Search found 1966 matches
- March 29th, 2010, 5:34 pm
- Forum: Other Cellular Automata
- Topic: Brian's Brain
- Replies: 52
- Views: 30623
Re: Brian's Brain
Smaller and faster: x = 39, y = 34, rule = /2/3 2$19.BA$19.BA4$22.A.A.A$10.B9.AB.BAB.BA$8.AB10.B.A3.A.B$8.B2.BA$9.B.B A$8.AB$6.A.A11.B2.B.B2.B$5.BAB14.2B.2B$5.A2.3BA.B7.AB.A.BA$6.B2.B2.BA $6.AB3.BA11.B$7.AB.BA11.A.A$8.ABA11.AB.BA$9.A13.B.B$10.2B10.B3AB$10. 2A10.A.A.A$23.B.B$23.ABA$24.A$25.B2.B$25.A2...
- March 27th, 2010, 11:26 pm
- Forum: Other Cellular Automata
- Topic: B3/S013
- Replies: 15
- Views: 9823
Re: B3/S013
Interesting how one of the oscillators resembles Kok's galaxy. Did you find these by computer search?
- March 26th, 2010, 10:03 pm
- Forum: Other Cellular Automata
- Topic: B3/S013
- Replies: 15
- Views: 9823
Re: B3/S013
Oh yeah, I put it in the pattern collection once but I unfortunately didn't save it. I have everything duplicated now.
@Lewis: Yes, that was the p7 I found.
@Lewis: Yes, that was the p7 I found.
- March 26th, 2010, 6:42 pm
- Forum: Other Cellular Automata
- Topic: B3/S013
- Replies: 15
- Views: 9823
B3/S013
This is a rule that quickly settles into single dots, dominoes, duoplets (small diagonal strokes), and oscillators. I would also like to have a census of this, partly because even 1000 by 1000 random soups typically stabilize within 500 generations, and usually less than that. I currently have oscil...
- March 24th, 2010, 3:05 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2052
- Views: 1416294
Re: Thread For Your Accidental Discoveries
(Different subtopic) Potential front of a c/4 spaceship:
Makes LWSS:
Code: Select all
x = 7, y = 7, rule = B3/S23
3bobo$o2bobo$o2bo2bo$bo2b2o2$b3o$3bo!
Code: Select all
x = 11, y = 6, rule = B3/S23
o$4bo$b4o3b2o$obo5b3o$2bobo3b2o$3b2o!
- March 23rd, 2010, 9:16 pm
- Forum: Patterns
- Topic: New Traffic Light Hassler
- Replies: 4
- Views: 3858
Re: New Traffic Light Hassler
Another new TLH: x = 107, y = 98, rule = B3/S23 52bo$52b3o$55bo$54b2o$41bo$41b3o$44bo$43b2o$37b2o$38bo$38bobo$39b2o$ 50b2o$50bobo$52bo$49bob2o$49b2o17b2o$68bobo$70bo$70b2o4$87bo$87b3o$90b o$89b2o$64b2o10bo$64bobo9b3o$66bo12bo$66b2o10b2o5$85b2o$85bobo$87bo$ 84bob2o$84b2o17b2o$8bo94bobo$8b3o94bo$11bo9...
- March 23rd, 2010, 6:44 pm
- Forum: Patterns
- Topic: Overwrite a Block
- Replies: 7
- Views: 6214
Re: Overwrite a Block
Totally unrelated one caused by glider and LWSS and block:
Code: Select all
x = 12, y = 20, rule = B3/S23
7bobo$10bo$10bo$7bo2bo$8b3o3$bo$2bo$3o9$10b2o$10b2o!
- March 23rd, 2010, 1:34 pm
- Forum: General Discussion
- Topic: switch
- Replies: 8
- Views: 5067
Re: switch
Oh, yeah. I was only looking at the top PD, so that's probably where the confusion came in. But do you like my PD? I personally think it's very nice, though it takes a long time to recover, but the MWSS is unaffected, and it uses an elegant method (a Herschel) to reconstruct the ship.
