## Life+HighLife

For discussion of other cellular automata.
danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm
Location: Right behind you holding a knife
Contact:

### Life+HighLife

I was thinking of a rule where 1 state is highife and the other is regular life.
moved to drc

gameoflifeboy
Posts: 474
Joined: January 15th, 2015, 2:08 am

### Re: Life+HighLife

Here you go:

Code: Select all

@RULE HemiHighLife
@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var a = {0,1}
var b = a
var c = a
var d = a

var l = {0,2}
var m = l
var n = l
var o = l

#Birth conditions
0,1,1,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,1
0,2,2,2,2,2,2,0,0,1

#Survival conditions. If an on cell touches a different color, it doesn't change state.
1,a,0,0,0,0,0,0,0,0
2,l,0,0,0,0,0,0,0,0
1,1,1,a,0,0,0,0,0,2
2,2,2,l,0,0,0,0,0,1
1,1,1,1,1,a,b,c,d,0
2,2,2,2,2,l,m,n,o,0
State 1 behaves like Life and becomes state 2 if successful. State 2 behaves like HighLife and becomes state 1.
If an off cell touches both types of on cells, it will stay off. If an on cell touches a cell of the opposite color, it doesn't change state.

danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm
Location: Right behind you holding a knife
Contact:

### Re: Life+HighLife

The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
moved to drc

M. I. Wright
Posts: 372
Joined: June 13th, 2015, 12:04 pm

### Re: Life+HighLife

danieldb wrote:The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
It's possible, but the result would be pretty boring...
gamer54657 wrote:God save us all.
God save humanity.

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danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm
Location: Right behind you holding a knife
Contact:

### Re: Life+HighLife

M. I. Wright wrote:
danieldb wrote:The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
It's possible, but the result would be pretty boring...
one would be high life and one regular life
moved to drc

Sphenocorona
Posts: 484
Joined: April 9th, 2013, 11:03 pm

### Re: Life+HighLife

danieldb wrote:
M. I. Wright wrote:
danieldb wrote:The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
It's possible, but the result would be pretty boring...
one would be high life and one regular life
Still possible. Just change it so that a red cell is born if it has six neighboring red and white cells (though it turns white if it is also surrounded by three green and white cells), and have a green cell that would survive turn white if surrounded by six red or white neighbors. It still seems like there wouldn't be much of a point, but...

... maybe it would be possible to make rules where in certain uncommon conditions, one rule can birth a cell in the other... The most obvious option would be modifying doublelife like this, allowing singularity sparkers or something.

Alexey_Nigin
Posts: 323
Joined: August 4th, 2014, 12:33 pm
Location: Ann Arbor, MI
Contact:

### Re: Life+HighLife

I guess this is closer to what you were asking for:

Code: Select all

@RULE MediumLife

By Alexey Nigin

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var a1={0,1,2}
var a2={a1}
var a3={a1}
var a4={a1}
var a5={a1}
var a6={a1}
var a7={a1}
var a8={a1}
var a9={a1}
var b={0,1}
var c={0,2}

0,1,1,1,0,0,0,0,0,1
1,1,1,b,0,0,0,0,0,1

0,2,2,2,c,c,c,0,0,2
2,2,2,c,0,0,0,0,0,2

a1,a2,a3,a4,a5,a6,a7,a8,a9,0

@COLORS

0  48  48  48
1 255   0   0
2   0     255
There are 10 types of people in the world: those who understand binary and those who don't.

BartekChom
Posts: 4
Joined: April 19th, 2013, 3:50 pm

### Re: Life+HighLife

This is my interpretation. Both states treat each other as living. (A problem with this interpretation would appear if there were a birth rule for an even number of neighbours in both rulesets.)

Code: Select all

@RULE MixedMediumLife

By BartekChom

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var l1={1,2} #living
var l2=l1
var l3=l1
var l4=l1
var l5=l1
var a1={0,1,2} #any
var a2=a1
var a3=a1
var a4=a1

# birth
0,1,1,l1,0,0,0,0,0,1 # 3 with majority of state 1 give state 1
0,2,2,l1,0,0,0,0,0,2 # 3 with majority of state 2 give state 2
0,2,2,2,2,l1,l2,0,0,2 # 6 with majority of state 2 give state 2

# death
l1,a1,0,0,0,0,0,0,0,0 # 0-1
l1,l2,l3,l4,l5,a1,a2,a3,a4,0 # 4-8

@COLORS

0  48  48  48
1 255   0   0
2   0     255
EDIT:
We can also combine a bit more drastically different rules:

Code: Select all

@RULE MixedLifeSeeds

By BartekChom

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var l1={1,2} #living
var l2=l1
var l3=l1
var l4=l1
var a1={0,1,2} #any
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1

# birth
0,1,1,l1,0,0,0,0,0,1 # 3 with majority of state 1 give state 1
0,2,2,0,0,0,0,0,0,2 # 2 of state 2 give state 2

# death
# state 1
1,a1,0,0,0,0,0,0,0,0 # 0-1
1,l1,l2,l3,l4,a1,a2,a3,a4,0 # 4-8
# state 2
2,a1,a2,a3,a4,a5,a6,a7,a8,0 # always

@COLORS

0  48  48  48
1 255   0   0
2   0     255

M. I. Wright
Posts: 372
Joined: June 13th, 2015, 12:04 pm

### Re: Life+HighLife

Moons in the second rule can support Life's lightspeed wicks:

Code: Select all

x = 17, y = 29, rule = MixedLifeSeeds
2.B$.B7.A$.B4.4A$2.B.2A2.A$4.2A2.A$6.4A$9.A5$.B$B$B4.2A$.B.2A5.2A$3. 2A3.2A5.2A$5.2A.2A3.2A$10.2A.2A$15.2A4$.B$B$B4.2A$.B.2A5.2A$3.2A3.2A$
5.2A.2A$10.2A! Code: Select all x = 19, y = 18, rule = MixedLifeSeeds 18.B$17.B$12.B3.B$11.B3.B$6.B7.B$13.B$2.B9.B$.B9.B$5.B4.B5.B$2.2A2.B
11.B$.A.A4.2A8.B$7.A4.A3.B$A.A9.3A$.A3.A4.A3.A$5.A7.A.B$17.B$17.B$15.
B!
Puffers as well:

Code: Select all

x = 32, y = 43, rule = MixedLifeSeeds
29.B$23.A7.B$22.4A5.B$22.2A2.2A.B$26.2A$23.3A$22.3A26$14.B$12.B3.B$7. A3.B6.B$10.A3.2B2.B4.B$7.A.2A.2B9.B.B$7.A2.A7.A4.B.B.B$17.2A10.B$.2A
6.3A2.2A2.2A9.B$A2.A7.2A2.A3.A3.3A.B$.A.A6.A.A4.A.A.A.3A$2.A20.A! Code: Select all x = 15, y = 9, rule = MixedLifeSeeds 4.A4.3A$A3.2A2.A.2A.B$A7.A.A3.B$6.B3.B3.B$.B4.B.B.B.B$2.B.3B$3.B$3.B$.B! Code: Select all x = 26, y = 15, rule = MixedLifeSeeds 5.3A$5.3A2$19.A.2A$.A.4A11.A4.A$.A5.A11.A2.A$20.2A$2.A2.2A$2.A2.A15.
2A$3.2A15.A$3.2A15.2A$21.2A2.B$B2.B14.B2.2A$23.2B$.2B16.2B!
And an extensible quadfuse-based breeder!

