For discussion of other cellular automata.
muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Okay, I'm going to be a complete butthole here, but here goes:

I want a rule with these rules, represented by cell colours:

Green - Life (B3/S23)

Yellow - HighLife (B36/S23)

Blue - tlife (B3/S2-i34q)

Cyan - thighlife (B36/S2-i34q)

Red - B2ce3ai/S23

Magenta - B2in3/S123a

White - Morley/Move (B368/S245)

If any two cells from differing rules come into contact, they both die.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

muzik wrote:Okay, I'm going to be a complete butthole here, but here goes:

I want a rule with these rules, represented by cell colours:

Green - Life (B3/S23)

Yellow - HighLife (B36/S23)

Blue - tlife (B3/S2-i34q)

Cyan - thighlife (B36/S2-i34q)

Red - B2ce3ai/S23

Magenta - B2in3/S123a

White - Morley/Move (B368/S245)

If any two cells from differing rules come into contact, they both die.
I have too much time on my hands. Also, there is a flaw in your concept.

Code: Select all

``````@RULE Rainbow
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var l=1
var h=2
var t=3
var u=4
var c=5
var w=6
var m=7
var a={0,1,2,3,4,5,6,7}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,l,l,l,0,0,0,0,0,l
0,l,l,0,l,0,0,0,0,l
0,l,l,0,0,l,0,0,0,l
0,l,l,0,0,0,l,0,0,l
0,l,l,0,0,0,0,l,0,l
0,l,l,0,0,0,0,0,l,l
0,l,0,l,0,l,0,0,0,l
0,l,0,l,0,0,l,0,0,l
0,l,0,0,l,0,l,0,0,l
0,0,l,0,l,0,l,0,0,l
l,l,l,0,0,0,0,0,0,l
l,l,0,l,0,0,0,0,0,l
l,l,0,0,l,0,0,0,0,l
l,l,0,0,0,l,0,0,0,l
l,0,l,0,l,0,0,0,0,l
l,0,l,0,0,l,0,0,0,l
l,0,l,0,0,0,l,0,0,l
l,l,l,l,0,0,0,0,0,l
l,l,l,0,l,0,0,0,0,l
l,l,l,0,0,l,0,0,0,l
l,l,l,0,0,0,l,0,0,l
l,l,l,0,0,0,0,l,0,l
l,l,l,0,0,0,0,0,l,l
l,l,0,l,0,l,0,0,0,l
l,l,0,l,0,0,l,0,0,l
l,l,0,0,l,0,l,0,0,l
l,0,l,0,l,0,l,0,0,l
#highlife
0,h,h,h,0,0,0,0,0,h
0,h,h,0,h,0,0,0,0,h
0,h,h,0,0,h,0,0,0,h
0,h,h,0,0,0,h,0,0,h
0,h,h,0,0,0,0,h,0,h
0,h,h,0,0,0,0,0,h,h
0,h,0,h,0,h,0,0,0,h
0,h,0,h,0,0,h,0,0,h
0,h,0,0,h,0,h,0,0,h
0,0,h,0,h,0,h,0,0,h
0,0,0,h,h,h,h,h,h,h
0,0,h,0,h,h,h,h,h,h
0,0,h,h,0,h,h,h,h,h
0,0,h,h,h,0,h,h,h,h
0,h,0,h,0,h,h,h,h,h
0,h,0,h,h,h,0,h,h,h
h,h,h,0,0,0,0,0,0,h
h,h,0,h,0,0,0,0,0,h
h,h,0,0,h,0,0,0,0,h
h,h,0,0,0,h,0,0,0,h
h,0,h,0,h,0,0,0,0,h
h,0,h,0,0,h,0,0,0,h
h,0,h,0,0,0,h,0,0,h
h,h,h,h,0,0,0,0,0,h
h,h,h,0,h,0,0,0,0,h
h,h,h,0,0,h,0,0,0,h
h,h,h,0,0,0,h,0,0,h
h,h,h,0,0,0,0,h,0,h
h,h,h,0,0,0,0,0,h,h
h,h,0,h,0,h,0,0,0,h
h,h,0,h,0,0,h,0,0,h
h,h,0,0,h,0,h,0,0,h
h,0,h,0,h,0,h,0,0,h
#tlife
0,t,t,t,0,0,0,0,0,t
0,t,t,0,t,0,0,0,0,t
0,t,t,0,0,t,0,0,0,t
0,t,t,0,0,0,t,0,0,t
0,t,t,0,0,0,0,t,0,t
0,t,t,0,0,0,0,0,t,t
0,t,0,t,0,t,0,0,0,t
0,t,0,t,0,0,t,0,0,t
0,t,0,0,t,0,t,0,0,t
0,0,t,0,t,0,t,0,0,t
t,t,t,0,0,0,0,0,0,t
t,t,0,t,0,0,0,0,0,t
t,t,0,0,t,0,0,0,0,t
t,0,t,0,t,0,0,0,0,t
t,0,t,0,0,t,0,0,0,t
t,0,t,0,0,0,t,0,0,t
t,t,t,t,0,0,0,0,0,t
t,t,t,0,t,0,0,0,0,t
t,t,t,0,0,t,0,0,0,t
t,t,t,0,0,0,t,0,0,t
t,t,t,0,0,0,0,t,0,t
t,t,t,0,0,0,0,0,t,t
t,t,0,t,0,t,0,0,0,t
t,t,0,t,0,0,t,0,0,t
t,t,0,0,t,0,t,0,0,t
t,0,t,0,t,0,t,0,0,t
t,t,t,t,0,0,t,0,0,t
#thighlife
0,u,u,u,0,0,0,0,0,u
0,u,u,0,u,0,0,0,0,u
0,u,u,0,0,u,0,0,0,u
0,u,u,0,0,0,u,0,0,u
0,u,u,0,0,0,0,u,0,u
0,u,u,0,0,0,0,0,u,u
0,u,0,u,0,u,0,0,0,u
0,u,0,u,0,0,u,0,0,u
0,u,0,0,u,0,u,0,0,u
0,0,u,0,u,0,u,0,0,u
0,0,0,u,u,u,u,u,u,u
0,0,u,0,u,u,u,u,u,u
0,0,u,u,0,u,u,u,u,u
0,0,u,u,u,0,u,u,u,u
0,u,0,u,0,u,u,u,u,u
0,u,0,u,u,u,0,u,u,u
u,u,u,0,0,0,0,0,0,u
u,u,0,u,0,0,0,0,0,u
u,u,0,0,u,0,0,0,0,u
u,0,u,0,u,0,0,0,0,u
u,0,u,0,0,u,0,0,0,u
u,0,u,0,0,0,u,0,0,u
u,u,u,u,0,0,0,0,0,u
u,u,u,0,u,0,0,0,0,u
u,u,u,0,0,u,0,0,0,u
u,u,u,0,0,0,u,0,0,u
u,u,u,0,0,0,0,u,0,u
u,u,u,0,0,0,0,0,u,u
u,u,0,u,0,u,0,0,0,u
u,u,0,u,0,0,u,0,0,u
u,u,0,0,u,0,u,0,0,u
u,0,u,0,u,0,u,0,0,u
u,u,u,u,0,0,u,0,0,u
#B2ce3ai/S23
0,c,0,c,0,0,0,0,0,c
0,0,c,0,c,0,0,0,0,c
0,c,c,c,0,0,0,0,0,c
0,0,c,c,c,0,0,0,0,c
c,c,c,0,0,0,0,0,0,c
c,c,0,c,0,0,0,0,0,c
c,c,0,0,c,0,0,0,0,c
c,c,0,0,0,c,0,0,0,c
c,0,c,0,c,0,0,0,0,c
c,0,c,0,0,c,0,0,0,c
c,0,c,0,0,0,c,0,0,c
c,c,c,c,0,0,0,0,0,c
c,c,c,0,c,0,0,0,0,c
c,c,c,0,0,c,0,0,0,c
c,c,c,0,0,0,c,0,0,c
c,c,c,0,0,0,0,c,0,c
c,c,c,0,0,0,0,0,c,c
c,c,0,c,0,c,0,0,0,c
c,c,0,c,0,0,c,0,0,c
c,c,0,0,c,0,c,0,0,c
c,0,c,0,c,0,c,0,0,c
#B2in3/S123a
0,w,0,0,0,w,0,0,0,w
0,0,w,0,0,0,w,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
w,w,0,0,0,0,0,0,0,w
w,0,w,0,0,0,0,0,0,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,w,0,0,0,w,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,w,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w
#move
0,m,m,m,0,0,0,0,0,m
0,m,m,0,m,0,0,0,0,m
0,m,m,0,0,m,0,0,0,m
0,m,m,0,0,0,m,0,0,m
0,m,m,0,0,0,0,m,0,m
0,m,m,0,0,0,0,0,m,m
0,m,0,m,0,m,0,0,0,m
0,m,0,m,0,0,m,0,0,m
0,m,0,0,m,0,m,0,0,m
0,0,m,0,m,0,m,0,0,m
0,0,0,m,m,m,m,m,m,m
0,0,m,0,m,m,m,m,m,m
0,0,m,m,0,m,m,m,m,m
0,0,m,m,m,0,m,m,m,m
0,m,0,m,0,m,m,m,m,m
0,m,0,m,m,m,0,m,m,m
0,m,m,m,m,m,m,m,m,m
m,m,m,0,0,0,0,0,0,m
m,m,0,m,0,0,0,0,0,m
m,m,0,0,m,0,0,0,0,m
m,m,0,0,0,m,0,0,0,m
m,0,m,0,m,0,0,0,0,m
m,0,m,0,0,m,0,0,0,m
m,0,m,0,0,0,m,0,0,m
m,m,m,m,m,0,0,0,0,m
m,m,m,m,0,m,0,0,0,m
m,m,m,m,0,0,m,0,0,m
m,m,m,0,m,m,0,0,0,m
m,m,m,0,m,0,m,0,0,m
m,m,m,0,m,0,0,m,0,m
m,m,m,0,m,0,0,0,m,m
m,m,m,0,0,m,m,0,0,m
m,m,m,0,0,m,0,m,0,m
m,m,m,0,0,m,0,0,m,m
m,m,m,0,0,0,m,m,0,m
m,m,0,m,0,m,0,m,0,m
m,0,m,0,m,0,m,0,m,m
m,0,0,0,m,m,m,m,m,m
m,0,0,m,0,m,m,m,m,m
m,0,0,m,m,0,m,m,m,m
m,0,0,m,m,m,0,m,m,m
m,0,0,m,m,m,m,0,m,m
m,0,0,m,m,m,m,m,0,m
m,0,m,0,m,0,m,m,m,m
m,0,m,0,m,m,0,m,m,m
m,0,m,m,0,m,0,m,m,m
m,m,0,m,0,m,0,m,m,m
#death
a,b,d,e,f,g,i,j,k,0

@COLORS

0 0 0 0
1 0 255 0
2 255 255 0
3 0 0 255
4 63 255 255
5 255 0 0
6 255 0 127
7 255 255 255``````
What would this birth (morley and life):

Code: Select all

