Rule request thread
Re: Rule request thread
Okay, I'm going to be a complete butthole here, but here goes:
I want a rule with these rules, represented by cell colours:
Green - Life (B3/S23)
Yellow - HighLife (B36/S23)
Blue - tlife (B3/S2-i34q)
Cyan - thighlife (B36/S2-i34q)
Red - B2ce3ai/S23
Magenta - B2in3/S123a
White - Morley/Move (B368/S245)
If any two cells from differing rules come into contact, they both die.
I want a rule with these rules, represented by cell colours:
Green - Life (B3/S23)
Yellow - HighLife (B36/S23)
Blue - tlife (B3/S2-i34q)
Cyan - thighlife (B36/S2-i34q)
Red - B2ce3ai/S23
Magenta - B2in3/S123a
White - Morley/Move (B368/S245)
If any two cells from differing rules come into contact, they both die.
Help wanted: How can we accurately notate any 1D replicator?
Re: Rule request thread
I have too much time on my hands. Also, there is a flaw in your concept.muzik wrote:Okay, I'm going to be a complete butthole here, but here goes:
I want a rule with these rules, represented by cell colours:
Green - Life (B3/S23)
Yellow - HighLife (B36/S23)
Blue - tlife (B3/S2-i34q)
Cyan - thighlife (B36/S2-i34q)
Red - B2ce3ai/S23
Magenta - B2in3/S123a
White - Morley/Move (B368/S245)
If any two cells from differing rules come into contact, they both die.
Code: Select all
@RULE Rainbow
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var l=1
var h=2
var t=3
var u=4
var c=5
var w=6
var m=7
var a={0,1,2,3,4,5,6,7}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,l,l,l,0,0,0,0,0,l
0,l,l,0,l,0,0,0,0,l
0,l,l,0,0,l,0,0,0,l
0,l,l,0,0,0,l,0,0,l
0,l,l,0,0,0,0,l,0,l
0,l,l,0,0,0,0,0,l,l
0,l,0,l,0,l,0,0,0,l
0,l,0,l,0,0,l,0,0,l
0,l,0,0,l,0,l,0,0,l
0,0,l,0,l,0,l,0,0,l
l,l,l,0,0,0,0,0,0,l
l,l,0,l,0,0,0,0,0,l
l,l,0,0,l,0,0,0,0,l
l,l,0,0,0,l,0,0,0,l
l,0,l,0,l,0,0,0,0,l
l,0,l,0,0,l,0,0,0,l
l,0,l,0,0,0,l,0,0,l
l,l,l,l,0,0,0,0,0,l
l,l,l,0,l,0,0,0,0,l
l,l,l,0,0,l,0,0,0,l
l,l,l,0,0,0,l,0,0,l
l,l,l,0,0,0,0,l,0,l
l,l,l,0,0,0,0,0,l,l
l,l,0,l,0,l,0,0,0,l
l,l,0,l,0,0,l,0,0,l
l,l,0,0,l,0,l,0,0,l
l,0,l,0,l,0,l,0,0,l
#highlife
0,h,h,h,0,0,0,0,0,h
0,h,h,0,h,0,0,0,0,h
0,h,h,0,0,h,0,0,0,h
0,h,h,0,0,0,h,0,0,h
0,h,h,0,0,0,0,h,0,h
0,h,h,0,0,0,0,0,h,h
0,h,0,h,0,h,0,0,0,h
0,h,0,h,0,0,h,0,0,h
0,h,0,0,h,0,h,0,0,h
0,0,h,0,h,0,h,0,0,h
0,0,0,h,h,h,h,h,h,h
0,0,h,0,h,h,h,h,h,h
0,0,h,h,0,h,h,h,h,h
0,0,h,h,h,0,h,h,h,h
0,h,0,h,0,h,h,h,h,h
0,h,0,h,h,h,0,h,h,h
h,h,h,0,0,0,0,0,0,h
h,h,0,h,0,0,0,0,0,h
h,h,0,0,h,0,0,0,0,h
h,h,0,0,0,h,0,0,0,h
h,0,h,0,h,0,0,0,0,h
h,0,h,0,0,h,0,0,0,h
h,0,h,0,0,0,h,0,0,h
h,h,h,h,0,0,0,0,0,h
h,h,h,0,h,0,0,0,0,h
h,h,h,0,0,h,0,0,0,h
h,h,h,0,0,0,h,0,0,h
h,h,h,0,0,0,0,h,0,h
h,h,h,0,0,0,0,0,h,h
h,h,0,h,0,h,0,0,0,h
h,h,0,h,0,0,h,0,0,h
h,h,0,0,h,0,h,0,0,h
h,0,h,0,h,0,h,0,0,h
#tlife
0,t,t,t,0,0,0,0,0,t
0,t,t,0,t,0,0,0,0,t
0,t,t,0,0,t,0,0,0,t
0,t,t,0,0,0,t,0,0,t
0,t,t,0,0,0,0,t,0,t
0,t,t,0,0,0,0,0,t,t
0,t,0,t,0,t,0,0,0,t
0,t,0,t,0,0,t,0,0,t
0,t,0,0,t,0,t,0,0,t
0,0,t,0,t,0,t,0,0,t
t,t,t,0,0,0,0,0,0,t
t,t,0,t,0,0,0,0,0,t
t,t,0,0,t,0,0,0,0,t
t,0,t,0,t,0,0,0,0,t
t,0,t,0,0,t,0,0,0,t
t,0,t,0,0,0,t,0,0,t
t,t,t,t,0,0,0,0,0,t
t,t,t,0,t,0,0,0,0,t
t,t,t,0,0,t,0,0,0,t
t,t,t,0,0,0,t,0,0,t
t,t,t,0,0,0,0,t,0,t
t,t,t,0,0,0,0,0,t,t
t,t,0,t,0,t,0,0,0,t
t,t,0,t,0,0,t,0,0,t
t,t,0,0,t,0,t,0,0,t
t,0,t,0,t,0,t,0,0,t
t,t,t,t,0,0,t,0,0,t
#thighlife
0,u,u,u,0,0,0,0,0,u
0,u,u,0,u,0,0,0,0,u
0,u,u,0,0,u,0,0,0,u
0,u,u,0,0,0,u,0,0,u
0,u,u,0,0,0,0,u,0,u
0,u,u,0,0,0,0,0,u,u
0,u,0,u,0,u,0,0,0,u
0,u,0,u,0,0,u,0,0,u
0,u,0,0,u,0,u,0,0,u
0,0,u,0,u,0,u,0,0,u
0,0,0,u,u,u,u,u,u,u
0,0,u,0,u,u,u,u,u,u
0,0,u,u,0,u,u,u,u,u
0,0,u,u,u,0,u,u,u,u
0,u,0,u,0,u,u,u,u,u
0,u,0,u,u,u,0,u,u,u
u,u,u,0,0,0,0,0,0,u
u,u,0,u,0,0,0,0,0,u
u,u,0,0,u,0,0,0,0,u
u,0,u,0,u,0,0,0,0,u
u,0,u,0,0,u,0,0,0,u
u,0,u,0,0,0,u,0,0,u
u,u,u,u,0,0,0,0,0,u
u,u,u,0,u,0,0,0,0,u
u,u,u,0,0,u,0,0,0,u
u,u,u,0,0,0,u,0,0,u
u,u,u,0,0,0,0,u,0,u
u,u,u,0,0,0,0,0,u,u
u,u,0,u,0,u,0,0,0,u
u,u,0,u,0,0,u,0,0,u
u,u,0,0,u,0,u,0,0,u
u,0,u,0,u,0,u,0,0,u
u,u,u,u,0,0,u,0,0,u
#B2ce3ai/S23
0,c,0,c,0,0,0,0,0,c
0,0,c,0,c,0,0,0,0,c
0,c,c,c,0,0,0,0,0,c
0,0,c,c,c,0,0,0,0,c
c,c,c,0,0,0,0,0,0,c
c,c,0,c,0,0,0,0,0,c
c,c,0,0,c,0,0,0,0,c
c,c,0,0,0,c,0,0,0,c
c,0,c,0,c,0,0,0,0,c
c,0,c,0,0,c,0,0,0,c
c,0,c,0,0,0,c,0,0,c
c,c,c,c,0,0,0,0,0,c
c,c,c,0,c,0,0,0,0,c
c,c,c,0,0,c,0,0,0,c
c,c,c,0,0,0,c,0,0,c
c,c,c,0,0,0,0,c,0,c
c,c,c,0,0,0,0,0,c,c
c,c,0,c,0,c,0,0,0,c
c,c,0,c,0,0,c,0,0,c
c,c,0,0,c,0,c,0,0,c
c,0,c,0,c,0,c,0,0,c
#B2in3/S123a
0,w,0,0,0,w,0,0,0,w
0,0,w,0,0,0,w,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
w,w,0,0,0,0,0,0,0,w
w,0,w,0,0,0,0,0,0,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,w,0,0,0,w,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,w,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w
#move
0,m,m,m,0,0,0,0,0,m
0,m,m,0,m,0,0,0,0,m
0,m,m,0,0,m,0,0,0,m
0,m,m,0,0,0,m,0,0,m
0,m,m,0,0,0,0,m,0,m
0,m,m,0,0,0,0,0,m,m
0,m,0,m,0,m,0,0,0,m
0,m,0,m,0,0,m,0,0,m
0,m,0,0,m,0,m,0,0,m
0,0,m,0,m,0,m,0,0,m
0,0,0,m,m,m,m,m,m,m
0,0,m,0,m,m,m,m,m,m
0,0,m,m,0,m,m,m,m,m
0,0,m,m,m,0,m,m,m,m
0,m,0,m,0,m,m,m,m,m
0,m,0,m,m,m,0,m,m,m
0,m,m,m,m,m,m,m,m,m
m,m,m,0,0,0,0,0,0,m
m,m,0,m,0,0,0,0,0,m
m,m,0,0,m,0,0,0,0,m
m,m,0,0,0,m,0,0,0,m
m,0,m,0,m,0,0,0,0,m
m,0,m,0,0,m,0,0,0,m
m,0,m,0,0,0,m,0,0,m
m,m,m,m,m,0,0,0,0,m
m,m,m,m,0,m,0,0,0,m
m,m,m,m,0,0,m,0,0,m
m,m,m,0,m,m,0,0,0,m
m,m,m,0,m,0,m,0,0,m
m,m,m,0,m,0,0,m,0,m
m,m,m,0,m,0,0,0,m,m
m,m,m,0,0,m,m,0,0,m
m,m,m,0,0,m,0,m,0,m
m,m,m,0,0,m,0,0,m,m
m,m,m,0,0,0,m,m,0,m
m,m,0,m,0,m,0,m,0,m
m,0,m,0,m,0,m,0,m,m
m,0,0,0,m,m,m,m,m,m
m,0,0,m,0,m,m,m,m,m
m,0,0,m,m,0,m,m,m,m
m,0,0,m,m,m,0,m,m,m
m,0,0,m,m,m,m,0,m,m
m,0,0,m,m,m,m,m,0,m
m,0,m,0,m,0,m,m,m,m
m,0,m,0,m,m,0,m,m,m
m,0,m,m,0,m,0,m,m,m
m,m,0,m,0,m,0,m,m,m
#death
a,b,d,e,f,g,i,j,k,0
@COLORS
0 0 0 0
1 0 255 0
2 255 255 0
3 0 0 255
4 63 255 255
5 255 0 0
6 255 0 127
7 255 255 255
Code: Select all
x = 3, y = 3, rule = Rainbow
2G$G.A$.2A!
Last edited by drc on March 15th, 2016, 4:22 pm, edited 2 times in total.
Re: Rule request thread
Turns out this rule is pretty interesting.
A p4:
And this rule allows for some shennanigans with catalysts:
And also infinite length bacons:
It also allows for pulsar hasslers, like this p28:
A p4:
Code: Select all
x = 3, y = 9, rule = Rainbow
.F$.F2$3E$E.E3$.F$.F!
Code: Select all
x = 8, y = 10, rule = Rainbow
3.A$2.A.A$2.A.A$.2A.3A$7.A$.2A.3A$.2A.A$B$B$B!
Code: Select all
x = 6, y = 6, rule = Rainbow
2A$2A$2.2B$2.B$5.A$4.2A!
Code: Select all
x = 11, y = 15, rule = Rainbow
4.3A4$A3.3B3.A$A3.B.B3.A$A3.3B3.A2$A9.A$A9.A$A9.A4$4.3A!
Re: Rule request thread
You, sir, are awesome. I salute you.drc wrote:I have too much time on my hands.
u wot m45786473457drc wrote:I have too much time on my hands. Also, there is a flaw in your concept.
what is the flaw?
Help wanted: How can we accurately notate any 1D replicator?
Re: Rule request thread
This rule is really fun to play with. Here is a spaceship race:
From left to right: c/2, 2c/5, c/3, 2c/7, c/4, c/5, 4c/23, c/6, c/7, c/10, c/98
Truly a match made in heaven:
Code: Select all
x = 185, y = 16, rule = Rainbow
107.A8.A$106.A10.A$107.A8.A$20.A88.A4.A$17.A2.A48.A37.10A30.2G.2G$16.
A.A26.F23.A36.A.A6.A.A13.A3.2A2.A$18.A.A24.F.F22.A15.G6.G12.A3.A2.A3.
A13.2A3.A2.A7.G.G.G$8.2A3.A6.A17.2A25.A20.2G4.2G15.2A2.2A17.A3.A.A8.G
3.G19.B9.B$.E6.2A3.A3.3A6.2A3.A3.A4.A3.F17.A3.A.2A16.2G4.2G9.A5.A4.A
5.A10.A5.A10.G.G19.B.B7.B.B$9.A.A.A.A2.A6.A6.2A2.4A4.F3.F5.2A6.A3.3A
9.3C22.A3.A2.A2.A2.A3.A26.5G18.2B9.2B$E.E23.3A.2A.A.2A16.6A2.A6.A10.C
9.2G8.3A.A7.2A7.A.3A7.2A$3E7.2A.2A15.A.2A12.F.F8.A.2A5.2A20.4G12.3A
10.3A11.A2.A33.B15.B$11.3A46.A3.2A65.A.A34.B.B11.B.B$12.A39.A.A5.A3.A
67.A35.B2.B9.B2.B$53.A8.A107.B11.B$53.A115.B13.B!
Truly a match made in heaven:
Code: Select all
x = 16, y = 34, rule = Rainbow
11.B$11.B$11.B$12.3B6$2C$2C3$4.2C$4.2C17$11.5D$11.2D.2D$11.5D!
Help wanted: How can we accurately notate any 1D replicator?
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Rule request thread
That's not tlife you've got there:
Code: Select all
x = 4, y = 4, rule = Rainbow
2.2C$2.2C$2C$2C!
Re: Rule request thread
I expected that type of mistake. I have fixed it.BlinkerSpawn wrote:That's not tlife you've got there:Code: Select all
x = 4, y = 4, rule = Rainbow 2.2C$2.2C$2C$2C!
Period 480:
Code: Select all
x = 21, y = 31, rule = Rainbow
4.2A$4.2A3$2A$2A$12.B$12.B$11.B2$13.B$8.B4.B$6.2B5.B$10.3B2$19.2A$19.
2A3$15.2A$15.2A8$15.2C$14.2C.C$16.C!
Re: Rule request thread
That's not b2ce3ais23 you've got there:
this should behave identically to a blinker, not the "hollow blinker" p2.
And this should be a p10:
Code: Select all
x = 1, y = 3, rule = Rainbow
E$E$E!
And this should be a p10:
Code: Select all
x = 4, y = 8, rule = Rainbow
.2E$E2.E$.2E3$.2E$E2.E$.2E!
Help wanted: How can we accurately notate any 1D replicator?
Re: Rule request thread
Everything's gone to shit. Fixed.muzik wrote:That's not b2ce3ais23 you've got there:
Re: Rule request thread
Theory: you mixed up the "no blinkers" thing with tlife and ce3aisdrc wrote:Everything's gone to shit. Fixed.muzik wrote:That's not b2ce3ais23 you've got there:
Help wanted: How can we accurately notate any 1D replicator?
Re: Rule request thread
Since I am a horror, can someone add a few more rules to Rainbow?
Brown - DryLife (B37/S23)
Orange - move_rep (viewtopic.php?f=11&t=1988&p=26182&hilit=move+rep#p26167) (don't know the exact rule terminology)
Purple - cb2 (viewtopic.php?f=11&t=803&start=85#p26145)
Dark yellow - B36/S245
Teal - B3457/S4568
Brown - DryLife (B37/S23)
Orange - move_rep (viewtopic.php?f=11&t=1988&p=26182&hilit=move+rep#p26167) (don't know the exact rule terminology)
Purple - cb2 (viewtopic.php?f=11&t=803&start=85#p26145)
Dark yellow - B36/S245
Teal - B3457/S4568
Help wanted: How can we accurately notate any 1D replicator?
Re: Rule request thread
Just want to ask, how would I go about creating a rule like rainbow?
Help wanted: How can we accurately notate any 1D replicator?
Re: Rule request thread
Failed to make it.
Damn.
Must be taught.
Damn.
Must be taught.
Help wanted: How can we accurately notate any 1D replicator?
- SuperSupermario24
- Posts: 121
- Joined: July 22nd, 2014, 12:59 pm
- Location: Within the infinite expanses of the Life universe
Re: Rule request thread
Using isotrop.py, a text editor's find-and-replace, and some rule table wizardry, I took a shot at it, and all the rules seem to be working except move_rep for some reason, I have no idea why since I literally copypasted the transitions from the rule table provided in the thread.
Anyway here:
(also yes i know i messed up the variable naming convention but I didn't realize that until I was done making it, it's not that important anyway)
EDIT: wait i know why, the original move_rep didn't specify survival conditions because normally ruleloader assumes any lines not included are survival, but we have a kill line near the end there
i uh
have no idea how to fix that since i don't know what the isotropic rulestring is
anyway don't use the orange states for now i guess
Anyway here:
Code: Select all
@RULE Rainbow12
@TABLE
n_states:13
neighborhood:Moore
symmetries:rotate4reflect
var l=1
var h=2
var t=3
var u=4
var c=5
var w=6
var m=7
var n=8
var o=9
var p=10
var q=11
var r=12
var a={0,1,2,3,4,5,6,7,8,9,10,11,12}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,l,l,l,0,0,0,0,0,l
0,l,l,0,l,0,0,0,0,l
0,l,l,0,0,l,0,0,0,l
0,l,l,0,0,0,l,0,0,l
0,l,l,0,0,0,0,l,0,l
0,l,l,0,0,0,0,0,l,l
0,l,0,l,0,l,0,0,0,l
0,l,0,l,0,0,l,0,0,l
0,l,0,0,l,0,l,0,0,l
0,0,l,0,l,0,l,0,0,l
l,l,l,0,0,0,0,0,0,l
l,l,0,l,0,0,0,0,0,l
l,l,0,0,l,0,0,0,0,l
l,l,0,0,0,l,0,0,0,l
l,0,l,0,l,0,0,0,0,l
l,0,l,0,0,l,0,0,0,l
l,0,l,0,0,0,l,0,0,l
l,l,l,l,0,0,0,0,0,l
l,l,l,0,l,0,0,0,0,l
l,l,l,0,0,l,0,0,0,l
l,l,l,0,0,0,l,0,0,l
l,l,l,0,0,0,0,l,0,l
l,l,l,0,0,0,0,0,l,l
l,l,0,l,0,l,0,0,0,l
l,l,0,l,0,0,l,0,0,l
l,l,0,0,l,0,l,0,0,l
l,0,l,0,l,0,l,0,0,l
#highlife
0,h,h,h,0,0,0,0,0,h
0,h,h,0,h,0,0,0,0,h
0,h,h,0,0,h,0,0,0,h
0,h,h,0,0,0,h,0,0,h
0,h,h,0,0,0,0,h,0,h
0,h,h,0,0,0,0,0,h,h
0,h,0,h,0,h,0,0,0,h
0,h,0,h,0,0,h,0,0,h
0,h,0,0,h,0,h,0,0,h
0,0,h,0,h,0,h,0,0,h
0,0,0,h,h,h,h,h,h,h
0,0,h,0,h,h,h,h,h,h
0,0,h,h,0,h,h,h,h,h
0,0,h,h,h,0,h,h,h,h
0,h,0,h,0,h,h,h,h,h
0,h,0,h,h,h,0,h,h,h
h,h,h,0,0,0,0,0,0,h
h,h,0,h,0,0,0,0,0,h
h,h,0,0,h,0,0,0,0,h
h,h,0,0,0,h,0,0,0,h
h,0,h,0,h,0,0,0,0,h
h,0,h,0,0,h,0,0,0,h
h,0,h,0,0,0,h,0,0,h
h,h,h,h,0,0,0,0,0,h
h,h,h,0,h,0,0,0,0,h
h,h,h,0,0,h,0,0,0,h
h,h,h,0,0,0,h,0,0,h
h,h,h,0,0,0,0,h,0,h
h,h,h,0,0,0,0,0,h,h
h,h,0,h,0,h,0,0,0,h
h,h,0,h,0,0,h,0,0,h
h,h,0,0,h,0,h,0,0,h
h,0,h,0,h,0,h,0,0,h
#tlife
0,t,t,t,0,0,0,0,0,t
0,t,t,0,t,0,0,0,0,t
0,t,t,0,0,t,0,0,0,t
0,t,t,0,0,0,t,0,0,t
0,t,t,0,0,0,0,t,0,t
0,t,t,0,0,0,0,0,t,t
0,t,0,t,0,t,0,0,0,t
0,t,0,t,0,0,t,0,0,t
0,t,0,0,t,0,t,0,0,t
0,0,t,0,t,0,t,0,0,t
t,t,t,0,0,0,0,0,0,t
t,t,0,t,0,0,0,0,0,t
t,t,0,0,t,0,0,0,0,t
t,0,t,0,t,0,0,0,0,t
t,0,t,0,0,t,0,0,0,t
t,0,t,0,0,0,t,0,0,t
t,t,t,t,0,0,0,0,0,t
t,t,t,0,t,0,0,0,0,t
t,t,t,0,0,t,0,0,0,t
t,t,t,0,0,0,t,0,0,t
t,t,t,0,0,0,0,t,0,t
t,t,t,0,0,0,0,0,t,t
t,t,0,t,0,t,0,0,0,t
t,t,0,t,0,0,t,0,0,t
t,t,0,0,t,0,t,0,0,t
t,0,t,0,t,0,t,0,0,t
t,t,t,t,0,0,t,0,0,t
#thighlife
0,u,u,u,0,0,0,0,0,u
0,u,u,0,u,0,0,0,0,u
0,u,u,0,0,u,0,0,0,u
0,u,u,0,0,0,u,0,0,u
0,u,u,0,0,0,0,u,0,u
0,u,u,0,0,0,0,0,u,u
0,u,0,u,0,u,0,0,0,u
0,u,0,u,0,0,u,0,0,u
0,u,0,0,u,0,u,0,0,u
0,0,u,0,u,0,u,0,0,u
0,0,0,u,u,u,u,u,u,u
0,0,u,0,u,u,u,u,u,u
0,0,u,u,0,u,u,u,u,u
0,0,u,u,u,0,u,u,u,u
0,u,0,u,0,u,u,u,u,u
0,u,0,u,u,u,0,u,u,u
u,u,u,0,0,0,0,0,0,u
u,u,0,u,0,0,0,0,0,u
u,u,0,0,u,0,0,0,0,u
u,0,u,0,u,0,0,0,0,u
u,0,u,0,0,u,0,0,0,u
u,0,u,0,0,0,u,0,0,u
u,u,u,u,0,0,0,0,0,u
u,u,u,0,u,0,0,0,0,u
u,u,u,0,0,u,0,0,0,u
u,u,u,0,0,0,u,0,0,u
u,u,u,0,0,0,0,u,0,u
u,u,u,0,0,0,0,0,u,u
u,u,0,u,0,u,0,0,0,u
u,u,0,u,0,0,u,0,0,u
u,u,0,0,u,0,u,0,0,u
u,0,u,0,u,0,u,0,0,u
u,u,u,u,0,0,u,0,0,u
#B2ce3ai/S23
0,c,0,c,0,0,0,0,0,c
0,0,c,0,c,0,0,0,0,c
0,c,c,c,0,0,0,0,0,c
0,0,c,c,c,0,0,0,0,c
c,c,c,0,0,0,0,0,0,c
c,c,0,c,0,0,0,0,0,c
c,c,0,0,c,0,0,0,0,c
c,c,0,0,0,c,0,0,0,c
c,0,c,0,c,0,0,0,0,c
c,0,c,0,0,c,0,0,0,c
c,0,c,0,0,0,c,0,0,c
c,c,c,c,0,0,0,0,0,c
c,c,c,0,c,0,0,0,0,c
c,c,c,0,0,c,0,0,0,c
c,c,c,0,0,0,c,0,0,c
c,c,c,0,0,0,0,c,0,c
c,c,c,0,0,0,0,0,c,c
c,c,0,c,0,c,0,0,0,c
c,c,0,c,0,0,c,0,0,c
c,c,0,0,c,0,c,0,0,c
c,0,c,0,c,0,c,0,0,c
#B2in3/S123a
0,w,0,0,0,w,0,0,0,w
0,0,w,0,0,0,w,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
w,w,0,0,0,0,0,0,0,w
w,0,w,0,0,0,0,0,0,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,w,0,0,0,w,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,w,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w
#move
0,m,m,m,0,0,0,0,0,m
0,m,m,0,m,0,0,0,0,m
0,m,m,0,0,m,0,0,0,m
0,m,m,0,0,0,m,0,0,m
0,m,m,0,0,0,0,m,0,m
0,m,m,0,0,0,0,0,m,m
0,m,0,m,0,m,0,0,0,m
0,m,0,m,0,0,m,0,0,m
0,m,0,0,m,0,m,0,0,m
0,0,m,0,m,0,m,0,0,m
0,0,0,m,m,m,m,m,m,m
0,0,m,0,m,m,m,m,m,m
0,0,m,m,0,m,m,m,m,m
0,0,m,m,m,0,m,m,m,m
0,m,0,m,0,m,m,m,m,m
0,m,0,m,m,m,0,m,m,m
0,m,m,m,m,m,m,m,m,m
m,m,m,0,0,0,0,0,0,m
m,m,0,m,0,0,0,0,0,m
m,m,0,0,m,0,0,0,0,m
m,m,0,0,0,m,0,0,0,m
m,0,m,0,m,0,0,0,0,m
m,0,m,0,0,m,0,0,0,m
m,0,m,0,0,0,m,0,0,m
m,m,m,m,m,0,0,0,0,m
m,m,m,m,0,m,0,0,0,m
m,m,m,m,0,0,m,0,0,m
m,m,m,0,m,m,0,0,0,m
m,m,m,0,m,0,m,0,0,m
m,m,m,0,m,0,0,m,0,m
m,m,m,0,m,0,0,0,m,m
m,m,m,0,0,m,m,0,0,m
m,m,m,0,0,m,0,m,0,m
m,m,m,0,0,m,0,0,m,m
m,m,m,0,0,0,m,m,0,m
m,m,0,m,0,m,0,m,0,m
m,0,m,0,m,0,m,0,m,m
m,0,0,0,m,m,m,m,m,m
m,0,0,m,0,m,m,m,m,m
m,0,0,m,m,0,m,m,m,m
m,0,0,m,m,m,0,m,m,m
m,0,0,m,m,m,m,0,m,m
m,0,0,m,m,m,m,m,0,m
m,0,m,0,m,0,m,m,m,m
m,0,m,0,m,m,0,m,m,m
m,0,m,m,0,m,0,m,m,m
m,m,0,m,0,m,0,m,m,m
#drylife
0,n,n,n,0,0,0,0,0,n
0,n,n,0,n,0,0,0,0,n
0,n,n,0,0,n,0,0,0,n
0,n,n,0,0,0,n,0,0,n
0,n,n,0,0,0,0,n,0,n
0,n,n,0,0,0,0,0,n,n
0,n,0,n,0,n,0,0,0,n
0,n,0,n,0,0,n,0,0,n
0,n,0,0,n,0,n,0,0,n
0,0,n,0,n,0,n,0,0,n
0,n,n,n,n,n,n,n,0,n
0,n,n,n,n,n,n,0,n,n
n,n,n,0,0,0,0,0,0,n
n,n,0,n,0,0,0,0,0,n
n,n,0,0,n,0,0,0,0,n
n,n,0,0,0,n,0,0,0,n
n,0,n,0,n,0,0,0,0,n
n,0,n,0,0,0,n,0,0,n
n,n,n,n,0,0,0,0,0,n
n,n,n,0,n,0,0,0,0,n
n,n,n,0,0,n,0,0,0,n
n,n,n,0,0,0,n,0,0,n
n,n,n,0,0,0,0,n,0,n
n,n,n,0,0,0,0,0,n,n
n,n,0,n,0,n,0,0,0,n
n,n,0,n,0,0,n,0,0,n
n,n,0,0,n,0,n,0,0,n
n,0,n,0,n,0,n,0,0,n
#move_rep
0,o,o,o,0,0,0,0,0,o
0,o,o,0,o,0,0,0,0,o
0,o,o,0,0,0,o,0,0,o
0,o,o,0,0,0,0,o,0,o
0,o,o,0,0,0,0,0,o,o
0,o,0,o,0,o,0,0,0,o
0,o,0,o,0,0,o,0,0,o
0,o,0,0,o,0,o,0,0,o
0,0,o,0,o,0,o,0,0,o
0,o,0,o,0,o,0,o,0,o
0,0,o,0,o,0,o,o,o,o
0,0,0,o,o,o,o,o,o,o
0,0,o,0,o,o,o,o,o,o
0,0,o,o,0,o,o,o,o,o
0,0,o,o,o,0,o,o,o,o
0,o,0,o,0,o,o,o,o,o
o,0,0,0,0,0,0,0,0,0
o,o,0,0,0,0,0,0,0,0
o,0,o,0,0,0,0,0,0,0
o,o,o,o,0,0,0,0,0,0
o,o,o,0,o,0,0,0,0,0
o,o,o,0,0,0,o,0,0,0
o,o,o,0,0,0,0,o,0,0
o,o,o,0,0,0,0,0,o,0
o,o,0,o,0,o,0,0,0,0
o,o,0,o,0,0,o,0,0,0
o,o,0,0,o,0,o,0,0,0
o,0,0,o,o,o,o,o,o,0
o,0,o,0,o,o,o,o,o,0
o,0,o,o,0,o,o,o,o,0
o,0,o,o,o,0,o,o,o,0
o,o,0,o,0,o,o,o,o,0
o,o,0,o,o,o,0,o,o,0
o,o,0,o,o,o,o,o,o,0
o,o,o,o,o,o,o,o,o,0
#cb2
0,p,p,0,0,0,0,0,0,p
0,p,0,p,0,0,0,0,0,p
0,p,p,0,p,p,0,0,0,p
p,p,0,0,0,0,0,0,0,p
p,0,p,0,0,0,p,0,0,p
p,p,0,0,0,p,0,0,0,p
#b36/s245
0,q,q,q,0,0,0,0,0,q
0,q,q,0,q,0,0,0,0,q
0,q,q,0,0,q,0,0,0,q
0,q,q,0,0,0,q,0,0,q
0,q,q,0,0,0,0,q,0,q
0,q,q,0,0,0,0,0,q,q
0,q,0,q,0,q,0,0,0,q
0,q,0,q,0,0,q,0,0,q
0,q,0,0,q,0,q,0,0,q
0,0,q,0,q,0,q,0,0,q
0,q,q,q,q,q,q,0,0,q
0,q,q,q,q,q,0,q,0,q
0,q,q,q,q,0,q,q,0,q
0,q,q,q,q,0,q,0,q,q
0,q,q,q,0,q,q,q,0,q
0,q,q,0,q,q,q,0,q,q
q,q,q,0,0,0,0,0,0,q
q,q,0,q,0,0,0,0,0,q
q,q,0,0,q,0,0,0,0,q
q,q,0,0,0,q,0,0,0,q
q,0,q,0,q,0,0,0,0,q
q,0,q,0,0,0,q,0,0,q
q,q,q,q,q,0,0,0,0,q
q,q,q,q,0,q,0,0,0,q
q,q,q,q,0,0,q,0,0,q
q,q,q,0,q,q,0,0,0,q
q,q,q,0,q,0,q,0,0,q
q,q,q,0,q,0,0,q,0,q
q,q,q,0,q,0,0,0,q,q
q,q,q,0,0,q,q,0,0,q
q,q,q,0,0,q,0,q,0,q
q,q,q,0,0,q,0,0,q,q
q,q,q,0,0,0,q,q,0,q
q,q,0,q,0,q,0,q,0,q
q,0,q,0,q,0,q,0,q,q
q,q,q,q,q,q,0,0,0,q
q,q,q,q,q,0,q,0,0,q
q,q,q,q,q,0,0,q,0,q
q,q,q,q,q,0,0,0,q,q
q,q,q,q,0,q,q,0,0,q
q,q,q,q,0,q,0,q,0,q
q,q,q,0,q,q,q,0,0,q
q,q,q,0,q,q,0,q,0,q
q,q,q,0,q,0,q,q,0,q
q,q,q,0,q,0,q,0,q,q
#b3457/s4568
0,r,r,r,0,0,0,0,0,r
0,r,r,0,r,0,0,0,0,r
0,r,r,0,0,r,0,0,0,r
0,r,r,0,0,0,r,0,0,r
0,r,r,0,0,0,0,r,0,r
0,r,r,0,0,0,0,0,r,r
0,r,0,r,0,r,0,0,0,r
0,r,0,r,0,0,r,0,0,r
0,r,0,0,r,0,r,0,0,r
0,0,r,0,r,0,r,0,0,r
0,r,r,r,r,0,0,0,0,r
0,r,r,r,0,r,0,0,0,r
0,r,r,r,0,0,r,0,0,r
0,r,r,0,r,r,0,0,0,r
0,r,r,0,r,0,r,0,0,r
0,r,r,0,r,0,0,r,0,r
0,r,r,0,r,0,0,0,r,r
0,r,r,0,0,r,r,0,0,r
0,r,r,0,0,r,0,r,0,r
0,r,r,0,0,r,0,0,r,r
0,r,r,0,0,0,r,r,0,r
0,r,0,r,0,r,0,r,0,r
0,0,r,0,r,0,r,0,r,r
0,r,r,r,r,r,0,0,0,r
0,r,r,r,r,0,r,0,0,r
0,r,r,r,r,0,0,r,0,r
0,r,r,r,r,0,0,0,r,r
0,r,r,r,0,r,r,0,0,r
0,r,r,r,0,r,0,r,0,r
0,r,r,0,r,r,r,0,0,r
0,r,r,0,r,r,0,r,0,r
0,r,r,0,r,0,r,r,0,r
0,r,r,0,r,0,r,0,r,r
0,r,r,r,r,r,r,r,0,r
0,r,r,r,r,r,r,0,r,r
r,r,r,r,r,0,0,0,0,r
r,r,r,r,0,r,0,0,0,r
r,r,r,r,0,0,r,0,0,r
r,r,r,0,r,r,0,0,0,r
r,r,r,0,r,0,r,0,0,r
r,r,r,0,r,0,0,r,0,r
r,r,r,0,r,0,0,0,r,r
r,r,r,0,0,r,r,0,0,r
r,r,r,0,0,r,0,r,0,r
r,r,r,0,0,r,0,0,r,r
r,r,r,0,0,0,r,r,0,r
r,r,0,r,0,r,0,r,0,r
r,0,r,0,r,0,r,0,r,r
r,r,r,r,r,r,0,0,0,r
r,r,r,r,r,0,r,0,0,r
r,r,r,r,r,0,0,r,0,r
r,r,r,r,r,0,0,0,r,r
r,r,r,r,0,r,r,0,0,r
r,r,r,r,0,r,0,r,0,r
r,r,r,0,r,r,r,0,0,r
r,r,r,0,r,r,0,r,0,r
r,r,r,0,r,0,r,r,0,r
r,r,r,0,r,0,r,0,r,r
r,r,r,r,r,r,r,0,0,r
r,r,r,r,r,r,0,r,0,r
r,r,r,r,r,0,r,r,0,r
r,r,r,r,r,0,r,0,r,r
r,r,r,r,0,r,r,r,0,r
r,r,r,0,r,r,r,0,r,r
r,r,r,r,r,r,r,r,r,r
#death
a,b,d,e,f,g,i,j,k,0
@COLORS
0 0 0 0
1 0 255 0
2 255 255 0
3 0 0 255
4 63 255 255
5 255 0 0
6 255 0 127
7 255 255 255
8 127 64 32
9 255 127 0
10 192 0 255
11 192 192 0
12 0 192 192
EDIT: wait i know why, the original move_rep didn't specify survival conditions because normally ruleloader assumes any lines not included are survival, but we have a kill line near the end there
i uh
have no idea how to fix that since i don't know what the isotropic rulestring is
anyway don't use the orange states for now i guess
Code: Select all
bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo!
Re: Rule request thread
Hopefully someone will fix that, or I'll learn to, one of those.
Will add this rule to the main thread.
Will add this rule to the main thread.
Help wanted: How can we accurately notate any 1D replicator?
- SuperSupermario24
- Posts: 121
- Joined: July 22nd, 2014, 12:59 pm
- Location: Within the infinite expanses of the Life universe
Re: Rule request thread
Ok, since I have WAY too much time on my hands, I went through and determined the survival conditions for move_rep and fixed it:
I'll post this in the Rainbow thread too.
Code: Select all
@RULE Rainbow12
@TABLE
n_states:13
neighborhood:Moore
symmetries:rotate4reflect
var l=1
var h=2
var t=3
var u=4
var c=5
var w=6
var m=7
var n=8
var o=9
var p=10
var q=11
var r=12
var a={0,1,2,3,4,5,6,7,8,9,10,11,12}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,l,l,l,0,0,0,0,0,l
0,l,l,0,l,0,0,0,0,l
0,l,l,0,0,l,0,0,0,l
0,l,l,0,0,0,l,0,0,l
0,l,l,0,0,0,0,l,0,l
0,l,l,0,0,0,0,0,l,l
0,l,0,l,0,l,0,0,0,l
0,l,0,l,0,0,l,0,0,l
0,l,0,0,l,0,l,0,0,l
0,0,l,0,l,0,l,0,0,l
l,l,l,0,0,0,0,0,0,l
l,l,0,l,0,0,0,0,0,l
l,l,0,0,l,0,0,0,0,l
l,l,0,0,0,l,0,0,0,l
l,0,l,0,l,0,0,0,0,l
l,0,l,0,0,l,0,0,0,l
l,0,l,0,0,0,l,0,0,l
l,l,l,l,0,0,0,0,0,l
l,l,l,0,l,0,0,0,0,l
l,l,l,0,0,l,0,0,0,l
l,l,l,0,0,0,l,0,0,l
l,l,l,0,0,0,0,l,0,l
l,l,l,0,0,0,0,0,l,l
l,l,0,l,0,l,0,0,0,l
l,l,0,l,0,0,l,0,0,l
l,l,0,0,l,0,l,0,0,l
l,0,l,0,l,0,l,0,0,l
#highlife
0,h,h,h,0,0,0,0,0,h
0,h,h,0,h,0,0,0,0,h
0,h,h,0,0,h,0,0,0,h
0,h,h,0,0,0,h,0,0,h
0,h,h,0,0,0,0,h,0,h
0,h,h,0,0,0,0,0,h,h
0,h,0,h,0,h,0,0,0,h
0,h,0,h,0,0,h,0,0,h
0,h,0,0,h,0,h,0,0,h
0,0,h,0,h,0,h,0,0,h
0,0,0,h,h,h,h,h,h,h
0,0,h,0,h,h,h,h,h,h
0,0,h,h,0,h,h,h,h,h
0,0,h,h,h,0,h,h,h,h
0,h,0,h,0,h,h,h,h,h
0,h,0,h,h,h,0,h,h,h
h,h,h,0,0,0,0,0,0,h
h,h,0,h,0,0,0,0,0,h
h,h,0,0,h,0,0,0,0,h
h,h,0,0,0,h,0,0,0,h
h,0,h,0,h,0,0,0,0,h
h,0,h,0,0,h,0,0,0,h
h,0,h,0,0,0,h,0,0,h
h,h,h,h,0,0,0,0,0,h
h,h,h,0,h,0,0,0,0,h
h,h,h,0,0,h,0,0,0,h
h,h,h,0,0,0,h,0,0,h
h,h,h,0,0,0,0,h,0,h
h,h,h,0,0,0,0,0,h,h
h,h,0,h,0,h,0,0,0,h
h,h,0,h,0,0,h,0,0,h
h,h,0,0,h,0,h,0,0,h
h,0,h,0,h,0,h,0,0,h
#tlife
0,t,t,t,0,0,0,0,0,t
0,t,t,0,t,0,0,0,0,t
0,t,t,0,0,t,0,0,0,t
0,t,t,0,0,0,t,0,0,t
0,t,t,0,0,0,0,t,0,t
0,t,t,0,0,0,0,0,t,t
0,t,0,t,0,t,0,0,0,t
0,t,0,t,0,0,t,0,0,t
0,t,0,0,t,0,t,0,0,t
0,0,t,0,t,0,t,0,0,t
t,t,t,0,0,0,0,0,0,t
t,t,0,t,0,0,0,0,0,t
t,t,0,0,t,0,0,0,0,t
t,0,t,0,t,0,0,0,0,t
t,0,t,0,0,t,0,0,0,t
t,0,t,0,0,0,t,0,0,t
t,t,t,t,0,0,0,0,0,t
t,t,t,0,t,0,0,0,0,t
t,t,t,0,0,t,0,0,0,t
t,t,t,0,0,0,t,0,0,t
t,t,t,0,0,0,0,t,0,t
t,t,t,0,0,0,0,0,t,t
t,t,0,t,0,t,0,0,0,t
t,t,0,t,0,0,t,0,0,t
t,t,0,0,t,0,t,0,0,t
t,0,t,0,t,0,t,0,0,t
t,t,t,t,0,0,t,0,0,t
#thighlife
0,u,u,u,0,0,0,0,0,u
0,u,u,0,u,0,0,0,0,u
0,u,u,0,0,u,0,0,0,u
0,u,u,0,0,0,u,0,0,u
0,u,u,0,0,0,0,u,0,u
0,u,u,0,0,0,0,0,u,u
0,u,0,u,0,u,0,0,0,u
0,u,0,u,0,0,u,0,0,u
0,u,0,0,u,0,u,0,0,u
0,0,u,0,u,0,u,0,0,u
0,0,0,u,u,u,u,u,u,u
0,0,u,0,u,u,u,u,u,u
0,0,u,u,0,u,u,u,u,u
0,0,u,u,u,0,u,u,u,u
0,u,0,u,0,u,u,u,u,u
0,u,0,u,u,u,0,u,u,u
u,u,u,0,0,0,0,0,0,u
u,u,0,u,0,0,0,0,0,u
u,u,0,0,u,0,0,0,0,u
u,0,u,0,u,0,0,0,0,u
u,0,u,0,0,u,0,0,0,u
u,0,u,0,0,0,u,0,0,u
u,u,u,u,0,0,0,0,0,u
u,u,u,0,u,0,0,0,0,u
u,u,u,0,0,u,0,0,0,u
u,u,u,0,0,0,u,0,0,u
u,u,u,0,0,0,0,u,0,u
u,u,u,0,0,0,0,0,u,u
u,u,0,u,0,u,0,0,0,u
u,u,0,u,0,0,u,0,0,u
u,u,0,0,u,0,u,0,0,u
u,0,u,0,u,0,u,0,0,u
u,u,u,u,0,0,u,0,0,u
#B2ce3ai/S23
0,c,0,c,0,0,0,0,0,c
0,0,c,0,c,0,0,0,0,c
0,c,c,c,0,0,0,0,0,c
0,0,c,c,c,0,0,0,0,c
c,c,c,0,0,0,0,0,0,c
c,c,0,c,0,0,0,0,0,c
c,c,0,0,c,0,0,0,0,c
c,c,0,0,0,c,0,0,0,c
c,0,c,0,c,0,0,0,0,c
c,0,c,0,0,c,0,0,0,c
c,0,c,0,0,0,c,0,0,c
c,c,c,c,0,0,0,0,0,c
c,c,c,0,c,0,0,0,0,c
c,c,c,0,0,c,0,0,0,c
c,c,c,0,0,0,c,0,0,c
c,c,c,0,0,0,0,c,0,c
c,c,c,0,0,0,0,0,c,c
c,c,0,c,0,c,0,0,0,c
c,c,0,c,0,0,c,0,0,c
c,c,0,0,c,0,c,0,0,c
c,0,c,0,c,0,c,0,0,c
#B2in3/S123a
0,w,0,0,0,w,0,0,0,w
0,0,w,0,0,0,w,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
w,w,0,0,0,0,0,0,0,w
w,0,w,0,0,0,0,0,0,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,w,0,0,0,w,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,w,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w
#move
0,m,m,m,0,0,0,0,0,m
0,m,m,0,m,0,0,0,0,m
0,m,m,0,0,m,0,0,0,m
0,m,m,0,0,0,m,0,0,m
0,m,m,0,0,0,0,m,0,m
0,m,m,0,0,0,0,0,m,m
0,m,0,m,0,m,0,0,0,m
0,m,0,m,0,0,m,0,0,m
0,m,0,0,m,0,m,0,0,m
0,0,m,0,m,0,m,0,0,m
0,0,0,m,m,m,m,m,m,m
0,0,m,0,m,m,m,m,m,m
0,0,m,m,0,m,m,m,m,m
0,0,m,m,m,0,m,m,m,m
0,m,0,m,0,m,m,m,m,m
0,m,0,m,m,m,0,m,m,m
0,m,m,m,m,m,m,m,m,m
m,m,m,0,0,0,0,0,0,m
m,m,0,m,0,0,0,0,0,m
m,m,0,0,m,0,0,0,0,m
m,m,0,0,0,m,0,0,0,m
m,0,m,0,m,0,0,0,0,m
m,0,m,0,0,m,0,0,0,m
m,0,m,0,0,0,m,0,0,m
m,m,m,m,m,0,0,0,0,m
m,m,m,m,0,m,0,0,0,m
m,m,m,m,0,0,m,0,0,m
m,m,m,0,m,m,0,0,0,m
m,m,m,0,m,0,m,0,0,m
m,m,m,0,m,0,0,m,0,m
m,m,m,0,m,0,0,0,m,m
m,m,m,0,0,m,m,0,0,m
m,m,m,0,0,m,0,m,0,m
m,m,m,0,0,m,0,0,m,m
m,m,m,0,0,0,m,m,0,m
m,m,0,m,0,m,0,m,0,m
m,0,m,0,m,0,m,0,m,m
m,0,0,0,m,m,m,m,m,m
m,0,0,m,0,m,m,m,m,m
m,0,0,m,m,0,m,m,m,m
m,0,0,m,m,m,0,m,m,m
m,0,0,m,m,m,m,0,m,m
m,0,0,m,m,m,m,m,0,m
m,0,m,0,m,0,m,m,m,m
m,0,m,0,m,m,0,m,m,m
m,0,m,m,0,m,0,m,m,m
m,m,0,m,0,m,0,m,m,m
#drylife
0,n,n,n,0,0,0,0,0,n
0,n,n,0,n,0,0,0,0,n
0,n,n,0,0,n,0,0,0,n
0,n,n,0,0,0,n,0,0,n
0,n,n,0,0,0,0,n,0,n
0,n,n,0,0,0,0,0,n,n
0,n,0,n,0,n,0,0,0,n
0,n,0,n,0,0,n,0,0,n
0,n,0,0,n,0,n,0,0,n
0,0,n,0,n,0,n,0,0,n
0,n,n,n,n,n,n,n,0,n
0,n,n,n,n,n,n,0,n,n
n,n,n,0,0,0,0,0,0,n
n,n,0,n,0,0,0,0,0,n
n,n,0,0,n,0,0,0,0,n
n,n,0,0,0,n,0,0,0,n
n,0,n,0,n,0,0,0,0,n
n,0,n,0,0,0,n,0,0,n
n,n,n,n,0,0,0,0,0,n
n,n,n,0,n,0,0,0,0,n
n,n,n,0,0,n,0,0,0,n
n,n,n,0,0,0,n,0,0,n
n,n,n,0,0,0,0,n,0,n
n,n,n,0,0,0,0,0,n,n
n,n,0,n,0,n,0,0,0,n
n,n,0,n,0,0,n,0,0,n
n,n,0,0,n,0,n,0,0,n
n,0,n,0,n,0,n,0,0,n
#move_rep
0,o,o,o,0,0,0,0,0,o
0,o,o,0,o,0,0,0,0,o
0,o,o,0,0,0,o,0,0,o
0,o,o,0,0,0,0,o,0,o
0,o,o,0,0,0,0,0,o,o
0,o,0,o,0,o,0,0,0,o
0,o,0,o,0,0,o,0,0,o
0,o,0,0,o,0,o,0,0,o
0,0,o,0,o,0,o,0,0,o
0,o,0,o,0,o,0,o,0,o
0,0,o,0,o,0,o,o,o,o
0,0,0,o,o,o,o,o,o,o
0,0,o,0,o,o,o,o,o,o
0,0,o,o,0,o,o,o,o,o
0,0,o,o,o,0,o,o,o,o
0,o,0,o,0,o,o,o,o,o
o,o,o,0,0,0,0,0,0,o
o,o,0,o,0,0,0,0,0,o
o,o,0,0,o,0,0,0,0,o
o,o,0,0,0,o,0,0,0,o
o,0,o,0,o,0,0,0,0,o
o,0,o,0,0,0,o,0,0,o
o,o,o,0,0,o,0,0,0,o
o,0,o,0,o,0,o,0,0,o
o,o,o,o,o,0,0,0,0,o
o,o,o,o,0,o,0,0,0,o
o,o,o,o,0,0,o,0,0,o
o,o,o,0,o,o,0,0,0,o
o,o,o,0,o,0,o,0,0,o
o,o,o,0,o,0,0,o,0,o
o,o,o,0,o,0,0,0,o,o
o,o,o,0,0,o,o,0,0,o
o,o,o,0,0,o,0,o,0,o
o,o,o,0,0,o,0,0,o,o
o,o,o,0,0,0,o,o,0,o
o,o,0,o,0,o,0,o,0,o
o,0,o,0,o,0,o,0,o,o
o,o,o,o,o,o,0,0,0,o
o,o,o,o,o,0,o,0,0,o
o,o,o,o,o,0,0,o,0,o
o,o,o,o,o,0,0,0,o,o
o,o,o,o,0,o,o,0,0,o
o,o,o,o,0,o,0,o,0,o
o,o,o,0,o,o,o,0,0,o
o,o,o,0,o,o,0,o,0,o
o,o,o,0,o,0,o,o,0,o
o,o,o,0,o,0,o,0,o,o
o,o,o,o,o,o,o,0,o,o
#cb2
0,p,p,0,0,0,0,0,0,p
0,p,0,p,0,0,0,0,0,p
0,p,p,0,p,p,0,0,0,p
p,p,0,0,0,0,0,0,0,p
p,0,p,0,0,0,p,0,0,p
p,p,0,0,0,p,0,0,0,p
#b36/s245
0,q,q,q,0,0,0,0,0,q
0,q,q,0,q,0,0,0,0,q
0,q,q,0,0,q,0,0,0,q
0,q,q,0,0,0,q,0,0,q
0,q,q,0,0,0,0,q,0,q
0,q,q,0,0,0,0,0,q,q
0,q,0,q,0,q,0,0,0,q
0,q,0,q,0,0,q,0,0,q
0,q,0,0,q,0,q,0,0,q
0,0,q,0,q,0,q,0,0,q
0,q,q,q,q,q,q,0,0,q
0,q,q,q,q,q,0,q,0,q
0,q,q,q,q,0,q,q,0,q
0,q,q,q,q,0,q,0,q,q
0,q,q,q,0,q,q,q,0,q
0,q,q,0,q,q,q,0,q,q
q,q,q,0,0,0,0,0,0,q
q,q,0,q,0,0,0,0,0,q
q,q,0,0,q,0,0,0,0,q
q,q,0,0,0,q,0,0,0,q
q,0,q,0,q,0,0,0,0,q
q,0,q,0,0,0,q,0,0,q
q,q,q,q,q,0,0,0,0,q
q,q,q,q,0,q,0,0,0,q
q,q,q,q,0,0,q,0,0,q
q,q,q,0,q,q,0,0,0,q
q,q,q,0,q,0,q,0,0,q
q,q,q,0,q,0,0,q,0,q
q,q,q,0,q,0,0,0,q,q
q,q,q,0,0,q,q,0,0,q
q,q,q,0,0,q,0,q,0,q
q,q,q,0,0,q,0,0,q,q
q,q,q,0,0,0,q,q,0,q
q,q,0,q,0,q,0,q,0,q
q,0,q,0,q,0,q,0,q,q
q,q,q,q,q,q,0,0,0,q
q,q,q,q,q,0,q,0,0,q
q,q,q,q,q,0,0,q,0,q
q,q,q,q,q,0,0,0,q,q
q,q,q,q,0,q,q,0,0,q
q,q,q,q,0,q,0,q,0,q
q,q,q,0,q,q,q,0,0,q
q,q,q,0,q,q,0,q,0,q
q,q,q,0,q,0,q,q,0,q
q,q,q,0,q,0,q,0,q,q
#b3457/s4568
0,r,r,r,0,0,0,0,0,r
0,r,r,0,r,0,0,0,0,r
0,r,r,0,0,r,0,0,0,r
0,r,r,0,0,0,r,0,0,r
0,r,r,0,0,0,0,r,0,r
0,r,r,0,0,0,0,0,r,r
0,r,0,r,0,r,0,0,0,r
0,r,0,r,0,0,r,0,0,r
0,r,0,0,r,0,r,0,0,r
0,0,r,0,r,0,r,0,0,r
0,r,r,r,r,0,0,0,0,r
0,r,r,r,0,r,0,0,0,r
0,r,r,r,0,0,r,0,0,r
0,r,r,0,r,r,0,0,0,r
0,r,r,0,r,0,r,0,0,r
0,r,r,0,r,0,0,r,0,r
0,r,r,0,r,0,0,0,r,r
0,r,r,0,0,r,r,0,0,r
0,r,r,0,0,r,0,r,0,r
0,r,r,0,0,r,0,0,r,r
0,r,r,0,0,0,r,r,0,r
0,r,0,r,0,r,0,r,0,r
0,0,r,0,r,0,r,0,r,r
0,r,r,r,r,r,0,0,0,r
0,r,r,r,r,0,r,0,0,r
0,r,r,r,r,0,0,r,0,r
0,r,r,r,r,0,0,0,r,r
0,r,r,r,0,r,r,0,0,r
0,r,r,r,0,r,0,r,0,r
0,r,r,0,r,r,r,0,0,r
0,r,r,0,r,r,0,r,0,r
0,r,r,0,r,0,r,r,0,r
0,r,r,0,r,0,r,0,r,r
0,r,r,r,r,r,r,r,0,r
0,r,r,r,r,r,r,0,r,r
r,r,r,r,r,0,0,0,0,r
r,r,r,r,0,r,0,0,0,r
r,r,r,r,0,0,r,0,0,r
r,r,r,0,r,r,0,0,0,r
r,r,r,0,r,0,r,0,0,r
r,r,r,0,r,0,0,r,0,r
r,r,r,0,r,0,0,0,r,r
r,r,r,0,0,r,r,0,0,r
r,r,r,0,0,r,0,r,0,r
r,r,r,0,0,r,0,0,r,r
r,r,r,0,0,0,r,r,0,r
r,r,0,r,0,r,0,r,0,r
r,0,r,0,r,0,r,0,r,r
r,r,r,r,r,r,0,0,0,r
r,r,r,r,r,0,r,0,0,r
r,r,r,r,r,0,0,r,0,r
r,r,r,r,r,0,0,0,r,r
r,r,r,r,0,r,r,0,0,r
r,r,r,r,0,r,0,r,0,r
r,r,r,0,r,r,r,0,0,r
r,r,r,0,r,r,0,r,0,r
r,r,r,0,r,0,r,r,0,r
r,r,r,0,r,0,r,0,r,r
r,r,r,r,r,r,r,0,0,r
r,r,r,r,r,r,0,r,0,r
r,r,r,r,r,0,r,r,0,r
r,r,r,r,r,0,r,0,r,r
r,r,r,r,0,r,r,r,0,r
r,r,r,0,r,r,r,0,r,r
r,r,r,r,r,r,r,r,r,r
#death
a,b,d,e,f,g,i,j,k,0
@COLORS
0 0 0 0
1 0 255 0
2 255 255 0
3 0 0 255
4 63 255 255
5 255 0 0
6 255 0 127
7 255 255 255
8 127 64 32
9 255 127 0
10 192 0 255
11 192 192 0
12 0 192 192
Code: Select all
bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo!
Re: Rule request thread
I'm looking for a 2-layer rule.
Each layer has its own rule/s and interacts with the other layer.
The intention is to model a simple predator-prey relationship.
The first layer represents the prey.
The second layer represents the predators (or, if you prefer, parasites).
At base, the prey layer has the B3/S123456 rule. But that is affected by cells in the predator layer, namely if a cell has more live neighbors in the predator layer than in its own layer it dies.
The predator layer uses a B23/S234 rule. It is affected by cells in the prey layer. Namely birth requires at least two prey in the immediate vicinity (of 8 cells), and survival requires one in that vicinity.
Each layer has its own rule/s and interacts with the other layer.
The intention is to model a simple predator-prey relationship.
The first layer represents the prey.
The second layer represents the predators (or, if you prefer, parasites).
At base, the prey layer has the B3/S123456 rule. But that is affected by cells in the predator layer, namely if a cell has more live neighbors in the predator layer than in its own layer it dies.
The predator layer uses a B23/S234 rule. It is affected by cells in the prey layer. Namely birth requires at least two prey in the immediate vicinity (of 8 cells), and survival requires one in that vicinity.
Last edited by eze266 on March 19th, 2016, 5:54 pm, edited 1 time in total.
-
- Posts: 372
- Joined: June 13th, 2015, 12:04 pm
Re: Rule request thread
Interesting idea! A Golly ruletable for it would actually need to have 3 states, with the third acting as a composite state: a cell becomes state 3 when it's occupied by both the predator and prey layer, and then transitions into either as necessary. I'll take a crack at it in a few days if no one else has by then.
Last edited by M. I. Wright on March 18th, 2016, 11:59 pm, edited 1 time in total.
Re: Rule request thread
You mean 4 including state 0M. I. Wright wrote:Interesting idea! A Golly ruletable for it would actually need to have 3 states, with the third acting as a composite state: a cell becomes state 3 when it's occupied by both the predator and prey layer, and then transitions into either as necessary. I'll take a crack at it tomorrow if no one else has by then.
Re: Rule request thread
I've played further with single-layer rules - just what's built-in the Golly distro. And from that I think the prey layer should skew toward the "Life without Death" rule, modified to die from extreme over-population or utter alone-ness.
Ultimately, I'd want to tweak the 4 rule sets: the prey-layer one, the predator-layer one, and the rules that go in each direction between those layers.
Ultimately, I'd want to tweak the 4 rule sets: the prey-layer one, the predator-layer one, and the rules that go in each direction between those layers.
Re: Rule request thread
Can someone make a rule in which spaceships travelling faster than light speed exist?
Help wanted: How can we accurately notate any 1D replicator?
Re: Rule request thread
I'm pretty sure that's not possible in the current moore neighbor hood, but you can make FTL expanding cubes by puttingmuzik wrote:Can someone make a rule in which spaceships travelling faster than light speed exist?
Code: Select all
0,0,0,0,0,0,0,0,0,1
Re: Rule request thread
What about B0 rules?Saka wrote: I'm pretty sure that's not possible in the current moore neighbor hood, but you can make FTL expanding cubes by puttinginto your rule fileCode: Select all
0,0,0,0,0,0,0,0,0,1
Help wanted: How can we accurately notate any 1D replicator?
Re: Rule request thread
B0 doesn't really mean birth on 0 neighbors ._.muzik wrote:What about B0 rules?Saka wrote: I'm pretty sure that's not possible in the current moore neighbor hood, but you can make FTL expanding cubes by puttinginto your rule fileCode: Select all
0,0,0,0,0,0,0,0,0,1
-
- Posts: 1175
- Joined: June 14th, 2014, 5:03 pm
- Contact:
Re: Rule request thread
Yes it does. Quicklife just inverts the pattern every generation (and Hashlife complains (And Ruleloader makes big expanding squares, as said earlier)