new rule:
Rock Life:
Code: Select all
@RULE Rock Life
@COLORS
0 0 0 0
1 255 255 255
2 100 100 100
@NAMES
0 dead
1 life
2 rocks
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var i = {0,2}
var j = i
var k = i
var l = i
var m = i
var n = i
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,1
0,1,1,1,i,j,k,l,m,1
0,1,1,1,1,1,1,i,j,2
2,1,1,1,i,j,k,l,m,0
2,1,1,1,1,i,j,k,l,1
1,1,1,i,j,k,l,m,n,1
1,1,1,1,i,j,k,l,m,1
1,1,1,1,1,1,2,a,b,2
1,1,1,1,1,1,1,1,a,2
1,a,b,c,d,e,f,g,h,0
edit:
rules 157-195:
all boring
rule 157:
boring
rule 158:
boring
rule 159:
boring
rule 160:
boring
rule 161:
boring
rule 162:
like the pervious but with a t-ship
Code:
Select all
x = 3, y = 3, rule = B2-a3-i/S23|B3-e/S2-ei3-ej
bo$2bo$bo!
rule 163:
boring again I don't know why I recorded so many boring rules
rule 164:
boring
rule 165:
has rare oscillator
Code:
Select all
x = 11, y = 10, rule = B2-a3-i/S23|B3-e/S2-ei3-jq
4$bo5bo2$bo5bo$3bobo!
rule 166:
boring
rule 167:
boring
rule 168:
Code:
Select all
x = 5, y = 7, rule = B2-a3-i/S23|B3-k/S2-ei3-ej
bobo2$4bo2$4bo2$bobo!
rule 169:
BORING
rule 170:
BORING
rule 171:
wickstrencher
Code:
Select all
x = 9, y = 3, rule = B2-a3-i/S23|B3-n/S2-ei3-ej
bobobobo$o7bo$bobobobo!
extendable spaceship based on it:
Code:
Select all
x = 43, y = 9, rule = B2-a3-i/S23|B3-n/S2-ei3-ej
2$5bobobobobobobobobobobobobobobobo$36bo$2b2obobobobobobobobobobobobo
bobobobo!
rule 172:
BORING
rule 173:
BORING
rule 174:
BORING
rule 175:
BORING
rule 176:
lots of t-ships
Code:
Select all
x = 2, y = 4, rule = B2-a3-i/S23|B3-y/S2-ei3-ej
$o$bo$o!
has gun potential
rule 177:
BORING
rule 178:
BORING
rule 179:
BORING
rule 180:
nearly interesting
rule 181:
BORING
rule 182:
oscillator
Code:
Select all
x = 5, y = 3, rule = B2-a3-i/S23|B3-q/S2-ei3-jq
2ob2o$2ob2o$2ob2o!
rule 183:
oscillator
Code:
Select all
x = 7, y = 7, rule = B2-a3-i/S23|B3-j/S2-ei3-cj
2bobo2$o5bo2$o5bo2$2bobo!
rule 184:
BORING
rule 185:
BORING
rule 186:
nearly interesting
rule 187:
BORING
rule 188:
BORING
rule 189:
BORING
rule 190:
slow ship
Code:
Select all
x = 12, y = 8, rule = B2-a3-i/S23|B3-j/S2-ei3-jr
$7bo$5bo2bo$9bo$4bo3bo$5bobo$6bo!
rule 191:
BORING
rule 192:
BORING
rule 193:
BORING
rule 194:
BORING
rule 195:
BORING
rules 196-208:
rule 196:
BORING
rule 197:
common rep.
Code:
Select all
x = 10, y = 19, rule = 2-a3-i/2-a3/4|345/2/4
6$4.A.A$2.C.BABA$4.A.A$4.2ABA$AB2A$.A.A2.C$ABAB$.A.A!
rule 198:
backrake
Code:
Select all
x = 8, y = 8, rule = 2-a3-i/2-a3/5|345/2/5
2$2.A.A$CDBABA$.DADA$2.2ABA$D2.2D$2D2.C!
rule 199:
like the above
rule 200:
like the above (LTA)
rule 201:
LTA
rule 202:
LTA
rule 203:
LTA
rule 204:
LTA
rule 205:
breeder:
Code:
Select all
x = 116, y = 90, rule = 2-a3-i/2-a345/5|34-t5/23n/5
5$26.A.A$25.AB2ADC$26.ADAB.B$25.ABA2.DCA$26.2D2.B.B$26.C2.2DA$29.C2BA
D$30.2A2.DCA$34.BAB$33.2DA$33.C2BAD$34.2A.2C$37.D3$29.A.BA$28.AB2AC$29.
ADAD$28.3A2.DA12.AB.A12.AB.A12.AB.A12.AB.A12.AB.A$29.DB.BABA11.C2ABA11.
C2ABA11.C2ABA11.C2ABA11.C2ABA$29.C.DADA2.C9.DADA12.DADA12.DADA12.DADA
12.DADA$30.BC.ABADBD8.D2ABA10.D.2ABA10.D.2ABA10.D.2ABA10.D.2ABA$31.AB
.A3.C8.C.CD10.C.C.2D10.C.C.2D10.C.C.2D10.C.C.2D$34.D.D11.D2.C9.B2D2.C
10.B2D2.C10.B2D2.C10.B2D2.C$35.C14.D11.2C14.2C14.2C14.2C$33.DBD8.D$33.
