Search found 163 matches
- November 20th, 2015, 10:13 pm
- Forum: Website Discussion
- Topic: Forum/wiki integration
- Replies: 13
- Views: 13750
Re: Forum/wiki integration
Support
- November 20th, 2015, 9:59 pm
- Forum: Other Cellular Automata
- Topic: Tosc
- Replies: 43
- Views: 21370
Re: Tosc
I don't feel like poring through the rule tables or using trial and error, so... What exactly are the differences between the Tosc rules and Life? I've noticed some conditional S4 in the first rule, but I don't know if there's more. In both rules, the middle cell survives if: . . O . O O O O . In t...
- November 20th, 2015, 7:40 pm
- Forum: General Discussion
- Topic: apgsearch v2.2
- Replies: 342
- Views: 265772
- November 20th, 2015, 5:24 pm
- Forum: Other Cellular Automata
- Topic: Tosc
- Replies: 43
- Views: 21370
Re: Tosc
Turtle works in tosc2, making an orthogonal spaceship: x = 10, y = 12, rule = tosc2 2o6b2o$b8o2$bo6bo$bo6bo$3bo2bo$b2ob2ob2o$2b2o2b2o$obo4bobo$2o6b2o$2obo 2bob2o$4b2o! I wish some more unique patterns would be found Possible p53 (needs stabilizing for excess block): x = 12, y = 3, rule = tosc2 3o6b3...
- November 19th, 2015, 10:33 pm
- Forum: Other Cellular Automata
- Topic: Tosc
- Replies: 43
- Views: 21370
Re: Tosc
Whoops, hit quote instead of edit
- November 19th, 2015, 9:24 pm
- Forum: Other Cellular Automata
- Topic: Tosc
- Replies: 43
- Views: 21370
Re: Tosc
@RULE tosc2 @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,1,0,0,1 1,0,0,0,0,0,0,0,0,0 1,1,...
- November 19th, 2015, 6:43 pm
- Forum: Other Cellular Automata
- Topic: Tosc
- Replies: 43
- Views: 21370
Re: Tosc
P6 eating glider: x = 9, y = 9, rule = tosc 6bo$6bobo$6b2o3$bobo$o$bobo$2bo! P6 displacement: x = 7, y = 7, rule = tosc 3b2o$4bo$4b3o$bo4bo$obo$3bo$obo! Possible P40 shuttle if we can find another domino sparker: x = 3, y = 12, rule = tosc 3o$obo$3o7$3o$obo$3o! The closest I got was a phi spark (los...
- November 19th, 2015, 5:50 pm
- Forum: The Sandbox
- Topic: How Your Username Evolves
- Replies: 209
- Views: 119870
Re: How Your Username Evolves
Some custom fonts: Aircraft carrier at generation 767: x = 38, y = 6, rule = B3/S23 3o3b2o2bo2bob3ob4obo4b3o2b3o$o2bobo2bob2obo2bo2bo4bo4bo2bobo2bo$o2bobo 2bob4o2bo2b4obo4bo2bob3o$o2bob4obob2o2bo2bo4bo4bo2bobo2bo$o2bobo2bobo 2bo2bo2bo4bo4bo2bobo2bo$3o2bo2bobo2bob3ob4ob4ob3o2b3o! Long ship at generat...
- November 18th, 2015, 4:56 pm
- Forum: Other Cellular Automata
- Topic: Tosc
- Replies: 43
- Views: 21370
Re: Tosc
More puffers: x = 23, y = 23, rule = tosc 6b2o$5bob2o$7b3o$6bob3o$7bo2bo$9bo$12b2o$11bob2o$13b3o$11bo2b3o$11b2o 3bo$10bob2obo$6b2o2b2o6b2o$5b2o10bob2o$6b2o11b3o$7b2obo7bob3o$8b3o8bo 2bo$9bo11bo2$b2o$o2bo$bobo$2bo! x = 14, y = 14, rule = tosc 2b3o$5bo$6bo$bo4bo$obo3bo$o2bo$3o$9b3o$12bo$13bo$8bo4bo$7...
- November 17th, 2015, 6:02 pm
- Forum: Other Cellular Automata
- Topic: Tosc
- Replies: 43
- Views: 21370
Re: Tosc
Still life predecessors:
Code: Select all
x = 7, y = 5, rule = tosc
3bo$b5o$o5bo$b5o$3bo!
Code: Select all
x = 4, y = 4, rule = tosc
2bo$2obo$bobo$b2o!
- November 17th, 2015, 4:53 pm
- Forum: Other Cellular Automata
- Topic: Tosc
- Replies: 43
- Views: 21370
Re: Tosc
Fleet is an Octagon II predecessor.Tropylium wrote:Natural p126:I've seen occasional natural Octagon IIs too; no idea yet what's the precedessor.Code: Select all
x = 9, y = 3, rule = tosc 6b3o$bo5bo$3o!
- November 16th, 2015, 11:44 pm
- Forum: Other Cellular Automata
- Topic: Tosc
- Replies: 43
- Views: 21370
Re: Tosc
Hopefully someone can come up with guns and an orthogonal spaceship Another p18: x = 11, y = 7, rule = tosc 8bo$7bobo$10bo$7bobo$3o$obo$3o! Preloaf -> 2G: x = 10, y = 10, rule = tosc 3o4bo$3o3bobo$2o4bob2o$7bo3$b2o$o2bo$b2o$2bo! Blinker as an eater?: x = 13, y = 10, rule = tosc 6bo$6bo$6bo2$bo4bo4bo...
