Life+HighLife

For discussion of other cellular automata.
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danieldb
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Life+HighLife

Post by danieldb » October 21st, 2015, 8:16 pm

I was thinking of a rule where 1 state is highife and the other is regular life.
moved to drc

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gameoflifeboy
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Re: Life+HighLife

Post by gameoflifeboy » October 22nd, 2015, 1:38 am

Here you go:

Code: Select all

@RULE HemiHighLife
@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var a = {0,1}
var b = a
var c = a
var d = a

var l = {0,2}
var m = l
var n = l
var o = l

#Birth conditions
0,1,1,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,1
0,2,2,2,2,2,2,0,0,1

#Survival conditions. If an on cell touches a different color, it doesn't change state.
1,a,0,0,0,0,0,0,0,0
2,l,0,0,0,0,0,0,0,0
1,1,1,a,0,0,0,0,0,2
2,2,2,l,0,0,0,0,0,1
1,1,1,1,1,a,b,c,d,0
2,2,2,2,2,l,m,n,o,0
State 1 behaves like Life and becomes state 2 if successful. State 2 behaves like HighLife and becomes state 1.
If an off cell touches both types of on cells, it will stay off. If an on cell touches a cell of the opposite color, it doesn't change state.

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danieldb
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Re: Life+HighLife

Post by danieldb » November 13th, 2015, 10:49 pm

The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
moved to drc

M. I. Wright
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Re: Life+HighLife

Post by M. I. Wright » November 13th, 2015, 11:19 pm

danieldb wrote:The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
It's possible, but the result would be pretty boring...
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danieldb
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Re: Life+HighLife

Post by danieldb » November 13th, 2015, 11:23 pm

M. I. Wright wrote:
danieldb wrote:The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
It's possible, but the result would be pretty boring...
one would be high life and one regular life
moved to drc

Sphenocorona
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Re: Life+HighLife

Post by Sphenocorona » November 14th, 2015, 4:02 am

danieldb wrote:
M. I. Wright wrote:
danieldb wrote:The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
It's possible, but the result would be pretty boring...
one would be high life and one regular life
Still possible. Just change it so that a red cell is born if it has six neighboring red and white cells (though it turns white if it is also surrounded by three green and white cells), and have a green cell that would survive turn white if surrounded by six red or white neighbors. It still seems like there wouldn't be much of a point, but...

... maybe it would be possible to make rules where in certain uncommon conditions, one rule can birth a cell in the other... The most obvious option would be modifying doublelife like this, allowing singularity sparkers or something.

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Alexey_Nigin
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Re: Life+HighLife

Post by Alexey_Nigin » November 14th, 2015, 5:13 am

I guess this is closer to what you were asking for:

Code: Select all

@RULE MediumLife

By Alexey Nigin

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var a1={0,1,2}
var a2={a1}
var a3={a1}
var a4={a1}
var a5={a1}
var a6={a1}
var a7={a1}
var a8={a1}
var a9={a1}
var b={0,1}
var c={0,2}

0,1,1,1,0,0,0,0,0,1
1,1,1,b,0,0,0,0,0,1

0,2,2,2,c,c,c,0,0,2
2,2,2,c,0,0,0,0,0,2

a1,a2,a3,a4,a5,a6,a7,a8,a9,0

@COLORS

0  48  48  48
1 255   0   0
2   0     255
There are 10 types of people in the world: those who understand binary and those who don't.

BartekChom
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Re: Life+HighLife

Post by BartekChom » November 14th, 2015, 1:23 pm

This is my interpretation. Both states treat each other as living. (A problem with this interpretation would appear if there were a birth rule for an even number of neighbours in both rulesets.)

Code: Select all

@RULE MixedMediumLife

By BartekChom

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var l1={1,2} #living
var l2=l1
var l3=l1
var l4=l1
var l5=l1
var a1={0,1,2} #any
var a2=a1
var a3=a1
var a4=a1

# birth
0,1,1,l1,0,0,0,0,0,1 # 3 with majority of state 1 give state 1
0,2,2,l1,0,0,0,0,0,2 # 3 with majority of state 2 give state 2
0,2,2,2,2,l1,l2,0,0,2 # 6 with majority of state 2 give state 2

# death
l1,a1,0,0,0,0,0,0,0,0 # 0-1
l1,l2,l3,l4,l5,a1,a2,a3,a4,0 # 4-8

@COLORS

0  48  48  48
1 255   0   0
2   0     255
EDIT:
We can also combine a bit more drastically different rules:

Code: Select all

@RULE MixedLifeSeeds

By BartekChom

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var l1={1,2} #living
var l2=l1
var l3=l1
var l4=l1
var a1={0,1,2} #any
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1

# birth
0,1,1,l1,0,0,0,0,0,1 # 3 with majority of state 1 give state 1
0,2,2,0,0,0,0,0,0,2 # 2 of state 2 give state 2

# death
# state 1
1,a1,0,0,0,0,0,0,0,0 # 0-1
1,l1,l2,l3,l4,a1,a2,a3,a4,0 # 4-8
# state 2
2,a1,a2,a3,a4,a5,a6,a7,a8,0 # always

@COLORS

0  48  48  48
1 255   0   0
2   0     255

M. I. Wright
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Re: Life+HighLife

Post by M. I. Wright » November 14th, 2015, 7:46 pm

Moons in the second rule can support Life's lightspeed wicks:

Code: Select all

x = 17, y = 29, rule = MixedLifeSeeds
2.B$.B7.A$.B4.4A$2.B.2A2.A$4.2A2.A$6.4A$9.A5$.B$B$B4.2A$.B.2A5.2A$3.
2A3.2A5.2A$5.2A.2A3.2A$10.2A.2A$15.2A4$.B$B$B4.2A$.B.2A5.2A$3.2A3.2A$
5.2A.2A$10.2A!

Code: Select all

x = 19, y = 18, rule = MixedLifeSeeds
18.B$17.B$12.B3.B$11.B3.B$6.B7.B$13.B$2.B9.B$.B9.B$5.B4.B5.B$2.2A2.B
11.B$.A.A4.2A8.B$7.A4.A3.B$A.A9.3A$.A3.A4.A3.A$5.A7.A.B$17.B$17.B$15.
B!
Puffers as well:

Code: Select all

x = 32, y = 43, rule = MixedLifeSeeds
29.B$23.A7.B$22.4A5.B$22.2A2.2A.B$26.2A$23.3A$22.3A26$14.B$12.B3.B$7.
A3.B6.B$10.A3.2B2.B4.B$7.A.2A.2B9.B.B$7.A2.A7.A4.B.B.B$17.2A10.B$.2A
6.3A2.2A2.2A9.B$A2.A7.2A2.A3.A3.3A.B$.A.A6.A.A4.A.A.A.3A$2.A20.A!