``````x = 3, y = 3, rule = Rainbow
2G\$G.A\$.2A!
``````
Last edited by drc on March 15th, 2016, 4:22 pm, edited 2 times in total.
\100\97\110\105

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Turns out this rule is pretty interesting.

A p4:

Code: Select all

``````x = 3, y = 9, rule = Rainbow
.F\$.F2\$3E\$E.E3\$.F\$.F!
``````
And this rule allows for some shennanigans with catalysts:

Code: Select all

``````x = 8, y = 10, rule = Rainbow
3.A\$2.A.A\$2.A.A\$.2A.3A\$7.A\$.2A.3A\$.2A.A\$B\$B\$B!
``````
And also infinite length bacons:

Code: Select all

``````x = 6, y = 6, rule = Rainbow
2A\$2A\$2.2B\$2.B\$5.A\$4.2A!
``````
It also allows for pulsar hasslers, like this p28:

Code: Select all

``````x = 11, y = 15, rule = Rainbow
4.3A4\$A3.3B3.A\$A3.B.B3.A\$A3.3B3.A2\$A9.A\$A9.A\$A9.A4\$4.3A!
``````
\100\97\110\105

muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

drc wrote:I have too much time on my hands.
You, sir, are awesome. I salute you.
drc wrote:I have too much time on my hands. Also, there is a flaw in your concept.
u wot m45786473457

what is the flaw?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

This rule is really fun to play with. Here is a spaceship race:

Code: Select all

``````x = 185, y = 16, rule = Rainbow
107.A8.A\$106.A10.A\$107.A8.A\$20.A88.A4.A\$17.A2.A48.A37.10A30.2G.2G\$16.
A.A26.F23.A36.A.A6.A.A13.A3.2A2.A\$18.A.A24.F.F22.A15.G6.G12.A3.A2.A3.
A13.2A3.A2.A7.G.G.G\$8.2A3.A6.A17.2A25.A20.2G4.2G15.2A2.2A17.A3.A.A8.G
3.G19.B9.B\$.E6.2A3.A3.3A6.2A3.A3.A4.A3.F17.A3.A.2A16.2G4.2G9.A5.A4.A
5.A10.A5.A10.G.G19.B.B7.B.B\$9.A.A.A.A2.A6.A6.2A2.4A4.F3.F5.2A6.A3.3A
9.3C22.A3.A2.A2.A2.A3.A26.5G18.2B9.2B\$E.E23.3A.2A.A.2A16.6A2.A6.A10.C
9.2G8.3A.A7.2A7.A.3A7.2A\$3E7.2A.2A15.A.2A12.F.F8.A.2A5.2A20.4G12.3A
10.3A11.A2.A33.B15.B\$11.3A46.A3.2A65.A.A34.B.B11.B.B\$12.A39.A.A5.A3.A
67.A35.B2.B9.B2.B\$53.A8.A107.B11.B\$53.A115.B13.B!
``````
From left to right: c/2, 2c/5, c/3, 2c/7, c/4, c/5, 4c/23, c/6, c/7, c/10, c/98

Truly a match made in heaven:

Code: Select all

``````x = 16, y = 34, rule = Rainbow
11.B\$11.B\$11.B\$12.3B6\$2C\$2C3\$4.2C\$4.2C17\$11.5D\$11.2D.2D\$11.5D!
``````
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Posts: 1950
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

That's not tlife you've got there:

Code: Select all

``````x = 4, y = 4, rule = Rainbow
2.2C\$2.2C\$2C\$2C!
``````
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

BlinkerSpawn wrote:That's not tlife you've got there:

Code: Select all

``````x = 4, y = 4, rule = Rainbow
2.2C\$2.2C\$2C\$2C!
``````
I expected that type of mistake. I have fixed it.

Period 480:

Code: Select all

``````x = 21, y = 31, rule = Rainbow
4.2A\$4.2A3\$2A\$2A\$12.B\$12.B\$11.B2\$13.B\$8.B4.B\$6.2B5.B\$10.3B2\$19.2A\$19.
2A3\$15.2A\$15.2A8\$15.2C\$14.2C.C\$16.C!
``````
\100\97\110\105

muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

That's not b2ce3ais23 you've got there:

Code: Select all