CBC5.DC9.C$33.ABA3.DBDBA7.2DB$39.C2ABA8.C.A$39.AB.2A.AB4.D2B$44.BCDC3.
ACA$43.CD.D3.2DB$43.CD2.ADB.C2A$47.2B.2CB$47.C.2CA$47.D.C3A$47.DBDA$47.
C2ABA$47.AB.A3$55.A.2AC2A.A29.A.A$54.ABABDBDBABA26.CDBABA$55.ADAC.CBD
A28.DADA$54.AB2A.D.ACAB5.A.A21.3A$55.2D.C3.BC.A3.ABABDC15.CD2.BD$55.C
3.3DCAB5.ADAD15.ABDBD.C$58.D3.BCA4.AB2A16.ABA.CB$57.ABACD8.2D2.DC14.A
.BA$58.ADB2.A2.C.AC3.2DBA9.CD2.D$57.ABC2.ABABDA2B2DCBABA8.ABDBD$60.D.
DA.CA2.C2.AB.A9.AB2AC$62.ABCD2ABD8.DC6.A.BA$63.C4AC.C5.DBDBA$63.AB2.B
2D6.C2ABA$68.C7.AB.A10$53.A.A$52.ABABDC$53.ADAD15.2A$52.3A16.C2BA$53.
DB2.DC9.C2.2DA$53.C.DBDBA8.2D2.B.B$54.BC.ABA7.ABA2.DCA$55.AB.A9.ADAB.
B$58.D2.DC4.AB2ADC$59.DBDA5.A.A$59.C3AB$59.AB2.CA$62.DBADC$62.ABCDC$63.
C2B$64.2A!
rake
Code:
Select all
x = 21, y = 22, rule = 2-a3-i/2-a345/5|34-t5/23n/5
$.BA.A$CDCB.BA$.D.DCBCBA.A$2.C2.DADCB.BA$7.D.DCBC.A.A$8.C2.D.DBABA$11.
D.DADA$10.AC2.2ABA$10.2BD2.2D$11.A2D3.CA$7.D2.ABABC2D2B$6.C.D2.A.BA2.
CA$5.B2D9.D$5.AC3.D$6.AD.D.D$2.ACD3ACDC$2.2BC.A.AB$3.ADCD$2.ABABC$3.A
.BA!
rule 206:
BORING
rule 207:
LTA
rule 208:
LTA
edit2:
puffer in rule 148
Code:
Select all
x = 17, y = 36, rule = B2-a3-i/S23|B3-n/S2-ei3-e
$8bo$7bobo2$7bobo2$7bobo2$7bobo2$6b2ob2o$5bo2bo2bo3$8bo$3bo3bobo3bo$2b
o2b2o3b2o2bo$bo4bo3bo4bo$o3bo7bo3bo$bo13bo$5bo5bo$3b2o7b2o$2bob2o5b2o
bo$2bo2bo5bo2bo$3bo9bo$6bo3bo$6bo3bo!
edit3:
can someone get the photon1 life as well as the alternating generations rules and twirls built into life viewer?
edit 4:
rules I want built in:
Brian wars:
rep thing:
Code: Select all
@RULE rep thing
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var I = {0,1}
var j = I
var k = j
var l = j
var m = j
var n = j
var o = j
var p = j
var q = {0,1,2}
var r = q
var s = q
var t = q
var u = q
var v = q
var w = q
var x = q
0,1,1,1,a,b,c,d,e,1
1,a,b,c,d,e,f,g,h,2
1,1,a,b,c,d,e,f,g,2
1,1,1,1,1,a,b,c,d,2
1,1,1,1,1,1,1,1,1,2
1,1,1,1,1,1,1,1,a,2
0,2,2,2,I,j,0,0,0,2
0,2,2,2,1,1,1,1,I,2
2,r,o,I,j,k,l,m,n,0
2,2,2,2,s,t,u,v,w,0
Shoot Out:
Twirls:
Code: Select all
M0,8,4,3,2,5,9,14,1,6,10,13,12,11,7,15|M0,2,8,12,1,10,9,11,4,6,5,14,3,7,13,15
dentworks:
itching to move:
puffing around:
elegant seeds:
puffer and the parasites:
chaos rakes:
star wars life:
Code: Select all
@RULE Star Wars Life
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var j = {0,1}
var k = j
var l = j
var m = j
var n = j
var o = j
var p = j
var q = j
var r = {0,1,2}
var s = r
var t = r
var u = r
var v = r
var w = r
var x = r
var y = r
0,1,1,a,b,c,d,e,f,1
1,r,s,a,b,c,d,e,f,2
1,1,1,1,1,a,b,c,d,2
1,1,1,1,1,1,1,r,s,2
0,2,2,2,j,0,0,0,0,2
0,2,2,2,1,1,1,j,k,2
2,2,2,2,2,2,2,2,m,1
2,r,j,k,l,m,n,o,p,0
2,2,2,2,2,r,s,l,m,0
