Rule request thread

For discussion of other cellular automata.
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breaker's glider gun
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Re: Rule request thread

Post by breaker's glider gun » February 2nd, 2022, 12:37 am

a rule with 4 states, wit 1&2 being photon, and 3 being wir-ish thingy:

Code: Select all

x = 71, y = 22, rule = B3/S23Super
47.E9.EN8.EN$3.D6.M3.D6.M3.D6.M3.DE5.M3.DN5.M3.D6.M3.D$3.2D5.2M2.2D5.
2M2.2DE4.2M2.2DN4.2M2.2D5.2M2.2D5.2M2.2D$3.2D3.5M.2DE2.5M.2DN2.5M.2D3.
5M.2D3.5M.2D3.5M.2D$5.E4.2M4.N4.2M9.2M9.2M9.2M9.2M$5.N4.M10.M10.M10.M
10.M10.M4$10.M10.M10.M4.E5.M3.EN$3.2D5.2M2.2D5.2M2.2DE4.2M2.2DN4.2M2.
2D$3.2D3.5M.2DE2.5M.2DN2.5M.2D3.5M.2D$5.E4.2M4.N4.2M9.2M9.2M$5.N4.M10.
M10.M10.M3$29.E13.EN$D9.M13.M4.DN8.M4.D$5D5.2M12.2M3.5D5.2M3.5D$D3.D3.
5M2.M.M.M2.5M2.D3.D3.5M2.D3.D$5.E4.2M12.2M13.2M$5.N4.M13.M14.M!
:?: :?: . . . :!:
Give me a suggestion of something to draw here!

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bibunsekibun
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Re: Rule request thread

Post by bibunsekibun » February 11th, 2022, 4:21 am

Similar to B3 / S23, but the cells have a "male" cell and a "female" cell.
Male 3:Female 0 and Male 0:Female 3 do not give birth to a cell, Male 2:Female 1 gives birth to a "male" cell, and Male 1:Female 2 gives birth to a "female" cell.
I decided to call this rule "SRLife".
sorry I can only speak Japanese, English is made by machine translation
I'm a fan of methuselahs

bprentice
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Re: Rule request thread

Post by bprentice » February 11th, 2022, 9:42 am

bibunsekibun wrote:
February 11th, 2022, 4:21 am
Similar to B3 / S23, but the cells have a "male" cell and a "female" cell.
Male 3:Female 0 and Male 0:Female 3 do not give birth to a cell, Male 2:Female 1 gives birth to a "male" cell, and Male 1:Female 2 gives birth to a "female" cell.
I decided to call this rule "SRLife".
A Square Cell implementation is archived here:

SRLife.zip
(260.52 KiB) Downloaded 34 times

There are three versions.

SRLife1 uses your definition.

SRLife2 is the same except Male 3:Female 0 gives birth to a male cell and Female 3:Male 0 gives birth to a female cell.

SRLife3 is the same as SRLife2 except that males give birth to females and the females give birth to males.

Brian Prentice

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FWKnightship
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Re: Rule request thread

Post by FWKnightship » February 11th, 2022, 10:39 am

Code: Select all

@RULE SRLife
@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var w = a
var i = {1,2}
var j = i
var k = i


0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
i,j,k,a,0,0,0,0,0,i
w,a,b,c,d,e,f,g,h,0
P3,P4,P5,P6,P7,P8,P9,P11,P14:

Code: Select all

x = 131, y = 85, rule = SRLife
5.2A9.2A29.A3.A16.B9.A16.B15.2B11.2A$4.A.B9.A.A2.B.B9.A2.A9.A.B.B.A
14.2B8.A.A.B12.B.A13.B2.A9.B2.A$4.A14.AB.2B8.A.2B.A8.B5.B11.B13.A2.B
11.2B.A12.B.2A11.2BA$2.B3.B26.B2.B6.2B2.B3.B2.2B7.B18.B6.AB4.A8.A$2.
2B.2B26.B2.B6.AB3.3B3.BA6.B2.A12.2B2.B6.B4.A8.B.A$32.A.2B.A24.B.A15.
2B10.2A9.B.A$33.A2.A26.A40.B9.B$92.2A11.B9.B$18.B2.A67.B4.A19.A.B$17.
A.BA.B66.AB4.A18.A.B10.A2B$2.BA14.A2.B46.B8.2A14.2B.A18.A11.A2.B$2.B
2.A12.B2.A27.2B16.B.B6.B2.B14.B.A10.2A.B17.2A$3.B2.A10.B.AB.A25.A.B
17.B7.B3.B14.B10.A2.B$5.BA11.A2.B25.A.B27.A3.A25.2B$48.A15.2B12.A3.A$
50.B12.B.A13.B3.B$49.2B12.B.A14.B2.B$64.A16.2A2$18.4A$2.A2BA11.A4.A
25.A$2.B2.B10.A6.A23.B.A$A2B2.2BA8.B6.B22.B2.A.2A$B6.B8.B6.B22.B.A2.A
$B6.B8.A6.A23.B.B$A2B2.2BA9.A4.A25.B$2.B2.B12.4A$2.A2BA3$47.2A$46.A2.
B2.B$16.3B27.A3.3B$16.B2.BA2.A23.B$21.3A24.B$48.B$47.2B4$18.B2AB$17.B
4.B$16.B6.B$15.B8.B$15.A8.A$15.A8.A$15.B8.B$16.B6.B$17.B4.B$18.B2AB7$
20.2B$20.B$20.B$19.B$19.A$20.A$19.2A$18.3B$18.3B$19.2A$20.A$19.A$19.B
$20.B$20.B$20.2B6$17.B4.B$16.2B4.2B$18.B.AB$18.A$21.A$18.BA.B$16.2B4.
2B$17.B4.B!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

GUYTU6J
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Re: Rule request thread

Post by GUYTU6J » February 11th, 2022, 12:57 pm

bprentice wrote:
February 11th, 2022, 9:42 am
bibunsekibun wrote:
February 11th, 2022, 4:21 am
Similar to B3 / S23, but the cells have a "male" cell and a "female" cell.
Male 3:Female 0 and Male 0:Female 3 do not give birth to a cell, Male 2:Female 1 gives birth to a "male" cell, and Male 1:Female 2 gives birth to a "female" cell.
I decided to call this rule "SRLife".
...
SRLife2 is the same except Male 3:Female 0 gives birth to a male cell and Female 3:Male 0 gives birth to a female cell.
...
Isn't it just the good old Immigration?
This makes me wonder how many ruletables on LifeWiki are effectively reinventions/duplicates of existing rules that the creator wasn't aware of; after all, genuinely novel ideas are scarce. Are SRLife1 and 3 something already here in disguise?

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dvgrn
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Re: Rule request thread

Post by dvgrn » February 11th, 2022, 1:19 pm

GUYTU6J wrote:
February 11th, 2022, 12:57 pm
bprentice wrote:
February 11th, 2022, 9:42 am
...
SRLife2 is the same except Male 3:Female 0 gives birth to a male cell and Female 3:Male 0 gives birth to a female cell.
...
Isn't it just the good old Immigration?
This makes me wonder how many ruletables on LifeWiki are effectively reinventions/duplicates of existing rules that the creator wasn't aware of; after all, genuinely novel ideas are scarce. Are SRLife1 and 3 something already here in disguise?
Yes, I think SRLife2 is just Immigration in disguise.

I don't think that either of the other two rules has a competing name. SRLife1 is radically different, in that you can get Conway's-Life-ish behavior only if patterns are and remain made up of a healthy mix of two states. As soon as you end up with a situation where all three neighbors needed for a birth are the same color, the rule suddenly no longer behaves anything like Life. For example, long orthogonal lines die incrementally from both ends, the way diagonal lines do in plain-vanilla Life.

SRLife3 is just Conway's Life in multicolor (or multi-gender?) clothing, where a mix of colors is pretty much guaranteed ... except for phoenices, and even then you get both colors in an oscillator, they just take turns.

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Re: Rule request thread

Post by bprentice » February 11th, 2022, 2:15 pm

GUYTU6j and dvgrn,

Thank you for taking my post seriously. I have been a member of this forum for more than twelve years and have never worked with Life. I was simply answering bibunsekibun's request and by so doing observing the behavior of SRLife and some of its variants.

Brian Prentice

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hotcrystal0
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Re: Rule request thread

Post by hotcrystal0 » February 11th, 2022, 8:19 pm

Because my istropic-rule-gen.py is not working, I need the ruletable of B3/S23-a in rotate4reflect to modify into a new rule.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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dvgrn
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Re: Rule request thread

Post by dvgrn » February 11th, 2022, 10:00 pm

hotcrystal0 wrote:
February 11th, 2022, 8:19 pm
Because my istropic-rule-gen.py is not working, I need the ruletable of B3/S23-a in rotate4reflect to modify into a new rule.
Why is isotropic-rule-gen.py not working? Might it be because you've upgraded to Golly 4.0, and you need a Python3 version of the script now -- or is it something else?

