Quite an OMOS:
Code: Select all
x = 3, y = 3, rule = B34ce5a6cen7c8/S2-i3-q4c5a6e
3o$obo$3o!
Big weird osc-- gun?
Code: Select all
x = 16, y = 5, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
12b3o$2o12bo$2o10bo2bo$14bo$12b3o!
EDIT:
after searching I found this COOL natural knightship: ((5,1)c/176)
Code: Select all
x = 19, y = 15, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
12b2o$bo9bo2bo$obo8bo2b2o$2o9b3obo$16bo2$17b2o$16b2o$16bo2$6b2ob2o$3bo3bob2o$
3bo4bo$3bo2bob2o$5bo2bo!
Code: Select all
x = 16, y = 16, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
bobboboobbbboobo$
oobbbooooooboboo$
oobobbbboobbbbbo$
oooobobbooobobbo$
oboooobboobbbobo$
boboooobbobobbbb$
obbboooobobobooo$
oboboobboooooboo$
bobobobbobobooob$
obbbbbbbbbbbobob$
booboobooooobooo$
ooobbbobobboboob$
boooooboooboobbb$
oboobbbooobbobob$
obobobboobobbobo$
boboobobbobbbbob!
It has a really simple reaction that produces it:
Code: Select all
x = 5, y = 10, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
3o$o$obo6$3b2o$3b2o!
I like this rule! Who wants a thread? (Obviously we need a name first)
MTCC, probably not even complete:
Code: Select all
x = 334, y = 369, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
109bo36bo18bo$13bo18bo19bo16bo19bo18bo19bo16bo18bo36bo$12bo18bo19bo16b
o19bo19b3o16bo17b3o16b3o15bo17bo$12b3o16b3o17b3o14b3o17b3o36b3o51bo18b
3o$181b3o4$145bo$13b3o17b3o89bo18b2o55bo$13bo19bo20bo17bo20bo13b2o15b
2o18bobo14b2o20bo16b2o$14bo19bo18b2o16b2o19b2o13bobo14bobo34bobo18b2o
16bobo$53bobo15bobo18bobo12bo53bo20bobo7$270bo$224bo22bo21bo62bo$185bo
15bo21bo22bo22b3o18bo22bo17bo$184bo15bo22b3o20b3o40bo22bo18b3o$41bo16b
o17bo16bo16bo15bo17bo16bo22b3o13b3o86b3o20b3o$21bo18bo16bo17bo16bo16bo
15bo17bo16bo$20bo19b3o14b3o15b3o14b3o14b3o13b3o15b3o14b3o$20b3o4$179b
3o15b3o59b2o$31b3o16b3o16b3o15b3o15b3o14b3o16b3o15b3o19bo17bo11b2o23b
2o20bobo20b2o40b2o$9b3o21bo18bo18bo17bo17bo16bo18bo17bo18bo17bo13b2o
23b2o21bo21b2o12b2o26b2o$11bo20bo18bo18bo17bo17bo16bo18bo17bo50bo24bo
44bo15b2o24bo$10bo285bo23$61bo157bo$29bo30bo157bo38bo$28bo15bo15b3o
155b3o14bo20bo$28b3o12bo190bo21b3o$43b3o188b3o5$260b3o$63b2o173bo21bo$
63bobo146b2o23b2o22bo$21b2o21b2o17bo149b2o22bobo$20bobo21bobo165bo$22b
o21bo17$39bo15bo39bo153bo24bo19bo$17bo20bo15bo39bo120bo16bo15bo24bo19b
o$16bo21b3o13b3o15bo21b3o17bo99bo16bo16b3o22b3o17b3o$16b3o52bo41bo100b
3o14b3o$71b3o39b3o5$74b3o$9b3o62bo17b2o16bo103bo35b2o35b2o$11bo21b2o
15b2o23bo16bobo14b2o102b2o16b2o17bobo11b2o22b2o$10bo23b2o15b2o39bo16bo
bo101bobo15bobo16bo14b2o20bo$33bo16bo180bo32bo6$28b2o19b2o$29bo20bo8$
19bo233bo$18bo20bo194bo17bo$18b3o17bo166bo27bo18b3o$38b3o163bo28b3o$
204b3o6$35bo$13b2o19b2o169bo42b2o$12bobo19bobo167b2o13b2o26bobo$14bo
189bobo13b2o27bo$219bo16$213bo15bo$212bo15bo26bo$16bo195b3o13b3o23bo$
15bo238b3o$15b3o215bo24b3o$232b2o24bo$232bobo24bo$210b2o$209bobo$211bo
4$8b2o$9b2o$8bo18$12bo207bo$11bo207bo$11b3o205b3o6$14b3o$14bo203bo$15b
