Rule request thread

For discussion of other cellular automata.
M. I. Wright
Posts: 372
Joined: June 13th, 2015, 12:04 pm

Re: Rule request thread

Post by M. I. Wright » May 20th, 2016, 6:49 pm

Golly has ample documentation on rule creation. http://golly.sourceforge.net/Help/formats.html#rule

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » May 21st, 2016, 10:05 am

In all honesty I really kind of feel way too lazy to even attempt to make this rule. If anyone wants to try instead, please do.


EDIT: I'll take a crack at some rules and let others do the rest becuase isotrop.py just isn't working properly for me

EDIT2: All the cells die in each generation for Salad... yeah. I quit. someone else do it for me.

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » May 23rd, 2016, 5:19 pm

I know, I'm really lazy, but...

I want that rule asap

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » May 27th, 2016, 2:47 pm

Tried my hand at making another, smaller rule mashup, consisting of B3/S12 and B2in3/S123a. It worked, except for the fact that on B3/S12 every cell died in every generation, and on B2in3/S123a, every cell was immortal.


Can someone rescue and fix it?

Code: Select all

@RULE SheepNGoats
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var s=1
var w=2
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a

#sheep
0,s,s,s,0,0,0,0,0,s
0,s,s,0,s,0,0,0,0,s
0,s,s,0,0,s,0,0,0,s
0,s,s,0,0,0,s,0,0,s
0,s,s,0,0,0,0,s,0,s
0,s,s,0,0,0,0,0,s,s
0,s,0,s,0,s,0,0,0,s
0,s,0,s,0,0,s,0,0,s
0,s,0,0,s,0,s,0,0,s
0,0,s,0,s,0,s,0,0,s
#goats
0,w,0,0,0,w,0,0,0,w
0,0,w,0,0,0,w,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
w,w,0,0,0,0,0,0,0,w
w,0,w,0,0,0,0,0,0,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,w,0,0,0,w,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,w,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w

#death
1,a,b,c,d,e,f,g,h,0


@COLORS

0 0 0 0
1 255 255 0
2 0 255 255

@ICONS

circles

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Rule request thread

Post by BlinkerSpawn » May 27th, 2016, 4:48 pm

muzik wrote:Tried my hand at making another, smaller rule mashup, consisting of B3/S12 and B2in3/S123a. It worked, except for the fact that on B3/S12 every cell died in every generation, and on B2in3/S123a, every cell was immortal.


Can someone rescue and fix it?

Code: Select all

@RULE SheepNGoats
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var s=1
var w=2
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a

#sheep
0,s,s,s,0,0,0,0,0,s
0,s,s,0,s,0,0,0,0,s
0,s,s,0,0,s,0,0,0,s
0,s,s,0,0,0,s,0,0,s
0,s,s,0,0,0,0,s,0,s
0,s,s,0,0,0,0,0,s,s
0,s,0,s,0,s,0,0,0,s
0,s,0,s,0,0,s,0,0,s
0,s,0,0,s,0,s,0,0,s
0,0,s,0,s,0,s,0,0,s
#goats
0,w,0,0,0,w,0,0,0,w
0,0,w,0,0,0,w,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
w,w,0,0,0,0,0,0,0,w
w,0,w,0,0,0,0,0,0,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,w,0,0,0,w,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,w,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w

#death
1,a,b,c,d,e,f,g,h,0


@COLORS

0 0 0 0
1 255 255 0
2 0 255 255

@ICONS

circles
There are no survival conditions for sheep, and the death condition only affects sheep.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » May 27th, 2016, 5:03 pm

BlinkerSpawn wrote:
muzik wrote:Tried my hand at making another, smaller rule mashup, consisting of B3/S12 and B2in3/S123a. It worked, except for the fact that on B3/S12 every cell died in every generation, and on B2in3/S123a, every cell was immortal.


Can someone rescue and fix it?
There are no survival conditions for sheep, and the death condition only affects sheep.
Riiiiight...

So, how would I put in the correct death/survival conditions?

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Rule request thread

Post by BlinkerSpawn » May 27th, 2016, 7:33 pm

muzik wrote:
BlinkerSpawn wrote:
muzik wrote:Tried my hand at making another, smaller rule mashup, consisting of B3/S12 and B2in3/S123a. It worked, except for the fact that on B3/S12 every cell died in every generation, and on B2in3/S123a, every cell was immortal.


Can someone rescue and fix it?
There are no survival conditions for sheep, and the death condition only affects sheep.
Riiiiight...

So, how would I put in the correct death/survival conditions?
a) Same way you did for wolves: see the lines beginning with "w,"
b) Put "2,a,b,c,d,e,f,g,h,0" after "1,a,b,c,d,e,f,g,h,0"
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » May 28th, 2016, 4:03 am

Looks like Goats is definitely working now, just need to somehow fix Sheep:

Code: Select all

x = 18, y = 8, rule = SheepNGoats
B2.B9.A$B2.B9.A.A$.2B8.A$16.2A$2.2B6.2A$.B2.B11.A$.B2.B7.A.A$14.A!
Since we correctly have B3, how do I put in the S12 survival conditions for it?

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » May 28th, 2016, 9:55 am

Looks to be working!

Code: Select all

@RULE SheepNGoats
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var s=1
var w=2
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a

#sheep
0,s,s,s,0,0,0,0,0,s
0,s,s,0,s,0,0,0,0,s
0,s,s,0,0,s,0,0,0,s
0,s,s,0,0,0,s,0,0,s
0,s,s,0,0,0,0,s,0,s
0,s,s,0,0,0,0,0,s,s
0,s,0,s,0,s,0,0,0,s
0,s,0,s,0,0,s,0,0,s
0,s,0,0,s,0,s,0,0,s
0,0,s,0,s,0,s,0,0,s
s,s,0,0,0,0,0,0,0,s
s,0,s,0,0,0,0,0,0,s
s,s,s,0,0,0,0,0,0,s
s,s,0,s,0,0,0,0,0,s
s,s,0,0,s,0,0,0,0,s
s,s,0,0,0,s,0,0,0,s
s,0,s,0,s,0,0,0,0,s
s,0,s,0,0,0,s,0,0,s
#goats
0,w,0,0,0,w,0,0,0,w
0,0,w,0,0,0,w,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
w,w,0,0,0,0,0,0,0,w
w,0,w,0,0,0,0,0,0,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,w,0,0,0,w,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,w,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w

#death
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,0


@COLORS

0 0 0 0
1 255 255 0
2 0 255 255

@ICONS

circles

User avatar
SuperSupermario24
Posts: 121
Joined: July 22nd, 2014, 12:59 pm
Location: Within the infinite expanses of the Life universe

Re: Rule request thread

Post by SuperSupermario24 » May 29th, 2016, 4:56 pm

So something I've wondered about for a while is, would it be possible to make a rule table that emulated the Game of Life, except rotated 45 degrees?

You can rotate patterns 45 degrees (scaling them up a bit in the process) if you make orthogonally-connected cells diagonally-connected, and diagonally-connected cells separated one cell apart orthogonally.

I probably worded that abysmally, so I put together some examples of common patterns rotated 45 degrees, with their regular versions below them (best viewed with circle icons):

Code: Select all

x = 83, y = 42, rule = B3/S23
68bo7bo$69bo5bo$70bo3bo$69bo5bo2$71bobo$62bo7bo3bo7bo$63bobo5bobo5bobo
$64bo3bo7bo3bo$67bobo5bobo2$67bobo5bobo$64bo3bo7bo3bo$63bobo5bobo5bobo
$62bo7bo3bo7bo$71bobo2$46bobo20bo5bo$24bo8bo11bo5bo18bo3bo$bo10bobo10b
o8bo9bo24bo5bo$obo23bo8bo9bo22bo7bo$bo10bobo8bobo20bo5bo$47bo$48bobo4$
69bo5bo$13bo9b3o43bo5bo$b2o9bobo10bo7b3o13bo19b2o3b2o$b2o10bo10bo22bo
3bo$46bo18b3o2b2ob2o2b3o$46bo4bo15bobobobobobo$46b5o18b2o3b2o2$69b2o3b
2o$67bobobobobobo$65b3o2b2ob2o2b3o2$69b2o3b2o$69bo5bo$69bo5bo!
This seems to have the interesting effect that all alive cells have to be aligned to a checkerboard tiling of the plane; if there are any cells not aligned that way it's not valid.

