Search found 630 matches

by squareroot12621
March 9th, 2024, 11:32 pm
Forum: The Sandbox
Topic: My number is larger [GAME]
Replies: 381
Views: 32269

Re: My number is larger [GAME]

e^π − 145 ÷ 7 ≈ 2.42640692 (+0.00056605).
by squareroot12621
March 9th, 2024, 11:46 am
Forum: Other Cellular Automata
Topic: squareroot12621's Rules
Replies: 3
Views: 728

Re: squareroot12621's Rules

/bump because I finished rule #5 and don't want this thread to be lost somewhere in page 291.
Edit: Reaction that makes a pretty large still life:

Code: Select all

x = 12, y = 5, rule = B3-k5y6n/S234n
9bo$9b2o$4b2o2bo2bo$2o2b2o2bo2bo$2o7b3o!
by squareroot12621
March 2nd, 2024, 11:01 am
Forum: The Sandbox
Topic: squareroot12621's Sandbox
Replies: 64
Views: 10344

Re: squareroot12621's Sandbox

x = 519, y = 111, rule = LifeHistory 413.ABA7BA5B2A8B2ABA10B2A4B2A8B2A9B2A9B2A9BA10B$412.AB2A6BABA4BA9BAB2A 8BA2BA5BA2BA6BA10BA9BABA7BABA10B$408.2A2BA9B2A7BA10B.2A5BAB2A6BABABA4B A10BA10B.ABA7BABA10B$408.ABABA7B2A8B2A10B.A2BA4BA9B2A2BA3B2A9B2A10B2. A9BA10B$411.A7BABA8BA10B4.2A2BABA10B2.2A4BA10BA10B...
by squareroot12621
March 1st, 2024, 10:18 pm
Forum: The Sandbox
Topic: Deduction coils (game)
Replies: 51
Views: 3188

Re: Deduction coils (game)

35:

Code: Select all

x = 13, y = 31, rule = LifeHistory
CA$A$.A$2.A$3.A$4.A$5.A$6.A$7.A$8.A$9.A$10.A$11.A$12.A$11.2A$10.A$11.
2A$12.A$11.A$10.A$9.A$8.A$7.A$6.A$5.A$4.A$3.A$2.A$.A$C$2A!
by squareroot12621
March 1st, 2024, 9:28 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4536
Views: 1752665

Re: Thread For Your Useless Discoveries

Here is a way to cut the coiled snake wick by hitting it from one side, so that the wick does not burn in both directions at once. (It burns in one direction. I did not find a way to prevent or stop that, even after finding several ways to prevent burning in the "easier" direction.) (removed) Here'...
by squareroot12621
February 25th, 2024, 8:54 am
Forum: General Discussion
Topic: Golly suggestions
Replies: 420
Views: 203113

Re: Golly suggestions

I'm not sure if that would work, considering that square icons in @ICONS sections would have to somehow fit a triangle.
(Oops, 600ᵗʰ post.)
by squareroot12621
February 25th, 2024, 8:50 am
Forum: Patterns
Topic: Thread For Your Naming Proposals of Unnamed Patterns
Replies: 177
Views: 80008

Re: Thread For Your Naming Proposals of Unnamed Patterns

confocaloid wrote:
February 24th, 2024, 11:34 pm
hotdogPi wrote:
February 24th, 2024, 11:12 pm
People on Discord have suggested "Go", in reference to the board being 19×19 and the other p19 already being a game.
Or maybe "goban", in reference to the Go board itself.

Edit: sniped
I like "goban" more, because "go" is already a common verb.
by squareroot12621
February 19th, 2024, 9:59 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4779
Views: 1224903

Re: Thread for basic questions

I mean, otismo's right about the stabilization part—here are the next three spaceships in the "pattern" (though there can be many different ways to stabilize a really long OWSS): x = 39, y = 18, rule = B3/S23 b4o10b4o12b4o$6o8b6o10b6o$4ob2o7b4ob2o9b4ob2o$4b2o12b2o14b2o3$4bo13b2o 14b2o$o5bo7bo6bo7bo7...
by squareroot12621
February 14th, 2024, 9:42 pm
Forum: The Sandbox
Topic: Extend the Pattern 3(The whole message is important so please read through it and make sure you understand it)
Replies: 292
Views: 22085

Re: Extend the Pattern 3(The whole message is important so please read through it and make sure you understand it)

111—Three cleanup teams sent their lasers to destroy the top half of the mess, but the bottom half was left untouched: x = 4821, y = 1295, rule = B3/S23Super 191.6pA$107.5pA78.pA5.pA$106.pA4.pA84.pA$111.pA65.4pA3.4pA2.pA4.pA$106. pA3.pA8.5pA52.pA3.pA2.pA3.pA4.2pA5.2M$108.pA9.pA4.pA35.5pA5.5pA6.pA6. ...
by squareroot12621
February 10th, 2024, 7:52 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2050
Views: 1415298

