Hash (R2,C0,S4-6,B5-6,N#)

For discussion of other cellular automata.
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b-engine
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Hash (R2,C0,S4-6,B5-6,N#)

Post by b-engine » November 18th, 2023, 8:27 am

Abbreviated as #.
This is the LtL rule using hash neighborhood.
Similar to Life, it's chaotic and soups last for hundreds of generations.
Not to be confused with HashLife.
Due to being a LtL rule, it's dynamics has a bit of reminiscent of Bosco's rule.
Still lifes, oscillators and spaceship collection:

Code: Select all

x = 54, y = 24, rule = R2,C2,S4-6,B5-6,N#
b2o5b2o7b2o9bo20bo2bo$ob2o3b2obo4b2o2b2o6b3o8b3o8b2ob2o$o2bo3bo3bo3b2o
2b2o7bo8b3o10b3o$b2o5bob2o5b2o32bo$9b2o3$39bo$38bobo$37bobobo$bo7bobo
5bobo9bo6bo5bo$2ob2o3b2ob2o3b2ob2o7bobo4bobo3bobo$2ob2o3b2ob2o3b2ob2o
6bobo6bo5bo$3bo7bo5bobo8bo8bobobo$38bobo$39bo5$28b2o9bo$27b4o6b4o$28b
2o7b4o$39bo!
Still lifes:
1. Eye (smallest still life)
2. Bicrotcher (smallest still life with 2 pseudo-islands)
3. Crotcher (contains crotchet)
4. Non-crotcher
5. Slanted eye
6. Squashed eye
Oscillators:
1. Cross (p2, smallest oscillator)
2. Toad (p2)
3. Barge (p2, smallest phoenix)
4. Lake (p2)
5. Honeycomb (p3)
6. Toppling table (p4)
Spaceship:
1. B-glider (2c/4, symbol B)

B-glider, or Glider 4656, with symbol B, also a decomino (like LWSS as duodecomino), is the most notable spaceship in hash. It's also the smallest and most common spaceship in the rule.
Cross, while exists in B3/S4, is still the most notable oscillator in #.
Eye and crotcher also exists in totalistic rule, but it's still the most notable still life in #.

Achievements:
1. Find another spaceship ✓
2. Find an infinite growing pattern or B gun
3. Find a catalyst or B eater
4. Make conduits using B or methuselahs
5. Prove that # is Turing complete (make rule 110 unit cell or stripe)
6. Find other periods

Future achievements:
1. Find a knightship
2. Prove that # is omniperiodic
3. Build a metacell to emulate #
4. Construct a macro spaceship
Last edited by b-engine on November 25th, 2023, 8:22 pm, edited 2 times in total.

Code: Select all

x = 5, y = 4, rule = R2,C2,S4-6,B5-6,N#
o2bo$2ob2o$b3o$2bo!

Code: Select all

x = 5, y = 4, rule = R3,C2,S5-9,B7-9,N#
b3o$2b2o$5o$b2obo!
Most number of patterns under 8x8 bounding box

Used to construct OCA oscillators and design OCA for certain alien spaceships.

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haaaaaands
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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by haaaaaands » November 19th, 2023, 5:56 am

almost spaceship

Code: Select all

x = 5, y = 5, rule = R2,C2,S4-6,B5-6,N#
o2b2o$o3bo$4bo$o2bo$4o!
-- haaaaaands with 6 a's



my hands are typing words!

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b-engine
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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by b-engine » November 19th, 2023, 5:58 am

haaaaaands wrote:
November 19th, 2023, 5:56 am
almost spaceship

Code: Select all

x = 5, y = 5, rule = R2,C2,S4-6,B5-6,N#
o2b2o$o3bo$4bo$o2bo$4o!
Maybe a partial. Can you or someone else help me to complete it?

EDIT:
A mirrored pairs of the partial yield this:

Code: Select all

x = 11, y = 5, rule = R2,C2,S4-6,B5-6,N#
2o2bobo2b2o$o3bobo3bo$o9bo$bo2bobo2bo$b4ob4o!
Failed tagalong:

Code: Select all

x = 6, y = 12, rule = R2,C2,S4-6,B5-6,N#
2o2bo$o3bo$o$bo2bo$b4o4$bo2bo$b2ob2o$2b3o$3bo!
EDIT 2:
124M diehard:

Code: Select all

x = 14, y = 11, rule = R2,C2,S4-6,B5-6,N#
5bo2b2o$5bo3bo$9bo$5bo2bo$5b4o3$bo2bo5bo2bo$2ob2o4b2ob2o$b3o6b3o$2bo8b
o!
I got our first quasi-flotilla when trying to make the partial a true tagalong:

Code: Select all

x = 12, y = 7, rule = R2,C2,S4-6,B5-6,N#
7bo2bo$7b2ob2o$8b3o$o2bo5bo$2ob2o$b3o$2bo!