- November 16th, 2015, 6:07 pm
- Forum: Scripts
- Topic: Is there a rake/puffer period generator?
- Replies: 4
- Views: 5924
Is there a rake/puffer period generator?
I want to know the period of this: x = 750, y = 678, rule = B3/S23 409b2o$407b2ob2o$407b4o$408b2o$403bo$404b2o15b2o$417b4ob2o5b4o$417b6o 5b6o$375bo19b2o21b4o6b4ob2o$373b2obo15b3ob2o34b2o$335b2o35bo3bo15b5o$ 332b3ob2o30b4obobo17b3o$332b5o30bobo3b2o12b2o33bo$333b3o20bo4b2o4bobo 16bo2bo32b2o5b3o$355bob...
- November 15th, 2015, 10:33 am
- Forum: Patterns
- Topic: Glider+Buckaroo=Glider
- Replies: 1
- Views: 4209
Glider+Buckaroo=Glider
I feel like this is notable: x = 23, y = 11, rule = B3/S23 18bo$18bobo$11b2o5b2o$10bobo$9b3o4b2o$2o6b3o4bo2bo$2o7b3o4bo$10bobo7bo $11b2o5b2obo$21bo$21b2o! The glider enters the buckaroo, and then another glider is outputted. It works no matter what row the block is on: x = 23, y = 11, rule = B3/S23 ...
- November 15th, 2015, 10:26 am
- Forum: Other Cellular Automata
- Topic: Glider+Buckaroo=Glider
- Replies: 0
- Views: 2465
- November 14th, 2015, 11:43 pm
- Forum: Other Cellular Automata
- Topic: B36/S245
- Replies: 48
- Views: 15407
Re: B36/S245
Natural p1200(?) puffer: x = 16, y = 16, rule = B36/S245 bo3b3o3b5o$3bobo2b2o4bo$b3ob2o2bo5bo$obobob5o4bo$2o2bo2b4o3b2o$3bob2ob 2ob3o$b2o4b3obobobo$bob2o2bo2b3o2bo$3b3ob2o6bo$bo4b2o3bob3o$4bo3b3obob 2o$2o2bo5b5o$o3b3ob3o3b2o$5bob3obo$ob2obo2b2o3bobo$b2ob5o2bo! The replicator: x = 32, y = 8, rule = B...
- November 14th, 2015, 11:30 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3236
- Views: 1492400
Re: Thread for your unsure discoveries
Loaf+spark+glider=loaf
Code: Select all
x = 10, y = 8, rule = B3/S23
9bo$7b2o$3bo4b2o2$b2o$o2bo$obo$bo!
Re: 1to5
the number 1Linicks wrote:Sorry, don't get it - what's 'them'?A for awesome wrote:You can also generate them manually, although it's harder:
Nick
- November 13th, 2015, 11:25 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3236
- Views: 1492400
Re: Thread for your unsure discoveries
Is this reaction notable (wing on wing gets eaten and then created? happens at generation 463): x = 208, y = 185, rule = B3/S23 7bo$8bo$6b3o3$bo$2bo$3o16$205bo$205bobo$205b2o$202bo$201bo$201b3o56$ 76bo27bo$75bo28bobo$75b3o26b2o3$76bo26bo$75bo26bo$75b3o24b3o2$75b3o24b 3o$75bo26bo$76bo26bo3$75b3o26b2o...
- November 13th, 2015, 11:23 pm
- Forum: Other Cellular Automata
- Topic: Life+HighLife
- Replies: 26
- Views: 19074
Re: Life+HighLife
one would be high life and one regular lifeM. I. Wright wrote:It's possible, but the result would be pretty boring...danieldb wrote:The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
- November 13th, 2015, 10:49 pm
- Forum: Other Cellular Automata
- Topic: Life+HighLife
- Replies: 26
- Views: 19074
Re: Life+HighLife
The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
- November 13th, 2015, 10:48 pm
- Forum: Website Discussion
- Topic: Messages stick in outbox
- Replies: 3
- Views: 6135
Re: Messages stick in outbox
Yep, dvgrn is right -- messages in the outbox are just messages that haven't been read yet. You can continue to edit them (or even delete them) while they are in the outbox. If your outbox being too full was causing you posting problems, I've raised the private message limit to 100 messages, up fro...
- November 12th, 2015, 5:27 pm
- Forum: Other Cellular Automata
- Topic: Close life variants
- Replies: 232
- Views: 134614
Re: Close life variants
I have recently been comtemplating an idea of a program which could look for oscillators, wicks, agars, waves and maybe even spaceships in all 2-state rules with less-than-or-equal-to-Moore neighbourhood, such as: B0 rules. Hexagonal, von Neumann rules. Non-totalistic rules (all ones from this thre...
- November 7th, 2015, 11:03 am
- Forum: Other Cellular Automata
- Topic: Tosc
- Replies: 43
- Views: 21370
Re: Tosc
Glider Eaters:
2c/7 Eater (someone think of a name):
Almost R Eater:
2c/7 Eater (someone think of a name):
Code: Select all
x = 6, y = 8, rule = tosc
4b2o$4b2o2$4bo$3b2o$2b3o$b2o$3o!
Code: Select all
x = 4, y = 10, rule = tosc
2o$2o5$bo$b2o$o2bo$b2o!
- November 7th, 2015, 12:20 am
- Forum: Other Cellular Automata
- Topic: Tosc
- Replies: 43
- Views: 21370
Re: Tosc
37 generation beehive displacement:
Code: Select all
x = 10, y = 9, rule = tosc
8bo$7bo$7b3o2$bo$obo$obo3bo$bo2b2o$5b2o!