Code: Select all

x = 15, y = 9, rule = MixedLifeSeeds
4.A4.3A$A3.2A2.A.2A.B$A7.A.A3.B$6.B3.B3.B$.B4.B.B.B.B$2.B.3B$3.B$3.B$
.B!

Code: Select all

x = 26, y = 15, rule = MixedLifeSeeds
5.3A$5.3A2$19.A.2A$.A.4A11.A4.A$.A5.A11.A2.A$20.2A$2.A2.2A$2.A2.A15.
2A$3.2A15.A$3.2A15.2A$21.2A2.B$B2.B14.B2.2A$23.2B$.2B16.2B!
And an extensible quadfuse-based breeder!

Code: Select all

x = 67, y = 75, rule = MixedLifeSeeds
61.A$62.2A$62.2A.B$60.2A4.B$66.B$65.B54$35.B$36.B$30.2A4.B$32.2A.B$
25.2A5.2A$27.2A.2A$27.2A$20.2A3.2A$15.2A5.2A11.2A$17.2A3.2A13.2A.2A
23.B$10.2A5.2A.2A3.2A3.2A5.2A3.2A22.B$2A10.2A.2A10.2A3.2A.2A5.2A.2A3.
2A3.2A3.2A4.B$2.2A.2A5.2A13.2A3.2A6.2A5.2A3.2A3.2A3.2A.B$2.2A3.2A.2A
13.2A3.2A15.2A3.2A3.2A3.2A$.A5.2A36.2A3.2A3.2A3.2A$5.2A!
A mess that's frustratingly close to being an extensible puffer/spaceship:

Code: Select all

x = 61, y = 120, rule = MixedLifeSeeds
15.B$17.B$17.B$5.A7.A.B$.A3.A4.A3.A$A.A9.3A$7.A4.A3.B$.A.A4.2A8.B$2.
2A2.B11.B$5.B4.B5.B$.B9.B$2.B9.B$13.B$6.B7.B$11.B3.B$12.B3.B$17.B$18.
B$19.B$20.B$17.B3.B$18.B3.B$23.B$24.B$25.B$26.B$23.B3.B$24.B3.B$29.B$
30.B$31.B$32.B$29.B3.B$30.B3.B$35.B$36.B$37.B$38.B$35.B3.B$36.B3.B$
41.B$42.B$43.B$44.B$41.B3.B$42.B3.B$47.B$48.B$49.B$50.B$47.B3.B$48.B
3.B$53.B$54.B$55.B$56.B$53.B3.B$54.B3.B$59.B$57.A2.B$57.A2.B$59.B$54.
B3.B$53.B3.B$56.B$55.B$54.B$53.B$48.B3.B$47.B3.B$50.B$49.B$48.B$47.B$
42.B3.B$41.B3.B$44.B$43.B$42.B$41.B$36.B3.B$35.B3.B$38.B$37.B$36.B$
35.B$30.B3.B$29.B3.B$32.B$31.B$30.B$29.B$24.B3.B$23.B3.B$26.B$25.B$
24.B$23.B$18.B3.B$17.B3.B$20.B$19.B$18.B$17.B$12.B3.B$11.B3.B$6.B7.B$
13.B$2.B9.B$.B9.B$5.B4.B5.B$2.2A2.B11.B$.A.A4.2A8.B$7.A4.A3.B$A.A9.3A
$.A3.A4.A3.A$5.A7.A.B$17.B$17.B$15.B!
Edit: Follow the bottommost group of blue/state-3 cells in this soup for two reactions (first is from gens 0-10, second from 11-22) that could be frontends for a slower-than-c spaceship.

Code: Select all

x = 28, y = 14, rule = MixedLifeSeeds
.A13.A6.2A$.A11.A.A8.2A$4.B3.A12.A$3.B2.A5.2A.B2A.B6.A$B2.A2.A3.3A2.B
.A2.A2.2A.A$B2.A10.2B3.2A.2A$B2.A2.A11.A2.2A2.B$B.A3.A3.A4.A.A.3A$9.
2A6.2A.2A4.A$B13.A3.A$2.A4.A4.A2.A10.A$.A5.2A4.3A5.2A.A$12.B4.A.A6.A$
2.A.2A6.B5.2A7.A!
Edit again: The 2c/2 ship is an edge-repair spaceship.

Code: Select all

x = 24, y = 162, rule = MixedLifeSeeds
15.4A$14.A3.A$18.A$14.A2.A2$.A.A$.A.3A$6.2A$6.2A.B$.A.3A4.B$.A.A6.B$
9.B17$13.A2.A$17.A$13.A3.A$14.4A2$A.A$A.3A$5.2A$5.2A.B$A.3A4.B$A.A6.B
$8.B18$23.A$21.A.A$22.2A6$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A.A
6.B$14.B6$22.A$20.A.A$21.2A7$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A
.A6.B$14.B15$7.A.A$7.A.3A$12.2A$12.2A.B$7.A.3A4.B$7.A.A6.B$15.B2$11.
3A$11.A.A$11.A.A5$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A.A6.B$14.B$
11.A$9.2A.2A$9.2A.2A4$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A.A6.B$
14.B$11.A$10.A.A$9.2A.2A8$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A.A
6.B$14.B$10.3A$9.A3.A$9.2A.2A!
gamer54657 wrote:God save us all.
God save humanity.

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BlinkerSpawn
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Re: Life+HighLife

Post by BlinkerSpawn » November 15th, 2015, 9:45 am

This might be the weirdest quadratic growth pattern I've seen

Code: Select all

x = 6, y = 5, rule = MixedLifeSeeds
3.A$.B.3A$B4.A$B$.B!
EDIT: Smaller tail spark:

Code: Select all

x = 6, y = 4, rule = MixedLifeSeeds
.B.A$B2.A.A$B3.A$.B!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

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A for awesome
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Re: Life+HighLife

Post by A for awesome » November 15th, 2015, 11:06 am

Frustratingly close:

Code: Select all

x = 5, y = 7, rule = MixedLifeSeeds
B3.B$B3.B$B3.B$A3.A$A3.A2$.3A!
Edit: Got it!

Code: Select all

x = 3, y = 6, rule = MixedLifeSeeds
.B$.B$.B$.A$A.A$A.A!
Edit 2: Puffer that produces pentadecathlons, among other things:

Code: Select all

x = 94, y = 411, rule = MixedLifeSeeds
31.2B28.2B$30.B32.B$33.B26.B$34.B24.B$32.B28.B$25.2B4.B2.2A22.2A2.B4.
2B$24.B2.B2.B3.2A22.2A3.B2.B2.B2$28.2A2.BA26.AB2.2A$37.A18.A$35.2A20.
2A3$44.2B2.2B$32.2A.2A20.2A.2A$32.2A.2A6.B6.B6.2A.2A$34.A10.B2.B10.A$
44.B4.B$45.B2.B$41.B2.B.2B.B2.B$41.B10.B$31.2A3.2A3.B10.B3.2A3.2A$30.
A.A3.A.A2.3B6.3B2.A.A3.A.A$30.A7.A.B.2B.B2.B.2B.B.A7.A$30.A3.A24.A3.A
$31.A5.A3.B.B.B2.B.B.B3.A5.A$32.A3.A.B16.B.A3.A$30.2A.3A2.A.B5.2B5.B.
A2.3A.2A$29.5A3.3A2.B2.B2.B2.B2.3A3.5A$30.3A2.2A5.B.B4.B.B5.2A2.3A$
33.2A.A3.A.B.B4.B.B.A3.A.2A$33.2A.A3.A12.A3.A.2A$32.A4.2A3.B8.B3.2A4.
A$32.A8.2B8.2B8.A$33.2A4.A14.A4.2A$28.A2.A6.3A12.3A6.A2.A$26.A5.A6.A
2.B.B.2B.B.B2.A6.A5.A$39.2A2.8B2.2A$31.A6.A2.B2.B4.B2.B2.A6.A$27.3A2.
A12.B2.B12.A2.3A2$42.B.2B2.2B.B$38.A3.3B4.3B3.A$37.2A7.2B7.2A$36.2A4.
A.B4.B.A4.2A$37.2A16.2A$26.A8.A.2A4.A2B2.2BA4.2A.A8.A$25.A2.A.A.4A5.A
10.A5.4A.A.A2.A$26.A.3A3.A3.A.2A10.2A.A3.A3.3A.A$28.3A.A2.2A3.A12.A3.
2A2.A.3A$31.2A2.3A.2A12.2A.3A2.2A$30.2A4.3A.A.3A4.3A.A.3A4.2A$32.A3.
3A.A2.2A4.2A2.A.3A3.A$30.2A4.3A16.3A4.2A$36.2A3.A.2A4.2A.A3.2A$28.A
13.A8.A13.A$26.2A.2A11.A8.A11.2A.2A$26.2A.2A6.A6.B4.B6.A6.2A.2A$26.2A
3.A7.AB2.B6.B2.BA7.A3.2A$27.A3.2A2.2A.A16.A.2A2.2A3.A$42.B8.B$29.A6.B
8.B2.B8.B6.A$37.B.B14.B.B$33.A.B.B3.B3.B2.B3.B3.B.B.A$30.3A8.B10.B8.
3A$38.2A.2B8.2B.2A$37.3A3.B6.B3.3A5$42.2A6.2A$35.A6.2A6.2A6.A$34.A.A
20.A.A$33.2A.A3.2B10.2B3.A.2A$26.A8.A6.B8.B6.A8.A$25.A.A9.B5.B6.B5.B
9.A.A$30.2A30.2A$26.2A3.3A2.B6.B6.B6.B2.3A3.2A$26.3A.5A3.B3.B8.B3.B3.
5A.3A$26.A3.2A.3A2.B2.B4.2B4.B2.B2.3A.2A3.A$27.2A.2A.2A24.2A.2A.2A$
29.A3.A11.B2.B11.A3.A$44.B4.B$35.2A6.B6.B6.2A$34.2A.A5.B6.B5.A.2A$38.
A6.4B6.A$32.2A.A3.A14.A3.A.2A$33.A.A3.A14.A3.A.A$28.A3.2A5.A14.A5.2A
3.A$29.A3.A.A2.A16.A2.A.A3.A$20.2A5.2A.A2.A.2A20.2A.A2.A.2A5.2A$18.2A
.2A8.A2.A24.A2.A8.2A.2A$18.A2.A4.A3.5A24.5A3.A4.A2.A$18.A2.A4.A2.2A.A
3.2A18.2A3.A.2A2.A4.A2.A$19.2A3.2A3.2A32.2A3.2A3.2A$24.2A.2A36.2A.2A$
25.3A14.B8.B14.3A$35.3A18.3A$34.A10.B2.B10.A$34.A8.B.B2.B.B8.A$34.A.
2A2.B3.B4.B3.B2.2A.A$34.2A5.B3.B2.B3.B5.2A$34.B7.B3.2B3.B7.B$13.2A18.
B.B2.A5.B4.B5.A2.B.B18.2A$12.A2.A18.B.2A18.2A.B18.A2.A$13.3A20.A20.A
20.3A$13.2A64.2A$40.A12.A$27.2A8.2A.A12.A.2A8.2A$27.A.A9.3A10.3A9.A.A
$28.2A10.3A.A4.A.3A10.2A$40.2A2.2A2.2A2.2A$36.2A2.3A8.3A2.2A$36.2A.2A
12.2A.2A$31.2A3.A3.A2.A.A2.A.A2.A3.A3.2A$31.2A3.A8.A2.A8.A3.2A$37.A.A
2.4A2.4A2.A.A$3.2B35.2A2.2A2.2A2.2A35.2B$2.B2.B33.3A2.A4.A2.3A33.B2.B
$38.A3.2A6.2A3.A$35.6A.A.A4.A.A.6A$35.2A5.3A4.3A5.2A$41.A10.A$41.A10.
A$35.A.A4.3A4.3A4.A.A$35.A2.A4.2A4.2A4.A2.A$38.A16.A$37.A8.2B8.A$26.
3A36.3A$26.3A16.B2.B16.3A$24.2A7.A26.A7.2A$21.5A3.A.A.2A24.2A.A.A3.5A
$21.6A7.2A22.2A7.6A$28.2A4.A24.A4.2A$28.2A34.2A$28.2A6.3A16.3A6.2A10$
42.2A6.2A$41.A2.A4.A2.A$41.A2.A4.A2.A$29.A11.A2.A4.A2.A11.A$29.A12.2A
6.2A12.A$29.A34.A2$30.2A30.2A$33.A12.2A12.A$28.2A3.A11.A2.A11.A3.2A$
28.A2.A8.2A10.2A8.A2.A$17.2A9.A11.2A10.2A11.A9.2A$17.2A10.A2.A28.A2.A
10.2A$30.3A10.3A2.3A10.3A4$8.4A5.A58.A5.4A$3.2A3.5A4.3A54.3A4.5A3.2A$
3.3A.5A.2A.2A2.A52.A2.2A.2A.5A.3A$3.3A7.2A3.A56.A3.2A7.3A$6.A.2A2.A5.
2A10.2A30.2A10.2A5.A2.2A.A$7.3A9.2A8.A2.A9.A8.A9.A2.A8.2A9.3A$7.A9.A.
2A9.2A8.4A6.4A8.2A9.2A.A9.A$17.A2.A19.A2.A6.A2.A19.A2.A$17.A.A20.A.A.
