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Re: R-pentomino neutronium

Posted: July 24th, 2015, 3:41 pm
by BlinkerSpawn
Glider duplicator, repeat time 146:

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x = 47, y = 47, rule = DoubleN
45.A$44.A$44.3A10$15.B$9.B10$5.2A7.B$6.A$6.3A5$C$B$.B3.3A$4.2A2.A4$8.
A$8.A.A$8.2A3$8.B$6.2A$6.CA$5.B$6.2C!

Re: R-pentomino neutronium

Posted: August 3rd, 2015, 11:21 am
by BlinkerSpawn
More reflectors, including one with repeat time 21(!)

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x = 74, y = 18, rule = DoubleN
31.A19.A19.A$31.A.A17.A.A7.B9.A.A$31.2A18.2A18.2A$59.B$7.A10.C24.B$6.
A12.B18.B$6.3A12.B$23.B3$.A.A17.A.A17.A.A17.A.A$.2A14.B3.2A18.2A18.2A
$2.A19.A19.A19.A$2.B20.B19.B19.B$2A.C17.ACB17.2A18.2A$2A.C16.BCA18.CA
18.CA$2.B37.B19.B$2C39.2C18.2C!

Re: R-pentomino neutronium

Posted: August 3rd, 2015, 12:08 pm
by Billabob
twinb7 wrote:Also, since Neutronium doesn't die it can easily replace the rotor of any oscillator.

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Pulsar with neutronium in the stator
Neutronium can also be used to replace the stators of unfinished oscillators too, which may help in the creation of more oscillators in regular Life, such as this:

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x = 7, y = 10, rule = Neutronium
2A3.2A$.A3.A$.A.A.A$2.B.B3$2.B.B$.A.A.A$.A3.A$2A3.2A!
EDIT: I had typed "rotor" instead of stator.

Re: R-pentomino neutronium

Posted: August 4th, 2015, 1:50 pm
by SuperSupermario24
Well this has certainly been an interesting set of rules.

If anyone is too lazy to figure out the DoubleN rule (which I don't see as likely considering that this is the Conway's Game of Life forum, but meh), here's what I've figured out:
  • The rule has two Neutronium states: red and blue.
  • Red neutronium is created and behaves in mostly the same way as the original rule; it is created when a live cell is surrounded by 8 non-dead (i.e. any state or combination of states that doesn't include dead cells) and acts like a live cell that (almost) never dies.
  • Blue neutronium is a bit different; it is created when a dead cell is surrounded by 8 non-dead cells, and does not participate in birth or survival (think the "blocker" state from extendedlife).
  • Both states die under the same conditions: when it is surrounded by 8 non-dead cells. Red turns into a regular alive cell, while blue turns into a dead cell.
tl;dr: The red one acts like an alive cell that almost never dies, and the blue one acts like a dead cell that almost never goes away.

I'm terrible at engineering useful patterns (read: have almost never tried and have no idea how), but here's some stuff I found while messing around with the rule:

I originally found this by using blocks, but I soon found that you could achieve the same effect by using single cells (though since this is also trivial to make in extendedlife this probably isn't new):

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x = 13, y = 9, rule = DoubleN
A2.A$4.A$A3.A7.B$.4A5$5.B!
And here's something where I have no idea what's going on:

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x = 23, y = 17, rule = DoubleN
20.A$20.A.A$20.2A4$11B$BCACACACACB$BACACACACAB$BCACACACACB$BACACACACA
B$BCACACACACB$BACACACACAB$BCACACACACB$BACACACACAB$BCACACACACB$11B!
It's difficult to do stuff with the red cells since patterns I try to make with them tend to explode XD

Re: R-pentomino neutronium

Posted: August 29th, 2015, 11:15 am
by BlinkerSpawn
14-cell p43 gun:

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x = 8, y = 7, rule = DoubleN
2.B4.B$A.AB$3.A$3.A2$2.C.CB$CBCB!

