Coexistence

For discussion of other cellular automata.
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bubblegum
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Coexistence

Post by bubblegum » April 3rd, 2021, 9:59 pm

Coexistence (R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001) is a weighted HROT rule I created as a response to Moosey's challenge.

For context, Moosey was messing around with CoordCA HROT rules, and showed sixteen gliders all colliding with a block in "FourleaperLife", then challenged us to create a rule that supported both the regular glider and a 4×4 doubly-inflated one. wwei tried to take a search utility to a base 2×2 case, warning that it was going to be a long shot even at 2×2. A few minutes later, I came back with a weighted HROT rule, somewhat undermining wwei's warning. However, the rule was entertainingly explosive, so I took off S10 to tame it:

Code: Select all

x = 28, y = 12, rule = R4,C2,S9,14,16,17,21,23,24,30,31,37,38,44,45,51,52,58,59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4o$4o$4o$4o$4b8o$4b8o$4b8o$4b8o$8o$8o17bo$8o18b2o$8o17b2o!
The inflated rule is almost, but not quite, B3/S23:

Code: Select all

x = 32, y = 32, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
28b4o$28b4o$28b4o$28b4o$20b12o$20b12o$20b12o$20b12o$16b4o$16b4o$16b4o$
16b4o$16b8o$16b8o$16b8o$16b8o5$4b8o$4b8o$4b8o$4b8o$4o4b4o$4o4b4o$4o4b
4o$4o4b4o$8b4o$8b4o$8b4o$8b4o!
A surprising number of B3/S023 media exist in this rule, for more information look here. The preblock medium in particular seems to emulate a four-state relative of B3/S023.

Most oscillators in this rule are salty and cursed. Here are three that look like they belong in an INT rule, rare jewels they are:

Code: Select all

x = 31, y = 4, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
b3o11b3o10b2o$o13bobo10bo2bo$o12b3o12b3o$o!
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:
July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[citation needed]
anything

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yujh
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Re: Coexistence

Post by yujh » April 4th, 2021, 3:56 am

P17,37,146

Code: Select all

x = 79, y = 15, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
3ob2o29b3o37bo$o2b3obo28b2o2bo$obo3bobo26b2o2bo$bob3ob2o29b2o31b4o$2ob
2ob2ob2o27bo31bo2b4obo$2obo3b4o19bobo10b2o29bob2o$2bobobo23b3o10b2o$bo
b3ob2o21b2o$2b2obobobo23b2o40bo$4b2o2b2o22b2o6bo$4b2o25bo7bo3$35b2o$
35b2o!
P16

Code: Select all

x = 9, y = 10, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
3b3o$2bo3bo$b3ob3o$2bobobo$4bo$obobobobo$b7o$2bo3bo$3b3o$3bobo!
P18

Code: Select all

x = 9, y = 9, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4bo2$3bobo$o3bo3bo$3b3o$4bo3$4bo!
P23,32,54,256

Code: Select all

x = 125, y = 18, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
9b2o34b2o2b2o32bo$8bo2bo33b2o2b2o71b2o$7b6o31bo2b2o2bo31b2o37b2o$8b4o
33b2o2b2o29b2ob2o3bo33bo$5b2obo2bob2o26b2obo2b2o2bob2o26bobo36b2obo$4b
o2bob2obo2bo24b5o2b2o2b5o24b2ob2o3bo33b3o$o3b4o4b4o3bo20bo2bob2o2b2obo
2bo27b2o37b2o$o2bob4o2b4obo2bo23b10o67b2o$4b4o4b4o28b8o31bo$4b4o4b4o
27b10o69b2o$o2bob4o2b4obo2bo24b8o70b2o$o3b4o4b4o3bo$4bo2bob2obo2bo$5b
2obo2bob2o$8b4o$7b6o$8bo2bo$9b2o!
P19

Code: Select all

x = 16, y = 11, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b2obobo$4b8o$6bobob2o2$bo10b2o$4o8b4o$2b2o10bo2$4b2obobo$4b8o$6bobob
2o!
Last edited by yujh on April 4th, 2021, 4:03 am, edited 1 time in total.
Nothing to apgsearch? Try b38s23/C1!

B34kz5e7c8/S23-a4ityz5k!!!

b2n3-q5y6cn7s23-k4c8

B3-kq6cn8/S2-i3-a4ciyz8

B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Rule modifier

If you need someone to apgsearch, or if you want to search for an explosive rule, contact me on discord!

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

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FWKnightship
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Re: Coexistence

Post by FWKnightship » April 4th, 2021, 4:01 am

Code: Select all

x = 193, y = 202, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
98b12o4b12o$98b12o4b12o$98b12o4b12o$98b12o4b12o$94b4o8b4o4b4o8b4o$94b
4o8b4o4b4o8b4o$94b4o8b4o4b4o8b4o$94b4o8b4o4b4o8b4o$90b4o12b4o4b4o12b4o
$90b4o12b4o4b4o12b4o$90b4o12b4o4b4o12b4o$90b4o12b4o4b4o12b4o$90b4o36b
4o$90b4o36b4o$90b4o36b4o$90b4o36b4o$98b4o20b4o$98b4o20b4o$98b4o20b4o$
98b4o20b4o$86b4o4b4o28b4o4b4o$86b4o4b4o28b4o4b4o$86b4o4b4o28b4o4b4o$
86b4o4b4o28b4o4b4o$82b8o4b4o4b8o4b8o4b4o4b8o$82b8o4b4o4b8o4b8o4b4o4b8o
$82b8o4b4o4b8o4b8o4b4o4b8o$82b8o4b4o4b8o4b8o4b4o4b8o$78b4o4b4o4b4o8b4o
4b4o8b4o4b4o4b4o$78b4o4b4o4b4o8b4o4b4o8b4o4b4o4b4o$78b4o4b4o4b4o8b4o4b
4o8b4o4b4o4b4o$78b4o4b4o4b4o8b4o4b4o8b4o4b4o4b4o$74b8o4b4o16b4o4b4o16b
4o4b8o$74b8o4b4o16b4o4b4o16b4o4b8o$74b8o4b4o16b4o4b4o16b4o4b8o$74b8o4b
4o16b4o4b4o16b4o4b8o$70b4o12b4o4b8o4b4o4b4o4b8o4b4o12b4o$70b4o12b4o4b
8o4b4o4b4o4b8o4b4o12b4o$70b4o12b4o4b8o4b4o4b4o4b8o4b4o12b4o$70b4o12b4o
4b8o4b4o4b4o4b8o4b4o12b4o$86b4o16b4o4b4o16b4o$86b4o16b4o4b4o16b4o$86b
4o16b4o4b4o16b4o$86b4o16b4o4b4o16b4o$70b8o12b4o8b4o12b4o8b4o12b8o$70b
8o12b4o8b4o12b4o8b4o12b8o$70b8o12b4o8b4o12b4o8b4o12b8o$70b8o12b4o8b4o
12b4o8b4o12b8o10$90b4o4b8o$90b4o4b8o$90b4o4b8o$90b4o4b8o$74b12o4b8o4b
4o4b8o$74b12o4b8o4b4o4b8o$74b12o4b8o4b4o4b8o$74b12o4b8o4b4o4b8o$70b4o
24b8o8b16o$70b4o24b8o8b16o$12o58b4o24b8o8b16o$12o58b4o24b8o8b16o$12o
62b8o12b4o12b4o16b4o$12o62b8o12b4o12b4o16b4o$4o36b8o26b8o12b4o12b4o16b
4o$4o36b8o26b8o12b4o12b4o16b4o$4o36b8o74b8o35b8o8b8o$4o36b8o74b8o35b8o
8b8o$4b4o24b12o4b4o70b8o35b8o8b8o$4b4o24b12o4b4o70b8o35b8o8b8o$4b4o24b
12o4b4o121b8o$4b4o24b12o4b4o121b8o$12b8o8b8o137b8o$12b8o8b8o137b8o$12b
8o8b8o137b8o$12b8o8b8o137b8o$16b4o78b4o71b8o$16b4o78b4o71b8o$16b4o78b
4o59b4o4b4o8b4o4b4o$16b4o78b4o59b4o4b4o8b4o4b4o$32b4o58b4o4b4o55b4o4b
4o8b4o4b4o$32b4o58b4o4b4o55b4o4b4o8b4o4b4o$32b4o58b4o4b4o55b4o24b4o$
32b4o58b4o4b4o55b4o24b4o$16b8o12b4o50b4o12b4o51b4o24b4o$16b8o12b4o50b
4o12b4o51b4o24b4o$16b8o12b4o50b4o12b4o$16b8o12b4o50b4o12b4o$12b4o4b4o
4b8o58b12o$12b4o4b4o4b8o58b12o$12b4o4b4o4b8o58b12o55b4o24b4o$12b4o4b4o
4b8o58b12o55b4o24b4o$12b4o4b4o8b4o4b8o113b4o24b4o$12b4o4b4o8b4o4b8o
113b4o24b4o$12b4o4b4o8b4o4b8o117b8o8b8o$12b4o4b4o8b4o4b8o117b8o8b8o$8b
4o16b8o50b8o12b8o51b8o8b8o$8b4o16b8o50b8o12b8o51b8o8b8o$8b4o16b8o50b8o
12b8o55b16o$8b4o16b8o50b8o12b8o55b16o$8b8o62b4o12b4o4b4o12b4o47b16o$8b
8o62b4o12b4o4b4o12b4o47b16o$8b8o62b4o12b4o4b4o12b4o$8b8o62b4o12b4o4b4o
12b4o$8b8o58b8o12b4o4b4o12b8o$8b8o58b8o12b4o4b4o12b8o$8b8o58b8o12b4o4b
4o12b8o47b8o$8b8o58b8o12b4o4b4o12b8o47b8o$70b4o20b4o4b4o20b4o43b8o$70b
4o20b4o4b4o20b4o43b8o$70b4o20b4o4b4o20b4o43b8o$70b4o20b4o4b4o20b4o43b
8o$74b4o4b8o4b4o4b4o4b8o4b4o47b8o$74b4o4b8o4b4o4b4o4b8o4b4o47b8o$74b4o
4b8o4b4o4b4o4b8o4b4o$74b4o4b8o4b4o4b4o4b8o4b4o16$74b12o4b12o12b12o4b
12o$74b12o4b12o12b12o4b12o$74b12o4b12o12b12o4b12o$74b12o4b12o12b12o4b
12o$70b4o12b4o4b4o4b4o4b4o4b4o4b4o12b4o$70b4o12b4o4b4o4b4o4b4o4b4o4b4o
12b4o$70b4o12b4o4b4o4b4o4b4o4b4o4b4o12b4o$70b4o12b4o4b4o4b4o4b4o4b4o4b
4o12b4o$74b8o12b4o4b4o4b4o4b4o12b8o$74b8o12b4o4b4o4b4o4b4o12b8o$74b8o
12b4o4b4o4b4o4b4o12b8o$74b8o12b4o4b4o4b4o4b4o12b8o$94b4o4b4o4b4o4b4o$
94b4o4b4o4b4o4b4o$94b4o4b4o4b4o4b4o$94b4o4b4o4b4o4b4o$98b4o12b4o$98b4o
12b4o$98b4o12b4o$98b4o12b4o$90b8o20b8o$90b8o20b8o$90b8o20b8o$90b8o20b
8o$86b12o20b12o$86b12o20b12o$86b12o20b12o$86b12o20b12o$86b12o20b12o$
86b12o20b12o$86b12o20b12o$86b12o20b12o9$82b8o4b8o12b8o4b8o$82b8o4b8o
12b8o4b8o$82b8o4b8o12b8o4b8o$82b8o4b8o12b8o4b8o$82b8o4b8o12b8o4b8o$82b
8o4b8o12b8o4b8o$82b8o4b8o12b8o4b8o$82b8o4b8o12b8o4b8o5$90b4o28b4o$90b
4o28b4o$90b4o28b4o$90b4o28b4o$90b4o28b4o$90b4o28b4o$90b4o28b4o$90b4o
28b4o$90b4o28b4o$90b4o28b4o$90b4o28b4o$90b4o28b4o!
I made a payosha256 key in Catagolue so I can upload hauls in my name now.
https://www.conwaylife.com/forums/searc ... Knightship

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Moosey
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Re: Coexistence

Post by Moosey » April 4th, 2021, 9:03 am

Cross-posting my post on this rule from MDOCA:
Moosey wrote:
April 3rd, 2021, 6:22 pm
By bubblegum (sonata), this epic, cursed rule

Code: Select all

x = 28, y = 12, rule = R4,C2,S9,14,16,17,21,23,24,30,31,37,38,44,45,51,52,58,59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4o$4o$4o$4o$4b8o$4b8o$4b8o$4b8o$8o$8o17bo$8o18b2o$8o17b2o!

Code: Select all

x = 4, y = 3, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
b2o$o2bo$3o!
the upscaled version of this rule is almost B3/S23, but not quite:

Code: Select all

x = 32, y = 32, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
28b4o$28b4o$28b4o$28b4o$20b12o$20b12o$20b12o$20b12o$16b4o$16b4o$16b4o$
16b4o$16b8o$16b8o$16b8o$16b8o5$4b8o$4b8o$4b8o$4b8o$4o4b4o$4o4b4o$4o4b
4o$4o4b4o$8b4o$8b4o$8b4o$8b4o!
S0 has a habit of causing vacuum decay

Code: Select all

x = 32, y = 36, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
28b4o$28b4o$28b4o$28b4o$20b12o$20b12o$20b12o$20b12o$16b4o$16b4o$16b4o$
16b4o$16b8o$16b8o$16b8o$16b8o5$4b8o$4b8o$4b8o$4b8o$4o4b4o$4o4b4o$4o4b
4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o!
The 4x4 universe does surprisingly well without the corners (hence the honeyfarm explosion); the glider is stable somehow:

Code: Select all

x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5b2o2b2o$4b8o$4b8o$5b2o2b2o$b2o6b2o$4o4b4o$4o4b4o$b2o6b2o$9b2o$8b4o$8b
4o$9b2o!
ponds are another metastable media

Code: Select all

x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5b2o$4bo2bo$4bo2bo$5b2o$9b2o$8bo2bo$8bo2bo$9b2o$b2o2b2o2b2o$o2b2o2b2o
2bo$o2b2o2b2o2bo$b2o2b2o2b2o!
the corners are a very unstable media as well, though they don't support the glider:

Code: Select all

x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4bo2bo3$4bo2bo$8bo2bo3$8bo2bo$o2b2o2b2o2bo3$o2b2o2b2o2bo!
there is a media decay chain seems to be roughly full 4x4 -> 4x4 minus corners -> pond, with each step generating plenty of corners

there are a lot of media that don't appear from the decay of other media:

Code: Select all

x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5b2o$4bob2o$4bo2bo$5b2o$9b2o$8bob2o$8bo2bo$9b2o$b2o2b2o2b2o$ob3ob3ob2o
$o2b2o2b2o2bo$b2o2b2o2b2o!
the general rule seems to be that anything with at least a pond is stable

Also blocks are a media produced by the decay of some media:

Code: Select all

x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
6bo$4bob2o$4bo2bo$5b2o$10bo$8bob2o$8bo2bo$9b2o$2bo3bo3bo$ob3ob3ob2o$o
2b2o2b2o2bo$b2o2b2o2b2o!

Code: Select all

x = 10, y = 10, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
bo2bo$4b2o3$5bo2b2o$8b2o3$2o2b2o2bo$2o2b2o2b2o!
This media is stable and emulates B3/S230

Code: Select all

x = 20, y = 16, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
12b4o$12bo2bo$12bo2bo$12b4o$16b4o$16bo2bo$16bo2bo$16b4o$4o12b4o$o2bo
12bo2bo$o2bo12bo2bo$4o12b4o$4b16o$4bo2b2o2b2o2b2o2bo$4bo2b2o2b2o2b2o2b
o$4b16o!

Code: Select all

x = 36, y = 20, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
20b4o4b4o$20bo2bo4bo2bo$20bo2bo4bo2bo$20b4o4b4o$4b8o$4bo2b2o2bo$4bo2b
2o2bo$4b8o$4o4b4o20b4o$o2bo4bo2bo20bo2bo$o2bo4bo2bo20bo2bo$4o4b4o20b4o
$4o$o2bo$o2bo$4o$12o8b12o$o2b2o2b2o2bo8bo2b2o2b2o2bo$o2b2o2b2o2bo8bo2b
2o2b2o2bo$12o8b12o!
The B3/S230 emulation means that though this rule is theoretically explosive, it almost never explodes:

Code: Select all

x = 232, y = 16, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
12b4o$12bo2bo$12bo2bo$12b4o$16b4o$16bo2bo$16bo2bo$16b4o$4o12b4o$o2bo
12bo2bo$o2bo12bo2bo$4o12b4o210b2o$4b16o210b2o$4bo2b2o2b2o2b2o2bo$4bo2b
2o2b2o2b2o2bo$4b16o!
cursed thing
there are a lot of weird oscs like this but still

Code: Select all

x = 9, y = 9, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bo4$5bo$o3bo3bo3$5bo!
literally a blinker or sth

there are a lot of instances where a 4x4 blinker with the one-cell medium hassles a 1x1-celled object around its stator, one of them is this trivial p6:

Code: Select all

x = 4, y = 9, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2bo2$2bo$bobo$ob2o$b2o3$2bo!
Blocks also emulate B3/S023

Code: Select all

x = 42, y = 18, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
32b2o2b2o$32b2o2b2o3$4b2o30b2o2b2o$4b2o30b2o2b2o3$2o30b2o$2o30b2o3$2o
14b2o$2o14b2o3$2o2b2o2b2o2b2o$2o2b2o2b2o2b2o!
preblocks emulate another rule, a weird four-state relative of B3/S023

Code: Select all

x = 42, y = 18, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
32b2o2b2o$33bo3bo3$4b2o30b2o2b2o$5bo31bo3bo3$2o30b2o$bo31bo3$2o14b2o$b
o15bo3$2o2b2o2b2o2b2o$bo3bo3bo3bo!

