Ships

For discussion of other cellular automata.
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bprentice
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Ships

Post by bprentice »

Intrigued by the behavior of this rule:

viewtopic.php?f=11&t=1293&start=75#p11284

and

viewtopic.php?f=11&t=1293&start=100#p11297

here is a simple Golly rule:

Code: Select all

@RULE Ships

@TABLE

# Rule: C,N,NE,E,SE,S,SW,W,NW,C'

# 8,1,2
# 7,0,3
# 6,5,4

# 0 = Background
# 1 = Head
# 2 = Tail
# 3 = Push Block
# 4 = Pull Block
# 5 = Block

n_states:6
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1,2,3,4,5}
var b={0,1,2,3,4,5}
var c={0,1,2,3,4,5}
var d={0,1,2,3,4,5}
var e={0,1,2,3,4,5}
var f={0,1,2,3,4,5}
var g={0,1,2,3,4,5}
var h={0,1,2,3,4,5}

0,3,1,2,a,b,c,d,e,0
0,3,1,a,b,c,d,e,f,3
0,1,3,a,b,c,d,e,f,0
3,1,a,b,c,d,e,f,2,0
1,2,a,3,b,c,d,e,f,2
2,1,3,a,b,c,d,e,f,1

0,1,a,b,c,d,e,f,4,0
0,2,1,4,a,b,c,d,e,5
1,2,a,4,b,c,d,e,f,2
2,1,4,a,b,c,d,e,f,1
4,1,2,a,b,c,d,e,e,0
5,a,2,b,c,d,e,f,g,4

0,1,2,a,b,c,d,e,f,0
0,1,a,b,c,d,e,f,g,1

1,a,b,c,d,e,f,g,h,2

2,a,b,c,d,e,f,g,h,0

3,a,b,c,d,e,f,g,h,3

4,a,b,c,d,e,f,g,h,4

5,a,b,c,d,e,f,g,h,5

0,a,b,c,d,e,f,g,h,0

@COLORS

0   0   0   0
1 255   0   0
2   0 255   0
3   0   0 255
4 255 255   0
5   0 255 255
that also supports an infinite number of orthogonal ship speeds.

Here are two example patterns:

Code: Select all

x = 7, y = 42, rule = Ships
4.AB$4.D.C9$3.AB$3.D2.C9$2.AB$2.D3.C9$.AB$.D4.C9$AB$D5.C!

Code: Select all

x = 52, y = 54, rule = Ships
22.C8$23.A$23.B14$22.D8.D19.C$45.BA7$7.AB$C21.D8.D14$30.B$30.A6$31.C!
Surely there are enough patterns and techniques available to the Life enthusiasts on this Forum to enable them to construct similar patterns using the Life rule.

Brian Prentice
twinb7
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Location: Ames, Iowa

Re: Ships

Post by twinb7 »

Hm. Interesting, I suppose. These patterns might not be too interesting, but I wanted to reply :wink:

Code: Select all

x = 15, y = 2, rule = Ships
13.AB$D.E.E!
Rows of yellow are eventually appended to the right, but with more yellow cells anyway...

Code: Select all

x = 46, y = 2, rule = Ships
44.AB$D10.D9.D3.2E!
An infinite growth pattern, "The Crawler", I suppose...

Code: Select all

x = 4, y = 3, rule = Ships
.D.C$2.BA$2D!
To show the mechanism, here it is expanded:

Code: Select all

x = 6, y = 3, rule = Ships
2D$.BA$5.C!
twinb7
Posts: 190
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Location: Ames, Iowa

Re: Ships

Post by twinb7 »

This pattern's width grows to n+3 at generation 0.5(n-1)(n+2). It's very simple...

Code: Select all

x = 4, y = 2, rule = Ships
.BA$C2.C!

and I find the behavior of these kinds of patterns interesting:

Code: Select all

x = 75, y = 2, rule = Ships
23.AB$D15.D19.D10.D26.D!
And more patterns:

Code: Select all

x = 3, y = 5, rule = Ships
.B$DAD$DBD$DAD$.E!