o201b2o$217bobo17$22bo$21bo$21b3o$252bo$251bo$251b3o6$13b2o239bo$12bob
o238b2o$14bo238bobo16$14bo$13bo$13b3o264bo$279bo$279b3o4$12bo$11b2o
266b3o$11bobo265bo$280bo21$10bo16bo237bo$9bo16bo237bo$9b3o14b3o235b3o
5$265b3o$265bo$28bo237bo$5b2o20b2o$6b2o19bobo$5bo21$33bo239bo$32bo239b
o$32b3o237b3o6$32b3o$32bo$33bo$263b2o$262bobo$264bo14$67bo13bo$66bo13b
o$66b3o11b3o8$62b2o21b2o195bo$62bobo20bobo193bo$62bo22bo195b3o7$279bo$
278b2o$278bobo7$24bo$23bo$bo21b3o34bo$o58bo$3o56b3o5$2b3o$2bo24b2o17b
3o$3bo23bobo18bo$27bo19bo!
4G of knightship:
Code: Select all
x = 229, y = 37, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
29bo$28bo$28b3o10$221bo$21bo91bo106bo$20bo91bo107b3o$20b3o89b3o2$227b
2o$227b2o2$22b3o89b3o$22bo91bo$23bo91bo100b2o$217b2o$216bo10$2o$b2o$o!
y'know, I'll call it maritimeLife because the knightship pulls a boat
I think that this phase of the knightship should be canonical
Code: Select all
x = 20, y = 21, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
17b2o$17bobo$7b2ob2o6bo$7b2ob2o$7bob2o$9bo$obo$o7bob3o2b2o$3o8b2o2bo5$
13bob2o$12b2ob2o$12bo3bo$13b3o$13bo$13b3o$15bo$13bo!
Nontrivial interaction:
Code: Select all
x = 32, y = 48, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
15b2o$15bobo$16bo3$7b2o$6b5o$5b2o2bo$2o5bo3bo$2o7bo3$4b2o8b2o$5b5o3bo
2bo$7bo3bobobo$5bo2bobo$6bo4b3o14$20b2o$20b2o$13b2o$13b2o12b2o$10bo16b
2o$8b2obo$8bobobo$7bobobo10bob2o$10b2o10b2o2bo$9bo13bobo$24b2o$21bobo
2$28bo$26b3obo$27b2ob2o$31bo$29bo!
Interesting BH-large osc interaction:
Code: Select all
x = 16, y = 5, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
bo$obo8bobobo$obo8bo3bo$bo9b2ob2o$13bo!
Seminatural 3c/26o:
Code: Select all
x = 6, y = 5, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
3b2o$bobobo$4obo$bobobo$3b2o!
High-period osc:
Code: Select all
x = 19, y = 19, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
7b2ob2o$6bobobobo$7bo3bo4$bo7bo7bo$obo6bo6bobo$2o6bobo6b2o$6b2obob2o$2o6bobo
6b2o$obo6bo6bobo$bo7bo7bo4$7bo3bo$6bobobobo$7b2ob2o!
The prepond is extra important in this rule (as demonstrated by the knightship synth)
it can also be hassled to make a p5:
Code: Select all
x = 8, y = 8, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
b2o$b2o3$b2o$2b2o2b2o$o2bo2b2o$2o!
P8 thumb thing:
Code: Select all
x = 6, y = 6, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
2bo$bob2o$2ob2o$b2o2bo$2b3o$3bo!
P7 that you could call "cross and four blocks", though it really has no relation whatsoever to cross and is more of a bunch of loaf-looking unstable objects repeatedly smacking into each other:
Code: Select all
x = 10, y = 10, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
2o6b2o$2ob4ob2o$3bo2bo$b3o2b3o$bo6bo$bo6bo$b3o2b3o$3bo2bo$2ob4ob2o$2o6b2o!
Oddly, cross works too, but is much less common (10x less common) in D8_4:
Code: Select all
x = 8, y = 8, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
2b4o$2bo2bo$3o2b3o$o6bo$o6bo$3o2b3o$2bo2bo$2b4o!
