Miscellaneous Discoveries in Other Cellular Automata

For discussion of other cellular automata.
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hotcrystal0
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by hotcrystal0 » September 27th, 2025, 11:56 am

P11, P6, P12, P14, and weird transparent block reaction:

Code: Select all

x = 59, y = 9, rule = B3-j4ek5aeikr/S23-c5e68
29b2o23b2o$28bobo23b2o$15bo11b3o8b3o$15b2o21bobo$38b3o$b3o8b3o9b3o12b
o$obo8bobo9bobo31bo$2o9b2o10b2o31b3o$57bo!
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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LuveelVoom
Posts: 463
Joined: April 27th, 2022, 7:59 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by LuveelVoom » September 27th, 2025, 12:24 pm

hotcrystal0 wrote:
September 27th, 2025, 11:56 am
P11, P6, P12, P14, and weird transparent block reaction:

Code: Select all

x = 59, y = 9, rule = B3-j4ek5aeikr/S23-c5e68
29b2o23b2o$28bobo23b2o$15bo11b3o8b3o$15b2o21bobo$38b3o$b3o8b3o9b3o12b
o$obo8bobo9bobo31bo$2o9b2o10b2o31b3o$57bo!
P136:

Code: Select all

x = 7, y = 7, rule = B3-j4ek5aeikr/S23-c5e68
2bobo$4bo$bo3b2o$b2o3bo$bo$2o$b2o!
OCA primer (WIP): User:LuveelVoom/A_Primer_On_OCA
My rules: viewtopic.php?f=11&t=6843
YBOCAD: viewtopic.php?f=11&t=7036
Discord user: LuveelVoom

Disaster16439
Posts: 291
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Location: Teyvat

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Disaster16439 » September 27th, 2025, 2:28 pm

Lets bring this thread to 200 pages!
Exploring B2-ek/S0 rulespace again, heres a dirty puffer:

Code: Select all

x = 13, y = 11, rule = B2-ek/S01
3$3bobobo$7bo$bo5bo$3bob2o$8bo$4bo2bo$6bo!
Edit 1:
Strong Sierpinski:

Code: Select all

x = 4, y = 3, rule = B2-ek/S012ck
o$o2bo$b2o!
Clean 3c/6d:

Code: Select all

x = 4, y = 5, rule = B2-ek3c/S012c78
bo$2bo$3bo$2bo$obo!
p5:

Code: Select all

x = 6, y = 8, rule = B2-ek3c6/S012c78
2bo$bobo$4bo$5bo$bo$o4bo$2bobo$3bo!
This subrulespace has a weird emulator of some ca:

Code: Select all

x = 41, y = 7, rule = B2-ek3c4eq6/S012c4c78
33bo2bo2bo$37bo2bo$o2bo2bo2bo2bo2bo2bo2bo$2bo14bo19bo$33bo2bo2bo$2bo
14bo22bo$o2bo2bo2bo2bo2bo2bo2bo!
Huh. Thats odd:

Code: Select all

x = 15, y = 9, rule = B2-ek3c4eq6/S012c4c78
10bo3bo3$bo2bo2bo2bo3bo$o10bobo2$11bo$bo2bo2bo2bo$o!
Idk what this rule is.
Edit 2:
I’m dizzy:

Code: Select all

x = 9, y = 11, rule = B2-ek3c4eq6/S012c4c78
b2o$o$2bo6$6b2o$8bo$6bo!
Sadly I couldn’t find a puffer that puffs the track.
Edit 3:
It seems like 3c/3 frontends cannot exist, so maybe no puffer that puffs the track can exist?

Code: Select all

x=0,y=0,rule=B34q/S23-k
14b3o$13bo3bo$13b2ob2o9$15bo$15bo$b2o12bo12b2o$obo25bobo$o10b3o3b3o10b
o$obo25bobo$b2o12bo12b2o$15bo$15bo9$13b2ob2o$13bo3bo$14b3o!
[[ LOOP 200 THEME POISON AUTOSTART T 0 PAUSE 0.3 ]]
I’m sandless :D

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Resu
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Resu » September 28th, 2025, 3:17 am

p70 oscillator:

Code: Select all

x = 5, y = 5, rule = B38/S23-a5-y78
3o$2bo$4bo$2bobo$2b3o!

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

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ThePlayzr
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by ThePlayzr » September 28th, 2025, 4:39 am

B2e3-ce/S2-cn3-c is an interesting rule. It has margolus oscillators:

Code: Select all

x = 4, y = 4, rule = B2e3-ce/S2-cn3-c
o$bo$2bo$3bo!
Some patterns:

Code: Select all

x = 24, y = 18, rule = B2e3-ce/S2-cn3-c
22bo$16bo4bobo$15bo4bobo$2o3bo2b3o3bo4bobo$2o2bo8bo6bo10$3bo3b2o3bob2o
bo2$4o2bo2bo2b2o2b2o$7b2o5b2o!
Can someone apgsearch it?
Please help me prove b3s23-a5 omniperiodic!
Please visit my ruleset and contribute!
User:ThePlayzr
Finally got LLS! Time to do way too much searching!