Code: Select all

x = 13, y = 5, rule = Ships
.B6.B$DAD4.DA3D$DBD4.DBABAB$DAD4.DA3D$.E6.B!
bprentice
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Location: Coos Bay, Oregon

Re: Ships

Post by bprentice »

I completely forgot this beautiful rule:

viewtopic.php?f=11&t=1079#p7789

Brian Prentice
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ColorfulGalaxy
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90degree Reflector in Ships

Post by ColorfulGalaxy »

EDIT by dvgrn: moved from a separate thread, per request.

Is there a 90 degree signal reflector in Ships?

Code: Select all

x = 3, y = 0, rule = Ships
C.D$C.D$C$C$C$C9$.A$.B5$.A$.B5$.A$.B5$.A$.B5$.A$.B5$.A$.B5$.A$.B5$.A$.B5$.A$.B5$.A$.B5$.A$.B5$.A$.B5$.A$.B5$.A$.B5$.A$.B5$.A$.B!
#C [[ ZOOM 16 ]]
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ColorfulGalaxy
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Ships: Re

Post by ColorfulGalaxy »

Here's what l've discovered.
ColorfulGalaxy wrote: December 31st, 1969, 8:00 pm Some "Ships" patterns

Code: Select all

x = 2, y = 1, rule = Ships
AB!      ------ Glider

Code: Select all

x = 9, y = 3, rule = Ships
D$D6.AB$D!      ------ Glider Eater

Code: Select all

x = 4, y = 4, rule = Ships
.BA$A2DB$B2DA$.AB!      ------  P2 Oscillator

Code: Select all

x = 5, y = 5, rule = Ships
A$B.AB$A3DB$B3DA$.BAB!       ------   Glider Gun

Code: Select all

x = 2, y = 2, rule = Ships
AB$AB!      ------ Twin Glider

Code: Select all

x = 6, y = 26, rule = Ships
3D21$.A$.B.AB$.A3DB$.B3DA$2.BAB!      ------   Glider Gun With Eater

Code: Select all

x = 6, y = 6, rule = Ships
BA4$5.A$5.B!       ------   Glider killed

Code: Select all

x = 2, y = 1, rule = Ships
BA!
#C [[ COLOR 1 0 255 0 COLOR 2 255 0 0 ]]     ------   A glider traveling backwards

Code: Select all

x = 13, y = 3, rule = Ships
C$C10.AB$C!           ------  A different eater

Code: Select all

x = 0, y = 0, rule = Ships
C5.D$.AB!      ------         A rather slow spaceship

Code: Select all

x = 0, y = 0, rule = Ships
.C$3C$.C4$A$B!              ------      A turner

Code: Select all

x = 0, y = 0, rule = Ships
.D$3D$.D4$A$B!              ------      Another turner

Code: Select all

x = 0, y = 0, rule = Ships
.AB$B2DA$A2DB$.BA5$4.A$4.B!       Edge Eater

Code: Select all

x = 0, y = 0, rule = Ships
.E$.D5$A$B5$A$B5$A$B5$A$B5$A$B!         ------   Sorry, I don't know how to name it.

Code: Select all

x = 0, y = 0, rule = Ships
.C$.C$.C$.C$.C$.C5$A$B5$A$B5$A$B5$A$B5$A$B!
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FWKnightship
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Re: Ships

Post by FWKnightship »

2c/6+2n:

Code: Select all

x = 9, y = 27, rule = Ships
AB$D3.C$3.AB4$AB$D4.C$3.AB4$AB$D5.C$3.AB4$AB$D6.C$3.AB4$AB$D7.C$3.AB!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
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NoAyeBeardo
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Re: Ships: Re

Post by NoAyeBeardo »

