Taming B1c

For discussion of other cellular automata.
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wwei47
Posts: 1651
Joined: February 18th, 2021, 11:18 am

Taming B1c

Post by wwei47 » April 10th, 2021, 11:38 am

Impossible. Or is it? This pattern radiates purely into space nonfillers. Which is why I think it might be possible after all.

Code: Select all

x = 48, y = 46, rule = B1c2cin3cer4r5i/S12ac3iq4cnw5a
47bo11$36bo23$11bo11$o!
Edit: Accidental nonfiller gun:

Code: Select all

x = 11, y = 1, rule = B1c2cin3cer4ar5i/S12ac3iq4acnw5a
o9bo!
Edit 2: There's got to be a way to make this work!

Code: Select all

x = 122, y = 1, rule = B1c2cin3cer4air5i/S12ac3iq4acnw5a
o9bo99bo10bo!
Edit 3: If we fix the last two dots, then I think that no two dots on the board would explode. If there's more, then we're in trouble.

Code: Select all

x = 912, y = 11, rule = B1c2-ae3acenr4aciqrt5ik6c/S012-ei3cijq4acnw5a
o99bo99bo99bo99bo99bo99bo99bo99bo99bo6$810bo$710bo200bo$209bo200bo200b
o$9bo300bo200bo$110bo!
Edit 4: I think that's all 2-dot configurations.

Code: Select all

x = 912, y = 11, rule = B1c2-ae3acenr4aciqr5ik6c7c/S012-ei3cijq4anw5a6n
o99bo99bo99bo99bo99bo99bo99bo99bo99bo6$810bo$710bo200bo$209bo200bo200b
o$9bo300bo200bo$110bo!
Edit 5: Or not.

Code: Select all

x = 28, y = 12, rule = B1c2-ae3acenr4aciqr5ik6c7c/S012-ei3cijq4anw5a6n
27bo11$o!
Edit 6: I think this has to be attacked at the corners. How can we stop the corners from dropping chaos everywhere?