Code: Select all

x = 5, y = 4, rule = R2,C2,S4-6,B5-6,N#
o2bo$2ob2o$b3o$2bo!

Code: Select all

x = 5, y = 4, rule = R3,C2,S5-9,B7-9,N#
b3o$2b2o$5o$b2obo!
Most number of patterns under 8x8 bounding box

Used to construct OCA oscillators and design OCA for certain alien spaceships.

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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by FWKnightship » November 19th, 2023, 7:39 am

P5, P16, P20:

Code: Select all

x = 63, y = 17, rule = R2,C0,S4-6,B5-6,N#
8bo20b3obob3o21bo$7b3o18bobo5bobo16b2ob4o$7bobo20bo2bo2bo18bo5bo$6bo3b
o43b2o$4b2obobob2o42bo5bo$4bobo3bobo48b2o$3bobo2bo2bobo41bo5bo$b2obo7b
ob2o39b4ob2o$2o4bo3bo4b2o13bo2bo2bo20bo$b2obo7bob2o12bobo5bobo$3bobo2b
o2bobo15b3obob3o$4bobo3bobo$4b2obobob2o$6bo3bo$7bobo$7b3o$8bo!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

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b-engine
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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by b-engine » November 19th, 2023, 7:58 am

Updated pattern collection:

Code: Select all

# Hash Patterns collection by b-engine
# patterns by b-engine and FWknightship
x = 164, y = 46, rule = R2,C2,S4-6,B5-6,N#
95bo$94b3o$94bobo$obobo4bo83bo3bo$15b2o5b2o7b2o5bobobo2bobobo4bo23bob
obo8b2obobob2o9bobobo2bobobo8bo11bobobo$o3bo2bobo4bob2o3b2obo4b2o2b2o
18b3o8b3o24bobo3bobo25b2ob4o$14bo2bo3bo3bo3b2o2b2o3bo3bo6bo4bo8b3o12b
o11bobo2bo2bobo12bo2bo3bo4bo5bo13bo$obobo4bo5b2o5bob2o5b2o55b2obo7bob
2o21b2o$23b2o13bobobo2bobobo28bobobo4b2o4bo3bo4b2o5bobobo2bo3bo4bo5bo
9bobobo2bobobo$o8bo78b2obo7bob2o28b2o$38bo6bo36bo7bobo2bo2bobo8bo6bo3b
o4bo5bo9bo6bo10bo2bo$o8bo55bo25bobo3bobo25b4ob2o27b2ob2o$38bo6bobobo14b
obo11bobobo8b2obobob2o9bobobo2bobobo6bo13bobobo2bobobo7b3o$63bobobo25b
o3bo63bo$15bo7bobo5bobo21bo6bo5bo25bobo$14b2ob2o3b2ob2o3b2ob2o19bobo4b
obo3bobo24b3o43b14o$14b2ob2o3b2ob2o3b2ob2o18bobo6bo5bo26bo$17bo7bo5bo
bo20bo8bobobo$64bobo78bo3bo$65bo$145bo3bo2$91b3obob3o45bobobo$74bo3bo
bobo7bobo5bobo$92bo2bo2bo50bo$46bobobo21bobo3bo$149bo$50bo23bo3bobobo
$56b2o$46bobobo4b4o15bo3bo3bo$56b2o34bo2bo2bo$50bo23bo3bobobo7bobo5bo
bo$91b3obob3o$46bobobo4$46bo3bo2$46bo3bo6bo$55b4o$46bobobo4b4o$57bo$50b
o2$50bo!

Code: Select all

x = 5, y = 4, rule = R2,C2,S4-6,B5-6,N#
o2bo$2ob2o$b3o$2bo!

Code: Select all

x = 5, y = 4, rule = R3,C2,S5-9,B7-9,N#
b3o$2b2o$5o$b2obo!
Most number of patterns under 8x8 bounding box

Used to construct OCA oscillators and design OCA for certain alien spaceships.

