Search found 221 matches

by Sarp
June 27th, 2019, 7:47 am
Forum: Other Cellular Automata
Topic: Requests for Searches - Non-apgsearch
Replies: 84
Views: 34827

Re: Requests for Searches - Non-apgsearch

p74, p6, and p16: x = 5, y = 4, rule = B2c3-j/S23 b3o2$o$3obo20$3ob3o20$b3o$obo$2o! Those are known, Here is my current pattern collection x = 127, y = 107, rule = B2c3-j/S23 68bo8bo$68bo8bo$68b2o7bo$68b2o7bo$67bobo6bobo$64bob2o2bo5bobo$64b6o7bo $65b2obo$66bo$28b2o$27bo2bo$27b3o$30bo44b2o$75bobo$77...
by Sarp
June 27th, 2019, 6:09 am
Forum: Other Cellular Automata
Topic: Requests for Searches - Non-apgsearch
Replies: 84
Views: 34827

Re: Requests for Searches - Non-apgsearch

Wow that is beautiful.
by Sarp
June 26th, 2019, 2:41 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 439251

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Here are 1000 ships from me (I posted some of these in the discord before)
by Sarp
June 23rd, 2019, 2:05 pm
Forum: Other Cellular Automata
Topic: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)
Replies: 29
Views: 13039

Re: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)

Replicator based gun

Code: Select all

x = 54, y = 53, rule = B2-ak3-jnqr/S15678
53bo$53bo2$49bobo$48b3o$49b3o$47b2obo$45bob2o$44b3o$45b3o$44bobo8$21b
2o$33bobo$21bo10b3o$33b3o$31b2obo$31b2o$29b2o$29b3o$26bo3bo$29bo$27bo
5$18bo$17bo$20bo$19bo5$10bo$9bo$12bo$11bo8$2o!
by Sarp
June 18th, 2019, 8:56 pm
Forum: The Sandbox
Topic: Minimal rotor challenge
Replies: 1
Views: 1632

Re: Minimal rotor challenge

p=5

Code: Select all

x = 4, y = 4, rule = B5c7e8/S01234-j56-ae7c8
2bo$2obo$2obo$4o!
Edit: it's p4 I didn't realize lol
Edit 2:
Real p5

Code: Select all

x = 5, y = 6, rule = B2k4z6e/S01234-qy5-q678
2bo$2o$3b2o$o$b2obo$3bo!
by Sarp
June 17th, 2019, 3:25 pm
Forum: Other Cellular Automata
Topic: Very nearly exploding rules
Replies: 198
Views: 105766

Re: Very nearly exploding rules

x = 16, y = 16, rule = B3-cn6i/S234i 2b2ob3obob5o$2b3o3bob3o2bo$b3o3b2o4b3o$ob3o2bobob3o$2bobob3ob6o$bob2ob 4obob3o$2obob3ob2ob3o$bo2bob3o2b3obo$ob2o2b5ob4o$2bo2bo3bobob3o$2b5obo bob2o$4bo5b2obobo$2o2b3o2bo2bob2o$b2o4b8o$2bo3b6obo$2obo2bob3o3b2o! 310k gen Methuselah https://catagolue.appspot.com/ce...
by Sarp
June 16th, 2019, 3:35 pm
Forum: The Sandbox
Topic: Random posts
Replies: 5930
Views: 1584543

Re: Random posts

28 until a nice round number.
by Sarp
June 11th, 2019, 4:00 pm
Forum: The Sandbox
Topic: Birthdays
Replies: 712
Views: 240798

Re: Birthdays

Happy 111 steps in catalan conjecture birthday Macbi!
by Sarp
June 11th, 2019, 3:46 pm
Forum: Patterns
Topic: Systematic survey of small patterns
Replies: 43
Views: 49968

Re: Systematic survey of small patterns

NickGotts wrote: ... the only 8-cell patterns producing a pentadecathlon produce nothing else).
Are you sure?

Code: Select all

x = 8, y = 6, rule = B3/S23
7bo$6b2o$2o$o$o$bo!
by Sarp
June 11th, 2019, 3:22 pm
Forum: Other Cellular Automata
Topic: Smallest Oscillators Supporting Specific Periods
Replies: 189
Views: 92101

Re: Smallest Oscillators Supporting Specific Periods

Surprise bump I ran the modified version of macbi's search with 139*139 bounding box and 50000 max_t and with the following rule constraints. void setrule(int rule[number_of_transitions]){ // b_need rule[3] = 1; // B2c rule[4] = 1; // B2e rule[7] = 1; // B2i rule[5] = 1; // B2k rule[12] = 1; // B3a ...
by Sarp
June 10th, 2019, 3:53 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4788
Views: 1226595

Re: Thread for basic questions

or ntgfind
by Sarp
May 26th, 2019, 7:15 pm
Forum: The Sandbox
Topic: Hunting's Aidan Mode Testing Ground
Replies: 2
Views: 2239

Re: Hunting's Aidan Mode Testing Ground

Hunting wrote:

Code: Select all

Tweaked Sparkle: When I was young I was too busy to play with Aidan Mode
Such silliness did seem worth the effort it expends
But Your Biggest Ponies, you closed down my eyes
Now the truth is crystal unclear, as spendid winter skies[/wiki]
by Sarp
May 26th, 2019, 12:07 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3132
Views: 1130884

Re: Spaceship Discussion Thread

It's in the Golly 2c/5 collection, first one in the 69 row.
by Sarp
May 24th, 2019, 12:53 pm
Forum: The Sandbox
Topic: Life blooper reel?
Replies: 57
Views: 28160

Re: Life blooper reel?

Code: Select all

x = 29, y = 18, rule = B3/S23
27b2o$27bo$25bobo$25b2o2$4b2o$4b2o2$13b2o$12bo2bo$13bobo$14bo4$2o$b2o$
o!

Code: Select all

x = 6, y = 16, rule = B3-cn6i/S234i
3b3o$2bo2bo$2bo2bo$2b3o7$2bo$b3o$2o2bo$bo2b2o$2b3o$3bo!
#C [[ TRACK 1/2 0  STOP 680  ZOOM 9 ]]
by Sarp
May 14th, 2019, 6:43 pm
Forum: The Sandbox
Topic: Polyominoes
Replies: 38
Views: 14417

Re: Polyominoes

I am. I've recently printed out a set of heptiamonds and had some fun with them. I also find polyform compatibility a fascinating subject.
by Sarp
May 13th, 2019, 3:27 pm
Forum: The Sandbox
Topic: Random posts
Replies: 5930
Views: 1584543

Re: Random posts

√546*30=701
by Sarp
May 13th, 2019, 11:19 am
Forum: The Sandbox
Topic: Thread for find a use for extremely useless pattern
Replies: 24
Views: 10996

Re: Thread for find a use for extremely useless pattern

Find a use for this

Code: Select all

x = 4, y = 5, rule = B3/S23
2bo$bobo$o2bo$obo$bo!
by Sarp
May 12th, 2019, 11:30 am
Forum: Other Cellular Automata
Topic: Requests for Searches - Non-apgsearch
Replies: 84
Views: 34827

Re: Requests for Searches - Non-apgsearch

Can anybody find a c/2 in b2c3-js23?
by Sarp
May 12th, 2019, 8:16 am
Forum: The Sandbox
Topic: Above user in a nutshell
Replies: 739
Views: 203881

Re: Above user in a nutshell

Skmeone who can't properly spell.
by Sarp
May 9th, 2019, 10:13 am
Forum: The Sandbox
Topic: Anagrams
Replies: 119
Views: 41789

Re: Anagrams

2: Snowflakes
by Sarp
May 7th, 2019, 4:57 pm
Forum: The Sandbox
Topic: CA-related word puzzles
Replies: 10
Views: 4397

Re: CA-related word puzzles

Supernova in Day and Night?
by Sarp
May 4th, 2019, 12:14 pm
Forum: Other Cellular Automata
Topic: B3/S345
Replies: 39
Views: 35814

Re: B3/S345

There is a translative element but I couldn't find a turn x = 39, y = 116, rule = B3/S345 15b2o4b2o$15b2o4b2o$16bob2obo$15bobob3o$15b2obobob2o$13b2o2b2o3b2o4b2o $13b3ob2o3bob2o2b2o$15b4o2b2obobobob2o$16bo2b3obob3o2b2o$16bobobob4o2b 2o2b2ob2o$12b2ob2obo2b2o2b2ob2o2bob3o$12b3ob3o3b2ob2o2b5o$14b2o2bobo...
by Sarp
April 27th, 2019, 3:44 pm
Forum: General Discussion
Topic: A Broader Audience for Cellular Automata
Replies: 99
Views: 61809

Re: A Broader Audience for Cellular Automata

Boinc support is the way to go
by Sarp
April 24th, 2019, 5:15 pm
Forum: Patterns
Topic: Soup-based syntheses
Replies: 163
Views: 87535

Re: Soup-based syntheses

Here is a synthesis that should be possible in 28g but I don't have time to synthesise it. x = 32, y = 32, rule = B3/S23 22bo$22bo$22bo$19b2o$19b2o$19b2o4$3o9b2o$11bo2bo$3b3o6bobo6bo$3b3o7bo 6bobo$19bo2bo$20b2o3$10b2o$9bo2bo$9bobo6bo7b3o$10bo6bobo6b3o$17bo2bo$ 18b2o9b3o4$11b2o$11b2o$11b2o$9bo$9bo$9b...
by Sarp
April 24th, 2019, 4:42 pm
Forum: Patterns
Topic: Soup-based syntheses
Replies: 163
Views: 87535

Re: Soup-based syntheses

Here is a 24 glider synthesis minus the cleanup. I don't think the cleanup is possible in 4 gliders but I'm not sure. x = 161, y = 94, rule = B3/S23 16$99bobo$100b2o$100bo9$115bo$114bo$114b3o$112bo$110bobo$111b2o5bo$ 119bo$117b3o2$146bo$144b2o$145b2o5$96b2o$95bobo14b2o$97bo14b2o$13bo34b obo41bo$12bo...