2,2,2,2,2,2,2,2,2,0
seeds sparky
Code: Select all
@RULE Seeds Sparky
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
0110000001
0112000001
0112200001
0112220001
0112222001
0112222201
0112222221
1000000002
1200000002
1220000002
1222000002
1222200002
1222220002
1222222002
1222222202
1222222222
1100000002
1120000002
1122000002
1122200002
1122220002
1122222002
1122222202
1122222222
1110000002
1112000002
1112200002
1112220002
1112222002
1112222202
1112222222
1111000002
1111200002
1111220002
1111222002
1111222202
1111222222
1111100002
1111120002
1111122002
1111122202
1111122222
1111110002
1111112002
1111112202
1111112222
1111111002
1111111202
1111111222
1111111102
1111111122
1111111112
0222000002
0222100002
0222111002
0222111102
0222111112
2000000000
2200000000
2222000000
2222200000
2222220000
2222222000
2222222200
2222222220
2100000000
2120000000
2122200000
2122220000
2122222000
2122222200
2122222220
2110000000
2112000000
2112220000
2112222000
2112222200
2112222220
2111000000
2111200000
2111222000
2111222200
2111222220
2111100000
2111120000
2111122200
2111122220
2111110000
2111112000
2111112220
2111111000
2111111200
2111111100
2111111120
2111111110
Seeds3 Life3:
Code: Select all
@RULE Seeds3 Life3
@COLORS
0 0 0 0
1 148 0 255
2 255 255 0
3 255 0 0
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var j = {0,1,2,3}
var k = j
var l = j
var m = j
var n = j
var o = j
var p = j
var q = j
var r = {0,3}
var s = r
var t = r
var u = r
var v = r
var w = r
var x = r
0,1,1,1,r,s,t,u,v,1
0,2,1,1,r,s,t,u,v,2
0,2,2,1,r,s,t,u,v,2
0,2,2,r,s,t,u,v,w,1
0,2,1,r,s,t,u,v,w,2
2,j,k,l,m,n,o,p,q,3
1,j,r,s,t,u,v,w,x,3
1,a,b,c,r,s,t,u,v,2
1,a,b,c,d,j,k,l,m,3
3,j,k,l,m,n,o,p,q,0
sparky knight dots
Code: Select all
R2,C0,S1,6-7,B,N@54422a|R2,C0,S1-8,B1,4-7,N@54422a
Mites4:
Code: Select all
@RULE Mites4
@COLORS
0 0 0 0
1 255 0 0
2 255 128 0
3 255 255 0
4 0 255 255
5 255 0 255
6 0 255 0
7 0 0 255
8 64 32 20
9 128 0 255
@NAMES
0 dead
1 camel 1
2 camel 2
3 camel 3
4 boarder
5 tagalong
6 knight 1
7 knight 2
8 island
9 orthog
@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5,6,7,8,9}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var j = {1,2,3,4,5,6,7}
var k = {0,8}
var l = k
var m = k
var n = k
var o = k
var p = {4,8}
var q = p
var r = {2,3}
0,0,1,0,0,0,0,0,0,2
0,1,4,0,0,0,0,0,0,4
0,0,1,0,5,0,0,0,0,5
0,2,4,0,0,0,0,0,0,3
0,4,2,0,0,0,0,0,0,4
0,2,4,0,0,5,0,0,0,5
0,3,4,0,0,0,0,0,0,1
0,4,3,0,0,0,0,0,0,4
0,3,4,0,0,5,0,0,0,5
0,0,6,0,0,0,0,0,0,7
0,6,4,0,0,0,0,0,0,4
0,0,6,0,5,0,0,0,0,5
0,7,4,0,0,0,0,0,0,6
0,4,7,0,0,0,0,0,0,4
0,7,4,0,0,5,0,0,0,5
9,4,0,0,0,0,0,0,0,4
0,9,0,0,0,0,0,0,0,9
0,9,0,0,8,8,0,0,0,2
0,0,8,2,4,0,0,0,0,3
