Search found 630 matches
- March 9th, 2024, 11:32 pm
- Forum: The Sandbox
- Topic: My number is larger [GAME]
- Replies: 381
- Views: 32269
Re: My number is larger [GAME]
e^π − 145 ÷ 7 ≈ 2.42640692 (+0.00056605).
- March 9th, 2024, 11:46 am
- Forum: Other Cellular Automata
- Topic: squareroot12621's Rules
- Replies: 3
- Views: 728
Re: squareroot12621's Rules
/bump because I finished rule #5 and don't want this thread to be lost somewhere in page 291.
Edit: Reaction that makes a pretty large still life:
Edit: Reaction that makes a pretty large still life:
Code: Select all
x = 12, y = 5, rule = B3-k5y6n/S234n
9bo$9b2o$4b2o2bo2bo$2o2b2o2bo2bo$2o7b3o!
- March 2nd, 2024, 11:01 am
- Forum: The Sandbox
- Topic: squareroot12621's Sandbox
- Replies: 64
- Views: 10344
Re: squareroot12621's Sandbox
x = 519, y = 111, rule = LifeHistory 413.ABA7BA5B2A8B2ABA10B2A4B2A8B2A9B2A9B2A9BA10B$412.AB2A6BABA4BA9BAB2A 8BA2BA5BA2BA6BA10BA9BABA7BABA10B$408.2A2BA9B2A7BA10B.2A5BAB2A6BABABA4B A10BA10B.ABA7BABA10B$408.ABABA7B2A8B2A10B.A2BA4BA9B2A2BA3B2A9B2A10B2. A9BA10B$411.A7BABA8BA10B4.2A2BABA10B2.2A4BA10BA10B...
- March 1st, 2024, 10:18 pm
- Forum: The Sandbox
- Topic: Deduction coils (game)
- Replies: 51
- Views: 3188
Re: Deduction coils (game)
35:
Code: Select all
x = 13, y = 31, rule = LifeHistory
CA$A$.A$2.A$3.A$4.A$5.A$6.A$7.A$8.A$9.A$10.A$11.A$12.A$11.2A$10.A$11.
2A$12.A$11.A$10.A$9.A$8.A$7.A$6.A$5.A$4.A$3.A$2.A$.A$C$2A!
- March 1st, 2024, 9:28 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4536
- Views: 1752665
Re: Thread For Your Useless Discoveries
Here is a way to cut the coiled snake wick by hitting it from one side, so that the wick does not burn in both directions at once. (It burns in one direction. I did not find a way to prevent or stop that, even after finding several ways to prevent burning in the "easier" direction.) (removed) Here'...
- February 25th, 2024, 8:54 am
- Forum: General Discussion
- Topic: Golly suggestions
- Replies: 420
- Views: 203113
Re: Golly suggestions
I'm not sure if that would work, considering that square icons in @ICONS sections would have to somehow fit a triangle.
(Oops, 600ᵗʰ post.)
(Oops, 600ᵗʰ post.)
- February 25th, 2024, 8:50 am
- Forum: Patterns
- Topic: Thread For Your Naming Proposals of Unnamed Patterns
- Replies: 177
- Views: 80008
Re: Thread For Your Naming Proposals of Unnamed Patterns
I like "goban" more, because "go" is already a common verb.confocaloid wrote: ↑February 24th, 2024, 11:34 pmOr maybe "goban", in reference to the Go board itself.
Edit: sniped
- February 19th, 2024, 9:59 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 4779
- Views: 1224903
Re: Thread for basic questions
I mean, otismo's right about the stabilization part—here are the next three spaceships in the "pattern" (though there can be many different ways to stabilize a really long OWSS): x = 39, y = 18, rule = B3/S23 b4o10b4o12b4o$6o8b6o10b6o$4ob2o7b4ob2o9b4ob2o$4b2o12b2o14b2o3$4bo13b2o 14b2o$o5bo7bo6bo7bo7...
- February 14th, 2024, 9:42 pm
- Forum: The Sandbox
- Topic: Extend the Pattern 3(The whole message is important so please read through it and make sure you understand it)
- Replies: 292
- Views: 22085
Re: Extend the Pattern 3(The whole message is important so please read through it and make sure you understand it)
111—Three cleanup teams sent their lasers to destroy the top half of the mess, but the bottom half was left untouched: x = 4821, y = 1295, rule = B3/S23Super 191.6pA$107.5pA78.pA5.pA$106.pA4.pA84.pA$111.pA65.4pA3.4pA2.pA4.pA$106. pA3.pA8.5pA52.pA3.pA2.pA3.pA4.2pA5.2M$108.pA9.pA4.pA35.5pA5.5pA6.pA6. ...
- February 10th, 2024, 7:52 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2050
- Views: 1415298
Re: Thread For Your Accidental Discoveries
A non-compatible octo3obj seed for that pi pair ... How do you find it ? I tried to run find-octohash-Python3.py on this 2 Pi pairs : x = 32, y = 20, rule = B3/S23 3$23bo$2b3o17bobo$4bo20bo$2b3o17bobo$23bo2$23bo$2b3o17bobo$4bo20bo$2b 3o17bobo$23bo! But I didn't get any results. Also I get an error....
- February 7th, 2024, 6:05 pm
- Forum: Patterns
- Topic: Thread for your speculative elementary conduits
- Replies: 262
- Views: 35909
Re: Thread for your speculative elementary conduits
H-to-H partial: x = 27, y = 36, rule = B3/S23 19b2o$19bo$21bo$17b5o$16bo$17bob3o$18b2o2bo$21b2o$13b2o$13b2o2b2o$17b 2o7$o$obo$3o$2bo3$24b2o$24bo$22bobo$22b2o2$25b2o$26bo$23b3o$23bo$24b2o $25bo$24bo$24b2o! H → B (low clearance): x = 29, y = 36, rule = B3/S23 21b2o$21bo$23bo$19b5o$18bo$19bob3o$20b2o2...
- February 7th, 2024, 8:26 am
- Forum: The Sandbox
- Topic: squareroot12621's Sandbox
- Replies: 64
- Views: 10344
Re: squareroot12621's Sandbox
Partial solution to the last Catalyses challenge: x = 63, y = 51, rule = LifeHistory 3D28.D$2.D28.D$.D29.D$61.2A$27.3D3.3D25.A$59.A.A$31.D27.2A$31.D$31.D$ 43.2D$43.2D3$39.3A$40.A$38.A10.D$37.3A7.D.D$48.2D2$13.D$11.D.D$11.3D$ 11.D5$12.2E11.2E$12.2E3.E8.E$16.E.E4.3E$17.E.E3.E$19.E$19.2E$47.2A$47. A$48...
- February 5th, 2024, 7:22 pm
- Forum: The Sandbox
- Topic: squareroot12621's Sandbox
- Replies: 64
- Views: 10344
Re: squareroot12621's Sandbox
(8,6)c/52 B-puffer:
Code: Select all
x = 3, y = 4, rule = B3/S23-k5k7c
o$2o$b2o$2o!
- February 5th, 2024, 6:00 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3226
- Views: 1487645
Re: Thread for your unsure discoveries
Three quarter max, which I stitched together myself. Has his been done before? x = 134, y = 119, rule = B3/S23... There seems to be one level of easy corollary-sniping to do: x = 130, y = 113, rule = LifeSuper .M$3M5.3M12.M5.M$M.2M4.M2.M4.3M3.3M3.3M$.3M2.M9.M2.M.2M.M3.M.2M$.3M. 2M.M3.M2.M2.2M.3M5.3...
- February 4th, 2024, 6:33 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2050
- Views: 1415298
Re: Thread For Your Accidental Discoveries
Para found this: x = 12, y = 24, rule = B3/S23 b3o$b3o$obo$2o10$5b2o$4bo2bo$5b2o$10b2o$8bo2bo$8b3o$5bo$5b4o$8bo$7bo$ 7b2o! Here's a U-turner → Herschel + 2 blocks with that. x = 31, y = 40, rule = LifeHistory 6.A$6.3A7.2A$9.A6.2A$8.2A4$20.3C$20.3C$19.C.ED$19.2C2D2$4.2A$3.A.A$3. A$2.2A5$24.2A$4.2A17...
- January 28th, 2024, 9:32 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 353
- Views: 43866
Re: Catalyses (Game)
Pi:
Next:
Code: Select all
x = 11, y = 5, rule = B3/S23
5bo$4bo$2o3bo$2o2b2obo$4b2o4bo!
Code: Select all
x = 5, y = 7, rule = B3/S23
2b2o$bo$b2o$2b2o3$5o!
- January 27th, 2024, 11:13 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 974
- Views: 384499
Re: Rule request thread
Request: Life, but if a cell has no neighbours at all, it freezes (treated as off). If a frozen cell gets surrounded by 8 cells, though, it becomes "alive" again. Here: x = 50, y = 50, rule = FrozenLife 2A4.A.A3.A.5A.A.4A.A4.A.2A3.A5.A.A$3.3A3.A.4A.A.A2.4A.A.2A.A.A.A.A.2A 2.A4.2A$2.A.4A.2A2.A2.3A.3...
- January 21st, 2024, 12:28 pm
- Forum: Patterns
- Topic: Still-life 'factories'
- Replies: 198
- Views: 133590
Re: Still-life 'factories'
G → fleet: x = 41, y = 39, rule = LifeHistory 31.A$30.A.A$31.A$6.C$7.C21.5A$5.3C17.2A2.A4.A$25.A6.A2.A$23.A.A6.2A.A $23.2A4.A5.A.2A$28.A.A4.A.2A$28.A2.A2.2A$29.2A4.A$35.A.A$34.2A.3A$4.2D 34.A$3.D.D28.2A.3A$3.2D15.2A12.2A.A$.2D16.A2.A$D.D5.2D9.A2.A$2D5.D.D10. 2A$7.2D$5.2D$4.D.D$4.2D6$18.2A$18.A3.2A$1...
- January 20th, 2024, 10:57 pm
- Forum: Patterns
- Topic: Thread for your speculative elementary conduits
- Replies: 262
- Views: 35909
Re: Thread for your speculative elementary conduits
G-to-junk found by Mvr: x = 36, y = 37, rule = B3/S23 26bo$25bobo$26bo$bo$2bo21b5o$3o21bo4bo$27bo2bo$27b2obo$24bo5bob2o$23b obo4bob2o$23bo2bo2b2o$24b2o4bo$30bobo$29b2ob3o$35bo$29b2ob3o$15b2o12b 2obo$14bo2bo$14bo2bo$15b2o10$13b2o$13bo3b2o$14bo2bobo$11b3o4bo$11bo2b 4o$14bo$15bo$14b2o! G → P: x = 49, ...
- January 15th, 2024, 9:05 am
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 353
- Views: 43866
Re: Catalyses (Game)
Herschel:
Next:
Code: Select all
x = 36, y = 40, rule = B3/S23
27bo$26bobo$27bo2$25b5o$25bo4bo$28bo2bo$18b2o8b2obo2bo$18b2o5bo5bobob
o$24bobo4bo2bo$24bo2bo2b2o$25b2o5$2o$2o$24b2o$24bobo$9bobo14bo$12bo13b
2o$8bo2bo$7b3o12$9b2o$4b2o3b2o$4bo$5b3o$7bo!
Code: Select all
x = 6, y = 5, rule = B3/S23
3b3o$2bobo$2o2bo$o3bo$b4o!
- January 14th, 2024, 2:52 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 353
- Views: 43866
Re: Catalyses (Game)
Glider:
Next:
Code: Select all
x = 36, y = 22, rule = B3/S23
7b2o$7b2o3$7b3o$7bobo$12b2obobob2o2b2o2bo$7b2ob3o$7bobobo$2b2o7b4o$bo
bo21b2o$bo22bo2bo2b2o$2o22bobo4bo2bo$25bo5bobobo$7b2o19b2obo2bo$7b2o19b
o2bo$25bo4bo$25b5o2$27bo$26bobo$27bo!
Code: Select all
x = 6, y = 4, rule = B3/S23
b2o$2o$o$6o!
- January 6th, 2024, 7:18 pm
- Forum: Patterns
- Topic: Still Life Synthesis Thread
- Replies: 622
- Views: 180713
Re: Still Life Synthesis Thread
xs52_wo4kb22bk4oz9fg9gy0g9gf9zw122d44d221 in 26G: x = 110, y = 44, rule = B3/S23 97bo$97bobo$97b2o$90bo$88b2o$86bo2b2o$84bobo$85b2o3$67bo$68bo21bobo$66b 3o21b2o$33bo57bo$34bo6bo43bo$32b3o4bobo42bobo$40b2o42bobo$29b3o11bo33b o7bo$bo29bo11bobo32b2o13b2o8bo$2bo27bo12b2o24bobo5b2o13bo2bo6bo$3o67b 2o21b...
- January 2nd, 2024, 11:32 am
- Forum: Patterns
- Topic: Construction Challenges and Ideas
- Replies: 76
- Views: 12695
Re: Construction Challenges and Ideas
Unlike block arrays, the pond and tub arrays remain stable when you remove a single pond/tub. This makes construction much easier since you can build the array one pond/tub at a time. [removed] No, I don't think so: x = 26, y = 19, rule = B3/S23 18b2o3b2o$obo11b2obo2bobo2bo$b2o11b2obo2bobo2bo$bo16b...
- January 1st, 2024, 6:07 pm
- Forum: Patterns
- Topic: Construction Challenges and Ideas
- Replies: 76
- Views: 12695
Re: Construction Challenges and Ideas
Constructibility of block array s is an open problem. How about pseudo still lives / patches of agars made out of other objects (e.g. ponds, tubs, beehives)? Are these constructible? x = 75, y = 16, rule = B3/S23 2ob2ob2ob2o$o3bobo3bo8b2ob2ob2ob2o6b2o3b2o3b2o3b2o8bo3bo3bo3bo$bobo3bo bo9bo3bobo3bo5b...
- January 1st, 2024, 12:04 pm
- Forum: Other Cellular Automata
- Topic: Factorio (R3,C2,S2,B3,N+)
- Replies: 80
- Views: 9501
Re: Factorio (R3,C2,S2,B3,N+)
THEOREMS AND CONJECTURES SO FAR All 1xn soups stay 1xn. … All 2xn soups stay 2xn. Proven. Assume that the soup is 2 × n , laid horizontally. (The white cells are part of the soup; they can be on or off.) x = 15, y = 2, rule = B/S012345678History 15C$15C! [[ GRID GRIDMAJOR 0 ]] Then, if we want a bi...