Code: Select all

x = 59, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
8o$o2b2o2bo45b2o2b2o$o2b2o2bo45b2o2b2o$8o$4b8o$4bo2b2o2bo37b2o2b2o$4bo
2b2o2bo37b2o2b2o$4b8o$4b4o$4bo2bo45b2o$4bo2bo45b2o$4b4o!
oh so that's why this sl is so common

Code: Select all

x = 4, y = 3, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
bo$3o$2b2o!

*spontaneously evaporates*

Code: Select all

x = 11, y = 11, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b3o$4bobo$4b3o2$3o$obo$3o2$3ob3ob3o$obobobobobo$3ob3ob3o!
likewise

Code: Select all

x = 11, y = 11, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b3o$4b3o$4b3o2$3o$3o$3o2$3ob3ob3o$3ob3ob3o$3ob3ob3o!
osc:tm:

Code: Select all

x = 11, y = 11, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bo$5b2o$4b2o2$bo$b2o$2o2$bo3bo3bo$b2o2b2o2b2o$2o2b2o2b2o!
why did I do this

Code: Select all

x = 381, y = 11, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
obo34b3o34bo36bo36b3o71bobo34b3o34b2o35bo36b2o$3o34b2o35bo36bo36bobo
71b3o34bobo34b2o35bo36bobo$obo34b3o34b3o34b3o34b3o71b3o34b3o34bobo34b
3o34b2o2$obo5bobo26b3o5b3o26bo7bo28bo7bo28b3o5b3o63bobo5bobo26b3o5b3o
26b2o6b2o27bo7bo28b2o6b2o$3o5b3o26b2o6b2o27bo7bo28bo7bo28bobo5bobo63b
3o5b3o26bobo5bobo26b2o6b2o27bo7bo28bobo5bobo$obo5bobo26b3o5b3o26b3o5b
3o26b3o5b3o26b3o5b3o63b3o5b3o26b3o5b3o26bobo5bobo26b3o5b3o26b2o6b2o2$o
bobobo30b3ob3o30bo3bo32bo3bo32b3ob3o67bobobobo30b3ob3o30b2o2b2o31bo3bo
32b2o2b2o$3ob3o30b2o2b2o31bo3bo32bo3bo32bobobobo67b3ob3o30bobobobo30b
2o2b2o31bo3bo32bobobobo$obobobo30b3ob3o30b3ob3o30b3ob3o30b3ob3o67b3ob
3o30b3ob3o30bobobobo30b3ob3o30b2o2b2o!
another B3/S023

Code: Select all

x = 19, y = 15, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bo$4bobo$5bo2$bo$obo$bo2$bo15bo$obo13bobo$bo15bo2$bo3bo3bo3bo$obobobo
bobobobo$bo3bo3bo3bo!
p2

Code: Select all

x = 10, y = 14, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bo$4b2o3$2o7bo$2o6b2o3$2o7bo$2o6b2o3$5bo$4b2o!
p3

Code: Select all

x = 14, y = 18, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b2o$4b2o3$2o6bo$2o6b2o3$2o10b2o$2o10b2o3$4bo7bo$4b2o6b2o3$8b2o$8b2o!
p7

Code: Select all

x = 14, y = 18, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4bo4bo$4b2o3$o7b2o$2o6b2o3$o11b2o$2o10b2o3$4bo7bo$4b2o6b2o3$8bo$8b2o!
p30

Code: Select all

x = 14, y = 14, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o2b2o$2o2b2o3$2o6bo$2o6b2o3$8bo$8b2o3$8bo3bo$8b2o2b2o!

Code: Select all

x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
b2o$o2bo$o2bo$4o$b2o6b2o$o2bo4bo2bo$o2bo4bo2bo$4o4b4o$b2o2b2o$o2b2o2bo
$o2b2o2bo$8o!
moment of vacuum decay

Code: Select all

x = 20, y = 28, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4o$4o$4o$4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$12b8o$12b8o$12b8o$12b8o$12b8o$
12b8o$12b8o$12b8o$12b8o$12b8o$12b8o$12b8o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$
4o$4o$4o$4o!
the preblock R stabilizes surprisingly rapidly

Code: Select all

x = 10, y = 10, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bo3bo$4b2o2b2o3$bo3bo$2o2b2o3$5bo$4b2o!
that feel when

Code: Select all

x = 32, y = 13, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
24b4o$24b4o$24b4o$24b4o$20b4o$20b4o$20b4o$20b4o$20b12o$20b12o$bo18b12o
$o19b12o$3o!
cursed

Code: Select all

x = 33, y = 15, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
27bo$26bobo$27bo2$23bo$22bobo$23bo2$23bo3bo3bo$22bobobobobobo$23bo3bo
3bo2$bo$o$3o!
p8 glider

Code: Select all

x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2obo$2obo$ob2o$4o$2obo4b2obo$2obo4b2obo$ob2o4bob2o$4o4b4o$2ob3obo$2ob
3obo$ob3ob2o$8o!

Amusingly, while the 1x1 glider struggles to react with anything at its own scale (it tends to disintegrate before then), it will react powerfully with almost any 4x4 media:

Code: Select all

x = 54, y = 26, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
43bo$44bo$42b3o8$52b2o$52b2o4$18bo$17bo$17b3o3$2o2b2o$2o2b2o3$2o2b2o$
2o2b2o!
Still lives in the preblock/block media can be interesting; they follow almost a 1dca along their cells:

Code: Select all

x = 14, y = 14, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b2o$4b2o3$2o6bo$2o6b2o3$2o10b2o$2o10b2o3$4b2o2b2o$4b2o2b2o!
Some media are stable:

Code: Select all

x = 147, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4o4b4o$o2bo4bo2bo56b2o6b2o59bo7bo$o2bo4bo2bo56b2o6b2o59b2o6b2o$4o4b4o$
8b4o$8bo2bo64b2o67bo$8bo2bo64b2o67b2o$8b4o$12o$o2b2o2b2o2bo56b2o2b2o2b
2o59bo3bo3bo$o2b2o2b2o2bo56b2o2b2o2b2o59b2o2b2o2b2o$12o!
The preblock media follows a rule which is effectively different from the other media, which follow B3/S023, in at least one transition:

Code: Select all

x = 10, y = 148, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4bo3bo$4b2o2b2o3$o3bo$2o2b2o3$4bo$4b2o129$4b2o2b2o$4b2o2b2o3$2o2b2o$2o
2b2o3$4b2o$4b2o!

specifically, preblocks have S7, while blocks do not:

Code: Select all

x = 18, y = 10, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o2bo3bo3b2o2bo$2o2b2o2b2o2b2o2b2o3$4bo3bo3b2o2b2o$4b2o2b2o2b2o2b2o3$
2o2b2o2bo7b2o$2o2b2o2b2o6b2o!
example p14

Code: Select all

x = 18, y = 14, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
8b2o$8b2o3$4b2o6bo$4b2o6b2o3$4b2o6bo$4b2o6b2o3$2o2b2o6bo3bo$2o2b2o6b2o
2b2o!
Most media are unstable on S0 and decay to some other 4x4 unit, the typical result is "vacuum decay" in which media become increasingly unstable until they fail to behave like a rule close to life, typically, they miss B3; the result is this:

Code: Select all

x = 20, y = 16, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
12b4o$12b4o$12b4o$12b4o$16b4o$16b4o$16b4o$16b4o$4o12b4o$4o12b4o$4o12b
4o$4o12b4o$4b16o$4b16o$4b16o$4b16o!
The forward mechanism of the LWSS is preserved for about 30 generations before it no longer emulates a rule with the requisite transitions to keep moving forward.

The only known "stable" media that I know of that do not vacuum decay on their own are these, which emulate B3/S023 (or a more complicated rule for the preblock):

Code: Select all

x = 63, y = 4, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4o$o2bo17b2o18bo19bo$o2bo17b2o18b2o17bobo$4o57bo!
practically anything at 4x4 spacing can be a medium though, but many decay with rapidity:

Code: Select all

x = 170, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
3o37b3o$3o37bobo38bo39bo38bo$3o37b3o37bobo37b3o37b2o$80b2o39bo38bo$3o
5b3o29b3o5b3o$3o5b3o29bobo5bobo30bo7bo31bo7bo30bo7bo$3o5b3o29b3o5b3o
29bobo5bobo29b3o5b3o29b2o6b2o$80b2o6b2o31bo7bo30bo7bo$3ob3o33b3ob3o$3o
b3o33bobobobo34bo3bo35bo3bo34bo3bo$3ob3o33b3ob3o33bobobobo33b3ob3o33b
2o2b2o$80b2o2b2o35bo3bo34bo3bo!
(the only reason some of these don't completely disintegrate is because the glider is generally too small to destroy effectively; an R demonstrates that even the example media there that cling to stability and eventually release a stable glider will usually suffer vacuum decay very quickly):

Code: Select all

x = 11, y = 11, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b3o$4bobo$4b3o2$3ob3o$obobobo$3ob3o2$4b3ob3o$4bobobobo$4b3ob3o!
in comparison, the fully inflated R decays less rapidly:

Code: Select all

x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b4o$4b4o$4b4o$4b4o$8o$8o$8o$8o$4b8o$4b8o$4b8o$4b8o!
unit-cell esque behaviors are responsible for the formation of SLs and oscs like this one:

Code: Select all

x = 13, y = 17, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b2o$5b2o$4bobo$4b5o$3o5b3o$bo5b3o$obo4b2obo$2obo5bob2o$2obo5bo2bo$bob
o4b2obo$b2ob2o2bobo$bob2o3b4o$4b2ob2o$3bobob2o$bo3b3o$5bobo$6bo!
This glider is pretty impressive since it has the S3-ignoring duoplet medium:

Code: Select all

x = 10, y = 10, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o7bo$2o3$2o3bo2bo$2o2bo4bo3$o3b2o$bo3bo!
Btw since the duoplet medium is B3/S2:

Code: Select all

x = 34, y = 42, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
28bo$29bo3$24bo7bo$25bo7bo7$24bo$25bo3$20bo3bo$21bo3bo3$16bo$17bo3$8bo
3bo$9bo3bo3$8bo$9bo7$o7bo$bo7bo3$4bo$5bo!
p18

Code: Select all

x = 9, y = 9, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
3bo3$5b2o$o2b2o3bo$5b2o3$3bo!
it's worth noting that there are 2^16 media, so if any of them emulate life, we have a gun

Code: Select all

x = 8, y = 8, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4bobo$4bob2o$4bob2o$3o$2bo$3o$o$3o!
EDIT

Code: Select all

x = 69, y = 18, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2bo$obo$b2o4$37b4o16b4o$37b4o16b4o$37b4o16b4o$37b4o16b4o$29b8o4b16o4b
8o$29b8o4b16o4b8o$29b8o4b16o4b8o$29b8o4b16o4b8o$37b4o16b4o$37b4o16b4o$
37b4o16b4o$37b4o16b4o!
a gun may be possible via magic like this:

Code: Select all

x = 31, y = 27, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
15b4o$15b2obo$15b4o$15b4o$15b4o$15b2obo$15b4o$15b4o$11b12o$11b2ob3ob3o
bo$11b12o$11b12o$8bo2b20o$8b9ob3ob3ob3obo$8b2ob20o$11b20o$o3bo3bo3bo2b
8o$3ob3ob3ob9obo$2o2b2o2b2o2b2ob8o$15b8o$8bo7bo$8b3o5b3o$8b2o6b2o2$8bo
7bo$8b3o5b3o$8b2o6b2o!
ok

Code: Select all

x = 24, y = 25, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b2o2b2o$4b2o2bo3$2o10b2o$o11b2o3$2o10b2o$2o10bo3$4b2o2b2o$4bo3b2o9$
21b2o$21bobo$21bo!
Last edited by Moosey on April 4th, 2021, 10:06 am, edited 8 times in total.
My CA rules can be found here

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
Gnodu belu+nna j'e derau?

I'm mostly active on the discord now yet amazingly still exist

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PHPBB12345
Posts: 871
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Contact:

Re: Coexistence

Post by PHPBB12345 » April 4th, 2021, 9:34 am

Code: Select all

x = 34, y = 18, rule = R4,C2,S9,14,16,17,21,23,24,30,31,37,38,44,45,51,52,58,59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b2o6b2o$4b2o6b2o3$24b2o2b2o$24b2o2b2o3$2o22b2o6b2o$2o22b2o6b2o3$32b2o
$32b2o3$4b2o2b2o2b2o10b2o2b2o2b2o$4b2o2b2o2b2o10b2o2b2o2b2o!

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creeperman7002
Posts: 299
Joined: December 4th, 2018, 11:52 pm

Re: Coexistence

Post by creeperman7002 » April 4th, 2021, 9:40 am

Interesting 1x1 + 4x4 reaction:

Code: Select all

x = 72, y = 41, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
$o$b2o$2o24$40b4o16b4o$40b4o16b4o$40b4o16b4o$40b4o16b4o$32b8o4b16o4b8o
$32b8o4b16o4b8o$32b8o4b16o4b8o$32b8o4b16o4b8o$40b4o16b4o$40b4o16b4o$40b
4o16b4o$40b4o16b4o!
EDIT: Also, can someone make a medium decay chain, like the decay chains of radioisotopes?
B2n3-jn/S1c23-y is an interesting rule. It has a replicator, a fake glider, an OMOS and SMOS, a wide variety of oscillators, and some signals. Also this rule is omniperiodic.
viewtopic.php?f=11&t=4856

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Moosey
Posts: 4291
Joined: January 27th, 2019, 5:54 pm
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Contact:

Re: Coexistence

Post by Moosey » April 4th, 2021, 10:15 am

I accidentally reflector

Code: Select all

x = 18, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
16bo$15bo$15b3o4$2o2b2o$2o2b2o3$2o2b2o$2o2b2o!
p74

Code: Select all

x = 38, y = 24, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
32b2o2b2o$32b2o2b2o3$32b2o2b2o$32b2o2b2o7$16bo$16bobo$16b2o4$2o2b2o$2o
2b2o3$2o2b2o$2o2b2o!
Also

Code: Select all

x = 29, y = 10, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
26bo$26bobo$26b2o2$2o2b2o$2o2b2o3$2o2b2o$2o2b2o!
ok

Code: Select all

x = 95, y = 16, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
20bo41bo30bo$19bo41bo30bo$19b3o39b3o28b3o4$4b2o2b2o36b2o2b2o$4b2o2bo
34bo2b2o2bo3$2o6b2o32b2o6b2o$2o3bo2bo33b2o6bo3$4b2o40b2o$4bo41bo!
This seems like it would be useful but I can't seem to find a way to salvage it

Code: Select all

x = 37, y = 14, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
34bo$34bobo$34b2o2$8b2o2b2o$8b2o2b2o3$2o10b2o$2o10b2o3$2o2b2o$2o2b2o!
here's the general-case block reaction:

Code: Select all

x = 14, y = 10, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o2b2o$2o2b2o3$2o2b2o$2o2b2o4$13bo!
p6:

Code: Select all

x = 15, y = 11, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o2b2o$2o2b2o3$2o2b2o$2o2b2o4$13b2o$13b2o!
wh

Code: Select all

x = 41, y = 17, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
33b4o$33b4o$33b4o$33b4o$29b4o$29b4o$29b4o$29b4o$29b12o$29b12o$29b12o$
2o2b2o23b12o$2o2b2o3$2o2b2o$2o2b2o!

Code: Select all

x = 35, y = 13, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
29b2o$29b2o3$25b2o$25b2o2$2o2b2o$2o2b2o19b2o2b2o2b2o$25b2o2b2o2b2o2$2o
2b2o$2o2b2o!
more catalysty stuff

Code: Select all

x = 14, y = 15, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o2b2o$2o2b2o3$2o2b2o$2o2b2o7$12bo$11b3o$10b2o!

Challenge: find a splitter or 90-degree reflector
My CA rules can be found here

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
Gnodu belu+nna j'e derau?

I'm mostly active on the discord now yet amazingly still exist

Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Coexistence

Post by Schiaparelliorbust » April 4th, 2021, 12:48 pm

p42:

Code: Select all

x = 22, y = 18, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
8$3bo2b2o3bo$5bo2bo$5b2ob2o$6bobo!
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere

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breaker's glider gun
Posts: 429
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: Coexistence

Post by breaker's glider gun » December 25th, 2021, 5:23 pm

These should NOT be alive anymore!

Code: Select all

x = 12, y = 12, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2b2o$2b2o$4o$4o$ob2o6b2o$ob2o6b2o$4o4b4o$4o4b4o$2b2o2b3o$2b2o2b3o$8o$
8o!

Code: Select all

x = 13, y = 13, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
6b2obo$4bob3o3bo$4b4o$4b4o$2b3o$2b3o$4o$4o$b3o2b2o2b3o$2b3ob2o2b3o$12o
$12o$5bo2b2o!
:?: :?: :?: .................................................................................. :!:

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hotcrystal0
Posts: 743
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: Coexistence

Post by hotcrystal0 » December 26th, 2021, 4:49 pm

Pentadecathlon interacting with junk

Code: Select all

x = 36, y = 64, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
9$13b2o2b2o2b2o3$16b4o$16bo2bo$13b2ob4ob2o$16b4o$16b4o$16bo2bo$16bo2b
o$16b4o$12b4o4b4o$12bo2bo4bo2bo$12bo2bo4bo2bo$12b4o4b4o$16b4o$16bo2bo
$16bo2bo$16b4o$16b4o$16bo2bo$16bo2bo$16b4o$16b4o$16bo2bo$16bo2bo$16b4o
$16b4o$16bo2bo$16bo2bo$16b4o$12b4o4b4o$12bo2bo4bo2bo$12bo2bo4bo2bo$12b
4o4b4o$16b4o$16bo2bo$16bo2bo$16b4o$16b4o$16bo2bo$16bo2bo$16b4o!
Edit: A very messy glider.