0,8,0,3,4,0,4,0,8,5
0,0,1,0,5,8,0,0,0,5
0,9,0,0,8,0,0,0,0,9
9,4,0,0,8,0,0,0,0,4
0,9,0,8,8,0,0,0,0,7
0,0,6,0,8,8,0,0,0,5
0,9,0,0,0,8,0,0,0,9
9,8,0,0,0,4,0,0,0,4
0,0,8,9,4,0,0,0,0,9
9,4,8,0,0,0,0,0,0,4
0,9,0,8,0,8,0,0,0,9
9,4,0,8,0,8,0,0,0,4
0,9,0,9,k,l,m,n,o,8
8,9,0,9,k,l,m,n,o,0
0,9,0,8,0,0,0,0,0,9
0,7,0,7,8,8,k,8,8,8
0,0,4,9,9,0,0,0,0,1
0,0,2,4,0,4,6,0,0,8
0,0,8,0,1,0,0,0,0,2
0,8,0,0,4,1,0,0,0,4
0,8,0,0,7,4,0,0,0,4
0,0,8,0,4,7,0,0,0,6
8,0,6,4,0,4,2,0,0,0
0,8,0,0,6,0,0,0,0,9
0,9,4,8,8,0,0,0,0,9
9,4,9,0,0,0,0,0,0,4
9,0,0,9,p,q,0,4,9,4
0,9,4,9,9,0,0,0,k,9
0,0,0,9,4,4,0,4,8,4
9,0,0,0,9,4,0,0,8,4
0,0,8,0,9,9,4,9,8,9
0,8,0,9,0,8,0,0,0,9
9,0,8,0,4,4,0,0,8,4
0,0,8,9,8,0,0,0,0,9
9,8,0,4,0,8,0,0,0,4
9,0,8,4,8,0,0,0,0,4
0,8,0,8,0,9,0,0,8,9
0,0,8,0,8,0,0,9,0,9
9,0,8,0,8,0,0,4,0,4
0,0,8,9,8,9,8,0,8,9
9,5,8,4,8,4,8,5,8,4
9,0,9,8,0,4,0,8,0,4
0,0,8,9,8,0,8,0,8,9
0,0,0,8,0,0,0,8,9,5
9,5,8,4,8,5,8,0,8,4
0,0,0,8,5,9,5,8,0,9
5,0,0,8,4,9,0,8,0,0
5,0,0,8,4,9,5,8,0,9
9,0,0,8,0,4,9,8,0,4
5,0,0,8,0,9,0,8,0,9
9,5,8,0,4,4,0,0,8,4
0,0,8,0,0,1,4,0,0,4
0,5,0,0,4,0,0,0,0,7
0,4,0,0,5,0,0,0,0,4
0,8,0,0,4,7,0,0,0,5
0,0,8,0,6,0,0,0,0,1
0,8,0,0,4,6,0,0,0,4
0,8,4,1,0,0,0,0,0,4
0,0,8,4,2,0,0,0,0,4
0,8,0,0,4,r,0,0,0,r
0,0,8,0,r,4,0,0,0,4
0,8,r,4,0,0,0,0,0,4
4,0,8,r,0,0,0,0,0,9
0,5,0,9,0,0,0,0,0,9
0,8,8,9,4,9,9,0,0,4
5,0,0,8,4,9,4,8,0,9
9,a,b,c,d,e,f,g,h,4
j,a,b,c,d,e,f,g,h,0
Knight + Camel (R2INT's version):
Code: Select all
@RULE KnightPlusCamel_R2INT7v2
#KnightPlusCamel was originally created by CARuler.
#This second 7-state version, created by R2INT, is a variant of the original 8-state rule.
#The v2 update adds new still lives, a new p64 OMS, a new camelship, a p7 gun, and a p17 gun.
@COLORS
0 0 0 0
1 255 0 0
2 255 128 0
3 240 240 0
4 255 255 255
5 0 240 240
6 0 0 255
@NAMES
0 dead
1 camel 1
2 camel 2
3 camel 3
4 border/tagalong
5 knight 1
6 knight 2
@TABLE
n_states:7
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3,4,5,6}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var l1 = {1,2,3,4,5,6}
var d = {1,5} # Frontends of the spaceships when moving diagonally
var o = {2,3,6} # Frontends of the spaceships when moving orthogonally
var o2 = o
# Camelship
0 0,1,0,0,0,0,0,0 2
0 2,4,0,0,0,0,0,0 3
0 3,4,0,0,0,0,0,0 1
# Knightship
0 0,5,0,0,0,0,0,0 6
0 6,4,0,0,0,0,0,0 5
# Border
0 d,4,0,0,0,0,0,0 4
0 0,4,0,d,0,0,0,0 4
0 4,o,0,0,0,0,0,0 4
0 o,4,0,0,4,0,0,0 4
# Transitions to stop the replicators
0 o,4,0,4,o,0,0,0 4
0 0,5,0,5,0,0,0,0 4
0 0,1,0,1,0,0,0,0 4
0 3,4,0,1,0,0,0,0 4
# Some small oscillators
0 0,2,0,2,0,2,0,2 1
0 0,6,0,6,0,6,0,6 5
3 0,3,3,3,0,0,0,0 3
0 3,0,0,2,0,2,0,0 1
1 1,1,1,0,0,0,0,0 1
1 1,1,1,0,0,2,0,0 2