Re: R-pentomino neutronium

Posted: October 21st, 2015, 7:46 pm
by danieldb
I have something cool to do with this rule: find out the smallest of odd period oscillators that can spawn from only neutronium cells, like this p94:

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x = 5, y = 3, rule = Neutronium
2B$B3.B$3.2B!
Or a p56 predecessor:

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x = 6, y = 6, rule = Neutronium
2.3B$B2.B$2B3.B$B3.2B$2.B2.B$.3B!
Edit: P165 predecessor

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x = 6, y = 6, rule = Neutronium
3.B$2.B$B.3B$.3B.B$3.B$2.B!
Also somebody should make a rule like this where:

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* * *
    *
* * *
makes a neutronium. also a highlife wariant.

Re: R-pentomino neutronium

Posted: May 24th, 2016, 10:07 pm
by PHPBB12345
static neutronium rule table:

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@RULE StaticNeutronium
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}

0,a,b,c,0,0,0,0,0,1
1,0,0,0,0,0,0,0,0,0
1,a,0,0,0,0,0,0,0,0
1,a,b,c,d,0,0,0,0,0
1,a,b,c,d,e,0,0,0,0
1,a,b,c,d,e,f,0,0,0
1,a,b,c,d,e,f,g,0,0
1,a,b,c,d,e,f,g,h,0 
@COLORS
0 48 48 48
1 255 255 255
2 255 0 0

Re: R-pentomino neutronium

Posted: May 25th, 2016, 8:03 am
by lifeisawesome
The static neutronium from your rule works exactly the same as an ExtendedLife "reactor".

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x = 5, y = 5, rule = StaticNeutronium
2.A.B$.A.A$.A.A$2.A$B!

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x = 5, y = 5, rule = ExtendedLife
2.A.F$.A.A$.A.A$2.A$F!

Re: R-pentomino neutronium

Posted: May 25th, 2016, 8:20 am
by muzik
Seeing these comparisons gives me an idea. Why not every live cell surrounded by eight cells becomes indefinitely alive (neutronium), and every dead cell surrounded by eight cells becomes indefinitely dead (extendedlife blocker)?


So I'm not completely off topic, here's infinite growth in 2G:

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x = 12, y = 5, rule = Neutronium
9.A.A$9.2A$A.A7.A$.2A$.A!

Re: R-pentomino neutronium

Posted: August 26th, 2016, 4:04 pm
by muzik

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x = 12, y = 12, rule = Neutronium
5.2A$6.2A$6.2A$4.4A$.3AB.2BA$4A3B.A2.A$A2.A.3B4A$3.A2B.B3A$4.4A$4.2A$
4.2A$5.2A!

Re: R-pentomino neutronium

Posted: August 27th, 2016, 6:04 am
by Rhombic
I really liked Alexey Nigin's DoubleN, but I tend to have an issue with easily exploding rules.

My rule, NeutroniumByMajority, behaves similarly to DoubleN, but deaths of the red and blue states are triggered by 5, 6, 7 or 8 neighbours instead of only 8.

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@RULE NeutroniumByMajority

Based on Alexey Nigin's DoubleN, but with blue and red neutronium deaths triggered by 5, 6, 7 or 8 neighbours.

@TABLE

n_states:4
neighborhood:Moore
symmetries:permute

var a1={0,1,2,3}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1
var o1={1,3}
var o2=o1
var o3=o1
var b1={0,2}
var b2=b1
var b3=b1
var b4=b1
var b5=b1
var f1={1,2,3}
var f2=f1
var f3=f1
var f4=f1
var f5=f1
var f6=f1
var f7=f1
var f8=f1
var x={0,1}

0,f1,f2,f3,f4,f5,f6,f7,f8,2
1,f1,f2,f3,f4,f5,f6,f7,f8,3
2,f1,f2,f3,f4,f5,a1,a2,a3,0
3,f1,f2,f3,f4,f5,a1,a2,a3,1

0,o1,o2,o3,b1,b2,b3,b4,b5,1
1,o1,o2,a1,b1,b2,b3,b4,b5,1

x,a1,a2,a3,a4,a5,a6,a7,a8,0

@COLORS

0  48  48  48
1 255 255 255
2  32  32 255
3 255  16  16
While there are a few methuselae, there is no explosive growth as far as I know:

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x = 9, y = 22, rule = NeutroniumByMajority
7.A$6.A$6.3A17$3A$A.A$A.A!
3G synthesis of blue:

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x = 18, y = 22, rule = NeutroniumByMajority
17.A$15.2A$16.2A15$7.3A$7.A$.2A5.A$A.A$2.A!

Re: R-pentomino neutronium

Posted: July 9th, 2017, 3:02 pm
by wwei23
Symbiosis, is a rule similar to neutronium in that some cells never die. These are the cells that have neighbors of a different color. But, cells of a different color cannot cause birth. The dilemma is, symbiosis or not?

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@RULE Symbiosis

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
0,1,1,1,0,0,0,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,1,1,1,1,1,1,1,0,0
1,1,1,1,1,1,1,1,1,0
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
0,2,2,2,0,0,0,0,0,2
2,2,2,2,2,0,0,0,0,0
2,2,2,2,2,2,0,0,0,0
2,2,2,2,2,2,2,0,0,0
2,2,2,2,2,2,2,2,0,0
2,2,2,2,2,2,2,2,2,0

Re: R-pentomino neutronium

Posted: July 9th, 2017, 3:14 pm
by wwei23
EternalDeath balances the explosivitivity of Neutronium with its own ending, BlackDeath1.

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@RULE EternalDeath
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}
var A={0,3}
var B={0,3}
var C={0,3}
var D={0,3}
var E={0,3}
var F={0,3}
var G={0,3}
var H={0,3}

0,a,b,c,A,B,C,D,E,1
1,A,B,C,D,E,F,G,H,3
1,a,A,B,C,D,E,F,G,0
1,a,b,c,d,A,B,C,D,0
1,a,b,c,d,e,A,B,C,0
1,a,b,c,d,e,f,A,B,0
1,a,b,c,d,e,f,g,A,0
1,a,b,c,d,e,f,g,h,2 
@COLORS
0 48 48 48
1 255 255 255
2 255 0 0
3 0 0 0
BlackDeath1:

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@RULE BlackDeath1
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var A={0,2}
var B={0,2}
var C={0,2}
var D={0,2}
var E={0,2}
var F={0,2}
var G={0,2}
var H={0,2}

0,1,1,1,A,B,C,D,E,1
1,A,B,C,D,E,F,G,H,2
1,1,A,B,C,D,E,F,G,0
1,1,1,1,1,A,B,C,D,0
1,1,1,1,1,1,A,B,C,0
1,1,1,1,1,1,1,A,B,0
1,1,1,1,1,1,1,1,A,0
1,1,1,1,1,1,1,1,1,0
@COLORS
0 48 48 48
1 255 255 255
2 0 0 0
BlackDeath2:

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@RULE BlackDeath2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var A={0,2}
var B={0,2}
var C={0,2}
var D={0,2}
var E={0,2}
var F={0,2}
var G={0,2}
var H={0,2}

0,1,1,1,A,B,C,D,E,1
0,1,1,1,1,1,1,1,1,2
1,A,B,C,D,E,F,G,H,0
1,1,A,B,C,D,E,F,G,0
1,1,1,1,1,A,B,C,D,0
1,1,1,1,1,1,A,B,C,0
1,1,1,1,1,1,1,A,B,0
1,1,1,1,1,1,1,1,A,0
1,1,1,1,1,1,1,1,1,0
@COLORS
0 48 48 48
1 255 255 255
2 0 0 0
EternalDeath2 does the same with BlackDeath2.

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@RULE EternalDeath2
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}
var A={0,3}
var B={0,3}
var C={0,3}
var D={0,3}
var E={0,3}
var F={0,3}
var G={0,3}
var H={0,3}

0,a,b,c,A,B,C,D,E,1
0,a,b,c,d,e,f,g,h,3
1,A,B,C,D,E,F,G,H,0
1,a,A,B,C,D,E,F,G,0
1,a,b,c,d,A,B,C,D,0
1,a,b,c,d,e,A,B,C,0
1,a,b,c,d,e,f,A,B,0
1,a,b,c,d,e,f,g,A,0
1,a,b,c,d,e,f,g,h,2 
@COLORS
0 48 48 48
1 255 255 255
2 255 0 0
3 0 0 0

Re: R-pentomino neutronium

Posted: July 9th, 2017, 3:25 pm
by 83bismuth38
neat oscillator:

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x = 18, y = 6, rule = extendedlife
8.A.2A.2A$5.2A4.A3.A$3.AFEB.EDA.EB$5.F.F.ACDAFD.AC$2.2CB2.D.2E4.D$E2.
14E!

Re: R-pentomino neutronium

Posted: July 9th, 2017, 7:33 pm
by Saka
83bismuth38 wrote:neat oscillator:

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x = 18, y = 6, rule = extendedlife
8.A.2A.2A$5.2A4.A3.A$3.AFEB.EDA.EB$5.F.F.ACDAFD.AC$2.2CB2.D.2E4.D$E2.
14E!
Since when was this the thread for extendedlife?

Re: R-pentomino neutronium

Posted: July 9th, 2017, 8:38 pm
by BlinkerSpawn
Saka wrote:
83bismuth38 wrote:neat oscillator:

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x = 18, y = 6, rule = extendedlife
8.A.2A.2A$5.2A4.A3.A$3.AFEB.EDA.EB$5.F.F.ACDAFD.AC$2.2CB2.D.2E4.D$E2.
14E!
Since when was this the thread for extendedlife?
Extendedlife patterns are perfectly acceptable as long as they can be translated (w/ appropriate state changes where needed) into one of the neutronium rules in this thread (i.e. no birthforcers, deathforcers, or birth-deathforcers).
Also, see this post:
Billabob wrote:
twinb7 wrote:Also, since Neutronium doesn't die it can easily replace the rotor of any oscillator.

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Pulsar with neutronium in the stator
Neutronium can also be used to replace the stators of unfinished oscillators too, which may help in the creation of more oscillators in regular Life, such as this:

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x = 7, y = 10, rule = Neutronium
2A3.2A$.A3.A$.A.A.A$2.B.B3$2.B.B$.A.A.A$.A3.A$2A3.2A!
EDIT: I had typed "rotor" instead of stator.

Re: R-pentomino neutronium

Posted: July 30th, 2017, 3:20 pm
by wwei23
You have heard of my Symbiosis P19, right? Also, as far as I can tell, it has no Neutronium counterpart.

Re: R-pentomino neutronium

Posted: July 30th, 2017, 3:31 pm
by wwei23
twinb7 wrote:Very small pipsquirter:

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x = 4, y = 5, rule = Neutronium
.2A$.B.A$3B$.B.A$.2A!
Smaller:

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x = 3, y = 5, rule = Symbiosis
2A$B.A$.A$B.A$2A!

Re: R-pentomino neutronium

Posted: July 30th, 2017, 3:51 pm
by wwei23
Fairly amusing:

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x = 22, y = 7, rule = Neutronium
9.A.A$9.A2.A$12.2A$2B8.A3.2A4.2B$2B10.2A6.2B$9.A2.A$9.A.A!
Back and forth...
Back and forth...
Back and forth...
Back-BOOM!!!

Re: R-pentomino neutronium

Posted: August 5th, 2017, 8:41 pm
by testitemqlstudop
Woe to the stubborn eater that does not heed two warnings:

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x = 16, y = 16, rule = Neutronium
.A$2.A$3A2$5.A$6.A$4.3A2$9.A$10.A$8.3A2$12.2B$12.B.B$14.B$14.2B!

Re: R-pentomino neutronium

Posted: August 5th, 2017, 8:55 pm
by testitemqlstudop
6 neutronium cells evolve into a p3 "pentadecthalon" with the same sparks as the pentadecthalon :

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x = 6, y = 1, rule = neutronium
6B!
Also, sparker:

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x = 7, y = 1, rule = neutronium
7B!

Re: R-pentomino neutronium

Posted: August 5th, 2017, 8:59 pm
by wwei23
testitemqlstudop wrote:6 neutronium cells evolve into a p3 "pentadecthalon" with the same sparks as the pentadecthalon:

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x = 6, y = 1, rule = neutronium
6B!
In Symbiosis:

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x = 8, y = 3, rule = Symbiosis
B6.B$8B$2.A2.A!