``````x = 1, y = 3, rule = Rainbow
E\$E\$E!
``````
this should behave identically to a blinker, not the "hollow blinker" p2.

And this should be a p10:

Code: Select all

``````x = 4, y = 8, rule = Rainbow
.2E\$E2.E\$.2E3\$.2E\$E2.E\$.2E!
``````
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

muzik wrote:That's not b2ce3ais23 you've got there:
Everything's gone to shit. Fixed.
\100\97\110\105

muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

drc wrote:
muzik wrote:That's not b2ce3ais23 you've got there:
Everything's gone to shit. Fixed.
Theory: you mixed up the "no blinkers" thing with tlife and ce3ais
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Since I am a horror, can someone add a few more rules to Rainbow?

Brown - DryLife (B37/S23)

Orange - move_rep (viewtopic.php?f=11&t=1988&p=26182&hilit=move+rep#p26167) (don't know the exact rule terminology)

Purple - cb2 (viewtopic.php?f=11&t=803&start=85#p26145)

Dark yellow - B36/S245

Teal - B3457/S4568
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Just want to ask, how would I go about creating a rule like rainbow?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Failed to make it.

Damn.

Must be taught.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

SuperSupermario24
Posts: 120
Joined: July 22nd, 2014, 12:59 pm
Location: Within the infinite expanses of the Life universe

Using isotrop.py, a text editor's find-and-replace, and some rule table wizardry, I took a shot at it, and all the rules seem to be working except move_rep for some reason, I have no idea why since I literally copypasted the transitions from the rule table provided in the thread.

Anyway here:

Code: Select all