2 2,2,2,0,0,0,0,0 3
3 3,3,3,0,0,0,0,0 5
5 5,5,5,0,0,0,0,0 5
5 5,5,5,0,0,6,0,0 6
6 6,6,6,0,0,0,0,0 1
2 1,1,1,0,0,0,0,0 2
1 1,1,1,1,1,1,1,2 1
6 5,5,5,0,0,0,0,0 6
5 5,5,5,5,5,5,5,6 5
0 1,0,1,0,1,0,0,0 4
0 4,4,0,2,0,2,0,0 5
0 4,0,0,2,0,2,0,0 5
0 6,0,6,0,1,0,0,0 1
0 1,0,4,0,1,0,0,0 1
0 4,0,4,0,0,0,0,0 4
0 4,4,4,4,0,0,0,0 4
4 4,0,4,0,4,4,0,0 4
0 4,0,4,0,4,0,0,0 4
0 4,0,4,0,4,0,4,0 4
0 4,4,1,4,4,0,0,0 1
1 0,4,4,4,0,4,4,4 1
4 0,4,4,4,0,0,0,0 4
0 0,1,0,2,0,2,0,0 1
1 1,1,1,2,2,0,0,0 1
1 1,2,2,0,0,4,0,0 1
2 1,0,1,0,0,0,0,0 1
0 0,2,0,2,0,2,0,0 5
0 0,6,0,6,0,6,0,0 1
0 1,4,0,2,0,4,1,0 3
1 4,0,0,1,0,1,0,0 6
0 1,0,1,0,1,0,1,0 6
3 6,6,6,0,0,0,0,0 1
# Medium oscillators
0 5,0,0,3,0,0,0,0 1
0 5,0,0,2,0,0,0,0 1
0 1,6,0,6,0,6,0,0 1
0 1,0,0,2,0,0,0,0 1
0 1,2,0,2,0,2,0,0 5
1 1,0,0,0,2,0,0,0 5
0 5,5,0,0,0,0,0,0 5
0 5,5,0,5,5,0,0,0 6
6 6,0,0,0,4,0,0,0 1
3 1,0,3,0,1,0,0,0 4
3 0,4,0,4,0,1,3,1 2
0 4,0,4,0,4,0,4,0 2
4 1,0,0,4,0,4,0,0 1
0 0,1,4,0,4,1,0,0 1
0 3,0,4,3,3,3,4,0 2
0 2,0,1,0,5,0,1,0 3
4 0,4,0,0,0,2,0,0 4
0 0,4,4,3,3,3,4,4 1
1 1,0,0,3,0,3,0,0 1
0 0,1,1,0,3,1,0,0 6
1 6,6,1,6,6,0,0,0 1
0 3,0,0,6,1,6,0,0 1
0 6,6,6,0,0,0,0,0 6
6 0,6,6,6,0,0,0,0 6
0 0,6,6,6,0,0,0,0 6
6 6,0,6,0,0,0,0,0 6
0 6,0,6,0,6,0,0,0 6
0 6,5,6,0,0,0,0,0 6
5 6,0,6,0,6,0,6,0 3
0 6,0,3,0,6,0,0,0 6
3 0,6,0,6,0,6,0,6 6
1 3,1,0,0,6,0,0,0 1
1 3,1,0,0,2,0,0,0 1
# Small photon
0 0,4,o,4,0,0,0,0 o
0 4,0,0,4,o,4,0,0 4
0 0,4,o,4,0,4,o,4 4
# Small evolutionary sequences
0 1,0,0,0,1,0,0,0 1
0 1,0,0,2,0,2,0,0 1
0 3,0,3,0,0,0,0,0 3
0 0,3,0,3,0,0,0,0 3
0 3,0,0,0,3,0,0,0 3
3 3,0,0,0,0,0,0,0 3
0 0,3,3,3,0,0,0,0 3
0 0,3,3,0,3,3,0,0 3
0 3,3,3,3,3,3,3,3 5
0 3,3,0,3,0,0,0,0 4
0 4,6,4,0,0,0,0,0 4
0 4,0,0,4,0,0,0,0 4
0 0,4,0,5,0,6,0,6 5
0 0,6,0,6,0,4,0,4 3
0 4,1,0,0,6,0,0,0 3
3 3,4,0,0,0,0,0,0 4
3 4,0,3,0,0,0,0,0 3
3 1,0,0,0,0,0,0,0 3
3 4,0,6,0,0,0,0,0 3
3 0,3,0,3,0,0,0,0 3
0 1,1,0,0,0,0,0,0 1
5 0,5,0,0,0,0,0,0 1
1 0,1,0,6,0,6,0,6 1
0 1,0,1,0,6,0,6,0 1
3 3,0,0,3,0,0,0,0 4
3 4,3,4,0,0,0,0,0 3
0 2,2,0,4,4,0,0,0 3
0 0,5,5,5,0,0,0,0 5
0 0,5,5,5,0,5,5,5 5
0 0,4,0,4,0,4,0,4 3
0 0,2,0,0,0,3,0,0 1
4 5,0,0,3,0,0,0,0 1
4 4,0,0,4,0,2,0,0 5
0 6,0,1,4,0,4,0,0 2
1 1,2,1,1,1,0,0,0 4
# small methuselah
1 1,0,1,0,0,0,0,0 4
2 1,4,1,0,0,0,0,0 4
1 2,1,4,0,1,0,0,0 1
0 4,1,1,2,0,2,0,0 5
0 5,0,5,0,1,4,1,0 6
5 0,5,0,1,0,0,0,0 3
0 3,6,3,0,6,0,6,0 1
3 6,3,0,6,0,6,0,0 1
0 4,3,0,4,0,3,4,0 1
1 4,0,4,0,0,4,0,0 1
0 0,4,0,1,0,4,0,0 3
0 0,4,0,1,0,4,0,4 2
0 0,3,0,3,0,3,0,2 3
3 3,0,3,0,4,3,4,0 1
0 2,0,2,0,2,0,2,0 1
0 4,4,0,4,4,0,0,0 4
4 4,4,0,0,0,0,0,0 4
0 4,4,4,0,4,0,0,0 5
0 4,0,5,4,0,0,0,0 4
0 4,0,4,4,0,4,0,0 4
0 4,0,4,0,4,4,0,0 4
0 4,0,4,0,0,2,0,0 3
0 4,4,0,4,0,4,0,0 1
2 4,0,4,0,0,0,0,0 1