Code: Select all

x = 76, y = 75, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
63$68b4o$65b2o4bo$65b2obo2bo$68b4o$63bo8b3o$63bo5b2o2b2o$63bo5b2o2b2o
$72b4o$64b3ob3ob3o$65b2o2b2o$65b2o2b2o$64b12o!

Code: Select all

x = 192, y = 53, rule = Conway's Life
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

Code: Select all

x = 12, y = 12, rule = B3-ckq4cj5c8/S2-i34c5e
2b2o3b3o$3bo3bo2bo$o$2o5bo3bo$7b4o$8bo2$2ob2o$o3b2o$o3bo$bo2bo$3bo!

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breaker's glider gun
Posts: 429
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: Coexistence

Post by breaker's glider gun » December 28th, 2021, 1:06 pm

hotcrystal0 wrote:
December 26th, 2021, 4:49 pm
Pentadecathlon interacting with junk

Code: Select all

x = 36, y = 64, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
9$13b2o2b2o2b2o3$16b4o$16bo2bo$13b2ob4ob2o$16b4o$16b4o$16bo2bo$16bo2b
o$16b4o$12b4o4b4o$12bo2bo4bo2bo$12bo2bo4bo2bo$12b4o4b4o$16b4o$16bo2bo
$16bo2bo$16b4o$16b4o$16bo2bo$16bo2bo$16b4o$16b4o$16bo2bo$16bo2bo$16b4o
$16b4o$16bo2bo$16bo2bo$16b4o$12b4o4b4o$12bo2bo4bo2bo$12bo2bo4bo2bo$12b
4o4b4o$16b4o$16bo2bo$16bo2bo$16b4o$16b4o$16bo2bo$16bo2bo$16b4o!
Actually, it works without the Pentadecathlon, and they're ignoring each other:

Code: Select all

x = 66, y = 73, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5b2o$31b2o2$12o$o2b6o2bo$o2b6o2bo19b2o$12o19b2o$4b4o$4b4o$4b4o23b2o$4b
4o23b2o$4b4o$4bo2bo$4b4o$4b4o23b2o$12o$o2b2o2b2o2bo$o2b2o2b2o2bo$12o5$
12o$o2b2o2b2o2bo$o2b2o2b2o2bo42b12o$12o42bo2b2o2b2o2bo$12o42bo2b2o2b2o
2bo$o2b2o2b2o2bo42b12o$o2b2o2b2o2bo46b4o$12o46bo2bo$58bo2bo$58b4o$58b
4o$58bo2bo$12o46bo2bo$o2b2o2b2o2bo46b4o$o2b2o2b2o2bo42b12o$12o42bo2b2o
2b2o2bo$4b4o46bo2b2o2b2o2bo$4bo2bo46b12o$4bo2bo$4b4o$4b4o$4bo2bo$4bo2b
o46b12o$4b4o46bo2b2o2b2o2bo$12o42bo2b2o2b2o2bo$o2b2o2b2o2bo42b12o$o2b
2o2b2o2bo42b12o$12o42bo2b2o2b2o2bo$54bo2b2o2b2o2bo$54b12o5$54b12o$54b
o2b2o2b2o2bo$54bo2b2o2b2o2bo$54b12o$58b4o$58bo2bo$58bo2bo$58b4o$58b4o
$58bo2bo$58bo2bo$58b4o$54b12o$54bo2b2o2b2o2bo$54bo2b2o2b2o2bo$54b12o!
EDIT:

Code: Select all

x = 38, y = 16, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
32b2o$32b2o$4b2o$4b2o$28b2o6b2o$28b2o6b2o$2o6b2o$2o6b2o$28b2o6b2o$28b
2o6b2o$2o6b2o$2o6b2o$32b2o2b2o$32b2o2b2o$4b2o2b2o$4b2o2b2o!
:?: :?: :?: .................................................................................. :!:

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hotcrystal0
Posts: 743
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: Coexistence

Post by hotcrystal0 » January 15th, 2022, 9:54 am

Heisenburp

Code: Select all

x = 37, y = 13, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
30b3o$29b4o$29b4o$29b4o$26b3o$25b4o$25b4o$2o2b2o19b4o$2o2b2o20b3ob3ob
3o$25b12o$25b12o$2o2b2o19b12o$2o2b2o27bo!

Code: Select all

x = 192, y = 53, rule = Conway's Life
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

Code: Select all

x = 12, y = 12, rule = B3-ckq4cj5c8/S2-i34c5e
2b2o3b3o$3bo3bo2bo$o$2o5bo3bo$7b4o$8bo2$2ob2o$o3b2o$o3bo$bo2bo$3bo!

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hotcrystal0
Posts: 743
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: Coexistence

Post by hotcrystal0 » August 18th, 2022, 3:52 pm

Dots three apart from eachother emulate B3/S:

Code: Select all

x = 29, y = 29, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
16bo4$8bo7bo4$24bo4$o3bo4$24bo3bo4$4bo4$12bo7bo4$12bo!
Edit: Beacons in the 8-cell phase are another stable media, and probably decay at a slower rate than the full 4×4 media because only two cells are off from B3/S023, unlike the full 4×4 media, which is 4 cells away from B3/S23.

Code: Select all

x = 32, y = 12, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o2b2o16b2o2b2o$2o2b2o16b2o2b2o$2b2o2b2o12b2o2b2o$2b2o2b2o12b2o2b2o$2o
6b2o12b2o6b2o$2o6b2o12b2o6b2o$2b2o6b2o8b2o6b2o$2b2o6b2o8b2o6b2o$2o20b
2o$2o20b2o$2b2o16b2o$2b2o16b2o!

Code: Select all

x = 192, y = 53, rule = Conway's Life
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

Code: Select all

x = 12, y = 12, rule = B3-ckq4cj5c8/S2-i34c5e
2b2o3b3o$3bo3bo2bo$o$2o5bo3bo$7b4o$8bo2$2ob2o$o3b2o$o3bo$bo2bo$3bo!

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: Coexistence

Post by HotWheels9232 » August 18th, 2022, 7:58 pm

Code: Select all

x = 13, y = 13, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bob2o$5b2obo$5b2o$o2bob2o$bo9b2o$9b2obo$9b2o$3bo5b2o$b4o2b2o2b2o$b2ob
3ob3obo$b2o2b2o2b2o$3o2b2o2b2o$bo!
Hmm...
Probably B3/S2:

Code: Select all

x = 10, y = 9, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
8b2o4$2o2b2o2b2o4$4b2o!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

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Period1GliderGun
Posts: 223
Joined: March 9th, 2022, 1:50 am
Location: Everywhere you look

Re: Coexistence

Post by Period1GliderGun » August 18th, 2022, 9:53 pm

HotWheels9232 wrote:
August 18th, 2022, 7:58 pm
Probably B3/S2:

Code: Select all

x = 10, y = 9, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
8b2o4$2o2b2o2b2o4$4b2o!
I'm not sure about that; this pattern shows that there is at least S2k (check gen 2):

Code: Select all

x = 10, y = 9, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o2b2o2b2o8$8b2o!
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

hotdogPi
Posts: 1071
Joined: August 12th, 2020, 8:22 pm

Re: Coexistence

Post by hotdogPi » August 19th, 2022, 6:50 am

S2k is included in S2.
User:HotdogPi/My discoveries

Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉟,㊱,㊳S,㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,70,72,74S,75,76S,80,84,90,96,100,102S,108,110,112,114G,116,117G,120,126G,128,138,147,154,156,180,196S,217,486,576

S: SKOP
G: gun

User avatar
LaundryPizza03
Posts: 1939
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

Re: Coexistence

Post by LaundryPizza03 » August 19th, 2022, 7:55 am

HotWheels9232 wrote:
August 18th, 2022, 7:58 pm
Probably B3/S2:

Code: Select all

x = 10, y = 9, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
8b2o4$2o2b2o2b2o4$4b2o!
Close — it's actually B3/S27:

Code: Select all

x = 250, y = 341, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o22b2o12$100b2o4$40b2o18b2o6b2o10b2o4$2o2b2o14b2o6b2o14b2o42b2o18b2o
12$20b2o86b2o30b2o2b2o18b2o2b2o10b2o6b2o4$2o38b2o6b2o38b2o10b2o18b2o4$
2o2b2o14b2o6b2o14b2o14b2o2b2o2b2o10b2o2b2o18b2o14b2o6b2o18b2o14b2o18b
2o12$20b2o6b2o14b2o42b2o18b2o10b2o18b2o2b2o34b2o2b2o2b2o10b2o18b2o6b2o
10b2o2b2o4$2o38b2o6b2o10b2o6b2o10b2o6b2o10b2o38b2o18b2o6b2o30b2o4$2o2b
2o2b2o10b2o6b2o14b2o14b2o6b2o14b2o18b2o2b2o10b2o2b2o2b2o18b2o10b2o2b2o
18b2o18b2o2b2o10b2o2b2o18b2o2b2o12$2o18b2o2b2o14b2o6b2o38b2o10b2o6b2o
14b2o14b2o2b2o18b2o2b2o14b2o4$2o18b2o6b2o30b2o6b2o10b2o18b2o26b2o10b2o
6b2o30b2o6b2o4$2o2b2o2b2o14b2o14b2o2b2o2b2o10b2o2b2o2b2o10b2o2b2o2b2o
14b2o2b2o10b2o2b2o2b2o18b2o10b2o2b2o2b2o10b2o6b2o12$2o22b2o14b2o6b2o
10b2o6b2o10b2o2b2o18b2o2b2o4$2o6b2o10b2o6b2o10b2o18b2o6b2o10b2o6b2o10b
2o6b2o4$2o2b2o2b2o10b2o2b2o2b2o10b2o2b2o2b2o10b2o6b2o10b2o6b2o10b2o2b
2o12$2o2b2o2b2o10b2o2b2o2b2o4$2o6b2o10b2o6b2o4$2o2b2o14b2o6b2o12$2o2b
2o2b2o4$2o6b2o4$2o2b2o2b2o36$4b2o16$8b2o14b2o4$4b2o18b2o16$64b2o18b2o
22b2o4$4b2o18b2o18b2o2b2o14b2o18b2o18b2o4$4b2o2b2o10b2o6b2o14b2o18b2o
22b2o10b2o12$20b2o6b2o70b2o38b2o2b2o38b2o4$4b2o2b2o14b2o14b2o2b2o2b2o
14b2o18b2o2b2o14b2o2b2o10b2o2b2o18b2o14b2o2b2o2b2o14b2o4$4b2o2b2o18b2o
14b2o14b2o2b2o2b2o10b2o2b2o18b2o14b2o6b2o18b2o10b2o18b2o6b2o12$24b2o
14b2o6b2o14b2o14b2o6b2o10b2o38b2o2b2o22b2o10b2o6b2o10b2o26b2o10b2o4$4b
2o2b2o10b2o2b2o2b2o14b2o18b2o18b2o18b2o2b2o10b2o2b2o2b2o14b2o2b2o14b2o
14b2o2b2o2b2o14b2o2b2o10b2o2b2o2b2o10b2o2b2o2b2o4$2o2b2o2b2o14b2o14b2o
6b2o10b2o2b2o2b2o10b2o2b2o14b2o2b2o18b2o2b2o18b2o10b2o2b2o2b2o34b2o2b
2o14b2o22b2o12$8b2o14b2o14b2o6b2o38b2o10b2o6b2o14b2o14b2o2b2o14b2o6b2o
10b2o6b2o4$4b2o2b2o10b2o2b2o2b2o14b2o14b2o2b2o2b2o10b2o2b2o18b2o2b2o
14b2o2b2o10b2o2b2o2b2o10b2o2b2o2b2o10b2o2b2o2b2o4$2o2b2o2b2o14b2o2b2o
10b2o2b2o2b2o10b2o2b2o2b2o10b2o2b2o2b2o10b2o2b2o14b2o2b2o2b2o18b2o10b
2o22b2o12$8b2o14b2o14b2o6b2o10b2o2b2o2b2o10b2o2b2o14b2o2b2o4$2o2b2o2b
2o10b2o2b2o2b2o14b2o2b2o14b2o18b2o2b2o10b2o2b2o2b2o4$2o2b2o2b2o10b2o2b
2o2b2o10b2o2b2o2b2o10b2o2b2o2b2o10b2o2b2o2b2o14b2o2b2o12$4b2o2b2o10b2o
6b2o4$2o2b2o2b2o10b2o2b2o2b2o4$2o2b2o2b2o10b2o2b2o2b2o12$2o2b2o2b2o4$
2o2b2o2b2o4$2o2b2o2b2o!

Code: Select all

x = 40, y = 9, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o2b2o2b2o20b2o2b2o2b2o4$2o2b2o2b2o20b2o2b2o2b2o4$2o2b2o24b2o6b2o!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
LaundryPizza03 at Wikipedia

The latest edition of new-gliders.db.txt and oscillators.db.txt have 35296 spaceships and 1451 oscillators from outer-totalistic rules. You are invited to help!

User avatar
hotcrystal0
Posts: 743
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: Coexistence

Post by hotcrystal0 » August 19th, 2022, 8:54 am

A block glider can be converted into a preblock glider by a misaligned block-block:

Code: Select all

x = 51, y = 27, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o6b2o$2o6b2o3$4b2o2b2o$4b2o2b2o3$4b2o$4b2o12$45b2o2b2o$45b2o2b2o3$45b
2o2b2o$45b2o2b2o!
Also, try to find a 4×4 glider to 1×1 glider converter

Code: Select all

x = 192, y = 53, rule = Conway's Life
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

Code: Select all

x = 12, y = 12, rule = B3-ckq4cj5c8/S2-i34c5e
2b2o3b3o$3bo3bo2bo$o$2o5bo3bo$7b4o$8bo2$2ob2o$o3b2o$o3bo$bo2bo$3bo!

User avatar
hotcrystal0
Posts: 743
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: Coexistence

Post by hotcrystal0 » August 19th, 2022, 9:44 am

I know this is a doublepost, but I made a media classification system

Code: Select all

x = 56, y = 69, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o$bo8b4o$bo8bo2bo5b2o5bo7bo7bo12bo$bo8bo2bo5b2o5b2o5bobo5bo6bo6bo$3o
7b4o20bo9$3o$2bo7b4o4b2o6b4o$3o7b4o4b2o7b2o$o9b4o6b2o5b2o$3o7b4o6b2o4b
4o9$3o$2bo8b2o6b2o5b3o5b3o5b4o5b2o$3o7b4o4b4o4b4o4b4o4b4o4bo2bo$2bo7b
4o4b4o4b4o4b4o4b4o4bo2bo$3o8b2o6b3o5b3o4b3o5b3o6b2o9$obo8b2o$obo7bo2b
o$3o7bob2o$2bo8b2o$2bo8$3o$o8bo6b3o$b2o6b2o5b3o$2bo5b2o6b3o$3o9$3o4bo
2bo6bo2bo7b4o$o16bo2bo$3o14bo2bo$obo4bo2bo6bo2bo7b4o$3o!
Class 1: Stable
These media stably emulate a rule, without any vacuum decay, unless acted on by an external force.
Class 2: Mostly stable
These emulate a rule almost stably. Vacuum decay usually only occurs when S0 is involved.
Class 3: Somewhat stable
The glider works, but some other patterns will vacuum-decay.
Class 4: Somewhat unstable
The glider is messy, or decays slowly. Vacuum decay is uncommon.
Class 5: Unstable
Patterns decay quickly.
Class 6: Very unstable
These media fail altogether to emulate any rule similar to any range-1 outer-totalistic rule.

Code: Select all

x = 192, y = 53, rule = Conway's Life
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

Code: Select all

x = 12, y = 12, rule = B3-ckq4cj5c8/S2-i34c5e
2b2o3b3o$3bo3bo2bo$o$2o5bo3bo$7b4o$8bo2$2ob2o$o3b2o$o3bo$bo2bo$3bo!