``````@RULE Rainbow12
@TABLE
n_states:13
neighborhood:Moore
symmetries:rotate4reflect
var l=1
var h=2
var t=3
var u=4
var c=5
var w=6
var m=7
var n=8
var o=9
var p=10
var q=11
var r=12
var a={0,1,2,3,4,5,6,7,8,9,10,11,12}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,l,l,l,0,0,0,0,0,l
0,l,l,0,l,0,0,0,0,l
0,l,l,0,0,l,0,0,0,l
0,l,l,0,0,0,l,0,0,l
0,l,l,0,0,0,0,l,0,l
0,l,l,0,0,0,0,0,l,l
0,l,0,l,0,l,0,0,0,l
0,l,0,l,0,0,l,0,0,l
0,l,0,0,l,0,l,0,0,l
0,0,l,0,l,0,l,0,0,l
l,l,l,0,0,0,0,0,0,l
l,l,0,l,0,0,0,0,0,l
l,l,0,0,l,0,0,0,0,l
l,l,0,0,0,l,0,0,0,l
l,0,l,0,l,0,0,0,0,l
l,0,l,0,0,l,0,0,0,l
l,0,l,0,0,0,l,0,0,l
l,l,l,l,0,0,0,0,0,l
l,l,l,0,l,0,0,0,0,l
l,l,l,0,0,l,0,0,0,l
l,l,l,0,0,0,l,0,0,l
l,l,l,0,0,0,0,l,0,l
l,l,l,0,0,0,0,0,l,l
l,l,0,l,0,l,0,0,0,l
l,l,0,l,0,0,l,0,0,l
l,l,0,0,l,0,l,0,0,l
l,0,l,0,l,0,l,0,0,l
#highlife
0,h,h,h,0,0,0,0,0,h
0,h,h,0,h,0,0,0,0,h
0,h,h,0,0,h,0,0,0,h
0,h,h,0,0,0,h,0,0,h
0,h,h,0,0,0,0,h,0,h
0,h,h,0,0,0,0,0,h,h
0,h,0,h,0,h,0,0,0,h
0,h,0,h,0,0,h,0,0,h
0,h,0,0,h,0,h,0,0,h
0,0,h,0,h,0,h,0,0,h
0,0,0,h,h,h,h,h,h,h
0,0,h,0,h,h,h,h,h,h
0,0,h,h,0,h,h,h,h,h
0,0,h,h,h,0,h,h,h,h
0,h,0,h,0,h,h,h,h,h
0,h,0,h,h,h,0,h,h,h
h,h,h,0,0,0,0,0,0,h
h,h,0,h,0,0,0,0,0,h
h,h,0,0,h,0,0,0,0,h
h,h,0,0,0,h,0,0,0,h
h,0,h,0,h,0,0,0,0,h
h,0,h,0,0,h,0,0,0,h
h,0,h,0,0,0,h,0,0,h
h,h,h,h,0,0,0,0,0,h
h,h,h,0,h,0,0,0,0,h
h,h,h,0,0,h,0,0,0,h
h,h,h,0,0,0,h,0,0,h
h,h,h,0,0,0,0,h,0,h
h,h,h,0,0,0,0,0,h,h
h,h,0,h,0,h,0,0,0,h
h,h,0,h,0,0,h,0,0,h
h,h,0,0,h,0,h,0,0,h
h,0,h,0,h,0,h,0,0,h
#tlife
0,t,t,t,0,0,0,0,0,t
0,t,t,0,t,0,0,0,0,t
0,t,t,0,0,t,0,0,0,t
0,t,t,0,0,0,t,0,0,t
0,t,t,0,0,0,0,t,0,t
0,t,t,0,0,0,0,0,t,t
0,t,0,t,0,t,0,0,0,t
0,t,0,t,0,0,t,0,0,t
0,t,0,0,t,0,t,0,0,t
0,0,t,0,t,0,t,0,0,t
t,t,t,0,0,0,0,0,0,t
t,t,0,t,0,0,0,0,0,t
t,t,0,0,t,0,0,0,0,t
t,0,t,0,t,0,0,0,0,t
t,0,t,0,0,t,0,0,0,t
t,0,t,0,0,0,t,0,0,t
t,t,t,t,0,0,0,0,0,t
t,t,t,0,t,0,0,0,0,t
t,t,t,0,0,t,0,0,0,t
t,t,t,0,0,0,t,0,0,t
t,t,t,0,0,0,0,t,0,t
t,t,t,0,0,0,0,0,t,t
t,t,0,t,0,t,0,0,0,t
t,t,0,t,0,0,t,0,0,t
t,t,0,0,t,0,t,0,0,t
t,0,t,0,t,0,t,0,0,t
t,t,t,t,0,0,t,0,0,t
#thighlife
0,u,u,u,0,0,0,0,0,u
0,u,u,0,u,0,0,0,0,u
0,u,u,0,0,u,0,0,0,u
0,u,u,0,0,0,u,0,0,u
0,u,u,0,0,0,0,u,0,u
0,u,u,0,0,0,0,0,u,u
0,u,0,u,0,u,0,0,0,u
0,u,0,u,0,0,u,0,0,u
0,u,0,0,u,0,u,0,0,u
0,0,u,0,u,0,u,0,0,u
0,0,0,u,u,u,u,u,u,u
0,0,u,0,u,u,u,u,u,u
0,0,u,u,0,u,u,u,u,u
0,0,u,u,u,0,u,u,u,u
0,u,0,u,0,u,u,u,u,u
0,u,0,u,u,u,0,u,u,u
u,u,u,0,0,0,0,0,0,u
u,u,0,u,0,0,0,0,0,u
u,u,0,0,u,0,0,0,0,u
u,0,u,0,u,0,0,0,0,u
u,0,u,0,0,u,0,0,0,u
u,0,u,0,0,0,u,0,0,u
u,u,u,u,0,0,0,0,0,u
u,u,u,0,u,0,0,0,0,u
u,u,u,0,0,u,0,0,0,u
u,u,u,0,0,0,u,0,0,u
u,u,u,0,0,0,0,u,0,u
u,u,u,0,0,0,0,0,u,u
u,u,0,u,0,u,0,0,0,u
u,u,0,u,0,0,u,0,0,u
u,u,0,0,u,0,u,0,0,u
u,0,u,0,u,0,u,0,0,u
u,u,u,u,0,0,u,0,0,u
#B2ce3ai/S23
0,c,0,c,0,0,0,0,0,c
0,0,c,0,c,0,0,0,0,c
0,c,c,c,0,0,0,0,0,c
0,0,c,c,c,0,0,0,0,c
c,c,c,0,0,0,0,0,0,c
c,c,0,c,0,0,0,0,0,c
c,c,0,0,c,0,0,0,0,c
c,c,0,0,0,c,0,0,0,c
c,0,c,0,c,0,0,0,0,c
c,0,c,0,0,c,0,0,0,c
c,0,c,0,0,0,c,0,0,c
c,c,c,c,0,0,0,0,0,c
c,c,c,0,c,0,0,0,0,c
c,c,c,0,0,c,0,0,0,c
c,c,c,0,0,0,c,0,0,c
c,c,c,0,0,0,0,c,0,c
c,c,c,0,0,0,0,0,c,c
c,c,0,c,0,c,0,0,0,c
c,c,0,c,0,0,c,0,0,c
c,c,0,0,c,0,c,0,0,c
c,0,c,0,c,0,c,0,0,c
#B2in3/S123a
0,w,0,0,0,w,0,0,0,w
0,0,w,0,0,0,w,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
w,w,0,0,0,0,0,0,0,w
w,0,w,0,0,0,0,0,0,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,w,0,0,0,w,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,w,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w
#move
0,m,m,m,0,0,0,0,0,m
0,m,m,0,m,0,0,0,0,m
0,m,m,0,0,m,0,0,0,m
0,m,m,0,0,0,m,0,0,m
0,m,m,0,0,0,0,m,0,m
0,m,m,0,0,0,0,0,m,m
0,m,0,m,0,m,0,0,0,m
0,m,0,m,0,0,m,0,0,m
0,m,0,0,m,0,m,0,0,m
0,0,m,0,m,0,m,0,0,m
0,0,0,m,m,m,m,m,m,m
0,0,m,0,m,m,m,m,m,m
0,0,m,m,0,m,m,m,m,m
0,0,m,m,m,0,m,m,m,m
0,m,0,m,0,m,m,m,m,m
0,m,0,m,m,m,0,m,m,m
0,m,m,m,m,m,m,m,m,m
m,m,m,0,0,0,0,0,0,m
m,m,0,m,0,0,0,0,0,m
m,m,0,0,m,0,0,0,0,m
m,m,0,0,0,m,0,0,0,m
m,0,m,0,m,0,0,0,0,m
m,0,m,0,0,m,0,0,0,m
m,0,m,0,0,0,m,0,0,m
m,m,m,m,m,0,0,0,0,m
m,m,m,m,0,m,0,0,0,m
m,m,m,m,0,0,m,0,0,m
m,m,m,0,m,m,0,0,0,m
m,m,m,0,m,0,m,0,0,m
