Taming B1c

For discussion of other cellular automata.
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wwei47
Posts: 641
Joined: February 18th, 2021, 11:18 am

Taming B1c

Post by wwei47 » April 10th, 2021, 11:38 am

Impossible. Or is it? This pattern radiates purely into space nonfillers. Which is why I think it might be possible after all.

Code: Select all

x = 48, y = 46, rule = B1c2cin3cer4r5i/S12ac3iq4cnw5a
47bo11$36bo23$11bo11$o!
Edit: Accidental nonfiller gun:

Code: Select all

x = 11, y = 1, rule = B1c2cin3cer4ar5i/S12ac3iq4acnw5a
o9bo!
Edit 2: There's got to be a way to make this work!

Code: Select all

x = 122, y = 1, rule = B1c2cin3cer4air5i/S12ac3iq4acnw5a
o9bo99bo10bo!
Edit 3: If we fix the last two dots, then I think that no two dots on the board would explode. If there's more, then we're in trouble.

Code: Select all

x = 912, y = 11, rule = B1c2-ae3acenr4aciqrt5ik6c/S012-ei3cijq4acnw5a
o99bo99bo99bo99bo99bo99bo99bo99bo99bo6$810bo$710bo200bo$209bo200bo200b
o$9bo300bo200bo$110bo!
Edit 4: I think that's all 2-dot configurations.

Code: Select all

x = 912, y = 11, rule = B1c2-ae3acenr4aciqr5ik6c7c/S012-ei3cijq4anw5a6n
o99bo99bo99bo99bo99bo99bo99bo99bo99bo6$810bo$710bo200bo$209bo200bo200b
o$9bo300bo200bo$110bo!
Edit 5: Or not.

Code: Select all

x = 28, y = 12, rule = B1c2-ae3acenr4aciqr5ik6c7c/S012-ei3cijq4anw5a6n
27bo11$o!
Edit 6: I think this has to be attacked at the corners. How can we stop the corners from dropping chaos everywhere?