Obviously such a rule table couldn't emulate patterns in realtime (since that would require the ability for information to travel at 2c). Maybe something similar to MetaLife could be implemented? Or does this turn out to be impossible for some reason?

Code: Select all

bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo!

User avatar
calcyman
Moderator
Posts: 2936
Joined: June 1st, 2009, 4:32 pm

Re: Rule request thread

Post by calcyman » May 29th, 2016, 5:24 pm

SuperSupermario24 wrote:So something I've wondered about for a while is, would it be possible to make a rule table that emulated the Game of Life, except rotated 45 degrees?

You can rotate patterns 45 degrees (scaling them up a bit in the process) if you make orthogonally-connected cells diagonally-connected, and diagonally-connected cells separated one cell apart orthogonally.
I've implemented this before as an 8-state cellular automaton in the von Neumann neighbourhood, with the additional property that no cell ever survives. I don't have it with me at the moment, but can reconstruct it if necessary.
What do you do with ill crystallographers? Take them to the mono-clinic!

User avatar
SuperSupermario24
Posts: 121
Joined: July 22nd, 2014, 12:59 pm
Location: Within the infinite expanses of the Life universe

Re: Rule request thread

Post by SuperSupermario24 » May 29th, 2016, 9:40 pm

calcyman wrote:I've implemented this before as an 8-state cellular automaton in the von Neumann neighbourhood, with the additional property that no cell ever survives. I don't have it with me at the moment, but can reconstruct it if necessary.
I'd like to see that, if it's not too much trouble.

Code: Select all

bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo!

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » June 4th, 2016, 6:40 pm

This is a rule way beyond my capabilities of creating, so if someone does pull it off I'll be quite surprised.

Basically, you know how LifeHistory leaves those blue cells after a cell dies? I want to see this taken up a notch.

- Live cells are yellow
- Cells that die with 0 neighbours are dark grey
- Cells that die with 1 neighbour are green
- Cells that die with 4 neighbours are red
- Cells that die with 5 neighbours are blue
- Cells that die with 6 neighbours are cyan
- Cells that die with 7 neighbours are magenta
- Cells that die with 8 neighbours are light grey

All of these dead cells can still be overwritten by live cells given the correct birth conditions.

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Rule request thread

Post by BlinkerSpawn » June 4th, 2016, 8:47 pm

muzik wrote:This is a rule way beyond my capabilities of creating, so if someone does pull it off I'll be quite surprised.

Basically, you know how LifeHistory leaves those blue cells after a cell dies? I want to see this taken up a notch.

- Live cells are yellow
- Cells that die with 0 neighbours are dark grey
- Cells that die with 1 neighbour are green
- Cells that die with 4 neighbours are red
- Cells that die with 5 neighbours are blue
- Cells that die with 6 neighbours are cyan
- Cells that die with 7 neighbours are magenta
- Cells that die with 8 neighbours are light grey

All of these dead cells can still be overwritten by live cells given the correct birth conditions.
It's simpler to create than you think; here's the requested rule, but with different colors:

Code: Select all

@RULE LifeNoted
state 0: OFF
state 1: ON
state 2: D0 (death on 0 neighbors)
state 3: D1
state 4: D4
state 5: D5
state 6: D6
state 7: D7
state 8: D8

@TABLE

n_states:9
neighborhood:Moore
symmetries:permute
var a = {0,2,3,4,5,6,7,8}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a

a,1,1,1,d,e,f,g,h,1
1,a,b,c,d,e,f,g,h,2
1,1,b,c,d,e,f,g,h,3
1,1,1,1,1,e,f,g,h,4
1,1,1,1,1,1,f,g,h,5
1,1,1,1,1,1,1,g,h,6
1,1,1,1,1,1,1,1,h,7
1,1,1,1,1,1,1,1,1,8

@COLORS
1   0 255   0
2 191   0   0
3 191  63   0
4   0 127   0
5   0  93  31
6   0  63  63
7   0  31  93
8   0   0 127
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » June 5th, 2016, 4:55 am

That's actually pretty cool.

Now, how about adding ExtendedLife cells? So we have something crazy like "ExtendedLifeNotedHistory"

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Rule request thread

Post by BlinkerSpawn » June 7th, 2016, 4:53 pm

A for awesome wrote:Challenge: A rule where oscillators can have any odd period but no even period, with as few states as possible.
BlinkerSpawn wrote:Four states, including vacuum
Sphenocorona wrote:Here's an 'oddball' rule with only three states
calcyman wrote:3 states, 1-dimensional:
Two states:

Code: Select all

@RULE OLife
@TABLE
n_states:2
neighborhood:Moore
symmetries:none
0111000001
0001110001
0000011101
0100000111
0111110001
0001111101
0100011111
0111000111
1110000000
1001100000
1000000110
1100011100
1111100000
1001111000
1000011110
1110000110
1101100000
1110000100
1000010110
1100010100
Each rectangular region with shortest side > 2 (2x3 rectangles work, however) becomes a lightspeed loop with length (perimeter - 5) and minimum following time 3.
EDIT: Example p3, p5, and p7:

Code: Select all

x = 11, y = 3, rule = OLife
b3o2bo2b2o$3o2b2ob3o$ob2ob2ob3o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » June 14th, 2016, 4:56 pm

Again, sorry to be the impatient one... But can someone seriously look into making this?

Life - Green (0 255 0)

HighLife - Yellow (255 255 0)

tlife - Blue (0 0 255)

thighlife - Cyan (0 255 255)

DryLife (B37/S23) - Red (255 0 0)

B38/S23 - Magenta (255 0 255)

salad - Dark Green (0 127 0)

hlife3 - Olive (127 127 0)

alife - Dark Blue (0 0 127)

B34tw5y/S23 - Teal (0 127 127)

GlideLife - Crimson (127 0 0)

B35/S236 - Purple (127 0 127)

B3578/S23 - Orange (255 127 0)

tdrylife - Lime (127 255 0)

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Rule request thread

Post by BlinkerSpawn » June 16th, 2016, 7:14 am

muzik wrote:Again, sorry to be the impatient one... But can someone seriously look into making this?
Doesn't this belong in the Rainbow thread?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » June 16th, 2016, 7:20 am

BlinkerSpawn wrote:
muzik wrote:Again, sorry to be the impatient one... But can someone seriously look into making this?
Doesn't this belong in the Rainbow thread?
It's a different rule mashup altogether.

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » June 16th, 2016, 11:45 am

I've inevitably decided to give it a shot, by modifying the Rainbow12 rule.

For now I've left hlife3 and alife blank.

We already had life, highlife, tlife, thighlife and drylife. Adding glidelife, b38s23 and b34tw5ys23 went well. However, in salad, every cell dies in every generation. Can someone fix that?

Also, how do I go about adding hlife3 and alife? They have letters in their birth and survival thing alongside the 0s and 1s... Do I just ignore those and add the rule as normal?


And finally, how do I add the two remaining rules to the end?