m,m,m,0,m,0,0,m,0,m
m,m,m,0,m,0,0,0,m,m
m,m,m,0,0,m,m,0,0,m
m,m,m,0,0,m,0,m,0,m
m,m,m,0,0,m,0,0,m,m
m,m,m,0,0,0,m,m,0,m
m,m,0,m,0,m,0,m,0,m
m,0,m,0,m,0,m,0,m,m
m,0,0,0,m,m,m,m,m,m
m,0,0,m,0,m,m,m,m,m
m,0,0,m,m,0,m,m,m,m
m,0,0,m,m,m,0,m,m,m
m,0,0,m,m,m,m,0,m,m
m,0,0,m,m,m,m,m,0,m
m,0,m,0,m,0,m,m,m,m
m,0,m,0,m,m,0,m,m,m
m,0,m,m,0,m,0,m,m,m
m,m,0,m,0,m,0,m,m,m
#drylife
0,n,n,n,0,0,0,0,0,n
0,n,n,0,n,0,0,0,0,n
0,n,n,0,0,n,0,0,0,n
0,n,n,0,0,0,n,0,0,n
0,n,n,0,0,0,0,n,0,n
0,n,n,0,0,0,0,0,n,n
0,n,0,n,0,n,0,0,0,n
0,n,0,n,0,0,n,0,0,n
0,n,0,0,n,0,n,0,0,n
0,0,n,0,n,0,n,0,0,n
0,n,n,n,n,n,n,n,0,n
0,n,n,n,n,n,n,0,n,n
n,n,n,0,0,0,0,0,0,n
n,n,0,n,0,0,0,0,0,n
n,n,0,0,n,0,0,0,0,n
n,n,0,0,0,n,0,0,0,n
n,0,n,0,n,0,0,0,0,n
n,0,n,0,0,0,n,0,0,n
n,n,n,n,0,0,0,0,0,n
n,n,n,0,n,0,0,0,0,n
n,n,n,0,0,n,0,0,0,n
n,n,n,0,0,0,n,0,0,n
n,n,n,0,0,0,0,n,0,n
n,n,n,0,0,0,0,0,n,n
n,n,0,n,0,n,0,0,0,n
n,n,0,n,0,0,n,0,0,n
n,n,0,0,n,0,n,0,0,n
n,0,n,0,n,0,n,0,0,n
#move_rep
0,o,o,o,0,0,0,0,0,o
0,o,o,0,o,0,0,0,0,o
0,o,o,0,0,0,o,0,0,o
0,o,o,0,0,0,0,o,0,o
0,o,o,0,0,0,0,0,o,o
0,o,0,o,0,o,0,0,0,o
0,o,0,o,0,0,o,0,0,o
0,o,0,0,o,0,o,0,0,o
0,0,o,0,o,0,o,0,0,o
0,o,0,o,0,o,0,o,0,o
0,0,o,0,o,0,o,o,o,o
0,0,0,o,o,o,o,o,o,o
0,0,o,0,o,o,o,o,o,o
0,0,o,o,0,o,o,o,o,o
0,0,o,o,o,0,o,o,o,o
0,o,0,o,0,o,o,o,o,o
o,0,0,0,0,0,0,0,0,0
o,o,0,0,0,0,0,0,0,0
o,0,o,0,0,0,0,0,0,0
o,o,o,o,0,0,0,0,0,0
o,o,o,0,o,0,0,0,0,0
o,o,o,0,0,0,o,0,0,0
o,o,o,0,0,0,0,o,0,0
o,o,o,0,0,0,0,0,o,0
o,o,0,o,0,o,0,0,0,0
o,o,0,o,0,0,o,0,0,0
o,o,0,0,o,0,o,0,0,0
o,0,0,o,o,o,o,o,o,0
o,0,o,0,o,o,o,o,o,0
o,0,o,o,0,o,o,o,o,0
o,0,o,o,o,0,o,o,o,0
o,o,0,o,0,o,o,o,o,0
o,o,0,o,o,o,0,o,o,0
o,o,0,o,o,o,o,o,o,0
o,o,o,o,o,o,o,o,o,0
#cb2
0,p,p,0,0,0,0,0,0,p
0,p,0,p,0,0,0,0,0,p
0,p,p,0,p,p,0,0,0,p
p,p,0,0,0,0,0,0,0,p
p,0,p,0,0,0,p,0,0,p
p,p,0,0,0,p,0,0,0,p
#b36/s245
0,q,q,q,0,0,0,0,0,q
0,q,q,0,q,0,0,0,0,q
0,q,q,0,0,q,0,0,0,q
0,q,q,0,0,0,q,0,0,q
0,q,q,0,0,0,0,q,0,q
0,q,q,0,0,0,0,0,q,q
0,q,0,q,0,q,0,0,0,q
0,q,0,q,0,0,q,0,0,q
0,q,0,0,q,0,q,0,0,q
0,0,q,0,q,0,q,0,0,q
0,q,q,q,q,q,q,0,0,q
0,q,q,q,q,q,0,q,0,q
0,q,q,q,q,0,q,q,0,q
0,q,q,q,q,0,q,0,q,q
0,q,q,q,0,q,q,q,0,q
0,q,q,0,q,q,q,0,q,q
q,q,q,0,0,0,0,0,0,q
q,q,0,q,0,0,0,0,0,q
q,q,0,0,q,0,0,0,0,q
q,q,0,0,0,q,0,0,0,q
q,0,q,0,q,0,0,0,0,q
q,0,q,0,0,0,q,0,0,q
q,q,q,q,q,0,0,0,0,q
q,q,q,q,0,q,0,0,0,q
q,q,q,q,0,0,q,0,0,q
q,q,q,0,q,q,0,0,0,q
q,q,q,0,q,0,q,0,0,q
q,q,q,0,q,0,0,q,0,q
q,q,q,0,q,0,0,0,q,q
q,q,q,0,0,q,q,0,0,q
q,q,q,0,0,q,0,q,0,q
q,q,q,0,0,q,0,0,q,q
q,q,q,0,0,0,q,q,0,q
q,q,0,q,0,q,0,q,0,q
q,0,q,0,q,0,q,0,q,q
q,q,q,q,q,q,0,0,0,q
q,q,q,q,q,0,q,0,0,q
q,q,q,q,q,0,0,q,0,q
q,q,q,q,q,0,0,0,q,q
q,q,q,q,0,q,q,0,0,q
q,q,q,q,0,q,0,q,0,q
q,q,q,0,q,q,q,0,0,q
q,q,q,0,q,q,0,q,0,q
q,q,q,0,q,0,q,q,0,q
q,q,q,0,q,0,q,0,q,q
#b3457/s4568
0,r,r,r,0,0,0,0,0,r
0,r,r,0,r,0,0,0,0,r
0,r,r,0,0,r,0,0,0,r
0,r,r,0,0,0,r,0,0,r
0,r,r,0,0,0,0,r,0,r
0,r,r,0,0,0,0,0,r,r
0,r,0,r,0,r,0,0,0,r
0,r,0,r,0,0,r,0,0,r
0,r,0,0,r,0,r,0,0,r
0,0,r,0,r,0,r,0,0,r
0,r,r,r,r,0,0,0,0,r
0,r,r,r,0,r,0,0,0,r
0,r,r,r,0,0,r,0,0,r
0,r,r,0,r,r,0,0,0,r
0,r,r,0,r,0,r,0,0,r
0,r,r,0,r,0,0,r,0,r
0,r,r,0,r,0,0,0,r,r
0,r,r,0,0,r,r,0,0,r
0,r,r,0,0,r,0,r,0,r
0,r,r,0,0,r,0,0,r,r
0,r,r,0,0,0,r,r,0,r
0,r,0,r,0,r,0,r,0,r
0,0,r,0,r,0,r,0,r,r
0,r,r,r,r,r,0,0,0,r
0,r,r,r,r,0,r,0,0,r
0,r,r,r,r,0,0,r,0,r
0,r,r,r,r,0,0,0,r,r
0,r,r,r,0,r,r,0,0,r
0,r,r,r,0,r,0,r,0,r
0,r,r,0,r,r,r,0,0,r
0,r,r,0,r,r,0,r,0,r
0,r,r,0,r,0,r,r,0,r
0,r,r,0,r,0,r,0,r,r
0,r,r,r,r,r,r,r,0,r
0,r,r,r,r,r,r,0,r,r
r,r,r,r,r,0,0,0,0,r
r,r,r,r,0,r,0,0,0,r
r,r,r,r,0,0,r,0,0,r
r,r,r,0,r,r,0,0,0,r
r,r,r,0,r,0,r,0,0,r
r,r,r,0,r,0,0,r,0,r
r,r,r,0,r,0,0,0,r,r
r,r,r,0,0,r,r,0,0,r
r,r,r,0,0,r,0,r,0,r
r,r,r,0,0,r,0,0,r,r
r,r,r,0,0,0,r,r,0,r
r,r,0,r,0,r,0,r,0,r
r,0,r,0,r,0,r,0,r,r
r,r,r,r,r,r,0,0,0,r
r,r,r,r,r,0,r,0,0,r
r,r,r,r,r,0,0,r,0,r
r,r,r,r,r,0,0,0,r,r
r,r,r,r,0,r,r,0,0,r
r,r,r,r,0,r,0,r,0,r
r,r,r,0,r,r,r,0,0,r
r,r,r,0,r,r,0,r,0,r
r,r,r,0,r,0,r,r,0,r
r,r,r,0,r,0,r,0,r,r
r,r,r,r,r,r,r,0,0,r
r,r,r,r,r,r,0,r,0,r
r,r,r,r,r,0,r,r,0,r
r,r,r,r,r,0,r,0,r,r
r,r,r,r,0,r,r,r,0,r
r,r,r,0,r,r,r,0,r,r
r,r,r,r,r,r,r,r,r,r
#death
a,b,d,e,f,g,i,j,k,0

