Search found 421 matches
- November 16th, 2015, 8:08 pm
- Forum: Other Cellular Automata
- Topic: 23/3/3
- Replies: 9
- Views: 6940
Re: 23/3/3
A word of advice. Generations rules without B2 generally aren't interesting This is a bit overstated (sort of in the same way as "Life-like rules with B2 generally aren't interesting"); there are plenty of interesting A2 Generations rules, though you usually need to set up some more aggressive birt...
- November 16th, 2015, 7:51 pm
- Forum: Other Cellular Automata
- Topic: B1/S45678 and B2/S45678
- Replies: 1
- Views: 2653
Re: B1/S45678 and B2/S45678
This type of behavior is shared by quite a few rules in the same region. One interesting variant is B28, which creates "tunnels" instead of "crystals", for a quilt-like final result. There are also "block-filling rules", i.e. variants on B1/S34. These tend to quickly stabilize to crystals built from...
- November 16th, 2015, 6:56 pm
- Forum: Website Discussion
- Topic: Forum/wiki integration
- Replies: 13
- Views: 13732
Forum/wiki integration
It's clear that LifeWiki and LifeForum are two important prongs of the current CGOL community, but I suspect they could be closer to each other yet. An initial suggestion: would it be possible to create here a [wiki][/wiki] tag that would automatically generate links to LifeWiki in forum posts? I.e....
- November 16th, 2015, 6:50 pm
- Forum: Other Cellular Automata
- Topic: Reverse rule-finding
- Replies: 7
- Views: 5490
Re: Reverse rule-finding
OP's question, reframed: – A Life-like CA is defined by the presence of some birth/survival conditions and the absense of others. – Any pattern (spaceship, oscillator, etc.) in a Life-like CA will require some of these conditions to function, but not necessarily all. For example, a blinker will only...
- November 16th, 2015, 6:24 pm
- Forum: Other Cellular Automata
- Topic: X-Rule
- Replies: 114
- Views: 72832
Re: X-Rule
I'm attempting to make sense of the precise motivation behind X-Rule and its "precedessor" (alphabetic ordering of transition environments is terrible for this!), but it's apparent that this is, in terms of its grown type, a more heavily "de-totalized" version of the SansDomino rule class . The smal...
- November 16th, 2015, 5:12 pm
- Forum: General Discussion
- Topic: Question: Guns that can be pointed in a direction?
- Replies: 10
- Views: 9613
Re: Question: Guns that can be pointed in a direction?
You guys should sticky a thread for people just getting caught up with where the field is today. Which field? [liѕt] Let's subgroup that a bit further: ENGINEERING Glider synthesis Glider color and phase, relating to reflections Construction with slow salvos (p2, monochromatic, mod N, etc.) One-tim...
- November 16th, 2015, 1:05 pm
- Forum: General Discussion
- Topic: Knuth's conjecture about CGoL
- Replies: 2
- Views: 4697
Re: Knuth's conjecture about CGoL
The two SW-most octants (including the diagonal (x+y = 1) are trivial; everything sufficiently far away NE, starting with (1, 1) being 4, follows from the c/4 diagonal speed limit theorem. That doesn't seem to leave a whole lot of edge cases really.
- November 14th, 2015, 10:09 pm
- Forum: General Discussion
- Topic: Project Alias
- Replies: 30
- Views: 28527
Re: Project Alias
This is not quite the same as naming individual patterns, but, two terms for families of still lifes that I have kind-of proposed on LifeWiki sometime ago: 1) the family {tub, barge, long barge…; boat, long boat, long long boat…; ship, long ship, long long ship…} I call vessels ; 2) the family {snak...
- November 14th, 2015, 8:30 pm
- Forum: General Discussion
- Topic: How does one start creating stuff here?
- Replies: 25
- Views: 21186
Re: How does one start creating stuff here?
That is a real problem with the state of modern-day Life. It might be useful to have a "User's manual to Life" that contains all the information one needs to start contributing at a high level. The Life wiki's a great start, perhaps that could be leveraged? Good idea. The problem is getting anyone ...
- November 14th, 2015, 7:49 pm
- Forum: General Discussion
- Topic: Soup propagation distance
- Replies: 18
- Views: 22960
Re: Soup propagation distance
As far as I've looked into this matter before (or some concepts resembling it), soup propagation speed in Life is almost always lightspeed for connected clusters of cells, and dominated by cluster growth rate outside of them. This makes things very sensitive to the "cloud count" and geometry of the ...
- November 14th, 2015, 7:38 pm
- Forum: General Discussion
- Topic: Uber Breeders?
- Replies: 3
- Views: 3856
Re: Uber Breeders?
To use a hyperbolic plane, one would need to set up a new system of nearest neighbors, and the rule would no longer be the well-researched Life we know.. Perhaps 4-coordinated pentagonal, or 3-coordinated heptagonal or octagonal rules on hyperbolic geometry would do incredible things.. I've done so...
- December 18th, 2014, 12:42 am
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 883
- Views: 547870
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
A small 2c/205 spaceship in a Generations rule.
Code: Select all
x = 3, y = 4, rule = 2378/34/3
3A$2BA$2BA$3A!
- December 15th, 2014, 1:56 am
- Forum: Other Cellular Automata
- Topic: Proof Sought: B34/S23-ish still lifes
- Replies: 0
- Views: 2918
Proof Sought: B34/S23-ish still lifes
Rules that are approximately B34/S23, possibly with some additional higher-end birth/survival conditions (B7, B8, S7, S8), have the interesting trait that they allow still lifes — but only a seemingly finite variety. (Life-like rules of this family are explosive in character, but in Generations they...
