Search found 80 matches
- July 3rd, 2020, 11:53 pm
- Forum: General Discussion
- Topic: Golly with Python 3?
- Replies: 13
- Views: 7172
Re: Golly with Python 3?
Happy to help, but it would only be Mac/Linux from my end; got rid of all Windows some time ago.
- October 11th, 2019, 3:21 pm
- Forum: Other Cellular Automata
- Topic: Rule 30
- Replies: 5
- Views: 2784
Re: Rule 30
Well, Rule30 is pretty fundamental, as it's the simplest CA exhibiting the type of behavior that it does. And while I don't disagree with you, the only reason I do any of this is because it's fun, not because it has any fundamental importance. For instance, in this particular case, I was able to use...
- October 8th, 2019, 2:37 pm
- Forum: Other Cellular Automata
- Topic: Rule 30
- Replies: 5
- Views: 2784
Rule 30
So because of the Rule 30 prizes that were announced https://blog.wolfram.com/2019/10/01/announcing-the-rule-30-prizes/ I've been spending too much time playing with rule 30. The left side of Rule 30 shows some patterns, so I was wondering what those looked like. The period of the leftward diagonal ...
- October 3rd, 2019, 10:19 pm
- Forum: Website Discussion
- Topic: Updating website
- Replies: 50
- Views: 26384
Re: Updating website
Active topics doesn't seem to work. Or is it me?
- July 18th, 2019, 12:33 pm
- Forum: General Discussion
- Topic: Challenge: Linear Growth
- Replies: 8
- Views: 6567
Re: Challenge: Linear Growth
Wow, amazing! Thanks! I can't help but giggle watching the numbers increase completely identically to astronomical values . . . this will be very useful. What's a good name for this? How did you manage to make glider constructions so quickly? I know there are databases for such things but even so . ...
- July 17th, 2019, 8:40 pm
- Forum: General Discussion
- Topic: Challenge: Linear Growth
- Replies: 8
- Views: 6567
Challenge: Linear Growth
Here's one that might be easy, maybe not. Construct a pattern for Conway's Game of Life that, in all generations g > t (for some t), the population count p is equal to g. If that's possible, then try to minimize t. I've tried this and figured out some possible ways to do it, but they aren't particul...
- July 16th, 2019, 10:44 pm
- Forum: General Discussion
- Topic: Golly 3.3b2
- Replies: 36
- Views: 20561
Re: Golly 3.3b2
Thanks for the excellent report (on the generation count advancing spuriously).
It was indeed exactly as Andrew has described. I've submitted a change that
will fix this.
No one was sacked over this bug.
It was indeed exactly as Andrew has described. I've submitted a change that
will fix this.
No one was sacked over this bug.
- October 17th, 2018, 12:09 pm
- Forum: General Discussion
- Topic: Golly 3.2
- Replies: 53
- Views: 42794
Re: Golly 3.2
On drawing outside +/- 2B: if we did decide to support it, another decision that needs to be made is whether we support drawing inside bounds of 2^63 (about +/- 9E18), or whether we truly support all editing in bignums throughout. The latter is probably a fair bit of work; the former would probably ...
- October 16th, 2018, 4:58 pm
- Forum: Scripts
- Topic: LifeAPI - New GOL API (in C++)
- Replies: 49
- Views: 63257
- May 25th, 2018, 3:07 am
- Forum: General Discussion
- Topic: Golly 3.2b1
- Replies: 16
- Views: 11928
Re: Golly 3.2b1
It is public, just didn't think anyone would notice it; no worries.wildmyron wrote:Sorry, that's entirely my fault. In my defense, It did appear to be publicly available.
- May 24th, 2018, 8:50 pm
- Forum: General Discussion
- Topic: Golly 3.2b1
- Replies: 16
- Views: 11928
Re: Golly 3.2b1
Would you care to expand on the improvements to HashLife and RuleLoader? Tom did all those changes so best to ask him (golly-test might be a better place -- not sure how often he checks these forums). The hashing algorithms should be somewhat faster (varies). I changed the hashtable code to use pow...
- May 8th, 2018, 6:55 pm
- Forum: General Discussion
- Topic: Golly suggestions
- Replies: 420
- Views: 203136
Re: Golly suggestions
Allow us to set the maximum number of states available, rather than having it fixed at 256, or if not possible, set it to something high like 4098. If you can motivate us to do this by providing a compelling example of why this is interesting, it might happen. Golly has a lot of functionality, but ...
- April 1st, 2018, 12:36 pm
- Forum: Patterns
- Topic: Elementary knightship
- Replies: 136
- Views: 343781
Re: Elementary knightship
Very impressive, Dave!
- March 16th, 2018, 12:56 am
- Forum: Scripts
- Topic: Merging search programs
- Replies: 20
- Views: 11999
Re: Merging search programs
Oh, interesting! So it looks like JLS was pretty comparable. When I ran my tests on a 16-core box, I had 32 other threads running, so each run was about half a logical core. It would be nice to nail this down. I can run this exact search under more controlled conditions (idle box) and I can run JLS ...