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hotcrystal0
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Re: Rule request thread

Post by hotcrystal0 » February 25th, 2022, 5:25 pm

Here's an idea for a rule:
State 0 is dead.
State 1 follows B3/S23.
State 2 also follows B3/S23.
State 3 follows B34k/S23.
When states 1 and 2 touch, they will birth state 3, no matter how many there are of each state.
When state 1 or 2 touch state 3, they die, no matter what.
State 4 is state 5 from SI.
Colors:
State 0 is black.
State 1 is white.
State 2 is red.
State 3 is yellow.
State 4 is gray.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

AlbertArmStain
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Re: Rule request thread

Post by AlbertArmStain » March 3rd, 2022, 5:53 pm

Another rule:
Nobili32 History

States 0-31 will remain the same
But states 32-36 will be the history of states 9-12
And states 37-40 will be the history of states 17-20
And state 41 will be the history of state 25

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breaker's glider gun
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Re: Rule request thread

Post by breaker's glider gun » March 30th, 2022, 11:15 am

breaker's glider gun wrote:
March 30th, 2022, 11:13 am
I'm going to rule request "expansion of life", where you have life as state 1, and that (B1c/S) as state 2.
Well, state 1 is life, state 2 is B1c/S, and life automatically births on state 2.
:?: :?: . . . :!:
Give me a suggestion of something to draw here!

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pzq_alex
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Re: Rule request thread

Post by pzq_alex » April 14th, 2022, 6:31 am

State 1 and state 2 follow Life.

If an empty cell has three state 1 cells around, it borns as state 1.
Otherwise if it has three live (state 1 or 2) cells around, and they’re not all state 1, it borns as state 2.

The next generation of a state 1 cell only depends on the number of state 1 cells around it (following S23).

The next generation of a state 2 cell only depends on the number of live cells total (also following S23).
\sum_{n=1}^\infty H_n/n^2 = \zeta(3)

How much of current CA technology can I redevelop "on a desert island"?

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JP21
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Re: Rule request thread

Post by JP21 » April 14th, 2022, 7:42 am

pzq_alex wrote:
April 14th, 2022, 6:31 am
State 1 and state 2 follow Life.

If an empty cell has three state 1 cells around, it borns as state 1.
Otherwise if it has three live (state 1 or 2) cells around, and they’re not all state 1, it borns as state 2.

The next generation of a state 1 cell only depends on the number of state 1 cells around it (following S23).

The next generation of a state 2 cell only depends on the number of live cells total (also following S23).
This is suboptimal but I tried my best. It could even be wrong.

Code: Select all

@RULE
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={1,2}
var a1=a
var b={0,1,2}
var b1=b
var b2=b
var b3=b
var b4=b
var b5=b
var b6=b
var b7=b
var b8=b
var c={0,2}
var c1=c
var c2=c
var c3=c
var c4=c
0,1,1,1,0,0,0,0,0,1
0,2,a,a1,0,0,0,0,0,2
1,1,1,b,c,c1,c2,c3,c4,1
2,a,a1,b,0,0,0,0,0,2
b,b1,b2,b3,b4,b5,b6,b7,b8,0
Note that I didn't add rule name.

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pzq_alex
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Re: Rule request thread

Post by pzq_alex » April 14th, 2022, 8:14 am

JP21 wrote:
April 14th, 2022, 7:42 am
pzq_alex wrote:
April 14th, 2022, 6:31 am
State 1 and state 2 follow Life.

If an empty cell has three state 1 cells around, it borns as state 1.
Otherwise if it has three live (state 1 or 2) cells around, and they’re not all state 1, it borns as state 2.

The next generation of a state 1 cell only depends on the number of state 1 cells around it (following S23).

The next generation of a state 2 cell only depends on the number of live cells total (also following S23).
This is suboptimal but I tried my best. It could even be wrong.