- March 23rd, 2010, 1:40 am
- Forum: General Discussion
- Topic: switch
- Replies: 8
- Views: 5067
Re: switch
The p690 pulse divider is not technically stable, because it uses a narrow range of periods. Here is most of a complete stable pulse divider (with a few other things added): x = 735, y = 383, rule = B3/S23 513bo$513b3o$516bo$515b2o4$528b2obo$528bob2o$309bo$309b3o$312bo203bo$ 311b2o203bobo$516b3o6b2o...
- March 17th, 2010, 10:21 pm
- Forum: General Discussion
- Topic: switch
- Replies: 8
- Views: 5067
Re: switch
Well, do you mean stable circuitry or periodic circuitry? Periodic circuitry has the advantage in that it is smaller that stable circuitry, but stable circuitry can use even the most ungainly periods like 19 (except that it often takes far too long to reset). What to do in each case: Stable: Probabl...
- March 16th, 2010, 10:33 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2052
- Views: 1416294
Re: Thread For Your Accidental Discoveries
Area of random soup cleaned with debris all around: x = 20, y = 20, rule = B3/S23 2o2b2o3b2o2b3obo$b2obo2bo3b2o3b4o$2bo2bobo2bob4o3bo$bobobo2b2o5b2obo$b o4b2o4b2obo2bo$b5o4bob2o2bo2bo$bo2b2o3bob3o2b2o$2o5b3obo2bobo$2bo2b3o 2bo2bob2ob2o$b2o3bo5bo2b3o$bobo3b2ob3obob4o$ob3ob3o2bo4b3o$ob4o2bob2ob obo$2o...
- March 16th, 2010, 8:18 pm
- Forum: Website Discussion
- Topic: Why do I always seem to end threads?
- Replies: 3
- Views: 5726
Why do I always seem to end threads?
Is it just me, or do I end most threads without meaning to?
- March 16th, 2010, 7:06 pm
- Forum: Patterns
- Topic: The Moving Racetrack
- Replies: 8
- Views: 5389
Re: The Moving Racetrack
Well, although the turners would be useful, I was thinking more like converters. Edit: What I have so far: x = 107, y = 35, rule = B3/S23 43b2o$39b4ob2o$39b6o$40b4o7$91b3o$90b5o$90b3ob2o$93b2o3$104bobo$104b2o $105bo4$97b2o$95bo4bo$101bo$95bo5bo$96b6o$88b2o$16bo58b4o7bo4bo$14bo3b o55b6o12bo$2b2o15bo5...
- March 16th, 2010, 1:44 pm
- Forum: Patterns
- Topic: The Moving Racetrack
- Replies: 8
- Views: 5389
The Moving Racetrack
I'm thinking of making a moving c/2-speed racetrack. (See p30-racetrack.rle and p46racetrack.rle) It will be one-way, (because it's moving at the maximum speed possible in Life) but that doesn't matter all that much to me. Could I have a list of components?
- March 16th, 2010, 1:35 pm
- Forum: Patterns
- Topic: Small 90 degree reflector
- Replies: 17
- Views: 16043
Re: Small 90 degree reflector
All of my one-time reflectors (most are mine, some have already been made before me): x = 493, y = 899, rule = B3/S23 56b2o$56bo$54bobo$54b2o4$54b2o$54bobo$54bo16$31b2o$31b2o16$78bo$77bobo $78b2o4$20b2o$20b2o2$70b2o$69bobo$71bo6$87b2o$2o85b2o$obo$bobo3b2o$2bo 4bobo$7bo9$11bo4bo4bo4bo4bo4bo4bo4bo4bo4...
- March 16th, 2010, 12:03 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2052
- Views: 1416294
Re: Thread For Your Accidental Discoveries
That's what I *tried* to do in my avatar, but it didn't work. It also moves the blinker.
- March 11th, 2010, 1:51 am
- Forum: Other Cellular Automata
- Topic: Brian's Brain
- Replies: 52
- Views: 30623
Brian's Brain
I noticed that there was no topic for this (mainly because I've been the only one posting Generations threads). Anybody found a p8 diagonal spaceship c-speed forward rake? I've found the corresponding backward rake and two breeders in different styles: one rake and one simple extender. I'm quite tal...
- March 10th, 2010, 11:57 pm
- Forum: Other Cellular Automata
- Topic: B2/S0/C4 (another multiple-state rule)
- Replies: 14
- Views: 5546
Re: B2/S0/C4 (another multiple-state rule)
Another oscillator (p26, I think): 1...... .1..... ..13... ..3.3.. ...31.. .....1. ......1 The infinite growth thing that you were talking about is probably a switch engine. Here is a breeder: x = 61, y = 73, rule = 0/2/4 15.CBA$15.CBA$14.2B2.CBA$15.2BA.CBA$15.A.CBA.CBA$11.2C3.CBA2.CBA$11. 2B$11.2A$...
- March 10th, 2010, 7:54 pm
- Forum: Other Cellular Automata
- Topic: B2/S0/C4 (another multiple-state rule)
- Replies: 14
- Views: 5546
B2/S0/C4 (another multiple-state rule)
This is the thread for this particular rule. It initially appears Brain-like (with four colors), but then settles down. A simple breeder:
I had to do visuals because it was so small.
Code: Select all
11.
..1
- March 9th, 2010, 12:08 am
- Forum: Patterns
- Topic: Glider synthesis discussion
- Replies: 36
- Views: 31922
Re: Glider synthesis discussion
About the Test Tube Baby, I got quite close to cleaning up the mess with one glider. I know it can be done with two. Here it is: x = 30, y = 52, rule = B3/S23 bo$2bo$3o33$17bo2bo$15bobo2bobo$16b2o2b2o4$18b2o$17bo2bo$18b2o6$8b3o 16b3o$10bo16bo$9bo18bo! Even better: x = 23, y = 34, rule = B3/S23 o$b2o...
- March 8th, 2010, 11:52 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2052
- Views: 1416294
Re: Thread For Your Accidental Discoveries
They're regenerating!
Code: Select all
x = 13, y = 15, rule = B3/S23
11b2o$10bo$9bo$9bo$9bo$10bo$11b2o2$2o$2bo$3bo$3bo$3bo$2bo$2o!
- March 7th, 2010, 1:49 am
- Forum: Patterns
- Topic: Incomplete search patterns - try to complete
- Replies: 185
- Views: 379751
Re: Incomplete search patterns - try to complete
Maybe you could perturb the LoM in some way as to restore the block.
EDIT: I managed to reform the block one cell off with a tub.
EDIT: I managed to reform the block one cell off with a tub.
- February 28th, 2010, 12:57 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2052
- Views: 1416294
Re: Thread For Your Accidental Discoveries
OH MY GOODNESS!
Code: Select all
x = 14, y = 13, rule = B3/S23
12bo$11bo$11b3o$3bobo$4b2o$4bo3$b5o$o4bo$5bo$o3bo$2bo!
- February 26th, 2010, 11:52 pm
- Forum: Other Cellular Automata
- Topic: 3456/278/5 (multiple state rule)
- Replies: 15
- Views: 10054
Re: 3456/278/5 (multiple state rule)
OK, that explains it. I don't have the updated version of Golly! (so it doesn't support Generations) EDIT: Now I do! Here's quadratic growth: x = 90, y = 65, rule = 3456/278/5 36.7A$30.6A7.2A$30.A14.A$29.A16.2A$29.A18.A$29.A19.2A$28.A21.3A$28.A 20.A2.2A$28.A20.A3.3A$27.A20.A6.2A$27.A20.A7.3A$28.A18....
- February 22nd, 2010, 5:27 pm
- Forum: Other Cellular Automata
- Topic: 3456/278/5 (multiple state rule)
- Replies: 15
- Views: 10054
Re: 3456/278/5 (multiple state rule)
Doesn't paste in my version. What version of Golly do you use?