Seeds

For discussion of other cellular automata.
Gpennder_____409
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Seeds

Post by Gpennder_____409 » May 31st, 2014, 8:06 pm

I found a wick that moves at 16c/8 in other words 2c, so maybe the speed of light is NOT the speed of light :?: :?: :?: :?: :?: :?: :?: :?:

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Rhombic
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Re: Seeds

Post by Rhombic » June 24th, 2014, 1:12 pm

Even though it is impossible, prove it by posting it.
Note: it is impossible.
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muzik
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Re: Seeds

Post by muzik » March 22nd, 2016, 3:26 pm

wat.

A puffer I found from a soup, this has probably been discovered before but who cares

Code: Select all

x = 6, y = 14, rule = B2/S
bo$o4$bobo$4bo$bo$2bo2bo$3bo$5bo$4bo$bo$2b2o!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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drc
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Re: Seeds

Post by drc » March 22nd, 2016, 3:58 pm

Rhombic wrote:Even though it is impossible, prove it by posting it.
Note: it is impossible.
I don't understand how it's impossible. I'm pretty sure a wick can move at c/2 in seeds.
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BlinkerSpawn
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Re: Seeds

Post by BlinkerSpawn » March 22nd, 2016, 5:06 pm

Does he maybe mean something like this?
Jackk, in the '2c? If only?' thread wrote:

Code: Select all

x = 73, y = 16, rule = LifeHistory
60.A.A.A.B.B.B.B$50.A.A.BAB6ABA8B$40.A.A.BAB4ABABABA11BABABA$30.A.A.B
AB4ABABABABA3BA2BAB14ABA$20.A.A.BAB4ABABABABABABABABABABA22B$10.A.A.B
AB4ABABABABA3B3ABA3BABABABABABABA2BAB10ABA4B$E.A.B.B4ABABABABA3BABABA
2BA5B4ABABABABABABABABABABA5BABABA4B$EA2B3A3BABABABABABA2B2A13BABABAB
ABABABABABABABABA12B$EA2B3A3BABABABABABA2B2A13BABABABABABABABABABABAB
A12B$E.A.B.B4ABABABABA3BABABA2BA5B4ABABABABABABABABABABA5BABABA4B$10.
A.A.BAB4ABABABABA3B3ABA3BABABABABABABA2BAB10ABA4B$20.A.A.BAB4ABABABAB
ABABABABABABA22B$30.A.A.BAB4ABABABABA3BA2BAB14ABA$40.A.A.BAB4ABABABA
11BABABA$50.A.A.BAB6ABA8B$60.A.A.A.B.B.B.B!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Sphenocorona
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Re: Seeds

Post by Sphenocorona » April 9th, 2016, 12:16 am

Silly c/6 spaceship search fail:

Code: Select all

x = 18, y = 80, rule = B2/S
6bo4bo$4bobo4bobo$4bobo4bobo$2b3o8b3o4$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$
b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o
5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o
2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2b
o3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo
3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b
2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$
o2bo3bo2bo3bo2bo!
The search stopped caring about any other possible branches of the tree once it stumbled on the one above, so maybe there could still be a width 18 bilaterally symmetric c/6 spaceship...


More excitingly, here's a long c/7 partial at width 15 with odd bilateral symmetry:

Code: Select all

x = 59, y = 15, rule = B2/S
53bo$11bo4bobo6b4o14bo10bo2b2o$3bo2bo5bo3bobobo5b2obo8bo13b3o2bo$2bo7b
3o5b2obo9b2o5bo7bo$16bobo6bobo5bo2b3o4bobo2b3o5bo$o7bo2b2o2bo3bo5b3o3b
o10bobo6bo3b2obo$5bo13bo5bo4b3o4bo3b2obo6bo5bo$5b3o3b5ob2obo5b3o13b3o$
5bo13bo5bo4b3o4bo3b2obo6bo5bo$o7bo2b2o2bo3bo5b3o3bo10bobo6bo3b2obo$16b
obo6bobo5bo2b3o4bobo2b3o5bo$2bo7b3o5b2obo9b2o5bo7bo$3bo2bo5bo3bobobo5b
2obo8bo13b3o2bo$11bo4bobo6b4o14bo10bo2b2o$53bo!
The first 55 rows reappear unmodified after 7 generations, which I think is pretty good. Also, the top band of 3 rows is at a very weak connection - only one generation of actual interaction, and since it's at generation 6, basically any other single gen interaction that prevents any birth at all in that region will work fine.

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glider_rider
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Re: Seeds

Post by glider_rider » April 9th, 2016, 3:51 pm

A p4 gun.

Code: Select all

x = 18, y = 31, rule = B2/S
bobo10bobo$o3bo8bo3bo3$4bo8bo$4bo3b2o3bo2$7bo2bo$o16bo$o4bo6bo4bo$o16b
o$o5bo4bo5bo$7bo2bo$2bobo2bo2bo2bobo$4bob2o2b2obo2$o6bo2bo6bo$o6bo2bo
6bo$o16bo$o5b2o2b2o5bo$4bobo4bobo$2bo4bo2bo4bo$2bo3bo4bo3bo$4bo3b2o3bo
$bobo10bobo$o3bo8bo3bo$7bo2bo$8b2o2$4bobo4bobo$3bo3bo2bo3bo!
That c/6 is great. It might be possible to make a p5 gun that shoots the necessary spaceships to push it along. I don't think this is likely to be found, but it would be cool.
Nico Brown

muzik
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Re: Seeds

Post by muzik » April 10th, 2016, 5:21 pm

glider_rider wrote: That c/6 is great. It might be possible to make a p5 gun that shoots the necessary spaceships to push it along. I don't think this is likely to be found, but it would be cool.
Or a c/6 forerake?
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Re: Seeds

Post by Naszvadi » May 19th, 2016, 4:13 am

According to this: viewtopic.php?f=11&t=2192

There is a p4/c1 glider+garbage generator that I published in 2000. Here you are:

Code: Select all

#CXRLE Pos=0,0
x = 10, y = 2, rule = B2/S
4b2o$2o6b2o!
I mentioned the generated glider: http://fano.ics.uci.edu/ca/rules/b2s/g5.html

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Re: Seeds

Post by muzik » June 22nd, 2016, 5:31 pm

Has anyone used this to make a barberpole-style oscillator?

Code: Select all

x = 25, y = 25, rule = B2/S
o2$2bo2$4bo2$6bo2$8bo2$10bo2$12bo2$14bo2$16bo2$18bo2$20bo2$22bo2$24bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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BlinkerSpawn
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Re: Seeds

Post by BlinkerSpawn » June 22nd, 2016, 9:50 pm

muzik wrote:Has anyone used this to make a barberpole-style oscillator?

Code: Select all

x = 25, y = 25, rule = B2/S
o2$2bo2$4bo2$6bo2$8bo2$10bo2$12bo2$14bo2$16bo2$18bo2$20bo2$22bo2$24bo!
I can't think of one offhand.
I know wls excels at finding p2s; isn't there a setting to have it search rules other than Life?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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wildmyron
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Re: Seeds

Post by wildmyron » June 23rd, 2016, 12:23 am

muzik wrote:Has anyone used this to make a barberpole-style oscillator?

Code: Select all

x = 25, y = 25, rule = B2/S
o2$2bo2$4bo2$6bo2$8bo2$10bo2$12bo2$14bo2$16bo2$18bo2$20bo2$22bo2$24bo!
Jason Summers has a pattern collection on his website which includes some oscillator collections. In the file "oscs-p002.lif" there is an extended oscillator which is comprised of a variety of wicks all joined up in a circuit - It includes four segments of this wick joined to several different wicks. I don't actually see examples of fenceposts for any of the wicks in the circuit, but I'm sure they could be found.

I posted a collection of p2 patterns for Live Free or Die over several posts which include various oscillators that incorporate some of the wicks which exist in Seeds. I don't think I spent a lot of time searching for fenceposts for any of the wicks other than the "lever wick" but I'm sure they exist. However, it's very possible that they won't be small so quite a broad search would be needed to find them. Whether my experience searching in lfod translates to Seeds, I can't say.
BlinkerSpawn wrote:I know wls excels at finding p2s; isn't there a setting to have it search rules other than Life?
There certainly is and it would be the tool to use, though Nicolay Beluchenko's version might be more suitable because it will prune the search branches which explore the depths of all possible combinations of the p2 checker.
The latest version of the 5S Project contains over 221,000 spaceships. Tabulated pages up to period 160 are available on the LifeWiki.

muzik
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Re: Seeds

Post by muzik » June 24th, 2016, 6:42 pm

What speeds are known in Seeds? Can someone compile a stamp collection?
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Rhombic
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Re: Seeds

Post by Rhombic » June 25th, 2016, 1:25 pm

drc wrote: I don't understand how it's impossible. I'm pretty sure a wick can move at c/2 in seeds.
He said 2c.
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BlinkerSpawn
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Re: Seeds

Post by BlinkerSpawn » June 25th, 2016, 8:06 pm

muzik wrote:What speeds are known in Seeds? Can someone compile a stamp collection?
Somebody already has:
wildmyron wrote:Jason Summers has a pattern collection on his website which includes some oscillator collections.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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drc
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Re: Seeds

Post by drc » June 25th, 2016, 8:25 pm

Rhombic wrote:
drc wrote: I don't understand how it's impossible. I'm pretty sure a wick can move at c/2 in seeds.
He said 2c.
Even then, I think he meant something like this:

Code: Select all

x = 197, y = 3, rule = B2/S0
o5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo
5bo5bo5bo5bo5bo5bo5bo5bo5bo$b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o$4bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo
5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo!
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

muzik
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Re: Seeds

Post by muzik » July 7th, 2016, 8:24 am

This anchor puffer is probably known

Code: Select all

x = 7, y = 5, rule = B2/S
3bo$bo2bo$obo3bo$bo4bo$5bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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wwei23
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Re: Seeds

Post by wwei23 » May 22nd, 2017, 6:30 pm

How do I get rid of the debris?
x = 12, y = 3, rule = B2/S
o2b2o2b2o2bo$b2o6b2o$5b2o!

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Kiran
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Re: Seeds

Post by Kiran » May 22nd, 2017, 6:49 pm

wwei23 wrote:How do I get rid of the debris?
x = 12, y = 3, rule = B2/S
o2b2o2b2o2bo$b2o6b2o$5b2o!
Use code tags for rle format, this allows use of the viewer.

Code: Select all

x = 12, y = 3, rule = B2/S
o2b2o2b2o2bo$b2o6b2o$5b2o!
Kiran Linsuain

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wwei23
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Re: Seeds

Post by wwei23 » July 16th, 2017, 11:49 am

P10, anyone?

Code: Select all

x = 17, y = 3, rule = B2/S
o7bo7bo$o7bo7bo$o7bo7bo!

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Re: Seeds

Post by Naszvadi » July 24th, 2017, 7:14 am

wwei23 wrote:P10, anyone?

Code: Select all

x = 17, y = 3, rule = B2/S
notorious no-thoroidal
Did you mean this?

Code: Select all

x = 24, y = 11, rule = B2/S:T24,11
4$3bo7bo7bo$3bo7bo7bo$3bo7bo7bo!

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wwei23
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Re: Seeds

Post by wwei23 » July 24th, 2017, 4:23 pm

Naszvadi wrote:
wwei23 wrote:P10, anyone?

Code: Select all

x = 17, y = 3, rule = B2/S
notorious no-thoroidal
Did you mean this?

Code: Select all

x = 24, y = 11, rule = B2/S:T24,11
4$3bo7bo7bo$3bo7bo7bo$3bo7bo7bo!
Yes.

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wwei23
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Re: Seeds

Post by wwei23 » August 11th, 2017, 10:33 am

Garden of Eden:

Code: Select all

x = 3, y = 3, rule = B2/S
2o$3o$3o!
Proof:
Because in this generation these cells are on, they must be off the generation before, as they cannot survive:

Code: Select all

Generation 0:
▓▓░
▓▓▓
▓▓▓

Code: Select all

Generation -1:
░░?
░X░
░░░
But cell X must be on in generation 0, but it can only get one on neighbor, the question mark, therefore, this pattern has no predecessors.
Also, some one-time converters:

Code: Select all

x = 14, y = 13, rule = B2/S
bo9bo$o9bo9$b2o8b2o$3bo$o9bo2bo!
Antolopeship, anyone?

Code: Select all

x = 11, y = 5, rule = B2/S
10bo$9bo$9bo$bo8bo$o!
Splitter:

Code: Select all

x = 12, y = 5, rule = B2/S
11bo$9bo$9bo$bo8bo$o!
Puffer:

Code: Select all

x = 13, y = 5, rule = B2/S
b2o7b2o$o11bo$3bo5bo$4b2ob2o$4bo3bo!
Ibissship, anyone?

Code: Select all

x = 6, y = 6, rule = B2/S
4bo$5bo3$b2o$o2bo!

muzik
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Re: Seeds

Post by muzik » August 22nd, 2017, 7:42 pm

This seems to remain aperiidic for well over a million gens:

Code: Select all

x = 3, y = 2, rule = B2/S:T16,16
2bo$2o!
eventually apgsearching this rule on a torus does not seem like a good time.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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2718281828
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Re: Seeds

Post by 2718281828 » June 25th, 2019, 9:25 pm

A push reaction:

Code: Select all

x = 25, y = 28, rule = B2/S
8$13bo$14bo3$10bo6bo$9bobo6bo$10bo$10bo2bo$10b3obo$8bo4bo$9bo!

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