Re: Thread For Your Accidental Discoveries

A non-compatible octo3obj seed for that pi pair ... How do you find it ? I tried to run find-octohash-Python3.py on this 2 Pi pairs : x = 32, y = 20, rule = B3/S23 3$23bo$2b3o17bobo$4bo20bo$2b3o17bobo$23bo2$23bo$2b3o17bobo$4bo20bo$2b 3o17bobo$23bo! But I didn't get any results. Also I get an error....
by squareroot12621
February 7th, 2024, 6:05 pm
Forum: Patterns
Topic: Thread for your speculative elementary conduits
Replies: 262
Views: 35909

Re: Thread for your speculative elementary conduits

H-to-H partial: x = 27, y = 36, rule = B3/S23 19b2o$19bo$21bo$17b5o$16bo$17bob3o$18b2o2bo$21b2o$13b2o$13b2o2b2o$17b 2o7$o$obo$3o$2bo3$24b2o$24bo$22bobo$22b2o2$25b2o$26bo$23b3o$23bo$24b2o $25bo$24bo$24b2o! H → B (low clearance): x = 29, y = 36, rule = B3/S23 21b2o$21bo$23bo$19b5o$18bo$19bob3o$20b2o2...
by squareroot12621
February 7th, 2024, 8:26 am
Forum: The Sandbox
Topic: squareroot12621's Sandbox
Replies: 64
Views: 10344

Re: squareroot12621's Sandbox

Partial solution to the last Catalyses challenge: x = 63, y = 51, rule = LifeHistory 3D28.D$2.D28.D$.D29.D$61.2A$27.3D3.3D25.A$59.A.A$31.D27.2A$31.D$31.D$ 43.2D$43.2D3$39.3A$40.A$38.A10.D$37.3A7.D.D$48.2D2$13.D$11.D.D$11.3D$ 11.D5$12.2E11.2E$12.2E3.E8.E$16.E.E4.3E$17.E.E3.E$19.E$19.2E$47.2A$47. A$48...
by squareroot12621
February 5th, 2024, 7:22 pm
Forum: The Sandbox
Topic: squareroot12621's Sandbox
Replies: 64
Views: 10344

Re: squareroot12621's Sandbox

(8,6)c/52 B-puffer:

Code: Select all

x = 3, y = 4, rule = B3/S23-k5k7c
o$2o$b2o$2o!
by squareroot12621
February 5th, 2024, 6:00 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3226
Views: 1487645

Re: Thread for your unsure discoveries

Three quarter max, which I stitched together myself. Has his been done before? x = 134, y = 119, rule = B3/S23... There seems to be one level of easy corollary-sniping to do: x = 130, y = 113, rule = LifeSuper .M$3M5.3M12.M5.M$M.2M4.M2.M4.3M3.3M3.3M$.3M2.M9.M2.M.2M.M3.M.2M$.3M. 2M.M3.M2.M2.2M.3M5.3...
by squareroot12621
February 4th, 2024, 6:33 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2050
Views: 1415298

Re: Thread For Your Accidental Discoveries

Para found this: x = 12, y = 24, rule = B3/S23 b3o$b3o$obo$2o10$5b2o$4bo2bo$5b2o$10b2o$8bo2bo$8b3o$5bo$5b4o$8bo$7bo$ 7b2o! Here's a U-turner → Herschel + 2 blocks with that. x = 31, y = 40, rule = LifeHistory 6.A$6.3A7.2A$9.A6.2A$8.2A4$20.3C$20.3C$19.C.ED$19.2C2D2$4.2A$3.A.A$3. A$2.2A5$24.2A$4.2A17...
by squareroot12621
January 28th, 2024, 9:32 pm
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 353
Views: 43866

Re: Catalyses (Game)

Pi:

Code: Select all

x = 11, y = 5, rule = B3/S23
5bo$4bo$2o3bo$2o2b2obo$4b2o4bo!
Next:

Code: Select all

x = 5, y = 7, rule = B3/S23
2b2o$bo$b2o$2b2o3$5o!
by squareroot12621
January 27th, 2024, 11:13 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 974
Views: 384499

Re: Rule request thread

Request: Life, but if a cell has no neighbours at all, it freezes (treated as off). If a frozen cell gets surrounded by 8 cells, though, it becomes "alive" again. Here: x = 50, y = 50, rule = FrozenLife 2A4.A.A3.A.5A.A.4A.A4.A.2A3.A5.A.A$3.3A3.A.4A.A.A2.4A.A.2A.A.A.A.A.2A 2.A4.2A$2.A.4A.2A2.A2.3A.3...
by squareroot12621
January 21st, 2024, 12:28 pm
Forum: Patterns
Topic: Still-life 'factories'
Replies: 198
Views: 133590

Re: Still-life 'factories'