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Resu
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Resu » September 28th, 2025, 4:54 am

ThePlayzr wrote:
September 28th, 2025, 4:39 am
Can someone apgsearch it?
Which symmetries?

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

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ThePlayzr
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Location: Australia
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by ThePlayzr » September 28th, 2025, 5:03 am

Resu wrote:
September 28th, 2025, 4:54 am
ThePlayzr wrote:
September 28th, 2025, 4:39 am
Can someone apgsearch it?
Which symmetries?
C1, D4_+2, C2_1, C2_2, and C2_4. If you are going to do just 3, do C1, D4_+2, and C2_1.
Edit: already some cool new patterns are appearing, such as a c/22d!

Code: Select all

x = 82, y = 48, rule = B2e3-ce/S2-cn3-c
52bo19bo$51bo21bo2$55bo13bo$39b3o12b2o13b2o$39b3o$60bo3bo$43b2o14b3ob
3o$35b2o6b2o13bo2bobo2bo$35b2o6b2o12b2o2bobo2b2o$35b2o21b4ob4o2$38b3o
17b4ob4o$38b3o16b2o2bobo2b2o$58bo2bobo2bo$5b2o7b2o43b3ob3o$2bob3o7b3o
bo41bo3bo$bob4o7b4obo$obo2b2o7b2o2bobo33b2o13b2o$bo17bo24bo10bo13bo$45b
o$28bo22bo21bo$27bobo4bo8b2o7bo19bo$4b2o3b2o11b2o4bobo4bo7b2o$2o2bo4b
o4bo2b3o4bo4bobo4bo$2o4bo3bo2bo8bo7bo6bo4bo$5b2o2b2o12b2o17bo$42bo8$9b
2o24b4o$6bo6bo19bo6bo$6bo6bo10bo3bo4bo6bo$7b6o12bobo6b6o2$b2o6b2o5bob
2obo2bob2obo6b2o8bobobobo6bo3bobo3bo4b3o$45bo2bobo2bo8bo2bobo2bo3bobo
$o2bo4bo2bo4b2o2b2o2b2o2b2o5bo2bo7b3ob3o3b4o3b3ob3o4b2o$b2o6b2o7b2o6b
2o8b2o3$81bo$80bo!
On the left is the hammer, on the right is the flipper.

Code: Select all

x = 14, y = 3, rule = B2e3-ce/S2-cn3-c
4o6b4o$b2o$b2o10bo!
Here are the most common objects:
Block - 1 in 1.84 (54.3478%)
Duoplet - 1 in 3.251 (85.1076%)
Blinker - 1 in 8.645 (96.675%)
Flipper - 1 in 41.83 (99.0656%)
B2e margolus length 4 line - 1 in 303.7 (99.3949%)
Hammer - 1 in 461.2 (99.6117%)
Aircraft carrier - 1 in 643.3 (99.7671%)
2c/4 spaceship - 1 in 722.1 (99.9056%)
xp2_1284 - 1 in 3010
xp2_59a - 1 in 4007
Note that the first 8 make up more than 99.9% of all objects.
Edit 2: I was hoping for 100 million on each symmetry, C1 is unfortunately not there yet.
Edit 3: a gun has appeared seminaturally:

Code: Select all

x = 32, y = 32, rule = B2e3-ce/S2-cn3-c
oobobbobbboooooooobboboobbboobbo$
ooooboobbobbobbbbbboooooboobbbob$
bobobbobboobbbbobobboooooboobbbb$
ooooobobooobobbbbbboobooobooobbo$
bbboooooobooooooboobbbobbbbooobo$
bobbobbooobbooobboobbbbobbbbooob$
ooooobboobbbobobobbbbobbobbbbbob$
bbbboooobooboooobbobbobboobboobb$
bbboooobboobbbbbobbbooobbboboooo$
booobobooobooobbbbobbboobbbooooo$
obooobboobbobbooobobbbbooobbboob$
obbbobbbboooobbbboooobbobbbboooo$
oobooooobobobooobbbbobbbbbbbobob$
obbboobobobboooooboboooboboobbbb$
obbboooobbobooobbobbobbbbboobobo$
obobobbobboboobbbbobbobobobbbbbo$
obbbbbobobobbobbbboobobbobbobobo$
oboboobbbbbobbobbooobobboooobbbo$
bbbboobobooobobooooobboboboobbbo$
bobobbbbbbbobbbboooboboboooooboo$
oooobbbbobboooobbbboooobbbbobbbo$
boobbbooobbbbobooobbobboobbooobo$
ooooobbboobbbobbbbooobooobobooob$
oooobobbbooobbbobbbbboobboooobbb$
bboobboobbobbobboooobooboooobbbb$
bobbbbbobbobbbbobobobbboobbooooo$
booobbbbobbbboobbooobbooobbobbob$
obooobbbbobbboobooooooboooooobbb$
obboooboooboobbbbbbobooobobooooo$
bbbboobooooobbobobbbboobbobbobob$
bobbboobooooobbbbbbobbobbooboooo$
obboobbboobobboooooooobbbobboboo!
Please help me prove b3s23-a5 omniperiodic!
Please visit my ruleset and contribute!
User:ThePlayzr
Finally got LLS! Time to do way too much searching!

