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Gliders in 1D cellular automata

Posted: July 22nd, 2014, 2:24 am
by Bullet51
Rule 110 has a wide range of gliders and glider reactions.I have experimented some k=3,r=1/2 rules (in Wolfram's notation),and found a rule that is similar (but far less complex) to the rule 110:

Code: Select all

n_states:3
neighborhood:Moore
symmetries:none
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
0,0,0,b,c,d,e,f,g,0
0,0,1,b,c,d,e,f,g,0
0,0,2,b,c,d,e,f,g,2
0,1,0,b,c,d,e,f,g,2
0,1,1,b,c,d,e,f,g,2
0,1,2,b,c,d,e,f,g,0
0,2,0,b,c,d,e,f,g,2
0,2,1,b,c,d,e,f,g,0
0,2,2,b,c,d,e,f,g,1
1,a,b,c,d,e,f,g,h,1
2,a,b,c,d,e,f,g,h,2
Save as 1dca.table .

Re: Gliders in 1D cellular automata

Posted: July 22nd, 2014, 2:41 am
by Bullet51
Two solitonic reactions:
Note the difference of the two "fast" gliders:One is p3 and the other is p6.

Re: Gliders in 1D cellular automata

Posted: July 22nd, 2014, 2:48 am
by Bullet51
RLE files for the two reactions mentioned above:

Code: Select all

#CXRLE Pos=-95,-30
x = 190, y = 1, rule = 1dca:T191,0
2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.
2BA.2BA.2BA.2BA.6B.2BA.2BA.3B.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA
.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA!

Code: Select all

#CXRLE Pos=-95,-27
x = 191, y = 1, rule = 1dca:T192,0
2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.
2BA.2BA.2BA.2BA.6B.2BA.2BA2.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.
2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA.2BA!

Re: Gliders in 1D cellular automata

Posted: September 15th, 2014, 6:08 am
by darla
To configure rulesets & neighbourhoods, create a new 'editor' from the menu. The controls are Left-click (increment cell by 1), Right-click (decrement cell by 1), and Mousewheel-click (set to custom value)

Re: Gliders in 1D cellular automata

Posted: September 18th, 2016, 6:22 am
by shouldsee
I have problem accessing the pictures hosted on baidu.com

"该图片仅限百度用户内部交流使用"

Code: Select all

@RULE 1dca
@TABLE
n_states:3
neighborhood:Moore
symmetries:none
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
0,0,0,b,c,d,e,f,g,0
0,0,1,b,c,d,e,f,g,0
0,0,2,b,c,d,e,f,g,2
0,1,0,b,c,d,e,f,g,2
0,1,1,b,c,d,e,f,g,2
0,1,2,b,c,d,e,f,g,0
0,2,0,b,c,d,e,f,g,2
0,2,1,b,c,d,e,f,g,0
0,2,2,b,c,d,e,f,g,1
1,a,b,c,d,e,f,g,h,1
2,a,b,c,d,e,f,g,h,2

Re: Gliders in 1D cellular automata

Posted: September 19th, 2016, 3:27 pm
by gameoflifeboy
Try dragging the pictures to a new tab. That worked for me.

Re: Gliders in 1D cellular automata

Posted: September 20th, 2016, 12:45 am
by PHPBB12345
2e2eb9389b504fc28997a2c8e7dde71191ef6d36.gif
2e2eb9389b504fc28997a2c8e7dde71191ef6d36.gif (1.72 KiB) Viewed 4993 times
7aec54e736d12f2ee137b3ad4dc2d562843568c8.gif
7aec54e736d12f2ee137b3ad4dc2d562843568c8.gif (1.75 KiB) Viewed 4993 times
Note the difference of the two "fast" gliders:One is p3 and the other is p6.

Re: Gliders in 1D cellular automata

Posted: September 20th, 2016, 4:53 am
by shouldsee
gameoflifeboy wrote:Try dragging the pictures to a new tab. That worked for me.
What a trick! That worked, Thanks!