Generalized Wire Automata
Generalized Wire Automata
-All family members have 3 states: A wire, an electron head, and an electron tail.
-An electron head always becomes an electron tail.
-An electron tail always becomes a wire.
-A wire becomes an electron head if it is surrounded by an exact number of neighbors.
The rule is formatted (neighbors)(neighborhood) (V=Von Neumann, M=Moore, H=Hexagonal, T=triangular...)
WireWorld is then 12M. Bliptile is 1V.
Edit: The convention for state numbering-
State 1: Electron head
State 2: Electron tail
State 3: Wire
Re: Generalized Wire Automata
Code: Select all
@RULE 1H
@TABLE
n_states:4
neighborhood:hexagonal
symmetries:permute
var a={0,1,2,3}
var b={0,1,2,3}
var c={0,1,2,3}
var d={0,1,2,3}
var e={0,1,2,3}
var f={0,1,2,3}
var g={0,2,3}
var h={0,2,3}
var i={0,2,3}
var j={0,2,3}
var k={0,2,3}
var l={0,2,3}
1,a,b,c,d,e,f,2
2,a,b,c,d,e,f,3
3,g,h,i,j,k,1,1
Code: Select all
x = 34, y = 3, rule = 1H
6.3C$A7C.24CA$7.2C!
Code: Select all
x = 22, y = 8, rule = 1H
A14C$14.C$A18C2$A13C$14.C$A14C$15.7C!
Re: Generalized Wire Automata
Code: Select all
x = 58, y = 38, rule = 1H
10.A3C4.4C$13.4C4.4C$13.C7.C10.C.C2.C2.2C$14.C7.C9.C.C.C.C.C.C$33.C2.
C.C.2C$32.C.C.C.C.C.C$14.A3C14.C.C2.C2.C.C$17.3CA$17.C$18.C11$3.2C19.
2C14.2C2.3C2.C2.2C2.2C$3.C.C18.C.C13.C.C2.C2.C.C.C.C.C$3.2C.3C15.C2.C
12.C.C2.C2.C.C.C.C.2C$3.C.C3.C13.2C3.C11.C.C2.C2.C.C.C.C.C$A3C.C2.2C
10.A3C.C3.C10.2C2.3C2.C2.2C2.2C$3.C.5C14.2C2.2C$3.C2.C3.C13.C2.2C.5C$
4.3C4.4C10.3C.2C3$3.2C19.2C$3.C.C18.C.C$3.2C.3C15.C2.C$3.C.C3.C13.2C
3.C$4C.C2.2C10.4C.C3.C$3.C.5C14.2C2.2C$3.C2.C3.C13.C2.2C.4CA$4.3C4.3C
A10.3C.2C!
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Re: Generalized Wire Automata
Also, I'm pretty sure this is the smallest working diode in 1H:
Code: Select all
x = 12, y = 11, rule = 1H
4.3C$4.C2.C$5C.2C$4.4C$8.3CA2$4.3C$4.C2.C$A4C.2C$4.4C$8.4C!
Code: Select all
x = 12, y = 11, rule = Wire1H
4.3C$4.C2.C$5C.2C$4.4C$8.3CA2$4.3C$4.C2.C$A4C.2C$4.4C$8.4C!
Re: Generalized Wire Automata
Wire1H.rule...
Code: Select all
@RULE Wire1H
@TABLE
n_states:4
neighborhood:hexagonal
symmetries:permute
var a={0,1,2,3}
var b={0,1,2,3}
var c={0,1,2,3}
var d={0,1,2,3}
var e={0,1,2,3}
var f={0,1,2,3}
var g={0,2,3}
var h={0,2,3}
var i={0,2,3}
var j={0,2,3}
var k={0,2,3}
var l={0,2,3}
1,a,b,c,d,e,f,2
2,a,b,c,d,e,f,3
3,g,h,i,j,k,1,1
@COLORS
0 48 48 48
1 0 0 255
2 255 255 255
3 255 0 0
Re: Generalized Wire Automata
Code: Select all
x = 16, y = 12, rule = 1H
ACBA3C$6.4CAB3CA$6.C$7.C$7.C$7.C$7.C$7.C$7.C$7.C$7.C$7.C!
Code: Select all
x = 31, y = 18, rule = 1H
20.3C$20.C2.C$BA19C.2C$20.4C$20.C.9C$20.C9.C$20.C9.C$20.C9.C$20.C9.C$
20.C8.2C$20.C8.2C$20.C9.A$20.C$20.C$20.C$20.C$20.C$20.C!
Re: Generalized Wire Automata
Notice the different output timings... This shouldn't be incredibly complicated to fix but is still a problem. I'll work on it.
Code: Select all
x = 26, y = 12, rule = 1H
4C5.A3C5.A3C$3.4CA4.5C4.4CA$3.C8.C8.C$4.C8.C8.C$4.C8.C8.C$4.C8.C8.C$
4.C8.C8.C$4.C8.C8.C$4.C8.C8.C$4.C8.C8.C$4.C8.C8.C$4.C8.C8.C!
Code: Select all
x = 26, y = 12, rule = Wire1H
4C5.A3C5.A3C$3.4CA4.5C4.4CA$3.C8.C8.C$4.C8.C8.C$4.C8.C8.C$4.C8.C8.C$
4.C8.C8.C$4.C8.C8.C$4.C8.C8.C$4.C8.C8.C$4.C8.C8.C$4.C8.C8.C!
Second, the NOT gate needs to be fixed in a few ways. Look a bit closer at it.
Here is a working one:
Code: Select all
x = 30, y = 9, rule = Wire1H
CBA$C2.C$C3.6C$.C2.C4.7CAB10CAB$2.3C4.C$9.C$9.C$9.C$9.C!
EDIT:
What would be really useful to me now would be an A AND NOT B gate... It would let me make basically everything else left in a compact method.
Re: Generalized Wire Automata
Using the same method I used to make a Bliptile OR gate, here's a Wire1H OR gate, as well as an A AND NOT B gate just because you asked for it:twinb7 wrote: EDIT:
What would be really useful to me now would be an A AND NOT B gate... It would let me make basically everything else left in a compact method.
Code: Select all
x = 41, y = 18, rule = Wire1H
B13.B13.B$.C13.A13.A$2.4C10.4C10.4C$3.C.6CAB4.C.7CB4.C.6CAB$4.3C11.3C
11.3C$7.C13.C13.C$7.C13.C13.C$7.C13.C13.C2$.B12.B13.B$2.4C9.A3C10.A3C
$3.C.5CAB4.C.6CB5.C.5CAB$3.4C9.4C10.4C$3.C3.C8.C3.C9.C3.C$3.C2.2C8.C
2.2C9.C2.2C$4.4C9.4C10.4C$8.C12.C13.C$9.C12.C13.C!
Re: Generalized Wire Automata
I managed to make my own A AND NOT B gate, slightly larger than your own:
Code: Select all
x = 17, y = 17, rule = Wire1H
2$.A3.3C$.C3.C2.C$.C.3C.2C$.C.C.4C$2.2C5.C$5.3C2.6C$5.C2.C.C.C$.CBA2C
.2C.3C$5.4C.C$.BAC5.2C2$.A2C!
Using it I made an A AND B gate with A AND NOT (A AND NOT B).
Code: Select all
x = 35, y = 17, rule = Wire1H
2C$C.C$C.C5.2C$C.C5.C.C$A.C5.C.C$3.6C.C6.3C$4.C6.C5.C2.C$3.A.C2.3C.C
2.3C.2C$4.C.C.C2.C.C.C.4C$5.C.2C.2C.C.C5.C$6.C.4C2.2C.3C2.13C$6.C5.C
4.C2.C.C.C$6.C.3C2.5C.2C.3C$6.C.C2.C.C.C.4C.C$7.2C.2C.3C5.2C$8.4C.C$
12.2C!
NOW H1 is turing-complete.
EDIT: Smaller AND gate.
Code: Select all
x = 15, y = 8, rule = Wire1H
8.3C$8.C2.C$A6C.C.2C$7.2C.5C$2.AC2.2C2.C.C$4.C.7C$4.C.C.C$5.4C!
Re: Generalized Wire Automata
1. State 0 (the background) always remains the background. This forbids patterns from expanding and eliminates construction rules such as WWEJ3 (but as that is an extension of Wireworld, a universal-construction GWCA would naturally also be an extension).
2. If there are multiple types of wire, the multiple subsets of states S1, S2, S3... Sn are partitioned such that all sets are mutually disjoint from each other.
3. No cell in a state s1 where s1 is in S will ever transition to a state s2 not in S -- that is, a cell in some wire type will always remain the same wire type.
4. Each subset S can each be partitioned into n subsets of types (T), where n = 1, 2, 3 or 4.
5. If a cell in state p which is in Tk, changes state to a new state q, then q must be in T(k+1 mod n). Alternatively, if x and y are states out of the same T set, a cell cannot transition from x to y without going through one or more additional states.
I'm having trouble being able to generalize this into a rule-string format. Does anyone have ideas on this?
EDIT: yikes, this is a really, really, stale thread. Maybe I should have started a new one.
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Re: Generalized Wire Automata
1 rules out flow6.wirehead wrote: ↑June 18th, 2022, 3:27 pmI've also been trying to generalize wire-like automata too before I joined this forum (about an hour ago). However, my classification is a bit more general and also includes rules such as LLLL, NoTimeAtAll and Flow6: The rules are:
1. State 0 (the background) always remains the background. This forbids patterns from expanding and eliminates construction rules such as WWEJ3 (but as that is an extension of Wireworld, a universal-construction GWCA would naturally also be an extension).
2. If there are multiple types of wire, the multiple subsets of states S1, S2, S3... Sn are partitioned such that all sets are mutually disjoint from each other.
3. No cell in a state s1 where s1 is in S will ever transition to a state s2 not in S -- that is, a cell in some wire type will always remain the same wire type.
4. Each subset S can each be partitioned into n subsets of types (T), where n = 1, 2, 3 or 4.
5. If a cell in state p which is in Tk, changes state to a new state q, then q must be in T(k+1 mod n). Alternatively, if x and y are states out of the same T set, a cell cannot transition from x to y without going through one or more additional states.
I'm having trouble being able to generalize this into a rule-string format. Does anyone have ideas on this?
EDIT: yikes, this is a really, really, stale thread. Maybe I should have started a new one.
Re: Generalized Wire Automata
Whoops, meh bad. I forgot that Flow6 was a UC rule. What I was really thinking of was the feature in Flow6 where wire crossings are trivial because the wire will not turn to head if it has head or tail in the 2a configuation.
Code: Select all
x = 7, y = 7, rule = Flow6
4A$A2.A$A2.B$3AE3A$3.A2.A$3.A2.A$3.4A!
- PHPBB12345
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- Contact:
Re: Generalized Wire Automata
Code: Select all
@RULE Wire12H
@TABLE
n_states:4
neighborhood:hexagonal
symmetries:permute
var a={0,1,2,3}
var b={0,1,2,3}
var c={0,1,2,3}
var d={0,1,2,3}
var e={0,1,2,3}
var f={0,1,2,3}
var g={0,2,3}
var h={0,2,3}
var i={0,2,3}
var j={0,2,3}
1,a,b,c,d,e,f,2
2,a,b,c,d,e,f,3
3,1,a,g,h,i,j,1
@COLORS
0 48 48 48
1 0 128 255
2 255 255 255
3 255 128 0
Code: Select all
x = 20, y = 7, rule = Wire12H
7.3C$A8C.8C$8.3C2$9.3C$2.A7C.9C$10.3C!
Code: Select all
x = 36, y = 28, rule = Wire12H
A11C$12.2C$12.14C$13.C.C$14.3C$15.2C$17.C$7.A10C3$5.A11C$17.2C$17.14C
$18.C.C$19.3C$20.2C$22.C$12.11C3$10.12C$22.2C$22.14C$23.C.C$24.3C$25.
2C$27.C$17.A10C!
Code: Select all
x = 31, y = 27, rule = Wire12H
6.3C$A7C.2C$7.3C.2C$12.9C$8.3C.2C$2.A7C.2C$9.3C4$11.3C$5.A7C.2C$12.3C
.2C$17.9C$13.3C.2C$7.8C.2C$14.3C4$16.3C$10.8C.2C$17.3C.2C$22.9C$18.3C
.2C$12.A7C.2C$19.3C!
Code: Select all
x = 57, y = 51, rule = Wire12H
A11C$12.2C.2C.3C$12.4C.3C.2C$13.C.C3.3C.2C$14.3C7.13C$15.2C3.3C.2C$
17.C.3C.2C$7.A10C.C.3C$18.C.C$18.C.C$19.2C10$10.A11C$22.2C.2C.3C$22.
4C.3C.2C$23.C.C3.3C.2C$24.3C7.13C$25.2C3.3C.2C$27.C.3C.2C$17.11C.C.3C
$28.C.C$28.C.C$29.2C10$20.12C$32.2C.2C.3C$32.4C.3C.2C$33.C.C3.3C.2C$
34.3C7.13C$35.2C3.3C.2C$37.C.3C.2C$27.A10C.C.3C$38.C.C$38.C.C$39.2C!
Code: Select all
x = 73, y = 53, rule = Wire12H
12.2C.2C.2C$11.2C.2C.2C.2C2.3C$A11C10.4C.2C$12.2C.2C.3C4.3C.2C$12.4C.
3C.2C7.23C$13.C.C3.3C.2C.3C.2C$14.3C7.4C.2C$15.2C3.3C.2C.3C$17.C.3C.
2C$7.A10C.C.3C$18.C.C$18.C.C$19.2C8$22.2C.2C.2C$21.2C.2C.2C.2C2.3C$
10.A11C10.4C.2C$22.2C.2C.3C4.3C.2C$22.4C.3C.2C7.23C$23.C.C3.3C.2C.3C.
2C$24.3C7.4C.2C$25.2C3.3C.2C.3C$27.C.3C.2C$17.11C.C.3C$28.C.C$28.C.C$
29.2C8$32.2C.2C.2C$31.2C.2C.2C.2C2.3C$20.12C10.4C.2C$32.2C.2C.3C4.3C.
2C$32.4C.3C.2C7.23C$33.C.C3.3C.2C.3C.2C$34.3C7.4C.2C$35.2C3.3C.2C.3C$
37.C.3C.2C$27.A10C.C.3C$38.C.C$38.C.C$39.2C!
Code: Select all
x = 58, y = 51, rule = Wire12H
16.3C$14.4C.2C$10.3C.C2.3C.2C$A11C.2C7.14C$11.3C.2C.3C.2C$16.4C.2C$12.
3C.2C.3C.2C$2.A11C.2C7.14C$13.3C.C2.3C.2C$18.4C.2C$21.3C10$26.3C$24.4C
.2C$20.3C.C2.3C.2C$10.A11C.2C7.14C$21.3C.2C.3C.2C$26.4C.2C$22.3C.2C.3C
.2C$12.12C.2C7.14C$23.3C.C2.3C.2C$28.4C.2C$31.3C10$36.3C$34.4C.2C$30.
3C.C2.3C.2C$20.12C.2C7.14C$31.3C.2C.3C.2C$36.4C.2C$32.3C.2C.3C.2C$22.
A11C.2C7.14C$33.3C.C2.3C.2C$38.4C.2C$41.3C!
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Re: Generalized Wire Automata
PHPBB12345 wrote: ↑May 14th, 2023, 12:21 pmHere is Wire12H:Diode:Code: Select all
@RULE Wire12H @TABLE n_states:4 neighborhood:hexagonal symmetries:permute var a={0,1,2,3} var b={0,1,2,3} var c={0,1,2,3} var d={0,1,2,3} var e={0,1,2,3} var f={0,1,2,3} var g={0,2,3} var h={0,2,3} var i={0,2,3} var j={0,2,3} 1,a,b,c,d,e,f,2 2,a,b,c,d,e,f,3 3,1,a,g,h,i,j,1 @COLORS 0 48 48 48 1 0 128 255 2 255 255 255 3 255 128 0
OR:Code: Select all
x = 20, y = 7, rule = Wire12H 7.3C$A8C.8C$8.3C2$9.3C$2.A7C.9C$10.3C!
XOR:Code: Select all
x = 36, y = 28, rule = Wire12H A11C$12.2C$12.14C$13.C.C$14.3C$15.2C$17.C$7.A10C3$5.A11C$17.2C$17.14C $18.C.C$19.3C$20.2C$22.C$12.11C3$10.12C$22.2C$22.14C$23.C.C$24.3C$25. 2C$27.C$17.A10C!
ANDNOT:Code: Select all
x = 31, y = 27, rule = Wire12H 6.3C$A7C.2C$7.3C.2C$12.9C$8.3C.2C$2.A7C.2C$9.3C4$11.3C$5.A7C.2C$12.3C .2C$17.9C$13.3C.2C$7.8C.2C$14.3C4$16.3C$10.8C.2C$17.3C.2C$22.9C$18.3C .2C$12.A7C.2C$19.3C!
AND:Code: Select all
x = 57, y = 51, rule = Wire12H A11C$12.2C.2C.3C$12.4C.3C.2C$13.C.C3.3C.2C$14.3C7.13C$15.2C3.3C.2C$ 17.C.3C.2C$7.A10C.C.3C$18.C.C$18.C.C$19.2C10$10.A11C$22.2C.2C.3C$22. 4C.3C.2C$23.C.C3.3C.2C$24.3C7.13C$25.2C3.3C.2C$27.C.3C.2C$17.11C.C.3C $28.C.C$28.C.C$29.2C10$20.12C$32.2C.2C.3C$32.4C.3C.2C$33.C.C3.3C.2C$ 34.3C7.13C$35.2C3.3C.2C$37.C.3C.2C$27.A10C.C.3C$38.C.C$38.C.C$39.2C!
Wire Crossing:Code: Select all
x = 73, y = 53, rule = Wire12H 12.2C.2C.2C$11.2C.2C.2C.2C2.3C$A11C10.4C.2C$12.2C.2C.3C4.3C.2C$12.4C. 3C.2C7.23C$13.C.C3.3C.2C.3C.2C$14.3C7.4C.2C$15.2C3.3C.2C.3C$17.C.3C. 2C$7.A10C.C.3C$18.C.C$18.C.C$19.2C8$22.2C.2C.2C$21.2C.2C.2C.2C2.3C$ 10.A11C10.4C.2C$22.2C.2C.3C4.3C.2C$22.4C.3C.2C7.23C$23.C.C3.3C.2C.3C. 2C$24.3C7.4C.2C$25.2C3.3C.2C.3C$27.C.3C.2C$17.11C.C.3C$28.C.C$28.C.C$ 29.2C8$32.2C.2C.2C$31.2C.2C.2C.2C2.3C$20.12C10.4C.2C$32.2C.2C.3C4.3C. 2C$32.4C.3C.2C7.23C$33.C.C3.3C.2C.3C.2C$34.3C7.4C.2C$35.2C3.3C.2C.3C$ 37.C.3C.2C$27.A10C.C.3C$38.C.C$38.C.C$39.2C!
Code: Select all
x = 58, y = 51, rule = Wire12H 16.3C$14.4C.2C$10.3C.C2.3C.2C$A11C.2C7.14C$11.3C.2C.3C.2C$16.4C.2C$12. 3C.2C.3C.2C$2.A11C.2C7.14C$13.3C.C2.3C.2C$18.4C.2C$21.3C10$26.3C$24.4C .2C$20.3C.C2.3C.2C$10.A11C.2C7.14C$21.3C.2C.3C.2C$26.4C.2C$22.3C.2C.3C .2C$12.12C.2C7.14C$23.3C.C2.3C.2C$28.4C.2C$31.3C10$36.3C$34.4C.2C$30. 3C.C2.3C.2C$20.12C.2C7.14C$31.3C.2C.3C.2C$36.4C.2C$32.3C.2C.3C.2C$22. A11C.2C7.14C$33.3C.C2.3C.2C$38.4C.2C$41.3C!
Bit(EXTEMELY reducible probably)
Code: Select all
x = 16, y = 17, rule = Wire12H
8.4C$8.C3.C$2.3C3.C4.C$BA2C.4C5.C$3.3C2.2C5.C$9.C.3C.C$10.2C.3C$12.3C
2$8.4C$8.C3.C$2.3C3.C4.C$BA2C.4C5.C$3.3C2.2C5.C$9.C.3C.B$10.2C.2CA$12.
3C!
Re: Generalized Wire Automata
Code: Select all
x = 17, y = 9, rule = Wire12H
$8.BACB$8.C3.A$2.CAC3.A4.C$.CAB.BACB5.B$3.CAC2.BA5.A$9.A.ACB.C$10.CB.
BCB$12.ACB!
[THIS WARNING POSTED BY [CENSORED]]
Re: Generalized Wire Automata
Hexagonal, triangular, etc. may be novel though, never saw this before!
Your Wire12H looks very aesthetically pleasing to me.
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Re: Generalized Wire Automata
Code: Select all
x = 7, y = 10, rule = Wire12H+holders
2.4AB$2.C$2.C$2.C$.2C$2CGC$C.2C$C.C.C$2.C.C$4.C!
Code: Select all
x = 14, y = 3, rule = Wire12H+holders
BA3CKCG5C2$.5CKCG3CAB!
also, can I have help on this "megaproject?"
Code: Select all
@RULE Wire12allpermutations
@TABLE
n_states:13
neighborhood:Moore
symmetries:Rotate4Reflect
var H1 =
var T1 =
0, 0000
1, W1111
2, W1110
3, W1101
4, W1100
5, W1011
6, W1010
7, W1001
8, W1000
9, W0111
10, W0110
11, W0101
12, W0100
13, H1111
14, H1110
15, H1101
16, H1100
17, H1011
18, H1010
19, H1001
20, H1000
21, H0111
22, H0110
23, H0101
24, H0100
25, T1111
26, T1110
27, T1101
28, T1100
29, T1011
30, T1010
31, T1001
32, T1000
33, T0111
34, T0110
35, T0101
36, T0100
Re: Generalized Wire Automata
where is the rule Wire1H+holders ?breaker's glider gun wrote: ↑May 21st, 2023, 11:51 amBWAHAHA (this doesn't fit, but I thought it up:)Code: Select all
x = 7, y = 10, rule = Wire12H+holders 2.4AB$2.C$2.C$2.C$.2C$2CGC$C.2C$C.C.C$2.C.C$4.C!
Also, not trying to make this thread even more confusing, but I have an idea for another notation: things like this can be made using a modified hensel string that lists the specific states after each transition, so for this one, and using states 0-4 only, it would be B1/S-[3]/3H. Can't make the full string until I see the behavior of the rest of the rule.
- breaker's glider gun
- Posts: 667
- Joined: May 23rd, 2021, 10:26 am
- Location: the inside of a stuffed anaconda or maybe [click to not expand]
Re: Generalized Wire Automata
Done!
Code: Select all
x = 8, y = 16, rule = Wire1H+holders
5.C$5.C$5.C$5.C$4.2C$BA5C$5.C3$6.B$6.A$6.C$6.C$5.2C$.7C$6.C!
Re: Generalized Wire Automata
Ok, I found the rule table, but can someone explain the behavior of this rule? It looks like there are multiple "flavors" of wire but I can't figure out the transition rules.breaker's glider gun wrote: ↑May 22nd, 2023, 11:03 pmDone!Code: Select all
x = 8, y = 16, rule = Wire1H+holders 5.C$5.C$5.C$5.C$4.2C$BA5C$5.C3$6.B$6.A$6.C$6.C$5.2C$.7C$6.C!
- breaker's glider gun
- Posts: 667
- Joined: May 23rd, 2021, 10:26 am
- Location: the inside of a stuffed anaconda or maybe [click to not expand]
Re: Generalized Wire Automata
So basically, the green slows down the tail, and the yellow slows down the head.wirehead wrote: ↑May 23rd, 2023, 7:22 pmOk, I found the rule table, but can someone explain the behavior of this rule? It looks like there are multiple "flavors" of wire but I can't figure out the transition rules.breaker's glider gun wrote: ↑May 22nd, 2023, 11:03 pmDone!Code: Select all
x = 8, y = 16, rule = Wire1H+holders 5.C$5.C$5.C$5.C$4.2C$BA5C$5.C3$6.B$6.A$6.C$6.C$5.2C$.7C$6.C!
Also, I've edited it so that 2 heads can "bust through" a yellow cell, and two tails can do the same to green cells:
Code: Select all
x = 17, y = 14, rule = Wire12H+holders
3.CGC$BA3C.5C3$5.CGC$2.5C.3CAB3$7.CKC$4.BA3C.5C3$9.CKC$6.5C.3CAB!
Code: Select all
x = 11, y = 2, rule = Wire12H+holders
3.4C$BA5CK3C!
Re: Generalized Wire Automata
I like it... The green cells make the electrons longer, and the yellow make them shorter.breaker's glider gun wrote: ↑May 23rd, 2023, 7:33 pmSo basically, the green slows down the tail, and the yellow slows down the head.
Also, I've edited it so that 2 heads can "bust through" a yellow cell, and two tails can do the same to green cells:Code: Select all
x = 17, y = 14, rule = Wire12H+holders 3.CGC$BA3C.5C3$5.CGC$2.5C.3CAB3$7.CKC$4.BA3C.5C3$9.CKC$6.5C.3CAB!