Code: Select all

@RULE RainbowLL
@TABLE
n_states:13
neighborhood:Moore
symmetries:rotate4reflect
var l=1
var h=2
var t=3
var u=4
var n=5
var c=6
var w=7
var m=8
var o=9
var p=10
var q=11
var r=12
var a={0,1,2,3,4,5,6,7,8,9,10,11,12}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,l,l,l,0,0,0,0,0,l
0,l,l,0,l,0,0,0,0,l
0,l,l,0,0,l,0,0,0,l
0,l,l,0,0,0,l,0,0,l
0,l,l,0,0,0,0,l,0,l
0,l,l,0,0,0,0,0,l,l
0,l,0,l,0,l,0,0,0,l
0,l,0,l,0,0,l,0,0,l
0,l,0,0,l,0,l,0,0,l
0,0,l,0,l,0,l,0,0,l
l,l,l,0,0,0,0,0,0,l
l,l,0,l,0,0,0,0,0,l
l,l,0,0,l,0,0,0,0,l
l,l,0,0,0,l,0,0,0,l
l,0,l,0,l,0,0,0,0,l
l,0,l,0,0,l,0,0,0,l
l,0,l,0,0,0,l,0,0,l
l,l,l,l,0,0,0,0,0,l
l,l,l,0,l,0,0,0,0,l
l,l,l,0,0,l,0,0,0,l
l,l,l,0,0,0,l,0,0,l
l,l,l,0,0,0,0,l,0,l
l,l,l,0,0,0,0,0,l,l
l,l,0,l,0,l,0,0,0,l
l,l,0,l,0,0,l,0,0,l
l,l,0,0,l,0,l,0,0,l
l,0,l,0,l,0,l,0,0,l
#highlife
0,h,h,h,0,0,0,0,0,h
0,h,h,0,h,0,0,0,0,h
0,h,h,0,0,h,0,0,0,h
0,h,h,0,0,0,h,0,0,h
0,h,h,0,0,0,0,h,0,h
0,h,h,0,0,0,0,0,h,h
0,h,0,h,0,h,0,0,0,h
0,h,0,h,0,0,h,0,0,h
0,h,0,0,h,0,h,0,0,h
0,0,h,0,h,0,h,0,0,h
0,0,0,h,h,h,h,h,h,h
0,0,h,0,h,h,h,h,h,h
0,0,h,h,0,h,h,h,h,h
0,0,h,h,h,0,h,h,h,h
0,h,0,h,0,h,h,h,h,h
0,h,0,h,h,h,0,h,h,h
h,h,h,0,0,0,0,0,0,h
h,h,0,h,0,0,0,0,0,h
h,h,0,0,h,0,0,0,0,h
h,h,0,0,0,h,0,0,0,h
h,0,h,0,h,0,0,0,0,h
h,0,h,0,0,h,0,0,0,h
h,0,h,0,0,0,h,0,0,h
h,h,h,h,0,0,0,0,0,h
h,h,h,0,h,0,0,0,0,h
h,h,h,0,0,h,0,0,0,h
h,h,h,0,0,0,h,0,0,h
h,h,h,0,0,0,0,h,0,h
h,h,h,0,0,0,0,0,h,h
h,h,0,h,0,h,0,0,0,h
h,h,0,h,0,0,h,0,0,h
h,h,0,0,h,0,h,0,0,h
h,0,h,0,h,0,h,0,0,h
#tlife
0,t,t,t,0,0,0,0,0,t
0,t,t,0,t,0,0,0,0,t
0,t,t,0,0,t,0,0,0,t
0,t,t,0,0,0,t,0,0,t
0,t,t,0,0,0,0,t,0,t
0,t,t,0,0,0,0,0,t,t
0,t,0,t,0,t,0,0,0,t
0,t,0,t,0,0,t,0,0,t
0,t,0,0,t,0,t,0,0,t
0,0,t,0,t,0,t,0,0,t
t,t,t,0,0,0,0,0,0,t
t,t,0,t,0,0,0,0,0,t
t,t,0,0,t,0,0,0,0,t
t,0,t,0,t,0,0,0,0,t
t,0,t,0,0,t,0,0,0,t
t,0,t,0,0,0,t,0,0,t
t,t,t,t,0,0,0,0,0,t
t,t,t,0,t,0,0,0,0,t
t,t,t,0,0,t,0,0,0,t
t,t,t,0,0,0,t,0,0,t
t,t,t,0,0,0,0,t,0,t
t,t,t,0,0,0,0,0,t,t
t,t,0,t,0,t,0,0,0,t
t,t,0,t,0,0,t,0,0,t
t,t,0,0,t,0,t,0,0,t
t,0,t,0,t,0,t,0,0,t
t,t,t,t,0,0,t,0,0,t
#thighlife
0,u,u,u,0,0,0,0,0,u
0,u,u,0,u,0,0,0,0,u
0,u,u,0,0,u,0,0,0,u
0,u,u,0,0,0,u,0,0,u
0,u,u,0,0,0,0,u,0,u
0,u,u,0,0,0,0,0,u,u
0,u,0,u,0,u,0,0,0,u
0,u,0,u,0,0,u,0,0,u
0,u,0,0,u,0,u,0,0,u
0,0,u,0,u,0,u,0,0,u
0,0,0,u,u,u,u,u,u,u
0,0,u,0,u,u,u,u,u,u
0,0,u,u,0,u,u,u,u,u
0,0,u,u,u,0,u,u,u,u
0,u,0,u,0,u,u,u,u,u
0,u,0,u,u,u,0,u,u,u
u,u,u,0,0,0,0,0,0,u
u,u,0,u,0,0,0,0,0,u
u,u,0,0,u,0,0,0,0,u
u,0,u,0,u,0,0,0,0,u
u,0,u,0,0,u,0,0,0,u
u,0,u,0,0,0,u,0,0,u
u,u,u,u,0,0,0,0,0,u
u,u,u,0,u,0,0,0,0,u
u,u,u,0,0,u,0,0,0,u
u,u,u,0,0,0,u,0,0,u
u,u,u,0,0,0,0,u,0,u
u,u,u,0,0,0,0,0,u,u
u,u,0,u,0,u,0,0,0,u
u,u,0,u,0,0,u,0,0,u
u,u,0,0,u,0,u,0,0,u
u,0,u,0,u,0,u,0,0,u
u,u,u,u,0,0,u,0,0,u
#drylife
0,n,n,n,0,0,0,0,0,n
0,n,n,0,n,0,0,0,0,n
0,n,n,0,0,n,0,0,0,n
0,n,n,0,0,0,n,0,0,n
0,n,n,0,0,0,0,n,0,n
0,n,n,0,0,0,0,0,n,n
0,n,0,n,0,n,0,0,0,n
0,n,0,n,0,0,n,0,0,n
0,n,0,0,n,0,n,0,0,n
0,0,n,0,n,0,n,0,0,n
0,n,n,n,n,n,n,n,0,n
0,n,n,n,n,n,n,0,n,n
n,n,n,0,0,0,0,0,0,n
n,n,0,n,0,0,0,0,0,n
n,n,0,0,n,0,0,0,0,n
n,n,0,0,0,n,0,0,0,n
n,0,n,0,n,0,0,0,0,n
n,0,n,0,0,0,n,0,0,n
n,n,n,n,0,0,0,0,0,n
n,n,n,0,n,0,0,0,0,n
n,n,n,0,0,n,0,0,0,n
n,n,n,0,0,0,n,0,0,n
n,n,n,0,0,0,0,n,0,n
n,n,n,0,0,0,0,0,n,n
n,n,0,n,0,n,0,0,0,n
n,n,0,n,0,0,n,0,0,n
n,n,0,0,n,0,n,0,0,n
n,0,n,0,n,0,n,0,0,n
#b38s23
0,c,c,c,0,0,0,0,0,c
0,c,c,0,c,0,0,0,0,c
0,c,c,0,0,c,0,0,0,c
0,c,c,0,0,0,c,0,0,c
0,c,c,0,0,0,0,c,0,c
0,c,c,0,0,0,0,0,c,c
0,c,0,c,0,c,0,0,0,c
0,c,0,c,0,0,c,0,0,c
0,c,0,0,c,0,c,0,0,c
0,0,c,0,c,0,c,0,0,c
0,c,c,c,c,c,c,c,c,c
c,c,c,0,0,0,0,0,0,c
c,c,0,c,0,0,0,0,0,c
c,c,0,0,c,0,0,0,0,c
c,c,0,0,0,c,0,0,0,c
c,0,c,0,c,0,0,0,0,c
c,0,c,0,0,0,c,0,0,c
c,c,c,c,0,0,0,0,0,c
c,c,c,0,c,0,0,0,0,c
c,c,c,0,0,c,0,0,0,c
c,c,c,0,0,0,c,0,0,c
c,c,c,0,0,0,0,c,0,c
c,c,c,0,0,0,0,0,c,c
c,c,0,c,0,c,0,0,0,c
c,c,0,c,0,0,c,0,0,c
c,c,0,0,c,0,c,0,0,c
c,0,c,0,c,0,c,0,0,c
#salad
0,w,0,0,0,w,0,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,w,w
w,0,0,0,0,0,0,0,0,0
w,w,0,0,0,0,0,0,0,0
w,0,w,0,0,0,0,0,0,0
w,w,0,0,0,w,0,0,0,0
w,w,w,w,w,0,0,0,0,0
w,w,w,w,0,w,0,0,0,0
w,w,w,w,0,0,w,0,0,0
w,w,w,0,w,w,0,0,0,0
w,w,w,0,w,0,w,0,0,0
w,w,w,0,w,0,0,w,0,0
w,w,w,0,w,0,0,0,w,0
w,w,w,0,0,w,w,0,0,0
w,w,w,0,0,w,0,w,0,0
w,w,w,0,0,w,0,0,w,0
w,w,w,0,0,0,w,w,0,0
w,w,0,w,0,w,0,w,0,0
w,0,w,0,w,0,w,0,w,0
w,0,0,0,w,w,w,w,w,0
w,0,0,w,0,w,w,w,w,0
w,0,0,w,w,0,w,w,w,0
w,0,0,w,w,w,0,w,w,0