Code: Select all

x = 67, y = 75, rule = MixedLifeSeeds
61.A$62.2A$62.2A.B$60.2A4.B$66.B$65.B54$35.B$36.B$30.2A4.B$32.2A.B$
25.2A5.2A$27.2A.2A$27.2A$20.2A3.2A$15.2A5.2A11.2A$17.2A3.2A13.2A.2A 23.B$10.2A5.2A.2A3.2A3.2A5.2A3.2A22.B$2A10.2A.2A10.2A3.2A.2A5.2A.2A3. 2A3.2A3.2A4.B$2.2A.2A5.2A13.2A3.2A6.2A5.2A3.2A3.2A3.2A.B$2.2A3.2A.2A 13.2A3.2A15.2A3.2A3.2A3.2A$.A5.2A36.2A3.2A3.2A3.2A$5.2A! A mess that's frustratingly close to being an extensible puffer/spaceship: Code: Select all x = 61, y = 120, rule = MixedLifeSeeds 15.B$17.B$17.B$5.A7.A.B$.A3.A4.A3.A$A.A9.3A$7.A4.A3.B$.A.A4.2A8.B$2. 2A2.B11.B$5.B4.B5.B$.B9.B$2.B9.B$13.B$6.B7.B$11.B3.B$12.B3.B$17.B$18.
B$19.B$20.B$17.B3.B$18.B3.B$23.B$24.B$25.B$26.B$23.B3.B$24.B3.B$29.B$
30.B$31.B$32.B$29.B3.B$30.B3.B$35.B$36.B$37.B$38.B$35.B3.B$36.B3.B$41.B$42.B$43.B$44.B$41.B3.B$42.B3.B$47.B$48.B$49.B$50.B$47.B3.B$48.B
3.B$53.B$54.B$55.B$56.B$53.B3.B$54.B3.B$59.B$57.A2.B$57.A2.B$59.B$54. B3.B$53.B3.B$56.B$55.B$54.B$53.B$48.B3.B$47.B3.B$50.B$49.B$48.B$47.B$42.B3.B$41.B3.B$44.B$43.B$42.B$41.B$36.B3.B$35.B3.B$38.B$37.B$36.B$
35.B$30.B3.B$29.B3.B$32.B$31.B$30.B$29.B$24.B3.B$23.B3.B$26.B$25.B$24.B$23.B$18.B3.B$17.B3.B$20.B$19.B$18.B$17.B$12.B3.B$11.B3.B$6.B7.B$
13.B$2.B9.B$.B9.B$5.B4.B5.B$2.2A2.B11.B$.A.A4.2A8.B$7.A4.A3.B$A.A9.3A$.A3.A4.A3.A$5.A7.A.B$17.B$17.B$15.B!
Edit: Follow the bottommost group of blue/state-3 cells in this soup for two reactions (first is from gens 0-10, second from 11-22) that could be frontends for a slower-than-c spaceship.

Code: Select all

x = 28, y = 14, rule = MixedLifeSeeds
.A13.A6.2A$.A11.A.A8.2A$4.B3.A12.A$3.B2.A5.2A.B2A.B6.A$B2.A2.A3.3A2.B
.A2.A2.2A.A$B2.A10.2B3.2A.2A$B2.A2.A11.A2.2A2.B$B.A3.A3.A4.A.A.3A$9.
2A6.2A.2A4.A$B13.A3.A$2.A4.A4.A2.A10.A$.A5.2A4.3A5.2A.A$12.B4.A.A6.A$2.A.2A6.B5.2A7.A! Edit again: The 2c/2 ship is an edge-repair spaceship. Code: Select all x = 24, y = 162, rule = MixedLifeSeeds 15.4A$14.A3.A$18.A$14.A2.A2$.A.A$.A.3A$6.2A$6.2A.B$.A.3A4.B$.A.A6.B$9.B17$13.A2.A$17.A$13.A3.A$14.4A2$A.A$A.3A$5.2A$5.2A.B$A.3A4.B$A.A6.B$8.B18$23.A$21.A.A$22.2A6$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A.A 6.B$14.B6$22.A$20.A.A$21.2A7$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A .A6.B$14.B15$7.A.A$7.A.3A$12.2A$12.2A.B$7.A.3A4.B$7.A.A6.B$15.B2$11.
3A$11.A.A$11.A.A5$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A.A6.B$14.B$
11.A$9.2A.2A$9.2A.2A4$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A.A6.B$14.B$11.A$10.A.A$9.2A.2A8$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A.A
6.B$14.B$10.3A$9.A3.A$9.2A.2A!
gamer54657 wrote:God save us all.
God save humanity.

hgkhjfgh
nutshelltlifeDiscord 'Conwaylife Lounge'

BlinkerSpawn
Posts: 1951
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Life+HighLife

This might be the weirdest quadratic growth pattern I've seen

Code: Select all

x = 6, y = 5, rule = MixedLifeSeeds
3.A$.B.3A$B4.A$B$.B!
EDIT: Smaller tail spark:

Code: Select all

x = 6, y = 4, rule = MixedLifeSeeds
.B.A$B2.A.A$B3.A$.B! LifeWiki: Like Wikipedia but with more spaceships. [citation needed] A for awesome Posts: 1996 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: Life+HighLife Frustratingly close: Code: Select all x = 5, y = 7, rule = MixedLifeSeeds B3.B$B3.B$B3.B$A3.A$A3.A2$.3A!
Edit: Got it!

Code: Select all

x = 3, y = 6, rule = MixedLifeSeeds
.B$.B$.B$.A$A.A$A.A! Edit 2: Puffer that produces pentadecathlons, among other things: Code: Select all x = 94, y = 411, rule = MixedLifeSeeds 31.2B28.2B$30.B32.B$33.B26.B$34.B24.B$32.B28.B$25.2B4.B2.2A22.2A2.B4.
2B$24.B2.B2.B3.2A22.2A3.B2.B2.B2$28.2A2.BA26.AB2.2A$37.A18.A$35.2A20.
2A3$44.2B2.2B$32.2A.2A20.2A.2A$32.2A.2A6.B6.B6.2A.2A$34.A10.B2.B10.A$44.B4.B$45.B2.B$41.B2.B.2B.B2.B$41.B10.B$31.2A3.2A3.B10.B3.2A3.2A$30.
A.A3.A.A2.3B6.3B2.A.A3.A.A$30.A7.A.B.2B.B2.B.2B.B.A7.A$30.A3.A24.A3.A
$31.A5.A3.B.B.B2.B.B.B3.A5.A$32.A3.A.B16.B.A3.A$30.2A.3A2.A.B5.2B5.B. A2.3A.2A$29.5A3.3A2.B2.B2.B2.B2.3A3.5A$30.3A2.2A5.B.B4.B.B5.2A2.3A$
33.2A.A3.A.B.B4.B.B.A3.A.2A$33.2A.A3.A12.A3.A.2A$32.A4.2A3.B8.B3.2A4.
A$32.A8.2B8.2B8.A$33.2A4.A14.A4.2A$28.A2.A6.3A12.3A6.A2.A$26.A5.A6.A
2.B.B.2B.B.B2.A6.A5.A$39.2A2.8B2.2A$31.A6.A2.B2.B4.B2.B2.A6.A$27.3A2. A12.B2.B12.A2.3A2$42.B.2B2.2B.B$38.A3.3B4.3B3.A$37.2A7.2B7.2A$36.2A4. A.B4.B.A4.2A$37.2A16.2A$26.A8.A.2A4.A2B2.2BA4.2A.A8.A$25.A2.A.A.4A5.A
10.A5.4A.A.A2.A$26.A.3A3.A3.A.2A10.2A.A3.A3.3A.A$28.3A.A2.2A3.A12.A3.
2A2.A.3A$31.2A2.3A.2A12.2A.3A2.2A$30.2A4.3A.A.3A4.3A.A.3A4.2A$32.A3. 3A.A2.2A4.2A2.A.3A3.A$30.2A4.3A16.3A4.2A$36.2A3.A.2A4.2A.A3.2A$28.A
13.A8.A13.A$26.2A.2A11.A8.A11.2A.2A$26.2A.2A6.A6.B4.B6.A6.2A.2A$26.2A 3.A7.AB2.B6.B2.BA7.A3.2A$27.A3.2A2.2A.A16.A.2A2.2A3.A$42.B8.B$29.A6.B
8.B2.B8.B6.A$37.B.B14.B.B$33.A.B.B3.B3.B2.B3.B3.B.B.A$30.3A8.B10.B8. 3A$38.2A.2B8.2B.2A$37.3A3.B6.B3.3A5$42.2A6.2A$35.A6.2A6.2A6.A$34.A.A
20.A.A$33.2A.A3.2B10.2B3.A.2A$26.A8.A6.B8.B6.A8.A$25.A.A9.B5.B6.B5.B 9.A.A$30.2A30.2A$26.2A3.3A2.B6.B6.B6.B2.3A3.2A$26.3A.5A3.B3.B8.B3.B3.
5A.3A$26.A3.2A.3A2.B2.B4.2B4.B2.B2.3A.2A3.A$27.2A.2A.2A24.2A.2A.2A$29.A3.A11.B2.B11.A3.A$44.B4.B$35.2A6.B6.B6.2A$34.2A.A5.B6.B5.A.2A$38. A6.4B6.A$32.2A.A3.A14.A3.A.2A$33.A.A3.A14.A3.A.A$28.A3.2A5.A14.A5.2A
3.A$29.A3.A.A2.A16.A2.A.A3.A$20.2A5.2A.A2.A.2A20.2A.A2.A.2A5.2A$18.2A .2A8.A2.A24.A2.A8.2A.2A$18.A2.A4.A3.5A24.5A3.A4.A2.A$18.A2.A4.A2.2A.A 3.2A18.2A3.A.2A2.A4.A2.A$19.2A3.2A3.2A32.2A3.2A3.2A$24.2A.2A36.2A.2A$
25.3A14.B8.B14.3A$35.3A18.3A$34.A10.B2.B10.A$34.A8.B.B2.B.B8.A$34.A.
2A2.B3.B4.B3.B2.2A.A$34.2A5.B3.B2.B3.B5.2A$34.B7.B3.2B3.B7.B$13.2A18. B.B2.A5.B4.B5.A2.B.B18.2A$12.A2.A18.B.2A18.2A.B18.A2.A$13.3A20.A20.A 20.3A$13.2A64.2A$40.A12.A$27.2A8.2A.A12.A.2A8.2A$27.A.A9.3A10.3A9.A.A$28.2A10.3A.A4.A.3A10.2A$40.2A2.2A2.2A2.2A$36.2A2.3A8.3A2.2A$36.2A.2A 12.2A.2A$31.2A3.A3.A2.A.A2.A.A2.A3.A3.2A$31.2A3.A8.A2.A8.A3.2A$37.A.A
2.4A2.4A2.A.A$3.2B35.2A2.2A2.2A2.2A35.2B$2.B2.B33.3A2.A4.A2.3A33.B2.B
$38.A3.2A6.2A3.A$35.6A.A.A4.A.A.6A$35.2A5.3A4.3A5.2A$41.A10.A$41.A10. A$35.A.A4.3A4.3A4.A.A$35.A2.A4.2A4.2A4.A2.A$38.A16.A$37.A8.2B8.A$26.
3A36.3A$26.3A16.B2.B16.3A$24.2A7.A26.A7.2A$21.5A3.A.A.2A24.2A.A.A3.5A$21.6A7.2A22.2A7.6A$28.2A4.A24.A4.2A$28.2A34.2A$28.2A6.3A16.3A6.2A10$
42.2A6.2A$41.A2.A4.A2.A$41.A2.A4.A2.A$29.A11.A2.A4.A2.A11.A$29.A12.2A
6.2A12.A$29.A34.A2$30.2A30.2A$33.A12.2A12.A$28.2A3.A11.A2.A11.A3.2A$28.A2.A8.2A10.2A8.A2.A$17.2A9.A11.2A10.2A11.A9.2A$17.2A10.A2.A28.A2.A 10.2A$30.3A10.3A2.3A10.3A4$8.4A5.A58.A5.4A$3.2A3.5A4.3A54.3A4.5A3.2A$3.3A.5A.2A.2A2.A52.A2.2A.2A.5A.3A$3.3A7.2A3.A56.A3.2A7.3A$6.A.2A2.A5. 2A10.2A30.2A10.2A5.A2.2A.A$7.3A9.2A8.A2.A9.A8.A9.A2.A8.2A9.3A$7.A9.A. 2A9.2A8.4A6.4A8.2A9.2A.A9.A$17.A2.A19.A2.A6.A2.A19.A2.A$17.A.A20.A.A. A4.A.A.A20.A.A$40.A.2A6.2A.A$27.3A10.A12.A10.3A$12.A13.A2.A9.A2.A8.A
2.A9.A2.A13.A$11.A.A12.A3.A9.2A10.2A9.A3.A12.A.A$10.A2.A11.2A4.A30.A
4.2A11.A2.A$11.2A12.2A4.A30.A4.2A12.2A$25.2A3.A32.A3.2A$26.A4.A14.2A 14.A4.A$27.2A2.A4.A8.A2.A8.A4.A2.2A$28.A3.A3.A.A7.2A7.A.A3.A3.A$29.A
3.3A2.2A14.2A2.3A3.A$30.3A.2A.2A16.2A.2A.3A$26.2A4.A.A.A2.A14.A2.A.A.
A4.2A$26.A3.A4.A.3A14.3A.A4.A3.A$27.A2.A3.2A.3A14.3A.2A3.A2.A$29.A3. 3A.2A.2A10.2A.2A.3A3.A2$30.A15.2A15.A$29.A.A14.2A14.A.A$29.A.A30.A.A$30.A32.A5$33.2A24.2A$32.A2.A22.A2.A$33.2A24.2A3$32.2A26.2A$31.A2.A24.
A2.A$24.4A3.A30.A3.4A$23.2A2.A3.A4.A20.A4.A3.A2.2A$22.A.A.A5.A3.A20.A 3.A5.A.A.A$21.A2.A11.A20.A11.A2.A$22.2A.2A.2A4.2A10.2A10.2A4.2A.2A.2A$27.2A5.2A8.6A8.2A5.2A$27.A16.2A2.2A16.A$43.A6.A$44.2A2.2A$44.6A$46. 2A3$45.4A$44.6A$43.8A$23.A18.2A6.2A18.A$23.2A4.A13.8A13.A4.2A$25.A.2A .A13.6A13.A.2A.A$25.2A.A2.A13.4A13.A2.A.2A$22.2A3.A.A.A30.A.A.A3.2A$
23.A46.A$21.3A5.3A14.2A14.3A5.3A$17.2A11.2A14.2A14.2A11.2A$16.3A3.2A 5.2A9.2A10.2A9.2A5.2A3.3A$16.2A4.4A.A2.A9.2A10.2A9.A2.A.4A4.2A$17.2A. A2.A46.A2.A.2A$43.3A2.3A$29.3A30.3A$30.A32.A2$24.3A7.3A20.3A7.3A$24.
2A3.3A3.A.A18.A.A3.3A3.2A$37.A18.A$2A17.A3.2A.2A5.2A.2A18.2A.2A5.2A.
2A3.A17.2A$2A17.3A7.A.A3.A22.A3.A.A7.3A17.2A$8.2A8.2A7.A5.3A22.3A5.A
7.2A8.2A$8.2A8.A.A5.A40.A5.A.A8.2A$17.A2.A.A.A44.A.A.A2.A$18.4A.A46.A .4A$19.A54.A$37.A18.A$12.A14.A8.A.A16.A.A8.A14.A$11.A.A12.A10.2A16.2A 10.A12.A.A$10.A2.A11.2A40.2A11.A2.A$11.2A14.A38.A14.2A2$46.2A$24.2A 19.A2.A19.2A$24.A.A19.2A19.A.A$23.2A44.2A$24.A44.A$21.2A.2A3.2A32.2A 3.2A.2A$24.2A3.2A32.2A3.2A$21.A2.2A42.2A2.A$24.A.2A38.2A.A$23.2A.2A 38.2A.2A$24.4A18.2A18.4A$25.A.A18.2A18.A.A$25.A2.A36.A2.A$26.2A38.2A$
27.A38.A21$42.3A4.3A5$44.A4.A$42.2A.4A.2A$44.A4.A5$26.3A3.3A11.2A11. 3A3.3A$26.2A.A16.2A16.A.2A$19.A10.A9.2A10.2A9.A10.A$19.A2.A5.2A10.2A
10.2A10.2A5.A2.A$19.5A46.5A$20.A2.4A40.4A2.A$24.4A38.4A$27.2A4.2A24.
2A4.2A$27.2A4.2A24.2A4.2A$25.A42.A$11.2A12.A42.A12.2A$10.A2.A15.A34.A
15.A2.A$2A9.A.A12.A2.A34.A2.A12.A.A9.2A$2A10.A.2A10.2A38.2A10.2A.A10.
2A$13.A2.A14.A30.A14.A2.A$14.A.A7.2A.A2.2A.2A24.2A.2A2.A.2A7.A.A$15.A 8.6A3.3A22.3A3.6A8.A$23.3A.2A4.2A24.2A4.2A.3A$24.2A2.3A32.3A2.2A$8.2A
18.2A34.2A18.2A$7.A2.A17.2A7.2A16.2A7.2A17.A2.A$6.2A.2A26.2A16.2A26.
2A.2A$6.A80.A$16.A5.A48.A5.A$3.2A5.2A4.A5.A48.A5.A4.2A5.2A$3.2A5.A.A
5.A3.A23.2A23.A3.A5.A.A5.2A$2.A7.A5.2A3.A23.A2.A23.A3.2A5.A7.A$3.3A4.
A.A7.A25.2A25.A7.A.A4.3A$3.2A5.A3.A64.A3.A5.2A$7.3A.3A66.3A.3A$12.2A 66.2A$16.2A8.A40.A8.2A$12.2A4.A6.A.A38.A.A6.A4.2A$16.2A7.A.A38.A.A7.
2A$26.A40.A$46.2A$46.2A3$26.2A38.2A$26.2A38.2A20$42.3A4.3A3$28.A36.A$
27.A.A34.A.A$27.A.A10.2A3.A2.A3.2A10.A.A$28.A11.5A4.5A11.A$40.2A3.A2. A3.2A2$22.2A10.A24.A10.2A$22.2A10.A24.A10.2A$34.A24.A$46.2A$46.2A$30. A9.2A10.2A9.A$30.2A8.2A10.2A8.2A$30.3A28.3A$28.2A.A30.A.2A$27.2A.A32. A.2A$28.A.A3.2A22.2A3.A.A$26.A2.A4.2A22.2A4.A2.A$26.3A36.3A$11.2A68. 2A$10.A2.A66.A2.A$2A5.A3.A.A66.A.A3.A5.2A$2A5.A4.A.2A62.2A.A4.A5.2A$7.A5.A2.A60.A2.A5.A$14.A.A13.3A28.3A13.A.A$3.3A9.A62.A9.3A6$9.2A72.2A
$8.A2.A10.A11.2A22.2A11.A10.A2.A$8.A2.A9.A.A10.2A22.2A10.A.A9.A2.A$9. 2A9.A2.A22.2A22.A2.A9.2A$21.2A22.A2.A22.2A$46.2A4$26.A40.A$25.A.A38.A .A$25.A.A38.A.A$26.A40.A$46.2A$46.2A3$26.2A38.2A$26.2A38.2A! Last edited by A for awesome on November 15th, 2015, 7:10 pm, edited 2 times in total. x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce BlinkerSpawn Posts: 1951 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Life+HighLife Somebody want to see if it's possible using Life technology to get the boat back? Code: Select all x = 11, y = 12, rule = MixedLifeSeeds 7.3B$6.A3.A$6.BA.AB3$9.A$8.A.A$8.2A$B$2.B$2.B$B!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm
Location: Right behind you holding a knife
Contact:

### Re: Life+HighLife

Photon eating 2 blocks:

Code: Select all

x = 5, y = 10, rule = MixedLifeSeeds
3.2A$3.2A2$B$2.B$2.B$B2$3.2A$3.2A! moved to drc Billabob Posts: 146 Joined: April 2nd, 2015, 5:28 pm ### Re: Life+HighLife This puffer amuses me: Code: Select all x = 29, y = 29, rule = MixedLifeSeeds 10.2B5.2B$12.B3.B$9.B9.B$11.2A3.2A$4.2B4.3A3.3A4.2B$3.B21.B$6.B15.B$
3.2A19.2A$3.2A6.A5.A6.2A$2.2A7.A5.A7.2A$3.A7.A5.A7.A$4.A7.2A.2A7.A$12.A3.A$.A8.3A3.3A8.A$A3.A4.A3.A.A3.A4.A3.A$4.2A7.A.A7.2A$A4.A2.A11.A 2.A4.A$2.2A4.A11.A4.2A$8.2A3.A.A3.2A$8.2A.A5.A.2A$5.A3.A.A5.A.A3.A$4.
A.A3.A7.A3.A.A$5.A17.A3$6.2A13.2A$5.3A13.3A$6.2A13.2A$5.A17.A! ▄▀ ▀▀▀ A for awesome Posts: 1996 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: Life+HighLife Billabob wrote:This puffer amuses me: Code: Select all x = 29, y = 29, rule = MixedLifeSeeds 10.2B5.2B$12.B3.B$9.B9.B$11.2A3.2A$4.2B4.3A3.3A4.2B$3.B21.B$6.B15.B$
3.2A19.2A$3.2A6.A5.A6.2A$2.2A7.A5.A7.2A$3.A7.A5.A7.A$4.A7.2A.2A7.A$12.A3.A$.A8.3A3.3A8.A$A3.A4.A3.A.A3.A4.A3.A$4.2A7.A.A7.2A$A4.A2.A11.A 2.A4.A$2.2A4.A11.A4.2A$8.2A3.A.A3.2A$8.2A.A5.A.2A$5.A3.A.A5.A.A3.A$4.
A.A3.A7.A3.A.A$5.A17.A3$6.2A13.2A$5.3A13.3A$6.2A13.2A$5.A17.A! A rake based on that: Code: Select all x = 35, y = 121, rule = MixedLifeSeeds$8.2B5.2B$10.B3.B$7.B9.B$9.2A3.2A$2.2B5.2A3.2A5.2B$.B8.2A.2A8.B$4.B5.
A3.A5.B$.2A6.A5.A6.2A$.A21.A$.A.A17.A.A$.2A6.A5.A6.2A$A7.3A3.3A7.A$2A
9.A.A9.2A4.2B$.A7.2A3.2A7.A4.B2.B$8.A7.A10.A$8.A2.A.A2.A9.A$2.2A4.A2.
A.A2.A4.2A5.A$.A2.A15.A2.A2.3A3.2B$3.2A15.2A9.B2.B$4.3A11.3A$5.2A11.
2A$6.4A5.6A$3.A3.3A5.3A.3A$2.A.A2.2A7.2A2.A3.A$3.A17.A.3A$24.A.A$22.
3A$4.A14.A.A2.A3.A$5.2A11.2A2.2A$4.2A17.A2.A$18.A3.A$18.A.A.2A2.3A$
23.A2$17.A$5.A.A9.A3.2A$6.2A15.2A$6.A11.A6.A$19.4A3.2A$19.4A3.2A$20. 2A.2A.2A$20.A4.A$7.A13.A2.A$8.2A13.2A$7.2A5$23.2A$8.A.A12.3A.2A$9.2A
15.2A$9.A5$10.A$11.2A$10.2A2$24.A$23.A.A$24.A2$11.A.A$12.2A$12.A5$13. A$14.2A8.A$13.2A8.A.A$24.A5$14.A.A$15.2A$15.A3$24.A$23.A.A$16.A7.A$17.2A$16.2A6$17.A.A$18.2A$18.A5.A$23.A.A$24.A3$19.A$20.2A$19.2A6$23. 2A$25.A$23.2A5$22.A$23.2A$22.2A!
Edit: Another:

Code: Select all

x = 36, y = 61, rule = MixedLifeSeeds
9.2B5.2B$11.B3.B$8.B9.B$10.2A3.2A$3.2B4.3A3.3A4.2B$2.B21.B$5.B6.A.A6.
B$2.2A6.3A.3A6.2A$2.2A19.2A$.2A21.2A$.2A21.2A$.3A5.3A3.3A5.3A$.A.A5.
3A3.3A5.A.A4.2B$.2A6.A2.A.A2.A6.2A3.B2.B$.2A7.2A3.2A7.2A$9.A.A3.A.A 10.A$8.3A5.3A9.A$3.2A17.2A3.A.A3.2B$5.A15.A6.2A2.B2.B$4.A17.A2.A3.A$
4.A2.A11.A2.A2.A3.A$5.A3.A7.A3.A3.A3.2A$6.A3.A5.A3.A7.A.A$4.A15.3A2. 3A$3.A.A2.A.A5.A.3A2.A.A.A$4.A15.3A3.3A3$6.A$7.A$5.3A12.A$18.2A.A$19.
A$22.5A$20.A6.A$22.2A.2A$8.A14.2A$6.A.A$7.2A2$32.2B$31.B2.B2$9.A16.2A$10.A10.2A2.3A$8.3A$26.2A.A$27.A.A4$11.A$9.A.A$10.2A4$28.2A$12.A13.A.
A$13.A12.A$11.3A!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

Billabob
Posts: 146
Joined: April 2nd, 2015, 5:28 pm

### Re: Life+HighLife

A for awesome wrote:
Billabob wrote:This puffer amuses me:

Code: Select all

rle
A rake based on that:

Code: Select all

rle2
Edit: Another:

Code: Select all

rle3
Nice! I wonder what the smallest lightspeed rake is. I think it'll be an interaction of two puffers or spaceships.

EDIT: Here's a mirrored-bookends puffer:

Code: Select all

x = 29, y = 91, rule = MixedLifeSeeds
13.2B$7.2B3.B2.B$6.B2.B$14.2A$8.2A4.2A$8.2A3.A2.A$7.A2.A2.A2.A$7.A2. 2A.A2.2A$7.A5.A$8.A2.A.A3.A$8.A4.A$10.A3.A$13.2A$11.A$11.A$13.A$11.A$14.A$12.3A$12.A$11.A.A$12.2A$12.A5$14.A$14.A$14.A3$14.A$13.3A$12.A3.A
$13.3A$14.A7$14.A3$8.2A9.2A$9.A3.3A3.A$9.A2.A3.A2.A$11.2A.A.2A$12.A.A
.A$13.A.A6$8.3A7.3A$10.A7.A$8.3A7.3A6$9.3A5.3A$9.A2.A3.A2.A$8.A4.A.A 4.A$7.2A.A7.A.2A$8.A.A7.A.A$9.A.A5.A.A2$12.2A.2A2$6.A15.A$5.A.A3.2A3. 2A3.A.A$11.A.A.A.A$.2B10.A.A10.2B$3.B8.2A.2A8.B$B27.B$2.2A21.2A$3.A 21.A$.A.A4.2A9.2A4.A.A$2.A5.2A9.2A5.A3$4.3A15.3A$.6A4.2A3.2A4.6A$2.A
2.A5.A.A.A.A5.A2.A$3.2A8.A.A8.2A$12.2A.2A!
▄▀
▀▀▀

Saka
Posts: 3192
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X
Contact:

### Re: Life+HighLife

A for awesome wrote:
Billabob wrote:This puffer amuses me:

Code: Select all

rle1
A rake based on that:

Code: Select all

rle2
Edit: Another:

Code: Select all

rle3
A spaceship based on the rake:

Code: Select all

x = 45, y = 60, rule = MixedLifeSeeds
18.2B5.2B$20.B3.B$17.B9.B$19.2A3.2A$12.2B4.3A3.3A4.2B$11.B21.B$14.B6.
A.A6.B$11.2A6.3A.3A6.2A$11.2A19.2A$10.2A21.2A$10.2A21.2A$10.3A5.3A3. 3A5.3A$4.2B4.A.A5.3A3.3A5.A.A4.2B$3.B2.B3.2A6.A2.A.A2.A6.2A3.B2.B$10.
2A7.2A3.2A7.2A$7.A10.A.A3.A.A10.A$7.A9.3A5.3A9.A$.2B3.A.A3.2A17.2A3.A .A3.2B$B2.B2.2A6.A15.A6.2A2.B2.B$6.A3.A2.A17.A2.A3.A$6.A3.A2.A2.A11.A
2.A2.A3.A$5.2A3.A3.A3.A7.A3.A3.A3.2A$5.A.A7.A3.A5.A3.A7.A.A$8.3A2.3A 13.3A2.3A$8.A.A.A2.3A.A5.A.3A2.A.A.A$7.3A3.3A13.3A3.3A5$15.A13.A$14.A .2A9.2A.A$16.A11.A$9.5A17.5A$8.A6.A13.A6.A$9.2A.2A17.2A.2A$11.2A19.2A
4$2.2B37.2B$.B2.B35.B2.B2$8.2A25.2A$8.3A2.2A15.2A2.3A2$6.A.2A25.2A.A$
6.A.A27.A.A10$6.2A29.2A$7.A.A25.A.A$9.A25.A! A 1-line tub puffer: Code: Select all x = 45, y = 49, rule = MixedLifeSeeds 18.2B5.2B$20.B3.B$17.B9.B$19.2A3.2A$12.2B6.A3.A6.2B$11.B6.A.A3.A.A6.B
$14.B4.2A3.2A4.B$11.2A8.A.A8.2A$11.3A6.2A.2A6.3A$20.A3.A2$9.A9.A5.A9. A$4.2B3.A2.A5.A.A3.A.A5.A2.A3.2B$3.B2.B2.A2.A4.A3.A.A3.A4.A2.A2.B2.B$
9.A2.A5.A2.A.A2.A5.A2.A$10.2A6.A.2A.2A.A6.2A$17.A2.A3.A2.A$.2B3.3A8. 3A5.3A8.3A3.2B$B2.B2.A.A4.A4.A7.A4.A4.A.A2.B2.B$5.2A5.A.A15.A.A5.2A$
5.2A6.2A15.2A6.2A$6.2A.3A.2A15.2A.3A.2A$5.A.A6.2A13.2A6.A.A$5.A.2A.A 2.A.A13.A.A2.A.2A.A$7.2A.2A.A4.A7.A4.A.2A.2A$10.3A19.3A$7.3A3.3A13.3A
3.3A$8.A5.A15.A5.A4$15.2A11.2A$16.2A9.2A$10.4A.3A9.3A.4A$9.4A19.4A$8.
A5.A15.A5.A$9.2A.2A17.2A.2A$10.4A17.4A3$2.2B$.B2.B3$8.A.A23.A.A$8.A.A
23.A.A$7.A2.A23.A2.A$8.2A25.2A$8.2A25.2A! Which can be easily turned into a 2-line tub puffer: Code: Select all x = 45, y = 49, rule = MixedLifeSeeds 18.2B5.2B$20.B3.B$17.B9.B$19.2A3.2A$12.2B6.A3.A6.2B$11.B6.A.A3.A.A6.B
$14.B4.2A3.2A4.B$11.2A8.A.A8.2A$11.3A6.2A.2A6.3A$20.A3.A2$9.A9.A5.A9. A$4.2B3.A2.A5.A.A3.A.A5.A2.A3.2B$3.B2.B2.A2.A4.A3.A.A3.A4.A2.A2.B2.B$
9.A2.A5.A2.A.A2.A5.A2.A$10.2A6.A.2A.2A.A6.2A$17.A2.A3.A2.A$.2B3.3A8. 3A5.3A8.3A3.2B$B2.B2.A.A4.A4.A7.A4.A4.A.A2.B2.B$5.2A5.A.A15.A.A5.2A$
5.2A6.2A15.2A6.2A$6.2A.3A.2A15.2A.3A.2A$5.A.A6.2A13.2A6.A.A$5.A.2A.A 2.A.A13.A.A2.A.2A.A$7.2A.2A.A4.A7.A4.A.2A.2A$10.3A19.3A$7.3A3.3A13.3A
3.3A$8.A5.A15.A5.A4$15.2A11.2A$16.2A9.2A$10.4A.3A9.3A.4A$9.4A19.4A$8.
A5.A15.A5.A$9.2A.2A17.2A.2A$10.4A17.4A7$8.A.A23.A.A$8.A.A23.A.A$7.A2. A23.A2.A$8.2A25.2A$8.2A25.2A! EDIT: Code: Select all x = 108, y = 81, rule = MixedLifeSeeds 21.2B$.2B12.2B3.B2.B16.2B5.2B9.2B4.2B6.2B7.2B7.2B8.2B$3.B10.B2.B24.B 3.B13.B2.B10.B5.B11.B6.B$B21.2A15.B9.B7.B8.B4.B11.B5.B12.B$2.2A12.2A 4.2A17.2A3.2A11.2A2.2A8.2A5.2A9.2A6.2A$3.A12.2A3.A2.A16.2A3.2A12.A2.A
9.2A5.2A9.2A6.2A$.A.A11.A2.A2.A2.A17.2A.2A11.A.A2.A.A8.2A3.2A11.2A4. 2A$2.2A11.A2.2A.4A17.A3.A12.A4.A9.A5.A11.2A4.2A$4.A13.3A3.2A15.A5.A 25.A7.A9.3A4.3A$3.2A86.A.A4.A.A$3.A88.2A4.2A$18.2A21.A5.A25.A2.A.A2.A
10.2A4.2A$17.2A.A3.A15.3A3.3A23.2A7.2A12.2A$.2A17.A22.A.A26.A3.A.A3.A
11.A2.A$A2.A16.A2.A17.2A3.2A26.2A3.2A9.A4.2A4.A$.A20.A17.A7.A40.A12.A
$20.A19.A2.A.A2.A40.2A.2A4.2A.2A$19.3A18.A2.A.A2.A41.2A2.A2.A2.2A$92. 3A2.3A$72.A9.A10.A4.A$22.A14.2A11.2A21.3A3.3A$37.2A11.2A21.2A5.2A11.A
4.A$38.4A5.4A37.A4.A4.A4.A$39.3A5.3A37.A.A3.A4.A3.A.A$21.2A16.2A7.2A 37.3A2.3A2.3A2.3A$18.A.3A65.A.2A8.2A.A$19.3A2.A63.A3.2A4.2A3.A$25.A
63.3A.A4.A.3A$91.A8.A$21.A67.A.2A.4A.2A.A$20.A2.A64.A2.2A.4A.2A2.A$
20.A.2A65.A4.4A4.A$21.A2$92.A6.A$90.2A8.2A$22.A61.A6.2A6.2A6.A$21.A.A 60.A4.A.A3.2A3.A.A4.A$89.2A4.2A4.2A4$18.A.5A.A$16.2A2.2A.2A2.2A$17.A 4.A4.A$18.2A5.2A$20.A3.A$20.A.A.A$21.3A$22.A4$16.A11.A$14.3A11.3A$15. 2A11.2A$15.2A11.2A$17.A.A5.A.A6$18.A7.A$17.3A5.3A$16.2A.2A3.2A.2A$20. 2A.2A$18.A2.A.A2.A$21.A.A$15.A4.A3.A4.A$19.A5.A$14.A15.A$14.A5.A3.A5. A$14.A3.2A.A.A.2A3.A$15.A5.A.A5.A$21.A.A$20.A3.A2$15.A13.A$15.A2.A7.A 2.A$16.2A9.2A!

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo! (Check gen 2) gameoflifeboy Posts: 474 Joined: January 15th, 2015, 2:08 am ### Re: Life+HighLife BlinkerSpawn wrote:This might be the weirdest quadratic growth pattern I've seen It's related to the quadfuse. In HemiHighLife, the Schick engine is a toad puffer, a property not shared by Life or HighLife. Code: Select all x = 9, y = 9, rule = HemiHighLife 4A$A3.A$A$.A2.A2.2A$6.3A$.A2.A2.2A$A$A3.A$4A! Saka Posts: 3192 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X Contact: ### Re: Life+HighLife Some tagalongs for moon, the last one I think is quadratic but I'm not sure Code: Select all x = 133, y = 28, rule = MixedLifeSeeds .2B5.2B5.2B14.2B9.2B21.2B18.2B19.2B17.2B$B2.B3.B2.B3.B2.B12.B2.B7.B2.
B19.B2.B16.B2.B17.B2.B15.B2.B2$.2A5.2A5.2A14.2A9.2A19.2A2.2A16.2A19. 2A17.2A$.2A12.2A14.2A9.2A19.2A2.2A16.2A19.2A17.2A$A2.A10.A2.A12.A2.A 7.A2.A17.A.A2.A.A14.A2.A17.A2.A15.A2.A$A2.A10.A2.A12.A2.2A5.2A2.2A16.
A.4A.A13.2A2.A16.2A2.A15.A2.A$14.4A12.2A.2A5.2A2.2A16.2A.2A.2A15.A18. 2A.3A14.4A$13.2A2.2A10.2A3.A5.6A15.3A.2A.3A11.A21.A2.2A14.A$41.A2.A 19.A2.A14.A2.A37.A5.A$29.2A3.3A3.A4.A17.6A13.A2.A18.A19.A4.A$29.A.A2. 2A5.A2.A16.A.A4.A.A33.A20.A2.A$30.A11.2A21.2A18.2A17.A16.2A2.A$29.2A 52.A20.A16.2A2.A2.A$28.A11.2A2.2A36.3A36.4A2.A$27.A2.A9.2A2.2A74.3A2. 2A.A$28.A.2A93.3A$28.A3.A70.A.2A13.2A5.A$29.A73.A.2A$33.2A69.2A$27.A.
A.A.2A$25.2A.2A2.2A92.3A$27.3A4.A90.3A2.2A$124.A6.2A$29.A93.A2.A3.2A$28.A.A.3A89.2A4.A$30.5A$27.3A.3A! Code: Select all x = 17, y = 10, rule = B3/S23 b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

Billabob
Posts: 146
Joined: April 2nd, 2015, 5:28 pm

### Re: Life+HighLife

Well, there's a rake in there somewhere.

Code: Select all

x = 12, y = 69, rule = MixedLifeSeeds
.2B$3.B3.2B$B8.B$2.2A2.B$.3A4.2A$7.3A$4.A$2.3A5.A$8.3A3$.2A$.2A5.A$.A .A3.2A$7.A.A3$6.2A$5.2A$6.A$5.A.A$5.3A$4.A.A$3.2A2.A$3.2A.3A$3.2A.A2. A$3.2A4.A$2.2A.3A$2.A2.A.A$2.3A3$7.2A$5.A$3.A.A3.A$2.A.4A$.A6.A$.A2.A$A.A3.A2.A$A3.A.A2.A$.A.3A2.2A$.2A3.A$2.4A$2.3A$.3A6$9.2A$7.3A$6.A.A$
3.2A.2A$3.A2.A$2.A3.A$3.3A$4.A8$10.A$9.A.A$9.A.A$10.A!
▄▀
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Saka
Posts: 3192
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X
Contact:

### Re: Life+HighLife

Billabob wrote:Well, there's a rake in there somewhere.

Code: Select all

x = 12, y = 69, rule = MixedLifeSeeds
.2B$3.B3.2B$B8.B$2.2A2.B$.3A4.2A$7.3A$4.A$2.3A5.A$8.3A3$.2A$.2A5.A$.A .A3.2A$7.A.A3$6.2A$5.2A$6.A$5.A.A$5.3A$4.A.A$3.2A2.A$3.2A.3A$3.2A.A2. A$3.2A4.A$2.2A.3A$2.A2.A.A$2.3A3$7.2A$5.A$3.A.A3.A$2.A.4A$.A6.A$.A2.A$A.A3.A2.A$A3.A.A2.A$.A.3A2.2A$.2A3.A$2.4A$2.3A$.3A6$9.2A$7.3A$6.A.A$
3.2A.2A$3.A2.A$2.A3.A$3.3A$4.A8$10.A$9.A.A$9.A.A$10.A!
What do you mean?
EDIT: I see, the gliders get destroyed by debris

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo! (Check gen 2) BlinkerSpawn Posts: 1951 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Life+HighLife Three engine rake: Code: Select all x = 23, y = 106, rule = MixedLifeSeeds 7.2B$6.B2.B$.2B$B2.B3.2A$7.2A$2.2A2.A2.A$2.2A2.A2.A$.A2.A.4A$.A2.A.A 3.A$6.A.3A$6.A.2A$6.A.2A$5.2A.2A$8.A2$8.2A$5.6A$5.2A3.A$5.2A.A.A$6.A. 2A$7.A12.2B$19.B2.B$10.A$9.A.A6.2A$8.A3.A5.2A$9.A.A5.A2.A$10.A6.A2.A$16.2A2.2A$4.2A$4.A.A9.2A2.2A$4.A$7.A8.A$15.A$15.2A$16.A4$8.2A$5.A.2A.
A$2A3.A2.3A$A.A2.A$A14$11.A$9.2A.A$5.5A3.A$5.5A2.A$10.2A11$13.A.A$12.
A$9.A3.A2.A$9.2A5.A$10.2A3.2A2$7.A2.2A10$6.3A$4.A4.A$4.A5.A$3.A$7.A$
6.2A3.A$9.2A9$6.3A$7.A$7.A$6.3A! LifeWiki: Like Wikipedia but with more spaceships. [citation needed] BlinkerSpawn Posts: 1951 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Life+HighLife Two engine rake: Code: Select all x = 20, y = 49, rule = MixedLifeSeeds 4.2B2$3.B2.B2$2.B.2A.B2$4.A$5.2A$4.3A$4.A$5.A$5.3A$5.3A$6.A$6.A$4.2A$
4.A2$5.A$4.A.A$3.2A.2A$6.2A$6.2A$5.A$5.3A$6.2A$5.3A$5.3A$4.A2.A$4.A$5.A6$3.2A$2.A2.A10.2B$2.A4.2A6.B2.B$.3A4.2A$2A.2A5.A5.2A$.2A2.5A.A4. 2A$.2A6.3A3.A2.A$2.A12.A2.A$.A12.2A2.2A$.A4.A$.A4.A7.2A2.2A$2.A.2A$4.
2A!
P8 Photon Backrake:

Code: Select all

x = 16, y = 15, rule = MixedLifeSeeds
2.2B8.2B$.B2.B6.B2.B2$B.2A.B4.B.2A.B2$2.3A6.3A$2.A10.A$.A12.A$3.A8.A$.A12.A$2.2A3.2B3.2A2$6.B2.B2$7.2B!
EDIT: Predecessor to what's probably one of the longest-tailed puffers in existence* (~1600 cells)

Code: Select all

x = 11, y = 12, rule = MixedLifeSeeds
.2B$B2.B$7.2B$2.2A2.B2.B$2.2A$.A2.A2.2A$.A2.A2.2A$2A2.A.A2.A$.4A.A2.A
$2.2A2.4A$6.3A.A$.A4.2A! This known? Code: Select all x = 17, y = 12, rule = MixedLifeSeeds 2$5.B3.B3$2.A9.A$.A11.A$.A4.B.B4.A$.A2.A5.A2.A$.3A7.3A! *not counting growing ships LifeWiki: Like Wikipedia but with more spaceships. [citation needed] drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Life+HighLife Hate to bump, but: Code: Select all @RULE MixedLifeLFOD By BartekChom and drc @TABLE n_states:3 neighborhood:Moore symmetries:permute var l1={1,2} #living var l2=l1 var l3=l1 var l4=l1 var a1={0,1,2} #any var a2=a1 var a3=a1 var a4=a1 var a5=a1 var a6=a1 var a7=a1 var a8=a1 # birth 0,1,1,l1,0,0,0,0,0,1 # 3 with majority of state 1 give state 1 0,2,2,0,0,0,0,0,0,2 # 2 of state 2 give state 2 # death # state 1 1,a1,0,0,0,0,0,0,0,0 # 0-1 1,l1,l2,l3,l4,a1,a2,a3,a4,0 # 4-8 # state 2 2,0,0,0,0,0,0,0,0,2 2,a1,a2,a3,a4,a5,a6,a7,a8,0 @COLORS 0 0 0 0 1 255 0 0 2 0 255 It has a very simple 19-cell p16 glider rake, unlike MLS: Code: Select all x = 11, y = 7, rule = MixedLifeLFOD .2B5.2B$B2.B6.B$7.B$.2A3.B$.2A5.B$A2.A5.B$A2.A! They can be placed very close: Code: Select all x = 25, y = 7, rule = MixedLifeLFOD .2B5.2B5.2B5.2B$B2.B6.B3.B2.B6.B$7.B13.B$.2A3.B8.2A3.B$.2A5.B6.2A5.B$
A2.A5.B4.A2.A5.B$A2.A10.A2.A! EDIT: What is this weird pattern?: Code: Select all x = 50, y = 50, rule = MixedLifeLFOD 2.2B5.2B$.B6.B2.B$4.B$5.B3.2A$3.B5.2A$2.B5.A2.A$8.A2.A33$.B3.2A$B2.2A$B2.2A$.B3.2A$46.A2.A$40.B5.A2.A$3.B37.B5.2A$2.B40.B3.2A$B3.B37.B$B4. B33.B6.B2.B$.B38.2B5.2B!

BlinkerSpawn
Posts: 1951
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Life+HighLife

The three-rake pattern is a feedback loop. For every one-glider gap in the NW-traveling stream, a SE1traveling glider survives, which collides with a SW-traveling glider in a way that leaves another gap in the NW-traveling stream.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]