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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by H. H. P. M. P. Cole » November 19th, 2023, 9:06 am

b-engine wrote:
November 18th, 2023, 8:27 am
1. Find another spaceship
c/2o:

Code: Select all

x = 12, y = 10, rule = R2,C2,S4-6,B5-6,N#
4b4o$3b2o2b2o$3b2o2b2o$4bo2bo$2bobo2bobo$b2obo2bob2o$b2obo2bob2o$3obo
2bob3o$2b2o4b2o$4bo2bo!
Harsforden "Hewlett-Packard" Munroe Parker-Cole

favourite pattern:

Code: Select all

x = 6, y = 1, rule = R3,C2,S2,B3,N+
o2b3o!
Support Factorio!

Maximum number of 4-cell oscillators

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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by CasperWen8805181 » November 19th, 2023, 3:32 pm

two ships in a range 3 neighboring rule:

Code: Select all

x = 17, y = 7, rule = R3,C2,S4,B5-6,N# b5o5b2ob2o$11bo$2o3b2o3bo4b2o$11b4o$2bobo5bo4bo$11bo$11bobo!
Last edited by CasperWen8805181 on November 19th, 2023, 6:46 pm, edited 1 time in total.
My Rules: Hash2F

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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by haaaaaands » November 19th, 2023, 3:57 pm

CasperWen8805181 wrote:
November 19th, 2023, 3:32 pm
two ships in a range 3 neighboring rule:

Code: Select all

x = 17, y = 7, rule = R3,C2,S4,B5-6,N# b5o5b2ob2o$11bo$2o3b2o3bo4b2o$11b4o$2bobo5bo4bo$11bo$11bobo!
fixed the error.

Code: Select all

x = 17, y = 7, rule = R3,C2,S4,B5-6,N#
b5o5b2ob2o$11bo$2o3b2o3bo4b2o$11b4o$2bobo5bo4bo$11bo$11bobo!
-- haaaaaands with 6 a's



my hands are typing words!

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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by CasperWen8805181 » November 19th, 2023, 6:54 pm

haaaaaands wrote:
November 19th, 2023, 3:57 pm
CasperWen8805181 wrote:
November 19th, 2023, 3:32 pm
two ships in a range 3 neighboring rule:

Code: Select all

x = 17, y = 7, rule = R3,C2,S4,B5-6,N# b5o5b2ob2o$11bo$2o3b2o3bo4b2o$11b4o$2bobo5bo4bo$11bo$11bobo!
fixed the error.

Code: Select all

x = 17, y = 7, rule = R3,C2,S4,B5-6,N#
b5o5b2ob2o$11bo$2o3b2o3bo4b2o$11b4o$2bobo5bo4bo$11bo$11bobo!
Thanks!
Updated with error fixed:

Code: Select all

x = 36, y = 7, rule = R3,C2,S4,B5-6,N#
4o8b5o13bobo$b2o27bo$11b2o3b2o11bo4bo$30b4o$13bobo13bo4b2o$30bo$30b2o
b2o!
My Rules: Hash2F

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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by haaaaaands » November 20th, 2023, 1:22 am

name ideas for the things we've found?
-- haaaaaands with 6 a's



my hands are typing words!

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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by b-engine » November 20th, 2023, 1:47 am

P5 :arrow: super lake
P16 :arrow: long eyes (seen at gen 3)
P20 :arrow: Circle of Ts (seen at gen 7)

Spaceship partial :arrow: strip
C/2o spaceship :arrow: swimmer
R3 variant :arrow: Hash2 (Hash1 being the original R2 rule, while Hash0 is Life. Hash with no number prefix is Hash1 by default.)


EDIT:
c/1o lineship in Hash2:

Code: Select all

x = 9, y = 5, rule = R3,C2,S4,B5-6,N#
2b5o2$2o5b2o2$b2o3b2o!
Flotilla:

Code: Select all

x = 20, y = 6, rule = R3,C2,S4,B5-6,N#
13b5o$2b5o$11b2o5b2o$2o5b2o$12b2o3b2o$b2o3b2o!
EDIT 2:
Updated pattern collection again:

Code: Select all

# Hash1 pattern collection by b-engine
# Patterns by b-engine, FWKnightship and H. H. P. M. P. Cole
x = 171, y = 46, rule = R2,C2,S4-6,B5-6,N#
95bo$94b3o$94bobo$obobo4bo83bo3bo$15b2o5b2o7b2o5bobobo2bobobo4bo23bob
obo8b2obobob2o9bobobo2bobobo8bo9bobobo$o3bo2bobo4bob2o3b2obo4b2o2b2o18b
3o8b3o24bobo3bobo25b2ob4o31bo2bo$14bo2bo3bo3bo3b2o2b2o3bo3bo6bo4bo8b3o
12bo11bobo2bo2bobo12bo2bo3bo4bo5bo7bo10bo2bo7b2o4b2o$obobo4bo5b2o5bob
2o5b2o55b2obo7bob2o21b2o24b2ob2o4b3obo2bob3o$23b2o13bobobo2bobobo28bo
bobo4b2o4bo3bo4b2o5bobobo2bo3bo4bo5bo7bobobo7b3o6b2obo2bob2o$o8bo78b2o
bo7bob2o28b2o19bo7b2obo2bob2o$38bo6bo36bo7bobo2bo2bobo8bo6bo3bo4bo5bo
29bobo2bobo$o8bo55bo25bobo3bobo25b4ob2o6bobobobo18bo2bo$38bo6bobobo14b
obo11bobobo8b2obobob2o9bobobo2bobobo6bo34b2o2b2o$63bobobo25bo3bo64b2o
2b2o$15bo7bobo5bobo21bo6bo5bo25bobo42bobobo19b4o$14b2ob2o3b2ob2o3b2ob
2o19bobo4bobo3bobo24b3o$14b2ob2o3b2ob2o3b2ob2o18bobo6bo5bo26bo47bo$17b
o7bo5bobo20bo8bobobo$64bobo72bobobo$65bo$139bo2$91b3obob3o39bobobo$74b
o3bobobo7bobo5bobo$92bo2bo2bo$46bobobo21bobo3bo2$50bo23bo3bobobo$56b2o
$46bobobo4b4o15bo3bo3bo$56b2o34bo2bo2bo$50bo23bo3bobobo7bobo5bobo$91b
3obob3o$46bobobo4$46bo3bo2$46bo3bo6bo$55b4o$46bobobo4b4o$57bo$50bo2$50b
o!
Last edited by b-engine on November 21st, 2023, 5:25 am, edited 1 time in total.

Code: Select all

x = 5, y = 4, rule = R2,C2,S4-6,B5-6,N#
o2bo$2ob2o$b3o$2bo!

Code: Select all

x = 5, y = 4, rule = R3,C2,S5-9,B7-9,N#
b3o$2b2o$5o$b2obo!
Most number of patterns under 8x8 bounding box

Used to construct OCA oscillators and design OCA for certain alien spaceships.

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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by haaaaaands » November 20th, 2023, 4:42 pm

i wonder if we can have more directions than orthogonal here...

almost knightship

Code: Select all

x = 6, y = 10, rule = R2,C2,S4-6,B5-6,N#
2b4o$bobo$bo2bo$2bo2bo$2b2obo2$2bo$obobo$o3bo$5o!
edit: almost diagonal

Code: Select all

x = 31, y = 34, rule = R2,C2,S4-6,B5-6,N#
18$21b3o$23bo$18bo3b3o$17bo6bo$17bo4bo$17bo$18bo4bo$19b2obo$20b3o!
-- haaaaaands with 6 a's



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b-engine
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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by b-engine » November 20th, 2023, 6:02 pm

Probably possible. If there're no partials, then it means that there're no such thing with the speed.
Last edited by b-engine on November 21st, 2023, 7:03 am, edited 1 time in total.

Code: Select all

x = 5, y = 4, rule = R2,C2,S4-6,B5-6,N#
o2bo$2ob2o$b3o$2bo!

Code: Select all

x = 5, y = 4, rule = R3,C2,S5-9,B7-9,N#
b3o$2b2o$5o$b2obo!
Most number of patterns under 8x8 bounding box

Used to construct OCA oscillators and design OCA for certain alien spaceships.

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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by FWKnightship » November 20th, 2023, 10:55 pm

P6, P7, P10, 8c/8 in Hash2:

Code: Select all

x = 71, y = 11, rule = R3,C0,S4,B5-6,N#
20bo$4bo15bobo41b6o$o3bo15bo19bo2bo2bo$bob2o17bo19bobo18bo6bo$bobo38b
3o$2obo16bo6bo36bo4b2o$o3bo$o24bo$27bo$25bobo$27bo!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

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b-engine
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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by b-engine » November 21st, 2023, 7:27 am

Cross duplicating reaction using hash spark (also the hash):

Code: Select all

x = 9, y = 5, rule = R2,C2,S4-6,B5-6,N#
bobo$5o2bo$bobo2b3o$5o2bo$bobo!