A4.A.A.A20.A.A$40.A.2A6.2A.A$27.3A10.A12.A10.3A$12.A13.A2.A9.A2.A8.A
2.A9.A2.A13.A$11.A.A12.A3.A9.2A10.2A9.A3.A12.A.A$10.A2.A11.2A4.A30.A
4.2A11.A2.A$11.2A12.2A4.A30.A4.2A12.2A$25.2A3.A32.A3.2A$26.A4.A14.2A
14.A4.A$27.2A2.A4.A8.A2.A8.A4.A2.2A$28.A3.A3.A.A7.2A7.A.A3.A3.A$29.A
3.3A2.2A14.2A2.3A3.A$30.3A.2A.2A16.2A.2A.3A$26.2A4.A.A.A2.A14.A2.A.A.
A4.2A$26.A3.A4.A.3A14.3A.A4.A3.A$27.A2.A3.2A.3A14.3A.2A3.A2.A$29.A3.
3A.2A.2A10.2A.2A.3A3.A2$30.A15.2A15.A$29.A.A14.2A14.A.A$29.A.A30.A.A$
30.A32.A5$33.2A24.2A$32.A2.A22.A2.A$33.2A24.2A3$32.2A26.2A$31.A2.A24.
A2.A$24.4A3.A30.A3.4A$23.2A2.A3.A4.A20.A4.A3.A2.2A$22.A.A.A5.A3.A20.A
3.A5.A.A.A$21.A2.A11.A20.A11.A2.A$22.2A.2A.2A4.2A10.2A10.2A4.2A.2A.2A
$27.2A5.2A8.6A8.2A5.2A$27.A16.2A2.2A16.A$43.A6.A$44.2A2.2A$44.6A$46.
2A3$45.4A$44.6A$43.8A$23.A18.2A6.2A18.A$23.2A4.A13.8A13.A4.2A$25.A.2A
.A13.6A13.A.2A.A$25.2A.A2.A13.4A13.A2.A.2A$22.2A3.A.A.A30.A.A.A3.2A$
23.A46.A$21.3A5.3A14.2A14.3A5.3A$17.2A11.2A14.2A14.2A11.2A$16.3A3.2A
5.2A9.2A10.2A9.2A5.2A3.3A$16.2A4.4A.A2.A9.2A10.2A9.A2.A.4A4.2A$17.2A.
A2.A46.A2.A.2A$43.3A2.3A$29.3A30.3A$30.A32.A2$24.3A7.3A20.3A7.3A$24.
2A3.3A3.A.A18.A.A3.3A3.2A$37.A18.A$2A17.A3.2A.2A5.2A.2A18.2A.2A5.2A.
2A3.A17.2A$2A17.3A7.A.A3.A22.A3.A.A7.3A17.2A$8.2A8.2A7.A5.3A22.3A5.A
7.2A8.2A$8.2A8.A.A5.A40.A5.A.A8.2A$17.A2.A.A.A44.A.A.A2.A$18.4A.A46.A
.4A$19.A54.A$37.A18.A$12.A14.A8.A.A16.A.A8.A14.A$11.A.A12.A10.2A16.2A
10.A12.A.A$10.A2.A11.2A40.2A11.A2.A$11.2A14.A38.A14.2A2$46.2A$24.2A
19.A2.A19.2A$24.A.A19.2A19.A.A$23.2A44.2A$24.A44.A$21.2A.2A3.2A32.2A
3.2A.2A$24.2A3.2A32.2A3.2A$21.A2.2A42.2A2.A$24.A.2A38.2A.A$23.2A.2A
38.2A.2A$24.4A18.2A18.4A$25.A.A18.2A18.A.A$25.A2.A36.A2.A$26.2A38.2A$
27.A38.A21$42.3A4.3A5$44.A4.A$42.2A.4A.2A$44.A4.A5$26.3A3.3A11.2A11.
3A3.3A$26.2A.A16.2A16.A.2A$19.A10.A9.2A10.2A9.A10.A$19.A2.A5.2A10.2A
10.2A10.2A5.A2.A$19.5A46.5A$20.A2.4A40.4A2.A$24.4A38.4A$27.2A4.2A24.
2A4.2A$27.2A4.2A24.2A4.2A$25.A42.A$11.2A12.A42.A12.2A$10.A2.A15.A34.A
15.A2.A$2A9.A.A12.A2.A34.A2.A12.A.A9.2A$2A10.A.2A10.2A38.2A10.2A.A10.
2A$13.A2.A14.A30.A14.A2.A$14.A.A7.2A.A2.2A.2A24.2A.2A2.A.2A7.A.A$15.A
8.6A3.3A22.3A3.6A8.A$23.3A.2A4.2A24.2A4.2A.3A$24.2A2.3A32.3A2.2A$8.2A
18.2A34.2A18.2A$7.A2.A17.2A7.2A16.2A7.2A17.A2.A$6.2A.2A26.2A16.2A26.
2A.2A$6.A80.A$16.A5.A48.A5.A$3.2A5.2A4.A5.A48.A5.A4.2A5.2A$3.2A5.A.A
5.A3.A23.2A23.A3.A5.A.A5.2A$2.A7.A5.2A3.A23.A2.A23.A3.2A5.A7.A$3.3A4.
A.A7.A25.2A25.A7.A.A4.3A$3.2A5.A3.A64.A3.A5.2A$7.3A.3A66.3A.3A$12.2A
66.2A$16.2A8.A40.A8.2A$12.2A4.A6.A.A38.A.A6.A4.2A$16.2A7.A.A38.A.A7.
2A$26.A40.A$46.2A$46.2A3$26.2A38.2A$26.2A38.2A20$42.3A4.3A3$28.A36.A$
27.A.A34.A.A$27.A.A10.2A3.A2.A3.2A10.A.A$28.A11.5A4.5A11.A$40.2A3.A2.
A3.2A2$22.2A10.A24.A10.2A$22.2A10.A24.A10.2A$34.A24.A$46.2A$46.2A$30.
A9.2A10.2A9.A$30.2A8.2A10.2A8.2A$30.3A28.3A$28.2A.A30.A.2A$27.2A.A32.
A.2A$28.A.A3.2A22.2A3.A.A$26.A2.A4.2A22.2A4.A2.A$26.3A36.3A$11.2A68.
2A$10.A2.A66.A2.A$2A5.A3.A.A66.A.A3.A5.2A$2A5.A4.A.2A62.2A.A4.A5.2A$
7.A5.A2.A60.A2.A5.A$14.A.A13.3A28.3A13.A.A$3.3A9.A62.A9.3A6$9.2A72.2A
$8.A2.A10.A11.2A22.2A11.A10.A2.A$8.A2.A9.A.A10.2A22.2A10.A.A9.A2.A$9.
2A9.A2.A22.2A22.A2.A9.2A$21.2A22.A2.A22.2A$46.2A4$26.A40.A$25.A.A38.A
.A$25.A.A38.A.A$26.A40.A$46.2A$46.2A3$26.2A38.2A$26.2A38.2A!
Last edited by A for awesome on November 15th, 2015, 7:10 pm, edited 2 times in total.
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

