Search found 1415 matches
- June 12th, 2017, 4:52 pm
- Forum: The Sandbox
- Topic: The converter game
- Replies: 69
- Views: 31002
Re: The converter game
The third ground rule is probably going to be harder to break successfully. easy: x = 18, y = 20, rule = B3/S23-e 16bo$15bo$15b3o$12b2o$11bobo$11bo$9b3o$8bo$8b2o$10bo$2ob2o3b3o$2obobob o$5bobob2o$4b2obob2o$3bo3bo$2bo2b3o$3b2o$5b3o$5bo2bo$6b2o! But seriously, x = 31, y = 29, rule = B3/S23 26bobo$26b...
- June 11th, 2017, 7:59 pm
- Forum: The Sandbox
- Topic: The converter game
- Replies: 69
- Views: 31002
Re: The converter game
Code: Select all
x = 12, y = 18, rule = B3/S23
6bo$4b2o$5b2o2$2bo$obo4bo$b2o2b3o$4bo6bo$4b2o3b3o$6bobo$6bobob2o$5b2ob
ob2o$4bo3bo$3bo2b3o$4b2o$6b3o$6bo2bo$7b2o!
- June 11th, 2017, 5:31 pm
- Forum: The Sandbox
- Topic: The converter game
- Replies: 69
- Views: 31002
Re: The converter game
Code: Select all
x = 15, y = 13, rule = B3/S23
bo6bo4b2o$2bo3b3o3bobo$3o2bo6bo$4bobo3b3o$3o2bobobo$2bo4bobob2o$bo4b2o
bob2o$5bo3bo$4bo2b3o$5b2o$7b3o$7bo2bo$8b2o!
- June 11th, 2017, 11:53 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3056
- Views: 1080992
Re: Thread For Your Unrecognised CA
EDIT: In another rule (to avoid triple posting), here's a really frickin cool puffer: x = 6, y = 26, rule = B3-ej6e/S234i 3o$obo$2b2o21$4b2o$2bobo$2b3o! a little amusing pattern in a related rule x = 9, y = 3, rule = B2n3-ej6e/S234i b3ob3o$o2bobo2bo$2o5b2o! an amusing diagonal puffer x = 4, y = 3, ...
- June 11th, 2017, 11:41 am
- Forum: Other Cellular Automata
- Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
- Replies: 1341
- Views: 439345
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
bumped also d8c28_o88f1t4z103111 x = 7, y = 7, rule = B2ek3ai6a/S2-i3-a4eijktz 3b3o$3bo$3bob2o$4obo$o4bo$ob4o$2bo! d5c28_31ck8 x = 5, y = 5, rule = B2ek3ai6a/S2-i3-a4eijktz 2o$o$2b2o$2bobo$3bo! d12c42_o88f1i8z010211 x = 7, y = 7, rule = B2ek3ai6i/S2-i3-a4eijkt 3b2o$3bobo$3bo$4o2bo$o4bo$bo2b2o$3bo! d...
- June 11th, 2017, 11:16 am
- Forum: The Sandbox
- Topic: Abstract Art
- Replies: 14
- Views: 9699
Re: Abstract Art
rules like B2c3-ce4c/S1c2-ei3c4c generate nice large patterns from random soups: x = 278, y = 286, rule = B2c3-ce4c/S1c2-ei3c4c obo5bob2o3bo2bob2o4bobo3bo9b2o2b2o4bo2b3ob2o4bo2b4o5bo4bo2b7o2bo3bo4b 2ob5obo2b3o4b3o2b3o2bo2b2ob2o3b3o3b2ob2o2b2o4b3o2bo9bo3bo2b2o5b9obobob ob2ob2o3bo3b2obobo3b4o4bob7o2b2...
- June 11th, 2017, 11:08 am
- Forum: The Sandbox
- Topic: The converter game
- Replies: 69
- Views: 31002
Re: The converter game
a few minutes of experimenting later:
Code: Select all
x = 24, y = 21, rule = B3/S23
6bo4b2o$4b3o3bobo$3bo6bo$2bobo3b3o$3bobobo$5bobob2o$4b2obobobo$3bo2bo
3bobo$3b3o6bo$12bob2o6b2o$b5o7b2obo4b2o$o5bo10bobo3bo$bob3o12b2o$2obo
10b2o$13bobo$15bo3$10bo$10b2o$9bobo!