Code: Select all

x = 67, y = 47, rule = B1c2cin3cejr4acikr5ik6ac7c/S012-ei3aci4aqw5a6n7c
o3bob2o2bobobob2obob2o5bo2b2obo2bo3b2obo2bo2bo2b4o5bob2o$o4bob3o2b3ob
3o3b3ob2o2b3o2bo3bob3o2b3ob4o4b2ob2ob3o$2b2obo2b2ob3o3bob5o4bobo2bobob
3ob7o3b2o2bo2bobobobobo$o2b3ob3o2bo3b2o2b6o2b2o3bo3b2o2b2o2b6ob9o2b2ob
o$3o7bo6bob2o3bobo2b3o2b3ob2o2b2o4bo2b2o2bobobo6bo$3bo3bo2bo2bo2bo2b2o
bo4b2o6bobobob6ob5o3bo2bobob3o$bobobo4bo2bob2o2bob3o2b2obobobo7b2obobo
b3o2bo2b2o2bob4o$3b2obob2o2bob5obo3b2o3bobobobo5b3ob2o2bobob2obo4b2obo
$3b2ob2ob3ob2ob2o2bob3o2b2obo5bo2bo3b5o8b2o4bo2bo$4o2bo3b5ob2o3bo2b2ob
ob2ob2o2bo2b2ob3ob3o3b2o4bo6b2o$b5o2bob2ob2o3b3ob2obo2b3obob3ob5o6b4ob
o2bobob6o$2bobobob3ob3o2bob4ob3ob4ob3ob2o2bo4b3ob3o2b5o2b4o$o2bo5bobob
o2bob3obob2o3b2o3b2obo3bobob3o3bo2b2ob4o2bobo$5obo3bobob2o2b6o4bo3bobo
2b3o2bo4bob3ob2obo2bo4bo$b6ob2ob2o2bob3obo3b2o8b2ob3o4b6o2bo7b2ob3o$ob
ob4o2bob3ob11o3bob2obo2bo2bobo3b4obobo5b2o2bobo$2ob3o3b4ob2o3bo3bo2bo
5b2ob2o2bob3o2bob6o5b5obo$ob2o4bo3b2obob2obo2bob2o2b2o6b5o4b4ob2o5bob
2ob4o$obo2bo2bobo2bob2o3b3o3b2ob6o3b4obob2o2b2ob2o2bo2bo2b4o$3ob4ob6o
4b2o3b2ob2o2bob2obo2bo2bo2bobo2bob3o3bo2b4obo$2b2o2b2obobobobo3b4ob4ob
3o3b6o6bo2bo2bob2o2bob3ob2o$b3o2b2o2bobo2bo5b2o3bob2ob4o2b3o2bo6bob6o
2bobo4bo$7bo2bo3bo2bobo3bobob3obob3o2bo2bo2bo3bob4o5bo2bob2o$bob2o2bo
2b2o2b2o2b2obo2b2obo5bo2bo2b4o4b4o3b2ob5obob2o$b2ob3o2b2ob2ob5o3b2obo
4b7o5b8o2bo5bo3b3o$o2bobob4o2b3obo2b5obo3bob3o3b3o2bo3bo2bo2b2o2b2obob
2ob2o$b7obobobo2bo4bob2o3b4o2b2o4bo2b3o3bo2bob2o2b4ob2obo$o2bob3o3bob
6o2b3o2b2obobobob3o2bob4o3bobo2bob3obobo3bo$5o2bo2bobo4b5o2bo2bo3bob2o
bo2b2o4b2o3bo5bo2b3o$2obo4b4obo3b2obo3bo2b2ob3o3bobo5bobo5b2ob5o4bo$b
3obo6bo6b3ob2ob8ob2o5bobobob2ob4o2bo2bo2bo$3bobob2o2bo6bobo3bob2ob2o4b
2obob4o2bo2bo2b2ob3o3bob2o$b4o4bobob3obob2o3bo3bob2obob2o8bobo4bo2b2o
4bo2bo$2bobo2bob3ob2o2bo6bo2b4o2bo2b3o3b4ob2ob2ob2ob3obo2bo2bo$4b2o6b
2obob7o3b2obo4b3o2bo2bob2ob4obobo3bobo2bobo$3o3bob2ob3o3bo10bobo3bo2b
2obob5o3b2o5bo3bo2bobo$3bo6b3o2bo3b5ob6obob4obo2bo3b2obo6bobo4bob2o$b
2ob2o5bobo2bo3b4o3bo3bo4bob2obo3bo5b3o2b3o2b5o$3b4o6b3o3bo5b3o4bo7bo2b
2o2b2o2b3o2b2ob2o3bo$b3o3bob2ob2obobo2b2o2b2o2b2o3b4obo2b2o6b2ob2o3b2o
b2ob2obo$6obo6bo2b4o3bob3o2bob7obobo2bo2b2o2bo2bobobob3obo$o3bo2b3obo
2b4o2bo2bo3bobob2o4b2obob3obo2b2ob2o4b2ob2ob3o$4ob2ob3obobo4bo3bobobo
2b3o2bobob5ob2obo10bo3b3o$bobo2b3obo2bo4b2obob6obo3b5o2b3o2bobob5ob2o
3b2ob2o$b2o2b4ob4o2bobo2bo3bobo2bobo3b2o2bobo7b2ob2ob2o2b2o2bo$bobobo
3bo3b5o2bo2bo3bob2obo2bo4bob3obo2bo3b4o2b3o$4ob6o2bobobobo4b4ob3o4b2o
3b2obob2ob2o12b2obo!
Edit 7: It's interesting how the bottom right corner doesn't seem to be as prone to dropping chaos everywhere as the other three corners.