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: Coexistence

Post by HotWheels9232 » August 19th, 2022, 11:49 am

Here is a Class 4B(Unstable Glider):

Code: Select all

x = 12, y = 10, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bobo$4b4o3$9bobo$8b4o3$bobobobobobo$12o!
4A(Messy Glider)

Code: Select all

x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b4o$5bobo$5bobo$4b4o$8b4o$9bobo$9bobo$8b4o$12o$bobobobobobo$bobobobob
obo$12o!
Also, made out of 'a' tiles.
2:

Code: Select all

x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
8b4o$8bob2o$8b4o$8b4o$12o$ob3ob3ob2o$12o$12o$4b4o$4bob2o$4b4o$4b4o!
There are only 2^16=65536 combinations, but that is still a lot.
4B:

Code: Select all

x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bobo$4b2obo$4b2obo$4b2obo$9bobo$8b2obo$8b2obo$8b2obo$bobobobobobo$2ob
3ob3obo$2ob3ob3obo$2ob3ob3obo!
4.5:

Code: Select all

x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b2o$5bobo$5bo$4bo2bo$8b2o$9bobo$9bo$8bo2bo$2o2b2o2b2o$bobobobobobo$bo
3bo3bo$o2b2o2b2o2bo!
4B:

Code: Select all

x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
7bo$5b2o$5b2o$4b2o$11bo$9b2o$9b2o$8b2o$3bo3bo3bo$b2o2b2o2b2o$b2o2b2o2b
2o$2o2b2o2b2o!
Definitely 5:

Code: Select all

x = 11, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b2o$6bo$6bo$4b2o$8b2o$10bo$10bo$8b2o$2o2b2o2b2o$2bo3bo3bo$2bo3bo3bo$
2o2b2o2b2o!
We have B3/S023 and B3/S27, anything else?
Edit 1:
B3/S27 is booring

Code: Select all

x = 80, y = 78, rule = B3/S27
obob2ob2o3bo5bo3bo2b2obo4b3ob2obob5o4b3o2b3o3bob2ob5ob3obo$2bob2obo2b
2o2b2ob7o2bobo4bo2bob5o2bo4b3o5bo6bob2ob2o2bobo2bo$2obobo3b2ob5o2bobob
2o2b4ob6obo4b4ob2o2b3ob2o3b3ob2o3b5obo$3b2o6b3ob6obo2b2o2b2o2bob2o2b5o
2bobo3bo2bo3bo2bob2obo3b4o3bo$2bob2o9bo4bo3bo3b2o3bo2b2o2bo2bo2b2obob
4obo2bob5obobo2b2o2b3o$3bobo7b2ob5o2b2o4bob3obob2ob3obob2o4b2o2b3ob3o
2b4ob2ob2ob2o$2bo3bob4obo4b2ob2o2bob2obo2bobo2bo2b5ob4o4bob2obo5bob5o
3b4o$3bo3bo2b2o2bob2ob3o2b2obob2o2b2obo3b2o3b3o2bo2bo2b4ob2o2b5o2b2o4b
o$2obob8obobob3o3b2o2b6ob6o3b6ob3ob4o2bob2o5bobobo3b2o$b2o3bob4o3bobob
3o3b2obobo3b3o4b3o4bobo2bob6obo4bobo4b2ob3o$5o2b3o2b3o3b2o2bobob2ob2o
2b2ob2o2bob6o5b3ob4o2b2ob3obob2ob3obo$bo2b2o4b2o3b14o2bob7o2bo4bob2ob
2obo2b3o3bo2bobob2o2bobobo$obob2o2bob2ob5o2bob2obo3b3o2bo2b2ob6o3b3o3b
2o2b5o7b2o3b2o$obo3b2o2b8ob2o2b3o3bobo2bob7o2bob3ob2o2bob2o3bob4obob4o
b2o$4ob2ob2o6bo2bobo2bob2obob2o2b2o2b3o5bo2bo3bo3bobo3bo2b2obo6bo$5bob
4ob3obobob4o2bobo2b5ob2obo2bo2bobobo3bo3b2o4b4ob2o2b5o$5o4b4obobobobo
2bo2bob4obob2obo3b2o2bo2b2o2b3obobo2bobo3b2o2bobob4o$2ob4o2bo6b2o5bobo
3bo4bob2obob2o2bob3o2bo3b2o2bob3ob2ob2ob3o3bo$b2obob2ob4obo2bob2ob3ob
4o2bob4o2bo2b4o2bo3b5obobo4bob3ob3o2b3o$ob3ob4ob2obob4obobo2bobobo2bob
2obob2obo2bobo9b3o2bob3ob2o3b4obo$2ob2o2bob2obobo2b2obo3b2o2b9ob4obo2b
ob3o3bo2bobo3bob5o3bob5o$ob2obobob2o2bo3bobo2bob3obob3ob2o3b2o4bo2b4ob
2obobo3bo5bob2obob3o$2b2obobob2o2b2o2b2o3bob3obo2bobob3obobo5b2ob2ob2o
2bo3b3o5b6ob2o$10obobo4b5o2bo4b3obo3b2ob8o3bo3bo2b4obobobo6b4o$9b14ob
4ob4obo2bo2b2o2b5obo2bobob3o4b2obob5obobo$2b2obobob2o5bob3ob2ob4obo2bo
bo3bo4bobob3obob4o5bobobo2b2obo5bo$bo2b2o2b3o2bo3bobobo5b4o4b2ob3obo5b
2ob4obo4bobobo2b5o2bobo$ob5o2b2o2b3obobo2bo3b4ob2obob5o2bob4ob4ob7o5bo
b2o2bob2o2bo$bo3bo2bobo5b3ob3o2b2obo2b3ob2obo3bo4bo2b3obo2b4o3b3o5bo2b
2ob2o$b4obo2b4o3bo2b3ob4o5bo3bob2obo2b2ob3o3b3o5b2ob3o2b2ob5o2bo$3b3ob
3ob4o4b4obo2b5ob2o2bobo2bo2b2o2bobobob6ob3obobo3b2o2b2obo$bobo4bob2o2b
2o2bob5obo2bobo2bo2bob5o3bo2b7o2b2ob5ob7o2b2o$b5o2bobobobob5obo2bo2b2o
3b2ob2o3bo2bo4b3ob3ob4ob3o3bob3obo2b2o$o2bo2bob2ob10ob3ob3obo2bob2o2b
3o2bobo2b2obob5o3b2o2bo2b3ob2o2b3o$5ob3o2b6ob2o2bob3obo2b4obobo3bo2bob
4o5b2ob2ob3obo2bob2ob3ob2o$2ob2o4bo3b2obo2b3obo2b2ob3o6bo2b2obobo2b5o
2bo2bo2b3ob3ob2o3b2o$2b2o2b3obobobobo2bob4o4b4o6b3o4b2ob2o3bo3b3ob2ob
2o2bob2obob2o$3bob3o2b5o2bo7bo3bo2b3ob2o5b3obobo3b2o4bobob2obob4ob3o$
3ob5o5bob6o2b2ob2obob2obo2b2obo2b3ob3o4b2obob3o2b3o2b2o6bo$b5o4bobo3bo
bo2b2o6bo4b2ob2ob3obob2ob3o4bo3bobob5ob2o4b4o$bo3bob5obob2obobo2bobo2b
4o3b5obo3bob6o2b2o2b5ob2obo2bo2bo2b2o$2bo3bob2obo2bo2bo2bob2obo3bob8o
2bob2o2b6o3b6o2bo2bob2o4bobo$bob3o3b2obo2b4ob3ob3o2b3obo2b2ob2obo2bo2b
o3b2obobo2bob2o2b3obo4bob2o$bobo4bobobo2bo3b3ob3ob6ob2ob2ob2obob2o3b2o
bo2b4o5bo2bobo3b3o$2obob4o3b2ob6o2b2ob2o3b3obo3b3o6bobobob3o2b2ob7o2b
4ob3o$ob2o5bo3b2ob5obo2b4o2b2obobob3o7bobob4o2b2obob2o2b2obob5ob2o$2o
3bo3b2obob4ob2obob5obo2b2obo2bo2b2o3bob13obo4bo3b6o$bobob2ob2obo4bobo
2bo2bobo2bobo2bobob2obobo7b2o3bo3b6o2bob3o4b3o$bo4b5o6bo2b7o2b2o3b2obo
b6ob4ob2ob6obobo2bob6ob5o$2ob7o2b2o2bob4ob3o2bob4o4bobob3ob4ob5ob2o2b
2o5b3obobobobo$2b3obob10ob4ob5ob3obo2b2ob2o3bo2b2ob5o4b2obobo2bo3bob2o
$ob3obob2obobob2o2b6obob2obo2b4obob2o2b2o3bob4o2b2o2b4ob2ob2obobo3bo$
2obob6o3bo7b2o6b2obobob2o2b3o2b3o2bo2bo6bob3o2bobobo3b3o$2obo2b2o3b3o
5b3ob3o4b3obobo2b2o2b5ob7o3b3obo3bob2o2b3o$8bobo2bo5bo3bob3o2bobo3bo2b
o3b4o2bo2bo3bo2bo3bob5o2b4obobo$2b3obobo3bo2bob2o2bo4bo2b4o7b2o3b2obob
o2b2o5bob3o2bob2obo3b4o$2b4o3bobobobob3o2b2o2bob2o3bob3o5bo5b3ob2o3bob
3o2bob2o2b2o2bobobo$bobo2b4obobo3b6ob5o2b3o3b2o2bo5b2o2bo2b3o3b2obo2b
3ob2ob2o3bo$2b6obob2o2b2obo2bobobobo3b7o4b3o2bob2o2b2obob2o2bob2o4bobo
4b2o$ob4obob2obobob4o7b2o3bobob2obo2bob3o3bob2o3b2ob2ob3o2bo3bo2b2o$b
4obobob2ob2o2b6obob2ob6obob7ob2ob2o3b2o4bobob2o4b5ob2o$2bo4b2obo2b6obo
2b2obobo3bob5obob6ob2ob3obobobob5o3b2obo3b3o$2o2bo2bob2o2bob4ob3o2bo2b
o2b2obo3b3obo4b5o6bo4b5o2b2o2bobo2bo$3obob3ob4o2bobob4ob2o3bob3obo2b3o
2b2o4bo4b4o2b2obo2b2obobobo2b3o$2b4o3b2ob2ob2ob2o3bobo3bo4bobo3b5o2b2o
b2o2bobob2obobob2o2b4o3bo$2b2o3bobo2bob3ob11o2bo4b5o3b2ob2ob4o3bobob4o
bob2obob3ob2o$2b2o4b6ob4obobobobobo5b2o2bobobob2obob2obo3bob2obob5o4b
3o2b3o$2o2bob2o2bo4bo3bo2b4o2bobo2b2o4bob3ob2o3bob2o2bo5bobo3bo2bobo4b
o$3bob3ob4obo2bo2b2obob2o2b5o2bobo3b2o2b2ob2ob3o3b2obob2obo2b2o2b4ob2o
$2obobo3bo2b2obo2bo2b3o2bobo6b3obo4b2ob2ob11obob7o2bob2ob2o$2obo3b2o3b
ob3o3b3obo3b2o3b2o4b2o2bob2obobo3bob2o5b5o3bobob4o$3obo2bob2obob3obo2b
3ob2ob2o2b4obo3bo4b2o2b6o7b2o2b2o2bob2ob3o$b2o2bo3b3o2b4ob5ob2o2b5ob3o
2bo4bo6bo5bob2obobob3o6b4o$4ob2o2bo3b4o2bo2bob2obo4bo2bob2obo2b5o2bob
2o2bo2bo2b5ob3ob2o2bob2o$4obo2bo2bob2ob2o2bobob2o3b3ob2ob3ob2ob2obobo
2b3obobobob6ob2ob2ob2o3bo$o2bob2o3bo4b3ob2ob8ob6o2b2obo2b2ob5o4b3obob
5obo2b2o2bobo$o4b2o10b2o3b3obobo5b2ob3o3b2o3bobo3b2o6b2o4b2obob2ob2obo
$bob2obobo2b3o3b3obo2bo2bobo2b2obo2bob3o2b2o2b2obo2b4o4b6obobob3o2bo!
I think another b3s27

Code: Select all

x = 4, y = 4, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o2$2o!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

User avatar
Moosey
Posts: 4291
Joined: January 27th, 2019, 5:54 pm
Location: here
Contact:

Re: Coexistence

Post by Moosey » August 20th, 2022, 8:36 pm

HotWheels9232 wrote:
August 19th, 2022, 11:49 am
We have B3/S023 and B3/S27, anything else?
dots are B3/S

Code: Select all

x = 249, y = 341, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
o23bo12$100bo4$40bo19bo7bo11bo4$o3bo15bo7bo15bo43bo19bo12$20bo87bo31bo
3bo19bo3bo11bo7bo4$o39bo7bo39bo11bo19bo4$o3bo15bo7bo15bo15bo3bo3bo11bo
3bo19bo15bo7bo19bo15bo19bo12$20bo7bo15bo43bo19bo11bo19bo3bo35bo3bo3bo
11bo19bo7bo11bo3bo4$o39bo7bo11bo7bo11bo7bo11bo39bo19bo7bo31bo4$o3bo3bo
11bo7bo15bo15bo7bo15bo19bo3bo11bo3bo3bo19bo11bo3bo19bo19bo3bo11bo3bo
19bo3bo12$o19bo3bo15bo7bo39bo11bo7bo15bo15bo3bo19bo3bo15bo4$o19bo7bo
31bo7bo11bo19bo27bo11bo7bo31bo7bo4$o3bo3bo15bo15bo3bo3bo11bo3bo3bo11bo
3bo3bo15bo3bo11bo3bo3bo19bo11bo3bo3bo11bo7bo12$o23bo15bo7bo11bo7bo11bo
3bo19bo3bo4$o7bo11bo7bo11bo19bo7bo11bo7bo11bo7bo4$o3bo3bo11bo3bo3bo11b
o3bo3bo11bo7bo11bo7bo11bo3bo12$o3bo3bo11bo3bo3bo4$o7bo11bo7bo4$o3bo15b
o7bo12$o3bo3bo4$o7bo4$o3bo3bo36$4bo16$8bo15bo4$4bo19bo16$64bo19bo23bo
4$4bo19bo19bo3bo15bo19bo19bo4$4bo3bo11bo7bo15bo19bo23bo11bo12$20bo7bo
71bo39bo3bo39bo4$4bo3bo15bo15bo3bo3bo15bo19bo3bo15bo3bo11bo3bo19bo15bo
3bo3bo15bo4$4bo3bo19bo15bo15bo3bo3bo11bo3bo19bo15bo7bo19bo11bo19bo7bo
12$24bo15bo7bo15bo15bo7bo11bo39bo3bo23bo11bo7bo11bo27bo11bo4$4bo3bo11b
o3bo3bo15bo19bo19bo19bo3bo11bo3bo3bo15bo3bo15bo15bo3bo3bo15bo3bo11bo3b
o3bo11bo3bo3bo4$o3bo3bo15bo15bo7bo11bo3bo3bo11bo3bo15bo3bo19bo3bo19bo
11bo3bo3bo35bo3bo15bo23bo12$8bo15bo15bo7bo39bo11bo7bo15bo15bo3bo15bo7b
o11bo7bo4$4bo3bo11bo3bo3bo15bo15bo3bo3bo11bo3bo19bo3bo15bo3bo11bo3bo3b
o11bo3bo3bo11bo3bo3bo4$o3bo3bo15bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo11b
o3bo15bo3bo3bo19bo11bo23bo12$8bo15bo15bo7bo11bo3bo3bo11bo3bo15bo3bo4$o
3bo3bo11bo3bo3bo15bo3bo15bo19bo3bo11bo3bo3bo4$o3bo3bo11bo3bo3bo11bo3bo
3bo11bo3bo3bo11bo3bo3bo15bo3bo12$4bo3bo11bo7bo4$o3bo3bo11bo3bo3bo4$o3b
o3bo11bo3bo3bo12$o3bo3bo4$o3bo3bo4$o3bo3bo!
Tubs are B3/S0237:

Code: Select all

x = 251, y = 343, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
bo23bo$obo21bobo$bo23bo10$101bo$100bobo$101bo2$41bo19bo7bo11bo$40bobo
17bobo5bobo9bobo$41bo19bo7bo11bo2$bo3bo15bo7bo15bo43bo19bo$obobobo13bo
bo5bobo13bobo41bobo17bobo$bo3bo15bo7bo15bo43bo19bo10$21bo87bo31bo3bo
19bo3bo11bo7bo$20bobo85bobo29bobobobo17bobobobo9bobo5bobo$21bo87bo31bo
3bo19bo3bo11bo7bo2$bo39bo7bo39bo11bo19bo$obo37bobo5bobo37bobo9bobo17bo
bo$bo39bo7bo39bo11bo19bo2$bo3bo15bo7bo15bo15bo3bo3bo11bo3bo19bo15bo7bo
19bo15bo19bo$obobobo13bobo5bobo13bobo13bobobobobobo9bobobobo17bobo13bo
bo5bobo17bobo13bobo17bobo$bo3bo15bo7bo15bo15bo3bo3bo11bo3bo19bo15bo7bo
19bo15bo19bo10$21bo7bo15bo43bo19bo11bo19bo3bo35bo3bo3bo11bo19bo7bo11bo
3bo$20bobo5bobo13bobo41bobo17bobo9bobo17bobobobo33bobobobobobo9bobo17b
obo5bobo9bobobobo$21bo7bo15bo43bo19bo11bo19bo3bo35bo3bo3bo11bo19bo7bo
11bo3bo2$bo39bo7bo11bo7bo11bo7bo11bo39bo19bo7bo31bo$obo37bobo5bobo9bob
o5bobo9bobo5bobo9bobo37bobo17bobo5bobo29bobo$bo39bo7bo11bo7bo11bo7bo
11bo39bo19bo7bo31bo2$bo3bo3bo11bo7bo15bo15bo7bo15bo19bo3bo11bo3bo3bo
19bo11bo3bo19bo19bo3bo11bo3bo19bo3bo$obobobobobo9bobo5bobo13bobo13bobo
5bobo13bobo17bobobobo9bobobobobobo17bobo9bobobobo17bobo17bobobobo9bobo
bobo17bobobobo$bo3bo3bo11bo7bo15bo15bo7bo15bo19bo3bo11bo3bo3bo19bo11bo
3bo19bo19bo3bo11bo3bo19bo3bo10$bo19bo3bo15bo7bo39bo11bo7bo15bo15bo3bo
19bo3bo15bo$obo17bobobobo13bobo5bobo37bobo9bobo5bobo13bobo13bobobobo
17bobobobo13bobo$bo19bo3bo15bo7bo39bo11bo7bo15bo15bo3bo19bo3bo15bo2$bo
19bo7bo31bo7bo11bo19bo27bo11bo7bo31bo7bo$obo17bobo5bobo29bobo5bobo9bob
o17bobo25bobo9bobo5bobo29bobo5bobo$bo19bo7bo31bo7bo11bo19bo27bo11bo7bo
31bo7bo2$bo3bo3bo15bo15bo3bo3bo11bo3bo3bo11bo3bo3bo15bo3bo11bo3bo3bo
19bo11bo3bo3bo11bo7bo$obobobobobo13bobo13bobobobobobo9bobobobobobo9bob
obobobobo13bobobobo9bobobobobobo17bobo9bobobobobobo9bobo5bobo$bo3bo3bo
15bo15bo3bo3bo11bo3bo3bo11bo3bo3bo15bo3bo11bo3bo3bo19bo11bo3bo3bo11bo
7bo10$bo23bo15bo7bo11bo7bo11bo3bo19bo3bo$obo21bobo13bobo5bobo9bobo5bob
o9bobobobo17bobobobo$bo23bo15bo7bo11bo7bo11bo3bo19bo3bo2$bo7bo11bo7bo
11bo19bo7bo11bo7bo11bo7bo$obo5bobo9bobo5bobo9bobo17bobo5bobo9bobo5bobo
9bobo5bobo$bo7bo11bo7bo11bo19bo7bo11bo7bo11bo7bo2$bo3bo3bo11bo3bo3bo
11bo3bo3bo11bo7bo11bo7bo11bo3bo$obobobobobo9bobobobobobo9bobobobobobo
9bobo5bobo9bobo5bobo9bobobobo$bo3bo3bo11bo3bo3bo11bo3bo3bo11bo7bo11bo
7bo11bo3bo10$bo3bo3bo11bo3bo3bo$obobobobobo9bobobobobobo$bo3bo3bo11bo
3bo3bo2$bo7bo11bo7bo$obo5bobo9bobo5bobo$bo7bo11bo7bo2$bo3bo15bo7bo$obo
bobo13bobo5bobo$bo3bo15bo7bo10$bo3bo3bo$obobobobobo$bo3bo3bo2$bo7bo$ob
o5bobo$bo7bo2$bo3bo3bo$obobobobobo$bo3bo3bo34$5bo$4bobo$5bo14$9bo15bo$
8bobo13bobo$9bo15bo2$5bo19bo$4bobo17bobo$5bo19bo14$65bo19bo23bo$64bobo
17bobo21bobo$65bo19bo23bo2$5bo19bo19bo3bo15bo19bo19bo$4bobo17bobo17bob
obobo13bobo17bobo17bobo$5bo19bo19bo3bo15bo19bo19bo2$5bo3bo11bo7bo15bo
19bo23bo11bo$4bobobobo9bobo5bobo13bobo17bobo21bobo9bobo$5bo3bo11bo7bo
15bo19bo23bo11bo10$21bo7bo71bo39bo3bo39bo$20bobo5bobo69bobo37bobobobo
37bobo$21bo7bo71bo39bo3bo39bo2$5bo3bo15bo15bo3bo3bo15bo19bo3bo15bo3bo
11bo3bo19bo15bo3bo3bo15bo$4bobobobo13bobo13bobobobobobo13bobo17bobobob
o13bobobobo9bobobobo17bobo13bobobobobobo13bobo$5bo3bo15bo15bo3bo3bo15b
o19bo3bo15bo3bo11bo3bo19bo15bo3bo3bo15bo2$5bo3bo19bo15bo15bo3bo3bo11bo
3bo19bo15bo7bo19bo11bo19bo7bo$4bobobobo17bobo13bobo13bobobobobobo9bobo
bobo17bobo13bobo5bobo17bobo9bobo17bobo5bobo$5bo3bo19bo15bo15bo3bo3bo
11bo3bo19bo15bo7bo19bo11bo19bo7bo10$25bo15bo7bo15bo15bo7bo11bo39bo3bo
23bo11bo7bo11bo27bo11bo$24bobo13bobo5bobo13bobo13bobo5bobo9bobo37bobob
obo21bobo9bobo5bobo9bobo25bobo9bobo$25bo15bo7bo15bo15bo7bo11bo39bo3bo
23bo11bo7bo11bo27bo11bo2$5bo3bo11bo3bo3bo15bo19bo19bo19bo3bo11bo3bo3bo
15bo3bo15bo15bo3bo3bo15bo3bo11bo3bo3bo11bo3bo3bo$4bobobobo9bobobobobob
o13bobo17bobo17bobo17bobobobo9bobobobobobo13bobobobo13bobo13bobobobobo
bo13bobobobo9bobobobobobo9bobobobobobo$5bo3bo11bo3bo3bo15bo19bo19bo19b
o3bo11bo3bo3bo15bo3bo15bo15bo3bo3bo15bo3bo11bo3bo3bo11bo3bo3bo2$bo3bo
3bo15bo15bo7bo11bo3bo3bo11bo3bo15bo3bo19bo3bo19bo11bo3bo3bo35bo3bo15bo
23bo$obobobobobo13bobo13bobo5bobo9bobobobobobo9bobobobo13bobobobo17bob
obobo17bobo9bobobobobobo33bobobobo13bobo21bobo$bo3bo3bo15bo15bo7bo11bo
3bo3bo11bo3bo15bo3bo19bo3bo19bo11bo3bo3bo35bo3bo15bo23bo10$9bo15bo15bo
7bo39bo11bo7bo15bo15bo3bo15bo7bo11bo7bo$8bobo13bobo13bobo5bobo37bobo9b
obo5bobo13bobo13bobobobo13bobo5bobo9bobo5bobo$9bo15bo15bo7bo39bo11bo7b
o15bo15bo3bo15bo7bo11bo7bo2$5bo3bo11bo3bo3bo15bo15bo3bo3bo11bo3bo19bo
3bo15bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo$4bobobobo9bobobobobobo13bobo
13bobobobobobo9bobobobo17bobobobo13bobobobo9bobobobobobo9bobobobobobo
9bobobobobobo$5bo3bo11bo3bo3bo15bo15bo3bo3bo11bo3bo19bo3bo15bo3bo11bo
3bo3bo11bo3bo3bo11bo3bo3bo2$bo3bo3bo15bo3bo11bo3bo3bo11bo3bo3bo11bo3bo
3bo11bo3bo15bo3bo3bo19bo11bo23bo$obobobobobo13bobobobo9bobobobobobo9bo
bobobobobo9bobobobobobo9bobobobo13bobobobobobo17bobo9bobo21bobo$bo3bo
3bo15bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo11bo3bo15bo3bo3bo19bo11bo23bo
10$9bo15bo15bo7bo11bo3bo3bo11bo3bo15bo3bo$8bobo13bobo13bobo5bobo9bobob
obobobo9bobobobo13bobobobo$9bo15bo15bo7bo11bo3bo3bo11bo3bo15bo3bo2$bo
3bo3bo11bo3bo3bo15bo3bo15bo19bo3bo11bo3bo3bo$obobobobobo9bobobobobobo
13bobobobo13bobo17bobobobo9bobobobobobo$bo3bo3bo11bo3bo3bo15bo3bo15bo
19bo3bo11bo3bo3bo2$bo3bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo15b
o3bo$obobobobobo9bobobobobobo9bobobobobobo9bobobobobobo9bobobobobobo
13bobobobo$bo3bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo15bo3bo10$
5bo3bo11bo7bo$4bobobobo9bobo5bobo$5bo3bo11bo7bo2$bo3bo3bo11bo3bo3bo$ob
obobobobo9bobobobobobo$bo3bo3bo11bo3bo3bo2$bo3bo3bo11bo3bo3bo$obobobob
obo9bobobobobobo$bo3bo3bo11bo3bo3bo10$bo3bo3bo$obobobobobo$bo3bo3bo2$b
o3bo3bo$obobobobobo$bo3bo3bo2$bo3bo3bo$obobobobobo$bo3bo3bo!
My CA rules can be found here

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
Gnodu belu+nna j'e derau?

I'm mostly active on the discord now yet amazingly still exist

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: Coexistence

Post by HotWheels9232 » August 21st, 2022, 6:28 pm

Moosey wrote:
August 20th, 2022, 8:36 pm
HotWheels9232 wrote:
August 19th, 2022, 11:49 am
We have B3/S023 and B3/S27, anything else?
dots are B3/S

Code: Select all

x = 249, y = 341, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
o23bo12$100bo4$40bo19bo7bo11bo4$o3bo15bo7bo15bo43bo19bo12$20bo87bo31bo
3bo19bo3bo11bo7bo4$o39bo7bo39bo11bo19bo4$o3bo15bo7bo15bo15bo3bo3bo11bo
3bo19bo15bo7bo19bo15bo19bo12$20bo7bo15bo43bo19bo11bo19bo3bo35bo3bo3bo
11bo19bo7bo11bo3bo4$o39bo7bo11bo7bo11bo7bo11bo39bo19bo7bo31bo4$o3bo3bo
11bo7bo15bo15bo7bo15bo19bo3bo11bo3bo3bo19bo11bo3bo19bo19bo3bo11bo3bo
19bo3bo12$o19bo3bo15bo7bo39bo11bo7bo15bo15bo3bo19bo3bo15bo4$o19bo7bo
31bo7bo11bo19bo27bo11bo7bo31bo7bo4$o3bo3bo15bo15bo3bo3bo11bo3bo3bo11bo
3bo3bo15bo3bo11bo3bo3bo19bo11bo3bo3bo11bo7bo12$o23bo15bo7bo11bo7bo11bo
3bo19bo3bo4$o7bo11bo7bo11bo19bo7bo11bo7bo11bo7bo4$o3bo3bo11bo3bo3bo11b
o3bo3bo11bo7bo11bo7bo11bo3bo12$o3bo3bo11bo3bo3bo4$o7bo11bo7bo4$o3bo15b
o7bo12$o3bo3bo4$o7bo4$o3bo3bo36$4bo16$8bo15bo4$4bo19bo16$64bo19bo23bo
4$4bo19bo19bo3bo15bo19bo19bo4$4bo3bo11bo7bo15bo19bo23bo11bo12$20bo7bo
71bo39bo3bo39bo4$4bo3bo15bo15bo3bo3bo15bo19bo3bo15bo3bo11bo3bo19bo15bo
3bo3bo15bo4$4bo3bo19bo15bo15bo3bo3bo11bo3bo19bo15bo7bo19bo11bo19bo7bo
12$24bo15bo7bo15bo15bo7bo11bo39bo3bo23bo11bo7bo11bo27bo11bo4$4bo3bo11b
o3bo3bo15bo19bo19bo19bo3bo11bo3bo3bo15bo3bo15bo15bo3bo3bo15bo3bo11bo3b
o3bo11bo3bo3bo4$o3bo3bo15bo15bo7bo11bo3bo3bo11bo3bo15bo3bo19bo3bo19bo
11bo3bo3bo35bo3bo15bo23bo12$8bo15bo15bo7bo39bo11bo7bo15bo15bo3bo15bo7b
o11bo7bo4$4bo3bo11bo3bo3bo15bo15bo3bo3bo11bo3bo19bo3bo15bo3bo11bo3bo3b
o11bo3bo3bo11bo3bo3bo4$o3bo3bo15bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo11b
o3bo15bo3bo3bo19bo11bo23bo12$8bo15bo15bo7bo11bo3bo3bo11bo3bo15bo3bo4$o
3bo3bo11bo3bo3bo15bo3bo15bo19bo3bo11bo3bo3bo4$o3bo3bo11bo3bo3bo11bo3bo
3bo11bo3bo3bo11bo3bo3bo15bo3bo12$4bo3bo11bo7bo4$o3bo3bo11bo3bo3bo4$o3b
o3bo11bo3bo3bo12$o3bo3bo4$o3bo3bo4$o3bo3bo!
Tubs are B3/S0237:

Code: Select all

x = 251, y = 343, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
bo23bo$obo21bobo$bo23bo10$101bo$100bobo$101bo2$41bo19bo7bo11bo$40bobo
17bobo5bobo9bobo$41bo19bo7bo11bo2$bo3bo15bo7bo15bo43bo19bo$obobobo13bo
bo5bobo13bobo41bobo17bobo$bo3bo15bo7bo15bo43bo19bo10$21bo87bo31bo3bo
19bo3bo11bo7bo$20bobo85bobo29bobobobo17bobobobo9bobo5bobo$21bo87bo31bo
3bo19bo3bo11bo7bo2$bo39bo7bo39bo11bo19bo$obo37bobo5bobo37bobo9bobo17bo
bo$bo39bo7bo39bo11bo19bo2$bo3bo15bo7bo15bo15bo3bo3bo11bo3bo19bo15bo7bo
19bo15bo19bo$obobobo13bobo5bobo13bobo13bobobobobobo9bobobobo17bobo13bo
bo5bobo17bobo13bobo17bobo$bo3bo15bo7bo15bo15bo3bo3bo11bo3bo19bo15bo7bo
19bo15bo19bo10$21bo7bo15bo43bo19bo11bo19bo3bo35bo3bo3bo11bo19bo7bo11bo
3bo$20bobo5bobo13bobo41bobo17bobo9bobo17bobobobo33bobobobobobo9bobo17b
obo5bobo9bobobobo$21bo7bo15bo43bo19bo11bo19bo3bo35bo3bo3bo11bo19bo7bo
11bo3bo2$bo39bo7bo11bo7bo11bo7bo11bo39bo19bo7bo31bo$obo37bobo5bobo9bob
o5bobo9bobo5bobo9bobo37bobo17bobo5bobo29bobo$bo39bo7bo11bo7bo11bo7bo
11bo39bo19bo7bo31bo2$bo3bo3bo11bo7bo15bo15bo7bo15bo19bo3bo11bo3bo3bo
19bo11bo3bo19bo19bo3bo11bo3bo19bo3bo$obobobobobo9bobo5bobo13bobo13bobo
5bobo13bobo17bobobobo9bobobobobobo17bobo9bobobobo17bobo17bobobobo9bobo
bobo17bobobobo$bo3bo3bo11bo7bo15bo15bo7bo15bo19bo3bo11bo3bo3bo19bo11bo
3bo19bo19bo3bo11bo3bo19bo3bo10$bo19bo3bo15bo7bo39bo11bo7bo15bo15bo3bo
19bo3bo15bo$obo17bobobobo13bobo5bobo37bobo9bobo5bobo13bobo13bobobobo
17bobobobo13bobo$bo19bo3bo15bo7bo39bo11bo7bo15bo15bo3bo19bo3bo15bo2$bo
19bo7bo31bo7bo11bo19bo27bo11bo7bo31bo7bo$obo17bobo5bobo29bobo5bobo9bob
o17bobo25bobo9bobo5bobo29bobo5bobo$bo19bo7bo31bo7bo11bo19bo27bo11bo7bo
31bo7bo2$bo3bo3bo15bo15bo3bo3bo11bo3bo3bo11bo3bo3bo15bo3bo11bo3bo3bo
19bo11bo3bo3bo11bo7bo$obobobobobo13bobo13bobobobobobo9bobobobobobo9bob
obobobobo13bobobobo9bobobobobobo17bobo9bobobobobobo9bobo5bobo$bo3bo3bo
15bo15bo3bo3bo11bo3bo3bo11bo3bo3bo15bo3bo11bo3bo3bo19bo11bo3bo3bo11bo
7bo10$bo23bo15bo7bo11bo7bo11bo3bo19bo3bo$obo21bobo13bobo5bobo9bobo5bob
o9bobobobo17bobobobo$bo23bo15bo7bo11bo7bo11bo3bo19bo3bo2$bo7bo11bo7bo
11bo19bo7bo11bo7bo11bo7bo$obo5bobo9bobo5bobo9bobo17bobo5bobo9bobo5bobo
9bobo5bobo$bo7bo11bo7bo11bo19bo7bo11bo7bo11bo7bo2$bo3bo3bo11bo3bo3bo
11bo3bo3bo11bo7bo11bo7bo11bo3bo$obobobobobo9bobobobobobo9bobobobobobo
9bobo5bobo9bobo5bobo9bobobobo$bo3bo3bo11bo3bo3bo11bo3bo3bo11bo7bo11bo
7bo11bo3bo10$bo3bo3bo11bo3bo3bo$obobobobobo9bobobobobobo$bo3bo3bo11bo
3bo3bo2$bo7bo11bo7bo$obo5bobo9bobo5bobo$bo7bo11bo7bo2$bo3bo15bo7bo$obo
bobo13bobo5bobo$bo3bo15bo7bo10$bo3bo3bo$obobobobobo$bo3bo3bo2$bo7bo$ob
o5bobo$bo7bo2$bo3bo3bo$obobobobobo$bo3bo3bo34$5bo$4bobo$5bo14$9bo15bo$
8bobo13bobo$9bo15bo2$5bo19bo$4bobo17bobo$5bo19bo14$65bo19bo23bo$64bobo
17bobo21bobo$65bo19bo23bo2$5bo19bo19bo3bo15bo19bo19bo$4bobo17bobo17bob
obobo13bobo17bobo17bobo$5bo19bo19bo3bo15bo19bo19bo2$5bo3bo11bo7bo15bo
19bo23bo11bo$4bobobobo9bobo5bobo13bobo17bobo21bobo9bobo$5bo3bo11bo7bo
15bo19bo23bo11bo10$21bo7bo71bo39bo3bo39bo$20bobo5bobo69bobo37bobobobo
37bobo$21bo7bo71bo39bo3bo39bo2$5bo3bo15bo15bo3bo3bo15bo19bo3bo15bo3bo
11bo3bo19bo15bo3bo3bo15bo$4bobobobo13bobo13bobobobobobo13bobo17bobobob
o13bobobobo9bobobobo17bobo13bobobobobobo13bobo$5bo3bo15bo15bo3bo3bo15b
o19bo3bo15bo3bo11bo3bo19bo15bo3bo3bo15bo2$5bo3bo19bo15bo15bo3bo3bo11bo
3bo19bo15bo7bo19bo11bo19bo7bo$4bobobobo17bobo13bobo13bobobobobobo9bobo
bobo17bobo13bobo5bobo17bobo9bobo17bobo5bobo$5bo3bo19bo15bo15bo3bo3bo
11bo3bo19bo15bo7bo19bo11bo19bo7bo10$25bo15bo7bo15bo15bo7bo11bo39bo3bo
23bo11bo7bo11bo27bo11bo$24bobo13bobo5bobo13bobo13bobo5bobo9bobo37bobob
obo21bobo9bobo5bobo9bobo25bobo9bobo$25bo15bo7bo15bo15bo7bo11bo39bo3bo
23bo11bo7bo11bo27bo11bo2$5bo3bo11bo3bo3bo15bo19bo19bo19bo3bo11bo3bo3bo
15bo3bo15bo15bo3bo3bo15bo3bo11bo3bo3bo11bo3bo3bo$4bobobobo9bobobobobob
o13bobo17bobo17bobo17bobobobo9bobobobobobo13bobobobo13bobo13bobobobobo
bo13bobobobo9bobobobobobo9bobobobobobo$5bo3bo11bo3bo3bo15bo19bo19bo19b
o3bo11bo3bo3bo15bo3bo15bo15bo3bo3bo15bo3bo11bo3bo3bo11bo3bo3bo2$bo3bo
3bo15bo15bo7bo11bo3bo3bo11bo3bo15bo3bo19bo3bo19bo11bo3bo3bo35bo3bo15bo
23bo$obobobobobo13bobo13bobo5bobo9bobobobobobo9bobobobo13bobobobo17bob
obobo17bobo9bobobobobobo33bobobobo13bobo21bobo$bo3bo3bo15bo15bo7bo11bo
3bo3bo11bo3bo15bo3bo19bo3bo19bo11bo3bo3bo35bo3bo15bo23bo10$9bo15bo15bo
7bo39bo11bo7bo15bo15bo3bo15bo7bo11bo7bo$8bobo13bobo13bobo5bobo37bobo9b
obo5bobo13bobo13bobobobo13bobo5bobo9bobo5bobo$9bo15bo15bo7bo39bo11bo7b
o15bo15bo3bo15bo7bo11bo7bo2$5bo3bo11bo3bo3bo15bo15bo3bo3bo11bo3bo19bo
3bo15bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo$4bobobobo9bobobobobobo13bobo
13bobobobobobo9bobobobo17bobobobo13bobobobo9bobobobobobo9bobobobobobo
9bobobobobobo$5bo3bo11bo3bo3bo15bo15bo3bo3bo11bo3bo19bo3bo15bo3bo11bo
3bo3bo11bo3bo3bo11bo3bo3bo2$bo3bo3bo15bo3bo11bo3bo3bo11bo3bo3bo11bo3bo
3bo11bo3bo15bo3bo3bo19bo11bo23bo$obobobobobo13bobobobo9bobobobobobo9bo
bobobobobo9bobobobobobo9bobobobo13bobobobobobo17bobo9bobo21bobo$bo3bo
3bo15bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo11bo3bo15bo3bo3bo19bo11bo23bo
10$9bo15bo15bo7bo11bo3bo3bo11bo3bo15bo3bo$8bobo13bobo13bobo5bobo9bobob
obobobo9bobobobo13bobobobo$9bo15bo15bo7bo11bo3bo3bo11bo3bo15bo3bo2$bo
3bo3bo11bo3bo3bo15bo3bo15bo19bo3bo11bo3bo3bo$obobobobobo9bobobobobobo
13bobobobo13bobo17bobobobo9bobobobobobo$bo3bo3bo11bo3bo3bo15bo3bo15bo
19bo3bo11bo3bo3bo2$bo3bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo15b
o3bo$obobobobobo9bobobobobobo9bobobobobobo9bobobobobobo9bobobobobobo
13bobobobo$bo3bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo11bo3bo3bo15bo3bo10$
5bo3bo11bo7bo$4bobobobo9bobo5bobo$5bo3bo11bo7bo2$bo3bo3bo11bo3bo3bo$ob
obobobobo9bobobobobobo$bo3bo3bo11bo3bo3bo2$bo3bo3bo11bo3bo3bo$obobobob
obo9bobobobobobo$bo3bo3bo11bo3bo3bo10$bo3bo3bo$obobobobobo$bo3bo3bo2$b
o3bo3bo$obobobobobo$bo3bo3bo2$bo3bo3bo$obobobobobo$bo3bo3bo!
Same for obo(i think)
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