1 4,0,4,0,4,0,0,0 1
0 3,0,4,0,4,0,0,0 3
0 1,4,0,2,0,2,0,0 4
4 4,0,0,2,0,0,0,0 2
0 0,4,0,4,0,4,0,0 1
0 0,2,0,4,1,4,0,2 5
# Another spaceship
3 3,0,3,0,0,0,0,0 3
3 3,3,0,3,3,0,0,0 1
0 3,1,3,0,0,0,0,0 3
3 0,3,1,3,0,0,0,0 3
3 1,3,0,0,0,0,0,0 3
# Yet another spaceship
3 3,1,3,0,0,0,0,0 6
3 3,3,1,3,3,0,0,0 5
0 3,5,6,0,0,0,0,0 3
3 0,6,5,6,0,0,0,0 5
6 0,3,5,0,5,3,0,0 2
0 3,2,3,0,0,0,0,0 3
3 5,0,2,3,0,0,0,0 3
2 0,5,3,0,3,5,0,0 1
5 3,2,0,0,3,0,0,0 3
0 2,3,5,3,0,0,0,0 3
0 6,5,0,5,0,0,0,0 1
0 5,5,0,5,5,6,0,0 1
0 1,1,0,1,1,2,0,0 1
0 2,1,0,1,0,0,0,0 1
0 5,5,1,0,5,0,0,0 2
1 1,0,5,5,0,5,0,0 1
0 5,0,1,1,0,0,0,0 3
0 4,2,0,5,6,0,0,0 1
0 0,4,2,1,0,5,5,6 1
0 4,0,1,1,0,0,0,0 6
1 2,0,3,6,0,0,0,0 1
3 6,0,1,2,0,0,0,0 1
1 1,3,1,0,0,0,0,0 2
3 1,1,1,0,1,0,1,0 5
2 1,2,1,0,0,0,0,0 1
1 2,1,2,0,1,0,0,0 1
2 0,1,1,2,1,1,0,5 3
0 5,0,2,1,1,2,0,0 1
3 3,3,1,0,0,0,0,0 3
6 3,0,5,3,0,0,0,0 2
5 3,0,6,3,0,3,6,0 2
2 2,5,3,0,0,0,0,0 3
2 2,3,5,3,2,0,0,0 1
3 2,2,5,0,0,0,0,0 3
5 3,2,2,2,3,0,0,0 3
# more reaction
0 2,0,4,6,0,5,6,0 2
0 5,4,0,0,0,4,0,0 5
0 4,6,0,0,0,5,0,0 5
0 4,0,0,5,5,5,0,0 1
0 0,5,5,5,0,4,0,0 1
0 5,5,0,0,4,0,0,0 3
0 0,4,3,1,0,0,0,0 4
0 0,3,1,5,0,0,0,0 4
3 1,0,0,0,4,0,0,0 1
0 6,0,0,3,4,0,0,0 4
0 0,6,0,4,3,1,0,1 4
0 1,0,0,3,1,5,0,0 4
0 6,4,0,5,0,0,0,0 2
0 4,6,0,0,5,4,0,0 3
0 3,2,0,4,0,0,0,0 3
5 1,0,1,0,1,0,1,0 5
0 2,0,1,0,5,1,0,0 3
0 0,6,6,5,0,5,6,6 5
4 0,4,4,4,0,4,4,4 6
4 4,4,4,4,0,4,0,0 2
0 0,6,0,6,0,3,0,1 4
0 0,4,0,4,4,4,0,0 3
# Update (v2) More still lives
3 2,0,2,0,0,0,0,0 3
2 3,2,0,0,0,0,0,0 2
3 2,3,2,0,0,0,0,0 3
2 3,2,3,0,0,0,0,0 2
2 3,0,0,0,0,0,0,0 2
3 2,0,0,0,0,0,0,0 3
3 3,0,0,0,2,0,0,0 3
3 3,0,3,0,0,0,0,0 3
3 3,3,0,0,2,0,0,0 3
3 3,3,0,0,3,3,0,0 3
3 3,0,3,0,3,0,0,0 3
3 2,0,0,3,3,3,0,0 3
4 4,4,4,0,0,0,0,0 4
# Another Spaceship (v2)
5 5,0,0,1,0,0,0,0 3
5 6,0,3,0,5,0,0,0 1
5 5,3,0,0,6,0,0,0 1
1 1,5,0,0,0,1,0,0 1
0 6,0,2,1,0,3,0,0 1
0 3,6,0,0,0,6,0,0 1
# New OMS (v2)
1 1,0,1,0,0,1,0,0 4
0 2,0,2,0,0,4,0,0 1
0 4,0,1,2,0,2,0,0 1
1 2,0,0,4,0,1,0,0 3
0 0,4,0,2,4,1,0,0 4
0 4,0,1,4,0,0,0,0 3
4 1,4,0,0,2,0,0,0 2
0 0,2,4,1,4,2,0,0 3
3 4,2,1,3,0,0,0,0 3
4 4,0,2,1,3,0,0,0 3
1 3,4,2,3,2,4,3,0 1
2 0,3,3,2,1,3,4,4 3
5 6,0,3,3,0,5,0,0 2
3 0,3,3,0,5,6,0,0 6
3 0,5,3,0,3,5,0,3 4
0 5,3,3,0,3,3,5,0 4
6 3,0,2,4,4,6,0,0 5
4 4,4,4,2,6,0,6,2 5
5 5,0,5,0,0,5,0,0 4
0 6,0,6,0,0,4,0,0 6
0 4,0,5,6,0,6,0,0 6
5 6,0,0,5,0,4,0,0 5
0 4,0,4,0,5,0,5,0 1
0 5,1,5,0,0,0,0,0 4
0 4,0,4,0,4,4,4,0 4
0 4,0,4,0,4,1,0,0 6
0 1,4,4,4,0,0,0,0 5
1 0,1,0,6,0,4,0,0 2
2 2,2,0,0,5,0,0,0 2
0 0,2,2,4,0,5,2,2 5
0 5,2,0,0,0,4,0,0 4
0 0,5,2,2,2,5,0,0 6
0 1,0,0,2,5,0,0,0 2
0 0,1,0,5,2,6,2,5 3
2 5,0,0,4,6,2,0,0 2
6 2,0,2,0,4,4,4,0 6
6 2,3,2,0,0,0,0,0 1
2 6,2,3,2,0,0,0,0 1