G → fleet: x = 41, y = 39, rule = LifeHistory 31.A$30.A.A$31.A$6.C$7.C21.5A$5.3C17.2A2.A4.A$25.A6.A2.A$23.A.A6.2A.A $23.2A4.A5.A.2A$28.A.A4.A.2A$28.A2.A2.2A$29.2A4.A$35.A.A$34.2A.3A$4.2D 34.A$3.D.D28.2A.3A$3.2D15.2A12.2A.A$.2D16.A2.A$D.D5.2D9.A2.A$2D5.D.D10. 2A$7.2D$5.2D$4.D.D$4.2D6$18.2A$18.A3.2A$1...
by squareroot12621
January 20th, 2024, 10:57 pm
Forum: Patterns
Topic: Thread for your speculative elementary conduits
Replies: 262
Views: 35909

Re: Thread for your speculative elementary conduits

G-to-junk found by Mvr: x = 36, y = 37, rule = B3/S23 26bo$25bobo$26bo$bo$2bo21b5o$3o21bo4bo$27bo2bo$27b2obo$24bo5bob2o$23b obo4bob2o$23bo2bo2b2o$24b2o4bo$30bobo$29b2ob3o$35bo$29b2ob3o$15b2o12b 2obo$14bo2bo$14bo2bo$15b2o10$13b2o$13bo3b2o$14bo2bobo$11b3o4bo$11bo2b 4o$14bo$15bo$14b2o! G → P: x = 49, ...
by squareroot12621
January 15th, 2024, 9:05 am
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 353
Views: 43866

Re: Catalyses (Game)

Herschel:

Code: Select all

x = 36, y = 40, rule = B3/S23
27bo$26bobo$27bo2$25b5o$25bo4bo$28bo2bo$18b2o8b2obo2bo$18b2o5bo5bobob
o$24bobo4bo2bo$24bo2bo2b2o$25b2o5$2o$2o$24b2o$24bobo$9bobo14bo$12bo13b
2o$8bo2bo$7b3o12$9b2o$4b2o3b2o$4bo$5b3o$7bo!
Next:

Code: Select all

x = 6, y = 5, rule = B3/S23
3b3o$2bobo$2o2bo$o3bo$b4o!
by squareroot12621
January 14th, 2024, 2:52 pm
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 353
Views: 43866

Re: Catalyses (Game)

Glider:

Code: Select all

x = 36, y = 22, rule = B3/S23
7b2o$7b2o3$7b3o$7bobo$12b2obobob2o2b2o2bo$7b2ob3o$7bobobo$2b2o7b4o$bo
bo21b2o$bo22bo2bo2b2o$2o22bobo4bo2bo$25bo5bobobo$7b2o19b2obo2bo$7b2o19b
o2bo$25bo4bo$25b5o2$27bo$26bobo$27bo!
Next:

Code: Select all

x = 6, y = 4, rule = B3/S23
b2o$2o$o$6o!
by squareroot12621
January 6th, 2024, 7:18 pm
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 622
Views: 180713

Re: Still Life Synthesis Thread

xs52_wo4kb22bk4oz9fg9gy0g9gf9zw122d44d221 in 26G: x = 110, y = 44, rule = B3/S23 97bo$97bobo$97b2o$90bo$88b2o$86bo2b2o$84bobo$85b2o3$67bo$68bo21bobo$66b 3o21b2o$33bo57bo$34bo6bo43bo$32b3o4bobo42bobo$40b2o42bobo$29b3o11bo33b o7bo$bo29bo11bobo32b2o13b2o8bo$2bo27bo12b2o24bobo5b2o13bo2bo6bo$3o67b 2o21b...
by squareroot12621
January 2nd, 2024, 11:32 am
Forum: Patterns
Topic: Construction Challenges and Ideas
Replies: 76
Views: 12695

Re: Construction Challenges and Ideas

Unlike block arrays, the pond and tub arrays remain stable when you remove a single pond/tub. This makes construction much easier since you can build the array one pond/tub at a time. [removed] No, I don't think so: x = 26, y = 19, rule = B3/S23 18b2o3b2o$obo11b2obo2bobo2bo$b2o11b2obo2bobo2bo$bo16b...
by squareroot12621
January 1st, 2024, 6:07 pm
Forum: Patterns
Topic: Construction Challenges and Ideas
Replies: 76
Views: 12695

Re: Construction Challenges and Ideas

Constructibility of block array s is an open problem. How about pseudo still lives / patches of agars made out of other objects (e.g. ponds, tubs, beehives)? Are these constructible? x = 75, y = 16, rule = B3/S23 2ob2ob2ob2o$o3bobo3bo8b2ob2ob2ob2o6b2o3b2o3b2o3b2o8bo3bo3bo3bo$bobo3bo bo9bo3bobo3bo5b...
by squareroot12621
January 1st, 2024, 12:04 pm
Forum: Other Cellular Automata
Topic: Factorio (R3,C2,S2,B3,N+)
Replies: 80
Views: 9501

Re: Factorio (R3,C2,S2,B3,N+)

THEOREMS AND CONJECTURES SO FAR All 1xn soups stay 1xn. … All 2xn soups stay 2xn. Proven. Assume that the soup is 2 × n , laid horizontally. (The white cells are part of the soup; they can be on or off.) x = 15, y = 2, rule = B/S012345678History 15C$15C! [[ GRID GRIDMAJOR 0 ]] Then, if we want a bi...