Search found 785 matches

by Gamedziner
August 13th, 2019, 7:23 am
Forum: Bugs & Errors
Topic: Rotation does not work properly in triangular rules.
Replies: 1
Views: 3981

Rotation does not work properly in triangular rules.

When attempting to rotate in a triangular rule, the selection polygon attempts to rotate at a 90 degree angle rather than a 60 degree angle. This changes the pattern, as can be seen if you rotate this hexagon: x = 3, y = 2, rule = B/S5L b3o$b3o! I believe this issue is caused by attempting to select...
by Gamedziner
August 10th, 2019, 7:45 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1078866

Re: Thread For Your Unrecognised CA

pi is a predecessor for a 6c/123 in the following rule: x = 3, y = 3, rule = B3-k4cirtyz5a6ak/S2-c3-acey4cikrty6cei7c8 3o$o$3o! 5-cell c/13 in another rule: x = 3, y = 2, rule = B2i3-k4cirtyz5a6ak/S2-ci3-acey4cik6ak78 3o$obo! (4,5)c/21, different rule: x = 5, y = 4, rule = B2i3-k4ceirtyz5a6ack/S2-ci...
by Gamedziner
August 8th, 2019, 8:01 am
Forum: Other Cellular Automata
Topic: Smallest long-lived methuselahs
Replies: 69
Views: 30182

Re: Smallest long-lived methuselahs

This should last 98,975,173 generations for MCPS=5: x = 5, y = 3, rule = B2-a3-any5ainy678/S2ce3any4aenyz5kr6-e8 2b3o$bo$o! 98,975,157 for MCPS=6: x = 4, y = 4, rule = B2-a3-any5ainy678/S2ce3any4aenyz5kr6-e8 2bo$bo$o$3bo! 98,975,173 for MCPS=7: x = 6, y = 4, rule = B2-a3-any5ainy678/S2ce3any4aenyz5...
by Gamedziner
August 7th, 2019, 3:48 pm
Forum: The Sandbox
Topic: Continue the song
Replies: 71
Views: 28358

Re: Continue the song

Saka wrote:I am the man who arranges the blocks
Is this the song in question?
Complete History Of The Soviet Union, Arranged To The Melody Of Tetris
by Gamedziner
August 7th, 2019, 7:56 am
Forum: The Sandbox
Topic: Largest total computable function competition
Replies: 170
Views: 57140

Re: Largest total computable function competition

Here's a function that becomes large both in function size and output size: the Ackermann–Péter function . (technically altered, but with same outputs) Ackermann–Péter function A(m,n): For positive integers m and n, A(0,0)=1 A(0,n)=n+1 A(m,0)=A(m-1,1) A(m,n)=A(m-1,A(m,n-1)) (This is not the fastest ...
by Gamedziner
August 6th, 2019, 7:10 am
Forum: Other Cellular Automata
Topic: Live Free or Die
Replies: 201
Views: 138557

Re: Live Free or Die

CoolCreeper39 wrote:c/2.5
Since speed represents cells per generation, it is always represented with positive integers. "c/2.5" is written as 2c/5.
by Gamedziner
August 5th, 2019, 3:37 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4002
Views: 940381

Re: Miscellaneous Discoveries in Other Cellular Automata

p10:

Code: Select all

x = 5, y = 5, rule = B03/S012
2bo4$o3bo!
p40:

Code: Select all

x = 6, y = 6, rule = B03/S012
5bo$2bo$bo$4bo$3bo$o!
by Gamedziner
August 3rd, 2019, 8:05 am
Forum: Other Cellular Automata
Topic: Spaceships made up of other spaceships (SMOS)
Replies: 246
Views: 119928

Re: Spaceships made up of other spaceships (SMOS)

LaundryPizza03 wrote:It's 9c/805d.

Code: Select all

x = 21, y = 21, rule = B3-cnq4cknrtwz5acikq6aek7c/S2-ik3-jnq4-aceqt5jnqry6-ce
19bo$18b3o$18b3o16$b2o$3o$b2o!
c/12:

Code: Select all

x = 3, y = 3, rule = B3-cnq4cknrtwz5acikq6aek7c/S2-ik3-jnq4-aceqt5jnqry6-ce
3o$bo$2o!
by Gamedziner
August 3rd, 2019, 7:40 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4002
Views: 940381

Re: Miscellaneous Discoveries in Other Cellular Automata

Gustone wrote: p6

Code: Select all

x = 3, y = 3, rule = B3aeij6/S023
bo$3o$o!
The pi heptomino is a predecessor for four copies of a puffer in this rule (speed 8c/36 diagonal):

Code: Select all

x = 3, y = 3, rule = B3aeij6/S023
3o$o$3o!
A p9 with a one-dimensional phase:

Code: Select all

x = 6, y = 1, rule = B3aeij6/S023
6o!
by Gamedziner
August 2nd, 2019, 3:27 pm
Forum: The Sandbox
Topic: Stabilise [GAME]
Replies: 60
Views: 17601

Re: Stabilise [GAME]

PkmnQ wrote:Soemsksmsd.

Code: Select all

x = 6, y = 9, rule = LifeHistory
4.2A$3.A.A$2.A$.A$A$.A$2.A$3.A.A$4.2A!
7 points:

Code: Select all

x = 9, y = 9, rule = LifeHistory
7.2A$6.A.A$5.A$4.A$3.A$3.EA$.2E2.A$E2.E2.A.A$.2E4.2A!
by Gamedziner
August 2nd, 2019, 7:04 am
Forum: The Sandbox
Topic: Stabilise [GAME]
Replies: 60
Views: 17601

Re: Stabilise [GAME]

Gustone wrote: The red cell is impossible
42 is the min
It may be possible to use all cells in an oscillator.
EDIT: I'm disqualified for this round due to using WLS, but can confirm there is a p2 with a lower score.
by Gamedziner
August 1st, 2019, 8:33 pm
Forum: Other Cellular Automata
Topic: Spaceships made up of other spaceships (SMOS)
Replies: 246
Views: 119928

Re: Spaceships made up of other spaceships (SMOS)

Here's one that is asymmetric: x = 7, y = 8, rule = B2ei3-aceq4cn5e6e7c/S1c2-in3i4r5ar6ae7e 4bobo$4bobo$5bo3$2o$bo$2o! It travels backwards at c/44 diagonal. The rule also has a 5c/34d. x = 5, y = 5, rule = B2ei3-aceq4cn5e6e7c/S1c2-in3i4r5ar6ae7e 2b2o$bo2bo$obo$bo2bo$bobo! p16 oscillator: x = 3, y ...
by Gamedziner
August 1st, 2019, 7:36 am
Forum: The Sandbox
Topic: Stabilise [GAME]
Replies: 60
Views: 17601

Re: Stabilise [GAME]

Another puzzle and my 68-point solution: x = 41, y = 10, rule = LifeHistory 2$3.A32.A$2.A.A30.A.A$.A.A30.A.A$.A32.A$2.A.A30.A.D$3.2A31.AD$35.2E! In particular, is the 2nd puzzle solvable without removing 2 cells? EDIT: Yaaaas 48 x = 41, y = 9, rule = LifeHistory 32.2E$2.A29.E.E3.A$.A.A30.E2.A.A$A.A...
by Gamedziner
July 30th, 2019, 7:26 am
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 438627

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

x = 4, y = 4, rule = B2n3aeij4ejkny5cy6ik8/S2-i3-ay4iknq5cer6ik8 2o$o2bo$bobo$b3o! 24c/128 diagonal: x = 37, y = 37, rule = B2n3aeij4ejkny5cy6ik8/S2-i3-ay4iknq5cer6ik8 24b2o$22b2obo$21bobobo$20bob4o$21bo2bo$22b3o4$20bo$19b3o$21b2o$18b2obobo$18bo3bobo$21bobobo$20bob4o$20bob5ob2o3b3o$19b2o2b3o4bobo3b...
by Gamedziner
July 29th, 2019, 8:15 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 438627

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

x = 15, y = 13, rule = B3-nqy4ejknqtw5nry6-ek/S2-i3-acy4ijkqz5-aiky6-ac7e 12b3o$12bobo$12bobo2$12bobo$12bobo$3o10bo$obo9bobo$obo9bobo2$obo9bobo$obo9bobo$3o9b3o! p42: x = 4, y = 3, rule = B3-nqy4ejknqtw5nry6-ek/S2-i3-acy4ijkqz5-aiky6-ac7e b2o$2o$b3o! 2c/8: x = 6, y = 2, rule = B3-nqy4ejknqtw5nry6-ek...
by Gamedziner
July 29th, 2019, 8:29 am
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 438627

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

wildmyron wrote:

Code: Select all

x = 3, y = 4, rule = B3-cnqy4ejkz5cr6n7c/S2-i3-a4einrtyz5aej6c7c8
2o$b2o$2o$o!
2c/16 diagonal, 5 cells:

Code: Select all

x = 3, y = 3, rule = B3-cnqy4ejkz5cr6n7c/S2-i3-a4einrtyz5aej6c7c8
o$o$3o!
by Gamedziner
July 28th, 2019, 2:34 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 438627

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

(8,6)c/23: x = 4, y = 3, rule = B2en3-aejn4aceiknr5-kqy6-an8/S1e2ce3acekr4ekqwyz5cr6-en obo$bobo$2bo! p12: x = 4, y = 3, rule = B2en3-aejn4aceiknr5-kqy6-an8/S1e2ce3acekr4ekqwyz5cr6-en b2o$o2bo$b2o! c/3 wickstretcher: x = 6, y = 6, rule = B2en3-aejn4aceiknr5-kqy6-an8/S1e2ce3acekr4ekqwyz5cr6-en 3o$2o...
by Gamedziner
July 27th, 2019, 6:47 am
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 438627

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

46c/177 diagonal, 14 cells x = 8, y = 8, rule = B2ce3-aijy4-acirw5-aijr6k7c8/S3-ajqy4-ajw5aek6ae7c8 3bobo$2bobo$bo$o2bo2bo$bo5bo$o4bo$3bo$4bo! p86: x = 4, y = 4, rule = B2ce3-aijy4-acirw5-aijr6k7c8/S3-ajqy4-ajw5aek6ae7c8 bo$obo$bobo$2bo! (8,5)c/21 (apgsearchable, but has a common wickstretcher): x ...
by Gamedziner
July 25th, 2019, 8:13 am
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 438627

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Slowest: c/2400o x = 4, y = 3, rule = B2-a3acqry4cw5-cjk6acn7e8/S1c2n3-nqy4-einrz5-ijr6i78 bo22bo$2o23bo$bo22bo! p16: x = 26, y = 3, rule = B2-a3acqry4cw5-cjk6acn7e8/S1c2n3-nqy4-einrz5-ijr6i78 2o7bo6bo7b2o$2bo5bo8bo5bo$2o7bo6bo7b2o! p255: x = 5, y = 5, rule = B2-a3acqry4cw5-cjk6acn7e8/S1c2n3-nqy4-e...
by Gamedziner
July 22nd, 2019, 5:50 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 438627

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

(7,4)c/20, 3 cells (apgsearchable): x = 3, y = 4, rule = B2ein3aikry4cjknrt5-acj6-n7e/S02cek3cnry4enqtwy5cekny6-in o$2bo2$o! p14: x = 3, y = 4, rule = B2ein3aikry4cjknrt5-acj6-n7e/S02cek3cnry4enqtwy5cekny6-in bo$obo$bo$3bo$4bo$6bo$5b2o! (6,5)c/20, 3 cells (apgsearchable): x = 3, y = 4, rule = B2ekn...
by Gamedziner
July 22nd, 2019, 7:55 am
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 438627

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

(8,3)c/19, 3 cells (explosive, but nonetheless more interesting than the other rules here): x = 4, y = 3, rule = B2-ae3acek4-aqt5cknr6cn7e8/S02cin3aeqy4iqrtwy5einry6-ei8 o2bo2$3bo! p70: x = 3, y = 7, rule = B2-ae3acek4-aqt5cknr6cn7e8/S02cin3aeqy4iqrtwy5einry6-ei8 bo4$obo2$obo! If you add S7e, you m...
by Gamedziner
July 21st, 2019, 5:28 pm
Forum: The Sandbox
Topic: Thread for Non-CA Academic Questions
Replies: 347
Views: 157761

Re: Thread for Non-CA Academic Questions

Moosey wrote:Would f(m) = the smallest n not expressible using m characters of mooseudocode be a computable or uncomputable function?
If "smallest" counts negative numbers, then, for all m, f(m)=-∞.
by Gamedziner
July 21st, 2019, 5:57 am
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 438627

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

LaundryPizza03 wrote: (6,5)c/17, 4 cells (likely apgsearchable):

Code: Select all

x = 3, y = 4, rule = B2ci3aknqr4-anq5eknqr6ek8/S02-ek3cr4ijkqry5acey6an8
o$2bo2$obo!
p78:

Code: Select all

x = 7, y = 2, rule = B2ci3aknqr4-anq5eknqr6ek8/S02-ek3cr4ijkqry5acey6an8
2bobo$o5bo!
by Gamedziner
July 20th, 2019, 7:55 am
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 438627

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Saka wrote: Slowest orthogonal: 2c/2636o

Code: Select all

x = 6, y = 6, rule = B2in3-cekn4ikz5cr6n8/S2aek3-ae4iy5acknr6an8
2o$o$obo$2b2o$3b3o$2bo!
9c/36:

Code: Select all

x = 3, y = 7, rule = B2in3-cekn4ikz5cr6n8/S2aek3-ae4iy5acknr6an8
o2$3o$obo$3o2$o!
by Gamedziner
July 18th, 2019, 3:40 pm
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 679
Views: 311756

Re: apgsearch - haul requests

Saka wrote:B2n3-cnq4cejktwz5cnqr6-en8/S2-ik3-cnq4iqw5acen6ai

Code: Select all

x = 30, y = 3, rule = B2n3-cnq4cejktwz5cnqr6-en8/S2-ik3-cnq4iqw5acen6ai
2o26bo$b2o25b2o$2o26bo!
Just from random soups in the viewer, I found this p34:

Code: Select all

x = 5, y = 3, rule = B2n3-cnq4cejktwz5cnqr6-en8/S2-ik3-cnq4iqw5acen6ai
bobo$5o$bobo!