Gliders in 1D cellular automata
Posted: July 22nd, 2014, 2:24 am
Rule 110 has a wide range of gliders and glider reactions.I have experimented some k=3,r=1/2 rules (in Wolfram's notation),and found a rule that is similar (but far less complex) to the rule 110:
Save as 1dca.table .
Code: Select all
n_states:3
neighborhood:Moore
symmetries:none
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
0,0,0,b,c,d,e,f,g,0
0,0,1,b,c,d,e,f,g,0
0,0,2,b,c,d,e,f,g,2
0,1,0,b,c,d,e,f,g,2
0,1,1,b,c,d,e,f,g,2
0,1,2,b,c,d,e,f,g,0
0,2,0,b,c,d,e,f,g,2
0,2,1,b,c,d,e,f,g,0
0,2,2,b,c,d,e,f,g,1
1,a,b,c,d,e,f,g,h,1
2,a,b,c,d,e,f,g,h,2