- March 15th, 2018, 8:48 pm
- Forum: Scripts
- Topic: Merging search programs
- Replies: 20
- Views: 11999
Re: Merging search programs
I performed the following experiment. I cut out an nxn square at the bottom right of Sir Robin, and I asked glucose to complete it. (I used my own Perl script to create the SAT problem, and I used Knuthian encoding). Here are timings for various n: 7 0:01.19 8 0:02.46 9 0:23.82 10 1:29.90 11 5:44.08...
- March 14th, 2018, 7:43 pm
- Forum: Scripts
- Topic: zfind discussion
- Replies: 257
- Views: 212522
Re: zfind discussion
Can the code from zfind 1.6 be potentially addable, so larger width knightship searches could run? Sure, or I can "backport" the changes I made into zfind 1.6. The table changes are fully separable. Concurrency and dynamic table generation don't play well together so for the initial stab at multith...
- March 12th, 2018, 4:52 pm
- Forum: Scripts
- Topic: Can hashlife draw a long line?
- Replies: 9
- Views: 7016
Re: Can hashlife draw a long line?
Just write a tiny Lua script for Golly.
There is draw-lines.lua already distributed with Golly that will let you draw lines of arbitrary
length in any rule/algorithm.
There is draw-lines.lua already distributed with Golly that will let you draw lines of arbitrary
length in any rule/algorithm.
- March 12th, 2018, 2:41 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3123
- Views: 1127233
Re: Spaceship Discussion Thread
Here's my best partial so far: x = 29, y = 23, rule = B3/S23 3bo$2b2o$b3o$2o2bobo$3b3o2bo$8b2o$5bo4b2obobobo$2b4ob2o6bobo$8bo3bo4bo $15b2o$9b7o$8b2o$8b2o2b5ob3o$8b4o2b4o$12bo8bo$12b3ob2ob2o$14b2o3b7o$ 15bobo3bo4bo$15bobo3bo2bo$26bo$23b3o$24b3obo$26bo! Another slightly longer partial: x = 28, y = 27,...
- March 7th, 2018, 3:23 pm
- Forum: Patterns
- Topic: Elementary knightship
- Replies: 136
- Views: 343781
Re: Elementary knightship
Since Adam completed the knightship, he's the official discoverer, so I think he should pick the name. Getting something that almost works doesn't really count, though I appreciate his generosity in sharing credit. This ship was discovered through the use of a SAT solver, which I think is interestin...
- March 7th, 2018, 12:20 am
- Forum: Patterns
- Topic: Elementary knightship
- Replies: 136
- Views: 343781
Re: Elementary knightship
Adam,
Now that you have your knightship, should we call you "Sir Adam"?
-tom
Now that you have your knightship, should we call you "Sir Adam"?
-tom
- March 6th, 2018, 8:31 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3123
- Views: 1127233
Re: Spaceship Discussion Thread
w10 c1/8 asymmetric is negative, and surprisingly never found any partial longer than 32! And it took 20 CPU days. w11 c1/8 is finding partials (so far) of length 203 (this translates to 208/8 actual rows in a generation). Here's one: x = 10, y = 26, rule = B3/S23 7b2o$5b4o$2b5o$b4o4bo$bo4bo$4b3o$4b...
- March 3rd, 2018, 9:39 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3123
- Views: 1127233
Re: Spaceship Discussion Thread
For width 11, 3c/8, even, odd, gutter, and asymmetric are all negative. For width 11, 4c/9 even, odd, gutter, and asymmetric are all negative. Longest partial among all of these is this 4c/9. x = 20, y = 42, rule = B3/S23 5bo8bo$4bobo6bobo$3bo3bo4bo3bo$2bo4bo4bo4bo$2bobobobo2bobobobo$6b3o2b 3o$b5obo...
- March 1st, 2018, 1:27 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3123
- Views: 1127233
Re: Spaceship Discussion Thread
I just completed a search for asymmetric width-11 spaceships at 2c/7 and the search completed with no results. The longest partial reported is pretty long: x = 11, y = 45, rule = B3/S23 8bo$7bobo$7bob2o$5b3ob2o$4b3o$4bob2o$4bo2b2o$5bob2o$4bo2bo$4bo2bo$4bo 2b2o$2bob2ob2o$bo3bo$bo3b2o$7bo2$5b3o$2b3obo...
- February 28th, 2018, 4:12 pm
- Forum: Scripts
- Topic: zfind discussion
- Replies: 257
- Views: 212522
Re: zfind discussion
According to http://www.conwaylife.com/wiki/LifeWiki:Spaceship_Search_Status_Page 3c/8 searches have been run at w11 for all symmetries with gfind by Paul Tooke ... Hmm, my reading of that page says they were run by knight2 (and unattributed). Am I misreading it? Asymmetric searches are now twice a...
- February 28th, 2018, 3:05 am
- Forum: Scripts
- Topic: zfind discussion
- Replies: 257
- Views: 212522
Re: zfind discussion
Great, thanks for the change! I'll make the change conditional on Windows, or maybe I'll just embed the Mersenne twister code which should be good enough for what we need. I'd be careful letting your machine swap; you might use the R4000 option to limit max memory consumption to 4GB (the program wil...