For discussion of other cellular automata.
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c0b0p0
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by c0b0p0 » April 14th, 2014, 6:32 pm
While searching for interesting Generations rules, this rule caught my eye. While soup searching I found this 3-cell O(log n) growth pattern.
Based on this, one can construct arbitrarily long period oscillators.
Code: Select all
x = 40, y = 40, rule = 01356/34/8
17.A$19.A$17.A15$A.A2$.A$38.A2$37.A.A15$22.A$20.A$22.A!
... and a spaceship:
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x = 7, y = 3, rule = 01356/34/8
2.A.A$2A4.A$2.A.A!
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Lewis
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by Lewis » April 22nd, 2014, 6:20 am
Another way of creating oscillators, this time using only one of the infinite growth patterns instead of 4:
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x = 60, y = 7, rule = 01356/34/8
A2$27.EFGA$.A2.A2.A.A2.A.A.A.A.A3.A.ADAG.FGA.A.A.A3.A.A.A.A.A.A2.A.A$
27.EFGA2$59.A!
Also, the 3-cell pattern itself still grows infinitely in a similar way if the rule is changed to 01356/34/4.
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c0b0p0
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by c0b0p0 » April 24th, 2014, 7:21 pm
Here is a clean three-glider synthesis of the O(log n) growth pattern. If a rake is found, a "breeder" with growth rate O(n log n) will be proven possible.
Code: Select all
x = 36, y = 3, rule = 01356/34/8
2.A.A12.A.A11.A.A$2A4.A8.A4.2A7.A4.2A$2.A.A12.A.A11.A.A!