Code: Select all

x = 5, y = 4, rule = R2,C2,S4-6,B5-6,N#
o2bo$2ob2o$b3o$2bo!

Code: Select all

x = 5, y = 4, rule = R3,C2,S5-9,B7-9,N#
b3o$2b2o$5o$b2obo!
Most number of patterns under 8x8 bounding box

Used to construct OCA oscillators and design OCA for certain alien spaceships.

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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by Para » November 21st, 2023, 2:12 pm

Knightship (6,3)c/46 in Hash2:

Code: Select all

x = 8, y = 9, rule = R3,C0,S4,B5-6,N#
3b4o$2bo2bo$2o$o6bo$o$o6bo3$3bob2o!
c/3o:

Code: Select all

x = 4, y = 5, rule = R3,C0,S4,B5-6,N#
4o3$b2o$b2o!
Hash2 is explosive, by the way.

Code: Select all

x = 9, y = 19, rule = B3-qy4e5j6i/S2-cn3-k4i
3$3bo$2b3o2$3bo$4b2o4$3bo$2b2o!

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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by haaaaaands » November 21st, 2023, 8:38 pm

Code: Select all

x = 7, y = 3, rule = R2,C2,S4-6,B5-6,N#
o2b2obo$b3obo$o2b2obo!
hmmmmm this looks promising for a spaceship...

the evolution kinda reminds me of the copperhead.
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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by FWKnightship » November 22nd, 2023, 2:41 am

P38:

Code: Select all

x = 13, y = 19, rule = R2,C0,S4-6,B5-6,N#
4bobobo$bo4bo4bo$obo7bobo$2bobo3bobo$2o9b2o$o11bo$2o9b2o2$bo9bo2$bo9bo
2$2o9b2o$o11bo$2o9b2o$2bobo3bobo$obo7bobo$bo4bo4bo$4bobobo!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

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b-engine
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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by b-engine » November 22nd, 2023, 6:07 am

Para wrote:
November 21st, 2023, 2:12 pm
Hash2 is explosive, by the way.
Actually Hash2 is R3,C0,S5-9,B7-9,N#.

Code: Select all

# Camelship and c/5d in actual Hash2
x = 16, y = 5, rule = R3,C2,S5-9,B7-9,N#
b4o8b2o$5o6b5o$2ob2o7b4o$b4o7b3o$2b2o9bo!
This is the formula for a rulestring of Hash(n-1):
Rn,C0,Sx-z,By-z,N#

x = 2n-1
y = 2n+1
z = 3n

Code: Select all

x = 5, y = 4, rule = R2,C2,S4-6,B5-6,N#
o2bo$2ob2o$b3o$2bo!

Code: Select all

x = 5, y = 4, rule = R3,C2,S5-9,B7-9,N#
b3o$2b2o$5o$b2obo!
Most number of patterns under 8x8 bounding box

Used to construct OCA oscillators and design OCA for certain alien spaceships.

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haaaaaands
Posts: 390
Joined: September 7th, 2023, 7:22 am
Location: on the deck of a lwss inside a b3s23 bottle
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Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by haaaaaands » November 23rd, 2023, 1:43 pm

looking for a spaceship i think i found a methuselah instead.

Code: Select all

x = 47, y = 41, rule = R2,C2,S4-6,B5-6,N#
o2b2obo$b3obo$o2b2obo2$o2b2obobo2b2obo$b3obo3b3obo$o2b2obobo2b2obo2$o
2b2obobo2b2obobo2b2obo$b3obo3b3obo3b3obo$o2b2obobo2b2obobo2b2obo$24bo
2b2obo$o2b2obobo2b2obo4bo5b3obo$b3obo3b3obo4b3o3bo2b2obo$o2b2obobo2b2o
bo4bo$17bo3bo2bo2b2obobo2b2obo$o2b2obo4bo4b3ob3o2b3obo3b3obo$b3obo4b3o
4bo3bo2bo2b2obobo2b2obo$o2b2obo4bo$9bo3bo3bo3bo2bo2b2obobo2b2obobo2b2o
bo$8b3ob3ob3ob3o2b3obo3b3obo3b3obo$9bo3bo3bo3bo2bo2b2obobo2b2obobo2b2o
bo$o2b2obo4bo$b3obo4b3o4bo3bo2bo2b2obobo2b2obo$o2b2obo4bo4b3ob3o2b3ob
o3b3obo$17bo3bo2bo2b2obobo2b2obo$o2b2obobo2b2obo4bo$b3obo3b3obo4b3o3b
o2b2obo$o2b2obobo2b2obo4bo5b3obo$24bo2b2obo$o2b2obobo2b2obobo2b2obo$b
3obo3b3obo3b3obo$o2b2obobo2b2obobo2b2obo2$o2b2obobo2b2obo$b3obo3b3obo
$o2b2obobo2b2obo2$o2b2obo$b3obo$o2b2obo!
-- haaaaaands with 6 a's



my hands are typing words!