@COLORS

0 0 0 0
1 0 255 0
2 255 255 0
3 0 0 255
4 63 255 255
5 255 0 0
6 255 0 127
7 255 255 255
8 127 64 32
9 255 127 0
10 192 0 255
11 192 192 0
12 0 192 192``````
(also yes i know i messed up the variable naming convention but I didn't realize that until I was done making it, it's not that important anyway)

EDIT: wait i know why, the original move_rep didn't specify survival conditions because normally ruleloader assumes any lines not included are survival, but we have a kill line near the end there
i uh
have no idea how to fix that since i don't know what the isotropic rulestring is

anyway don't use the orange states for now i guess

Code: Select all

``bobo2b3o2b2o2bo3bobo\$obobobo3bo2bobo3bobo\$obobob2o2bo2bobo3bobo\$o3bobo3bo2bobobobo\$o3bob3o2b2o3bobo2bo!``

muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Hopefully someone will fix that, or I'll learn to, one of those.

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

SuperSupermario24
Posts: 120
Joined: July 22nd, 2014, 12:59 pm
Location: Within the infinite expanses of the Life universe

Ok, since I have WAY too much time on my hands, I went through and determined the survival conditions for move_rep and fixed it:

Code: Select all

``````@RULE Rainbow12
@TABLE
n_states:13
neighborhood:Moore
symmetries:rotate4reflect
var l=1
var h=2
var t=3
var u=4
var c=5
var w=6
var m=7
var n=8
var o=9
var p=10
var q=11
var r=12
var a={0,1,2,3,4,5,6,7,8,9,10,11,12}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,l,l,l,0,0,0,0,0,l
0,l,l,0,l,0,0,0,0,l
0,l,l,0,0,l,0,0,0,l
0,l,l,0,0,0,l,0,0,l
0,l,l,0,0,0,0,l,0,l
0,l,l,0,0,0,0,0,l,l
0,l,0,l,0,l,0,0,0,l
0,l,0,l,0,0,l,0,0,l
0,l,0,0,l,0,l,0,0,l
0,0,l,0,l,0,l,0,0,l
l,l,l,0,0,0,0,0,0,l
l,l,0,l,0,0,0,0,0,l
l,l,0,0,l,0,0,0,0,l
l,l,0,0,0,l,0,0,0,l
l,0,l,0,l,0,0,0,0,l
l,0,l,0,0,l,0,0,0,l
l,0,l,0,0,0,l,0,0,l
l,l,l,l,0,0,0,0,0,l
l,l,l,0,l,0,0,0,0,l
l,l,l,0,0,l,0,0,0,l
l,l,l,0,0,0,l,0,0,l
l,l,l,0,0,0,0,l,0,l
l,l,l,0,0,0,0,0,l,l
l,l,0,l,0,l,0,0,0,l
l,l,0,l,0,0,l,0,0,l
l,l,0,0,l,0,l,0,0,l
l,0,l,0,l,0,l,0,0,l
#highlife
0,h,h,h,0,0,0,0,0,h
0,h,h,0,h,0,0,0,0,h
0,h,h,0,0,h,0,0,0,h
0,h,h,0,0,0,h,0,0,h
0,h,h,0,0,0,0,h,0,h
0,h,h,0,0,0,0,0,h,h
0,h,0,h,0,h,0,0,0,h
0,h,0,h,0,0,h,0,0,h
0,h,0,0,h,0,h,0,0,h
0,0,h,0,h,0,h,0,0,h
0,0,0,h,h,h,h,h,h,h
0,0,h,0,h,h,h,h,h,h
0,0,h,h,0,h,h,h,h,h
0,0,h,h,h,0,h,h,h,h
0,h,0,h,0,h,h,h,h,h
0,h,0,h,h,h,0,h,h,h
h,h,h,0,0,0,0,0,0,h
h,h,0,h,0,0,0,0,0,h
h,h,0,0,h,0,0,0,0,h
h,h,0,0,0,h,0,0,0,h
h,0,h,0,h,0,0,0,0,h
h,0,h,0,0,h,0,0,0,h
h,0,h,0,0,0,h,0,0,h
h,h,h,h,0,0,0,0,0,h
h,h,h,0,h,0,0,0,0,h
h,h,h,0,0,h,0,0,0,h
h,h,h,0,0,0,h,0,0,h
h,h,h,0,0,0,0,h,0,h
h,h,h,0,0,0,0,0,h,h
h,h,0,h,0,h,0,0,0,h
h,h,0,h,0,0,h,0,0,h
h,h,0,0,h,0,h,0,0,h
h,0,h,0,h,0,h,0,0,h
#tlife
0,t,t,t,0,0,0,0,0,t
0,t,t,0,t,0,0,0,0,t
0,t,t,0,0,t,0,0,0,t
0,t,t,0,0,0,t,0,0,t
0,t,t,0,0,0,0,t,0,t
0,t,t,0,0,0,0,0,t,t
0,t,0,t,0,t,0,0,0,t
0,t,0,t,0,0,t,0,0,t
0,t,0,0,t,0,t,0,0,t
0,0,t,0,t,0,t,0,0,t
t,t,t,0,0,0,0,0,0,t
t,t,0,t,0,0,0,0,0,t
t,t,0,0,t,0,0,0,0,t
t,0,t,0,t,0,0,0,0,t
t,0,t,0,0,t,0,0,0,t
t,0,t,0,0,0,t,0,0,t
t,t,t,t,0,0,0,0,0,t
t,t,t,0,t,0,0,0,0,t
t,t,t,0,0,t,0,0,0,t
t,t,t,0,0,0,t,0,0,t
t,t,t,0,0,0,0,t,0,t
t,t,t,0,0,0,0,0,t,t
t,t,0,t,0,t,0,0,0,t
t,t,0,t,0,0,t,0,0,t
t,t,0,0,t,0,t,0,0,t
t,0,t,0,t,0,t,0,0,t
t,t,t,t,0,0,t,0,0,t
#thighlife
0,u,u,u,0,0,0,0,0,u
0,u,u,0,u,0,0,0,0,u
0,u,u,0,0,u,0,0,0,u
0,u,u,0,0,0,u,0,0,u
0,u,u,0,0,0,0,u,0,u
0,u,u,0,0,0,0,0,u,u
0,u,0,u,0,u,0,0,0,u
0,u,0,u,0,0,u,0,0,u
0,u,0,0,u,0,u,0,0,u
0,0,u,0,u,0,u,0,0,u
0,0,0,u,u,u,u,u,u,u
0,0,u,0,u,u,u,u,u,u
0,0,u,u,0,u,u,u,u,u
0,0,u,u,u,0,u,u,u,u
0,u,0,u,0,u,u,u,u,u
0,u,0,u,u,u,0,u,u,u
u,u,u,0,0,0,0,0,0,u
u,u,0,u,0,0,0,0,0,u
u,u,0,0,u,0,0,0,0,u
u,0,u,0,u,0,0,0,0,u
u,0,u,0,0,u,0,0,0,u
u,0,u,0,0,0,u,0,0,u
u,u,u,u,0,0,0,0,0,u
u,u,u,0,u,0,0,0,0,u
u,u,u,0,0,u,0,0,0,u
u,u,u,0,0,0,u,0,0,u
u,u,u,0,0,0,0,u,0,u
u,u,u,0,0,0,0,0,u,u
u,u,0,u,0,u,0,0,0,u
u,u,0,u,0,0,u,0,0,u
u,u,0,0,u,0,u,0,0,u
u,0,u,0,u,0,u,0,0,u
u,u,u,u,0,0,u,0,0,u
#B2ce3ai/S23
0,c,0,c,0,0,0,0,0,c
0,0,c,0,c,0,0,0,0,c
0,c,c,c,0,0,0,0,0,c
0,0,c,c,c,0,0,0,0,c
c,c,c,0,0,0,0,0,0,c
c,c,0,c,0,0,0,0,0,c
c,c,0,0,c,0,0,0,0,c
c,c,0,0,0,c,0,0,0,c
c,0,c,0,c,0,0,0,0,c
c,0,c,0,0,c,0,0,0,c
c,0,c,0,0,0,c,0,0,c
c,c,c,c,0,0,0,0,0,c
c,c,c,0,c,0,0,0,0,c
c,c,c,0,0,c,0,0,0,c
c,c,c,0,0,0,c,0,0,c
c,c,c,0,0,0,0,c,0,c
c,c,c,0,0,0,0,0,c,c
c,c,0,c,0,c,0,0,0,c
c,c,0,c,0,0,c,0,0,c
c,c,0,0,c,0,c,0,0,c
c,0,c,0,c,0,c,0,0,c
#B2in3/S123a
0,w,0,0,0,w,0,0,0,w
0,0,w,0,0,0,w,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
w,w,0,0,0,0,0,0,0,w
