Code: Select all

```
x = 32, y = 29, rule = LifeHistory
24.3D$25.D$25.3D8$2A$.A28.2A$.A.A26.2A$2.2A5$20.D$19.3C$19.CDC$16.D2.
C2.C$15.D.D3.2C$15.2D2$11.2A$10.A.A$10.A$9.2A!
```

- January 16th, 2016, 11:59 am
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

Please help, what can put a boat in that location?

Code: Select all

```
x = 32, y = 29, rule = LifeHistory
24.3D$25.D$25.3D8$2A$.A28.2A$.A.A26.2A$2.2A5$20.D$19.3C$19.CDC$16.D2.
C2.C$15.D.D3.2C$15.2D2$11.2A$10.A.A$10.A$9.2A!
```

- January 12th, 2016, 9:01 am
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

How many gliders usually turn a boat into a tub really?

Code: Select all

```
x = 24, y = 27, rule = LifeHistory
.C$2BC$3CB$.4B$2.4B$3.4B3.B$4.11B$5.11B$6.12B$6.12B$6.13B$6.14B$6.3BC
2BD8B$4.4BCBCD.D6B$3.5B2C2BD6B$3.17B$4.16B$5.9B2.2B.B2A$7.8B4.BA.A$7.
8B7.A$7.8B7.2A$7.7B$8.8B$8.3B3.2A$9.B4.A$15.3A$17.A!
```

- January 11th, 2016, 8:42 am
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

I am sure this reaction could be used in Bellman: x = 17, y = 11, rule = LifeHistory 10.2C$8.CB.C$2A4.2B3C3B$A5.6B2C$2.A.2AB.4BCBC$.2AB2AB4.BC2B$4.B7.4B$. 2A.2A7.4B$2.A.A9.3B$2.A.A10.B$3.A! I was looking for some glider reactions. > I could write a plugin that enters a RLE for reactee, number of rea...

- January 6th, 2016, 4:29 pm
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

Was this already found? x = 14, y = 12, rule = LifeHistory 4.2B$3.4B$3.6B$.8B$.9B2.B$.2B2C5B.B2A$.3BC7B2A$2B2C2D4B.2B$.BCD2BD3B$ .BD2BD3B$2.B2D3B$4.3B! And more: this Wing can output gliders in a different lane! Though I'm unsure if this accepts input: x = 52, y = 31, rule = LifeHistory 11.2A.A$11.A...

- January 5th, 2016, 6:44 pm
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

Well this complex machine is probably way better than that bi-block generator. It has an input, but the output can be changed by changing the snark positions to make specific patterns. Enjoy :) x = 306, y = 204, rule = LifeHistory 162.2A$162.A.A$164.A4.2A$160.4A.2A2.A2.A$160.A2.A.A.A.A.2A$86.2A74.BA...

- January 5th, 2016, 9:57 am
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

We also have these two little beauties x = 44, y = 31, rule = LifeHistory 42.B$20.2E.E17.2B$20.E.2E16.3B$39.4B$21.5E12.4B$E15.2E2.E4.E11.4B$3E 13.E2.E.BEB10.B.4B$3.E13.E.E.ECB8.7B$2.EC12.2E.E.4BC6.6B$2.5B12.E3.BC BC4.2B3C2B$4.4B11.2E2.C2BC4.4BC2B$.D9B13.2C3B.4B3CB$BD2B2C5B15.12B$.D 3B2C4B14.13B$2.4B...

- January 4th, 2016, 11:52 am
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

I don't know where to really start the plugin, so instead I will make a Golly plugin that searches for methuselahs of which one of the outputs combines with the input given by the user... but this will be Godlike hard so maybe when I got the guts to do it.

- December 25th, 2015, 8:23 pm
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

[...]Finally, two minor English spelling errors. "lenght" should be "length", and "it's" should be "its". ("its" means "belonging to it", while "it's" means "it is". This is a common mistake.) int parseSequence(long n) { long o; for (o = 0; ; ++o) { ... if (m == 1) { cout << "End of sequence! (sequ...

- December 23rd, 2015, 9:46 am
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

Thanks... I always thought it took so long to program anything, but I see that it takes time... Question: How long does it take to write a decent (about 100 sloc) golly script? I had to spend the whole afternoon for the recent "throwaway" golly script. It is probably easier to make Golly scripts du...

- December 22nd, 2015, 11:08 am
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

What would then be a good program to do, in the Game of Life aspect? (I only know how to make console applications) Some search program? Would probably be more useful an Python script for Golly that do such daunting task. *headbangs while hearing to Duke Nukem 3D Theme Music* EDIT: Done this code: #...