- June 10th, 2017, 1:17 pm
- Forum: Other Cellular Automata
- Topic: PiLife (B37e/S23)
- Replies: 29
- Views: 11992
Re: PiLife (B37e/S23)
This p56 ship from Drylife works in this rule as well: x = 198, y = 46, rule = B37e/S23 4b2o7b2o168b2o7b2o$4bobo5bobo168bobo5bobo$3bo2bo5bo2bo8b2o7b2o128b2o7b 2o8bo2bo5bo2bo$4b2o7b2o9bobo5bobo128bobo5bobo9b2o7b2o$4bo9bo8bo2bo5bo 2bo8b2o7b2o88b2o7b2o8bo2bo5bo2bo8bo9bo$24b2o7b2o9bobo5bobo88bobo5bobo 9...
- June 10th, 2017, 11:09 am
- Forum: The Sandbox
- Topic: The converter game
- Replies: 69
- Views: 31002
Re: The converter game
stage 3:
Code: Select all
x = 39, y = 37, rule = B3/S23
10b2o$9bobo$2bo6bo$bobo3b3o$2bobobo$4bobob2o$4bobobobo$5bo3bo10$16b3o$
12b2o2bo$11b2o4bo$13bo$b2o$obo$2bo22bo$24b2o$19b3o2bobo$19bo$20bo13b3o
$b2o31bo$2b2o31bo$bo4$36b2o$36bobo$36bo!
- June 7th, 2017, 12:05 am
- Forum: Other Cellular Automata
- Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
- Replies: 1341
- Views: 439345
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
c/14 diagonal x = 3, y = 3, rule = B2ek3-qy6cik/S2aein3inr4ai5i bo$o$2bo! c/12 diagonal x = 4, y = 4, rule = B2cek3acijr5c6cik/S2-ck3inr 3bo2$3bo$obo! We should devise a modified apgcode for these so they will be dc14_214, and dc12_8085. oc3_1101 x = 4, y = 1, rule = B2ci3ai6c/S02ac3-en 2obo! 6k1c88...
- June 4th, 2017, 9:18 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3056
- Views: 1080992
Re: Thread For Your Unrecognised CA
here's the smallest(?) c/2 ship:
A display of replicator behavior on a diagonal surface:
Code: Select all
x = 4, y = 7, rule = B2-a5/S1e2-a35678
bobo$o2bo$o$o2bo$o2$o!
Code: Select all
x = 10, y = 10, rule = B2-a5/S1e2-a35678
6o$6o$2o2b3o$2ob7o$2ob3o$4o$4o$2o$2o$2o!
- June 4th, 2017, 8:52 pm
- Forum: The Sandbox
- Topic: Testing Grounds
- Replies: 464
- Views: 172629
Re: Testing Grounds
dolor->pain dolor ipsum->very smart dolor ipsum dolor->consumer team dolor ipsum dolor ipsum->very smart team dolor ipsum dolor ipsum dolor->smart very smart team dolor ipsum dolor ipsum dolor ipsum->very smart very smart team also translates Bob the builder to Bob the Builder when translating from ...
- June 4th, 2017, 8:44 pm
- Forum: General Discussion
- Topic: Catagolue Oddities
- Replies: 775
- Views: 350784
Re: Catagolue Oddities
8x32 soups should be 8x32 in length, but Catagolue records them as 16x32 (The lower 8 rows are blank)
- June 4th, 2017, 12:56 pm
- Forum: Other Cellular Automata
- Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
- Replies: 1341
- Views: 439345
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
I'd recommend putting spaceships of simple speeds as well. This 16c/44 has a smaller bounding box but same population. x = 24, y = 5, rule = B3-cky6ci/S23-ce4n7e 16b2o3bo$b2o12b5o2bo$o2bo10bo4bob3o$b2o12b5o2bo$16b2o3bo! Here's a ridiculously large 12c/31 x = 184, y = 63, rule = B35ce/S234t6c 129b2o$...
- June 3rd, 2017, 8:12 pm
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 905
- Views: 549510
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
That's a nice creation, drc. A 16c/342 (8c/171) rake which only shoots backward: x = 5, y = 47, rule = B3-j4c678/S34-r5i6ci78 b3o$2bobo$5o$2bobo$b3o38$b3o$2bobo$5o$2bobo$b3o! It runs in the opposite direction. Interaction between 2 of the p634 guns in another way generates 2 extra pairs of gliders: ...
- June 2nd, 2017, 5:38 pm
- Forum: General Discussion
- Topic: Create your own terminology
- Replies: 322
- Views: 116646
Re: Create your own terminology
Some things: A colliding rule is a new kind of class III rule where patterns last forever not because of explosions, but because of extremely common collisions (like B3-cky4e8/S23-c4cn) x = 25, y = 23, rule = B3-cky4e8/S23-c4cn 8b3o11b3o$8bobo11bobo$8bobo11bobo3$11b2o7b2o$9bo2bo7bo2bo$10b2o9b2o2$ 9b...
