Search found 966 matches

by chris_c
April 20th, 2019, 2:19 pm
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 955
Views: 575729

Re: Execution of Old Guns by Variable-Speed Firing Squad

I made a quick push to github. If I missed anything or you can see any mistakes then let me know.

Love the guns with MWSS trick :)
by chris_c
April 16th, 2019, 4:54 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 955
Views: 575729

Re: Execution of Old Guns by Variable-Speed Firing Squad

2 rows from the p55--one from the shorter p110 stabilization, and one from replacing a p11 sparker with an eater3 shell to get the space to move the Herschel track closer. The eater 3 shell can be replaced by a known but little-used catalyst to save another column: With that optimisation it looks l...
by chris_c
April 14th, 2019, 10:41 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1873
Views: 1128883

Re: Synthesising Oscillators

I made an integral->eater converter in 5G:

Code: Select all

x = 24, y = 20, rule = B3/S23
o8bo$b2o7bo$2o6b3o2$17bo$4bo12bobo$5b2o10b2o$4b2o15bobo$21b2o$22bo6$
11b2o$11bobo$13bo$13bobo$14b2o!
by chris_c
April 14th, 2019, 10:39 am
Forum: Patterns
Topic: 18-bit SL Syntheses (100% Complete!)
Replies: 79
Views: 104168

Re: 18-bit SL Syntheses (100% Complete!)

The advantage of doing this is it makes these '16 in 16' projects easier to organise: Catagolue arranges objects in each tabulation in descending order of synthesis cost, so you can visually see which objects are currently the costliest. Indeed, according to Catagolue every 16-bit still-life can be...
by chris_c
April 12th, 2019, 9:32 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2053
Views: 1418615

Re: Thread For Your Accidental Discoveries

16.1854 was done in 6G here.

Code: Select all

x = 58, y = 41, rule = B3/S23
34bo$34bobo$34b2o$56b2o$31bobo22b2o$32b2o$32bo4$30b2o$30bobo$30bo26$b
2o$obo$2bo!
by chris_c
April 11th, 2019, 11:05 am
Forum: General Discussion
Topic: Shinjuku: a database of glider syntheses
Replies: 54
Views: 31546

Re: Shinjuku: a database of glider syntheses

Sounds great. Being based on lifelib means this will be much more suitable for running on some kind of automated server than my version. I had a brief look through the code and ran a couple of examples. I note that you are not detecting invalid syntheses yet. Example: >>> gliderset.gset.extract(lt.p...
by chris_c
April 6th, 2019, 11:22 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 955
Views: 575729

Re: Execution of Old Guns by Variable-Speed Firing Squad

Sure, that works just as well... except for my continuing ambition to keep an updated collection of all the guns in the p14-p1024 range. A p366osc3 variable gun is trivial to add to the gun-builder template collection, but if the README just magically predicts smaller guns for certain periods of ex...
by chris_c
April 6th, 2019, 8:39 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 955
Views: 575729

Re: Execution of Old Guns by Variable-Speed Firing Squad

A number of "osc7" variable guns use a suboptimal p7 bumper. Here are some corrections Thanks for these. Some of these periods are multiples of 3, so can unfortunately be reduced with the p3 eater trick: Thanks. I also found a few other guns with p3 bumpers. e.g. p381, p423 and p519. Most periods a...
by chris_c
April 2nd, 2019, 7:00 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1873
Views: 1128883

Re: Synthesising Oscillators

@chris_c: are you still maintaining ceebo/glider_synth? Because that is the starting point for a possible long-term solution. I've not done any work with it for about two years. The current state of play was summarised here . Recently I have documented the format better and released the code that a...
by chris_c
April 1st, 2019, 7:57 am
Forum: Patterns
Topic: Small Four-Digit Prime Period Guns
Replies: 66
Views: 41737

Re: Small Four-Digit Prime Period Guns

I don't think this about the base loop size because you get the exact same crash no matter what the base size. More this is about the sequence of the gliders I think. Just adding a single block to your pattern to destroy the first glider from the Herschel at top-middle allows the gun to function as...
by chris_c
April 1st, 2019, 7:13 am
Forum: Patterns
Topic: Small Four-Digit Prime Period Guns
Replies: 66
Views: 41737

Re: Small Four-Digit Prime Period Guns

Is there an adjustment of the base loop size that allows the same mathematical weirdness to happen here as in the p1621 above? I don't think this about the base loop size because you get the exact same crash no matter what the base size. More this is about the sequence of the gliders I think. Just ...
by chris_c
March 29th, 2019, 6:37 pm
Forum: Patterns
Topic: Small Four-Digit Prime Period Guns
Replies: 66
Views: 41737

Re: Small Four-Digit Prime Period Guns

That would be the p392 I think...Although the channel where the glider is travelling SW already looks quite crowded and so tough to put a reset mechanism in there. Seems easy enough to widen out the p392 until a reset mechanism will fit. It turns out surprisingly well with a p532+8N base loop. Here...
by chris_c
March 29th, 2019, 2:24 pm
Forum: Patterns
Topic: Small Four-Digit Prime Period Guns
Replies: 66
Views: 41737

Re: Small Four-Digit Prime Period Guns

Simpler Still? Seems like there's one possible adjustment that would allow a big simplification to the arithmetic of these things, if not necessarily to the size. If the base loop had an 8N period, then it would stop mattering what the multipliers were -- you'd still end up with 8N+k guns with the ...
by chris_c
March 29th, 2019, 12:49 pm
Forum: Patterns
Topic: Small Four-Digit Prime Period Guns
Replies: 66
Views: 41737