CasperWen8805181
Posts: 28
Joined: November 5th, 2023, 10:57 pm

Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by CasperWen8805181 » November 23rd, 2023, 2:33 pm

Para wrote:
November 21st, 2023, 2:12 pm
Knightship (6,3)c/46 in Hash2:

Code: Select all

x = 8, y = 9, rule = R3,C0,S4,B5-6,N#
3b4o$2bo2bo$2o$o6bo$o$o6bo3$3bob2o!
c/3o:

Code: Select all

x = 4, y = 5, rule = R3,C0,S4,B5-6,N#
4o3$b2o$b2o!
Hash2 is explosive, by the way.
CasperWen8805181 wrote:
November 19th, 2023, 6:54 pm
haaaaaands wrote:
November 19th, 2023, 3:57 pm
CasperWen8805181 wrote:
November 19th, 2023, 3:32 pm
two ships in a range 3 neighboring rule:

Code: Select all

x = 17, y = 7, rule = R3,C2,S4,B5-6,N# b5o5b2ob2o$11bo$2o3b2o3bo4b2o$11b4o$2bobo5bo4bo$11bo$11bobo!
fixed the error.

Code: Select all

x = 17, y = 7, rule = R3,C2,S4,B5-6,N#
b5o5b2ob2o$11bo$2o3b2o3bo4b2o$11b4o$2bobo5bo4bo$11bo$11bobo!
Thanks!
Updated with error fixed:

Code: Select all

x = 36, y = 7, rule = R3,C2,S4,B5-6,N#
4o8b5o13bobo$b2o27bo$11b2o3b2o11bo4bo$30b4o$13bobo13bo4b2o$30bo$30b2o
b2o!
Sorry Para, But both those ships have been discovered by me playing with soups, but thanks for the speeds!
My Rules: Hash2F

CasperWen8805181
Posts: 28
Joined: November 5th, 2023, 10:57 pm

Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by CasperWen8805181 » November 23rd, 2023, 7:05 pm

Another 1/c1 Ship in Hash2 that I just found:

Code: Select all

x = 9, y = 5, rule = R3,C2,S4,B5-6,N#
2b6o2$2o6bo2$b2o3b3o!
I think this is the first asymmetrical ship that goes straight (excluding the knightship)
My Rules: Hash2F

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b-engine
Posts: 189
Joined: October 26th, 2023, 4:11 am

Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by b-engine » November 24th, 2023, 1:38 am

haaaaaands wrote:
November 23rd, 2023, 1:43 pm
looking for a spaceship i think i found a methuselah instead.

Code: Select all

x = 47, y = 41, rule = R2,C2,S4-6,B5-6,N#
o2b2obo$b3obo$o2b2obo2$o2b2obobo2b2obo$b3obo3b3obo$o2b2obobo2b2obo2$o
2b2obobo2b2obobo2b2obo$b3obo3b3obo3b3obo$o2b2obobo2b2obobo2b2obo$24bo
2b2obo$o2b2obobo2b2obo4bo5b3obo$b3obo3b3obo4b3o3bo2b2obo$o2b2obobo2b2o
bo4bo$17bo3bo2bo2b2obobo2b2obo$o2b2obo4bo4b3ob3o2b3obo3b3obo$b3obo4b3o
4bo3bo2bo2b2obobo2b2obo$o2b2obo4bo$9bo3bo3bo3bo2bo2b2obobo2b2obobo2b2o
bo$8b3ob3ob3ob3o2b3obo3b3obo3b3obo$9bo3bo3bo3bo2bo2b2obobo2b2obobo2b2o
bo$o2b2obo4bo$b3obo4b3o4bo3bo2bo2b2obobo2b2obo$o2b2obo4bo4b3ob3o2b3ob
o3b3obo$17bo3bo2bo2b2obobo2b2obo$o2b2obobo2b2obo4bo$b3obo3b3obo4b3o3b
o2b2obo$o2b2obobo2b2obo4bo5b3obo$24bo2b2obo$o2b2obobo2b2obobo2b2obo$b
3obo3b3obo3b3obo$o2b2obobo2b2obobo2b2obo2$o2b2obobo2b2obo$b3obo3b3obo
$o2b2obobo2b2obo2$o2b2obo$b3obo$o2b2obo!
It's actually diehard.