- June 2nd, 2017, 11:28 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3056
- Views: 1080992
Re: Thread For Your Unrecognised CA
a little cool rule I made: B3-y4q5a/S23-e This bouncing thing: x = 13, y = 6, rule = B3-y4q5a/S23-e 6bo$5bo4b2o$5b3obo2bo$b2o7b2o$o2bo$b2o! synthesis of the xp4: x = 23, y = 26, rule = B3-y4q5a/S23-e 2bobo$2b2o$3bo7$4b3o$4bo$5bo$b2o$2o$2bo6$15b2o$14b2o$16bo$20b3o$20bo$ 21bo! cisworm synth: x = 25, y...
- June 2nd, 2017, 11:04 am
- Forum: The Sandbox
- Topic: Cool apgcodes
- Replies: 95
- Views: 49546
Re: Cool apgcodes
This appgcode is a little sili
Code: Select all
x = 24, y = 11, rule = B3-cky4e8/S23-c4cn
2bo$bobo$o3bo$o3bo$2ob2o$18b2ob2o$20bob2o$17bo4bo$4b2o13bob2o$3bobo14b
o$4bo!
- June 2nd, 2017, 10:47 am
- Forum: Other Cellular Automata
- Topic: Natural ships with strange speeds.
- Replies: 151
- Views: 60905
Re: Natural ships with strange speeds.
This (3,7)c/25 ship doesn't have any soups, but is really natural: x = 22, y = 9, rule = B3-cky4e8/S23-c4cn 19bo$17b2ob2o$4b3o10b2ob2o$3o$o5bo$2o$2b3o11b2o$3b2o11bobo$17bo! #C Literally generated a single soup and shoved it here and it produces the ship within 50 generations x = 16, y = 16, rule = B...
- May 27th, 2017, 3:00 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 975
- Views: 384988
Re: Rule request thread
B3y doesn't seem to work under certain circumstances. x = 26, y = 8, rule = L3H3L A.A8.A.A9.B.B2$.A10.B11.A3$A.B8.B.A9.B.B2$.A10.B11.B! Here is the (probably) correct (and less interesting) version that doesn't have the cool sparky ship: @RULE L3H3Lfixed @TABLE n_states:3 neighborhood:Moore symmetri...
- May 27th, 2017, 2:44 pm
- Forum: Other Cellular Automata
- Topic: PiLife (B37e/S23)
- Replies: 29
- Views: 11992
Re: PiLife (B37e/S23)
puffers found naturally: x = 25, y = 30, rule = B37e/S23 20bo$19b3o$18bo2b2o$17b2obobo$18b2o3b2o$22bobo$23bo2$18bo$17b2o$16bob 3o$10b2o4b2o2b2o$10b2o2bo4bo$13bo5bo$14bobo2b3o$16bobob2o$16bo3bo$17bo bo$18bo3$9bo$8b2o2bo$7bobo6b2o$3o3b2obo2bo3b2o2b2o$7b4obo7bobo$8bo3bo 9bo$13bo6b3o$10bobo$11bo! x = 13...
- May 27th, 2017, 10:45 am
- Forum: The Sandbox
- Topic: Random posts
- Replies: 5930
- Views: 1584696
Re: Random posts
The most legit video ever https://youtu.be/dQw4w9WgXcQ Colored color trippy [REDACTED] it was redacted because it was too long. This definitely looks processed meaty. x = 16, y = 16, rule = B2i3-q4ak5ceiy6-ci7-e8/S1-c23akq8 oobbobobbooboobb$bbbboooobobbobbb$oobbobooboobbboo$oobooooobbbbobbb$obobooob...
- May 27th, 2017, 10:34 am
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 905
- Views: 549510
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
c/4 diagonal spaceship:
Code: Select all
x = 6, y = 6, rule = B3/S23-k
4bo$3b2o$5bo$2o2bo$o$obo!
- May 15th, 2017, 9:53 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies: 5930
- Views: 1584696
Re: Random posts
Deciphering Conwaylife lingo: LesSon 1 Sample text: Got one of my friends to be my pondlife apgsearch slave :P . They can search 5x faster than I can. EDIT: Actually it's something like 10x but I can't accurately measure This means: I installed apgsearch on my friend's computer and left it running w...
- May 13th, 2017, 12:20 pm
- Forum: General Discussion
- Topic: Catagolue Oddities
- Replies: 775
- Views: 350784
Re: Catagolue Oddities
Haul has a PATHOLOGICAL with 1 occurrence but 2 soups.