Code: Select all
x = 2, y = 5, rule = B2ain3aceny4-aeirz5jknry6aek8/S02n3c4kry5inr6i
o2$bo2$bo!
Code: Select all
x = 2, y = 5, rule = B2ain3aceny4-aeirz5jknry6aek8/S02n3c4kry5inr6i
o2$bo2$bo!
Code: Select all
x = 1, y = 1, rule = 23/03/3
A!
Code: Select all
x = 4, y = 1, rule = B2-ek3ack4acrtw5eijk6-in7/S03ei4aj5eijq6k
2obo!
What's with all the small lakes? Also, why do the honey farms have tubs in the middle?drc wrote:Potential p652 in a rule that borders on explosive, but doesn't explodeCode: Select all
x = 3, y = 4, rule = B3_S235e 2o$b2o$2o$o!
For the honey farms, the interaction that destroys the tub cannot occur here due to s5e. Interestingly, this interaction only occurs once (between T = 11 and T = 12 in the code below) for both tub destruction and usage of s5e.wwei23 wrote:What's with all the small lakes? Also, why do the honey farms have tubs in the middle?
Code: Select all
x = 5, y = 5, rule = B3_S235e
2bo$b3o$o3bo$b3o$2bo!Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
This is really interesting! I don't know of any others, but I feel like a p5 knightship might be possible in Live Free or Die (based on preliminary JLS searches, although I may not be remembering correctly).AforAmpere wrote:First knightship in a B2a rule? (2,1)c/7Code: Select all
x = 2, y = 5, rule = B2ain3aceny4-aeirz5jknry6aek8/S02n3c4kry5inr6i o2$bo2$bo!
I know of two others, both in B0 rules (5c/8 orthogonal and 3c/4 diagonal, although I don't remember where I saw the former). I feel like I've seen a 3c/4 or a 3c/5 somewhere before, too, but I don't remember for sure. Anyway, that's a pretty good discovery, and definitely the smallest possible example of such a velocity. A puffer:AforAmpere wrote:4c/7! Finally, I think this is the second velocity between c and c/2 that is not a 2c/3. Can someone confirm this?Code: Select all
x = 4, y = 1, rule = B2-ek3ack4acrtw5eijk6-in7/S03ei4aj5eijq6k 2obo!
Code: Select all
x = 4, y = 11, rule = B2-ek3ack4acrtw5eijk6-in7/S03ei4aj5eijq6k
3o$2b2o$3o8$2obo!
Code: Select all
x = 11, y = 7, rule = B2-ek3ak/S03j4in
3b2ob2o$2b2o3b2o$b2o5b2o$2b2o3b2o$b2obobob2o$4bobo$o9bo!
Good idea; here it is.toroidalet wrote:I would also argue that a new thread be made for B2c3aj4nrt5i6c78/S1-e23enr4aet5-iq67 so it doesn't clog up this thread like its predecessor.
Code: Select all
x = 3, y = 3, rule = B2-ek3-ijn4-cjkn5-aqry6en7c8/S02ain3ceiqr4jqw5-ak6an
2bo$o$2bo!...and the other "it".Apple Bottom wrote:Good idea; here it is.toroidalet wrote:I would also argue that a new thread be made for B2c3aj4nrt5i6c78/S1-e23enr4aet5-iq67 so it doesn't clog up this thread like its predecessor.
Manual fiddling and luck.AforAmpere wrote:Where did that 3c/4 puffer come from?
Code: Select all
x = 11, y = 5, rule = B2aci3aq4j/S03j4i
2bob3obo$5bo$2bob3obo2$o2bo3bo2bo!
And the small lakes?Gamedziner wrote:For the honey farms, the interaction that destroys the tub cannot occur here due to s5e. Interestingly, this interaction only occurs once (between T = 11 and T = 12 in the code below) for both tub destruction and usage of s5e.wwei23 wrote:What's with all the small lakes? Also, why do the honey farms have tubs in the middle?Code: Select all
x = 5, y = 5, rule = B3_S235e 2bo$b3o$o3bo$b3o$2bo!
Nice! All orthogonal speeds of p4 have been found! Next is a 4c/5 ship.A for awesome wrote:Manual fiddling and luck.AforAmpere wrote:Where did that 3c/4 puffer come from?
Here's an even more improbable ship:Code: Select all
x = 11, y = 5, rule = B2aci3aq4j/S03j4i 2bob3obo$5bo$2bob3obo2$o2bo3bo2bo!
Code: Select all
x = 31, y = 27, rule = B2aci3aq4j/S03j4i
10$16bo$18bobo$18bo2bo$9bo7bo3b2o$11bo7b2obo$11bo4b3ob3o$9bo9b2obo$17b
o3b2o$18bo2bo$18bobo$16bo!
...assuming you don't count larger than life rules.AforAmpere wrote:Nice! All orthogonal speeds of p4 have been found!