User avatar
BlinkerSpawn
Posts: 1950
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Life+HighLife

Post by BlinkerSpawn » November 15th, 2015, 6:32 pm

Somebody want to see if it's possible using Life technology to get the boat back?

Code: Select all

x = 11, y = 12, rule = MixedLifeSeeds
7.3B$6.A3.A$6.BA.AB3$9.A$8.A.A$8.2A$B$2.B$2.B$B!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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User avatar
danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm
Location: Right behind you holding a knife
Contact:

Re: Life+HighLife

Post by danieldb » November 21st, 2015, 1:02 pm

Photon eating 2 blocks:

Code: Select all

x = 5, y = 10, rule = MixedLifeSeeds
3.2A$3.2A2$B$2.B$2.B$B2$3.2A$3.2A!
moved to drc

User avatar
Billabob
Posts: 145
Joined: April 2nd, 2015, 5:28 pm

Re: Life+HighLife

Post by Billabob » November 22nd, 2015, 7:53 am

This puffer amuses me:

Code: Select all

x = 29, y = 29, rule = MixedLifeSeeds
10.2B5.2B$12.B3.B$9.B9.B$11.2A3.2A$4.2B4.3A3.3A4.2B$3.B21.B$6.B15.B$
3.2A19.2A$3.2A6.A5.A6.2A$2.2A7.A5.A7.2A$3.A7.A5.A7.A$4.A7.2A.2A7.A$
12.A3.A$.A8.3A3.3A8.A$A3.A4.A3.A.A3.A4.A3.A$4.2A7.A.A7.2A$A4.A2.A11.A
2.A4.A$2.2A4.A11.A4.2A$8.2A3.A.A3.2A$8.2A.A5.A.2A$5.A3.A.A5.A.A3.A$4.
A.A3.A7.A3.A.A$5.A17.A3$6.2A13.2A$5.3A13.3A$6.2A13.2A$5.A17.A!
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A for awesome
Posts: 1993
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
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Re: Life+HighLife

Post by A for awesome » November 22nd, 2015, 11:38 am

Billabob wrote:This puffer amuses me:

Code: Select all

x = 29, y = 29, rule = MixedLifeSeeds
10.2B5.2B$12.B3.B$9.B9.B$11.2A3.2A$4.2B4.3A3.3A4.2B$3.B21.B$6.B15.B$
3.2A19.2A$3.2A6.A5.A6.2A$2.2A7.A5.A7.2A$3.A7.A5.A7.A$4.A7.2A.2A7.A$
12.A3.A$.A8.3A3.3A8.A$A3.A4.A3.A.A3.A4.A3.A$4.2A7.A.A7.2A$A4.A2.A11.A
2.A4.A$2.2A4.A11.A4.2A$8.2A3.A.A3.2A$8.2A.A5.A.2A$5.A3.A.A5.A.A3.A$4.
A.A3.A7.A3.A.A$5.A17.A3$6.2A13.2A$5.3A13.3A$6.2A13.2A$5.A17.A!
A rake based on that:

Code: Select all

x = 35, y = 121, rule = MixedLifeSeeds
$8.2B5.2B$10.B3.B$7.B9.B$9.2A3.2A$2.2B5.2A3.2A5.2B$.B8.2A.2A8.B$4.B5.
A3.A5.B$.2A6.A5.A6.2A$.A21.A$.A.A17.A.A$.2A6.A5.A6.2A$A7.3A3.3A7.A$2A
9.A.A9.2A4.2B$.A7.2A3.2A7.A4.B2.B$8.A7.A10.A$8.A2.A.A2.A9.A$2.2A4.A2.
A.A2.A4.2A5.A$.A2.A15.A2.A2.3A3.2B$3.2A15.2A9.B2.B$4.3A11.3A$5.2A11.
2A$6.4A5.6A$3.A3.3A5.3A.3A$2.A.A2.2A7.2A2.A3.A$3.A17.A.3A$24.A.A$22.
3A$4.A14.A.A2.A3.A$5.2A11.2A2.2A$4.2A17.A2.A$18.A3.A$18.A.A.2A2.3A$
23.A2$17.A$5.A.A9.A3.2A$6.2A15.2A$6.A11.A6.A$19.4A3.2A$19.4A3.2A$20.
2A.2A.2A$20.A4.A$7.A13.A2.A$8.2A13.2A$7.2A5$23.2A$8.A.A12.3A.2A$9.2A
15.2A$9.A5$10.A$11.2A$10.2A2$24.A$23.A.A$24.A2$11.A.A$12.2A$12.A5$13.
A$14.2A8.A$13.2A8.A.A$24.A5$14.A.A$15.2A$15.A3$24.A$23.A.A$16.A7.A$
17.2A$16.2A6$17.A.A$18.2A$18.A5.A$23.A.A$24.A3$19.A$20.2A$19.2A6$23.
2A$25.A$23.2A5$22.A$23.2A$22.2A!
Edit: Another:

Code: Select all

x = 36, y = 61, rule = MixedLifeSeeds
9.2B5.2B$11.B3.B$8.B9.B$10.2A3.2A$3.2B4.3A3.3A4.2B$2.B21.B$5.B6.A.A6.
B$2.2A6.3A.3A6.2A$2.2A19.2A$.2A21.2A$.2A21.2A$.3A5.3A3.3A5.3A$.A.A5.
3A3.3A5.A.A4.2B$.2A6.A2.A.A2.A6.2A3.B2.B$.2A7.2A3.2A7.2A$9.A.A3.A.A
10.A$8.3A5.3A9.A$3.2A17.2A3.A.A3.2B$5.A15.A6.2A2.B2.B$4.A17.A2.A3.A$
4.A2.A11.A2.A2.A3.A$5.A3.A7.A3.A3.A3.2A$6.A3.A5.A3.A7.A.A$4.A15.3A2.
3A$3.A.A2.A.A5.A.3A2.A.A.A$4.A15.3A3.3A3$6.A$7.A$5.3A12.A$18.2A.A$19.
A$22.5A$20.A6.A$22.2A.2A$8.A14.2A$6.A.A$7.2A2$32.2B$31.B2.B2$9.A16.2A
$10.A10.2A2.3A$8.3A$26.2A.A$27.A.A4$11.A$9.A.A$10.2A4$28.2A$12.A13.A.
A$13.A12.A$11.3A!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

User avatar
Billabob
Posts: 145
Joined: April 2nd, 2015, 5:28 pm

Re: Life+HighLife

Post by Billabob » November 22nd, 2015, 11:48 am

A for awesome wrote:
Billabob wrote:This puffer amuses me:

Code: Select all

rle
A rake based on that:

Code: Select all

rle2
Edit: Another:

Code: Select all

rle3
Nice! I wonder what the smallest lightspeed rake is. I think it'll be an interaction of two puffers or spaceships.