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Resu
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Resu » September 28th, 2025, 7:59 am

p4 wickstretcher:

Code: Select all

x = 23, y = 23, rule = B38/S23-a5-y78
4b3o$4bo$5bo$7bo$2o4b3o$obo8bo$o3bo4b4o$3b2o3b5o$4bo2bo4bo$6b2o5b2o$6b
2o3bo$5b3o2bobo$6b3o2b2o2bo$9bo5bobo$9bo5b2obo$12b3o2b3o$14bo2bobo$13b
ob2o2b2o$14b2o3bo$15b4o$17bo3bo$20bobo$21bo!

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

splitterrules
Posts: 84
Joined: April 11th, 2025, 6:11 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by splitterrules » September 30th, 2025, 12:30 pm

Is this a failed Turing machine?

Code: Select all

x = 7, y = 2, rule = 2-i3-a4i5ai6i7/2e3-jk4ay/3
3A.3A$A.A.A.A!

WhiteHawk
Posts: 1198
Joined: July 10th, 2024, 5:34 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by WhiteHawk » September 30th, 2025, 11:31 pm

9g Rob's p16 synthesis in B3/S236i, as a fix for life's 8-glider version

Code: Select all

x = 39, y = 30, rule = B3/S236i
35bobo$35b2o$36bo10$24bo$22b2o$bo3bobo4b3o8b2o4bo$2bo2b2o5bo16bobo$3o
3bo6bo15b2o8$8bo$8b2o6b3o$7bobo6bo$17bo18b3o$36bo$37bo!
Almost 8g, but with a kind of hilarious extra glider

Code: Select all

x = 38, y = 27, rule = B3/S236i
35bobo$35b2o$36bo9$24bo$22b2o$bo3bobo4b3o8b2o4bo$2bo2b2o5bo16bobo$3o3b
o6bo15b2o8$8bo$8b2o6b3o$7bobo6bo$17bo!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

Pseudastur albicollis

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rabbit
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by rabbit » October 1st, 2025, 2:52 am

WhiteHawk wrote:
September 30th, 2025, 11:31 pm
9g Rob's p16 synthesis in B3/S236i, as a fix for life's 8-glider version
Here's an 8G synthesis that also works in CGoL:

Code: Select all

x = 36, y = 16, rule = B3/S236i
24bo$22b2o$bo3bobo4b3o8b2o4bo$2bo2b2o5bo16bobo$3o3bo6bo15b2o8$8bo$8b2o
6b3o15b2o$7bobo6bo16b2o$17bo17bo!
That's the bunny. (she/her)

jayden678910
Posts: 632
Joined: November 12th, 2023, 10:21 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by jayden678910 » October 1st, 2025, 5:03 pm

Sparker can eat a glider and not get rephased:

Code: Select all

x = 19, y = 17, rule = some
8.F9.F$FA.A2.2A2.FA.A2.2A$2.2A.A.A4.2A.A.A$2.F3.A.F3.F3.A.F11$15.3A$15.
A$16.A!
@RULE some
@TABLE
n_states:7
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3,4,5,6}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
var aa = {0,1,2,3}
var bb = aa
var cc = aa
var dd = aa
var ee = aa
var ff = aa
var gg = aa
var hh = aa
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
0, 4,bb,cc,dd,ee,ff,gg,hh, 4
4, a0,b0,c0,d0,e0,f0,g0,h0, 5
5, a0,b0,c0,d0,e0,f0,g0,h0, 0
0, a0,2,4,5,e0,f0,g0,h0, 4
# Death
1,a,b,c,d,e,f,g,h,0
@COLORS
1 255 0 0
2 255 128 0
3 255 255 0
4 0 255 0
5 0 180 0
6 0 0 255

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!

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b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by b-engine » October 5th, 2025, 1:38 am

c/8 diagonal and 2c/24 orthogonal, both natural:

Code: Select all

x = 14, y = 5, rule = B35y/S23-e5e
bo7b3o$b2o5bo2bo$o2bo5b2o2bo$bobo6b3o$2bo!
EDIT:
Period 10 oscillator appeared:

Code: Select all

x = 7, y = 7, rule = B35y/S23-e5e
b2o$3bo$o2bo$o3b2o$bo4bo$2bo3bo$3b2o!
Period 7 strong dot fountain:

Code: Select all

x = 7, y = 4, rule = B35y/S23-e5e
o2bo2bo$2o3b2o$obobobo$bo3bo!