Code: Select all

x = 67, y = 47, rule = B1c2cin3cejr4acikr5ik6ac7c/S012-ei3aci4aqw5a6n7c
o3bob2o2bobobob2obob2o5bo2b2obo2bo3b2obo2bo2bo2b4o5bob2o$o4bob3o2b3ob
3o3b3ob2o2b3o2bo3bob3o2b3ob4o4b2ob2ob3o$2b2obo2b2ob3o3bob5o4bobo2bobob
3ob7o3b2o2bo2bobobobobo$o2b3ob3o2bo3b2o2b6o2b2o3bo3b2o2b2o2b6ob9o2b2ob
o$3o7bo6bob2o3bobo2b3o2b3ob2o2b2o4bo2b2o2bobobo6bo$3bo3bo2bo2bo2bo2b2o
bo4b2o6bobobob6ob5o3bo2bobob3o$bobobo4bo2bob2o2bob3o2b2obobobo7b2obobo
b3o2bo2b2o2bob4o$3b2obob2o2bob5obo3b2o3bobobobo5b3ob2o2bobob2obo4b2obo
$3b2ob2ob3ob2ob2o2bob3o2b2obo5bo2bo3b5o8b2o4bo2bo$4o2bo3b5ob2o3bo2b2ob
ob2ob2o2bo2b2ob3ob3o3b2o4bo6b2o$b5o2bob2ob2o3b3ob2obo2b3obob3ob5o6b4ob
o2bobob6o$2bobobob3ob3o2bob4ob3ob4ob3ob2o2bo4b3ob3o2b5o2b4o$o2bo5bobob
o2bob3obob2o3b2o3b2obo3bobob3o3bo2b2ob4o2bobo$5obo3bobob2o2b6o4bo3bobo
2b3o2bo4bob3ob2obo2bo4bo$b6ob2ob2o2bob3obo3b2o8b2ob3o4b6o2bo7b2ob3o$ob
ob4o2bob3ob11o3bob2obo2bo2bobo3b4obobo5b2o2bobo$2ob3o3b4ob2o3bo3bo2bo
5b2ob2o2bob3o2bob6o5b5obo$ob2o4bo3b2obob2obo2bob2o2b2o6b5o4b4ob2o5bob
2ob4o$obo2bo2bobo2bob2o3b3o3b2ob6o3b4obob2o2b2ob2o2bo2bo2b4o$3ob4ob6o
4b2o3b2ob2o2bob2obo2bo2bo2bobo2bob3o3bo2b4obo$2b2o2b2obobobobo3b4ob4ob
3o3b6o6bo2bo2bob2o2bob3ob2o$b3o2b2o2bobo2bo5b2o3bob2ob4o2b3o2bo6bob6o
2bobo4bo$7bo2bo3bo2bobo3bobob3obob3o2bo2bo2bo3bob4o5bo2bob2o$bob2o2bo
2b2o2b2o2b2obo2b2obo5bo2bo2b4o4b4o3b2ob5obob2o$b2ob3o2b2ob2ob5o3b2obo
4b7o5b8o2bo5bo3b3o$o2bobob4o2b3obo2b5obo3bob3o3b3o2bo3bo2bo2b2o2b2obob
2ob2o$b7obobobo2bo4bob2o3b4o2b2o4bo2b3o3bo2bob2o2b4ob2obo$o2bob3o3bob
6o2b3o2b2obobobob3o2bob4o3bobo2bob3obobo3bo$5o2bo2bobo4b5o2bo2bo3bob2o
bo2b2o4b2o3bo5bo2b3o$2obo4b4obo3b2obo3bo2b2ob3o3bobo5bobo5b2ob5o4bo$b
3obo6bo6b3ob2ob8ob2o5bobobob2ob4o2bo2bo2bo$3bobob2o2bo6bobo3bob2ob2o4b
2obob4o2bo2bo2b2ob3o3bob2o$b4o4bobob3obob2o3bo3bob2obob2o8bobo4bo2b2o
4bo2bo$2bobo2bob3ob2o2bo6bo2b4o2bo2b3o3b4ob2ob2ob2ob3obo2bo2bo$4b2o6b
2obob7o3b2obo4b3o2bo2bob2ob4obobo3bobo2bobo$3o3bob2ob3o3bo10bobo3bo2b
2obob5o3b2o5bo3bo2bobo$3bo6b3o2bo3b5ob6obob4obo2bo3b2obo6bobo4bob2o$b
2ob2o5bobo2bo3b4o3bo3bo4bob2obo3bo5b3o2b3o2b5o$3b4o6b3o3bo5b3o4bo7bo2b
2o2b2o2b3o2b2ob2o3bo$b3o3bob2ob2obobo2b2o2b2o2b2o3b4obo2b2o6b2ob2o3b2o
b2ob2obo$6obo6bo2b4o3bob3o2bob7obobo2bo2b2o2bo2bobobob3obo$o3bo2b3obo
2b4o2bo2bo3bobob2o4b2obob3obo2b2ob2o4b2ob2ob3o$4ob2ob3obobo4bo3bobobo
2b3o2bobob5ob2obo10bo3b3o$bobo2b3obo2bo4b2obob6obo3b5o2b3o2bobob5ob2o
3b2ob2o$b2o2b4ob4o2bobo2bo3bobo2bobo3b2o2bobo7b2ob2ob2o2b2o2bo$bobobo
3bo3b5o2bo2bo3bob2obo2bo4bob3obo2bo3b4o2b3o$4ob6o2bobobobo4b4ob3o4b2o
3b2obob2ob2o12b2obo!
Edit 7: It's interesting how the bottom right corner doesn't seem to be as prone to dropping chaos everywhere as the other three corners.