Big sparky c/4d
Code: Select all
x = 6, y = 6, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
bobo$obobo$bo3bo$o3b2o$bob2o$2b2o!
Somehow this rule managed to stabilize a p4 pseudobarberpole with
loaves
Code: Select all
x = 10, y = 10, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
b2o$o2bo$obobo$bo$3bobo$7bo$5bo2bo$7bobo$6bo2bo$7b2o!
Weird candelabra thing:
Code: Select all
x = 16, y = 16, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
6b4o$2b2o2bo2bo2b2o$bo12bo$bobobo4bobobo$4bo6bo$3bo8bo$2o12b2o$o14bo$o14bo$2o
12b2o$3bo8bo$4bo6bo$bobobo4bobobo$bo12bo$2b2o2bo2bo2b2o$6b4o!
p12s hassling block:
Code: Select all
x = 6, y = 14, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
bo$3o$bo2$bo$3o$4b2o$4b2o$3o$bo2$bo$3o$bo!
weird keys variant:
Code: Select all
x = 10, y = 5, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
2o6b2o$obo4bobo$2b2o2b2o$3bo2bo$3bo2bo!
Mazing is infinitely extensible:
Code: Select all
x = 9, y = 9, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
2b3o$2b3o$2o2b3o$2o4bo$3o3b3o$2bo$2b3o$4bo$4bo!
p26 featuring a pair of ts mercilessly attacking a pair of blocks:
Code: Select all
x = 10, y = 5, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
3bo2bo$ob2o2b2obo$2o6b2o$bob4obo$2b6o!
Somehow eaters can eat the normal way too, yet they support this absurd reaction with a p12:
Code: Select all
x = 7, y = 9, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
2bo$o2bo$2ob2o$o2bo$2bo$5b2o$5bo$3bobo$3b2o!
I believe this is a super^6 pond:
Code: Select all
x = 16, y = 16, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
7b2o$6bo2bo$5bob2obo$4bobo2bobo$3bobob2obobo$2bobobo2bobobo$bobobob2obobobo$o
bobobo2bobobobo$obobobo2bobobobo$bobobob2obobobo$2bobobo2bobobo$3bobob2obobo$
4bobo2bobo$5bob2obo$6bo2bo$7b2o!
p6 "ship" hassler:
Code: Select all
x = 12, y = 12, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
9bo$8bobo$8b2obo$8b3o2$6b2o$5bobo$5b2o$b3o$ob2o$bobo$2bo!
beacon hassler tetramer:
Code: Select all
x = 30, y = 30, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
2b2o22b2o$3bo3bo3bo6bo3bo3bo$o6b2ob3o4b3ob2o6bo$2o5bo3bo6bo3bo5b2o4$b3o22b3o$
2bo24bo2$2bo24bo$b3o22b3o$2bo24bo5$2bo24bo$b3o22b3o$2bo24bo2$2bo24bo$b3o22b3o
4$2o5bo3bo6bo3bo5b2o$o6b2ob3o4b3ob2o6bo$3bo3bo3bo6bo3bo3bo$2b2o22b2o!
c/6o:
Code: Select all
x = 8, y = 5, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
b6o$obo2bobo$2ob2ob2o$b2o2b2o$2bo2bo!
Assorted 2x -> y reactions:
Code: Select all
x = 29, y = 35, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
23bo$bo20bo$o21b3o$3o5$26b3o$4bo21bo$3b2o22bo$3bobo14$9bo$8b2o$9bo5$8b
3o$8b3o$9bo!
Loaf Siamese loaf synth:
Code: Select all
x = 19, y = 17, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
bo$obo$bo3$2b2o$bobo$3bo6bo$9b2o$9bobo5$16b2o$16bobo$16bo!
EDIT:
Found by GUYTU6J, a ridiculous c/5o Tagalong:
Code: Select all
x = 36, y = 7, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
20b2ob2o$2bo15bo7bo$bobo13b2o2bobo2b2o6b2o$obobo28b3o$bobo13b2o2bobo2b2o6b2o$
2bo15bo7bo$20b2ob2o!
Also by GUYTU6J, a hilariously simple 2c/8:
Code: Select all
x = 9, y = 5, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
b2o$2o$bo4b2o$7b2o$7bo!