WhiteHawk
Posts: 1198
Joined: July 10th, 2024, 5:34 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by WhiteHawk » October 6th, 2025, 11:18 pm

Beehive on Dock from soup in Pedestrian Life (regular 4g synth from life works here)

Code: Select all

x = 27, y = 27, rule = B38/S23
24b2o$23bo2bo$24b2o$14b2o3b2o$13bobo3bobo$2b3o8bo7bo$bo3bo7bo3bo3bo$o
5bo7bo5bo$bo3bo9bo3bo$2b3o11b3o4b2o$23b2o11$12b2o$12b2o2$18bo$17bobo$
17b2o!
EDIT: This soup looks like it could provide a route for potential synthesis for the alien p2

Code: Select all

x = 31, y = 31, rule = B38/S23
o3bobob3o2bobobob5obob2obo$b2o2b2o2b2obo4b2obo2b2o4bo$o4b3o3bo2bo6bo2b
ob2obo$obo2bobo6b3obo2bobob2o$2b4obo5bo2bo3b2obo2bo3bo$o2bobobo2b4o2b
3o2b2o2b5o$b2o4bo3b2o2bob3obobo4b3o$2ob2obo2bo2bob2obob4ob5o$o4bobobo
bob3obo2b2o8bo$ob10obo2b2o3b3o5b2o$2o2bo2b2obobob3obob2o3bo3b2o$o5b2o
7bob2o2b2ob2o2bo$bobob2o3b2ob4o3bo2b3o3bo$2o3b5obob6o2b2o2b2o3bo$3b3o
3b2ob2obob2obob2o3b2o$o2bo2b3ob5ob5ob3o2bo2bo$2b2o3b2obob2obob2ob2o3b
3o$o3b2o2b2o2b6obob5o3b2o$bo3b3o2bo3b4ob2o3b2obobo$2bo2b2ob2o2b2obo7b
2o5bo$2o3bo3b2obob3obobob2o2bo2b2o$2o5b3o3b2o2bob10obo$o8b2o2bob3obob
obobo4bo$2b5ob4obob2obo2bo2bob2ob2o$3o4bobob3obo2b2o3bo4b2o$b5o2b2o2b
3o2b4o2bobobo2bo$o3bo2bob2o3bo2bo5bob4o$4b2obobo2bob3o6bobo2bobo$bob2o
bo2bo6bo2bo3b3o4bo$bo4b2o2bob2o4bob2o2b2o2b2o$ob2obob5obobobo2b3obobo
3bo!
Start for the SL base.

Code: Select all

x = 108, y = 51, rule = B38/S23
62bo$63bo$61b3o2$105bo$105bobo$105b2o2$84bo$82bobo$8bo74b2o$9bo62bo$7b
3o63b2o$72b2o15bobo$90b2o$90bo3bobo$13bo56b2o22b2o$14bo7bo48b2o22bo$12b
3o7bobo45bo$22b2o$7b2o$6bobo72bo$8bo7bo64bo$16bobo46b3o13bo$16b2o49bo
16b3o$b2o63bo31bo$obo7b3o65b3o16bo$2bo7bo72bo13b3o$11bo71bo$83bo3$15b
3o76bo$15bo53bo22b2o$16bo52b2o22b2o$68bobo3bo$73b2o$73bobo15b2o$90b2o
$92bo$80b2o$80bobo$80bo2$58b2o$57bobo$59bo2$101b3o$101bo$102bo!
Start for the cleanup

Code: Select all

x = 129, y = 129, rule = B38/S23
5bo$6b2o$5b2o34bobo$42b2o$42bo$126bobo$126b2o$127bo34$126bo$124b2o$125b
2o6$49bo3bobob3o2bobobob5obob2obo$50b2o2b2o2b2obo4b2obo2b2o4bo$49bo4b
3o3bo2bo6bo2bob2obo$49bobo2bobo6b3obo2bobob2o$51b4obo5bo2bo3b2obo2bo3b
o$49bo2bobobo2b4o2b3o2b2o2b5o$50b2o4bo3b2o2bob3obobo4b3o$49b2ob2obo2b
o2bob2obob4ob5o$49bo4bobobobob3obo2b2o8bo$49bob10obo2b2o3b3o5b2o$49b2o
2bo2b2obobob3obob2o3bo3b2o$49bo5b2o7bob2o2b2ob2o2bo$50bobob2o3b2ob4o3b
o2b3o3bo$49b2o3b5obob6o2b2o2b2o3bo$52b3o3b2ob2obob2obob2o3b2o$49bo2bo
2b3ob5ob5ob3o2bo2bo$51b2o3b2obob2obob2ob2o3b3o$49bo3b2o2b2o2b6obob5o3b
2o$50bo3b3o2bo3b4ob2o3b2obobo$51bo2b2ob2o2b2obo7b2o5bo$49b2o3bo3b2obo
b3obobob2o2bo2b2o$49b2o5b3o3b2o2bob10obo$49bo8b2o2bob3obobobobo4bo$51b
5ob4obob2obo2bo2bob2ob2o$49b3o4bobob3obo2b2o3bo4b2o$50b5o2b2o2b3o2b4o
2bobobo2bo$49bo3bo2bob2o3bo2bo5bob4o$53b2obobo2bob3o6bobo2bobo$50bob2o
bo2bo6bo2bo3b3o4bo$50bo4b2o2bob2o4bob2o2b2o2b2o$49bob2obob5obobobo2b3o
bobo3bo6$2b2o$3b2o$2bo34$bo$b2o$obo$86bo$85b2o$85bobo34b2o$121b2o$123b
o!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