Code: Select all

x = 67, y = 47, rule = B1c2ci3-iny4acijkqr5ijkny6ac7c/S012-ei3aik4aqw5a6n7c
o3bob2o2bobobob2obob2o5bo2b2obo2bo3b2obo2bo2bo2b4o5bob2o$o4bob3o2b3ob
3o3b3ob2o2b3o2bo3bob3o2b3ob4o4b2ob2ob3o$2b2obo2b2ob3o3bob5o4bobo2bobob
3ob7o3b2o2bo2bobobobobo$o2b3ob3o2bo3b2o2b6o2b2o3bo3b2o2b2o2b6ob9o2b2ob
o$3o7bo6bob2o3bobo2b3o2b3ob2o2b2o4bo2b2o2bobobo6bo$3bo3bo2bo2bo2bo2b2o
bo4b2o6bobobob6ob5o3bo2bobob3o$bobobo4bo2bob2o2bob3o2b2obobobo7b2obobo
b3o2bo2b2o2bob4o$3b2obob2o2bob5obo3b2o3bobobobo5b3ob2o2bobob2obo4b2obo
$3b2ob2ob3ob2ob2o2bob3o2b2obo5bo2bo3b5o8b2o4bo2bo$4o2bo3b5ob2o3bo2b2ob
ob2ob2o2bo2b2ob3ob3o3b2o4bo6b2o$b5o2bob2ob2o3b3ob2obo2b3obob3ob5o6b4ob
o2bobob6o$2bobobob3ob3o2bob4ob3ob4ob3ob2o2bo4b3ob3o2b5o2b4o$o2bo5bobob
o2bob3obob2o3b2o3b2obo3bobob3o3bo2b2ob4o2bobo$5obo3bobob2o2b6o4bo3bobo
2b3o2bo4bob3ob2obo2bo4bo$b6ob2ob2o2bob3obo3b2o8b2ob3o4b6o2bo7b2ob3o$ob
ob4o2bob3ob11o3bob2obo2bo2bobo3b4obobo5b2o2bobo$2ob3o3b4ob2o3bo3bo2bo
5b2ob2o2bob3o2bob6o5b5obo$ob2o4bo3b2obob2obo2bob2o2b2o6b5o4b4ob2o5bob
2ob4o$obo2bo2bobo2bob2o3b3o3b2ob6o3b4obob2o2b2ob2o2bo2bo2b4o$3ob4ob6o
4b2o3b2ob2o2bob2obo2bo2bo2bobo2bob3o3bo2b4obo$2b2o2b2obobobobo3b4ob4ob
3o3b6o6bo2bo2bob2o2bob3ob2o$b3o2b2o2bobo2bo5b2o3bob2ob4o2b3o2bo6bob6o
2bobo4bo$7bo2bo3bo2bobo3bobob3obob3o2bo2bo2bo3bob4o5bo2bob2o$bob2o2bo
2b2o2b2o2b2obo2b2obo5bo2bo2b4o4b4o3b2ob5obob2o$b2ob3o2b2ob2ob5o3b2obo
4b7o5b8o2bo5bo3b3o$o2bobob4o2b3obo2b5obo3bob3o3b3o2bo3bo2bo2b2o2b2obob
2ob2o$b7obobobo2bo4bob2o3b4o2b2o4bo2b3o3bo2bob2o2b4ob2obo$o2bob3o3bob
6o2b3o2b2obobobob3o2bob4o3bobo2bob3obobo3bo$5o2bo2bobo4b5o2bo2bo3bob2o
bo2b2o4b2o3bo5bo2b3o$2obo4b4obo3b2obo3bo2b2ob3o3bobo5bobo5b2ob5o4bo$b
3obo6bo6b3ob2ob8ob2o5bobobob2ob4o2bo2bo2bo$3bobob2o2bo6bobo3bob2ob2o4b
2obob4o2bo2bo2b2ob3o3bob2o$b4o4bobob3obob2o3bo3bob2obob2o8bobo4bo2b2o
4bo2bo$2bobo2bob3ob2o2bo6bo2b4o2bo2b3o3b4ob2ob2ob2ob3obo2bo2bo$4b2o6b
2obob7o3b2obo4b3o2bo2bob2ob4obobo3bobo2bobo$3o3bob2ob3o3bo10bobo3bo2b
2obob5o3b2o5bo3bo2bobo$3bo6b3o2bo3b5ob6obob4obo2bo3b2obo6bobo4bob2o$b
2ob2o5bobo2bo3b4o3bo3bo4bob2obo3bo5b3o2b3o2b5o$3b4o6b3o3bo5b3o4bo7bo2b
2o2b2o2b3o2b2ob2o3bo$b3o3bob2ob2obobo2b2o2b2o2b2o3b4obo2b2o6b2ob2o3b2o
b2ob2obo$6obo6bo2b4o3bob3o2bob7obobo2bo2b2o2bo2bobobob3obo$o3bo2b3obo
2b4o2bo2bo3bobob2o4b2obob3obo2b2ob2o4b2ob2ob3o$4ob2ob3obobo4bo3bobobo
2b3o2bobob5ob2obo10bo3b3o$bobo2b3obo2bo4b2obob6obo3b5o2b3o2bobob5ob2o
3b2ob2o$b2o2b4ob4o2bobo2bo3bobo2bobo3b2o2bobo7b2ob2ob2o2b2o2bo$bobobo
3bo3b5o2bo2bo3bob2obo2bo4bob3obo2bo3b4o2b3o$4ob6o2bobobobo4b4ob3o4b2o
3b2obob2ob2o12b2obo!
Help me find high-period c/2 technology!
My guide: https://bit.ly/3uJtzu9
My c/2 tech collection: https://bit.ly/3qUJg0u
Overview of periods: https://bit.ly/3LwE0I5
Most wanted periods: 76,116