w,0,w,0,0,0,0,0,0,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,w,0,0,0,w,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,w,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w
#move
0,m,m,m,0,0,0,0,0,m
0,m,m,0,m,0,0,0,0,m
0,m,m,0,0,m,0,0,0,m
0,m,m,0,0,0,m,0,0,m
0,m,m,0,0,0,0,m,0,m
0,m,m,0,0,0,0,0,m,m
0,m,0,m,0,m,0,0,0,m
0,m,0,m,0,0,m,0,0,m
0,m,0,0,m,0,m,0,0,m
0,0,m,0,m,0,m,0,0,m
0,0,0,m,m,m,m,m,m,m
0,0,m,0,m,m,m,m,m,m
0,0,m,m,0,m,m,m,m,m
0,0,m,m,m,0,m,m,m,m
0,m,0,m,0,m,m,m,m,m
0,m,0,m,m,m,0,m,m,m
0,m,m,m,m,m,m,m,m,m
m,m,m,0,0,0,0,0,0,m
m,m,0,m,0,0,0,0,0,m
m,m,0,0,m,0,0,0,0,m
m,m,0,0,0,m,0,0,0,m
m,0,m,0,m,0,0,0,0,m
m,0,m,0,0,m,0,0,0,m
m,0,m,0,0,0,m,0,0,m
m,m,m,m,m,0,0,0,0,m
m,m,m,m,0,m,0,0,0,m
m,m,m,m,0,0,m,0,0,m
m,m,m,0,m,m,0,0,0,m
m,m,m,0,m,0,m,0,0,m
m,m,m,0,m,0,0,m,0,m
m,m,m,0,m,0,0,0,m,m
m,m,m,0,0,m,m,0,0,m
m,m,m,0,0,m,0,m,0,m
m,m,m,0,0,m,0,0,m,m
m,m,m,0,0,0,m,m,0,m
m,m,0,m,0,m,0,m,0,m
m,0,m,0,m,0,m,0,m,m
m,0,0,0,m,m,m,m,m,m
m,0,0,m,0,m,m,m,m,m
m,0,0,m,m,0,m,m,m,m
m,0,0,m,m,m,0,m,m,m
m,0,0,m,m,m,m,0,m,m
m,0,0,m,m,m,m,m,0,m
m,0,m,0,m,0,m,m,m,m
m,0,m,0,m,m,0,m,m,m
m,0,m,m,0,m,0,m,m,m
m,m,0,m,0,m,0,m,m,m
#drylife
0,n,n,n,0,0,0,0,0,n
0,n,n,0,n,0,0,0,0,n
0,n,n,0,0,n,0,0,0,n
0,n,n,0,0,0,n,0,0,n
0,n,n,0,0,0,0,n,0,n
0,n,n,0,0,0,0,0,n,n
0,n,0,n,0,n,0,0,0,n
0,n,0,n,0,0,n,0,0,n
0,n,0,0,n,0,n,0,0,n
0,0,n,0,n,0,n,0,0,n
0,n,n,n,n,n,n,n,0,n
0,n,n,n,n,n,n,0,n,n
n,n,n,0,0,0,0,0,0,n
n,n,0,n,0,0,0,0,0,n
n,n,0,0,n,0,0,0,0,n
n,n,0,0,0,n,0,0,0,n
n,0,n,0,n,0,0,0,0,n
n,0,n,0,0,0,n,0,0,n
n,n,n,n,0,0,0,0,0,n
n,n,n,0,n,0,0,0,0,n
n,n,n,0,0,n,0,0,0,n
n,n,n,0,0,0,n,0,0,n
n,n,n,0,0,0,0,n,0,n
n,n,n,0,0,0,0,0,n,n
n,n,0,n,0,n,0,0,0,n
n,n,0,n,0,0,n,0,0,n
n,n,0,0,n,0,n,0,0,n
n,0,n,0,n,0,n,0,0,n
#move_rep
0,o,o,o,0,0,0,0,0,o
0,o,o,0,o,0,0,0,0,o
0,o,o,0,0,0,o,0,0,o
0,o,o,0,0,0,0,o,0,o
0,o,o,0,0,0,0,0,o,o
0,o,0,o,0,o,0,0,0,o
0,o,0,o,0,0,o,0,0,o
0,o,0,0,o,0,o,0,0,o
0,0,o,0,o,0,o,0,0,o
0,o,0,o,0,o,0,o,0,o
0,0,o,0,o,0,o,o,o,o
0,0,0,o,o,o,o,o,o,o
0,0,o,0,o,o,o,o,o,o
0,0,o,o,0,o,o,o,o,o
0,0,o,o,o,0,o,o,o,o
0,o,0,o,0,o,o,o,o,o
o,o,o,0,0,0,0,0,0,o
o,o,0,o,0,0,0,0,0,o
o,o,0,0,o,0,0,0,0,o
o,o,0,0,0,o,0,0,0,o
o,0,o,0,o,0,0,0,0,o
o,0,o,0,0,0,o,0,0,o
o,o,o,0,0,o,0,0,0,o
o,0,o,0,o,0,o,0,0,o
o,o,o,o,o,0,0,0,0,o
o,o,o,o,0,o,0,0,0,o
o,o,o,o,0,0,o,0,0,o
o,o,o,0,o,o,0,0,0,o
o,o,o,0,o,0,o,0,0,o
o,o,o,0,o,0,0,o,0,o
o,o,o,0,o,0,0,0,o,o
o,o,o,0,0,o,o,0,0,o
o,o,o,0,0,o,0,o,0,o
o,o,o,0,0,o,0,0,o,o
o,o,o,0,0,0,o,o,0,o
o,o,0,o,0,o,0,o,0,o
o,0,o,0,o,0,o,0,o,o
o,o,o,o,o,o,0,0,0,o
o,o,o,o,o,0,o,0,0,o
o,o,o,o,o,0,0,o,0,o
o,o,o,o,o,0,0,0,o,o
o,o,o,o,0,o,o,0,0,o
o,o,o,o,0,o,0,o,0,o
o,o,o,0,o,o,o,0,0,o
o,o,o,0,o,o,0,o,0,o
o,o,o,0,o,0,o,o,0,o
o,o,o,0,o,0,o,0,o,o
o,o,o,o,o,o,o,0,o,o
#cb2
0,p,p,0,0,0,0,0,0,p
0,p,0,p,0,0,0,0,0,p
0,p,p,0,p,p,0,0,0,p
p,p,0,0,0,0,0,0,0,p
p,0,p,0,0,0,p,0,0,p
p,p,0,0,0,p,0,0,0,p
#b36/s245
0,q,q,q,0,0,0,0,0,q
0,q,q,0,q,0,0,0,0,q
0,q,q,0,0,q,0,0,0,q
0,q,q,0,0,0,q,0,0,q
0,q,q,0,0,0,0,q,0,q
0,q,q,0,0,0,0,0,q,q
0,q,0,q,0,q,0,0,0,q
0,q,0,q,0,0,q,0,0,q
0,q,0,0,q,0,q,0,0,q
0,0,q,0,q,0,q,0,0,q
0,q,q,q,q,q,q,0,0,q
0,q,q,q,q,q,0,q,0,q
0,q,q,q,q,0,q,q,0,q
0,q,q,q,q,0,q,0,q,q
0,q,q,q,0,q,q,q,0,q
0,q,q,0,q,q,q,0,q,q
q,q,q,0,0,0,0,0,0,q
q,q,0,q,0,0,0,0,0,q
q,q,0,0,q,0,0,0,0,q
q,q,0,0,0,q,0,0,0,q
q,0,q,0,q,0,0,0,0,q
q,0,q,0,0,0,q,0,0,q
q,q,q,q,q,0,0,0,0,q
q,q,q,q,0,q,0,0,0,q
q,q,q,q,0,0,q,0,0,q
q,q,q,0,q,q,0,0,0,q
q,q,q,0,q,0,q,0,0,q
q,q,q,0,q,0,0,q,0,q
q,q,q,0,q,0,0,0,q,q
q,q,q,0,0,q,q,0,0,q
q,q,q,0,0,q,0,q,0,q
q,q,q,0,0,q,0,0,q,q
q,q,q,0,0,0,q,q,0,q
q,q,0,q,0,q,0,q,0,q
q,0,q,0,q,0,q,0,q,q
q,q,q,q,q,q,0,0,0,q
q,q,q,q,q,0,q,0,0,q
q,q,q,q,q,0,0,q,0,q
q,q,q,q,q,0,0,0,q,q
q,q,q,q,0,q,q,0,0,q
q,q,q,q,0,q,0,q,0,q
q,q,q,0,q,q,q,0,0,q
q,q,q,0,q,q,0,q,0,q
q,q,q,0,q,0,q,q,0,q
q,q,q,0,q,0,q,0,q,q
#b3457/s4568
0,r,r,r,0,0,0,0,0,r
0,r,r,0,r,0,0,0,0,r
0,r,r,0,0,r,0,0,0,r
0,r,r,0,0,0,r,0,0,r
0,r,r,0,0,0,0,r,0,r
0,r,r,0,0,0,0,0,r,r
0,r,0,r,0,r,0,0,0,r
0,r,0,r,0,0,r,0,0,r
0,r,0,0,r,0,r,0,0,r
0,0,r,0,r,0,r,0,0,r
0,r,r,r,r,0,0,0,0,r
0,r,r,r,0,r,0,0,0,r
0,r,r,r,0,0,r,0,0,r
0,r,r,0,r,r,0,0,0,r
0,r,r,0,r,0,r,0,0,r
0,r,r,0,r,0,0,r,0,r
0,r,r,0,r,0,0,0,r,r
0,r,r,0,0,r,r,0,0,r
0,r,r,0,0,r,0,r,0,r
0,r,r,0,0,r,0,0,r,r
0,r,r,0,0,0,r,r,0,r
0,r,0,r,0,r,0,r,0,r
0,0,r,0,r,0,r,0,r,r
0,r,r,r,r,r,0,0,0,r
0,r,r,r,r,0,r,0,0,r
0,r,r,r,r,0,0,r,0,r
0,r,r,r,r,0,0,0,r,r
0,r,r,r,0,r,r,0,0,r
0,r,r,r,0,r,0,r,0,r
0,r,r,0,r,r,r,0,0,r
0,r,r,0,r,r,0,r,0,r
0,r,r,0,r,0,r,r,0,r
0,r,r,0,r,0,r,0,r,r
0,r,r,r,r,r,r,r,0,r
0,r,r,r,r,r,r,0,r,r
r,r,r,r,r,0,0,0,0,r
r,r,r,r,0,r,0,0,0,r
r,r,r,r,0,0,r,0,0,r
r,r,r,0,r,r,0,0,0,r
r,r,r,0,r,0,r,0,0,r
r,r,r,0,r,0,0,r,0,r
r,r,r,0,r,0,0,0,r,r
r,r,r,0,0,r,r,0,0,r
r,r,r,0,0,r,0,r,0,r
r,r,r,0,0,r,0,0,r,r