Code: Select all

x = 67, y = 47, rule = B1c2ci3-iny4acijkqr5ijkny6ac7c/S012-ei3aik4aqw5a6n7c
o3bob2o2bobobob2obob2o5bo2b2obo2bo3b2obo2bo2bo2b4o5bob2o$o4bob3o2b3ob
3o3b3ob2o2b3o2bo3bob3o2b3ob4o4b2ob2ob3o$2b2obo2b2ob3o3bob5o4bobo2bobob
3ob7o3b2o2bo2bobobobobo$o2b3ob3o2bo3b2o2b6o2b2o3bo3b2o2b2o2b6ob9o2b2ob
o$3o7bo6bob2o3bobo2b3o2b3ob2o2b2o4bo2b2o2bobobo6bo$3bo3bo2bo2bo2bo2b2o
bo4b2o6bobobob6ob5o3bo2bobob3o$bobobo4bo2bob2o2bob3o2b2obobobo7b2obobo
b3o2bo2b2o2bob4o$3b2obob2o2bob5obo3b2o3bobobobo5b3ob2o2bobob2obo4b2obo
$3b2ob2ob3ob2ob2o2bob3o2b2obo5bo2bo3b5o8b2o4bo2bo$4o2bo3b5ob2o3bo2b2ob
ob2ob2o2bo2b2ob3ob3o3b2o4bo6b2o$b5o2bob2ob2o3b3ob2obo2b3obob3ob5o6b4ob
o2bobob6o$2bobobob3ob3o2bob4ob3ob4ob3ob2o2bo4b3ob3o2b5o2b4o$o2bo5bobob
o2bob3obob2o3b2o3b2obo3bobob3o3bo2b2ob4o2bobo$5obo3bobob2o2b6o4bo3bobo
2b3o2bo4bob3ob2obo2bo4bo$b6ob2ob2o2bob3obo3b2o8b2ob3o4b6o2bo7b2ob3o$ob
ob4o2bob3ob11o3bob2obo2bo2bobo3b4obobo5b2o2bobo$2ob3o3b4ob2o3bo3bo2bo
5b2ob2o2bob3o2bob6o5b5obo$ob2o4bo3b2obob2obo2bob2o2b2o6b5o4b4ob2o5bob
2ob4o$obo2bo2bobo2bob2o3b3o3b2ob6o3b4obob2o2b2ob2o2bo2bo2b4o$3ob4ob6o
4b2o3b2ob2o2bob2obo2bo2bo2bobo2bob3o3bo2b4obo$2b2o2b2obobobobo3b4ob4ob
3o3b6o6bo2bo2bob2o2bob3ob2o$b3o2b2o2bobo2bo5b2o3bob2ob4o2b3o2bo6bob6o
2bobo4bo$7bo2bo3bo2bobo3bobob3obob3o2bo2bo2bo3bob4o5bo2bob2o$bob2o2bo
2b2o2b2o2b2obo2b2obo5bo2bo2b4o4b4o3b2ob5obob2o$b2ob3o2b2ob2ob5o3b2obo
4b7o5b8o2bo5bo3b3o$o2bobob4o2b3obo2b5obo3bob3o3b3o2bo3bo2bo2b2o2b2obob
2ob2o$b7obobobo2bo4bob2o3b4o2b2o4bo2b3o3bo2bob2o2b4ob2obo$o2bob3o3bob
6o2b3o2b2obobobob3o2bob4o3bobo2bob3obobo3bo$5o2bo2bobo4b5o2bo2bo3bob2o
bo2b2o4b2o3bo5bo2b3o$2obo4b4obo3b2obo3bo2b2ob3o3bobo5bobo5b2ob5o4bo$b
3obo6bo6b3ob2ob8ob2o5bobobob2ob4o2bo2bo2bo$3bobob2o2bo6bobo3bob2ob2o4b
2obob4o2bo2bo2b2ob3o3bob2o$b4o4bobob3obob2o3bo3bob2obob2o8bobo4bo2b2o
4bo2bo$2bobo2bob3ob2o2bo6bo2b4o2bo2b3o3b4ob2ob2ob2ob3obo2bo2bo$4b2o6b
2obob7o3b2obo4b3o2bo2bob2ob4obobo3bobo2bobo$3o3bob2ob3o3bo10bobo3bo2b
2obob5o3b2o5bo3bo2bobo$3bo6b3o2bo3b5ob6obob4obo2bo3b2obo6bobo4bob2o$b
2ob2o5bobo2bo3b4o3bo3bo4bob2obo3bo5b3o2b3o2b5o$3b4o6b3o3bo5b3o4bo7bo2b
2o2b2o2b3o2b2ob2o3bo$b3o3bob2ob2obobo2b2o2b2o2b2o3b4obo2b2o6b2ob2o3b2o
b2ob2obo$6obo6bo2b4o3bob3o2bob7obobo2bo2b2o2bo2bobobob3obo$o3bo2b3obo
2b4o2bo2bo3bobob2o4b2obob3obo2b2ob2o4b2ob2ob3o$4ob2ob3obobo4bo3bobobo
2b3o2bobob5ob2obo10bo3b3o$bobo2b3obo2bo4b2obob6obo3b5o2b3o2bobob5ob2o
3b2ob2o$b2o2b4ob4o2bobo2bo3bobo2bobo3b2o2bobo7b2ob2ob2o2b2o2bo$bobobo
3bo3b5o2bo2bo3bob2obo2bo4bob3obo2bo3b4o2b3o$4ob6o2bobobobo4b4ob3o4b2o
3b2obob2ob2o12b2obo!

Code: Select all

x = 19, y = 17, rule = Symbiosis
11.A$9.2A.A$3.A$2.3A3.A6.A$.A2.A3.2A5.A$A7.A.3A2.2A$A.3A4.A.4A.3A$.2A
2.B3.A4.A$B.B8.2A$13.A$12.2A$7.B3.2A4.2B$8.2A.A5.A$10.A3.A$9.2AB.B$8.
A2.2B4.B$8.B9.A!

User avatar
Layz Boi
Posts: 229
Joined: October 25th, 2018, 3:57 pm

Re: Taming B1c

Post by Layz Boi » April 10th, 2021, 10:50 pm

Not really tamed (I'm not 100% what that even means within the context of B1 rules), but I thought they looked pretty neat:

This one reminds me of wood grains:

Code: Select all

x = 16, y = 16, rule = B1c2ci3ce4e/S012ikn3cenr5c678
5bobo2b2ob3o$ob2obo4b6o$5o3bob2o2b2o$2o6b3o3b2o$2obo2bob3obob2o$2obo2b
2ob2ob4o$bo3bo2b2o5bo$4o9b3o$4obo3b2obo2bo$o2b2o5bo4bo$2o4bo3bo4bo$2b
3o2bob2o2bo$b2ob2ob2o2bo$2b2obo2bobobo$3bo3bobob4o$2b5o3bobob2o!
Strange patch-work looking agar quickly spreads through the universe:

Code: Select all

x = 16, y = 16, rule = B1c2cni3y4ctie/S1e2eik3ireny4iea5ekjy
obo4bo2b4o$2ob2o5bo2b2o$o2bo2bo2bob2o2bo$b5o4b5o$10o2b2o$4bobo2bob5o$
b4obob3o2bobo$4obob8o$12o2bo$2b2ob2o2bobob2o$2bobob7ob2o$3o4b3ob5o$2o
bob3o3b2obo$b4obo4b2obo$o2b5obo2b2obo$4ob3ob2obobo!
Chaotic rivers and 'still lives' within the checkerboard agar:

Code: Select all

x = 16, y = 16, rule = B1c2c3aciky4acjky5eik6n/S1c2ci3ac4cenqry5-akqr6-i78
2o3bobo3bo2bo$bob3o2b5o2bo$o3b5o3bobo$bob3o2b3o2b2o$b5o5bo$3b3o2b2o2b
ob2o$bo5bo2b2o2bo$bob4o4bo$o2bo2b2ob2o3b2o$b3o2bo6bobo$bobobo2b2o3b2o
$b2obobobobo$3b3o2b4ob2o$o7bo3b2o$obobobobobob2o$b3o4b2o2b4o!
Highly uninteresting behavior:

Code: Select all

x = 16, y = 16, rule = B1c2c3ci4ca/S1c2ic3c4ca5aeyr7c
ob6ob3ob3o$b2o2bo2bob2obo$o3b2ob2obo2bo$3o2bobobo2bo$o4bo3bo5bo$2obo5b
2ob2obo$5bo2b2ob2o$ob4o5bo$3o4bobobo2bo$o2bo7bobo$obo2b2ob2o$bob2o3bo
bo3bo$2bob4obo2b4o$2bo3bo2b4o$3bo3bobob4o$o3bob2o2bo!
Oblique lines radiate outwards within the expanding rectangle:

Code: Select all

x = 16, y = 16, rule = B1c2ck3acy5a6n/S0
b6ob2ob5o$obo3b2o3b3o$5ob3ob4o$obobob2obobo$bo3bo3b4ob2o$ob7ob2obobo$
b3ob3ob4ob2o$bo4bo2b7o$2ob2obob3ob2o$ob4ob2o2b3obo$ob2ob5obobobo$ob3o
b3o3b4o$obob3o3b3ob2o$3bo3bo2bob4o$3obo3b2ob5o$b6ob4obo!

User avatar
wwei47
Posts: 641
Joined: February 18th, 2021, 11:18 am

Re: Taming B1c

Post by wwei47 » April 10th, 2021, 10:54 pm

Layz Boi wrote:
April 10th, 2021, 10:50 pm
Not really tamed (I'm not 100% what that even means within the context of B1 rules), but I thought they looked pretty neat:
Nice rules. By tamed, I meant radiating into linear growths.

Code: Select all

x = 19, y = 17, rule = Symbiosis
11.A$9.2A.A$3.A$2.3A3.A6.A$.A2.A3.2A5.A$A7.A.3A2.2A$A.3A4.A.4A.3A$.2A
2.B3.A4.A$B.B8.2A$13.A$12.2A$7.B3.2A4.2B$8.2A.A5.A$10.A3.A$9.2AB.B$8.
A2.2B4.B$8.B9.A!

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