Pseudastur albicollis

yaochen2
Posts: 52
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yaochen2 » October 7th, 2025, 2:07 am

Here are the final two steps for the alien p2 glider synthesis

Code: Select all

x = 202, y = 93, rule = B38/S23
6bo$4bobo35bo$5b2o36bo$41b3o$91bo$90bo$90b3o19$58bo$41bobo13bo$42b2o
13b3o$42bo122bo$164bo9bo$164b3o6bo$173b3o$38b2o$27bo10bobo$25bobo6bo4b
o16b3o132b2o$26b2o6bo156b2o$34bo$157b2o$59b2o96b2o7b2o$58bobo105b2o$
59bo$66bo22bo109b2o$45bo18b2o23bobo107bobo$45bo19b2o22b2o99b2o7bo$45bo
144b2o$48b3o2$42b3o$47bo$2b2o22b2o19bo127bobo$bobo23b2o18bo126bob2o20b
2o$3bo22bo147bo3b2o18bobo$33bo138b2ob3o2bo17bo$32bobo138bobobobo$32b2o
120bo17bo2b3ob2o$152bobo18b2o3bo$58bo94b2o20b2obo$58bo6b2o108bobo$34b
3o16bo4bo6bobo$52bobo10bo$53b2o2$161b2o$153bo7b2o$50bo100bobo$33b3o13b
2o101b2o$35bo13bobo$34bo150b2o$185b2o7b2o$194b2o2$160b2o$160b2o3$177b
3o$179bo6b3o$178bo9bo$187bo8$3o$2bo$bo$49b3o$49bo36b2o$50bo35bobo$86bo
!

Code: Select all

x = 7, y = 7, rule = B2cek3-cjk4cjkq5ijn6i7e8/S1c2-an3q4aqt5ejn6ei
o$obo$o2$5bo2$4b3o!

hotdogPi
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by hotdogPi » October 8th, 2025, 8:39 am

LuveelVoom wrote:
August 19th, 2025, 1:02 am
Did I ever post this binary counter I found a while ago? Rule also has a cool replicator that sometimes becomes a 3c/17o.

Code: Select all

x = 37, y = 13, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
2$17bo$15b2o2bo$2bo7b2ob2o4bo5b2o$2b2o6b3o2bo3b2o6bo5b3o$2bo7b2ob2o4b
o5b2o$15b2o2bo$17bo!
You posted this in the "Your Best OCA Discoveries" thread. To avoid unnecessary commentary in that thread, I'm in this thread. I want to point out that this is a Fibonacci counter (or possibly more accurately a Zeckendorf counter), not a binary counter.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196

User avatar
I6_I6
Posts: 732
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by I6_I6 » October 8th, 2025, 11:37 am

I was looking through the forums and I found a cool generations rule in LLAMASKYWALKER's signature, 23/34/10. I modified it a bit to 235a/34-i5/9.

The only still lifes so far are ships, blocks and mirrored cap as well as similar cap-like induction coils.
Oscillators (p32, p32, p40, p44):

Code: Select all

# The spinning oscillators have many interacting variants.
x = 64, y = 17, rule = 235a/34-i5/9
46.2A12.2A$47.A13.A$44.A13.A$10.D15.3A15.2A12.2A$9.EGE14.ABA33.2A$9.F
.FH12.ADGA33.2A$24.A2D$2.3A8.H11.BD2G$2.ABA7.G13.CDGF$.ADGA5.FGF15.E$
A2D7.GE$.AD2G4.DED$.ABA2G.2GEC$2.AB2D2G2A$3.2A2D2CA$5.4A$5.3A!
Spaceships (6c/12o, 20c/53o):

Code: Select all

# The 20c/53s have many interacting variants.
x = 32, y = 9, rule = 235a/34-i5/9
4.A22.A$3.3A19.2AB2A$2.A2C2A17.ABAGABA$2.2A2EBA15.2AC3GC2A$.DE2GE2BA
15.BE3.EB$2CED2.EA17.CD.DC$.DH2.DC$F2H$.G!
Puffers (both 18c/36o):