- November 28th, 2014, 4:42 pm
- Forum: Other Cellular Automata
- Topic: Very nearly exploding rules
- Replies: 189
- Views: 105495
Re: Very nearly exploding rules
I was also searching for very nearly exploding rules with S1 (but without S2). I tried some rules with S13 and eventually found B3578/S0138 to be the best rule of this type. The Sidewinder works here, as well as more exotic ships. This is a pretty good case, yes. The rule seems to have a very clear...
- November 28th, 2014, 3:26 pm
- Forum: Other Cellular Automata
- Topic: Rules with multiple chaotic phases
- Replies: 4
- Views: 3140
Rules with multiple chaotic phases
A weird thing I noticed in B124/S34 recently. (Much of these effects will work in plain B12/S3 too.) This is one of the 2×2 rules, where any pattern separated in 2×2 on/off segments will continue to evolve as such. And adding a small perturbation in a 2×2 area will quickly devolve into regular chaos...
- November 27th, 2014, 7:04 pm
- Forum: Patterns
- Topic: Thread for your newbie questions
- Replies: 7
- Views: 5016
Re: Thread for your newbie questions
Nice classifications... I think I'll refer from these classifications from later on. For now, it's more of a typology. The list doesn't really cover all "non-trivial" oscillators, nor does it create a clean ranking. I think sticking with the old definitions and rather developing the "engine" concep...
- November 27th, 2014, 5:07 pm
- Forum: Patterns
- Topic: Interesting Fractal Pattern
- Replies: 12
- Views: 16628
Re: Interesting Fractal Pattern
New project proposal: a puffer that creates an infinite series of either of theseExtrementhusiast wrote:Slight variation on that:simsim314 wrote:While ago I've designed Serpinsky glider gun
- November 27th, 2014, 11:20 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2050
- Views: 1415321
Re: Thread For Your Accidental Discoveries
Junk gets pushed 3 cells in 27 generations:
Expensive glider support for regenerating this would probably be possible.
Code: Select all
x = 19, y = 12, rule = LifeHistory
14.C2.D$13.C.CD.D$15.C2.D$12.3C3D$3.A9.C2.D$3.3A$A.2A.2A$A2.A2.A$4.2A
2$.A.A$2.2A!
- November 24th, 2014, 9:45 pm
- Forum: Patterns
- Topic: Soup search results
- Replies: 2589
- Views: 1898321
Re: Soup search results
I wanted to combine two to cancel out some of their debris and maybe make a spaceship similar in style to the early Corderships, but I could only find two reactions that really did anything: Here are other two: And for completeness, a fifth reaction is: x = 33, y = 18, rule = B3/S23 20bo7bo$19b3o5b...
- November 24th, 2014, 9:03 pm
- Forum: Patterns
- Topic: Soup search results
- Replies: 2589
- Views: 1898321
Re: Soup search results
Flyby conversions:
Code: Select all
x = 22, y = 21, rule = B3/S23
18bo$17bobo$14bo$13bo4b2o$12b2o4bobo$13b2o2bo2b2o$14bo2bo2bo$18b2o2$
18b2o$14bo2bo2bo$13b2o2bo2b2o$12b2o4bobo$13bo4b2o$14bo$17bobo$18bo2$b
2o4b2o4b2o$o2bo2bobo4bobo$b2o4bo6bo!
- November 24th, 2014, 5:22 pm
- Forum: Patterns
- Topic: New 8200-generation Methuselah
- Replies: 10
- Views: 8136
Re: New 8200-generation Methuselah
Maybe it's because I'm new, but it's not clear to me what I should get excited about and what is considered unimpressive. For example, is a 8x6, initial pop = 11, generations = 15000 more or less impressive than 11x4, initial pop 10, generations = 15000? No idea how those stack against one another,...
- November 24th, 2014, 4:49 pm
- Forum: Patterns
- Topic: Interesting Fractal Pattern
- Replies: 12
- Views: 16628
Re: Interesting Fractal Pattern
I've been noticing whenever I put a fractal into the game of life, it either comes out with nothing.... or if tweaked just right, it can come out with a ton more population. Does this happen for all fractals? You seem to be using some non-standard definition of "fractal". The files you posted are s...
- November 24th, 2014, 3:51 pm
- Forum: Patterns
- Topic: Thread for your newbie questions
- Replies: 7
- Views: 5016
Re: Thread for your newbie questions
1) I'm not sure if this should be considered as a p2 combo or a new rotor. The rotor is basically 2 copies of the spark coil, but the stators of the spark coil cannot be welded into sth like this. x = 10, y = 9, rule = B3/S23 b2o4bo$bobo2bobo$3bo2bo2bo$2bob2ob2o$2bob2obo$b2o4bo$o2bo2bo$bobo2bobo $2...
- September 30th, 2014, 1:09 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4536
- Views: 1752674
Re: Thread For Your Useless Discoveries
By the way, can anybody build a p420 2c/5 gun? That would require speeding up the assembly itself a little bit. The current synthesis scheme just barely cannot handle being squeezed to p420 (the limit is p427). I haven't looked if this could be fixed just by tightening the salvos a little though or...
- September 29th, 2014, 4:46 pm
- Forum: General Discussion
- Topic: apgsearch: a high-performance soup searcher
- Replies: 147
- Views: 138340
Re: apgsearch: a high-performance soup searcher
...which made me think, how long until we start seeing soups which produce the c/7 loafer etc. in Life? I would guess somewhere between 10^11 and 10^13 soups. Also, anyone got any guesses as to what the next 'natural' spaceship (after glider, *WSS and combinations of 2 interaction *WSSs) will be? U...