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Layz Boi
Posts: 264
Joined: October 25th, 2018, 3:57 pm

Re: Taming B1c

Post by Layz Boi » April 10th, 2021, 10:50 pm

Not really tamed (I'm not 100% what that even means within the context of B1 rules), but I thought they looked pretty neat:

This one reminds me of wood grains:

Code: Select all

x = 16, y = 16, rule = B1c2ci3ce4e/S012ikn3cenr5c678
5bobo2b2ob3o$ob2obo4b6o$5o3bob2o2b2o$2o6b3o3b2o$2obo2bob3obob2o$2obo2b
2ob2ob4o$bo3bo2b2o5bo$4o9b3o$4obo3b2obo2bo$o2b2o5bo4bo$2o4bo3bo4bo$2b
3o2bob2o2bo$b2ob2ob2o2bo$2b2obo2bobobo$3bo3bobob4o$2b5o3bobob2o!
Strange patch-work looking agar quickly spreads through the universe:

Code: Select all

x = 16, y = 16, rule = B1c2cni3y4ctie/S1e2eik3ireny4iea5ekjy
obo4bo2b4o$2ob2o5bo2b2o$o2bo2bo2bob2o2bo$b5o4b5o$10o2b2o$4bobo2bob5o$
b4obob3o2bobo$4obob8o$12o2bo$2b2ob2o2bobob2o$2bobob7ob2o$3o4b3ob5o$2o
bob3o3b2obo$b4obo4b2obo$o2b5obo2b2obo$4ob3ob2obobo!
Chaotic rivers and 'still lives' within the checkerboard agar:

Code: Select all

x = 16, y = 16, rule = B1c2c3aciky4acjky5eik6n/S1c2ci3ac4cenqry5-akqr6-i78
2o3bobo3bo2bo$bob3o2b5o2bo$o3b5o3bobo$bob3o2b3o2b2o$b5o5bo$3b3o2b2o2b
ob2o$bo5bo2b2o2bo$bob4o4bo$o2bo2b2ob2o3b2o$b3o2bo6bobo$bobobo2b2o3b2o
$b2obobobobo$3b3o2b4ob2o$o7bo3b2o$obobobobobob2o$b3o4b2o2b4o!
Highly uninteresting behavior:

Code: Select all

x = 16, y = 16, rule = B1c2c3ci4ca/S1c2ic3c4ca5aeyr7c
ob6ob3ob3o$b2o2bo2bob2obo$o3b2ob2obo2bo$3o2bobobo2bo$o4bo3bo5bo$2obo5b
2ob2obo$5bo2b2ob2o$ob4o5bo$3o4bobobo2bo$o2bo7bobo$obo2b2ob2o$bob2o3bo
bo3bo$2bob4obo2b4o$2bo3bo2b4o$3bo3bobob4o$o3bob2o2bo!
Oblique lines radiate outwards within the expanding rectangle:

Code: Select all

x = 16, y = 16, rule = B1c2ck3acy5a6n/S0
b6ob2ob5o$obo3b2o3b3o$5ob3ob4o$obobob2obobo$bo3bo3b4ob2o$ob7ob2obobo$
b3ob3ob4ob2o$bo4bo2b7o$2ob2obob3ob2o$ob4ob2o2b3obo$ob2ob5obobobo$ob3o
b3o3b4o$obob3o3b3ob2o$3bo3bo2bob4o$3obo3b2ob5o$b6ob4obo!

User avatar
wwei47
Posts: 1651
Joined: February 18th, 2021, 11:18 am

Re: Taming B1c

Post by wwei47 » April 10th, 2021, 10:54 pm

Layz Boi wrote:
April 10th, 2021, 10:50 pm
Not really tamed (I'm not 100% what that even means within the context of B1 rules), but I thought they looked pretty neat:
Nice rules. By tamed, I meant radiating into linear growths.
Help me find high-period c/2 technology!
My guide: https://bit.ly/3uJtzu9
My c/2 tech collection: https://bit.ly/3qUJg0u
Overview of periods: https://bit.ly/3LwE0I5
Most wanted periods: 76,116

User avatar
muzik
Posts: 5623
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Taming B1c

Post by muzik » July 25th, 2021, 2:48 pm

Some attempts:

Code: Select all

x = 1, y = 1, rule = B1c2ci3e4r5i/S12a3i
o!

Code: Select all

x = 1, y = 1, rule = B1c2ci3r4t5ek6i7e/S3r4t
o!

Code: Select all

x = 1, y = 1, rule = B1c2c3e4r5i/S01c3i
o!
I doubt these lead anywhere though.

Cyclotrons
Posts: 129
Joined: January 26th, 2021, 12:19 am

Re: Taming B1c

Post by Cyclotrons » July 25th, 2023, 6:41 pm

I think if you could have it so that touching edges of two space nonfillers died off in one generation when they touched each other you could do it.

For example, here's an explosive pattern...

Code: Select all

x = 28, y = 12, rule = B1c2-ae3acenr4aciqr5ik6c7c/S012-ei3cijq4anw5a6n
27bo11$o!
...and here's what that pattern looks like after I manually intervened to remove any residue from touching edges:

Code: Select all

x = 96, y = 80, rule = B1c2-ae3acenr4aciqr5ik6c7c/S012-ei3cijq4anw5a6n
27bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obo$28b67o$27b2o65b2o$28bo65bo$27b2o65b2o$28bo65bo$27b2o65b2o$28bo65b
o$27b2o65b2o$28bo65bo$27b2o65b2o$obobobobobobobobobobobobobobo65bo$b28o
65b2o$2o92bo$bo28bobobobobobobobobobobobobobobobobobobobo25b2o$2o29b37o
26bo$bo28b2o35b2o25b2o$2o29bo35bo26bo$bo28b2o35b2o25b2o$2o29bo35bo26b
o$bo28b2o35b2o25b2o$2o29bo35bo26bo$bo28b2o35b2o25b2o$2o29bo35bo26bo$b
o28b2o35b2o25b2o$2o29bo35bo26bo$bo28b2o35b2o25b2o$2o25bobobo8bobobobo
bobobobobobobobo4bo26bo$bo26b4o9b21o5b2o25b2o$2o25b2o11b2o19b2o4bo26b
o$bo26bo4bobobobobo19bo5b2o25b2o$2o25b2o5b8o19b2o4bo26bo$bo26bo4b2o26b
o5b2o25b2o$2o25b2o5bo8bobobobobobobo5b2o4bo26bo$bo26bo4b2o5bobob11o6b
o5b2o25b2o$2o25b2o5bo6b3o10b2o5b2o4bo26bo$bo26bo4b2o5b2o12bo6bo5b2o25b
2o$2o25b2o5bo6bo3bobobo4b2o5b2o4bo26bo$bo26bo4b2o5b2o4b3obo3bo6bo5b2o
25b2o$2o25b2o5bo6bo3b2o2bo4b2o5b2o4bo26bo$bo26bo4b2o5b2o4bo2b2o3bo6bo
5b2o25b2o$2o25b2o5bo6bo3bob3o4b2o5b2o4bo26bo$bo26bo4b2o5b2o4bobobo3bo
6bo5b2o25b2o$2o25b2o5bo6bo12b2o5b2o4bo26bo$bo26bo4b2o5b2o10b3o6bo5b2o
25b2o$2o25b2o5bo6b11obobo5b2o4bo26bo$bo26bo4b2o5bobobobobobobo8bo5b2o
25b2o$2o25b2o5bo26b2o4bo26bo$bo26bo4b2o19b8o5b2o25b2o$2o25b2o5bo19bob
obobobo4bo26bo$bo26bo4b2o19b2o11b2o25b2o$2o25b2o5b21o9b4o26bo$bo26bo4b
obobobobobobobobobobobo8bobobo25b2o$2o25b2o35b2o28bo$bo26bo35bo29b2o$
2o25b2o35b2o28bo$bo26bo35bo29b2o$2o25b2o35b2o28bo$bo26bo35bo29b2o$2o25b
2o35b2o28bo$bo26bo35bo29b2o$2o25b2o35b2o28bo$bo26bo35bo29b2o$2o25b2o35b
2o28bo$bo26b37o29b2o$2o25bobobobobobobobobobobobobobobobobobobobo28bo
$bo92b2o$2o65b28o$bo65bobobobobobobobobobobobobobobo$2o65b2o$bo65bo$2o
65b2o$bo65bo$2o65b2o$bo65bo$2o65b2o$bo65bo$2o65b2o$b67o$obobobobobobo
bobobobobobobobobobobobobobobobobobobobobobobobobobobobo!
I wrote a stdin script that generates random soups of a provided number of a given spaceship. It works for all (non-B0) spaceships in the INT rulespace!
A Multistate INT notation + script.

User avatar
breaker's glider gun
Posts: 671
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: Taming B1c

Post by breaker's glider gun » July 25th, 2023, 9:57 pm

does this count?

Code: Select all

x = 28, y = 12, rule = 012-ei3cijq4anw5a6n/1c2-ae3acenr4aciqr5ik6c7c/5
27.A11$A!
EDIT: oops, not quite:

Code: Select all

x = 30, y = 17, rule = 012-ei3cijq4anw5a6n/1c2-ae3acenr4aciqr5ik6c7c/5
5$22.A$5.A!
MORE GENERATIONS!!!

Code: Select all

x = 18, y = 2, rule = 14anw5a6n/1c2-ae3acenr4aciqr5ik6c7c/16
17.A$A!

Code: Select all

x = 18, y = 1, rule = 14anw5a6n/1c2-ae3acenr4aciqr5ik6c7c/16
A16.A!
wow... that stabalizes?

Code: Select all

x = 18, y = 3, rule = 14anw5a6n/1c2-ae3acenr4aciqr5ik6c7c/16
17.A2$A!
:?: :?: . . . :!:
Give me a suggestion of something to draw here!

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