Code: Select all

x = 5, y = 4, rule = R2,C2,S4-6,B5-6,N#
o2bo$2ob2o$b3o$2bo!

Code: Select all

x = 5, y = 4, rule = R3,C2,S5-9,B7-9,N#
b3o$2b2o$5o$b2obo!
Most number of patterns under 8x8 bounding box

Used to construct OCA oscillators and design OCA for certain alien spaceships.

User avatar
haaaaaands
Posts: 390
Joined: September 7th, 2023, 7:22 am
Location: on the deck of a lwss inside a b3s23 bottle
Contact:

Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by haaaaaands » November 24th, 2023, 9:03 pm

found p2 oscillators in hash2:

Code: Select all

x = 10, y = 11, rule = R3,C2,S4,B5-6,N#
2$3bo2$3b3o2$5bo!

Code: Select all

x = 21, y = 14, rule = R3,C2,S4,B5-6,N#
$8bo$6bo3bo$6bo3bo$6bo3bo$8bo!
edit: just realized the first one is almost a blinker!

edit: hash2 also supports cross.

Code: Select all

x = 3, y = 3, rule = R3,C2,S4,B5-6,N#
bo$3o$bo!
-- haaaaaands with 6 a's



my hands are typing words!

User avatar
b-engine
Posts: 189
Joined: October 26th, 2023, 4:11 am

Re: Hash (R2,C0,S4-6,B5-6,N#)

Post by b-engine » November 24th, 2023, 10:27 pm

Spaceship partial by B collision:

Code: Select all

x = 6, y = 9, rule = R2,C2,S4-6,B5-6,N#
bo2bo$2o2b2o$b2obo$2obo$o2bo$b2o$2b2o$b2o$2o!

Code: Select all

x = 12, y = 15, rule = R2,C2,S4-6,B5-6,N#
7bo2bo$7b2ob2o$8b3o$9bo7$bo$3o$2b2o$b2o$2o!
Updated pattern collection with spaceship partials:

Code: Select all

x = 145, y = 120, rule = R2,C2,S4-6,B5-6,N#
obobo4bo$15b2o5b2o7b2o5bobobo2bobobo4bo20bobobo$o3bo2bobo4bob2o3b2obo
4b2o2b2o18b3o8b3o32bo2bo$14bo2bo3bo3bo3b2o2b2o3bo3bo6bo4bo8b3o9bo10bo
2bo7b2o4b2o$obobo4bo5b2o5bob2o5b2o53b2ob2o4b3obo2bob3o$23b2o13bobobo2b
obobo25bobobo7b3o6b2obo2bob2o$o8bo78bo7b2obo2bob2o$38bo6bo51bobo2bobo
$o8bo55bo8bobobobo18bo2bo$38bo6bobobo14bobo31b2o2b2o$15b2o46bobobo30b
2o2b2o$14b2obo37bo6bo5bo6bobobo19b4o$13b2o3bo35bobo4bobo3bobo$13bo3b2o
34bobo6bo5bo10bo$14bob2o36bo8bobobo$15b2o47bobo8bobobo$65bo$75bo2$46b
obobo24bobobo$15bo7bobo5bobo$14b2ob2o3b2ob2o3b2ob2o15bo$14b2ob2o3b2ob
2o3b2ob2o27b2o$17bo7bo5bobo12bobobo10b4o$62b2o$50bo2$46bobobo89bo2bo$
75bobobo19bo2b2o35b2o2b2o$99bo3bo15bo2b2obo14bob2o$75bo3bo23bo16b3obo
16bob2o$99bo2bo16bo2b2obo15bo2bo$75bobobo2bobobo12b4o39b2o$141b2o$46b
o3bo24bo6bo3bo55b2o$143b2o$46bo3bo12bo11bo6bobobobo3bo$61b4o$46bobobo
10b4o$63bo$50bo2$50bo3$63bo$62b3o37b3o18b4o$62bobo39bo17bobo$61bo3bo33b
o3b3o16bo2bo$46bobobo8b2obobob2o30bo6bo17bo2bo$59bobo3bobo30bo4bo19b2o
bo$46bo11bobo2bo2bobo29bo$56b2obo7bob2o28bo4bo18bo$46bobobo4b2o4bo3bo
4b2o28b2obo17bobobo$56b2obo7bob2o30b3o17bo3bo$50bo7bobo2bo2bobo52b5o$
59bobo3bobo$46bobobo8b2obobob2o$61bo3bo$62bobo$62b3o$63bo6$59b3obob3o
$42bo3bobobo7bobo5bobo$60bo2bo2bo$40bobo3bo2$42bo3bobobo2$42bo3bo3bo$
60bo2bo2bo$42bo3bobobo7bobo5bobo$59b3obob3o9$39bobobo2bobobo13bo$60b2o
b4o$43bo2bo3bo9bo5bo$59b2o$39bobobo2bo3bo9bo5bo$66b2o$39bo6bo3bo9bo5b
o$60b4ob2o$39bobobo2bobobo11bo7$61bobobo$58bo4bo4bo$57bobo7bobo$59bob
o3bobo$39bobobo2bobobo6b2o9b2o$57bo11bo$43bo2bo10b2o9b2o2$39bobobo2bo
bobo7bo9bo2$43bo2bo3bo7bo9bo2$39bobobo2bobobo6b2o9b2o$57bo11bo$57b2o9b
2o$59bobo3bobo$57bobo7bobo$58bo4bo4bo$61bobobo!
New spaceship named hawk (of course thanks Cole for finding it).