Yeah, I'm not going to do stuff like this 10c/4, I only mean R1 rules:muzik wrote:...assuming you don't count larger than life rules.AforAmpere wrote:Nice! All orthogonal speeds of p4 have been found!
Code: Select all
x = 4, y = 8, rule = R4,C0,M0,S8..9,B8..9,NM:P2000,2000
b2o$3o$4o$b2o$4o$4o$4o$4o!
sigh...wwei23 wrote:And the small lakes?Gamedziner wrote:For the honey farms, the interaction that destroys the tub cannot occur here due to s5e. Interestingly, this interaction only occurs once (between T = 11 and T = 12 in the code below) for both tub destruction and usage of s5e.wwei23 wrote:What's with all the small lakes? Also, why do the honey farms have tubs in the middle?Code: Select all
x = 5, y = 5, rule = B3_S235e 2bo$b3o$o3bo$b3o$2bo!
Code: Select all
x = 3, y = 2, rule = B3/S235e
3o$bo!
Code: Select all
x = 147, y = 4, rule = B34c/S23-c4e
bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo$obo6bobo6bobo6bobo
6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo$obo
6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo
6bobo6bobo$obo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo
6bobo6bobo6bobo6bobo6bobo!
Code: Select all
x = 5, y = 4, rule = B34z/S236ei
2bo$b3o$o3bo$2ob2o!
Code: Select all
x = 3, y = 4, rule = B3-k4z/S236e8
bo$obo$obo$obo!
Code: Select all
x = 2, y = 3, rule = B1e2c4/S2a
o$bo$2o!
Code: Select all
x = 2, y = 3, rule = B1e4r/S2a
o$bo$2o!
Code: Select all
x = 9, y = 85, rule = B1e4ci5i/S02a3ai4q5i
2b2o$2b2o2$2o5b2o$2o5b2o3$4bo$2o5b2o$2o5b2o4$2o2bo2b2o$2o5b2o3$2o$2o$
2o$2o5b2o$2o2bo2b2o4$2o5b2o$2o5b2o$4bo3$2o5b2o$2o5b2o2$2b2o$2b2o16$2b
2o$2b2o2$2o5b2o$2o5b2o4$2o5b2o$2o5b2o4$2o2bo2b2o$2o5b2o3$2o$2o$2o$2o5b
2o$2o2bo2b2o4$2o5b2o$2o5b2o4$2o5b2o$2o5b2o2$2b2o$2b2o!
I didn't get this.muzik wrote:Funny how their speed is also their appearence.
Code: Select all
x = 24, y = 11, rule = B1e2c4r/S01e2ai3i
19b5o$19bobobo3$3b12o6b2o$2o20bo$b5ob8o6b2o$2o$5b2o$5bo13bobobo$5b2o
12b5o!...they travel at c and they look like c?toroidalet wrote:I didn't get this.muzik wrote:Funny how their speed is also their appearence.
Code: Select all
x = 3, y = 3, rule = B2aci3akn4aekqryz5cjknr6aek8/S03i4r5cn
2bo$o$2bo!Code: Select all
x = 2, y = 5, rule = B2-e3-aijy4citw5ijkny6-n/S03ejk4cny5ijr
bo2$o2$bo!Code: Select all
x = 3, y = 4, rule = B1e2c3er4j5i/S2aek3iqr4aiw5q
obo2$3o$obo!
Code: Select all
x = 10, y = 7, rule = B1e2c3er4j5i/S2-cn3iqr4aiw5q
b8o$o8bo$o4bo3bo$o3b2o3bo$o4bo3bo$o8bo$b8o!
Yes; one of each kind:AforAmpere wrote:C/2 in a B1e rule, does a smaller one exist?:Code: Select all
x = 3, y = 4, rule = B1e2c3er4j5i/S2aek3iqr4aiw5q obo2$3o$obo!
Code: Select all
x = 3, y = 3, rule = B1e2c4r8/S12a3ej5e7
3o$bo$obo!
Code: Select all
x = 3, y = 3, rule = B1e2c3a6c/S12-e3-ajn4-r56
3o$b2o$obo!
Smaller 1st one:BlinkerSpawn wrote:Yes; one of each kind:AforAmpere wrote:C/2 in a B1e rule, does a smaller one exist?:Code: Select all
x = 3, y = 4, rule = B1e2c3er4j5i/S2aek3iqr4aiw5q obo2$3o$obo!Code: Select all
x = 3, y = 3, rule = B1e2c4r8/S12a3ej5e7 3o$bo$obo!Code: Select all
x = 3, y = 3, rule = B1e2c3a6c/S12-e3-ajn4-r56 3o$b2o$obo!
Code: Select all
x = 3, y = 3, rule = B1e2c3r5e7c/S01e2i3j7
3o2$obo!
Code: Select all
x = 3, y = 3, rule = B1e2c3a5k6c/S01e4i
2o$2bo$obo!