Code: Select all

# These, too, can interact, but I haven't found anything that changes their exhaust.
x = 39, y = 13, rule = 235a/34-i5/9
6.3A21.3A$6.A2BA19.A2BA$4.2A2DBA19.2A2D2A$4.2AD2FBA17.CD2FD2A$3.ABD2H
2A17.2BDC2HDBA$3.3AC2.HGA16.CG2.C3A$2.2A.A2.GHAB2A13.E2G3.A.2A$.ACDB
5.AF2A14.F5.BDCA$ACBHC6.HDCA14.H4.CHBCA$BEF8.CBA22.FEB$.CDEA4.3A22.AE
DC$3.ACA3.2A22.ACA$3.BCB27.BCB!
c/5d wickstretcher:

Code: Select all

# I couldn't find a way to stabilize the wick end.
x = 12, y = 12, rule = 235a/34-i5/9
6.A$5.AD2A$4.A.2DBA$3.A3.GABA$2.A4.FGDA$.A7.2DA$A2D7.A$.ADGF4.A$.ABAG
3.A$2.AB2D.A$3.2ADA$5.A!
Quadratic growth (x-pentomino):

Code: Select all

x = 3, y = 3, rule = 235a/34-i5/9
.A$3A$.A!
Weird expanding 3c/8 wave thing that's hard to explain:

Code: Select all

x = 9, y = 11, rule = 235a/34-i5/9
4.A$3.3A$2.ACDCA$.ACB.BCA$2AF3.F2A$A2F3.2FA$2AF3.F2A$.ACB.BCA$2.ACDCA
$3.3A$4.A!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
User:I6 I6/Elementary Emulators

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ThePlayzr
Posts: 698
Joined: April 19th, 2025, 1:33 am
Location: Australia
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by ThePlayzr » October 10th, 2025, 9:28 pm

This rule has a p82 flipper:

Code: Select all

x = 4, y = 4, rule = B345-k/S23-a4c
3o$o2bo$o2bo$b3o!
Large soups tend to explode, but it is probably still apgsearchable.
Please help me prove b3s23-a5 omniperiodic!
Please visit my ruleset and contribute!
User:ThePlayzr
Finally got LLS! Time to do way too much searching!

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LuveelVoom
Posts: 463
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by LuveelVoom » October 10th, 2025, 10:01 pm

ThePlayzr wrote:
October 10th, 2025, 9:28 pm
This rule has a p82 flipper:

Code: Select all

x = 4, y = 4, rule = B345-k/S23-a4c
3o$o2bo$o2bo$b3o!
Large soups tend to explode, but it is probably still apgsearchable.
Puffer:

Code: Select all

 x = 17, y = 23, rule = B345-k/S23-a4c
7b3o9$6b5o$5b2o3b2o$5b2o3b2o$5bo5bo$5bo5bo$ob3o7b3obo$o15bo$b2o11b2o$
3bo9bo2$5b7o$8bo$8bo$8bo!
OCA primer (WIP): User:LuveelVoom/A_Primer_On_OCA
My rules: viewtopic.php?f=11&t=6843
YBOCAD: viewtopic.php?f=11&t=7036
Discord user: LuveelVoom

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yyh_baboon
Posts: 377
Joined: March 28th, 2025, 5:07 am
Location: on a spaceship

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yyh_baboon » October 11th, 2025, 12:30 am

85c/412 BMOS*(Breeder made of spaceships)

Code: Select all

x = 21, y = 19, rule = B3-q4c6i/S23-kq4i5e
7b3ob3o$9bobo$8bo3bo5$o19bo$obo15bobo$2o17b2o2$2o17b2o$obo15bobo$o19b
o3$8bo3bo$8bo3bo$8bo3bo!
[[ THEME INVERSE ]]
It breeds a 15c/53 PMOS:

Code: Select all

x = 13, y = 9, rule = B3-q4c6i/S23-kq4i5e
8bo$7b3o2$o4bo5bo$o3b2o5b2o$o4bo5bo2$7b3o$8bo!
[[ THEME INVERSE ]]
* Well, there are non-spaceship components, but if you remove them the rest stabilize by themeselves as well.
Do anyone have a P38 edge block factory?
Currently hand-searching spaceships.
Have a look at my spaceship hub viewtopic.php?f=12&t=7084 if you’re interested ÔvÔ

Code: Select all

  x = 4, y = 3, rule = B3-cnqy4ej7c/S2-ci3-ak4ceinrz5acek6c
3o$o2bo$ob2o!

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I6_I6
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by I6_I6 » October 12th, 2025, 2:21 am

LuveelVoom wrote:
August 19th, 2025, 1:02 am
Did I ever post this binary counter I found a while ago? Rule also has a cool replicator that sometimes becomes a 3c/17o.

