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by Extrementhusiast
March 29th, 2010, 5:34 pm
Forum: Other Cellular Automata
Topic: Brian's Brain
Replies: 52
Views: 30623

Re: Brian's Brain

Smaller and faster: x = 39, y = 34, rule = /2/3 2$19.BA$19.BA4$22.A.A.A$10.B9.AB.BAB.BA$8.AB10.B.A3.A.B$8.B2.BA$9.B.B A$8.AB$6.A.A11.B2.B.B2.B$5.BAB14.2B.2B$5.A2.3BA.B7.AB.A.BA$6.B2.B2.BA $6.AB3.BA11.B$7.AB.BA11.A.A$8.ABA11.AB.BA$9.A13.B.B$10.2B10.B3AB$10. 2A10.A.A.A$23.B.B$23.ABA$24.A$25.B2.B$25.A2...
by Extrementhusiast
March 27th, 2010, 11:26 pm
Forum: Other Cellular Automata
Topic: B3/S013
Replies: 15
Views: 9823

Re: B3/S013

Interesting how one of the oscillators resembles Kok's galaxy. Did you find these by computer search?
by Extrementhusiast
March 26th, 2010, 10:03 pm
Forum: Other Cellular Automata
Topic: B3/S013
Replies: 15
Views: 9823

Re: B3/S013

Oh yeah, I put it in the pattern collection once but I unfortunately didn't save it. I have everything duplicated now.

@Lewis: Yes, that was the p7 I found.
by Extrementhusiast
March 26th, 2010, 6:42 pm
Forum: Other Cellular Automata
Topic: B3/S013
Replies: 15
Views: 9823

B3/S013

This is a rule that quickly settles into single dots, dominoes, duoplets (small diagonal strokes), and oscillators. I would also like to have a census of this, partly because even 1000 by 1000 random soups typically stabilize within 500 generations, and usually less than that. I currently have oscil...
by Extrementhusiast
March 24th, 2010, 3:05 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2052
Views: 1416294

Re: Thread For Your Accidental Discoveries

(Different subtopic) Potential front of a c/4 spaceship:

Code: Select all

x = 7, y = 7, rule = B3/S23
3bobo$o2bobo$o2bo2bo$bo2b2o2$b3o$3bo!
Makes LWSS:

Code: Select all

x = 11, y = 6, rule = B3/S23
o$4bo$b4o3b2o$obo5b3o$2bobo3b2o$3b2o!
by Extrementhusiast
March 23rd, 2010, 9:16 pm
Forum: Patterns
Topic: New Traffic Light Hassler
Replies: 4
Views: 3858

Re: New Traffic Light Hassler

Another new TLH: x = 107, y = 98, rule = B3/S23 52bo$52b3o$55bo$54b2o$41bo$41b3o$44bo$43b2o$37b2o$38bo$38bobo$39b2o$ 50b2o$50bobo$52bo$49bob2o$49b2o17b2o$68bobo$70bo$70b2o4$87bo$87b3o$90b o$89b2o$64b2o10bo$64bobo9b3o$66bo12bo$66b2o10b2o5$85b2o$85bobo$87bo$ 84bob2o$84b2o17b2o$8bo94bobo$8b3o94bo$11bo9...
by Extrementhusiast
March 23rd, 2010, 6:44 pm
Forum: Patterns
Topic: Overwrite a Block
Replies: 7
Views: 6214

Re: Overwrite a Block

Totally unrelated one caused by glider and LWSS and block:

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x = 12, y = 20, rule = B3/S23
7bobo$10bo$10bo$7bo2bo$8b3o3$bo$2bo$3o9$10b2o$10b2o!
by Extrementhusiast
March 23rd, 2010, 1:34 pm
Forum: General Discussion
Topic: switch
Replies: 8
Views: 5067

Re: switch

Oh, yeah. I was only looking at the top PD, so that's probably where the confusion came in. But do you like my PD? I personally think it's very nice, though it takes a long time to recover, but the MWSS is unaffected, and it uses an elegant method (a Herschel) to reconstruct the ship.
by Extrementhusiast
March 23rd, 2010, 1:40 am
Forum: General Discussion
Topic: switch
Replies: 8
Views: 5067