User avatar
toroidalet
Posts: 1361
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Coexistence

Post by toroidalet » August 21st, 2022, 7:18 pm

I wrote a rule table for the preblock/block/dot subset:

Code: Select all

@RULE PreblockCoexistence
@TABLE

n_states: 4
neighborhood: Moore
symmetries: permute

#1: block (B3/S023)
#2: preblock
#3: dot (B3/S)

# Dots only affect the count for corner cells, not the others.

var a={0,3}
var b=a
var c=a
var d=a

# Preblocks don't affect the count for corner cells.

var f={0,2}
var g=f
var h=f
var i=f
var j=f

# Preblocks and blocks treat birth/survival counts the same way (birth = to state 1/2, death = to state 0/3)

var l={1,2}

var n={0,1,2,3}
var o=n
var p=n
var q=n
var r=n
var s=n
var t=n
var u=n

#S2/3
1,1,1,1,0,0,0,0,0,1
1,1,1,1,3,a,b,c,d,2
1,1,1,f,a,0,0,0,0,1
1,1,1,f,3,3,a,b,c,2
1,1,1,3,3,3,3,3,3,2
1,1,2,f,3,a,0,0,0,1
1,1,2,f,0,0,0,0,0,2
1,1,2,f,3,3,3,a,b,2
1,1,2,3,3,3,3,3,3,2
1,2,2,f,0,0,0,0,0,1
1,2,2,f,3,3,a,0,0,1
1,2,2,f,3,0,0,0,0,2
1,2,2,f,3,3,3,3,a,2
1,2,2,3,3,3,3,3,3,2

2,1,1,1,0,0,0,0,0,1
2,1,1,1,3,a,b,c,d,2
2,1,1,f,3,0,0,0,0,1
2,1,1,f,0,0,0,0,0,2
2,1,1,f,3,3,a,b,c,2
2,1,1,3,3,3,3,3,3,2
2,1,2,f,3,3,0,0,0,1
2,1,2,f,a,0,0,0,0,2
2,1,2,f,3,3,3,a,b,2
2,1,2,3,3,3,3,3,3,2
2,2,2,f,a,a,a,0,0,1
2,2,2,f,3,a,0,0,0,2
2,2,2,f,3,3,3,3,a,2
2,2,2,3,3,3,3,3,3,2

#S0
1,0,0,0,0,0,0,0,0,1
1,3,3,a,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,3,3,3,3,a,b,c,d,2

2,a,a,a,0,0,0,0,0,1
2,3,a,0,0,0,0,0,0,2
2,3,3,3,3,a,b,c,d,2

#S7
2,1,1,1,1,1,1,l,a,2
2,1,1,1,1,l,2,2,a,2
2,1,1,l,2,2,2,2,0,l
2,1,1,1,2,2,2,2,3,2
2,1,1,2,2,2,2,2,3,1
2,1,2,2,2,2,2,2,a,2
2,2,2,2,2,2,2,2,0,1
2,2,2,2,2,2,2,2,3,2

#B3
0,1,1,1,0,0,0,0,0,1
0,1,1,1,3,a,b,c,d,2
0,1,1,2,3,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,1,1,2,3,3,a,b,c,2
0,1,2,2,3,3,0,0,0,1
0,1,2,2,a,0,0,0,0,2
0,1,2,2,3,3,3,a,b,2
0,2,2,2,3,3,3,0,0,1
0,2,2,2,a,b,0,0,0,2
0,2,2,2,3,3,3,3,a,2

0,1,1,1,2,f,g,h,i,3
0,1,1,3,f,g,h,i,j,3
0,1,3,3,f,g,h,i,j,3
0,3,3,3,f,g,h,i,j,3

3,1,1,l,a,b,c,d,0,2
3,1,1,l,3,3,3,3,3,2
3,2,2,l,a,b,c,d,0,2
3,2,2,l,3,3,3,3,3,2

#D1
1,1,3,a,0,0,0,0,0,3
1,1,0,0,0,0,0,0,0,0
1,1,3,3,3,a,b,c,d,0
1,2,0,0,0,0,0,0,0,3
1,2,3,0,0,0,0,0,0,0
1,2,3,3,a,0,0,0,0,3
1,2,3,3,3,3,a,b,c,0

2,1,3,3,0,0,0,0,0,3
2,1,a,0,0,0,0,0,0,0
2,1,3,3,3,a,b,c,d,0
2,2,a,a,a,0,0,0,0,3
2,2,3,a,0,0,0,0,0,0
2,2,3,3,3,3,a,b,c,0

#D4+
1,1,1,2,n,f,g,h,i,3
1,1,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,3,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,2,2,2,f,g,h,i,j,3
1,n,o,p,q,r,s,t,u,0

2,1,1,1,f,g,h,i,j,3
2,1,1,3,f,g,h,i,j,3
2,1,3,3,f,g,h,i,j,3
2,3,3,3,f,g,h,i,j,3
2,2,2,2,f,g,h,i,j,3
2,n,o,p,q,r,s,t,u,0

3,n,o,p,q,r,s,t,u,0

Code: Select all

x = 11, y = 5, rule = PreblockCoexistence
8.2B$.B7.2B$B7.B$B3.B$4B!


@RULE PreblockCoexistence
@TABLE

n_states: 4
neighborhood: Moore
symmetries: permute

#1: block (B3/S023)
#2: preblock
#3: dot (B3/S)

# Dots only affect the count for corner cells, not the others.

var a={0,3}
var b=a
var c=a
var d=a

# Preblocks don't affect the count for corner cells.

var f={0,2}
var g=f
var h=f
var i=f
var j=f

# Preblocks and blocks treat birth/survival counts the same way (birth = to state 1/2, death = to state 0/3)

var l={1,2}

var n={0,1,2,3}
var o=n
var p=n
var q=n
var r=n
var s=n
var t=n
var u=n

#S2/3
1,1,1,1,0,0,0,0,0,1
1,1,1,1,3,a,b,c,d,2
1,1,1,f,a,0,0,0,0,1
1,1,1,f,3,3,a,b,c,2
1,1,1,3,3,3,3,3,3,2
1,1,2,f,3,a,0,0,0,1
1,1,2,f,0,0,0,0,0,2
1,1,2,f,3,3,3,a,b,2
1,1,2,3,3,3,3,3,3,2
1,2,2,f,0,0,0,0,0,1
1,2,2,f,3,3,a,0,0,1
1,2,2,f,3,0,0,0,0,2
1,2,2,f,3,3,3,3,a,2
1,2,2,3,3,3,3,3,3,2

2,1,1,1,0,0,0,0,0,1
2,1,1,1,3,a,b,c,d,2
2,1,1,f,3,0,0,0,0,1
2,1,1,f,0,0,0,0,0,2
2,1,1,f,3,3,a,b,c,2
2,1,1,3,3,3,3,3,3,2
2,1,2,f,3,3,0,0,0,1
2,1,2,f,a,0,0,0,0,2
2,1,2,f,3,3,3,a,b,2
2,1,2,3,3,3,3,3,3,2
2,2,2,f,a,a,a,0,0,1
2,2,2,f,3,a,0,0,0,2
2,2,2,f,3,3,3,3,a,2
2,2,2,3,3,3,3,3,3,2

#S0
1,0,0,0,0,0,0,0,0,1
1,3,3,a,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,3,3,3,3,a,b,c,d,2

2,a,a,a,0,0,0,0,0,1
2,3,a,0,0,0,0,0,0,2
2,3,3,3,3,a,b,c,d,2

#S7
2,1,1,1,1,1,1,l,a,2
2,1,1,1,1,l,2,2,a,2
2,1,1,l,2,2,2,2,0,l
2,1,1,1,2,2,2,2,3,2
2,1,1,2,2,2,2,2,3,1
2,1,2,2,2,2,2,2,a,2
2,2,2,2,2,2,2,2,0,1
2,2,2,2,2,2,2,2,3,2

#B3
0,1,1,1,0,0,0,0,0,1
0,1,1,1,3,a,b,c,d,2
0,1,1,2,3,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,1,1,2,3,3,a,b,c,2
0,1,2,2,3,3,0,0,0,1
0,1,2,2,a,0,0,0,0,2
0,1,2,2,3,3,3,a,b,2
0,2,2,2,3,3,3,0,0,1
0,2,2,2,a,b,0,0,0,2
0,2,2,2,3,3,3,3,a,2

0,1,1,1,2,f,g,h,i,3
0,1,1,3,f,g,h,i,j,3
0,1,3,3,f,g,h,i,j,3
0,3,3,3,f,g,h,i,j,3

3,1,1,l,a,b,c,d,0,2
3,1,1,l,3,3,3,3,3,2
3,2,2,l,a,b,c,d,0,2
3,2,2,l,3,3,3,3,3,2

#D1
1,1,3,a,0,0,0,0,0,3
1,1,0,0,0,0,0,0,0,0
1,1,3,3,3,a,b,c,d,0
1,2,0,0,0,0,0,0,0,3
1,2,3,0,0,0,0,0,0,0
1,2,3,3,a,0,0,0,0,3
1,2,3,3,3,3,a,b,c,0

2,1,3,3,0,0,0,0,0,3
2,1,a,0,0,0,0,0,0,0
2,1,3,3,3,a,b,c,d,0
2,2,a,a,a,0,0,0,0,3
2,2,3,a,0,0,0,0,0,0
2,2,3,3,3,3,a,b,c,0

#D4+
1,1,1,2,n,f,g,h,i,3
1,1,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,3,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,2,2,2,f,g,h,i,j,3
1,n,o,p,q,r,s,t,u,0

2,1,1,1,f,g,h,i,j,3
2,1,1,3,f,g,h,i,j,3
2,1,3,3,f,g,h,i,j,3
2,3,3,3,f,g,h,i,j,3
2,2,2,2,f,g,h,i,j,3
2,n,o,p,q,r,s,t,u,0

3,n,o,p,q,r,s,t,u,0
Dumb pond reaction:

Code: Select all

x = 34, y = 17, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
8bo3$4b2o2b2o14b2o2b2o$4b2o2b2o14b2o2b2o3$2o10b2o6b2o10b2o$2o10b2o6b2o
10b2o3$2o10b2o6b2o10b2o$2o10b2o6b2o10b2o3$4b2o2b2o14b2o2b2o$4b2o2b2o
14b2o2b2o!
Silly p13 aircraft carrier:

Code: Select all

x = 14, y = 10, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o2b2o$o3bo3$2o10b2o$o11b2o3$8b2o2b2o$5bo2b2o2b2o!
There are many more fun oscillators; a lot of small still lifes turn into oscillators when perturbed.
p40:

Code: Select all

x = 70, y = 73, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
24b2o$24b2o3$20b2o6b2o$20b2o6b2o3$16b2o6b2o14b2o$16b2o6b2o14b2o3$20b2o
14b2o6b2o$20b2o14b2o6b2o3$40b2o6b2o10b2o$40b2o6b2o10b2o3$16b2o26b2o10b
2o6b2o$16b2o26b2o10b2o6b2o3$12b2o6b2o38b2o6b2o$12b2o6b2o38b2o6b2o3$8b
2o6b2o46b2o$8b2o6b2o46b2o3$12b2o$12b2o3$56b2o$56b2o3$4b2o46b2o6b2o$4b
2o46b2o6b2o3$2o6b2o38bo7bo8bo$2o6b2o38b2o6b2o3$4b2o6b2o10bo27bo12bo$4b
2o6b2o10b2o26b2o3$8b2o10b2o6bo$8b2o10b2o6b2o3$24bo7bo15bo$24b2o6b2o14b
2o3$28bo15bo7bo$28b2o14b2o6b2o3$40bo7bo$40b2o6b2o3$44b2o$44b2o3$45bo!
This can be made into a p120+40n signal loop with minimum repeat time 24 (EDIT: actually, it's 21):

Code: Select all

x = 93, y = 34, rule = PreblockCoexistence
6.A13.A$5.A.A11.A.A$4.A.A.C.A7.A.A3.A3C25.A13.A13.A$5.A3.ACB7.A3.A.A
3.C22.A.A11.A.A11.A.A$10.B.B11.A.B2CA21.A.A3.A7.A.A3.A7.A.A3.A$4.A6.A
6.B6.B2.BCAC20.A3.A.A7.A3.A.A7.A3.A.A$3.A.A11.B.B9.ACA25.A.A11.A.A11.
A.A2.A$2.A.A7.A3.B.B9.C.AC19.A6.A6.A6.A6.A6.A2.A.A$3.A7.A.B3.B32.A.A
11.A.A11.A.A9.A.A$12.A.A13.B20.A.A7.A3.A.A7.A3.A.A11.A$.B11.B13.A.A
20.A7.A.A3.A7.A.A3.A$B.A20.A2.B.B30.A.A11.A.A13.A$.A.B2.A15.A.A2.A20.
A11.A13.A13.A.A$2.B2.B.B13.A.A23.A.A34.A2.A.A$6.A.B13.A25.A.A2.A29.A.
A2.A$7.A41.A2.A.A27.A.A$9.C14.A28.A.A27.A$9.AC12.A.A28.A$7.CB.A13.A.A
2.A55.A$4.AC.A.AC14.A2.A.A25.A27.A.A$3.A.A2CA19.CB.A23.A.A27.A.A2.A$
2.A.A13.A11.A20.A2.A.A29.A2.A.A$3.A13.A.A9.C20.A.A2.A34.A.A$14.A3.A.A
7.B20.A.A13.A13.A11.A$.A11.BCA3.A7.BCA20.A13.A.A11.A.A$A.A9.B.BC10.B.
A32.A3.A.A7.AC2.A.A7.A$.A.A2.B6.A6.A6.B20.A11.BCA3.A7.B.A3.A7.A.A$2.A
2.A.A11.A.A25.A.A9.B.BC10.B.B11.A.A$6.B.A3.A7.A.A3.A21.A.A2.B6.A6.B6.
A6.A6.A$7.A3.A.A7.A3.A.B21.A2.A.A11.B.A11.A.A$10.B.B11.BCA26.B.A3.A7.
A.B3.B7.A.A3.A$11.B13.B28.A3.A.A7.B3.B.B7.A3.A.A$57.B.B11.A.B11.A.A$
58.B13.B13.A!



@RULE PreblockCoexistence
@TABLE

n_states: 4
neighborhood: Moore
symmetries: permute

#1: block (B3/S023)
#2: preblock
#3: dot (B3/S)

# Dots only affect the count for corner cells, not the others.

var a={0,3}
var b=a
var c=a
var d=a

# Preblocks don't affect the count for corner cells.

var f={0,2}
var g=f
var h=f
var i=f
var j=f

# Preblocks and blocks treat birth/survival counts the same way (birth = to state 1/2, death = to state 0/3)

var l={1,2}

var n={0,1,2,3}
var o=n
var p=n
var q=n
var r=n
var s=n
var t=n
var u=n

#S2/3
1,1,1,1,0,0,0,0,0,1
1,1,1,1,3,a,b,c,d,2
1,1,1,f,a,0,0,0,0,1
1,1,1,f,3,3,a,b,c,2
1,1,1,3,3,3,3,3,3,2
1,1,2,f,3,a,0,0,0,1
1,1,2,f,0,0,0,0,0,2
1,1,2,f,3,3,3,a,b,2
1,1,2,3,3,3,3,3,3,2
1,2,2,f,0,0,0,0,0,1
1,2,2,f,3,3,a,0,0,1
1,2,2,f,3,0,0,0,0,2
1,2,2,f,3,3,3,3,a,2
1,2,2,3,3,3,3,3,3,2

2,1,1,1,0,0,0,0,0,1
2,1,1,1,3,a,b,c,d,2
2,1,1,f,3,0,0,0,0,1
2,1,1,f,0,0,0,0,0,2
2,1,1,f,3,3,a,b,c,2
2,1,1,3,3,3,3,3,3,2
2,1,2,f,3,3,0,0,0,1
2,1,2,f,a,0,0,0,0,2
2,1,2,f,3,3,3,a,b,2
2,1,2,3,3,3,3,3,3,2
2,2,2,f,a,a,a,0,0,1
2,2,2,f,3,a,0,0,0,2
2,2,2,f,3,3,3,3,a,2
2,2,2,3,3,3,3,3,3,2

#S0
1,0,0,0,0,0,0,0,0,1
1,3,3,a,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,3,3,3,3,a,b,c,d,2

2,a,a,a,0,0,0,0,0,1
2,3,a,0,0,0,0,0,0,2
2,3,3,3,3,a,b,c,d,2

#S7
2,1,1,1,1,1,1,l,a,2
2,1,1,1,1,l,2,2,a,2
2,1,1,l,2,2,2,2,0,l
2,1,1,1,2,2,2,2,3,2
2,1,1,2,2,2,2,2,3,1
2,1,2,2,2,2,2,2,a,2
2,2,2,2,2,2,2,2,0,1
2,2,2,2,2,2,2,2,3,2

#B3
0,1,1,1,0,0,0,0,0,1
0,1,1,1,3,a,b,c,d,2
0,1,1,2,3,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,1,1,2,3,3,a,b,c,2
0,1,2,2,3,3,0,0,0,1
0,1,2,2,a,0,0,0,0,2
0,1,2,2,3,3,3,a,b,2
0,2,2,2,3,3,3,0,0,1
0,2,2,2,a,b,0,0,0,2
0,2,2,2,3,3,3,3,a,2

0,1,1,1,2,f,g,h,i,3
0,1,1,3,f,g,h,i,j,3
0,1,3,3,f,g,h,i,j,3
0,3,3,3,f,g,h,i,j,3

3,1,1,l,a,b,c,d,0,2
3,1,1,l,3,3,3,3,3,2
3,2,2,l,a,b,c,d,0,2
3,2,2,l,3,3,3,3,3,2

#D1
1,1,3,a,0,0,0,0,0,3
1,1,0,0,0,0,0,0,0,0
1,1,3,3,3,a,b,c,d,0
1,2,0,0,0,0,0,0,0,3
1,2,3,0,0,0,0,0,0,0
1,2,3,3,a,0,0,0,0,3
1,2,3,3,3,3,a,b,c,0

2,1,3,3,0,0,0,0,0,3
2,1,a,0,0,0,0,0,0,0
2,1,3,3,3,a,b,c,d,0
2,2,a,a,a,0,0,0,0,3
2,2,3,a,0,0,0,0,0,0
2,2,3,3,3,3,a,b,c,0

#D4+
1,1,1,2,n,f,g,h,i,3
1,1,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,3,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,2,2,2,f,g,h,i,j,3
1,n,o,p,q,r,s,t,u,0

2,1,1,1,f,g,h,i,j,3
2,1,1,3,f,g,h,i,j,3
2,1,3,3,f,g,h,i,j,3
2,3,3,3,f,g,h,i,j,3
2,2,2,2,f,g,h,i,j,3
2,n,o,p,q,r,s,t,u,0

3,n,o,p,q,r,s,t,u,0
It seems like if we made this work it could be made into a gun in the full rule:

Code: Select all

x = 21, y = 10, rule = PreblockCoexistence
2A17.2A$A.A15.A.A$3.A13.A$4.A11.A$5.A9.A$6.A7.A$7.A5.A$8.A3.A$9.ACA$
8.2A.2A!


@RULE PreblockCoexistence
@TABLE

n_states: 4
neighborhood: Moore
symmetries: permute

#1: block (B3/S023)
#2: preblock
#3: dot (B3/S)

# Dots only affect the count for corner cells, not the others.

var a={0,3}
var b=a
var c=a
var d=a

# Preblocks don't affect the count for corner cells.

var f={0,2}
var g=f
var h=f
var i=f
var j=f

# Preblocks and blocks treat birth/survival counts the same way (birth = to state 1/2, death = to state 0/3)

var l={1,2}

var n={0,1,2,3}
var o=n
var p=n
var q=n
var r=n
var s=n
var t=n
var u=n

#S2/3
1,1,1,1,0,0,0,0,0,1
1,1,1,1,3,a,b,c,d,2
1,1,1,f,a,0,0,0,0,1
1,1,1,f,3,3,a,b,c,2
1,1,1,3,3,3,3,3,3,2
1,1,2,f,3,a,0,0,0,1
1,1,2,f,0,0,0,0,0,2
1,1,2,f,3,3,3,a,b,2
1,1,2,3,3,3,3,3,3,2
1,2,2,f,0,0,0,0,0,1
1,2,2,f,3,3,a,0,0,1
1,2,2,f,3,0,0,0,0,2
1,2,2,f,3,3,3,3,a,2
1,2,2,3,3,3,3,3,3,2

2,1,1,1,0,0,0,0,0,1
2,1,1,1,3,a,b,c,d,2
2,1,1,f,3,0,0,0,0,1
2,1,1,f,0,0,0,0,0,2
2,1,1,f,3,3,a,b,c,2
2,1,1,3,3,3,3,3,3,2
2,1,2,f,3,3,0,0,0,1
2,1,2,f,a,0,0,0,0,2
2,1,2,f,3,3,3,a,b,2
2,1,2,3,3,3,3,3,3,2
2,2,2,f,a,a,a,0,0,1
2,2,2,f,3,a,0,0,0,2
2,2,2,f,3,3,3,3,a,2
2,2,2,3,3,3,3,3,3,2

#S0
1,0,0,0,0,0,0,0,0,1
1,3,3,a,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,3,3,3,3,a,b,c,d,2

2,a,a,a,0,0,0,0,0,1
2,3,a,0,0,0,0,0,0,2
2,3,3,3,3,a,b,c,d,2

#S7
2,1,1,1,1,1,1,l,a,2
2,1,1,1,1,l,2,2,a,2
2,1,1,l,2,2,2,2,0,l
2,1,1,1,2,2,2,2,3,2
2,1,1,2,2,2,2,2,3,1
2,1,2,2,2,2,2,2,a,2
2,2,2,2,2,2,2,2,0,1
2,2,2,2,2,2,2,2,3,2

#B3
0,1,1,1,0,0,0,0,0,1
0,1,1,1,3,a,b,c,d,2
0,1,1,2,3,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,1,1,2,3,3,a,b,c,2
0,1,2,2,3,3,0,0,0,1
0,1,2,2,a,0,0,0,0,2
0,1,2,2,3,3,3,a,b,2
0,2,2,2,3,3,3,0,0,1
0,2,2,2,a,b,0,0,0,2
0,2,2,2,3,3,3,3,a,2

0,1,1,1,2,f,g,h,i,3
0,1,1,3,f,g,h,i,j,3
0,1,3,3,f,g,h,i,j,3
0,3,3,3,f,g,h,i,j,3

3,1,1,l,a,b,c,d,0,2
3,1,1,l,3,3,3,3,3,2
3,2,2,l,a,b,c,d,0,2
3,2,2,l,3,3,3,3,3,2

#D1
1,1,3,a,0,0,0,0,0,3
1,1,0,0,0,0,0,0,0,0
1,1,3,3,3,a,b,c,d,0
1,2,0,0,0,0,0,0,0,3
1,2,3,0,0,0,0,0,0,0
1,2,3,3,a,0,0,0,0,3
1,2,3,3,3,3,a,b,c,0

2,1,3,3,0,0,0,0,0,3
2,1,a,0,0,0,0,0,0,0
2,1,3,3,3,a,b,c,d,0
2,2,a,a,a,0,0,0,0,3
2,2,3,a,0,0,0,0,0,0
2,2,3,3,3,3,a,b,c,0

#D4+
1,1,1,2,n,f,g,h,i,3
1,1,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,3,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,2,2,2,f,g,h,i,j,3
1,n,o,p,q,r,s,t,u,0

2,1,1,1,f,g,h,i,j,3
2,1,1,3,f,g,h,i,j,3
2,1,3,3,f,g,h,i,j,3
2,3,3,3,f,g,h,i,j,3
2,2,2,2,f,g,h,i,j,3
2,n,o,p,q,r,s,t,u,0

3,n,o,p,q,r,s,t,u,0
HotWheels9232 wrote:
August 21st, 2022, 6:28 pm
Moosey wrote:
August 20th, 2022, 8:36 pm
dots are B3/S
Same for obo(i think)
The same is true of knight-separated dots and B2n-dots. In fact, the two layers behave independently.

By the way, I can't run Golly 4+. Is there an easier way to run this rule besides LifeViewer?
Step back from that cliff, you idiots! Yes, you! Every last one of you! We wouldn't want to do something regrettable, do we now?

User avatar
hotcrystal0
Posts: 743
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: Coexistence

Post by hotcrystal0 » August 22nd, 2022, 2:04 pm

what

Code: Select all

x = 64, y = 64, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
56b2o2b2o$55b2o3bo$56bobobo$56b8o$52b2o6b2o$52bo7bo$52bo2bo2bobobo$52b
4o4b4o$60b2o$51bo6bobo$51bo2bo4b2obo$60b4o$54b2o2bo4bo!
How is it not decaying


Anyways I think it's a class 4A

Code: Select all

x = 192, y = 53, rule = Conway's Life
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

Code: Select all

x = 12, y = 12, rule = B3-ckq4cj5c8/S2-i34c5e
2b2o3b3o$3bo3bo2bo$o$2o5bo3bo$7b4o$8bo2$2ob2o$o3b2o$o3bo$bo2bo$3bo!

User avatar
breaker's glider gun
Posts: 429
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: Coexistence

Post by breaker's glider gun » August 22nd, 2022, 10:01 pm

toroidalet wrote: I wrote a rule table for the preblock/block/dot subset:

Code: Select all

@RULE PreblockCoexistence
@TABLE

n_states: 4
neighborhood: Moore
symmetries: permute

#1: block (B3/S023)
#2: preblock
#3: dot (B3/S)

# Dots only affect the count for corner cells, not the others.

var a={0,3}
var b=a
var c=a
var d=a

# Preblocks don't affect the count for corner cells.

var f={0,2}
var g=f
var h=f
var i=f
var j=f

# Preblocks and blocks treat birth/survival counts the same way (birth = to state 1/2, death = to state 0/3)

var l={1,2}

var n={0,1,2,3}
var o=n
var p=n
var q=n
var r=n
var s=n
var t=n
var u=n

#S2/3
1,1,1,1,0,0,0,0,0,1
1,1,1,1,3,a,b,c,d,2
1,1,1,f,a,0,0,0,0,1
1,1,1,f,3,3,a,b,c,2
1,1,1,3,3,3,3,3,3,2
1,1,2,f,3,a,0,0,0,1
1,1,2,f,0,0,0,0,0,2
1,1,2,f,3,3,3,a,b,2
1,1,2,3,3,3,3,3,3,2
1,2,2,f,0,0,0,0,0,1
1,2,2,f,3,3,a,0,0,1
1,2,2,f,3,0,0,0,0,2
1,2,2,f,3,3,3,3,a,2
1,2,2,3,3,3,3,3,3,2

2,1,1,1,0,0,0,0,0,1
2,1,1,1,3,a,b,c,d,2
2,1,1,f,3,0,0,0,0,1
2,1,1,f,0,0,0,0,0,2
2,1,1,f,3,3,a,b,c,2
2,1,1,3,3,3,3,3,3,2
2,1,2,f,3,3,0,0,0,1
2,1,2,f,a,0,0,0,0,2
2,1,2,f,3,3,3,a,b,2
2,1,2,3,3,3,3,3,3,2
2,2,2,f,a,a,a,0,0,1
2,2,2,f,3,a,0,0,0,2
2,2,2,f,3,3,3,3,a,2
2,2,2,3,3,3,3,3,3,2

#S0
1,0,0,0,0,0,0,0,0,1
1,3,3,a,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,3,3,3,3,a,b,c,d,2

2,a,a,a,0,0,0,0,0,1
2,3,a,0,0,0,0,0,0,2
2,3,3,3,3,a,b,c,d,2

#S7
2,1,1,1,1,1,1,l,a,2
2,1,1,1,1,l,2,2,a,2
2,1,1,l,2,2,2,2,0,l
2,1,1,1,2,2,2,2,3,2
2,1,1,2,2,2,2,2,3,1
2,1,2,2,2,2,2,2,a,2
2,2,2,2,2,2,2,2,0,1
2,2,2,2,2,2,2,2,3,2

#B3
0,1,1,1,0,0,0,0,0,1
0,1,1,1,3,a,b,c,d,2
0,1,1,2,3,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,1,1,2,3,3,a,b,c,2
0,1,2,2,3,3,0,0,0,1
0,1,2,2,a,0,0,0,0,2
0,1,2,2,3,3,3,a,b,2
0,2,2,2,3,3,3,0,0,1
0,2,2,2,a,b,0,0,0,2
0,2,2,2,3,3,3,3,a,2

0,1,1,1,2,f,g,h,i,3
0,1,1,3,f,g,h,i,j,3
0,1,3,3,f,g,h,i,j,3
0,3,3,3,f,g,h,i,j,3

3,1,1,l,a,b,c,d,0,2
3,1,1,l,3,3,3,3,3,2
3,2,2,l,a,b,c,d,0,2
3,2,2,l,3,3,3,3,3,2

#D1
1,1,3,a,0,0,0,0,0,3
1,1,0,0,0,0,0,0,0,0
1,1,3,3,3,a,b,c,d,0
1,2,0,0,0,0,0,0,0,3
1,2,3,0,0,0,0,0,0,0
1,2,3,3,a,0,0,0,0,3
1,2,3,3,3,3,a,b,c,0

2,1,3,3,0,0,0,0,0,3
2,1,a,0,0,0,0,0,0,0
2,1,3,3,3,a,b,c,d,0
2,2,a,a,a,0,0,0,0,3
2,2,3,a,0,0,0,0,0,0
2,2,3,3,3,3,a,b,c,0

#D4+
1,1,1,2,n,f,g,h,i,3
1,1,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,3,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,2,2,2,f,g,h,i,j,3
1,n,o,p,q,r,s,t,u,0

2,1,1,1,f,g,h,i,j,3
2,1,1,3,f,g,h,i,j,3
2,1,3,3,f,g,h,i,j,3
2,3,3,3,f,g,h,i,j,3
2,2,2,2,f,g,h,i,j,3
2,n,o,p,q,r,s,t,u,0

3,n,o,p,q,r,s,t,u,0

Code: Select all

x = 11, y = 5, rule = PreblockCoexistence
8.2B$.B7.2B$B7.B$B3.B$4B!