EDIT: Here's a mirrored-bookends puffer:

Code: Select all

x = 29, y = 91, rule = MixedLifeSeeds
13.2B$7.2B3.B2.B$6.B2.B$14.2A$8.2A4.2A$8.2A3.A2.A$7.A2.A2.A2.A$7.A2.
2A.A2.2A$7.A5.A$8.A2.A.A3.A$8.A4.A$10.A3.A$13.2A$11.A$11.A$13.A$11.A$
14.A$12.3A$12.A$11.A.A$12.2A$12.A5$14.A$14.A$14.A3$14.A$13.3A$12.A3.A
$13.3A$14.A7$14.A3$8.2A9.2A$9.A3.3A3.A$9.A2.A3.A2.A$11.2A.A.2A$12.A.A
.A$13.A.A6$8.3A7.3A$10.A7.A$8.3A7.3A6$9.3A5.3A$9.A2.A3.A2.A$8.A4.A.A
4.A$7.2A.A7.A.2A$8.A.A7.A.A$9.A.A5.A.A2$12.2A.2A2$6.A15.A$5.A.A3.2A3.
2A3.A.A$11.A.A.A.A$.2B10.A.A10.2B$3.B8.2A.2A8.B$B27.B$2.2A21.2A$3.A
21.A$.A.A4.2A9.2A4.A.A$2.A5.2A9.2A5.A3$4.3A15.3A$.6A4.2A3.2A4.6A$2.A
2.A5.A.A.A.A5.A2.A$3.2A8.A.A8.2A$12.2A.2A!
▄▀
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User avatar
Saka
Posts: 3186
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X
Contact:

Re: Life+HighLife

Post by Saka » November 23rd, 2015, 5:57 am

A for awesome wrote:
Billabob wrote:This puffer amuses me:

Code: Select all

rle1
A rake based on that:

Code: Select all

rle2
Edit: Another:

Code: Select all

rle3
A spaceship based on the rake:

Code: Select all

x = 45, y = 60, rule = MixedLifeSeeds
18.2B5.2B$20.B3.B$17.B9.B$19.2A3.2A$12.2B4.3A3.3A4.2B$11.B21.B$14.B6.
A.A6.B$11.2A6.3A.3A6.2A$11.2A19.2A$10.2A21.2A$10.2A21.2A$10.3A5.3A3.
3A5.3A$4.2B4.A.A5.3A3.3A5.A.A4.2B$3.B2.B3.2A6.A2.A.A2.A6.2A3.B2.B$10.
2A7.2A3.2A7.2A$7.A10.A.A3.A.A10.A$7.A9.3A5.3A9.A$.2B3.A.A3.2A17.2A3.A
.A3.2B$B2.B2.2A6.A15.A6.2A2.B2.B$6.A3.A2.A17.A2.A3.A$6.A3.A2.A2.A11.A
2.A2.A3.A$5.2A3.A3.A3.A7.A3.A3.A3.2A$5.A.A7.A3.A5.A3.A7.A.A$8.3A2.3A
13.3A2.3A$8.A.A.A2.3A.A5.A.3A2.A.A.A$7.3A3.3A13.3A3.3A5$15.A13.A$14.A
.2A9.2A.A$16.A11.A$9.5A17.5A$8.A6.A13.A6.A$9.2A.2A17.2A.2A$11.2A19.2A
4$2.2B37.2B$.B2.B35.B2.B2$8.2A25.2A$8.3A2.2A15.2A2.3A2$6.A.2A25.2A.A$
6.A.A27.A.A10$6.2A29.2A$7.A.A25.A.A$9.A25.A!
A 1-line tub puffer:

Code: Select all

x = 45, y = 49, rule = MixedLifeSeeds
18.2B5.2B$20.B3.B$17.B9.B$19.2A3.2A$12.2B6.A3.A6.2B$11.B6.A.A3.A.A6.B
$14.B4.2A3.2A4.B$11.2A8.A.A8.2A$11.3A6.2A.2A6.3A$20.A3.A2$9.A9.A5.A9.
A$4.2B3.A2.A5.A.A3.A.A5.A2.A3.2B$3.B2.B2.A2.A4.A3.A.A3.A4.A2.A2.B2.B$
9.A2.A5.A2.A.A2.A5.A2.A$10.2A6.A.2A.2A.A6.2A$17.A2.A3.A2.A$.2B3.3A8.
3A5.3A8.3A3.2B$B2.B2.A.A4.A4.A7.A4.A4.A.A2.B2.B$5.2A5.A.A15.A.A5.2A$
5.2A6.2A15.2A6.2A$6.2A.3A.2A15.2A.3A.2A$5.A.A6.2A13.2A6.A.A$5.A.2A.A
2.A.A13.A.A2.A.2A.A$7.2A.2A.A4.A7.A4.A.2A.2A$10.3A19.3A$7.3A3.3A13.3A
3.3A$8.A5.A15.A5.A4$15.2A11.2A$16.2A9.2A$10.4A.3A9.3A.4A$9.4A19.4A$8.
A5.A15.A5.A$9.2A.2A17.2A.2A$10.4A17.4A3$2.2B$.B2.B3$8.A.A23.A.A$8.A.A
23.A.A$7.A2.A23.A2.A$8.2A25.2A$8.2A25.2A!
Which can be easily turned into a 2-line tub puffer:

Code: Select all

x = 45, y = 49, rule = MixedLifeSeeds
18.2B5.2B$20.B3.B$17.B9.B$19.2A3.2A$12.2B6.A3.A6.2B$11.B6.A.A3.A.A6.B
$14.B4.2A3.2A4.B$11.2A8.A.A8.2A$11.3A6.2A.2A6.3A$20.A3.A2$9.A9.A5.A9.
A$4.2B3.A2.A5.A.A3.A.A5.A2.A3.2B$3.B2.B2.A2.A4.A3.A.A3.A4.A2.A2.B2.B$
9.A2.A5.A2.A.A2.A5.A2.A$10.2A6.A.2A.2A.A6.2A$17.A2.A3.A2.A$.2B3.3A8.
3A5.3A8.3A3.2B$B2.B2.A.A4.A4.A7.A4.A4.A.A2.B2.B$5.2A5.A.A15.A.A5.2A$
5.2A6.2A15.2A6.2A$6.2A.3A.2A15.2A.3A.2A$5.A.A6.2A13.2A6.A.A$5.A.2A.A
2.A.A13.A.A2.A.2A.A$7.2A.2A.A4.A7.A4.A.2A.2A$10.3A19.3A$7.3A3.3A13.3A
3.3A$8.A5.A15.A5.A4$15.2A11.2A$16.2A9.2A$10.4A.3A9.3A.4A$9.4A19.4A$8.
A5.A15.A5.A$9.2A.2A17.2A.2A$10.4A17.4A7$8.A.A23.A.A$8.A.A23.A.A$7.A2.
A23.A2.A$8.2A25.2A$8.2A25.2A!
EDIT:

Code: Select all

x = 108, y = 81, rule = MixedLifeSeeds
21.2B$.2B12.2B3.B2.B16.2B5.2B9.2B4.2B6.2B7.2B7.2B8.2B$3.B10.B2.B24.B
3.B13.B2.B10.B5.B11.B6.B$B21.2A15.B9.B7.B8.B4.B11.B5.B12.B$2.2A12.2A
4.2A17.2A3.2A11.2A2.2A8.2A5.2A9.2A6.2A$3.A12.2A3.A2.A16.2A3.2A12.A2.A
9.2A5.2A9.2A6.2A$.A.A11.A2.A2.A2.A17.2A.2A11.A.A2.A.A8.2A3.2A11.2A4.
2A$2.2A11.A2.2A.4A17.A3.A12.A4.A9.A5.A11.2A4.2A$4.A13.3A3.2A15.A5.A
25.A7.A9.3A4.3A$3.2A86.A.A4.A.A$3.A88.2A4.2A$18.2A21.A5.A25.A2.A.A2.A
10.2A4.2A$17.2A.A3.A15.3A3.3A23.2A7.2A12.2A$.2A17.A22.A.A26.A3.A.A3.A
11.A2.A$A2.A16.A2.A17.2A3.2A26.2A3.2A9.A4.2A4.A$.A20.A17.A7.A40.A12.A
$20.A19.A2.A.A2.A40.2A.2A4.2A.2A$19.3A18.A2.A.A2.A41.2A2.A2.A2.2A$92.
3A2.3A$72.A9.A10.A4.A$22.A14.2A11.2A21.3A3.3A$37.2A11.2A21.2A5.2A11.A
4.A$38.4A5.4A37.A4.A4.A4.A$39.3A5.3A37.A.A3.A4.A3.A.A$21.2A16.2A7.2A
37.3A2.3A2.3A2.3A$18.A.3A65.A.2A8.2A.A$19.3A2.A63.A3.2A4.2A3.A$25.A
63.3A.A4.A.3A$91.A8.A$21.A67.A.2A.4A.2A.A$20.A2.A64.A2.2A.4A.2A2.A$
20.A.2A65.A4.4A4.A$21.A2$92.A6.A$90.2A8.2A$22.A61.A6.2A6.2A6.A$21.A.A
60.A4.A.A3.2A3.A.A4.A$89.2A4.2A4.2A4$18.A.5A.A$16.2A2.2A.2A2.2A$17.A
4.A4.A$18.2A5.2A$20.A3.A$20.A.A.A$21.3A$22.A4$16.A11.A$14.3A11.3A$15.
2A11.2A$15.2A11.2A$17.A.A5.A.A6$18.A7.A$17.3A5.3A$16.2A.2A3.2A.2A$20.
2A.2A$18.A2.A.A2.A$21.A.A$15.A4.A3.A4.A$19.A5.A$14.A15.A$14.A5.A3.A5.
A$14.A3.2A.A.A.2A3.A$15.A5.A.A5.A$21.A.A$20.A3.A2$15.A13.A$15.A2.A7.A
2.A$16.2A9.2A!

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
gameoflifeboy
Posts: 474
Joined: January 15th, 2015, 2:08 am

Re: Life+HighLife

Post by gameoflifeboy » November 26th, 2015, 5:24 pm

BlinkerSpawn wrote:This might be the weirdest quadratic growth pattern I've seen
It's related to the quadfuse.

In HemiHighLife, the Schick engine is a toad puffer, a property not shared by Life or HighLife.

Code: Select all

x = 9, y = 9, rule = HemiHighLife
4A$A3.A$A$.A2.A2.2A$6.3A$.A2.A2.2A$A$A3.A$4A!

User avatar
Saka
Posts: 3186
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Location: In the kingdom of Sultan Hamengkubuwono X
Contact:

Re: Life+HighLife

Post by Saka » November 27th, 2015, 2:51 am

Some tagalongs for moon, the last one I think is quadratic but I'm not sure

Code: Select all

x = 133, y = 28, rule = MixedLifeSeeds
.2B5.2B5.2B14.2B9.2B21.2B18.2B19.2B17.2B$B2.B3.B2.B3.B2.B12.B2.B7.B2.
B19.B2.B16.B2.B17.B2.B15.B2.B2$.2A5.2A5.2A14.2A9.2A19.2A2.2A16.2A19.
2A17.2A$.2A12.2A14.2A9.2A19.2A2.2A16.2A19.2A17.2A$A2.A10.A2.A12.A2.A
7.A2.A17.A.A2.A.A14.A2.A17.A2.A15.A2.A$A2.A10.A2.A12.A2.2A5.2A2.2A16.
A.4A.A13.2A2.A16.2A2.A15.A2.A$14.4A12.2A.2A5.2A2.2A16.2A.2A.2A15.A18.
2A.3A14.4A$13.2A2.2A10.2A3.A5.6A15.3A.2A.3A11.A21.A2.2A14.A$41.A2.A
19.A2.A14.A2.A37.A5.A$29.2A3.3A3.A4.A17.6A13.A2.A18.A19.A4.A$29.A.A2.
2A5.A2.A16.A.A4.A.A33.A20.A2.A$30.A11.2A21.2A18.2A17.A16.2A2.A$29.2A
52.A20.A16.2A2.A2.A$28.A11.2A2.2A36.3A36.4A2.A$27.A2.A9.2A2.2A74.3A2.
2A.A$28.A.2A93.3A$28.A3.A70.A.2A13.2A5.A$29.A73.A.2A$33.2A69.2A$27.A.
A.A.2A$25.2A.2A2.2A92.3A$27.3A4.A90.3A2.2A$124.A6.2A$29.A93.A2.A3.2A$
28.A.A.3A89.2A4.A$30.5A$27.3A.3A!

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
Billabob
Posts: 145
Joined: April 2nd, 2015, 5:28 pm

Re: Life+HighLife

Post by Billabob » November 28th, 2015, 9:30 am

Well, there's a rake in there somewhere.

Code: Select all

x = 12, y = 69, rule = MixedLifeSeeds
.2B$3.B3.2B$B8.B$2.2A2.B$.3A4.2A$7.3A$4.A$2.3A5.A$8.3A3$.2A$.2A5.A$.A
.A3.2A$7.A.A3$6.2A$5.2A$6.A$5.A.A$5.3A$4.A.A$3.2A2.A$3.2A.3A$3.2A.A2.
A$3.2A4.A$2.2A.3A$2.A2.A.A$2.3A3$7.2A$5.A$3.A.A3.A$2.A.4A$.A6.A$.A2.A
$A.A3.A2.A$A3.A.A2.A$.A.3A2.2A$.2A3.A$2.4A$2.3A$.3A6$9.2A$7.3A$6.A.A$
3.2A.2A$3.A2.A$2.A3.A$3.3A$4.A8$10.A$9.A.A$9.A.A$10.A!
▄▀
▀▀▀

User avatar
Saka
Posts: 3186
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X
Contact:

Re: Life+HighLife

Post by Saka » November 28th, 2015, 9:46 am

Billabob wrote:Well, there's a rake in there somewhere.

