CasperWen8805181 wrote: ↑April 4th, 2024, 3:12 pmSo basically, two life rules where they don't interact (colors Blue and Orange), for example, a blue square next to an orange blinker, the blinker overrides the blue square like shown below:The above pattern should work either if Orange is the gray above or if Blue is the gray above.Code: Select all

`x = 20, y = 5, rule = extendedlifefancy 11.E$.2E8.2E5.2E$.2E3.8E4.CE$3C8.2E5.C$11.E6.C!`

Now, the special thing about this rule, is that if a dead cell has exactly three blue and three orange cells, then it will turn to a parasite cell.A parasite cell emulates B678/S678, and all cells next to a parasite cell (White) will turn into a parasite cell.Code: Select all

`x = 44, y = 5, rule = extendedlifefancy 11.E5.E8.E14.E$3E8.2E4.E8.2E4.F8.2E$6.8E3.F3.8E7.8E$3C8.2E4.C8.2E4.F8. 2E$11.E5.C8.E14.E!`

Does this work as intended? See comments in the rule table for explanations of individual rules.CasperWen8805181 wrote: ↑April 4th, 2024, 3:52 pm[...] when I meant all cells next to it I meant all on cells (state 0 not included), so it infects all live cells, but won't turn into an explosive nonsense. [...]

Code: Select all

```
x = 23, y = 40, rule = testrule
.2B7.2A8.3B$.2B7.2A$3A6.3B8.3A12$11.B$10.B.B$2.A8.2B$2.A.A$2.3A$4.A
15$11.A$10.A.A$2.B8.2A$2.B.B$2.3B$4.B!
@RULE testrule
https://conwaylife.com/forums/viewtopic.php?p=181827#p181827
https://conwaylife.com/forums/viewtopic.php?p=181833#p181833
@TABLE
n_states: 4
neighborhood: Moore
symmetries: permute
var a={0,1,2,3}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var b={0,1}
var b1=b
var b2=b
var b3=b
var b4=b
var b5=b
var b6=b
var o={0,2}
var o1=o
var o2=o
var o3=o
var o4=o
var o5=o
var o6=o
0, 0, 0, 1, 1, 1, 2, 2, 2, 3 # parasite birth if a dead cell has exactly three blue and three orange cells
3, a1,a2, 3, 3, 3, 3, 3, 3, 3 # parasite survival, rules S678
0, a1,a2, 3, 3, 3, 3, 3, 3, 3 # parasite birth, rules B678
1, a1,a2,a3,a4,a5,a6,a7, 3, 3 # blue turns parasite if there is at least one parasite neighbour
2, a1,a2,a3,a4,a5,a6,a7, 3, 3 # orange turns parasite if there is at least one parasite neighbour
o, o1,o2,o3,o4,o5, 1, 1, 1, 1 # blue birth, rule B3; overrides survival of orange cells
b, b1,b2,b3,b4,b5, 2, 2, 2, 2 # orange birth, rule B3; overrides survival of blue cells
1, o1,o2,o3,o4,o5, 1, 1, 1, 1 # blue survival, rule S3
1, o1,o2,o3,o4,o5,o6, 1, 1, 1 # blue survival, rule S2
2, b1,b2,b3,b4,b5, 2, 2, 2, 2 # orange survival, rule S3
2, b1,b2,b3,b4,b5,b6, 2, 2, 2 # orange survival, rule S2
a, a1,a2,a3,a4,a5,a6,a7,a8, 0 # otherwise everything dies
@COLORS
0 40 40 40
1 40 40 240
2 240 180 40
3 240 240 240
```