@RULE PreblockCoexistence
@TABLE

n_states: 4
neighborhood: Moore
symmetries: permute

#1: block (B3/S023)
#2: preblock
#3: dot (B3/S)

# Dots only affect the count for corner cells, not the others.

var a={0,3}
var b=a
var c=a
var d=a

# Preblocks don't affect the count for corner cells.

var f={0,2}
var g=f
var h=f
var i=f
var j=f

# Preblocks and blocks treat birth/survival counts the same way (birth = to state 1/2, death = to state 0/3)

var l={1,2}

var n={0,1,2,3}
var o=n
var p=n
var q=n
var r=n
var s=n
var t=n
var u=n

#S2/3
1,1,1,1,0,0,0,0,0,1
1,1,1,1,3,a,b,c,d,2
1,1,1,f,a,0,0,0,0,1
1,1,1,f,3,3,a,b,c,2
1,1,1,3,3,3,3,3,3,2
1,1,2,f,3,a,0,0,0,1
1,1,2,f,0,0,0,0,0,2
1,1,2,f,3,3,3,a,b,2
1,1,2,3,3,3,3,3,3,2
1,2,2,f,0,0,0,0,0,1
1,2,2,f,3,3,a,0,0,1
1,2,2,f,3,0,0,0,0,2
1,2,2,f,3,3,3,3,a,2
1,2,2,3,3,3,3,3,3,2

2,1,1,1,0,0,0,0,0,1
2,1,1,1,3,a,b,c,d,2
2,1,1,f,3,0,0,0,0,1
2,1,1,f,0,0,0,0,0,2
2,1,1,f,3,3,a,b,c,2
2,1,1,3,3,3,3,3,3,2
2,1,2,f,3,3,0,0,0,1
2,1,2,f,a,0,0,0,0,2
2,1,2,f,3,3,3,a,b,2
2,1,2,3,3,3,3,3,3,2
2,2,2,f,a,a,a,0,0,1
2,2,2,f,3,a,0,0,0,2
2,2,2,f,3,3,3,3,a,2
2,2,2,3,3,3,3,3,3,2

#S0
1,0,0,0,0,0,0,0,0,1
1,3,3,a,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,3,3,3,3,a,b,c,d,2

2,a,a,a,0,0,0,0,0,1
2,3,a,0,0,0,0,0,0,2
2,3,3,3,3,a,b,c,d,2

#S7
2,1,1,1,1,1,1,l,a,2
2,1,1,1,1,l,2,2,a,2
2,1,1,l,2,2,2,2,0,l
2,1,1,1,2,2,2,2,3,2
2,1,1,2,2,2,2,2,3,1
2,1,2,2,2,2,2,2,a,2
2,2,2,2,2,2,2,2,0,1
2,2,2,2,2,2,2,2,3,2

#B3
0,1,1,1,0,0,0,0,0,1
0,1,1,1,3,a,b,c,d,2
0,1,1,2,3,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,1,1,2,3,3,a,b,c,2
0,1,2,2,3,3,0,0,0,1
0,1,2,2,a,0,0,0,0,2
0,1,2,2,3,3,3,a,b,2
0,2,2,2,3,3,3,0,0,1
0,2,2,2,a,b,0,0,0,2
0,2,2,2,3,3,3,3,a,2

0,1,1,1,2,f,g,h,i,3
0,1,1,3,f,g,h,i,j,3
0,1,3,3,f,g,h,i,j,3
0,3,3,3,f,g,h,i,j,3

3,1,1,l,a,b,c,d,0,2
3,1,1,l,3,3,3,3,3,2
3,2,2,l,a,b,c,d,0,2
3,2,2,l,3,3,3,3,3,2

#D1
1,1,3,a,0,0,0,0,0,3
1,1,0,0,0,0,0,0,0,0
1,1,3,3,3,a,b,c,d,0
1,2,0,0,0,0,0,0,0,3
1,2,3,0,0,0,0,0,0,0
1,2,3,3,a,0,0,0,0,3
1,2,3,3,3,3,a,b,c,0

2,1,3,3,0,0,0,0,0,3
2,1,a,0,0,0,0,0,0,0
2,1,3,3,3,a,b,c,d,0
2,2,a,a,a,0,0,0,0,3
2,2,3,a,0,0,0,0,0,0
2,2,3,3,3,3,a,b,c,0

#D4+
1,1,1,2,n,f,g,h,i,3
1,1,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,3,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,2,2,2,f,g,h,i,j,3
1,n,o,p,q,r,s,t,u,0

2,1,1,1,f,g,h,i,j,3
2,1,1,3,f,g,h,i,j,3
2,1,3,3,f,g,h,i,j,3
2,3,3,3,f,g,h,i,j,3
2,2,2,2,f,g,h,i,j,3
2,n,o,p,q,r,s,t,u,0

3,n,o,p,q,r,s,t,u,0
Dumb pond reaction:

Code: Select all

x = 34, y = 17, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
8bo3$4b2o2b2o14b2o2b2o$4b2o2b2o14b2o2b2o3$2o10b2o6b2o10b2o$2o10b2o6b2o
10b2o3$2o10b2o6b2o10b2o$2o10b2o6b2o10b2o3$4b2o2b2o14b2o2b2o$4b2o2b2o
14b2o2b2o!
Silly p13 aircraft carrier:

Code: Select all

x = 14, y = 10, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o2b2o$o3bo3$2o10b2o$o11b2o3$8b2o2b2o$5bo2b2o2b2o!
There are many more fun oscillators; a lot of small still lifes turn into oscillators when perturbed.
p40:

Code: Select all

x = 70, y = 73, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
24b2o$24b2o3$20b2o6b2o$20b2o6b2o3$16b2o6b2o14b2o$16b2o6b2o14b2o3$20b2o
14b2o6b2o$20b2o14b2o6b2o3$40b2o6b2o10b2o$40b2o6b2o10b2o3$16b2o26b2o10b
2o6b2o$16b2o26b2o10b2o6b2o3$12b2o6b2o38b2o6b2o$12b2o6b2o38b2o6b2o3$8b
2o6b2o46b2o$8b2o6b2o46b2o3$12b2o$12b2o3$56b2o$56b2o3$4b2o46b2o6b2o$4b
2o46b2o6b2o3$2o6b2o38bo7bo8bo$2o6b2o38b2o6b2o3$4b2o6b2o10bo27bo12bo$4b
2o6b2o10b2o26b2o3$8b2o10b2o6bo$8b2o10b2o6b2o3$24bo7bo15bo$24b2o6b2o14b
2o3$28bo15bo7bo$28b2o14b2o6b2o3$40bo7bo$40b2o6b2o3$44b2o$44b2o3$45bo!
This can be made into a p120+40n signal loop with minimum repeat time 24 (EDIT: actually, it's 21):

Code: Select all

x = 93, y = 34, rule = PreblockCoexistence
6.A13.A$5.A.A11.A.A$4.A.A.C.A7.A.A3.A3C25.A13.A13.A$5.A3.ACB7.A3.A.A
3.C22.A.A11.A.A11.A.A$10.B.B11.A.B2CA21.A.A3.A7.A.A3.A7.A.A3.A$4.A6.A
6.B6.B2.BCAC20.A3.A.A7.A3.A.A7.A3.A.A$3.A.A11.B.B9.ACA25.A.A11.A.A11.
A.A2.A$2.A.A7.A3.B.B9.C.AC19.A6.A6.A6.A6.A6.A2.A.A$3.A7.A.B3.B32.A.A
11.A.A11.A.A9.A.A$12.A.A13.B20.A.A7.A3.A.A7.A3.A.A11.A$.B11.B13.A.A
20.A7.A.A3.A7.A.A3.A$B.A20.A2.B.B30.A.A11.A.A13.A$.A.B2.A15.A.A2.A20.
A11.A13.A13.A.A$2.B2.B.B13.A.A23.A.A34.A2.A.A$6.A.B13.A25.A.A2.A29.A.
A2.A$7.A41.A2.A.A27.A.A$9.C14.A28.A.A27.A$9.AC12.A.A28.A$7.CB.A13.A.A
2.A55.A$4.AC.A.AC14.A2.A.A25.A27.A.A$3.A.A2CA19.CB.A23.A.A27.A.A2.A$
2.A.A13.A11.A20.A2.A.A29.A2.A.A$3.A13.A.A9.C20.A.A2.A34.A.A$14.A3.A.A
7.B20.A.A13.A13.A11.A$.A11.BCA3.A7.BCA20.A13.A.A11.A.A$A.A9.B.BC10.B.
A32.A3.A.A7.AC2.A.A7.A$.A.A2.B6.A6.A6.B20.A11.BCA3.A7.B.A3.A7.A.A$2.A
2.A.A11.A.A25.A.A9.B.BC10.B.B11.A.A$6.B.A3.A7.A.A3.A21.A.A2.B6.A6.B6.
A6.A6.A$7.A3.A.A7.A3.A.B21.A2.A.A11.B.A11.A.A$10.B.B11.BCA26.B.A3.A7.
A.B3.B7.A.A3.A$11.B13.B28.A3.A.A7.B3.B.B7.A3.A.A$57.B.B11.A.B11.A.A$
58.B13.B13.A!



@RULE PreblockCoexistence
@TABLE

n_states: 4
neighborhood: Moore
symmetries: permute

#1: block (B3/S023)
#2: preblock
#3: dot (B3/S)

# Dots only affect the count for corner cells, not the others.

var a={0,3}
var b=a
var c=a
var d=a

# Preblocks don't affect the count for corner cells.

var f={0,2}
var g=f
var h=f
var i=f
var j=f

# Preblocks and blocks treat birth/survival counts the same way (birth = to state 1/2, death = to state 0/3)

var l={1,2}

var n={0,1,2,3}
var o=n
var p=n
var q=n
var r=n
var s=n
var t=n
var u=n

#S2/3
1,1,1,1,0,0,0,0,0,1
1,1,1,1,3,a,b,c,d,2
1,1,1,f,a,0,0,0,0,1
1,1,1,f,3,3,a,b,c,2
1,1,1,3,3,3,3,3,3,2
1,1,2,f,3,a,0,0,0,1
1,1,2,f,0,0,0,0,0,2
1,1,2,f,3,3,3,a,b,2
1,1,2,3,3,3,3,3,3,2
1,2,2,f,0,0,0,0,0,1
1,2,2,f,3,3,a,0,0,1
1,2,2,f,3,0,0,0,0,2
1,2,2,f,3,3,3,3,a,2
1,2,2,3,3,3,3,3,3,2

2,1,1,1,0,0,0,0,0,1
2,1,1,1,3,a,b,c,d,2
2,1,1,f,3,0,0,0,0,1
2,1,1,f,0,0,0,0,0,2
2,1,1,f,3,3,a,b,c,2
2,1,1,3,3,3,3,3,3,2
2,1,2,f,3,3,0,0,0,1
2,1,2,f,a,0,0,0,0,2
2,1,2,f,3,3,3,a,b,2
2,1,2,3,3,3,3,3,3,2
2,2,2,f,a,a,a,0,0,1
2,2,2,f,3,a,0,0,0,2
2,2,2,f,3,3,3,3,a,2
2,2,2,3,3,3,3,3,3,2

#S0
1,0,0,0,0,0,0,0,0,1
1,3,3,a,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,3,3,3,3,a,b,c,d,2

2,a,a,a,0,0,0,0,0,1
2,3,a,0,0,0,0,0,0,2
2,3,3,3,3,a,b,c,d,2

#S7
2,1,1,1,1,1,1,l,a,2
2,1,1,1,1,l,2,2,a,2
2,1,1,l,2,2,2,2,0,l
2,1,1,1,2,2,2,2,3,2
2,1,1,2,2,2,2,2,3,1
2,1,2,2,2,2,2,2,a,2
2,2,2,2,2,2,2,2,0,1
2,2,2,2,2,2,2,2,3,2

#B3
0,1,1,1,0,0,0,0,0,1
0,1,1,1,3,a,b,c,d,2
0,1,1,2,3,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,1,1,2,3,3,a,b,c,2
0,1,2,2,3,3,0,0,0,1
0,1,2,2,a,0,0,0,0,2
0,1,2,2,3,3,3,a,b,2
0,2,2,2,3,3,3,0,0,1
0,2,2,2,a,b,0,0,0,2
0,2,2,2,3,3,3,3,a,2

0,1,1,1,2,f,g,h,i,3
0,1,1,3,f,g,h,i,j,3
0,1,3,3,f,g,h,i,j,3
0,3,3,3,f,g,h,i,j,3

3,1,1,l,a,b,c,d,0,2
3,1,1,l,3,3,3,3,3,2
3,2,2,l,a,b,c,d,0,2
3,2,2,l,3,3,3,3,3,2

#D1
1,1,3,a,0,0,0,0,0,3
1,1,0,0,0,0,0,0,0,0
1,1,3,3,3,a,b,c,d,0
1,2,0,0,0,0,0,0,0,3
1,2,3,0,0,0,0,0,0,0
1,2,3,3,a,0,0,0,0,3
1,2,3,3,3,3,a,b,c,0

2,1,3,3,0,0,0,0,0,3
2,1,a,0,0,0,0,0,0,0
2,1,3,3,3,a,b,c,d,0
2,2,a,a,a,0,0,0,0,3
2,2,3,a,0,0,0,0,0,0
2,2,3,3,3,3,a,b,c,0

#D4+
1,1,1,2,n,f,g,h,i,3
1,1,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,3,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,2,2,2,f,g,h,i,j,3
1,n,o,p,q,r,s,t,u,0

2,1,1,1,f,g,h,i,j,3
2,1,1,3,f,g,h,i,j,3
2,1,3,3,f,g,h,i,j,3
2,3,3,3,f,g,h,i,j,3
2,2,2,2,f,g,h,i,j,3
2,n,o,p,q,r,s,t,u,0

3,n,o,p,q,r,s,t,u,0
It seems like if we made this work it could be made into a gun in the full rule:

Code: Select all

x = 21, y = 10, rule = PreblockCoexistence
2A17.2A$A.A15.A.A$3.A13.A$4.A11.A$5.A9.A$6.A7.A$7.A5.A$8.A3.A$9.ACA$
8.2A.2A!


@RULE PreblockCoexistence
@TABLE

n_states: 4
neighborhood: Moore
symmetries: permute

#1: block (B3/S023)
#2: preblock
#3: dot (B3/S)

# Dots only affect the count for corner cells, not the others.

var a={0,3}
var b=a
var c=a
var d=a

# Preblocks don't affect the count for corner cells.

var f={0,2}
var g=f
var h=f
var i=f
var j=f

# Preblocks and blocks treat birth/survival counts the same way (birth = to state 1/2, death = to state 0/3)

var l={1,2}

var n={0,1,2,3}
var o=n
var p=n
var q=n
var r=n
var s=n
var t=n
var u=n

#S2/3
1,1,1,1,0,0,0,0,0,1
1,1,1,1,3,a,b,c,d,2
1,1,1,f,a,0,0,0,0,1
1,1,1,f,3,3,a,b,c,2
1,1,1,3,3,3,3,3,3,2
1,1,2,f,3,a,0,0,0,1
1,1,2,f,0,0,0,0,0,2
1,1,2,f,3,3,3,a,b,2
1,1,2,3,3,3,3,3,3,2
1,2,2,f,0,0,0,0,0,1
1,2,2,f,3,3,a,0,0,1
1,2,2,f,3,0,0,0,0,2
1,2,2,f,3,3,3,3,a,2
1,2,2,3,3,3,3,3,3,2

2,1,1,1,0,0,0,0,0,1
2,1,1,1,3,a,b,c,d,2
2,1,1,f,3,0,0,0,0,1
2,1,1,f,0,0,0,0,0,2
2,1,1,f,3,3,a,b,c,2
2,1,1,3,3,3,3,3,3,2
2,1,2,f,3,3,0,0,0,1
2,1,2,f,a,0,0,0,0,2
2,1,2,f,3,3,3,a,b,2
2,1,2,3,3,3,3,3,3,2
2,2,2,f,a,a,a,0,0,1
2,2,2,f,3,a,0,0,0,2
2,2,2,f,3,3,3,3,a,2
2,2,2,3,3,3,3,3,3,2

#S0
1,0,0,0,0,0,0,0,0,1
1,3,3,a,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,3,3,3,3,a,b,c,d,2

2,a,a,a,0,0,0,0,0,1
2,3,a,0,0,0,0,0,0,2
2,3,3,3,3,a,b,c,d,2

#S7
2,1,1,1,1,1,1,l,a,2
2,1,1,1,1,l,2,2,a,2
2,1,1,l,2,2,2,2,0,l
2,1,1,1,2,2,2,2,3,2
2,1,1,2,2,2,2,2,3,1
2,1,2,2,2,2,2,2,a,2
2,2,2,2,2,2,2,2,0,1
2,2,2,2,2,2,2,2,3,2

#B3
0,1,1,1,0,0,0,0,0,1
0,1,1,1,3,a,b,c,d,2
0,1,1,2,3,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,1,1,2,3,3,a,b,c,2
0,1,2,2,3,3,0,0,0,1
0,1,2,2,a,0,0,0,0,2
0,1,2,2,3,3,3,a,b,2
0,2,2,2,3,3,3,0,0,1
0,2,2,2,a,b,0,0,0,2
0,2,2,2,3,3,3,3,a,2

0,1,1,1,2,f,g,h,i,3
0,1,1,3,f,g,h,i,j,3
0,1,3,3,f,g,h,i,j,3
0,3,3,3,f,g,h,i,j,3

3,1,1,l,a,b,c,d,0,2
3,1,1,l,3,3,3,3,3,2
3,2,2,l,a,b,c,d,0,2
3,2,2,l,3,3,3,3,3,2

#D1
1,1,3,a,0,0,0,0,0,3
1,1,0,0,0,0,0,0,0,0
1,1,3,3,3,a,b,c,d,0
1,2,0,0,0,0,0,0,0,3
1,2,3,0,0,0,0,0,0,0
1,2,3,3,a,0,0,0,0,3
1,2,3,3,3,3,a,b,c,0

2,1,3,3,0,0,0,0,0,3
2,1,a,0,0,0,0,0,0,0
2,1,3,3,3,a,b,c,d,0
2,2,a,a,a,0,0,0,0,3
2,2,3,a,0,0,0,0,0,0
2,2,3,3,3,3,a,b,c,0

#D4+
1,1,1,2,n,f,g,h,i,3
1,1,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,3,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,2,2,2,f,g,h,i,j,3
1,n,o,p,q,r,s,t,u,0

2,1,1,1,f,g,h,i,j,3
2,1,1,3,f,g,h,i,j,3
2,1,3,3,f,g,h,i,j,3
2,3,3,3,f,g,h,i,j,3
2,2,2,2,f,g,h,i,j,3
2,n,o,p,q,r,s,t,u,0

3,n,o,p,q,r,s,t,u,0
HotWheels9232 wrote:
August 21st, 2022, 6:28 pm
Moosey wrote:
August 20th, 2022, 8:36 pm
dots are B3/S
Same for obo(i think)
The same is true of knight-separated dots and B2n-dots. In fact, the two layers behave independently.

By the way, I can't run Golly 4+. Is there an easier way to run this rule besides LifeViewer?
cool, a memory cell!

Code: Select all

x = 80, y = 15, rule = PreblockCoexistence
16.2A41.2A$15.B2.B39.A2.A$16.2B41.2A11$39C2.39C$39C2.39C!
:?: :?: :?: .................................................................................. :!:

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