3 2,0,2,0,2,6,2,0 3
2 0,2,3,2,0,0,0,0 1
2 1,2,1,0,0,2,0,0 4
3 1,0,1,0,1,4,1,0 5
0 5,0,0,2,4,1,0,0 6
0 0,5,0,4,1,0,1,4 4
6 2,0,4,6,0,0,0,0 1
4 0,4,0,2,6,0,6,2 1
0 2,4,0,6,0,6,0,0 5
# Catch-all transition
l1 a1,a2,a3,a4,a5,a6,a7,a8 0
Neutron Life:
Code: Select all
@RULE Neutron Life
@COLORS
0 0 0 0
1 255 255 255
2 158 0 255
3 0 255 148
@NAMES
0 dead
1 life
2 head
3 tail
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,2,3}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var j = {0,1,2,3}
var k = j
var l = j
var m = j
var n = j
var o = j
var p = j
var q = j
var r = {0,1}
var s = r
var t = r
var u = r
var v = r
var w = r
var x = r
var y = r
0,0,1,0,1,0,1,0,0,1
0,1,0,1,0,1,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,0,1,0,1,0,0,1,0,1
0,1,1,0,0,0,1,0,0,1
0,1,0,1,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
1,j,a,b,c,d,e,f,g,0
1,j,1,k,1,l,1,m,1,0
1,1,j,1,k,1,l,1,m,0
1,1,1,j,1,k,l,1,m,0
1,1,1,1,1,j,k,l,m,0
1,1,1,j,1,1,k,l,m,0
1,j,1,1,1,k,1,l,m,0
1,j,1,k,1,l,1,1,m,0
1,1,1,1,j,k,1,l,m,0
1,j,1,1,k,1,l,1,m,0
1,1,1,1,j,1,k,l,m,0
1,j,1,1,1,k,l,1,m,0
1,j,1,1,k,1,1,l,m,0
1,1,1,j,k,1,1,l,m,0
0,0,1,1,1,0,1,0,1,2
0,1,1,1,1,1,0,0,0,2
0,1,2,0,0,0,0,0,0,1
0,0,1,1,0,0,2,0,0,1
0,0,0,1,0,0,2,0,0,1
2,j,k,l,m,n,o,p,q,3
3,j,k,l,m,n,o,p,q,0
0,0,1,2,3,0,0,0,0,2
0,2,0,0,0,2,0,0,0,1
0,2,3,r,s,t,u,v,w,0
0,2,0,0,0,3,0,0,0,1
0,1,1,1,0,3,0,0,0,2
1,a,1,b,c,d,e,f,g,0
0,2,r,s,t,u,v,w,x,2
Ignorance (Life&Seeds):
Code: Select all
@RULE Ignorance (Life&Seeds)
@COLORS
0 0 0 0
1 255 128 0
2 0 128 255
@NAMES
0 dead
1 Life
2 Seeds
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var b = a
var c = a
var d = a
var m = a
var n = a
var o = a
var p = a
var e = {0,2}
var f = e
var g = e
var h = e
var j = e
var k = e
var l = e
0,1,1,1,0,0,0,0,0,1
0,2,2,0,0,0,0,0,0,2
1,a,e,f,g,h,j,k,l,0
1,1,1,1,1,a,b,c,d,0
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
2,a,b,c,d,m,n,o,p,0
multi-barrel:
Neutron Life2:
Code: Select all
@RULE Neutron Life2
@COLORS
0 0 0 0
1 255 255 255
2 158 0 255
3 0 255 148
@NAMES
0 dead
1 life
2 head
3 tail
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,2,3}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var j = {0,1,2,3}
var k = j
var l = j
var m = j
var n = j
var o = j
var p = j
var q = j
var r = {0,1}
var s = r
var t = r
var u = r
var v = r
var w = r
var x = r
var y = r
2,1,1,1,1,0,0,0,0,1
0,1,2,1,1,0,0,0,0,1
2,3,1,1,1,0,0,0,0,1
2,3,1,1,1,1,0,0,0,1
0,2,r,s,1,t,u,v,w,0
0,0,1,0,1,0,1,0,0,1
0,1,0,1,0,1,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,0,1,0,1,0,0,1,0,1
0,1,1,0,0,0,1,0,0,1
0,1,0,1,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
1,j,a,b,c,d,e,f,g,0
