Search found 3615 matches

by Saka
November 11th, 2020, 8:43 am
Forum: The Sandbox
Topic: Non-Life-Related Dreams
Replies: 17
Views: 3068

Re: Non-Life-Related Dreams

I had a very cool (in my opinion at least) dream last night. It was set in somewhere , I dont know, but the place was pretty nice. Developed tropical island with some somewhat futuristic tech, although I remember it as "present day" (dont question me on this, dreams are weird). There is an indoor zo...
by Saka
November 9th, 2020, 12:31 am
Forum: The Sandbox
Topic: Komal - dag belsan
Replies: 27
Views: 4557

Re: Komal - dag belsan

Donjat as all yehsi Komal kot. Donjat aska Yehsinadoz kuq. Se Komal angki ĭnga kot, se mota zal :P Se mota zal qosy yehsi donjat ya yamĭ safev va "English" hme hnupa se ongas... IPA: dondʒat as aɬ jehsi komal kot. dondʒat aska jehsinadoz kuq. se komal aŋki ɪŋa kot, se mota zal se mota zal qoʃ jehsi ...
by Saka
November 4th, 2020, 7:00 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 784
Views: 113209

Re: Let's create a language!

I also propose base 6 and base 12, which are also suited for counting on your hands (assuming you have 5 fingers on each hand). I sorta wanna avoid base 10 in fear of the language being too English-y (We already have SVO word order (ok i guess the phonology is a bit different but I dont wanna make i...
by Saka
November 1st, 2020, 6:33 am
Forum: General Discussion
Topic: Golly 4.0
Replies: 62
Views: 17483

Re: Golly 4.0

I installed Python 3.9 64-bit and Golly still couldn't find the library. The exact same situation as 2 years ago. Can someone help me? Does it work once you give it the path to your python39.dll? If you haven't done that: 1. Open up your python shell from somewhere (make sure you open the right ver...
by Saka
October 30th, 2020, 8:44 am
Forum: The Sandbox
Topic: help me
Replies: 5
Views: 1356

Re: help me

um i dont know how to display image pls help my first forum :D Use the image tag: [img]yourimageurl.com/image.jpg[/img] example: [img]https://conwaylife.com/images/forumlogo.png[/img] https://conwaylife.com/images/forumlogo.png Or alternatively, you can upload it as an attachment through the attach...
by Saka
October 27th, 2020, 8:52 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 784
Views: 113209

Re: Let's create a language!

I'm going to add an r into the table but I can't figure out which one is used in English. I think it this:/ɹ̠/. I thought we already had /ʃ/. The one english uses, /ɹ/, is actually quite rare across the world's languages. The most common is /r/ according to Phoible. If we do agree on /ʃ/, I propose...
by Saka
October 27th, 2020, 8:26 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 784
Views: 113209

Re: Let's create a language!

...I'm also going to add a second consonant table just for w. You've probably seen it but I have already added /w/ in there. A few comments on the current phonology. Now, I don't know if this conlang is supposed to look "natural", as in, look like it could be a real language, but if it does, the ph...
by Saka
October 27th, 2020, 8:11 am
Forum: The Sandbox
Topic: STYLE!!!!(Game)
Replies: 52
Views: 10813

Re: STYLE!!!!(Game)

MathAndCode wrote: I think drc
It was not -- it was from a rather odd user named "unname66609", now inactive.
by Saka
October 27th, 2020, 8:07 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 784
Views: 113209

Re: Let's create a language!

Pastebin just isn't as neat as google drive, but I suppose it's alright if Hunting can't access it without a VPN. However updating both the google drive spreadsheet and the pastebin version every time can be rather tedious -- so either we only choose one, or have both be out of sync which may cause ...
by Saka
October 25th, 2020, 6:34 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 784
Views: 113209

Re: Let's create a language!

Please, please fill out this spreadsheet so we can all see and know what is going on
https://docs.google.com/spreadsheets/d/ ... FW1zm/edit
by Saka
October 23rd, 2020, 10:59 pm
Forum: Other Cellular Automata
Topic: HROT,NW (Higher-range outer-totalistic, weighted)
Replies: 107
Views: 25500

Re: HROT,NW (Higher-range outer-totalistic, weighted)

A few different things again, from the past few days. Swervy 64c/64 x = 11, y = 11, rule = R6,C0,S37-64,B38-51,NC 4b3o$2b7o$b9o$10o$o5b5o$o5b5o$o5b5o$2o4b5o$b9o$2b7o$4b4o! Checkerboard bugs (Checkerbugs) x = 10, y = 28, rule = R5,C0,S16-28,B15-22,NB 3bobo$2bobobo$3bobo$2bo3bobo$bo5bobo$o7bo$bo5bobo$...
by Saka
October 22nd, 2020, 7:39 am
Forum: The Sandbox
Topic: STYLE!!!!(Game)
Replies: 52
Views: 10813

Re: STYLE!!!!(Game)

BokaBB wrote:
Schiaparelliorbust wrote:
Ok then Saka.
BINGO!!!!!
Have a good day!

BokaBB
That wasn't a very good imitation of me, IMO.
by Saka
October 22nd, 2020, 4:33 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 784
Views: 113209

Re: Let's create a language!

Why are we not going to make a distinction between /ɐ/ and /a/, or /ɛ/ and /e/? The two pairs are very different sounds. If you don't agree with my idea, explain your reasoning, but don't be rude and don't threaten others. Letter A is pronounced /ɐ/ as of now (same for letter E), but BokaBB wants a...
by Saka
October 22nd, 2020, 3:51 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 784
Views: 113209

Re: Let's create a language!

My apologies but I couldn't resist from noticing this: English don't have zh anyway, so I don't see why do we need it. -- I purpose repeating a letter to indicate "natural sound", i. e. aa -> /a/, ee -> /e/. But let's worry about that later. ??So what? English doesn't have a bunch of things that man...
by Saka
October 21st, 2020, 8:59 am
Forum: Website Discussion
Topic: Animated Avatars
Replies: 2
Views: 1806

Re: Animated Avatars

This is just an unfortunate limitation of the forums.
You'll need to find a tool to resize your gifs. This site has been working for me.
If you can't get it below the limit... oh well...
by Saka
October 19th, 2020, 7:11 am
Forum: Other Cellular Automata
Topic: Spaceships made up of other spaceships (SMOS)
Replies: 246
Views: 120530

Re: Spaceships made up of other spaceships (SMOS)

(how can I find a smos, only with golly and python?) Most of the SMOS here have been found with just those 2 tools. I've posted the instructions here before, but in brief: 1. Set up an initial pattern of 2 spaceships colliding somewhat far apart so they dont collide before 1 cycle of the ship 2. Ru...
by Saka
October 18th, 2020, 10:46 pm
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 30
Views: 8310

Re: Golly 4.0b1

2 more crashes just happened in Golly 4.0b2 in similar circumstances. I forgot the second one but I can give a detailed account of the second. I was in the set rule dialog. The mini-help-menu was open. The algorithm was set to Larger than Life, and I had this in the "Enter a new rule:" textbox R2,C0...
by Saka
October 18th, 2020, 4:06 am
Forum: Other Cellular Automata
Topic: HROT,NW (Higher-range outer-totalistic, weighted)
Replies: 107
Views: 25500

Re: HROT,NW (Higher-range outer-totalistic, weighted)

Some discoveries in the HROT rulespace. Hexagonally orthogonal c/22 solid x = 19, y = 19, rule = R10,C0,S114-196,B99-198,NH 3b2o$2b6o$b10o$13o$14o$b14o$b14o$b14o$2b15o$2b14o$2b15o$3b14o$3b14o$4b 14o$5b14o$8b10o$8bob8o$13b4o$14bo! N2 neighborhood 2c/57o solid x = 18, y = 19, rule = R10,C0,S109-187,B9...
by Saka
October 18th, 2020, 3:14 am
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 30
Views: 8310

Re: Golly 4.0b1

Yes, I meant using an HROT rule with the Larger Than Life algorithm. I do not remember the exact ones now, but one of them was an "N2" neighborhood range 10 rule. I haven't been able to reproduce the crash again, strangely (both in the LTL algorithm with an HROT rule and other algorithms), but I wil...
by Saka
October 18th, 2020, 2:24 am
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 30
Views: 8310

Re: Golly 4.0b1

Which algorithm and rule are you using? Does it happen more often after loading a particular pattern? (Preferably one of Golly's supplied patterns so I can easily load the same one.) How exactly are you switching layers? By selecting a layer at the bottom of the Layer menu? Or by clicking a button ...
by Saka
October 18th, 2020, 12:47 am
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 30
Views: 8310

Re: Golly 4.0b1

Golly 4.0b1 "randomly" crashes for me. It seems to happen when switching between layers and then quickly doing an operation such as copying or pasting, however I haven't been able to reproduce it 100% reliably. User "bubblegum" has also confirmed this.

I am on Windows 10 version 1903.
by Saka
October 18th, 2020, 12:24 am
Forum: The Sandbox
Topic: Thread for your Trolls
Replies: 476
Views: 234250

Re: Thread for your Trolls

MathAndCode wrote:
October 17th, 2020, 6:46 pm
That's a very promising partial.
It's already used in a spaceship, isn't it?
339P7H1V0
by Saka
October 17th, 2020, 12:36 am
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 30
Views: 8310

Re: Golly 4.0b1

Every time I click a link in the mini-help-menu in the set rule dialog, I get an error like this [Window Title] Golly Error [Content] Unable to open requested HTML document: file:///D:/Saka/golly-4.0b1-win-64bit/golly-4.0b1-win-64bit/%23gaussian [OK] However they work fine in the main help menu (whe...
by Saka
October 16th, 2020, 8:17 am
Forum: Other Cellular Automata
Topic: Minecraft Flying Machine CA
Replies: 44
Views: 8253

Re: Minecraft Flying Machine CA

Here's another question: What's the smallest (by population, bb if populations are equal) flying machine that works both in the uDirMCSlime rule and actual minecraft?
Here's 30 cells in an 8x8 bounding box

Code: Select all

x = 8, y = 8, rule = uDirMCSlime
5.C$3.B.2AC$3.A2.BA$3.A.3A$2.CA.A$B.A2.A.C$A4.B.A$8A!
by Saka
October 16th, 2020, 7:33 am
Forum: Other Cellular Automata
Topic: Minecraft Flying Machine CA
Replies: 44
Views: 8253

Re: Minecraft Flying Machine CA

What's the fastest possible speed? I got to c/42: x = 8, y = 6, rule = uDirMCSlime 3.2AC$3.ABA$2.CA.A.C$pQDA2.B.A$A6.A$8A! In this CA (assuming you mean that, since the one above won't work in MC as the bottom segment is 13 blocks)? Here's a c/28o: x = 4, y = 4, rule = uDirMCSlime .C$BA.C$AB.A$4A!