Code: Select all

@RULE
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={1,2}
var a1=a
var b={0,1,2}
var b1=b
var b2=b
var b3=b
var b4=b
var b5=b
var b6=b
var b7=b
var b8=b
var c={0,2}
var c1=c
var c2=c
var c3=c
var c4=c
0,1,1,1,0,0,0,0,0,1
0,2,a,a1,0,0,0,0,0,2
1,1,1,b,c,c1,c2,c3,c4,1
2,a,a1,b,0,0,0,0,0,2
b,b1,b2,b3,b4,b5,b6,b7,b8,0
Note that I didn't add rule name.
That ruletable is right except for a few minor slips.
However my original formulation of the rule is not what I intended; I should’ve included:
If a state 2 cell has 3 state 1 cells around it becomes state 1.
Here’s the corrected ruletable:

Code: Select all

@RULE Invasion
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={1,2}
var a1=a
var b={0,1,2}
var b1=b
var b2=b
var b3=b
var b4=b
var b5=b
var b6=b
var b7=b
var b8=b
var c={0,2}
var c1=c
var c2=c
var c3=c
var c4=c
0,1,1,1,c,c1,c2,c3,c4,1
0,2,a,a1,0,0,0,0,0,2
1,1,1,b,c,c1,c2,c3,c4,1
2,1,1,1,c,c1,c2,c3,c4,1
2,a,a1,b,0,0,0,0,0,2
b,b1,b2,b3,b4,b5,b6,b7,b8,0
This rule has the property that if you only consider state 1 cells they evolve identically as B3/S23 (even if there are state 2 cells around).

Code: Select all

x = 10, y = 14, rule = Invasion
4.2B$4.2A$3.4A2$2.6A$3.4A2$2.2A2.2A$2A.A2.A.2A$3.A2.A3$4.2A$4.2A!
\sum_{n=1}^\infty H_n/n^2 = \zeta(3)

How much of current CA technology can I redevelop "on a desert island"?

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yujh
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Re: Rule request thread

Post by yujh » April 14th, 2022, 11:34 am

pzq_alex wrote:
April 14th, 2022, 8:14 am
snip
I’m just being lazy here, but I just want to know the difference of this between https://conwaylife.com/wiki/Rule:Brew

(Except the layer has more states

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EvinZL
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Re: Rule request thread

Post by EvinZL » April 14th, 2022, 4:14 pm

yujh wrote:
April 14th, 2022, 11:34 am
I’m just being lazy here, but I just want to know the difference of this between https://conwaylife.com/wiki/Rule:Brew

(Except the layer has more states
In brew state 2 ignores state 1, and state 2 is born when state 1 dies. In this rule, state 2 is life but it depends on the total number of cells. There isn't similarity except the states follow life.

When this rule is the same as, though, is LifeLayers

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JP21
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Re: Rule request thread

Post by JP21 » April 14th, 2022, 7:41 pm

EvinZL wrote:
April 14th, 2022, 4:14 pm
In brew state 2 ignores state 1, and state 2 is born when state 1 dies. In this rule, state 2 is life but it depends on the total number of cells. There isn't similarity except the states follow life.

When this rule is the same as, though, is LifeLayers
I've compared the two rules with two sample patterns on lifeviewer and they are not exactly the same.
I went further and rewritten the rule that you mentioned, so that it's easier to find the differences.

Code: Select all

@RULE LifeLayersPatched
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,2}
var a1=a
var a2=a
var a3=a
var b={0,1,2}
var b1=b
var b2=b
var b3=b
var b4=b
var b5=b
var b6=b
var b7=b
var b8=b
var c={0,2}
var c1=c
var c2=c
var c3=c
var c4=c
var c5=c
var c6=c
var d={0,1}
c,1,1,1,c1,c2,c3,c4,c5,1
1,1,1,1,c1,c2,c3,c4,c5,1
1,1,1,c1,c2,c3,c4,c5,c6,1
d,a1,a2,a3,0,0,0,0,0,2
a,a1,a2,a3,0,0,0,0,0,2
a,a1,a2,0,0,0,0,0,0,2
b,b1,b2,b3,b4,b5,b6,b7,b8,0
@COLORS
0 0 0 0
1 255 0 0
2 255 255 0

Citation needed
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Re: Rule request thread

Post by Citation needed » April 14th, 2022, 7:53 pm

ColorfulGalaxy sent me this rule table. Please fix errors, if any. Please load it on LifeWiki when it is fixed.