1,j,1,k,1,l,1,m,1,0
1,1,j,1,k,1,l,1,m,0
1,1,1,j,1,k,l,1,m,0
1,1,1,1,1,j,k,l,m,0
1,1,1,j,1,1,k,l,m,0
1,j,1,1,1,k,1,l,m,0
1,j,1,k,1,l,1,1,m,0
1,1,1,1,j,k,1,l,m,0
1,j,1,1,k,1,l,1,m,0
1,1,1,1,j,1,k,l,m,0
1,j,1,1,1,k,l,1,m,0
1,j,1,1,k,1,1,l,m,0
1,1,1,j,k,1,1,l,m,0
0,0,1,1,1,0,1,0,1,2
0,1,1,1,1,1,0,0,0,2
0,1,2,0,0,0,0,0,0,1
0,0,1,1,0,0,2,0,0,1
0,0,0,1,0,0,2,0,0,1
2,j,k,l,m,n,o,p,q,3
3,j,k,l,m,n,o,p,q,0
0,0,1,2,3,0,0,0,0,2
0,2,0,0,0,2,0,0,0,1
0,2,3,r,s,t,u,v,w,0
0,2,0,0,0,3,0,0,0,1
0,1,1,1,0,3,0,0,0,2
1,a,1,b,c,d,e,f,g,0
0,2,r,s,t,u,v,w,x,2
tossing dots:
c/2o Volley:
repuff:
fire crackers
fire foam:
photon1 Life:
Code: Select all
@RULE photon1 life
@COLORS
0 0 0 0
1 255 255 255
2 187 0 255
3 255 0 238
@NAMES
0 dead
1 life
2 oblique
3 diag
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var i = {0,1}
var j = i
var k = i
var l = i
var m = i
var n = i
var o = i
var p = i
var q = {0,2,3}
var r = q
var s = q
var t = q
var u = q
var v = q
var w = q
var x = q
var y = {0,2}
var z = y
var & = y
var % = y
var A = y
var ^ = y
var B = {0,3}
var C = B
0,1,3,q,r,s,t,u,v,0
0,1,3,1,q,r,s,t,u,0
0,1,1,1,1,1,q,r,s,2
0,q,1,1,1,1,1,r,s,3
1,y,1,z,1,&,%,A,^,1
1,1,y,1,z,&,%,A,^,1
1,1,1,y,z,&,%,A,^,1
1,1,y,z,1,&,%,A,^,1
1,1,y,z,&,1,%,A,^,1
1,y,1,z,&,%,1,A,^,1
1,q,1,r,1,s,1,t,u,1
1,1,q,1,r,1,s,t,u,1
1,1,1,1,q,r,s,t,u,1
1,1,q,1,r,s,1,t,u,1
1,q,1,1,1,r,s,t,u,1
1,1,1,q,1,r,s,t,u,1
1,1,q,r,1,s,1,t,u,1
1,1,1,q,r,s,1,t,u,1
1,1,q,1,1,r,s,t,u,1
1,1,1,q,r,1,s,t,u,1
0,2,1,a,b,c,d,e,f,0
0,3,1,a,b,c,d,e,f,1
0,2,i,j,k,l,m,n,o,2
0,3,i,j,k,l,m,n,o,1
0,0,3,0,0,0,0,0,0,3
0,q,1,r,1,s,1,t,u,1
0,1,q,1,r,1,s,t,u,1
0,1,1,1,B,r,s,t,C,1
0,1,y,1,z,&,1,A,%,1
0,y,1,1,1,z,s,t,u,1
0,1,1,q,1,r,s,t,u,1
0,1,q,r,1,s,1,t,u,1
0,1,1,q,r,s,1,t,u,1
0,1,q,1,1,r,s,t,u,1
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,1
3,a,b,c,d,e,f,g,h,0
Rock Life:
Code: Select all
@RULE Rock Life
@COLORS
0 0 0 0
1 255 255 255
2 100 100 100
@NAMES
0 dead
1 life
2 rocks
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var i = {0,2}
var j = i
var k = i
var l = i
var m = i
var n = i
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,1
0,1,1,1,i,j,k,l,m,1
0,1,1,1,1,1,1,i,j,2
2,1,1,1,i,j,k,l,m,0
2,1,1,1,1,i,j,k,l,1
1,1,1,i,j,k,l,m,n,1
1,1,1,1,i,j,k,l,m,1
1,1,1,1,1,1,2,a,b,2
1,1,1,1,1,1,1,1,a,2
1,a,b,c,d,e,f,g,h,0
also, can the rules which are apgsreachable be added to apgsreach?
edit5:
forgot these rules:
tiny bugs:
Code: Select all
R2,C2,S0-2,5-7,9-19,21-22,24-26,28-31,B14-17,31,NW1111112221120211222111111
octagonal gems:
Code: Select all
2,C2,S0-4,6-8,B4-7,NW0101010001000001000101010
telephone poles:
sentries and dragons:
tribal legions:
elongation: