discoveries in Other Cellular Automata
Gun in a Movostill-type rule x = 12, y = 13, rule = B2e3aceij4e5-ijnr/S23-a45e 7b2o$bo4b2obo$b2o5b2o$2b2o4bo$2bo$b2o3b2ob2o$7bobo$6b2ob2o$7bobo$6b2ob 2o$7bobo$6b2ob2o! Another natural gun: x = 16, y = 16, rule = B2e3aceij4e5-ijnr/S23-a45e 4b2o3b2ob2o$2o2bob2obo5bo$2bo2bobob4obo$3b3o2bobob2o$4bobo4b2...