Code: Select all

x = 37, y = 13, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
2$17bo$15b2o2bo$2bo7b2ob2o4bo5b2o$2b2o6b3o2bo3b2o6bo5b3o$2bo7b2ob2o4b
o5b2o$15b2o2bo$17bo!
That's a cool rule!

The 3c/17o:

Code: Select all

# 18c/102
x = 40, y = 22, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
o3bo$o3bo$o3bo13bo3bo$5bo11bobobobo11bo$5bo10bo2bobo2bo10bo$15bobo5bob
o$18bo3bo$19bobo$19bobo$2bo16bobo16bo$bobo14bo3bo14bobo$bobo14bo3bo14b
obo$2bo16bobo16bo$19bobo$19bobo$18bo3bo$15bobo5bobo$5bo10bo2bobo2bo10b
o$5bo11bobobobo11bo$o3bo13bo3bo$o3bo$o3bo!
It can be extended:

Code: Select all

x = 42, y = 40, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
3ob3o4$20b3o15b3o$21bo17bo$19bo3bo13bo3bo$20bobo15bobo$20bobo15bobo$
19bo3bo13bo3bo$19bo3bo13bo3bo$20bobo15bobo$20bobo15bobo$19bo3bo13bo3bo
$21bo17bo$20b3o15b3o9$20b3o15b3o$21bo17bo$19bo3bo13bo3bo$20bobo15bobo$
20bobo15bobo$19bo3bo13bo3bo$19bo3bo13bo3bo$20bobo15bobo$20bobo15bobo$
19bo3bo13bo3bo$21bo17bo$20b3o15b3o4$3ob3o!
c/8o:

Code: Select all

# 2c/16
x = 4, y = 11, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
o$o$o5$2bo$bobo$bobo$2bo!
Natural c/2s:

Code: Select all

x = 4, y = 11, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
3o$2b2o$3bo$b3o5$b3o$3bo$b3o!
Weird reaction:

Code: Select all

x = 17, y = 8, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
15bo$14bobo$14bobo$15bo2$o$o$o!
Duoplet puffer:

Code: Select all

# 3c/17 (18c/102)
x = 47, y = 25, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
44b3o$o9bo7bo9bo15bobo$bo7bo9bo7bo16bobo$5bo38b3o$5bo$5bo3$11b3o15b3o$
12bo17bo$10bo3bo13bo3bo$11bobo15bobo$11bobo15bobo$10bo3bo13bo3bo$10bo
3bo13bo3bo$11bobo15bobo$11bobo15bobo$10bo3bo13bo3bo$12bo17bo$11b3o15b
3o3$bo3bo$bo3bo$bo3bo!
Replicator shuttles:

Code: Select all

# p102, p510
x = 45, y = 31, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
18bo7bo$3o14bobo6bo$17bobo6bo$18bo24$18bo17bo$17bobo15bobo6bo$3o14bobo
15bobo6bo$18bo17bo7bo!
Block is a stable reflector for the 3c/17:

Code: Select all

x = 48, y = 22, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
o3bo$o3bo$o3bo13bo3bo$5bo11bobobobo11bo$5bo10bo2bobo2bo10bo$15bobo5bo
bo$18bo3bo$19bobo$19bobo$2bo16bobo16bo$bobo14bo3bo14bobo6b2o$bobo14bo
3bo14bobo6b2o$2bo16bobo16bo$19bobo$19bobo$18bo3bo$15bobo5bobo$5bo10bo
2bobo2bo10bo$5bo11bobobobo11bo$o3bo13bo3bo$o3bo$o3bo!
p2s:

Code: Select all

x = 28, y = 5, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
3bo9bo$2bo9bo7bo6bo$2ob2o4b2o2b2o5bo5bo$2bo8bo8bo$bo8bo!
p3:

Code: Select all

x = 6, y = 6, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
2b3o$4b2o$ob2obo$ob2obo$2o$b3o!
p4s:

Code: Select all

x = 14, y = 6, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
3o5b3o$b3o5b3o3$12b2o$12b2o!
p6:

Code: Select all

x = 5, y = 7, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
b2obo$2ob2o$b2o$o2bo$b2o$2ob2o$b2obo!
p7:

Code: Select all

x = 4, y = 4, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
2b2o$2obo$2obo$2b2o!
p8:

Code: Select all

x = 4, y = 5, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
b2o$obo$o2bo$b2o$b2o!
p9:

Code: Select all

x = 8, y = 6, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
2bobo$bobob2o$bob2ob2o$obo2b2o$3o$bo!
p12:

Code: Select all

x = 5, y = 10, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
bo$3o$obo$bo$bo$2bo$2bo$bobo$b2o$3b2o!
LCMs:

Code: Select all

# p12 (3, 4), p24 (3, 8)
# p12 (4, 6), p36 (4, 9)
# p24 (6, 8), p18 (6, 9)
# p72 (8, 9), p24 (8, 12)
# p36 (9, 12)
x = 46, y = 91, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
7bo13bo8bobo$6b2o12b2o6bob2ob2o$6b2o11b2o6b2o4b2o$6bo11b2ob2o7b3o$21b
2ob2o$2b3o18b2o$b2o19b2o$bob2obo15bo$bob2obo$5b2o$3b3o13$obo4bob2o11bo
bo$bobo2b3ob2o11bobo7b2o$9b2o19b3ob2o$5bo2bo2bo15b2o4b2o$9b2o17bobobo$
6b3ob2o18bobo$7bob2o20bobo$31b3o$32bo11$b2obo22b2obo8bo$2ob3o20b2ob3o
6b3o$b2o24b2o9bobo$o2bo2bo4bobo12bo2bo2bo4bobo$b2o6bob2ob2o11b2o6bobob
o$2ob3o2b2o4b2o10b2ob3o2b2o4b2o$b2obo6b3o13b2obo6b3ob2o$40b2o11$14bo
29bo$13b3o27b3o$2b3o8bobo27bobo$2o4b2o4bobo29bo$2ob2obo3bobobo29bo$2bo
bo4b2o4b2o13b3o10bo$12b3ob2o10b2o4b2o7bo$15b2o11b2ob2obo6b2obo$30bobo
4b2o4b2o$41b2o$41bo10$17bo$3bo12b3o$2b3o11bobo$2bobo12bo$3bobo11bo$3bo
bobo8bo$b2o4b2o7bo$2ob3o8b2obo$b2o7b2o4b2o$14b2o$14bo!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
User:I6 I6/Elementary Emulators

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CARuler
Posts: 1337
Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by CARuler » October 15th, 2025, 8:23 pm

I6_I6 wrote:
October 12th, 2025, 2:21 am


Block is a stable reflector for the 3c/17:

Code: Select all

x = 48, y = 22, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
o3bo$o3bo$o3bo13bo3bo$5bo11bobobobo11bo$5bo10bo2bobo2bo10bo$15bobo5bo
bo$18bo3bo$19bobo$19bobo$2bo16bobo16bo$bobo14bo3bo14bobo6b2o$bobo14bo
3bo14bobo6b2o$2bo16bobo16bo$19bobo$19bobo$18bo3bo$15bobo5bobo$5bo10bo
2bobo2bo10bo$5bo11bobobobo11bo$o3bo13bo3bo$o3bo$o3bo!
a shuttle:

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x = 82, y = 22, rule = B2en3einy/S2-a34ackqy5ckny6ekn7e8
34bo3bo$34bo3bo$34bo3bo13bo3bo$39bo11bobobobo11bo$39bo10bo2bobo2bo10b
o$49bobo5bobo$52bo3bo$53bobo$53bobo$36bo16bobo16bo$2o33bobo14bo3bo14b
obo6b2o$2o33bobo14bo3bo14bobo6b2o$36bo16bobo16bo$53bobo$53bobo$52bo3b
o$49bobo5bobo$39bo10bo2bobo2bo10bo$39bo11bobobobo11bo$34bo3bo13bo3bo$
34bo3bo$34bo3bo!
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hibiscus
Posts: 406
Joined: August 26th, 2023, 3:30 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by hibiscus » October 17th, 2025, 5:57 am

37c/1650d replicator:

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x = 12, y = 12, rule = B2ek3aeijr4cjrw5e6n/S1c2ce3ny4aqr6c
10bo$8bo2bo$7bo$6bo3bo$7bobo$8bo$3bo$2bobo$bo3bo$4bo$o2bo$bo!
This rule doesn't seem interesting otherwise.

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#C [[ ZOOM 8 TRACK -3/87 -1/87 ]]
x = 4, y = 5, rule = B35ay/S2-i3-e4ey5j
2bo$b2o$2obo$bobo$2b2o!

splitterrules
Posts: 84
Joined: April 11th, 2025, 6:11 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by splitterrules » October 17th, 2025, 2:40 pm

2c/10d:

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x = 5, y = 5, rule = B2ek3aeijr4cjrw5e6n/S1c2ce3ny4aqr6c
b2o$o$bo$2bobo$2b3o!

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LuveelVoom
Posts: 463
Joined: April 27th, 2022, 7:59 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by LuveelVoom » October 17th, 2025, 8:25 pm

Remarkable backrake, anyone up for corderizing?

Code: Select all

x = 29, y = 13, rule = B2ce3ai5c/S1c23kny4
2o7b2o7b2o7b2o$o2bo6bo7bo6bo2bo$2b2o6b2o5b2o6b2o2$4bo19bo$4b2obo13bob
2o$3bo21bo$4b2obo13bob2o$4bo19bo2$2b2o21b2o$o2bo21bo2bo$2o25b2o!
OCA primer (WIP): User:LuveelVoom/A_Primer_On_OCA
My rules: viewtopic.php?f=11&t=6843
YBOCAD: viewtopic.php?f=11&t=7036
Discord user: LuveelVoom

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