Re: Small Four-Digit Prime Period Guns

Here is a period 2754 gun based on Jormungant's p941 (different components in the reset circuitry but roughly the same idea). As an even period gun I guess it is not hard to beat this area. However, I want to examine the period of this gun as we vary the lengths of the loops. Hopefully this will giv...
by chris_c
March 27th, 2019, 7:32 pm
Forum: Patterns
Topic: Small Four-Digit Prime Period Guns
Replies: 66
Views: 41737

Re: Small Four-Digit Prime Period Guns

Well, I did not make it in a prime gun or in the 4 digit range; however, I hope the following is inspiring. Here is some 595668+8N gun... Wow, inspiring is right. That design should be able to make some surprisingly small guns in the four-digit range. It's a little different from the multipath guns...
by chris_c
March 27th, 2019, 1:16 pm
Forum: Patterns
Topic: Small Four-Digit Prime Period Guns
Replies: 66
Views: 41737

Re: Small Four-Digit Prime Period Guns

Speaking of automated gun-building, though, how difficult would it be to generate a one-off README for periods from 1025-9999, using your collection's variable guns? Here is 1025-4999: 1025 (7344, 'p00559x5_7') 1026 (6300, 'p00441x2_9') 1027 (7688, 'p00867_20') 1028 (4644, 'p00482x2_4') 1029 (6006,...
by chris_c
March 27th, 2019, 10:00 am
Forum: Patterns
Topic: Small Four-Digit Prime Period Guns
Replies: 66
Views: 41737

Re: Small Four-Digit Prime Period Guns

I'm enjoying this thread although still pretty sure I would not want to add these guns to my collection at this stage. Here is my entry for a multi-path gun that uses a period doubler. It is period 1731 and only slightly bigger than dvgrn's period 1181 gun in the other thread (the 1731 and 1181 are ...
by chris_c
March 24th, 2019, 5:06 pm
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 955
Views: 575729

Re: Execution of Old Guns by Variable-Speed Firing Squad

What about adding guns for each prime number up to 5000, as period multipliers wouldn't work? It will probably involve taking the same basic gun mechanism and adding more and more snarks to keep the overall area as rectangular as possible. For example, here are p363, p571 and p827 guns which are th...
by chris_c
March 24th, 2019, 12:46 pm
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 955
Views: 575729

Re: Execution of Old Guns by Variable-Speed Firing Squad

googoIpIex wrote:Why does the gun collection only go up to p1000? I'm sure there's more tiny guns for higher periods...
In my github repo the limit was increased from 999 to 1024 some time ago (but stats for the average gun size still count p78-p999). I have no particular inclination to increase again.
by chris_c
March 24th, 2019, 7:13 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 955
Views: 575729

Re: Execution of Old Guns by Variable-Speed Firing Squad

8325 --> 7800 by adding a Snark: Excellent. Saved one more column on the left side: x = 119, y = 65, rule = LifeHistory 37.2A3.2A2.2A18.A3.2A3.2A5.2A2.2A20.2A.2A.2A2.A$3.2A32.A4.A2.A.A16.3A 4.A4.A5.A.A2.A18.A2.A.A3.4A$4.A23.2A8.3A.A.2A17.A6.A3.A9.2A.A.2A11.A. 4A.A2.2A$2.A25.A.A9.A.A2.BAB15.2A5.2A2....
by chris_c
March 23rd, 2019, 5:40 pm
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 955
Views: 575729

Re: Execution of Old Guns by Variable-Speed Firing Squad

Bullet's p10 sparker can form a smaller stabilization for the p50 gun, replacing the previous bulky p30 blinker-pushing mechanism. This leads to new smaller p50, p100, and p200 guns: Nice! Reductions to the p800: Thanks. Edit: And the p984: Seems to be bigger than this . The p25 pseudo-period gun c...
by chris_c
February 9th, 2019, 2:27 pm
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 731
Views: 563312

Re: Small Spaceship Syntheses

Saves 6 more gliders:

Code: Select all

x = 25, y = 22, rule = B3/S23
4bobo$5b2o$5bo$20bo$19bobo$19bobo$8bo9b2ob2o$o8bo6bo7bo$b2o4b3o6b4ob4o
$2o17bobo$16b2obobob2o$16bob2ob2obo4$7b2o$6bobo$8bo7b3o$16bo$12b2o3bo$
11bobo$13bo!
by chris_c
February 9th, 2019, 11:39 am
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 731
Views: 563312

Re: Small Spaceship Syntheses

This will save another 2 gliders then:

Code: Select all

x = 20, y = 22, rule = B3/S23
2bo$3b2o$2b2o11bo$14bobo$14bobo$13b2ob2o2$11b4ob4o$11bo2bobo2bo$12bobo
bobo$13b2ob2o3$obo$b2o2b2o$bo2bobo$6bo3$13b2o$12b2o$14bo!
by chris_c
January 15th, 2019, 7:35 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 955
Views: 575729

Re: Execution of Old Guns by Variable-Speed Firing Squad

Further reductions to the pseudo p16: Glad to see some work on the top-left since I had already been having a go at the bottom right. With a few more tweaks I got down to 164x162: x = 164, y = 162, rule = LifeHistory 5.2A.2A4.2B3.2B4.2A.2A91.2A.2A4.2B3.2B4.2A.2A$5.2A.A.B2.4B.4B2.B.A.2A 68.BA21.2A.A...
by chris_c
January 14th, 2019, 7:28 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 955
Views: 575729

Re: Execution of Old Guns by Variable-Speed Firing Squad

Love the new p24 gun. Will add it soon. Reduced P48 LWSS gun: This kind of thing should definitely allow a smaller pseudo-p16. Here is the current version for reference: x = 177, y = 176, rule = LifeHistory 131.A2.A$18.2A11.2A22.2A11.2A61.6A$17.A2.A9.A2.A20.A2.A9.A2.A57.A8.A. 2A$17.A.2A.3BA3B.2A.A20...