Code: Select all

x = 12, y = 69, rule = MixedLifeSeeds
.2B$3.B3.2B$B8.B$2.2A2.B$.3A4.2A$7.3A$4.A$2.3A5.A$8.3A3$.2A$.2A5.A$.A
.A3.2A$7.A.A3$6.2A$5.2A$6.A$5.A.A$5.3A$4.A.A$3.2A2.A$3.2A.3A$3.2A.A2.
A$3.2A4.A$2.2A.3A$2.A2.A.A$2.3A3$7.2A$5.A$3.A.A3.A$2.A.4A$.A6.A$.A2.A
$A.A3.A2.A$A3.A.A2.A$.A.3A2.2A$.2A3.A$2.4A$2.3A$.3A6$9.2A$7.3A$6.A.A$
3.2A.2A$3.A2.A$2.A3.A$3.3A$4.A8$10.A$9.A.A$9.A.A$10.A!
What do you mean?
EDIT: I see, the gliders get destroyed by debris

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
BlinkerSpawn
Posts: 1950
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Life+HighLife

Post by BlinkerSpawn » November 28th, 2015, 11:13 am

Three engine rake:

Code: Select all

x = 23, y = 106, rule = MixedLifeSeeds
7.2B$6.B2.B$.2B$B2.B3.2A$7.2A$2.2A2.A2.A$2.2A2.A2.A$.A2.A.4A$.A2.A.A
3.A$6.A.3A$6.A.2A$6.A.2A$5.2A.2A$8.A2$8.2A$5.6A$5.2A3.A$5.2A.A.A$6.A.
2A$7.A12.2B$19.B2.B$10.A$9.A.A6.2A$8.A3.A5.2A$9.A.A5.A2.A$10.A6.A2.A$
16.2A2.2A$4.2A$4.A.A9.2A2.2A$4.A$7.A8.A$15.A$15.2A$16.A4$8.2A$5.A.2A.
A$2A3.A2.3A$A.A2.A$A14$11.A$9.2A.A$5.5A3.A$5.5A2.A$10.2A11$13.A.A$12.
A$9.A3.A2.A$9.2A5.A$10.2A3.2A2$7.A2.2A10$6.3A$4.A4.A$4.A5.A$3.A$7.A$
6.2A3.A$9.2A9$6.3A$7.A$7.A$6.3A!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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BlinkerSpawn
Posts: 1950
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Life+HighLife

Post by BlinkerSpawn » January 14th, 2016, 12:20 am

Two engine rake:

Code: Select all

x = 20, y = 49, rule = MixedLifeSeeds
4.2B2$3.B2.B2$2.B.2A.B2$4.A$5.2A$4.3A$4.A$5.A$5.3A$5.3A$6.A$6.A$4.2A$
4.A2$5.A$4.A.A$3.2A.2A$6.2A$6.2A$5.A$5.3A$6.2A$5.3A$5.3A$4.A2.A$4.A$
5.A6$3.2A$2.A2.A10.2B$2.A4.2A6.B2.B$.3A4.2A$2A.2A5.A5.2A$.2A2.5A.A4.
2A$.2A6.3A3.A2.A$2.A12.A2.A$.A12.2A2.2A$.A4.A$.A4.A7.2A2.2A$2.A.2A$4.
2A!
P8 Photon Backrake:

Code: Select all

x = 16, y = 15, rule = MixedLifeSeeds
2.2B8.2B$.B2.B6.B2.B2$B.2A.B4.B.2A.B2$2.3A6.3A$2.A10.A$.A12.A$3.A8.A$
.A12.A$2.2A3.2B3.2A2$6.B2.B2$7.2B!
EDIT: Predecessor to what's probably one of the longest-tailed puffers in existence* (~1600 cells)

Code: Select all

x = 11, y = 12, rule = MixedLifeSeeds
.2B$B2.B$7.2B$2.2A2.B2.B$2.2A$.A2.A2.2A$.A2.A2.2A$2A2.A.A2.A$.4A.A2.A
$2.2A2.4A$6.3A.A$.A4.2A!
This known?

Code: Select all

x = 17, y = 12, rule = MixedLifeSeeds
2$5.B3.B3$2.A9.A$.A11.A$.A4.B.B4.A$.A2.A5.A2.A$.3A7.3A!
*not counting growing ships
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Re: Life+HighLife

Post by drc » February 26th, 2016, 11:46 pm

Hate to bump, but:

Code: Select all

@RULE MixedLifeLFOD

By BartekChom and drc

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var l1={1,2} #living
var l2=l1
var l3=l1
var l4=l1
var a1={0,1,2} #any
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1

# birth
0,1,1,l1,0,0,0,0,0,1 # 3 with majority of state 1 give state 1
0,2,2,0,0,0,0,0,0,2 # 2 of state 2 give state 2

# death
# state 1
1,a1,0,0,0,0,0,0,0,0 # 0-1
1,l1,l2,l3,l4,a1,a2,a3,a4,0 # 4-8
# state 2
2,0,0,0,0,0,0,0,0,2
2,a1,a2,a3,a4,a5,a6,a7,a8,0

@COLORS

0   0   0   0
1 255   0   0
2   0     255
It has a very simple 19-cell p16 glider rake, unlike MLS:

Code: Select all

x = 11, y = 7, rule = MixedLifeLFOD
.2B5.2B$B2.B6.B$7.B$.2A3.B$.2A5.B$A2.A5.B$A2.A!
They can be placed very close:

Code: Select all

x = 25, y = 7, rule = MixedLifeLFOD
.2B5.2B5.2B5.2B$B2.B6.B3.B2.B6.B$7.B13.B$.2A3.B8.2A3.B$.2A5.B6.2A5.B$
A2.A5.B4.A2.A5.B$A2.A10.A2.A!
EDIT: What is this weird pattern?:

Code: Select all

x = 50, y = 50, rule = MixedLifeLFOD
2.2B5.2B$.B6.B2.B$4.B$5.B3.2A$3.B5.2A$2.B5.A2.A$8.A2.A33$.B3.2A$B2.2A
$B2.2A$.B3.2A$46.A2.A$40.B5.A2.A$3.B37.B5.2A$2.B40.B3.2A$B3.B37.B$B4.
B33.B6.B2.B$.B38.2B5.2B!

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BlinkerSpawn
Posts: 1950
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Life+HighLife

Post by BlinkerSpawn » February 27th, 2016, 8:59 am

The three-rake pattern is a feedback loop. For every one-glider gap in the NW-traveling stream, a SE1traveling glider survives, which collides with a SW-traveling glider in a way that leaves another gap in the NW-traveling stream.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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