Margolus-neighborhood rules

For discussion of other cellular automata.
User avatar
Saka
Posts: 3617
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Margolus-neighborhood rules

Post by Saka » September 27th, 2019, 9:12 am

A cool asymmetric rule with some ships

Code: Select all

x = 56, y = 7, rule = M0,2,8,9,1,6,12,7,4,5,10,11,9,13,14,15:T500,500
o31bo$bo28bo3bo$bo5bo9bo$3o32bo17bobo$2o13bobo36bo$16bo14bo22bo$bo!
Since it's hard to align these patterns properly, the out of place dot should be at 0,0 in Golly (For some reason it doesnt work in LifeViewer? (The Margolus algo for NewCA.lua is available with the newest Golly version (3.3)))

Is there a way to set the position of the cells with LifeViewer commands or something?
Currently taking a little break, but still hanging around on the Discord server.
Add your computer to the Table of Lifeenthusiast Computers!

User avatar
rowett
Moderator
Posts: 2267
Joined: January 31st, 2013, 2:34 am
Location: UK
Contact:

Re: Margolus-neighborhood rules

Post by rowett » September 27th, 2019, 10:17 am

Saka wrote:A cool asymmetric rule with some ships

Code: Select all

x = 56, y = 7, rule = M0,2,8,9,1,6,12,7,4,5,10,11,9,13,14,15:T500,500
o31bo$bo28bo3bo$bo5bo9bo$3o32bo17bobo$2o13bobo36bo$16bo14bo22bo$bo!
Since it's hard to align these patterns properly, the out of place dot should be at 0,0 in Golly (For some reason it doesnt work in LifeViewer?
The pattern needs moving to the right one cell:

Code: Select all

x = 57, y = 7, rule = M0,2,8,9,1,6,12,7,4,5,10,11,9,13,14,15
bo31bo$2bo28bo3bo$2bo5bo9bo$b3o32bo17bobo$b2o13bobo36bo$17bo14bo22bo$
2bo!
LifeViewer aligns RLE to 2x2 cell blocks when it loads patterns and when you Copy the entire pattern. If the exported RLE from Golly isn't similarly aligned you'll need to move the cells one step East, South or South East.

Also no need for the bounded grid in LifeViewer (though they are allowed) - patterns up to 16384x16384 are supported.

User avatar
rowett
Moderator
Posts: 2267
Joined: January 31st, 2013, 2:34 am
Location: UK
Contact:

Re: Margolus-neighborhood rules

Post by rowett » September 30th, 2019, 4:41 am

Diagonal highway:

Code: Select all

x = 64, y = 64, rule = M0,2,8,3,1,5,6,11,4,9,12,7,10,13,14,15:T960
bo4bob2ob2o5b8obobobo2bobo3bo2b4o2b3obob2o2bo2bo$obob2o4b2o3bo7b4o4b2o
2b2obo2bobo2b3ob2obobo2bobo$b2ob2o2bo2bo2bo2b2o2b3o2b3o4bobob2obob5ob
3o2b4o4bobo$3obobo2bo5b2obob2o2b4o2b2o2b3o5bo5b5o2bo4bob2o$2b4o4bobo3b
6o4b2ob5obobobo3b3obo2bo3b2o3bobobo$ob2o4b2obo3bob2ob2o2bo2b4o2bob3ob
o3bobo2b2o4bo2b2ob2obo$2obo2bobob4o2bobobo6b2ob3obobob2ob4o2bobo2bo2b
3obo2b2o$bobobob3o5bobo6bo2bob2ob3ob5obo2b2ob2o3bo5b5o$ob2o2b2ob2o2bo
bo2bob5ob4ob2obobob2obo3b7obob2ob2o2b2o$o5b7o6bo3bo2bobo2bo3b2o4b4o2b
6obo4b4o$ob6obo3b2ob4obo3b2obobob4ob2o2b5o2b2ob2obobo2b4o$4ob2o2b4o3b
3o2b3o3b3o2bo3b7ob2o2bo3b7o4bo$6bo2b2obobob2o2bo2bobob3obobob2o3b4o4b
obob2ob2ob4o$bobobo4b2ob3obobo3b6o2b7o5b2obobobob5o3bob2o$2ob6ob2o3bo
2b3ob4o2b3o3b2o3bobobo5bo2b2obo2b4obo$bobob2o2b3o4bo4b2o2b2obobo2b3o2b
3obob2o3b2obo4b2o2bo$2bo2bo2b2obo2b4obo2bob3o2b2ob3ob2obo2bobobobobob
5ob2ob3o$2o3bobo3bo4b2o4b3obo3bob4o6b3o4b2obobo2bo3b2o$bo6bo3b2ob7o4b
2o2bo2bo3bo4b4obo2b3o6bo2b2o$2o2bobo2bo2b3o3b2o3bo2b2o3b3o2b3o5b5o3b3o
bob6o$bob2o2bob4obob3ob2obobob2obo4b4obo6b4obo4bob2o$2bo4b5o2bob2ob2o
b2o3b4o2b2o4bo2b2o2bobo6bob3ob2o$2b2o7b2o3bo3b2o2bo3b5obobobo2bobo3bo
2bo2b2ob4o3bo$2bob3o2b2ob2o2b6o2b3ob4ob3o2b3o2bob2o6b3ob2obob2o$3o3bo
3bob3o2b3obo2bo3bob2obo2b2obo3bobo2bobo2bo2b3o3b2o$obob2o2bo2bo2bo4b2o
4bob2ob4o2b3o2b2obo2b2o3b6o3b3o$o2b4o2bo3bo2b4o3bo4bo3b3obobo2bobo4b2o
bob3o2b3o2bo$2ob2o5bo2bo2bob2o2b3o2b4obo3bob3o3b2o4bo2bob2o3bo2bo$bob
3o3b2o4bobob2ob3o3b2o4bo4bo3b3o2b3ob5o2b2ob2o$2ob3obo2bobobo5bobo2bob
ob2o2bob2o2b3o3b3ob2o2bo2bobob4o$bo3b3ob2o4b2o2bo2bobob2o3b2obo3bo2bo
3b2obo4b2o2bobobobo$3obobo2bob8ob2ob3o2b4obobobo2bob2o3b3ob2ob3o2bo$o
b5o4bobo3b3ob2obobobo5b2o2b2ob2ob3ob4ob2ob2ob2o2bo$bob3o2b3ob2ob2ob3o
bob2obobob4o5bob4obob3obob3ob2obo$3bob4obo2b4ob3ob2ob2ob4o4b3obob3o2b
ob6o2bobob3o$2b2o3b3ob2o5b2o5bo2b4o2b2o2b2o2bob3o2bo4b2obob4o$ob2o2bo
3bobobo2b2o4b4o4b6o4bob2o2bob5ob3ob4o$2obo3bo3b3o4bobob2o3b2obobo2b2o
5b2o2bo5b5o3b4o$bobo2bobob2obo2bo2b5o6bo5b2obo3bo9bob2o3bo$bobobo3b3o
8b2o2bo2bob2o2b2ob3ob2o2b2obobob2o3bo4bobo$6bobobobo2b2o5bob2o2bob2o2b
4ob2o4bo3b3o2bo2bob2ob2o$4b3ob5o3b3o2b4o3b2obobob5o2b4obob3o3bo3bo3bo
$ob5ob3obob2o2b2o5bo2b2o2b2o2b2obo2b2obobob2ob5ob2o$4o2b2ob5obobo2b2o
bo4bo2b2o2b2ob3o2bo2b2o2bobob2o2bob4o$b7ob2obo3b2ob2ob2o2b2ob3o2b3obo
4bob2o3bo3bobo2bo3bo$b2obo3b2o2b2o2bo4b2obob5ob2o9b4o3bo2bo3b4o$b3obo
bobobobob4obo2b7obobobo3bob3o2b3o2bo2bobo3bo2bo$bo3bo2b9ob3o2bo3b3o2b
2o2bob2o2b2ob3o2b3o2bo3b2o$2obo4bo3bo2b2o2bobo2b3o7b5o3bobo2b2o6b2ob4o
$b4o3b3o2b3obob2obo2bo2bob11o2bo3b2o2b3obo2b2o2bo$bobo2bo2b6o3bob2o7b
2obo2b4o4bo2b2o3b3obob3obobo$2o2bob3o3b4obobo3bob3o2b2obo3bo4bo3bo3b3o
3b2obo2b2o$3bobobo4bo2bo3bo3bob2ob2o3bobo4b3ob2obo3bobo2bo4b3o$o2b2o5b
obobobo3b4obobo6bo5b2obo3b2o4b2o2bobo2b2o$4b6o2b5o2bo5bo3b2obo6b4obo2b
o5b4o4b2o$bo2bo3bo6bobo3bo2bo4bo2bo2bo4b3obobo2bo2b2o3b3ob3o$obo2b2o4b
o2b2o4b2o4b9ob3o4b2obobo2b2o4bo4bo$bo3b2obo3bo2b2o4bo2b2o2bo5bobobobo
2bobo4b2ob2ob2o3bo$3o2bob2o3b3o2bo2b3obo3b2o2bob3ob2o2bobobobo2b2obob
obobo$obo2bobo3b2obo2b3o4bo3b3obo3bo4bo4bobob3o2bob7o$2bo2b2o2bob2ob3o
2bob3o6bob3ob2obobo7b2o5b5obo$b2ob2o2bo2b5o3b4ob2o3bob3o6b2o4b2ob3obo
b2o2bobo$o2b3o3bo5b3ob3o2bo2bo2bo3bobo3b4obo4bo2b2obo4b3o$b7ob2o2b5o3b
obo2bo3bob2o5bo2bobob2obo2b4o3bo2bo!
[[ STEP 24 AUTOSTART ZOOM -2 ]]
Local cluster:

Code: Select all

x = 64, y = 64, rule = M0,2,8,5,1,12,3,7,4,9,10,11,6,13,14,15:T960
2b3obo3bob4ob2obo4bob2o4bo4bo2b4o2bobo2bo2b2ob2o2bo$obo6b2o7bob2obobo
4bobobob2o2b2o2b2obo4b2obob2o3b2o$2bo5bo2b3o2bobobob2obo3b2ob4o3bo2b2o
3b4o3b2o5b2o$ob5obobobob2o2b2obob2ob9ob2o3bo2b2obobo2b3obo2bo3bo$bo4b
obo2b5o2bobo3bobo3b2o3b4o2b3o2bobo2b5obobo2bo$2ob2o2b2obobob2obobo2b3o
b3o5b3obobo3b2obo2b4o2bob2ob2o$bo4bo2b2obob2o3b2o3bobob2o4b2o5bo2b5o2b
o2bobo2b3obo$o4bobob4o3bob6o4bob6o2bo7bo3b2o4b4o2b2o$3b3obo2b3o3b2o3b
2o5b4o2b2o2b4o3b2ob2ob2o2bobo3b2o$bobobobob3ob2obo2b3o6b2ob2ob2ob3o2b
2o2bobo2bob6o2b3o$2ob2o3bob2o3bob2obo5bo2b3o2b2obo4bob2obo5b6ob2o$3bo
bobob4ob3o4bobo2bo2b3o5b2obo3bo2bo3bo2bob2obobo$4obo2bo2b5obob5o2bob2o
3bobo5bob8ob2o2b6o$2obobo4b2o2b3o2b3o2b3o3bob2o2bo5b2obo2b3o11b2o$b4o
2b2ob3o2b2o2b2o2bobob2ob2o2b3obo4b5obob2obob2o2b2obo$b2o2bob2o3b3obo2b
o2b2obob3obobo2b7o3bo2b2obo3bob2ob3o$2obo2bobo2bobo2b2o2bo6bo3b3o5b3o
bo2b6o2b2obob3obo$2bob2o3b2o3bobob2o6bobo4b3o3b2obo2bob2o2b4ob2obobo$
3o3b3o3b6ob3o3b2obob2obo2bob2o2b3o2bob2o3bobo2bob2o$bo2bob2o2bo2bobob
ob2obo7b3ob3ob2o4b2obo3bob4ob2ob3o$b2obo2bob3ob5o2bo5bob2o2bo2bobob2o
3b3o2b3o2bob2obob2o$2b3obo3b6o3b4o2bobobo2b3o2bo2bobo2bo3b2obob2obo2b
2obo$2bobob5obo5bo5b2ob3o2bobo3b4obob4o3bo2bobo$o3b2ob3o2b2o5b6o7b3ob
ob5o2b3o4bob2o2bobo2bo$o2b2o4bobob4o3bo3b4o2b4ob2ob8ob2ob5o3bo3b2o$2b
2o3bo4bobobobobo7bobo3bo5b4o3b4o3b3ob3o$ob2ob4ob2o2bobo4bo6bo2bob3ob2o
bobo2b2o2bo3b2o2bobo2bo$3bobob3o4bob3o2bo3b2obo3bob2o2bob3obobo2bob2o
bobob2o$2b4o4bob4o2b7o2bobobob2obobo4bob2ob3obobobobo2b3o$7bobob2o2bo
3bob4o2b3obo2b3o3b2o4b2obob2obo4bobo$bobo3b2ob3o3b3ob4ob2o4bo3bo6bo2b
ob2obobobobo2b2obo$bo9b4o7bo4bo5bo2bo2bo7bo4b2o3b2o2bo$6bob2obob4ob3o
b3obobo3b2o4bob3o3bo2bobo5b3obobo$bob7obobo2bo3b3obo2b2ob3obo3bobob3o
b2obobobob5ob3o$2bo2bo3b2o2b2o2bob2o6b2o5bo2bobo2bobobo2b2obo2bo4bobo
$2bobo2bo3bo5bobobobob2o5b4ob3ob2obobobo6bobo2b2obo$b2o2b2ob4o2b4o2b4o
b3ob3o2bobo2bo3bobob4obo2bo2bob3o$4obob4o3bo4b4obo2b2obob2o3bo3bob2ob
o2b2obo2b2o2bob2o$obo3b6obo4b5o2b2obob2o4b4o2bo2b2o4bo2bob2ob2obo$3bo
3bo2b2o3b3o3b2o4b5obo3bo3b4obo5b4o4bo$bo4b3ob3obo2b2ob2o3b5obo2b3obo3b
o3b6o2b2ob3o2b2o$2bobob4obo2bob4ob3obo2bo2bo3b6o3bobo2bo2b2ob2o3bo$bo
b2o2bobo2b3o2bobo3bobobo2bo2b2o2b4ob3o2b3o2b2o2b4ob2o$3obobobo3bo4b2o
b2o3b2ob3obob5ob2ob2obobob2obo5bo2b2o$ob2ob2obobo2b2ob2o2bo4b6o2b2o4b
ob2ob4o2bo4bo2bobob2o$2b5o2bo5bo2bob2obo2b3obo3bo2bob7o3bo3b2obob2o$b
obobo8bob2o2b2o2bob4ob2ob3ob6o2b8obo5b2o$obobob2obo2bo2bo3b3o3bo3b3o2b
4ob2o11b5o4b2o$2b2o2b5o3b5ob3ob3o3b3ob4obob4obob3obob2ob5o$b2o6b2ob2o
b4obo2b4obobob3ob4ob4o3bob3obob2o3b2o$2obo3b4ob2o3bo2b3obob3o2b3obobo
2b2ob2ob4obo6b6o$4b4o2bo4b4obo4b3o3b2ob2ob2o5bo2b2obobo5b4o$2o3b4o5bo
b3ob2o2bo3bo2bob5o2b4o2b2o2bob2o2b3o3b2o$bo2bo3b3obo3bobo2b2obobo2b4o
2bob4obobobob3obo2b2o2b2obo$ob2ob2o2b2obo3b2o4bobob2o3b2obobob4o3b2o2b
2o2bobo4b4o$3ob3ob2obo2bob2ob3obobo4bob2o2bo2b2ob3o2b4ob4ob2obob2o$o2b
ob3o2bob2obob2ob2o2b4o2bobob6o3bob2obo7b2o4bo$3bobobo2b4o4b8ob2obob2o
b3o2bo2b4o2b2o3bobo2b2ob2o$2o2b2ob4obo2bob2o4bob3ob4o3bo2b3o2bob2obo2b
o4b5o$b4o3b3ob2o2b3o2b2o2b6ob3o2bo4bo4b2o3bo2b2ob6o$bo3bobo2b3obobobo
2bob3obo3bobobo3bob3obo3bobobob3obo2b2o$bob4obo3bob3obo4bo3bobo3bo2bo
b2o4bo4b5ob2o2bobo$5ob3o2b2obo3bob4ob2ob4o6b3obob2o3b2o3bo2b4ob2o$bo5b
ob2o4b2o6bobobo3b2o4b5o3bo2bo6b4obobo!
[[ AUTOSTART STEP 20 ZOOM -2 ]]

muzik
Posts: 3949
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Margolus-neighborhood rules

Post by muzik » January 31st, 2020, 6:02 pm

Some of the patterns packaged with MCell:

Code: Select all

x = 5, y = 36, rule = Rotations
obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obob
o$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$ob
obo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$
obobo!

Code: Select all

x = 20, y = 12, rule = RotationsII
4b6o4b6o11$6o4b6o!

Code: Select all

x = 143, y = 1, rule = RotationsIII
143o!

Code: Select all

x = 18, y = 18, rule = BounceGas:T160,160
18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$
18o!
A shame to see no activity in this thread outside of september, I would have expected more out of a new runnable rulespace.

EDIT: On the last pattern, all cells are visited by generation 24266.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

User avatar
PHPBB12345
Posts: 822
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: Margolus-neighborhood rules

Post by PHPBB12345 » February 23rd, 2021, 10:32 am

Chaotic rule with linear replicator:

Code: Select all

#C [[ RANDOMIZE ]]
x = 0, y = 0, rule = M0,15,15,0,15,0,6,8,15,9,0,4,0,2,1,0|M0,1,2,12,4,10,9,6,8,6,5,9,3,9,6,0
!
Spaceships:

Code: Select all

x = 4, y = 8, rule = M0,15,15,0,15,0,6,8,15,9,0,4,0,2,1,0|M0,1,2,12,4,10,9,6,8,6,5,9,3,9,6,0
$b2o$o2bo$2obo$2bo2$2o$2o!

Code: Select all

x = 6, y = 13, rule = M0,15,15,0,15,0,6,8,15,9,0,4,0,2,1,0|M0,1,2,12,4,10,9,6,8,6,5,9,3,9,6,0
$3b2o$2bo2bo$2b2obo$4bo$b2o$o3b2o$ob2obo$bo2bo$2b2o$2o2b2o$o4bo$b4o!

Code: Select all

x = 7, y = 7, rule = M0,0,0,15,0,15,9,7,0,6,15,11,15,13,14,15|M0,15,15,0,15,0,9,7,15,6,0,11,0,13,14,0
$3b4o$3b4o$b2o$b2o$5b2o$5b2o!
Rule with spaceships and rakes:

Code: Select all

#C [[ RANDOMIZE ]]
x = 0, y = 0, rule = M0,0,0,12,0,10,0,6,0,0,5,9,3,9,6,15|M0,6,9,3,9,5,15,14,6,15,10,13,12,11,7,15
!
GOL like behavior but without spaceships:

Code: Select all

# [[ RANDOMIZE ]]
x = 0, y = 0, rule = M0,9,6,0,6,0,15,1,9,15,0,2,0,4,8,0|M0,1,2,12,4,10,0,6,8,0,5,9,3,9,6,0
!
Last edited by PHPBB12345 on February 24th, 2021, 7:11 am, edited 4 times in total.

Schiaparelliorbust
Posts: 3236
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Margolus-neighborhood rules

Post by Schiaparelliorbust » February 23rd, 2021, 1:17 pm

Are there any amphichiral, non-explosive, non population-conserving (capable of both growth and decay), and reversible Margolus rules? I remember trying to come up with one a while ago but they always exploded.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere

User avatar
PHPBB12345
Posts: 822
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: Margolus-neighborhood rules

Post by PHPBB12345 » February 23rd, 2021, 10:17 pm

Schiaparelliorbust wrote:
February 23rd, 2021, 1:17 pm
Are there any amphichiral, non-explosive, non population-conserving (capable of both growth and decay), and reversible Margolus rules? I remember trying to come up with one a while ago but they always exploded.
Probably not exists.

User avatar
wwei47
Posts: 143
Joined: February 18th, 2021, 11:18 am

Re: Margolus-neighborhood rules

Post by wwei47 » February 23rd, 2021, 10:59 pm

PHPBB12345 wrote:
February 23rd, 2021, 10:17 pm
Schiaparelliorbust wrote:
February 23rd, 2021, 1:17 pm
Are there any amphichiral, non-explosive, non population-conserving (capable of both growth and decay), and reversible Margolus rules? I remember trying to come up with one a while ago but they always exploded.
Probably not exists.
I think they do-just reverse the exploding one so that it falls apart instead.

Schiaparelliorbust
Posts: 3236
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Margolus-neighborhood rules

Post by Schiaparelliorbust » February 24th, 2021, 8:17 am

wwei47 wrote:
February 23rd, 2021, 10:59 pm
I think they do-just reverse the exploding one so that it falls apart instead.
How do rules where the vacuum becomes alive get emulated?
Edit: I think rules excluding the ones I mentioned above are impossible. The reason is that if the rule can grow amphichirally and reversibly, then configurations 1, 2, 4, and 8 need to become 14, 13, 11, and 7 respectively. I made the rule where only these transitions happen and everything else just becomes empty, and it still explodes. At least it has a trippy Sierpinski generator, replicator-y spacefiller and quadratic replicator:

Code: Select all

x = 18, y = 13, rule = MS,D0;14;13;0;11;0;0;0;7;0;0;0;0;0;0;0
7$8bo!

Code: Select all

x = 8, y = 8, rule = MS,D0;14;13;0;11;0;0;0;7;0;0;0;0;0;0;0
3$2bo$bo!

Code: Select all

x = 25, y = 12, rule = MS,D0;14;13;0;11;0;0;0;7;0;0;0;0;0;0;0
5$8b2o!
The last two patterns need to be moved one cell to work.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere

User avatar
PHPBB12345
Posts: 822
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: Margolus-neighborhood rules

Post by PHPBB12345 » February 24th, 2021, 11:40 pm

Schiaparelliorbust wrote:
February 24th, 2021, 8:17 am
wwei47 wrote:
February 23rd, 2021, 10:59 pm
I think they do-just reverse the exploding one so that it falls apart instead.
How do rules where the vacuum becomes alive get emulated?
Edit: I think rules excluding the ones I mentioned above are impossible. The reason is that if the rule can grow amphichirally and reversibly, then configurations 1, 2, 4, and 8 need to become 14, 13, 11, and 7 respectively. I made the rule where only these transitions happen and everything else just becomes empty, and it still explodes. At least it has a trippy Sierpinski generator, replicator-y spacefiller and quadratic replicator:

Code: Select all

x = 18, y = 13, rule = MS,D0;14;13;0;11;0;0;0;7;0;0;0;0;0;0;0
7$8bo!

Code: Select all

x = 8, y = 8, rule = MS,D0;14;13;0;11;0;0;0;7;0;0;0;0;0;0;0
3$2bo$bo!

Code: Select all

x = 25, y = 12, rule = MS,D0;14;13;0;11;0;0;0;7;0;0;0;0;0;0;0
5$8b2o!
The last two patterns need to be moved one cell to work.
Spacefiller:

Code: Select all

x = 3, y = 2, rule = M0,14,13,0,11,0,0,0,7,0,0,0,0,0,0,0
2bo$bo!
Quadratic replicator:

Code: Select all

x = 3, y = 1, rule = M0,14,13,0,11,0,0,0,7,0,0,0,0,0,0,0
b2o!

User avatar
wwei47
Posts: 143
Joined: February 18th, 2021, 11:18 am

Re: Margolus-neighborhood rules

Post by wwei47 » February 24th, 2021, 11:54 pm

muzik wrote:
January 31st, 2020, 6:02 pm
Some of the patterns packaged with MCell:
LifeViewer identifies a P384028... O_O

Code: Select all

x = 8, y = 15, rule = RotationsIII
4bo$o2bo$5bo$2bo2$2bo2$4bo7$7bo!

Schiaparelliorbust
Posts: 3236
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Margolus-neighborhood rules

Post by Schiaparelliorbust » February 25th, 2021, 2:36 am

PHPBB12345 wrote:
February 24th, 2021, 11:40 pm
Spacefiller:

Code: Select all

x = 3, y = 2, rule = M0,14,13,0,11,0,0,0,7,0,0,0,0,0,0,0
2bo$bo!
Quadratic replicator:

Code: Select all

x = 3, y = 1, rule = M0,14,13,0,11,0,0,0,7,0,0,0,0,0,0,0
b2o!
Yes, I realized when I was in bed about to fall asleep that I could have changed the coordinates manually. I've never had to do it before, sorry.
Also:
Schiaparelliorbust wrote:
December 2nd, 2020, 6:27 am
Is there any way of simulating range-3 Margolus rules? A while ago I tried making a reversible Margolus rule with rotational symmetry where the population can both grow and shrink, but it always ended up exploding boringly. I think range-3 Margolus rules could be more interesting with the same properties.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere

Hunting
Posts: 4303
Joined: September 11th, 2017, 2:54 am

Re: Margolus-neighborhood rules

Post by Hunting » March 4th, 2021, 7:02 am

Code: Select all

x = 100, y = 1, rule = M0,4,2,3,1,5,6,7,8,9,10,11,12,13,14,15
100o!
she/her

LeapLife is the 4th most searched non-totalistic rule on Catagolue, after Rule X3VI, Snowflakes and FishLife.

A LeapLife Status Report (NOW WITH LIFEVIEWER ANIMATION!)

LeapLife - DirtyLife - LispLife

Welcome back.

Post Reply