r,r,r,0,0,0,r,r,0,r
r,r,0,r,0,r,0,r,0,r
r,0,r,0,r,0,r,0,r,r
r,r,r,r,r,r,0,0,0,r
r,r,r,r,r,0,r,0,0,r
r,r,r,r,r,0,0,r,0,r
r,r,r,r,r,0,0,0,r,r
r,r,r,r,0,r,r,0,0,r
r,r,r,r,0,r,0,r,0,r
r,r,r,0,r,r,r,0,0,r
r,r,r,0,r,r,0,r,0,r
r,r,r,0,r,0,r,r,0,r
r,r,r,0,r,0,r,0,r,r
r,r,r,r,r,r,r,0,0,r
r,r,r,r,r,r,0,r,0,r
r,r,r,r,r,0,r,r,0,r
r,r,r,r,r,0,r,0,r,r
r,r,r,r,0,r,r,r,0,r
r,r,r,0,r,r,r,0,r,r
r,r,r,r,r,r,r,r,r,r
#death
a,b,d,e,f,g,i,j,k,0

@COLORS

0 0 0 0
1 0 255 0
2 255 255 0
3 0 0 255
4 63 255 255
5 255 0 0
6 255 0 127
7 255 255 255
8 127 64 32
9 255 127 0
10 192 0 255
11 192 192 0
12 0 192 192``````
I'll post this in the Rainbow thread too.

Code: Select all

``bobo2b3o2b2o2bo3bobo\$obobobo3bo2bobo3bobo\$obobob2o2bo2bobo3bobo\$o3bobo3bo2bobobobo\$o3bob3o2b2o3bobo2bo!``

eze266
Posts: 3
Joined: March 17th, 2016, 8:58 pm

I'm looking for a 2-layer rule.
Each layer has its own rule/s and interacts with the other layer.
The intention is to model a simple predator-prey relationship.
The first layer represents the prey.
The second layer represents the predators (or, if you prefer, parasites).

At base, the prey layer has the B3/S123456 rule. But that is affected by cells in the predator layer, namely if a cell has more live neighbors in the predator layer than in its own layer it dies.

The predator layer uses a B23/S234 rule. It is affected by cells in the prey layer. Namely birth requires at least two prey in the immediate vicinity (of 8 cells), and survival requires one in that vicinity.
Last edited by eze266 on March 19th, 2016, 5:54 pm, edited 1 time in total.

M. I. Wright
Posts: 372
Joined: June 13th, 2015, 12:04 pm

Interesting idea! A Golly ruletable for it would actually need to have 3 states, with the third acting as a composite state: a cell becomes state 3 when it's occupied by both the predator and prey layer, and then transitions into either as necessary. I'll take a crack at it in a few days if no one else has by then.
Last edited by M. I. Wright on March 18th, 2016, 11:59 pm, edited 1 time in total.
gamer54657 wrote:God save us all.
God save humanity.

hgkhjfgh
nutshelltlifeDiscord 'Conwaylife Lounge'

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

M. I. Wright wrote:Interesting idea! A Golly ruletable for it would actually need to have 3 states, with the third acting as a composite state: a cell becomes state 3 when it's occupied by both the predator and prey layer, and then transitions into either as necessary. I'll take a crack at it tomorrow if no one else has by then.
You mean 4 including state 0
\100\97\110\105

eze266
Posts: 3
Joined: March 17th, 2016, 8:58 pm

I've played further with single-layer rules - just what's built-in the Golly distro. And from that I think the prey layer should skew toward the "Life without Death" rule, modified to die from extreme over-population or utter alone-ness.

Ultimately, I'd want to tweak the 4 rule sets: the prey-layer one, the predator-layer one, and the rules that go in each direction between those layers.

muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Can someone make a rule in which spaceships travelling faster than light speed exist?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Saka
Posts: 3182
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X
Contact:

muzik wrote:Can someone make a rule in which spaceships travelling faster than light speed exist?
I'm pretty sure that's not possible in the current moore neighbor hood, but you can make FTL expanding cubes by putting

Code: Select all

``0,0,0,0,0,0,0,0,0,1``

Code: Select all

``````x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5b
o2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!
``````
(Check gen 2)

muzik
Posts: 3775
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Saka wrote: I'm pretty sure that's not possible in the current moore neighbor hood, but you can make FTL expanding cubes by putting

Code: Select all

``0,0,0,0,0,0,0,0,0,1``
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Saka
Posts: 3182
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X
Contact:

muzik wrote:
Saka wrote: I'm pretty sure that's not possible in the current moore neighbor hood, but you can make FTL expanding cubes by putting

Code: Select all

``0,0,0,0,0,0,0,0,0,1``
B0 doesn't really mean birth on 0 neighbors ._.

Code: Select all

``````x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5b
o2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!
``````
(Check gen 2)

fluffykitty
Posts: 653
Joined: June 14th, 2014, 5:03 pm
Contact: