Search found 1246 matches

by Kazyan
May 15th, 2022, 5:04 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4542
Views: 1756472

Re: Thread For Your Useless Discoveries

I'm more interested into why you use this catalyst weld: x = 9, y = 7, rule = B3/S23 4bo$3bobo$2bo2bo$bo3bob2o$o5bobo$b3o$3bo! That's the form that came out a search in which I plugged every 16-bit still life (plus some pseudos and constellations) into the new CatForce, though someone with better R...
by Kazyan
May 14th, 2022, 10:02 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4505
Views: 1689429

Re: Oscillator Discussion Thread

just would like to go on the record here- it was i who discovered the new p4 in the kazyan's quinti-snark. i just forgot to post it here :roll: not particularly amazing population-wise (53 for both) x = 44, y = 9, rule = B3/S23 7bo23bo$2b2o12b2o7b2o12b2o$bo2bob2o10bo5bo2bob2o10bo$bobo6bob2obo4bo3b ...
by Kazyan
May 14th, 2022, 9:27 pm
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 956
Views: 575874

Re: Execution of Old Guns by Variable-Speed Firing Squad

p4 quinti-snark shortened by one row: x = 26, y = 30, rule = B3/S23 14b2o7bobo$14bo8b2o$12bobo9bo$12b2o$8bo$7bobo$7bobo$8bo7$9bobo$9b2o$ 10bo$2b2o12b2o$bobo6b2o4bobo$bo8b2o6bo$2o16bob2o$17b2obobo$22bo$5b2o8b o2b3obobo$4bo2bob2o4bob4o2bobo$4bobo6bo4bo6bo$3b2ob3ob8obo2b3o$5bo3bo 7bobobo$5bob2o4bobobob...
by Kazyan
May 14th, 2022, 8:08 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4542
Views: 1756472

Re: Thread For Your Useless Discoveries

Mildly interesting pond eater (right):

Code: Select all

x = 32, y = 24, rule = B3/S23
14bo$13bobo$12bo2bo$11bo3bob2o$10bo5bobo$11b3o$13bo$25b2o$25b2o4$25b2o
bob2o$26bob2obo$26bo$25b2o$4bo$4bobo$4b3o$6bo2$bo$o15b2o$2o14b2o!
by Kazyan
May 10th, 2022, 9:59 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4542
Views: 1756472

Re: Thread For Your Useless Discoveries

D'oh: This would have been a p249, but the outer blocks and outer tubs interact. x = 49, y = 29, rule = LifeHistory 16.7B3.7B$14.10B.10B$13.9B2A.2A9B$12.10B2A.2A10B$11.13B.13B$10.14B. 14B$10.14B.14B$9.15B.15B$9.15B.15B$10.14B.14B$10.14B.14B$A9.14B.14B9. A$3A6.15B.15B6.3A$3.A4.16B.16B4.A$2.2A.B.17B.1...
by Kazyan
May 8th, 2022, 10:50 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 956
Views: 575874

Re: Execution of Old Guns by Variable-Speed Firing Squad

Very tricky weld improves the p665 gun from 5880 area to 5330 area: x = 82, y = 65, rule = B3/S23 52bo11b2o$51bobo10b2o$43bo3b2o2bobo$42bobo2bo2b2ob2o$42bobo3bobo$43bob 4o2bob2o$45bo3bobob2o$21b2o4b2o15bo3bobo$21bo2bobobo14bo3bobo$22b3obob obo12b2o3bo$26bo2b2o2b2o$24b3o6b2o$23bo$23b2o31b2o$o55b2o$3o...
by Kazyan
May 6th, 2022, 2:55 pm
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1873
Views: 1129047

Re: Synthesising Oscillators

Last steps for a p6: x = 124, y = 31, rule = B3/S23 4bobo57bobo47bobo$4b2obo56b2obo46b2obo$7bo59bo8bo40bo$4b2obob2o53b2obo b2o4bo38b2obob2o$4bobobobo53bobobobo4b3o36bobobobo$6bobo57bobo47bobo$ 5b2ob2o55b2ob2o45b2ob2o$5bo7b3o49bo5b2o42bo$2b2obo9bo46b2obo7bo38b2obo $bobob2o7bo46bobob2o3bo40bobob2o4bo$...
by Kazyan
May 5th, 2022, 11:04 pm
Forum: Scripts
Topic: gloc.py - for glider guns we may have missed
Replies: 8
Views: 2304

Re: gloc.py - for glider guns we may have missed

I've submitted all guns from a recent gloc.py run, with the exception of these candidates remaining, which can't be completed mostly due to space constraints from a p7 periodic syringe or a p3 bumper. 90 degree Hotcrystal mechanism, bouncer, syringe NW16T124, period 105 (4 signals), 3906 area (-181 ...
by Kazyan
May 5th, 2022, 6:57 pm
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 956
Views: 575874

Re: Execution of Old Guns by Variable-Speed Firing Squad

Here are p4 and p5 variants, although I suspect something smaller exists (especially for p5): x = 105, y = 26, rule = B3/S23 24bo64bo$22b3o62b3o$21bo64bo$21b2o63b2o$6b2o63b2o$7bo64bo$7bob2o61bob 2o$8bo2bo61bo2bo$9b2o9bo53b2o9bo$21b2ob2o60b2ob2o$20b2o2b2o59b2o2b2o2$ 7bo54bo2b2obo2bo$6bobo52bobo2bob6...
by Kazyan
May 4th, 2022, 10:22 am
Forum: Scripts
Topic: gloc.py - for glider guns we may have missed
Replies: 8
Views: 2304

Re: gloc.py - for glider guns we may have missed

Could the script be made to output how many gliders are in the loop? Yes--here you go! There's a work-in-progress "def PrintGunSkeleton(slideout,LaneNum,FirstReflector,SecondReflector):" function in there that is supposed to show the locations of a gun's reflectors and its syringe in Life 1.06 form...
by Kazyan
May 4th, 2022, 10:11 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 956
Views: 575874

Re: Execution of Old Guns by Variable-Speed Firing Squad

As an example, here is the p392 gun, except its bounding box is 62*59=3658, not 3534, as the script says it should be. x = 60, y = 57, rule = LifeHistory 32.2A$31.A.A$25.2A4.A$23.A2.A2.2A.4A$23.2A.A.A.A.A2.A$26.A.A.A.A$26.A .A.2A$27.A2$40.2A$27.2B2.2A7.A$27.3B.2A5.A.A$27.4B7.2A$28.4B15.2A.2A. A$29....
by Kazyan
May 3rd, 2022, 5:01 pm
Forum: Scripts
Topic: gloc.py - for glider guns we may have missed
Replies: 8
Views: 2304

Re: gloc.py - for glider guns we may have missed

I think there's still a bug — the improved periods only go up to 679. I changed MaxSlideout from 40 to 200, and this didn't change, even though a whole bunch of the 4-digit guns are unoptimized. After taking a look into this, I think the explanation is that the simple glider loop model isn't compet...
by Kazyan
May 2nd, 2022, 9:53 pm
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 956
Views: 575874

Re: Execution of Old Guns by Variable-Speed Firing Squad

My documentation for gloc.py is still poor-to-nonexistent. I will write up a more clear tutorial when I can. EDIT: A close p5 bumper weld: x = 45, y = 37, rule = B3/S23 b2o$2bo12bobo$2bobo10b2o$3b2o11bo3$7b2o$6bo2bo$7bobo$8bo4$7b4o18bo$6bo 4bo15b3o$4b3o4b3o12bo$3bo10bo11b2o$2bob4o2b2obo$2bo5bo2bob2o...
by Kazyan
May 2nd, 2022, 5:04 pm
Forum: Scripts
Topic: gloc.py - for glider guns we may have missed
Replies: 8
Views: 2304

Re: gloc.py - for glider guns we may have missed

v0.7: Fixed a bunch of bugs that made the program not work.
by Kazyan
April 29th, 2022, 9:29 pm
Forum: Scripts
Topic: gloc.py - for glider guns we may have missed
Replies: 8
Views: 2304

gloc.py - for glider guns we may have missed

Many glider guns look like this: #C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]] #CSYNTH gun_363 costs 3600 cells. #C period 363 fullperiod 363 bbox 60 by 60 #CLL state-numbering golly x = 60, y = 60, rule = LifeHistory 30.2A$30.A.A$32.A4.2A$28.4A.2A2.A2.A10.A$28.A2.A.A.A.A.2A9.ABA$30. BABABA.A13.2B$31...
by Kazyan
April 27th, 2022, 1:30 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 956
Views: 575874

Re: Execution of Old Guns by Variable-Speed Firing Squad

Atrociously, this is actually a reduction (6225 -> 6083) to the p637 gun: x = 77, y = 79, rule = LifeHistory 35.2A$34.A.A$28.2A4.A$26.A2.A2.2A.4A$26.2A.A.A.A.A2.A$29.A.ABABAB$29. A.AB2AB$30.AB.2B$33.3B$33.4B6.2A7.A$31.3B2AB6.A6.3A$31.3B2AB3.BA.A5.A $29.10B.B2A6.2A$28.13B5.5B$27.14B4.4B$26.15B3.7B$25...
by Kazyan
April 24th, 2022, 5:10 pm
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 956
Views: 575874

Re: Execution of Old Guns by Variable-Speed Firing Squad

116x91 blueprint completed: x = 116, y = 91, rule = LifeHistory 27.A2.A42.2A.BAB.2B10.BA$22.2A3.6A34.AB3.A4BAB3A9.A.AB$23.A9.A28.2A2. ABABA4BA3.3BA8.BA.A$23.A.7A.A13.2A8.2A3.AB.5BAB.2A5.4BAB.2B3.AB2.2B4. 2A$20.2A.A.A2.A2.A.A.2A3.2A3.A2.A7.B2AB4.AB2A12.2A.BAB3A6.5B.A2.A$21. 2A.A7.A.2A4.A4.2A.A.2A5.3B...
by Kazyan
April 24th, 2022, 11:42 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 956
Views: 575874

Re: Execution of Old Guns by Variable-Speed Firing Squad

New p365 gun: x = 65, y = 59, rule = LifeHistory 33.2A$32.A.A$26.2A4.A$24.A2.A2.2A.4A$24.2A.A.A.A.A2.A$27.A.ABABAB$27. A.AB2AB$28.AB.2B$31.3B$31.4B6.2A$29.3B2AB6.A$29.3B2AB3.BA.A$27.10B.B 2A$26.13B$23.B.14B$10.A11.17B$10.3A8.6B2.8B$13.A6.6B5.6B$12.2A6.5B4. 9B$12.5B3.4B5.2A4.4B$14.3B2.4B7.A5.4B$4.2A7...
by Kazyan
April 22nd, 2022, 9:22 pm
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 956
Views: 575874

Re: Execution of Old Guns by Variable-Speed Firing Squad

The p44 gun (or its higher multiples, at worst) could potentially be shrunk by another row, using a weaker version of the eater2. But there's a conflict: x = 39, y = 29, rule = LifeHistory 19.A3.2A3.2A$17.3A4.A4.A$.3B12.A6.A3.A$.3B2A2.B7.2A5.2A2.2A5.2A$2A2B 2A2B2A3.5B2.3B2.A.A2.A3.2A.B$2A2BA2BABA2.4...
by Kazyan
April 19th, 2022, 10:23 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 956
Views: 575874

Re: Execution of Old Guns by Variable-Speed Firing Squad

I'm very surprised that the timing worked out here without having to do anything special: x = 70, y = 63, rule = LifeHistory 11.A42.A$11.3A11.2B12.2B11.3A$14.A9.2B2A10.2A2B9.A$13.A2B8.2B2AB8.B2A 2B8.2BA$13.A3BA4.5B2A8.2A5B4.A3BA$15.3B4.6B3A4.3A6B4.3B$14.A3BA3.BA3B AB2AB2.B2ABA3BAB3.A3BA$13.BA3BAB2.A...
by Kazyan
April 18th, 2022, 10:23 pm
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 956
Views: 575874

Re: Execution of Old Guns by Variable-Speed Firing Squad

A few columns saved via a fancy MWSS machine: x = 107, y = 110, rule = LifeHistory 14.B13.2A8.2A$13.2AB.4B7.A.A7.A9.A$13.2A9B.BA.A.3A2.BA.A7.3A$3.2A9. 10B.B2A5.A.B2A7.A$2.A.A9.12B6.A.AB9.2A$2.A.A.2A8.10B6.B2AB6.5B$3.A.A. A9.9B7.2A5.5B33.B$5.A8.B.4B3A2B9.2A3.2B2A3B31.4B$3.B2A2B4.7BA3BA2B7.B 2A4B2A5B3...
by Kazyan
April 14th, 2022, 12:22 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48225

Re: (Engineered) diehards

Another layer of the power tower, with delaying gliders moved. (I've gone ahead and rewound them more than necessary to make space, in case another layer is squeezed out.) x = 108, y = 92, rule = LifeSuper 20.2Q25.Q.4Q.Q.Q.Q$19.Q2.Q24.Q6.Q.Q$20.2Q27.Q6.Q$49.3Q2.Q.Q27.2M15.Q$ 47.Q10.Q25.2M8.2Q5.Q$40....
by Kazyan
April 13th, 2022, 7:30 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48225

Re: (Engineered) diehards

An additional toad via more spacedust: x = 108, y = 92, rule = LifeSuper 20.2Q25.Q.4Q.Q.Q.Q$19.Q2.Q24.Q6.Q.Q$20.2Q27.Q6.Q$49.3Q2.Q.Q27.2M15.Q$ 47.Q10.Q25.2M8.2Q5.Q$40.2M13.2Q36.Q2.Q4.Q$41.M52.2Q8.2Q$41.M.M6.2M29. 2M21.Q.Q$42.2M6.M.M28.2M22.Q$53.M7.2M$36.3O11.M2.M7.2M21.2M8.M$27.2Q 6.3O15.M30.2M6.3M4...
by Kazyan
April 3rd, 2022, 5:07 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48225

Re: (Engineered) diehards

Prototype crab-based design: x = 94, y = 94, rule = B3/S23 34bo$33b2o$33bobo2$36b2o$36b2o2$27bo6b2o$26b2o5bo2bo$26bobo3b2obo$30bo 9b2o$29bo9b2o$29bo2b2o7bo$34bo9b2o$33bobo8bobo$34bobo7bo$35bobo$36bobo $37bobo$38bobo10b2o$39bobo9bobo$40bobo8bo$41bobo$42bobo$8bo34bobo$7b2o 35bobo$7bobo35bobo$46bobo$10...
by Kazyan
March 21st, 2022, 12:47 pm
Forum: The Sandbox
Topic: c/2 challenge
Replies: 6
Views: 462

Re: c/2 challenge

This three glider collision is a contender:

Code: Select all

x = 8, y = 9, rule = B3/S23
bo$2bo2bobo$3o3b2o$6bo3$2b3o$4bo$3bo!
It's used in the current synthesis of xs17_jhke0mqz1, in which we needed a long-lived c/2 mechanism to make it work.