Yes please77topaz wrote:
I could do it, especially since I already have a spreadsheet set-up for the CGoL POTY 2018 competition that I could reuse.
Search found 1068 matches
- February 3rd, 2019, 8:06 am
- Forum: Other Cellular Automata
- Topic: OCA Discovery of the Year 2018
- Replies: 21
- Views: 8968
Re: OCA Discovery of the Year 2018
- January 28th, 2019, 3:21 pm
- Forum: Other Cellular Automata
- Topic: OCA Discovery of the Year 2018
- Replies: 21
- Views: 8968
Re: OCA Discovery of the Year 2018
I am currently snowed under with work so, if someone else would volunteer to prepare the competition, I would be very grateful.
- January 19th, 2019, 9:44 pm
- Forum: Other Cellular Automata
- Topic: OCA Discovery of the Year 2018
- Replies: 21
- Views: 8968
Re: OCA Discovery of the Year 2018
Sorry, I have been quite busy!!Naszvadi wrote:Where can we vote for the above list - don't even know if it is finalized yet?
If nobody has any further suggestions I will create the voting post in about 16 hours or so.
- January 8th, 2019, 4:42 pm
- Forum: Patterns
- Topic: Pattern of the Year 2018 competition: Voting
- Replies: 57
- Views: 46226
Re: Pattern of the Year 2018 competition: Voting
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- January 8th, 2019, 4:32 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4505
- Views: 1688230
Re: Oscillator Discussion Thread
Here's a p6 180deg reflector based on this idea (slightly different spark) used in a p84 glider loop. Nice! Removing one of the blocks gives a fairly strong glider --> LoM converter: x = 37, y = 17, rule = B3/S23 bo$obo6b2o3b2o$bo8bo4bo2b2o$10bob3o3bo4b2o3b2o4bo$7b2obobo6bo3bobobo2b o2bobo$7bobo8b2...
- January 7th, 2019, 6:02 am
- Forum: Other Cellular Automata
- Topic: [Challenge] A monospecific rule with an endemic object
- Replies: 1
- Views: 1740
Re: [Challenge] A monospecific rule with an endemic object
As a first reduction (generic for all rule domains), if a pattern is endemic, all birth and survival conditions are used as well as the "no-birth" and death counterparts. For MAP rules, this seems like an absolute headache to analyse but there probably are some clever tricks. For many-state rules, w...
- January 6th, 2019, 7:48 pm
- Forum: Patterns
- Topic: Pattern of the Year 2018 competition
- Replies: 39
- Views: 27747
Re: Pattern of the Year 2018 competition
I am Edυаrdο Gаrcía Ρаdillа, but I am not sure if people would recognise me by that name as much as by Rhombic.77topaz wrote:Thanks. Jormungant, Goldtiger997, A for Ampere, Rhombic, Entity Valkyrie, carybe, christoph.r and 2718281828 are all only known by their pseudonyms?
- January 6th, 2019, 9:58 am
- Forum: Other Cellular Automata
- Topic: [Challenge] A monospecific rule with an endemic object
- Replies: 1
- Views: 1740
[Challenge] A monospecific rule with an endemic object
Building from this post , which I recommend reading for some background, shows the possibility of there being a monospecific rule containing an endemic object as its only object. Defining "monospecific rule" as a CA rule in which there only exists one stable object. "Endemic" was coined a while back...
- January 3rd, 2019, 5:32 pm
- Forum: Other Cellular Automata
- Topic: Arrow (B3-jkn4a/S1e2-a3ijnry4n)
- Replies: 34
- Views: 17650
Re: Arrow (B3-jkn4a/S1e2-a3ijnry4n)
The ripple effect is in fact a t-ship travelling through an opposite-direction t-ship stream. It goes through without being altered in any way. x = 390, y = 3, rule = B3-jkn4a/S1e2-a3ijnry4n o8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo 8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8b...
- January 3rd, 2019, 2:39 pm
- Forum: The Sandbox
- Topic: Only one object [GAME]
- Replies: 128
- Views: 46407
Re: Only one object [GAME]
B/S0 already works, but in case people are really bothered about pseudo still lifes, then... x = 1, y = 1, rule = B2ikn/S0 o! EDIT: Honestly, shall we give a cash prize to whoever finds a rule that only has one stable object and the cardinality of that object is 1 (i.e. the total number of non-total...
- January 2nd, 2019, 10:17 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 4793
- Views: 1229009
Re: Thread for basic questions
Is slmake updated with the recipes found on the Catagolue b3s23/SS census?
- January 1st, 2019, 6:46 pm
- Forum: Other Cellular Automata
- Topic: OCA Discovery of the Year 2018
- Replies: 21
- Views: 8968
OCA Discovery of the Year 2018
Happy new year, fellow lifers. The OCA "D"OTY has certainly not been around that long; if I remember correctly, last year was the first one, organised and its results announced by yours truly. We followed the same voting system as with the CGoL POTY, which I think worked very well and showed a fairl...
- January 1st, 2019, 6:23 pm
- Forum: Patterns
- Topic: Pattern of the Year 2018 competition
- Replies: 39
- Views: 27747
Re: Pattern of the Year 2018 competition
I was about to point this out - I think we all agreed late year that this system was particularly good.AforAmpere wrote:Are we doing the one, two and three star thing from previous years?
Everyone will be able to vote (0,) 1, 2 or 3 stars for as many patterns as you wish.
- December 25th, 2018, 7:56 am
- Forum: Other Cellular Automata
- Topic: apgsearch - haul requests
- Replies: 679
- Views: 312449
Re: apgsearch - haul requests
My laptop is currently being repaired so no apgsearch for me for a few days... but this rule I find interesting enough to share with you: x = 58, y = 10, rule = B3-nry5/S2-in3-a4-r 7bo15b2o31b2o$5b5o13bo2bo27bo2bo$5b5o20bo25b2o$4b2o2b2o14bo3b2obo$3bob o21b2ob2o$b4o2b2o18bobo$b2o4b2o$3o2b2o2bo$b3ob2o...
- December 24th, 2018, 9:34 am
- Forum: The Sandbox
- Topic: RLE copy/paste thread - everyone else
- Replies: 1451
- Views: 218859
Re: RLE copy/paste thread - everyone else
Will apgsearch this rule:
Code: Select all
B2e3i4-nw7c/S124ejn67c
B2ei3/S1c23a4j
B2-ac3ai/S23-r4i
B3-nry5/S2-in3-a4-r
- December 22nd, 2018, 5:53 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies: 5930
- Views: 1585268
Re: Random posts
OCA has reached 19000 posts.
- December 19th, 2018, 5:07 pm
- Forum: Other Cellular Automata
- Topic: apgsearch - haul requests
- Replies: 679
- Views: 312449
Re: apgsearch - haul requests
EDIT: UNSEARCHABLE ; could someone find a way to limit its uncommon explosiveness? This is a neat rule (b2e3ains12) and features some spaceships that I found by hand. I wonder what apgsearch will show. Currently searching... x = 7, y = 15, rule = B2e3ain/S12 b2o$o$bo$5bo$3bobo$4bo4$5bo$4bobo$6bo$2b...
- December 18th, 2018, 4:39 pm
- Forum: Other Cellular Automata
- Topic: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
- Replies: 13
- Views: 6976
Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
and it has this obvious synthesis (given the p5 ship): x = 34, y = 28, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e $22bo9b2o$32bo$21b2o10bo$21b2o$21b4obo$19b6o$12b2o2b3ob2o$12bo5bo2bo$ 11bo2bo4b2o$14bo2bo2bo$15bo4bo$13b2obo$10b3o2bob2o$12bo2bo4bo$9bobob2o 4b2o$9bo2bobo3bo$8b3o3bo...
- December 14th, 2018, 3:40 pm
- Forum: The Sandbox
- Topic: Above user in a nutshell
- Replies: 739
- Views: 203998
Re: Above user in a nutshell
I am not entirely sure if I have read their posts before (as in a few months ago) and every time I see the name I think about it again.
Re: Bellman
However, Why does it give this as a valid result? Because the solution is accepted at generation 18 once the catalysts have been restored and then stable for (stable-interval = 10) generations. With your search parameters the check of the population doesn't start until generation 35, so that never ...
Re: Bellman
I am not entirely sure how to use it, let's say I had the following case where the bounding box with two padded cells would represent the Bellman input [x+2,y+2]: Actually it's a good tip to always try to keep the evolving pattern within the first tile, which is 0-63 in both directions. If a patter...
- December 3rd, 2018, 5:47 pm
- Forum: Other Cellular Automata
- Topic: apgsearch - haul requests
- Replies: 679
- Views: 312449
Re: apgsearch - haul requests
B2e34yz/S2-e4-jkn5-kry6ace is a slowish rule to search (~350 soups a second) but has interesting dynamics that are not that common.
Re: Bellman
I have marked all additions with " // CXI " and the part that I need help with with "HELP". I made an attempt with this. It isn't very efficient, but I think it might work. Would you do some tests and check if it does what you expect it to do? Note: on line 791 I changed if((first_active_gen > 0) &...
Re: Bellman
But I still can't use bellman!!! WHY DID NOBODY REPLY ME??? Can you say what you have done and what error appears? Go on cygwin, move to the folder with your Bellman and do this: gcc bellman.c bitwise.h evolve_bitwise.c evolve_simple.c lib.c lib.h readfile.c readwrite.h textconv.c universe.c univer...
Re: Bellman
I have marked all additions with " // CXI " and the part that I need help with with "HELP". I made an attempt with this. It isn't very efficient, but I think it might work. Would you do some tests and check if it does what you expect it to do? Note: on line 791 I changed if((first_active_gen > 0) &...