ColorfulGalaxy wrote: July 21st, 2020, 6:00 am Here's what l've discovered.
ColorfulGalaxy wrote: December 31st, 1969, 8:00 pm Some "Ships" patterns

Code: Select all

x = 2, y = 1, rule = Ships
AB!      ------ Glider

Code: Select all

x = 9, y = 3, rule = Ships
D$D6.AB$D!      ------ Glider Eater

Code: Select all

x = 4, y = 4, rule = Ships
.BA$A2DB$B2DA$.AB!      ------  P2 Oscillator

Code: Select all

x = 5, y = 5, rule = Ships
A$B.AB$A3DB$B3DA$.BAB!       ------   Glider Gun

Code: Select all

x = 2, y = 2, rule = Ships
AB$AB!      ------ Twin Glider

Code: Select all

x = 6, y = 26, rule = Ships
3D21$.A$.B.AB$.A3DB$.B3DA$2.BAB!      ------   Glider Gun With Eater

Code: Select all

x = 6, y = 6, rule = Ships
BA4$5.A$5.B!       ------   Glider killed

Code: Select all

x = 2, y = 1, rule = Ships
BA!
#C [[ COLOR 1 0 255 0 COLOR 2 255 0 0 ]]     ------   A glider traveling backwards

Code: Select all

x = 13, y = 3, rule = Ships
C$C10.AB$C!           ------  A different eater

Code: Select all

x = 0, y = 0, rule = Ships
C5.D$.AB!      ------         A rather slow spaceship

Code: Select all

x = 0, y = 0, rule = Ships
.C$3C$.C4$A$B!              ------      A turner

Code: Select all

x = 0, y = 0, rule = Ships
.D$3D$.D4$A$B!              ------      Another turner

Code: Select all

x = 0, y = 0, rule = Ships
.AB$B2DA$A2DB$.BA5$4.A$4.B!       Edge Eater

Code: Select all

x = 0, y = 0, rule = Ships
.E$.D5$A$B5$A$B5$A$B5$A$B5$A$B!         ------   Sorry, I don't know how to name it.

Code: Select all

x = 0, y = 0, rule = Ships
.C$.C$.C$.C$.C$.C5$A$B5$A$B5$A$B5$A$B5$A$B!
You haven't 'discovered' them, as they were probably already known. I don't like to discourage others on the forums, but please stop doing this.

Also, try not to use multiple code tags.

That 'backward' glider is in fact a regular glider, but you changed the color of the states so that the colors for state 1 and 2 are swapped round. Not cool.
Not inactive any more! :D
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Moosey
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Re: 90degree Reflector in Ships

Post by Moosey »

In a different thread (now merged here) ColorfulGalaxy wrote: July 21st, 2020, 3:53 amIs there a 90 degree signal reflector in Ships?
Please just post a question like this in the relevant thread in the future.
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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NoAyeBeardo
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Re: 90degree Reflector in Ships

Post by NoAyeBeardo »

Yes. Stop making unnesscary threads.
Not inactive any more! :D
wwei23

Re: Ships

Post by wwei23 »

Check this out.

Code: Select all

x = 7, y = 13, rule = Ships
2.C.2D$2.CBABE$2.C3D2$.B$.A7$C!
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NoAyeBeardo
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Re: Ships

Post by NoAyeBeardo »