EDIT:
P8 and P12 in actual Hash2:

Code: Select all

x = 19, y = 6, rule = R3,C2,S5-9,B7-9,N#
obo$obo$3o8bo4bo$obo6b2o2b2o2b2o$obo7b8o$12b4o!
haaaaaands wrote:
November 24th, 2023, 9:03 pm
hash2 also supports cross.

Code: Select all

x = 3, y = 3, rule = R3,C2,S4,B5-6,N#
bo$3o$bo!
So actually not.

Code: Select all

x = 19, y = 6, rule = R3,C2,S5-9,B7-9,N#
bo$3o$bo!
EDIT 2:
P6 in Hash2:

Code: Select all

x = 5, y = 5, rule = R3,C2,S5-9,B7-9,N#
2bo$5o$2ob2o$5o$2bo!
P2:

Code: Select all

x = 5, y = 5, rule = R3,C2,S5-9,B7-9,N#
3o$obo$3o!
EDIT 3:
Names of spaceship partials maybe useful for naming complete spaceship from them:

Code: Select all

x = 47, y = 29, rule = R2,C2,S4-6,B5-6,N#
42bo2bo$bo2b2o35b2o2b2o$bo3bo15bo2b2obo14bob2o$5bo16b3obo16bob2o$bo2b
o16bo2b2obo15bo2bo$b4o39b2o$43b2o$44b2o$45b2o11$4b3o18b4o$6bo17bobo$b
o3b3o16bo2bo$o6bo17bo2bo$o4bo19b2obo$o$bo4bo18bo$2b2obo17bobobo$3b3o17b
o3bo$23b5o!
1. strip
2. raw copper (due to being like copperhead partial)
3. key
4. honeymover (contains a honeycomb from generation 10-16)
5. Half-knightship

EDIT 4:
17-tick B predecessor:

Code: Select all

x = 5, y = 4, rule = R2,C2,S4-6,B5-6,N#
b3o$5o$b3o$2b2o!
Grandparent of B:

Code: Select all

x = 5, y = 4, rule = R2,C2,S4-6,B5-6,N#
b2o$3b2o$o2b2o$b4o!
EDIT 5:
Spaceship partial in Hash2:

Code: Select all

x = 15, y = 15, rule = R3,C2,S5-9,B7-9,N#
3o3b3o3b3o$obo3bobo3bobo$3o3b3o3b3o4$3o$obo$3o4$3o3b3o3b3o$obo3bobo3b
obo$3o3b3o3b3o!
Hash3:

Code: Select all

#C [[ RANDOMIZE RANDFILL 20 RANDWIDTH 256 RANDHEIGHT 256 ]]
x = 1, y = 1, rule = R4,C2,S6-10,B8-10,N#
!

Code: Select all

x = 5, y = 4, rule = R2,C2,S4-6,B5-6,N#
o2bo$2ob2o$b3o$2bo!

Code: Select all

x = 5, y = 4, rule = R3,C2,S5-9,B7-9,N#
b3o$2b2o$5o$b2obo!
Most number of patterns under 8x8 bounding box

Used to construct OCA oscillators and design OCA for certain alien spaceships.

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