w,0,0,w,w,w,w,0,w,0
w,0,0,w,w,w,w,w,0,0
w,0,w,0,w,0,w,w,w,0
w,0,w,0,w,w,0,w,w,0
w,0,w,w,0,w,0,w,w,0
w,w,0,w,0,w,0,w,w,0
w,0,0,w,w,w,w,w,w,0
w,0,w,0,w,w,w,w,w,0
w,0,w,w,0,w,w,w,w,0
w,0,w,w,w,0,w,w,w,0
w,w,0,w,0,w,w,w,w,0
w,w,0,w,w,w,0,w,w,0
w,0,w,w,w,w,w,w,w,0
w,w,0,w,w,w,w,w,w,0
w,w,w,w,w,w,w,w,w,0
#hlife3
0,m,m,m,0,0,0,0,0,m
0,m,m,0,m,0,0,0,0,m
0,m,m,0,0,m,0,0,0,m
0,m,m,0,0,0,m,0,0,m
0,m,m,0,0,0,0,m,0,m
0,m,m,0,0,0,0,0,m,m
0,m,0,m,0,m,0,0,0,m
0,m,0,m,0,0,m,0,0,m
0,m,0,0,m,0,m,0,0,m
0,0,m,0,m,0,m,0,0,m
0,0,0,m,m,m,m,m,m,m
0,0,m,0,m,m,m,m,m,m
0,0,m,m,0,m,m,m,m,m
0,0,m,m,m,0,m,m,m,m
0,m,0,m,0,m,m,m,m,m
0,m,0,m,m,m,0,m,m,m
0,m,m,m,m,m,m,m,m,m
m,m,m,0,0,0,0,0,0,m
m,m,0,m,0,0,0,0,0,m
m,m,0,0,m,0,0,0,0,m
m,m,0,0,0,m,0,0,0,m
m,0,m,0,m,0,0,0,0,m
m,0,m,0,0,m,0,0,0,m
m,0,m,0,0,0,m,0,0,m
m,m,m,m,m,0,0,0,0,m
m,m,m,m,0,m,0,0,0,m
m,m,m,m,0,0,m,0,0,m
m,m,m,0,m,m,0,0,0,m
m,m,m,0,m,0,m,0,0,m
m,m,m,0,m,0,0,m,0,m
m,m,m,0,m,0,0,0,m,m
m,m,m,0,0,m,m,0,0,m
m,m,m,0,0,m,0,m,0,m
m,m,m,0,0,m,0,0,m,m
m,m,m,0,0,0,m,m,0,m
m,m,0,m,0,m,0,m,0,m
m,0,m,0,m,0,m,0,m,m
m,0,0,0,m,m,m,m,m,m
m,0,0,m,0,m,m,m,m,m
m,0,0,m,m,0,m,m,m,m
m,0,0,m,m,m,0,m,m,m
m,0,0,m,m,m,m,0,m,m
m,0,0,m,m,m,m,m,0,m
m,0,m,0,m,0,m,m,m,m
m,0,m,0,m,m,0,m,m,m
m,0,m,m,0,m,0,m,m,m
m,m,0,m,0,m,0,m,m,m
#alife
0,o,o,o,0,0,0,0,0,o
0,o,o,0,o,0,0,0,0,o
0,o,o,0,0,0,o,0,0,o
0,o,o,0,0,0,0,o,0,o
0,o,o,0,0,0,0,0,o,o
0,o,0,o,0,o,0,0,0,o
0,o,0,o,0,0,o,0,0,o
0,o,0,0,o,0,o,0,0,o
0,0,o,0,o,0,o,0,0,o
0,o,0,o,0,o,0,o,0,o
0,0,o,0,o,0,o,o,o,o
0,0,0,o,o,o,o,o,o,o
0,0,o,0,o,o,o,o,o,o
0,0,o,o,0,o,o,o,o,o
0,0,o,o,o,0,o,o,o,o
0,o,0,o,0,o,o,o,o,o
o,o,o,0,0,0,0,0,0,o
o,o,0,o,0,0,0,0,0,o
o,o,0,0,o,0,0,0,0,o
o,o,0,0,0,o,0,0,0,o
o,0,o,0,o,0,0,0,0,o
o,0,o,0,0,0,o,0,0,o
o,o,o,0,0,o,0,0,0,o
o,0,o,0,o,0,o,0,0,o
o,o,o,o,o,0,0,0,0,o
o,o,o,o,0,o,0,0,0,o
o,o,o,o,0,0,o,0,0,o
o,o,o,0,o,o,0,0,0,o
o,o,o,0,o,0,o,0,0,o
o,o,o,0,o,0,0,o,0,o
o,o,o,0,o,0,0,0,o,o
o,o,o,0,0,o,o,0,0,o
o,o,o,0,0,o,0,o,0,o
o,o,o,0,0,o,0,0,o,o
o,o,o,0,0,0,o,o,0,o
o,o,0,o,0,o,0,o,0,o
o,0,o,0,o,0,o,0,o,o
o,o,o,o,o,o,0,0,0,o
o,o,o,o,o,0,o,0,0,o
o,o,o,o,o,0,0,o,0,o
o,o,o,o,o,0,0,0,o,o
o,o,o,o,0,o,o,0,0,o
o,o,o,o,0,o,0,o,0,o
o,o,o,0,o,o,o,0,0,o
o,o,o,0,o,o,0,o,0,o
o,o,o,0,o,0,o,o,0,o
o,o,o,0,o,0,o,0,o,o
o,o,o,o,o,o,o,0,o,o
#b34tw5ys23
0,p,p,p,0,0,0,0,0,p
0,p,p,0,p,0,0,0,0,p
0,p,p,0,0,p,0,0,0,p
0,p,p,0,0,0,p,0,0,p
0,p,p,0,0,0,0,p,0,p
0,p,p,0,0,0,0,0,p,p
0,p,0,p,0,p,0,0,0,p
0,p,0,p,0,0,p,0,0,p
0,p,0,0,p,0,p,0,0,p
0,0,p,0,p,0,p,0,0,p
0,p,p,0,0,p,0,0,p,p
0,p,p,0,0,0,p,p,0,p
0,p,p,0,p,p,0,p,0,p
p,p,p,0,0,0,0,0,0,p
p,p,0,p,0,0,0,0,0,p
p,p,0,0,p,0,0,0,0,p
p,p,0,0,0,p,0,0,0,p
p,0,p,0,p,0,0,0,0,p
p,0,p,0,0,p,0,0,0,p
p,0,p,0,0,0,p,0,0,p
p,p,p,p,0,0,0,0,0,p
p,p,p,0,p,0,0,0,0,p
p,p,p,0,0,p,0,0,0,p
p,p,p,0,0,0,p,0,0,p
p,p,p,0,0,0,0,p,0,p
p,p,p,0,0,0,0,0,p,p
p,p,0,p,0,p,0,0,0,p
p,p,0,p,0,0,p,0,0,p
p,p,0,0,p,0,p,0,0,p
p,0,p,0,p,0,p,0,0,p
#glidelife
0,q,q,q,0,0,0,0,0,q
0,q,q,0,q,0,0,0,0,q
0,q,q,0,0,q,0,0,0,q
0,q,q,0,0,0,q,0,0,q
0,q,q,0,0,0,0,q,0,q
0,q,q,0,0,0,0,0,q,q
0,q,0,q,0,q,0,0,0,q
0,q,0,q,0,0,q,0,0,q
0,q,0,0,q,0,q,0,0,q
0,0,q,0,q,0,q,0,0,q
0,q,q,0,q,0,0,q,0,q
0,q,0,q,0,q,0,q,0,q
0,q,q,q,q,0,0,0,q,q
0,q,q,0,q,0,q,q,0,q
q,q,q,0,0,0,0,0,0,q
q,q,0,q,0,0,0,0,0,q
q,q,0,0,q,0,0,0,0,q
q,q,0,0,0,q,0,0,0,q
q,0,q,0,0,0,q,0,0,q
q,q,q,q,0,0,0,0,0,q
q,q,q,0,q,0,0,0,0,q
q,q,q,0,0,q,0,0,0,q
q,q,q,0,0,0,q,0,0,q
q,q,q,0,0,0,0,q,0,q
q,q,q,0,0,0,0,0,q,q
q,q,0,q,0,q,0,0,0,q
q,q,0,q,0,0,q,0,0,q
q,q,0,0,q,0,q,0,0,q
q,0,q,0,q,0,q,0,0,q
q,q,q,0,0,q,q,0,0,q
#b35s236
0,r,r,r,0,0,0,0,0,r
0,r,r,0,r,0,0,0,0,r
0,r,r,0,0,r,0,0,0,r
0,r,r,0,0,0,r,0,0,r
0,r,r,0,0,0,0,r,0,r
0,r,r,0,0,0,0,0,r,r
0,r,0,r,0,r,0,0,0,r
0,r,0,r,0,0,r,0,0,r
0,r,0,0,r,0,r,0,0,r
0,0,r,0,r,0,r,0,0,r
0,r,r,r,r,r,0,0,0,r
0,r,r,r,r,0,r,0,0,r
0,r,r,r,r,0,0,r,0,r
0,r,r,r,r,0,0,0,r,r
0,r,r,r,0,r,r,0,0,r
0,r,r,r,0,r,0,r,0,r
0,r,r,0,r,r,r,0,0,r
0,r,r,0,r,r,0,r,0,r
0,r,r,0,r,0,r,r,0,r
0,r,r,0,r,0,r,0,r,r
r,r,r,0,0,0,0,0,0,r
r,r,0,r,0,0,0,0,0,r
r,r,0,0,r,0,0,0,0,r
r,r,0,0,0,r,0,0,0,r
r,0,r,0,r,0,0,0,0,r
r,0,r,0,0,0,r,0,0,r
r,r,r,r,0,0,0,0,0,r
r,r,r,0,r,0,0,0,0,r
r,r,r,0,0,r,0,0,0,r
r,r,r,0,0,0,r,0,0,r
r,r,r,0,0,0,0,r,0,r
r,r,r,0,0,0,0,0,r,r
r,r,0,r,0,r,0,0,0,r
r,r,0,r,0,0,r,0,0,r
r,r,0,0,r,0,r,0,0,r
r,0,r,0,r,0,r,0,0,r
r,r,r,r,r,r,r,0,0,r
r,r,r,r,r,r,0,r,0,r
r,r,r,r,r,0,r,r,0,r
r,r,r,r,r,0,r,0,r,r
r,r,r,r,0,r,r,r,0,r
r,r,r,0,r,r,r,0,r,r
#death
a,b,d,e,f,g,i,j,k,0