Re: switch

The p690 pulse divider is not technically stable, because it uses a narrow range of periods. Here is most of a complete stable pulse divider (with a few other things added): x = 735, y = 383, rule = B3/S23 513bo$513b3o$516bo$515b2o4$528b2obo$528bob2o$309bo$309b3o$312bo203bo$ 311b2o203bobo$516b3o6b2o...
by Extrementhusiast
March 17th, 2010, 10:21 pm
Forum: General Discussion
Topic: switch
Replies: 8
Views: 5067

Re: switch

Well, do you mean stable circuitry or periodic circuitry? Periodic circuitry has the advantage in that it is smaller that stable circuitry, but stable circuitry can use even the most ungainly periods like 19 (except that it often takes far too long to reset). What to do in each case: Stable: Probabl...
by Extrementhusiast
March 16th, 2010, 10:33 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2052
Views: 1416294

Re: Thread For Your Accidental Discoveries

Area of random soup cleaned with debris all around: x = 20, y = 20, rule = B3/S23 2o2b2o3b2o2b3obo$b2obo2bo3b2o3b4o$2bo2bobo2bob4o3bo$bobobo2b2o5b2obo$b o4b2o4b2obo2bo$b5o4bob2o2bo2bo$bo2b2o3bob3o2b2o$2o5b3obo2bobo$2bo2b3o 2bo2bob2ob2o$b2o3bo5bo2b3o$bobo3b2ob3obob4o$ob3ob3o2bo4b3o$ob4o2bob2ob obo$2o...
by Extrementhusiast
March 16th, 2010, 8:18 pm
Forum: Website Discussion
Topic: Why do I always seem to end threads?
Replies: 3
Views: 5726

Why do I always seem to end threads?

Is it just me, or do I end most threads without meaning to?
by Extrementhusiast
March 16th, 2010, 7:06 pm
Forum: Patterns
Topic: The Moving Racetrack
Replies: 8
Views: 5389

Re: The Moving Racetrack

Well, although the turners would be useful, I was thinking more like converters. Edit: What I have so far: x = 107, y = 35, rule = B3/S23 43b2o$39b4ob2o$39b6o$40b4o7$91b3o$90b5o$90b3ob2o$93b2o3$104bobo$104b2o $105bo4$97b2o$95bo4bo$101bo$95bo5bo$96b6o$88b2o$16bo58b4o7bo4bo$14bo3b o55b6o12bo$2b2o15bo5...
by Extrementhusiast
March 16th, 2010, 1:44 pm
Forum: Patterns
Topic: The Moving Racetrack
Replies: 8
Views: 5389

The Moving Racetrack

I'm thinking of making a moving c/2-speed racetrack. (See p30-racetrack.rle and p46racetrack.rle) It will be one-way, (because it's moving at the maximum speed possible in Life) but that doesn't matter all that much to me. Could I have a list of components?
by Extrementhusiast
March 16th, 2010, 1:35 pm
Forum: Patterns
Topic: Small 90 degree reflector
Replies: 17
Views: 16043

Re: Small 90 degree reflector

All of my one-time reflectors (most are mine, some have already been made before me): x = 493, y = 899, rule = B3/S23 56b2o$56bo$54bobo$54b2o4$54b2o$54bobo$54bo16$31b2o$31b2o16$78bo$77bobo $78b2o4$20b2o$20b2o2$70b2o$69bobo$71bo6$87b2o$2o85b2o$obo$bobo3b2o$2bo 4bobo$7bo9$11bo4bo4bo4bo4bo4bo4bo4bo4bo4...
by Extrementhusiast
March 16th, 2010, 12:03 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2052
Views: 1416294

Re: Thread For Your Accidental Discoveries

That's what I *tried* to do in my avatar, but it didn't work. It also moves the blinker.
by Extrementhusiast
March 11th, 2010, 1:51 am
Forum: Other Cellular Automata
Topic: Brian's Brain
Replies: 52
Views: 30623

Brian's Brain

I noticed that there was no topic for this (mainly because I've been the only one posting Generations threads). Anybody found a p8 diagonal spaceship c-speed forward rake? I've found the corresponding backward rake and two breeders in different styles: one rake and one simple extender. I'm quite tal...
by Extrementhusiast
March 10th, 2010, 11:57 pm
Forum: Other Cellular Automata
Topic: B2/S0/C4 (another multiple-state rule)
Replies: 14
Views: 5546

Re: B2/S0/C4 (another multiple-state rule)

Another oscillator (p26, I think): 1...... .1..... ..13... ..3.3.. ...31.. .....1. ......1 The infinite growth thing that you were talking about is probably a switch engine. Here is a breeder: x = 61, y = 73, rule = 0/2/4 15.CBA$15.CBA$14.2B2.CBA$15.2BA.CBA$15.A.CBA.CBA$11.2C3.CBA2.CBA$11. 2B$11.2A$...
by Extrementhusiast
March 10th, 2010, 7:54 pm
Forum: Other Cellular Automata
Topic: B2/S0/C4 (another multiple-state rule)
Replies: 14
Views: 5546

B2/S0/C4 (another multiple-state rule)

This is the thread for this particular rule. It initially appears Brain-like (with four colors), but then settles down. A simple breeder:

Code: Select all

11.
..1
I had to do visuals because it was so small.
by Extrementhusiast
March 9th, 2010, 12:08 am
Forum: Patterns
Topic: Glider synthesis discussion
Replies: 36
Views: 31922

Re: Glider synthesis discussion

About the Test Tube Baby, I got quite close to cleaning up the mess with one glider. I know it can be done with two. Here it is: x = 30, y = 52, rule = B3/S23 bo$2bo$3o33$17bo2bo$15bobo2bobo$16b2o2b2o4$18b2o$17bo2bo$18b2o6$8b3o 16b3o$10bo16bo$9bo18bo! Even better: x = 23, y = 34, rule = B3/S23 o$b2o...
by Extrementhusiast
March 8th, 2010, 11:52 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2052
Views: 1416294

Re: Thread For Your Accidental Discoveries

They're regenerating!

Code: Select all

x = 13, y = 15, rule = B3/S23
11b2o$10bo$9bo$9bo$9bo$10bo$11b2o2$2o$2bo$3bo$3bo$3bo$2bo$2o!
by Extrementhusiast
March 7th, 2010, 1:49 am
Forum: Patterns
Topic: Incomplete search patterns - try to complete
Replies: 185
Views: 379751

Re: Incomplete search patterns - try to complete

Maybe you could perturb the LoM in some way as to restore the block.

EDIT: I managed to reform the block one cell off with a tub.
by Extrementhusiast
February 28th, 2010, 12:57 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2052
Views: 1416294

Re: Thread For Your Accidental Discoveries

OH MY GOODNESS!

Code: Select all

x = 14, y = 13, rule = B3/S23
12bo$11bo$11b3o$3bobo$4b2o$4bo3$b5o$o4bo$5bo$o3bo$2bo!
by Extrementhusiast
February 26th, 2010, 11:52 pm
Forum: Other Cellular Automata
Topic: 3456/278/5 (multiple state rule)
Replies: 15
Views: 10054

Re: 3456/278/5 (multiple state rule)

OK, that explains it. I don't have the updated version of Golly! (so it doesn't support Generations) EDIT: Now I do! Here's quadratic growth: x = 90, y = 65, rule = 3456/278/5 36.7A$30.6A7.2A$30.A14.A$29.A16.2A$29.A18.A$29.A19.2A$28.A21.3A$28.A 20.A2.2A$28.A20.A3.3A$27.A20.A6.2A$27.A20.A7.3A$28.A18....
by Extrementhusiast
February 22nd, 2010, 5:27 pm
Forum: Other Cellular Automata
Topic: 3456/278/5 (multiple state rule)
Replies: 15
Views: 10054

Re: 3456/278/5 (multiple state rule)

Doesn't paste in my version. What version of Golly do you use?