- December 22nd, 2015, 9:16 am
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

Sorry if I did so much time away. I was learning Java and C. Eventually came to my head I should port Golly into DOS and then I remembered this place... :D So, what cool happened since I leaved for the while? Should I write a DOS program to emulate the Game of Life (possibly a DOS verison of Golly)?...

- November 29th, 2015, 5:03 pm
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

For consideration how many cells?danieldb wrote:up to a certain number of cells

Oh and can it have some catalysis?

- November 29th, 2015, 11:03 am
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

This still life is known?

Code: Select all

```
x = 9, y = 4, rule = LifeHistory
4.2A$2A2.A.A.A$A.A.A2.2A$3.2A!
```

- November 22nd, 2015, 8:53 am
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

I am starting to gather less interest by Conway's Game of Life because I am getting startled by Doom source ports but I might return soon to Conway territory.

- November 20th, 2015, 10:26 am
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

Seems like a ship can be converted into a block! Just add a semi-catalyst (i.e. reappering offset) block! Unfortunately the same can be done with one glider and no block. But I found a glider and two boats result in the same glider (offset by 1) and a beehive; just in the case there's something good...

- November 19th, 2015, 5:34 pm
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

Third, before trying to find a conduit to create an unusual rare result, why not first find out if the result would have any use in the first place (i.e. "find cool glider collisions with it")? Only if there is an actual useful result from that would it make any sense wasting time on finding a way ...

- November 18th, 2015, 9:29 am
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

$ I am now acessing from school's Linux computer.

====================

This seed generates a block on beehive. Any way of making it from a conduit? I might find cool glider collisions with it.

====================

This seed generates a block on beehive. Any way of making it from a conduit? I might find cool glider collisions with it.

Code: Select all

```
x = 5, y = 7, rule = LifeHistory
.A2.A$.A.A$2.2A$A2.A$.A.A$2.A$3.A!
```

- November 16th, 2015, 5:03 pm
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

I need a P-to-2P for my latest Spartan G-to-P project! I am searching for catalyses with this object: x = 12, y = 7, rule = LifeHistory 10.2C$2.C3.2C.C.C$.C.C.C.2C$.C.C.C$2C.C.C.2C$4.C2.C2.C$5.2C2.2C! Someone should make a program that check for reactions where the object would reappear intact (tran...

- November 16th, 2015, 12:48 pm
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

Too difficult! I always knew it was better replacing it through a circuit!

- November 15th, 2015, 6:08 pm
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

What is that one glider + still life reaction? I want to catalyse it!

- November 15th, 2015, 12:23 pm
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

Am I lucky ???

Code: Select all

```
x = 15, y = 20, rule = LifeHistory
E$3E$3.E$2.EC$2.4B$4.4B.3B$3.BC8B$3.CBC7B$2.2B2C6B2C$.11B2CB$.14B$2.
11B$2.3B2C6B$.5B2C.3B$.4BCB$2.5B$2.3D2B$3.BDB$3.3D$4.B!
```

- November 14th, 2015, 5:28 pm
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

Useless, but just interesting enough. This glider mirrors a long boat and a block: x = 13, y = 9, rule = LifeHistory 5.A$4.A.A$2A.A.A$2A.2A3$11.A$10.2A$10.A.A! EDIT: Also I want to present you the Unodeco: (ethimology: Un = one + deco = ten) x = 6, y = 7, rule = B3/S23 3b2o$2bobo$bo$o4bo$o4bo$o$2bo!...

- November 14th, 2015, 3:36 pm
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

What would be useful to one-glider destroy? Seeds of Destruction style? Also what is it with the weird names with the SoD solutions? EDIT: This is the cleanest I got for a cleanup of the G-LWSS reaction in SoD, where a single ANNOYING F* beehive in the middle is getting annoying. x = 82, y = 41, rul...

- November 14th, 2015, 1:49 pm
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

This slow salvo produces a edgy beehive in addition to a nice spark:

Code: Select all

```
x = 106, y = 97, rule = LifeHistory
104.C$103.C$103.3C3$79.C$77.2C$78.2C32$55.C$54.C$54.3C9$43.C$41.2C$
42.2C14$29.C$28.C$28.3C17$3.C.C$3.2C$4.C5$.C$C.C$C2.C$.C.C$2.C!
```

- November 13th, 2015, 7:26 pm
- Forum: The Sandbox
- Topic: Gustavo Ramos Rehermann's patterns
- Replies:
**974** - Views:
**469095**

This spark is starting to interest me. A block plus a pi. Cheap 4 gliders in totale . It means we can build such huge spark to perturb other stuff from gliders, which would mean that four gliders can perturb an constellation into useful stuf. x = 7, y = 7, rule = LifeHistory 2C$2C3$4.3C$4.C.C$4.C.C!...