@COLORS

0 0 0 0
1 0 255 0
2 255 255 0
3 0 0 255
4 0 255 255
5 255 0 0
6 255 0 255
7 0 127 0
8 127 127 0
9 0 0 127
10 0 127 127
11 127 0 0
12 127 0 127

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » June 16th, 2016, 12:41 pm

Got the other two rules (plus two extras?) added and fixed Salad. Can someone add alife and hlife3 to this?

Code: Select all

@RULE RainbowLL
@TABLE
n_states:17
neighborhood:Moore
symmetries:rotate4reflect
var l=1
var h=2
var t=3
var u=4
var n=5
var c=6
var w=7
var m=8
var o=9
var p=10
var q=11
var r=12
var s=13
var v=14
var x=15
var y=16
var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,l,l,l,0,0,0,0,0,l
0,l,l,0,l,0,0,0,0,l
0,l,l,0,0,l,0,0,0,l
0,l,l,0,0,0,l,0,0,l
0,l,l,0,0,0,0,l,0,l
0,l,l,0,0,0,0,0,l,l
0,l,0,l,0,l,0,0,0,l
0,l,0,l,0,0,l,0,0,l
0,l,0,0,l,0,l,0,0,l
0,0,l,0,l,0,l,0,0,l
l,l,l,0,0,0,0,0,0,l
l,l,0,l,0,0,0,0,0,l
l,l,0,0,l,0,0,0,0,l
l,l,0,0,0,l,0,0,0,l
l,0,l,0,l,0,0,0,0,l
l,0,l,0,0,l,0,0,0,l
l,0,l,0,0,0,l,0,0,l
l,l,l,l,0,0,0,0,0,l
l,l,l,0,l,0,0,0,0,l
l,l,l,0,0,l,0,0,0,l
l,l,l,0,0,0,l,0,0,l
l,l,l,0,0,0,0,l,0,l
l,l,l,0,0,0,0,0,l,l
l,l,0,l,0,l,0,0,0,l
l,l,0,l,0,0,l,0,0,l
l,l,0,0,l,0,l,0,0,l
l,0,l,0,l,0,l,0,0,l
#highlife
0,h,h,h,0,0,0,0,0,h
0,h,h,0,h,0,0,0,0,h
0,h,h,0,0,h,0,0,0,h
0,h,h,0,0,0,h,0,0,h
0,h,h,0,0,0,0,h,0,h
0,h,h,0,0,0,0,0,h,h
0,h,0,h,0,h,0,0,0,h
0,h,0,h,0,0,h,0,0,h
0,h,0,0,h,0,h,0,0,h
0,0,h,0,h,0,h,0,0,h
0,0,0,h,h,h,h,h,h,h
0,0,h,0,h,h,h,h,h,h
0,0,h,h,0,h,h,h,h,h
0,0,h,h,h,0,h,h,h,h
0,h,0,h,0,h,h,h,h,h
0,h,0,h,h,h,0,h,h,h
h,h,h,0,0,0,0,0,0,h
h,h,0,h,0,0,0,0,0,h
h,h,0,0,h,0,0,0,0,h
h,h,0,0,0,h,0,0,0,h
h,0,h,0,h,0,0,0,0,h
h,0,h,0,0,h,0,0,0,h
h,0,h,0,0,0,h,0,0,h
h,h,h,h,0,0,0,0,0,h
h,h,h,0,h,0,0,0,0,h
h,h,h,0,0,h,0,0,0,h
h,h,h,0,0,0,h,0,0,h
h,h,h,0,0,0,0,h,0,h
h,h,h,0,0,0,0,0,h,h
h,h,0,h,0,h,0,0,0,h
h,h,0,h,0,0,h,0,0,h
h,h,0,0,h,0,h,0,0,h
h,0,h,0,h,0,h,0,0,h
#tlife
0,t,t,t,0,0,0,0,0,t
0,t,t,0,t,0,0,0,0,t
0,t,t,0,0,t,0,0,0,t
0,t,t,0,0,0,t,0,0,t
0,t,t,0,0,0,0,t,0,t
0,t,t,0,0,0,0,0,t,t
0,t,0,t,0,t,0,0,0,t
0,t,0,t,0,0,t,0,0,t
0,t,0,0,t,0,t,0,0,t
0,0,t,0,t,0,t,0,0,t
t,t,t,0,0,0,0,0,0,t
t,t,0,t,0,0,0,0,0,t
t,t,0,0,t,0,0,0,0,t
t,0,t,0,t,0,0,0,0,t
t,0,t,0,0,t,0,0,0,t
t,0,t,0,0,0,t,0,0,t
t,t,t,t,0,0,0,0,0,t
t,t,t,0,t,0,0,0,0,t
t,t,t,0,0,t,0,0,0,t
t,t,t,0,0,0,t,0,0,t
t,t,t,0,0,0,0,t,0,t
t,t,t,0,0,0,0,0,t,t
t,t,0,t,0,t,0,0,0,t
t,t,0,t,0,0,t,0,0,t
t,t,0,0,t,0,t,0,0,t
t,0,t,0,t,0,t,0,0,t
t,t,t,t,0,0,t,0,0,t
#thighlife
0,u,u,u,0,0,0,0,0,u
0,u,u,0,u,0,0,0,0,u
0,u,u,0,0,u,0,0,0,u
0,u,u,0,0,0,u,0,0,u
0,u,u,0,0,0,0,u,0,u
0,u,u,0,0,0,0,0,u,u
0,u,0,u,0,u,0,0,0,u
0,u,0,u,0,0,u,0,0,u
0,u,0,0,u,0,u,0,0,u
0,0,u,0,u,0,u,0,0,u
0,0,0,u,u,u,u,u,u,u
0,0,u,0,u,u,u,u,u,u
0,0,u,u,0,u,u,u,u,u
0,0,u,u,u,0,u,u,u,u
0,u,0,u,0,u,u,u,u,u
0,u,0,u,u,u,0,u,u,u
u,u,u,0,0,0,0,0,0,u
u,u,0,u,0,0,0,0,0,u
u,u,0,0,u,0,0,0,0,u
u,0,u,0,u,0,0,0,0,u
u,0,u,0,0,u,0,0,0,u
u,0,u,0,0,0,u,0,0,u
u,u,u,u,0,0,0,0,0,u
u,u,u,0,u,0,0,0,0,u
u,u,u,0,0,u,0,0,0,u
u,u,u,0,0,0,u,0,0,u
u,u,u,0,0,0,0,u,0,u
u,u,u,0,0,0,0,0,u,u
u,u,0,u,0,u,0,0,0,u
u,u,0,u,0,0,u,0,0,u
u,u,0,0,u,0,u,0,0,u
u,0,u,0,u,0,u,0,0,u
u,u,u,u,0,0,u,0,0,u
#drylife
0,n,n,n,0,0,0,0,0,n
0,n,n,0,n,0,0,0,0,n
0,n,n,0,0,n,0,0,0,n
0,n,n,0,0,0,n,0,0,n
0,n,n,0,0,0,0,n,0,n
0,n,n,0,0,0,0,0,n,n
0,n,0,n,0,n,0,0,0,n
0,n,0,n,0,0,n,0,0,n
0,n,0,0,n,0,n,0,0,n
0,0,n,0,n,0,n,0,0,n
0,n,n,n,n,n,n,n,0,n
0,n,n,n,n,n,n,0,n,n
n,n,n,0,0,0,0,0,0,n
n,n,0,n,0,0,0,0,0,n
n,n,0,0,n,0,0,0,0,n
n,n,0,0,0,n,0,0,0,n
n,0,n,0,n,0,0,0,0,n
n,0,n,0,0,0,n,0,0,n
n,n,n,n,0,0,0,0,0,n
n,n,n,0,n,0,0,0,0,n
n,n,n,0,0,n,0,0,0,n
n,n,n,0,0,0,n,0,0,n
n,n,n,0,0,0,0,n,0,n
n,n,n,0,0,0,0,0,n,n
n,n,0,n,0,n,0,0,0,n
n,n,0,n,0,0,n,0,0,n
n,n,0,0,n,0,n,0,0,n
n,0,n,0,n,0,n,0,0,n
#b38s23
0,c,c,c,0,0,0,0,0,c
0,c,c,0,c,0,0,0,0,c
0,c,c,0,0,c,0,0,0,c
0,c,c,0,0,0,c,0,0,c
0,c,c,0,0,0,0,c,0,c
0,c,c,0,0,0,0,0,c,c
0,c,0,c,0,c,0,0,0,c
0,c,0,c,0,0,c,0,0,c
0,c,0,0,c,0,c,0,0,c
0,0,c,0,c,0,c,0,0,c
0,c,c,c,c,c,c,c,c,c
c,c,c,0,0,0,0,0,0,c
c,c,0,c,0,0,0,0,0,c
c,c,0,0,c,0,0,0,0,c
c,c,0,0,0,c,0,0,0,c
c,0,c,0,c,0,0,0,0,c
c,0,c,0,0,0,c,0,0,c
c,c,c,c,0,0,0,0,0,c
c,c,c,0,c,0,0,0,0,c
c,c,c,0,0,c,0,0,0,c
c,c,c,0,0,0,c,0,0,c
c,c,c,0,0,0,0,c,0,c
c,c,c,0,0,0,0,0,c,c
c,c,0,c,0,c,0,0,0,c
c,c,0,c,0,0,c,0,0,c
c,c,0,0,c,0,c,0,0,c
c,0,c,0,c,0,c,0,0,c
#salad
0,w,0,0,0,w,0,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,w,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w
w,w,w,0,w,0,0,0,0,w
w,w,w,0,0,w,0,0,0,w
w,w,w,0,0,0,w,0,0,w
w,w,w,0,0,0,0,w,0,w
w,w,w,0,0,0,0,0,w,w
w,w,0,w,0,w,0,0,0,w
w,w,0,w,0,0,w,0,0,w
w,w,0,0,w,0,w,0,0,w
w,0,w,0,w,0,w,0,0,w
#hlife3
0,m,m,m,0,0,0,0,0,m
0,m,m,0,m,0,0,0,0,m
0,m,m,0,0,m,0,0,0,m
0,m,m,0,0,0,m,0,0,m
0,m,m,0,0,0,0,m,0,m
0,m,m,0,0,0,0,0,m,m
0,m,0,m,0,m,0,0,0,m
0,m,0,m,0,0,m,0,0,m
0,m,0,0,m,0,m,0,0,m
0,0,m,0,m,0,m,0,0,m
0,0,0,m,m,m,m,m,m,m
0,0,m,0,m,m,m,m,m,m
0,0,m,m,0,m,m,m,m,m
0,0,m,m,m,0,m,m,m,m
0,m,0,m,0,m,m,m,m,m
0,m,0,m,m,m,0,m,m,m
0,m,m,m,m,m,m,m,m,m
m,m,m,0,0,0,0,0,0,m
m,m,0,m,0,0,0,0,0,m
m,m,0,0,m,0,0,0,0,m
m,m,0,0,0,m,0,0,0,m
m,0,m,0,m,0,0,0,0,m
m,0,m,0,0,m,0,0,0,m
m,0,m,0,0,0,m,0,0,m
m,m,m,m,m,0,0,0,0,m
m,m,m,m,0,m,0,0,0,m
m,m,m,m,0,0,m,0,0,m
m,m,m,0,m,m,0,0,0,m
m,m,m,0,m,0,m,0,0,m
m,m,m,0,m,0,0,m,0,m
m,m,m,0,m,0,0,0,m,m
m,m,m,0,0,m,m,0,0,m
m,m,m,0,0,m,0,m,0,m
m,m,m,0,0,m,0,0,m,m
m,m,m,0,0,0,m,m,0,m
m,m,0,m,0,m,0,m,0,m
m,0,m,0,m,0,m,0,m,m
m,0,0,0,m,m,m,m,m,m
m,0,0,m,0,m,m,m,m,m
m,0,0,m,m,0,m,m,m,m
m,0,0,m,m,m,0,m,m,m
m,0,0,m,m,m,m,0,m,m
m,0,0,m,m,m,m,m,0,m
m,0,m,0,m,0,m,m,m,m
m,0,m,0,m,m,0,m,m,m
m,0,m,m,0,m,0,m,m,m
m,m,0,m,0,m,0,m,m,m
#alife
0,o,o,o,0,0,0,0,0,o
0,o,o,0,o,0,0,0,0,o
0,o,o,0,0,0,o,0,0,o
0,o,o,0,0,0,0,o,0,o
0,o,o,0,0,0,0,0,o,o
0,o,0,o,0,o,0,0,0,o
0,o,0,o,0,0,o,0,0,o
0,o,0,0,o,0,o,0,0,o
0,0,o,0,o,0,o,0,0,o
0,o,0,o,0,o,0,o,0,o
0,0,o,0,o,0,o,o,o,o
0,0,0,o,o,o,o,o,o,o
0,0,o,0,o,o,o,o,o,o
0,0,o,o,0,o,o,o,o,o
0,0,o,o,o,0,o,o,o,o
0,o,0,o,0,o,o,o,o,o
o,o,o,0,0,0,0,0,0,o
o,o,0,o,0,0,0,0,0,o
o,o,0,0,o,0,0,0,0,o
o,o,0,0,0,o,0,0,0,o
o,0,o,0,o,0,0,0,0,o
o,0,o,0,0,0,o,0,0,o
o,o,o,0,0,o,0,0,0,o
o,0,o,0,o,0,o,0,0,o
o,o,o,o,o,0,0,0,0,o
o,o,o,o,0,o,0,0,0,o
o,o,o,o,0,0,o,0,0,o
o,o,o,0,o,o,0,0,0,o
o,o,o,0,o,0,o,0,0,o
o,o,o,0,o,0,0,o,0,o
o,o,o,0,o,0,0,0,o,o
o,o,o,0,0,o,o,0,0,o
o,o,o,0,0,o,0,o,0,o
o,o,o,0,0,o,0,0,o,o
o,o,o,0,0,0,o,o,0,o
o,o,0,o,0,o,0,o,0,o
o,0,o,0,o,0,o,0,o,o
o,o,o,o,o,o,0,0,0,o
o,o,o,o,o,0,o,0,0,o
o,o,o,o,o,0,0,o,0,o
o,o,o,o,o,0,0,0,o,o
o,o,o,o,0,o,o,0,0,o
o,o,o,o,0,o,0,o,0,o
o,o,o,0,o,o,o,0,0,o
o,o,o,0,o,o,0,o,0,o
o,o,o,0,o,0,o,o,0,o
o,o,o,0,o,0,o,0,o,o
o,o,o,o,o,o,o,0,o,o
#b34tw5ys23
0,p,p,p,0,0,0,0,0,p
0,p,p,0,p,0,0,0,0,p
0,p,p,0,0,p,0,0,0,p
0,p,p,0,0,0,p,0,0,p
0,p,p,0,0,0,0,p,0,p
0,p,p,0,0,0,0,0,p,p
0,p,0,p,0,p,0,0,0,p
0,p,0,p,0,0,p,0,0,p
0,p,0,0,p,0,p,0,0,p
0,0,p,0,p,0,p,0,0,p
0,p,p,0,0,p,0,0,p,p
0,p,p,0,0,0,p,p,0,p
0,p,p,0,p,p,0,p,0,p
p,p,p,0,0,0,0,0,0,p
p,p,0,p,0,0,0,0,0,p
p,p,0,0,p,0,0,0,0,p
p,p,0,0,0,p,0,0,0,p
p,0,p,0,p,0,0,0,0,p
p,0,p,0,0,p,0,0,0,p
p,0,p,0,0,0,p,0,0,p
p,p,p,p,0,0,0,0,0,p
p,p,p,0,p,0,0,0,0,p
p,p,p,0,0,p,0,0,0,p
p,p,p,0,0,0,p,0,0,p
p,p,p,0,0,0,0,p,0,p
p,p,p,0,0,0,0,0,p,p
p,p,0,p,0,p,0,0,0,p
p,p,0,p,0,0,p,0,0,p
p,p,0,0,p,0,p,0,0,p
p,0,p,0,p,0,p,0,0,p
#glidelife
0,q,q,q,0,0,0,0,0,q
0,q,q,0,q,0,0,0,0,q
0,q,q,0,0,q,0,0,0,q
0,q,q,0,0,0,q,0,0,q
0,q,q,0,0,0,0,q,0,q
0,q,q,0,0,0,0,0,q,q
0,q,0,q,0,q,0,0,0,q
0,q,0,q,0,0,q,0,0,q
0,q,0,0,q,0,q,0,0,q
0,0,q,0,q,0,q,0,0,q
0,q,q,0,q,0,0,q,0,q
0,q,0,q,0,q,0,q,0,q
0,q,q,q,q,0,0,0,q,q
0,q,q,0,q,0,q,q,0,q
q,q,q,0,0,0,0,0,0,q
q,q,0,q,0,0,0,0,0,q
q,q,0,0,q,0,0,0,0,q
q,q,0,0,0,q,0,0,0,q
q,0,q,0,0,0,q,0,0,q
q,q,q,q,0,0,0,0,0,q
q,q,q,0,q,0,0,0,0,q
q,q,q,0,0,q,0,0,0,q
q,q,q,0,0,0,q,0,0,q
q,q,q,0,0,0,0,q,0,q
q,q,q,0,0,0,0,0,q,q
q,q,0,q,0,q,0,0,0,q
q,q,0,q,0,0,q,0,0,q
q,q,0,0,q,0,q,0,0,q
q,0,q,0,q,0,q,0,0,q
q,q,q,0,0,q,q,0,0,q
#b35s236
0,r,r,r,0,0,0,0,0,r
0,r,r,0,r,0,0,0,0,r
0,r,r,0,0,r,0,0,0,r
0,r,r,0,0,0,r,0,0,r
0,r,r,0,0,0,0,r,0,r
0,r,r,0,0,0,0,0,r,r
0,r,0,r,0,r,0,0,0,r
0,r,0,r,0,0,r,0,0,r
0,r,0,0,r,0,r,0,0,r
0,0,r,0,r,0,r,0,0,r
0,r,r,r,r,r,0,0,0,r
0,r,r,r,r,0,r,0,0,r
0,r,r,r,r,0,0,r,0,r
0,r,r,r,r,0,0,0,r,r
0,r,r,r,0,r,r,0,0,r
0,r,r,r,0,r,0,r,0,r
0,r,r,0,r,r,r,0,0,r
0,r,r,0,r,r,0,r,0,r
0,r,r,0,r,0,r,r,0,r
0,r,r,0,r,0,r,0,r,r
r,r,r,0,0,0,0,0,0,r
r,r,0,r,0,0,0,0,0,r
r,r,0,0,r,0,0,0,0,r
r,r,0,0,0,r,0,0,0,r
r,0,r,0,r,0,0,0,0,r
r,0,r,0,0,0,r,0,0,r
r,r,r,r,0,0,0,0,0,r
r,r,r,0,r,0,0,0,0,r
r,r,r,0,0,r,0,0,0,r
r,r,r,0,0,0,r,0,0,r
r,r,r,0,0,0,0,r,0,r
r,r,r,0,0,0,0,0,r,r
r,r,0,r,0,r,0,0,0,r
r,r,0,r,0,0,r,0,0,r
r,r,0,0,r,0,r,0,0,r
r,0,r,0,r,0,r,0,0,r
r,r,r,r,r,r,r,0,0,r
r,r,r,r,r,r,0,r,0,r
r,r,r,r,r,0,r,r,0,r
r,r,r,r,r,0,r,0,r,r
r,r,r,r,0,r,r,r,0,r
r,r,r,0,r,r,r,0,r,r
#b3578s23
0,s,s,s,0,0,0,0,0,s
0,s,s,0,s,0,0,0,0,s
0,s,s,0,0,s,0,0,0,s
0,s,s,0,0,0,s,0,0,s
0,s,s,0,0,0,0,s,0,s
0,s,s,0,0,0,0,0,s,s
0,s,0,s,0,s,0,0,0,s
0,s,0,s,0,0,s,0,0,s
0,s,0,0,s,0,s,0,0,s
0,0,s,0,s,0,s,0,0,s
0,s,s,s,s,s,0,0,0,s
0,s,s,s,s,0,s,0,0,s
0,s,s,s,s,0,0,s,0,s
0,s,s,s,s,0,0,0,s,s
0,s,s,s,0,s,s,0,0,s
0,s,s,s,0,s,0,s,0,s
0,s,s,0,s,s,s,0,0,s
0,s,s,0,s,s,0,s,0,s
0,s,s,0,s,0,s,s,0,s
0,s,s,0,s,0,s,0,s,s
0,s,s,s,s,s,s,s,0,s
0,s,s,s,s,s,s,0,s,s
0,s,s,s,s,s,s,s,s,s
s,s,s,0,0,0,0,0,0,s
s,s,0,s,0,0,0,0,0,s
s,s,0,0,s,0,0,0,0,s
s,s,0,0,0,s,0,0,0,s
s,0,s,0,s,0,0,0,0,s
s,0,s,0,0,0,s,0,0,s
s,s,s,s,0,0,0,0,0,s
s,s,s,0,s,0,0,0,0,s
s,s,s,0,0,s,0,0,0,s
s,s,s,0,0,0,s,0,0,s
s,s,s,0,0,0,0,s,0,s
s,s,s,0,0,0,0,0,s,s
s,s,0,s,0,s,0,0,0,s
s,s,0,s,0,0,s,0,0,s
s,s,0,0,s,0,s,0,0,s
s,0,s,0,s,0,s,0,0,s
#tdrylife
0,v,v,v,0,0,0,0,0,v
0,v,v,0,v,0,0,0,0,v
0,v,v,0,0,v,0,0,0,v
0,v,v,0,0,0,v,0,0,v
0,v,v,0,0,0,0,v,0,v
0,v,v,0,0,0,0,0,v,v
0,v,0,v,0,v,0,0,0,v
0,v,0,v,0,0,v,0,0,v
0,v,0,0,v,0,v,0,0,v
0,0,v,0,v,0,v,0,0,v
0,v,v,v,v,v,v,v,0,v
0,v,v,v,v,v,v,0,v,v
v,v,v,0,0,0,0,0,0,v
v,v,0,v,0,0,0,0,0,v
v,v,0,0,v,0,0,0,0,v
v,0,v,0,v,0,0,0,0,v
v,0,v,0,0,0,v,0,0,v
v,v,v,v,0,0,0,0,0,v
v,v,v,0,v,0,0,0,0,v
v,v,v,0,0,v,0,0,0,v
v,v,v,0,0,0,v,0,0,v
v,v,v,0,0,0,0,v,0,v
v,v,v,0,0,0,0,0,v,v
v,v,0,v,0,v,0,0,0,v
v,v,0,v,0,0,v,0,0,v
v,v,0,0,v,0,v,0,0,v
v,0,v,0,v,0,v,0,0,v
v,v,v,v,0,0,v,0,0,v
#b36ce7cs23
0,x,x,x,0,0,0,0,0,x
0,x,x,0,x,0,0,0,0,x
0,x,x,0,0,x,0,0,0,x
0,x,x,0,0,0,x,0,0,x
0,x,x,0,0,0,0,x,0,x
0,x,x,0,0,0,0,0,x,x
0,x,0,x,0,x,0,0,0,x
0,x,0,x,0,0,x,0,0,x
0,x,0,0,x,0,x,0,0,x
0,0,x,0,x,0,x,0,0,x
0,x,x,x,x,x,0,x,0,x
0,x,x,x,x,0,x,0,x,x
0,x,x,x,x,x,x,x,0,x
x,x,x,0,0,0,0,0,0,x
x,x,0,x,0,0,0,0,0,x
x,x,0,0,x,0,0,0,0,x
x,x,0,0,0,x,0,0,0,x
x,0,x,0,x,0,0,0,0,x
x,0,x,0,0,0,x,0,0,x
x,x,x,x,0,0,0,0,0,x
x,x,x,0,x,0,0,0,0,x
x,x,x,0,0,x,0,0,0,x
x,x,x,0,0,0,x,0,0,x
x,x,x,0,0,0,0,x,0,x
x,x,x,0,0,0,0,0,x,x
x,x,0,x,0,x,0,0,0,x
x,x,0,x,0,0,x,0,0,x
x,x,0,0,x,0,x,0,0,x
x,0,x,0,x,0,x,0,0,x
#minusy
0,y,y,y,0,0,0,0,0,y
0,y,y,0,y,0,0,0,0,y
0,y,y,0,0,y,0,0,0,y
0,y,y,0,0,0,y,0,0,y
0,y,y,0,0,0,0,y,0,y
0,y,y,0,0,0,0,0,y,y
0,y,0,y,0,y,0,0,0,y
0,y,0,y,0,0,y,0,0,y
0,y,0,0,y,0,y,0,0,y
0,0,y,0,y,0,y,0,0,y
0,y,y,y,y,y,0,y,0,y
0,y,y,y,y,0,y,0,y,y
0,y,y,y,y,y,y,y,0,y
y,y,y,0,0,0,0,0,0,y
y,y,0,y,0,0,0,0,0,y
y,y,0,0,y,0,0,0,0,y
y,y,0,0,0,y,0,0,0,y
y,0,y,0,y,0,0,0,0,y
y,0,y,0,0,0,y,0,0,y
y,y,y,y,0,0,0,0,0,y
y,y,y,0,y,0,0,0,0,y
y,y,y,0,0,y,0,0,0,y
y,y,y,0,0,0,y,0,0,y
y,y,y,0,0,0,0,y,0,y
y,y,y,0,0,0,0,0,y,y
y,y,0,y,0,y,0,0,0,y
y,y,0,y,0,0,y,0,0,y
y,0,y,0,y,0,y,0,0,y

#death
a,b,d,e,f,g,i,j,k,0

@COLORS

0 0 0 0
1 0 255 0
2 255 255 0
3 0 0 255
4 0 255 255
5 255 0 0
6 255 0 255
7 0 127 0
8 127 127 0
9 0 0 127
10 0 127 127
11 127 0 0
12 127 0 127
13 255 127 0
14 127 255 0
15 0 255 127
16 0 127 255

Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Rule request thread

Post by Gamedziner » June 17th, 2016, 9:19 am

Requesting a rule in which this:

Code: Select all

x = 11, y = 3, rule = B/S012345678
5ob5o$o9bo$11o!
becomes this:

Code: Select all

x = 11, y = 3, rule = B/S012345678
6ob4o$o9bo$11o!
and so on, eventually moving the entire object one cell forward as the space reaches the end of the track.

I'm interested in this because it would allow spaceships of arbitrary period with the period increasing by a constant amount as the size is increased.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

wildmyron
Posts: 1544
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

Re: Rule request thread

Post by wildmyron » June 17th, 2016, 1:19 pm

Gamedziner wrote:Requesting a rule in which this:

Code: Select all

x = 11, y = 3, rule = B/S012345678
5ob5o$o9bo$11o!
becomes this:

Code: Select all

x = 11, y = 3, rule = B/S012345678
6ob4o$o9bo$11o!
and so on, eventually moving the entire object one cell forward as the space reaches the end of the track.

I'm interested in this because it would allow spaceships of arbitrary period with the period increasing by a constant amount as the size is increased.
If you want to restrict the rule to having two states and use the specific signal you describe, then this is only possible in an anisotropic rule (even then, you need a different signal to go towards the back of the ship). I'm not sure how interesting such a rule would be. There are other possibilities for similar structures: e.g. a multistate rule with photons and (single cell) blocks which can be pulled or pushed by a photon and reflect the photon at the same time. There's a rule posted somewhere here by bprentice which does just that and probably others as well. Alternatively, in a lifelike rule you could find a small ship and appropriate small constellations of still lifes which reflect the ship and are shifted when they do so. As far as I know, no such ship has been found in life despite some effort in that direction, and I don't know if such a ship exists in some other two state isotropic rule. Having said that, several of the enormous constructed ships with adjustable period feature the characteristic you describe of having their period increasing linearly with the distance between universal constructors at either end. Somehow I don't think that's what you're looking for :) .

Here is an example rule which does what you want, but as I feared there's not too much else of interest apart from an unexpectedly small c/4 ship. There are probably a lot of transistions which you could add which don't interfere with the ship to make a more interesting rule

Code: Select all

@RULE loopy
A rule designed to have loopy ships with adjustable period
By wildmyron, inspired by Gamedziner of conwaylife.com

@TABLE
n_states:2
neighborhood:Moore
symmetries:none

# The first digit represents the current cell, the next eight its Moore neighborhood, and the final digit determines that configuration's output
# C,N,NE,E,SE,S,SW,W,NW,C'

# Signal moving to the right
1001000000
0001000101
1001100000
0001100101
1001001000
0001010001

# Extend front of ship
1100011000
0000001011
0000010101
0100000101
0111000101
0101011011
1111101010

# Signal moving to the left
1010000100
0101000101
1110101010
0111011011
1010000110

# Retract back of ship
0111011111
0101000111
1110000000
1010100000
0110110101
1001110000
1011100000
1001011000
0001001101
Sample ships:

Code: Select all

x = 20, y = 33, rule = loopy
18bo$19bo$18bo8$14b2ob3o$14bo4bo$14b6o8$10b2ob7o$10bo8bo$10b10o8$2ob
17o$o18bo$20o!
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Rule request thread

Post by Gamedziner » June 22nd, 2016, 11:52 am

Thank you :D. I'm mainly just trying to find spaceships that, when extended, have a slower speed, to try to find a way to easily create ships with higher period without experiencing tons of lag (which easily occurs with massive spaceships containing millions of cells). Perhaps a multi-spaceship reaction, like those found in sawtooths, could be used instead of a rule that is otherwise of little interest.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

wildmyron
Posts: 1544
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

Re: Rule request thread

Post by wildmyron » June 23rd, 2016, 2:07 am

I found the rule I was thinking of. It is a 6-state, isotropic rule called Ships and was posted by bprentice. In that thread there are links to a number of other threads and rules which have the property of supporting relatively simple ships of many different velocities, including to a 4-state, anisotropic rule in which every spaceship speed is possible. I didn't come across mention of any such structure in a 2-state rule which is semi-totalistic or even just isotropic.
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

Post Reply