Crossposting FWK's amazing gun:
FWKnightship wrote: July 3rd, 2020, 6:51 am

Code: Select all

x = 510, y = 539, rule = Ships
148.BAB$147.B3DA$147.A3DB$147.B.AB$132.BABA2.BA2.BA2.BA$131.B2D$131.A
2DA$131.B2DB$132.AB23$138.A$138.B3$138.A$138.B3$138.A$138.B3$138.A$
138.B3$138.A$138.B3$138.A$138.B36$141.BAB$140.A3DB$140.B3DA$141.BA.B
7.BA$144.A6.B2DB$151.A2DA$152.2DB$138.AB2.AB2.AB2.ABAB$135.BA.B$134.B
3DA$134.A3DB$135.BAB44$144.B$144.A3$144.B$144.A3$144.B$144.A3$144.B$
144.A3$144.B$144.A3$144.B$144.A42$155.BAB$154.A3DB$154.B3DA$155.BA.B$
158.AB2.AB2.AB2.ABAB$172.2DB$171.A2DA$171.B2DB$172.BA12$134.BAB$133.B
3DA$133.A3DB$133.B.AB$118.BABA2.BA2.BA2.BA$117.B2D$117.A2DA$117.B2DB$
118.AB23$167.A$167.B3$167.A$167.B10$150.BAB$149.B3DA$149.A3DB$149.B.A
B$149.A$124.A$124.B$149.B$149.A3$149.B$149.A3$149.B$149.AB2.AB2.AB2.A
BAB$163.2DB$162.A2DA$162.B2DB$139.BAB21.BA$138.A3DB$138.B3DA$139.BA.B
$142.A$152.AB$151.B2DB$142.B8.A2DA$142.A8.B2D$152.BABA2.BA2.BA2.BA$
167.B.AB$142.B24.A3DB$142.A24.B3DA$168.BAB2$142.B$127.BABA2.BA2.BA2.B
A$126.B2D$126.A2DA$126.B2DB$127.AB5$138.BA$137.B2DB$137.A2DA$138.2DB$
124.AB2.AB2.AB2.ABAB$121.BA.B$120.B3DA$120.A3DB$121.BAB14$149.B$149.A
3$5.BAB136.B4.B$4.B3DA135.A4.A154.BAB$4.A3DB294.A3DB$4.B.AB89.BA204.B
3DA$4.A91.B2DB44.B68.AB89.BA.B$96.A2DA44.A67.B2DB91.A$97.2DB112.A2DA$
4.B46.AB2.AB38.ABAB113.B2D$4.A90.B48.B68.BABA38.BA2.BA46.B$83.BAB58.A
71.B90.A$82.B3DA139.BAB$4.B77.A3DB8.A129.A3DB$4.A77.B.AB9.B48.B71.A8.
B3DA77.B$82.A61.A71.B9.BA.B77.A$229.A$4.B90.A$.BABA77.B12.B48.B71.A
90.B$B2D79.A61.A71.B12.B77.ABAB$A2DA225.A79.2DB103.BAB$B2DB91.A212.A
2DA102.B3DA$.AB79.B9.BA.B46.B.B71.A91.B2DB102.A3DB$67.AB13.A8.B3DA46.
A.A71.B.AB9.B79.BA103.B.AB89.BA$66.B2DB21.A3DB120.A3DB8.A13.BA169.A
91.B2DB$66.A2DA22.BAB121.B3DA21.B2DB260.A2DA$66.B2D13.B59.C74.BAB22.A
2DA261.2DB$67.BABA2.BA2.BA2.BA50.BA2.BA90.B13.2DB168.B90.ABAB$150.D
22.AB2.AB50.AB2.AB2.AB2.ABAB169.A90.B2$165.AB198.AB50.ABAB$414.B4.2DB
83.A$414.A3.A2DA83.B$418.B2DB$419.BA$414.B90.A$411.BABA42.BA46.B$410.
B2D$410.A2DA$410.B2DB91.A$411.AB89.BA.B$501.B3DA$501.A3DB$502.BAB6$
149.A$149.B3$149.A$149.B44$140.BAB$139.A3DB$139.B3DA$140.BA.B$143.AB
2.AB2.AB2.ABAB$157.2DB$156.A2DA$149.A6.B2DB$146.BA.B7.BA$145.B3DA$
145.A3DB$146.BAB36$143.B$143.A3$143.B$143.A39$137.AB$136.B2DB$136.A2D
A$136.B2D$137.BABA2.BA2.BA2.BA$152.B.AB$152.A3DB$152.B3DA$153.BAB!
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