Code: Select all

x = 2, y = 1, rule = HistoricalMuziksRainbowRA
oW!
@RULE HistoricalMuziksRainbowRA
@TABLE
n_states:25
neighborhood:Moore
symmetries:permute
var a1={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var d1={0,1,2,3,4,5,6,7,8,16}
var dl1={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}
var dl2=dl1
var dl3=dl1
var dl4=dl1
var dx1={0,1,2,3,4,5,6,7,8,16,24}
var dx2=dx1
var dx3=dx1
var dx4=dx1
var dx5=dx1
var dx6=dx1
var dx7=dx1
var dx8=dx1
var e1={0,1,2,3,4,5,6,7,8}
var l1={9,10,11,12,13,14,15,17,18,19,20,21,22,23}
var l2=l1
var la1={9,17}
var la2=la1
var lb1={10,18}
var lb2=lb1
var lc1={11,19}
var lc2=lc1
var labd1={9,10,12,17,18,20}
var ld1={12,20}
var ld2=ld1
var le1={13,21}
var le2=le1
var lf1={14,22}
var lf2=lf1
var lcef1={11,13,14,19,21,22}
var lg1={15,23}
var lg2=lg1
var k1={9,10,11,12,13,14,15}
var k2=k1
var m1={17,18,19,20,21,22,23}
var m2=m1

## Birth
# Rule 0
e1,la1,la2,l1,dx1,dx2,dx3,dx4,dx5,9
e1,lb1,lb2,l1,dx1,dx2,dx3,dx4,dx5,10
e1,lc1,lc2,l1,dx1,dx2,dx3,dx4,dx5,11
e1,ld1,ld2,l1,dx1,dx2,dx3,dx4,dx5,12
e1,le1,le2,l1,dx1,dx2,dx3,dx4,dx5,13
e1,lf1,lf2,l1,dx1,dx2,dx3,dx4,dx5,14
e1,lg1,lg2,l1,dx1,dx2,dx3,dx4,dx5,15
16,la1,la2,l1,dx1,dx2,dx3,dx4,dx5,17
16,lb1,lb2,l1,dx1,dx2,dx3,dx4,dx5,18
16,lc1,lc2,l1,dx1,dx2,dx3,dx4,dx5,19
16,ld1,ld2,l1,dx1,dx2,dx3,dx4,dx5,20
16,le1,le2,l1,dx1,dx2,dx3,dx4,dx5,21
16,lf1,lf2,l1,dx1,dx2,dx3,dx4,dx5,22
16,lg1,lg2,l1,dx1,dx2,dx3,dx4,dx5,23

# Rule 1
e1,l1,l2,lg1,dx1,dx2,dx3,dx4,dx5,15
16,l1,l2,lg1,dx1,dx2,dx3,dx4,dx5,23

# Rule 2 and 3
e1,la1,lb1,ld1,dx1,dx2,dx3,dx4,dx5,15
e1,lc1,le1,lf1,dx1,dx2,dx3,dx4,dx5,15
16,la1,lb1,ld1,dx1,dx2,dx3,dx4,dx5,23
16,lc1,le1,lf1,dx1,dx2,dx3,dx4,dx5,23

# Rule 4 and 5
e1,la1,lb1,lcef1,dx1,dx2,dx3,dx4,dx5,11
e1,la1,ld1,lcef1,dx1,dx2,dx3,dx4,dx5,13
e1,lb1,ld1,lcef1,dx1,dx2,dx3,dx4,dx5,14
e1,lc1,le1,labd1,dx1,dx2,dx3,dx4,dx5,9
e1,lc1,lf1,labd1,dx1,dx2,dx3,dx4,dx5,10
e1,le1,lf1,labd1,dx1,dx2,dx3,dx4,dx5,12
16,la1,lb1,lcef1,dx1,dx2,dx3,dx4,dx5,19
16,la1,ld1,lcef1,dx1,dx2,dx3,dx4,dx5,21
16,lb1,ld1,lcef1,dx1,dx2,dx3,dx4,dx5,22
16,lc1,le1,labd1,dx1,dx2,dx3,dx4,dx5,17
16,lc1,lf1,labd1,dx1,dx2,dx3,dx4,dx5,18
16,le1,lf1,labd1,dx1,dx2,dx3,dx4,dx5,20

## Death
# Natural Death
9,dl1,dx1,dx2,dx3,dx4,dx5,dx6,dx7,1
10,dl1,dx1,dx2,dx3,dx4,dx5,dx6,dx7,2
11,dl1,dx1,dx2,dx3,dx4,dx5,dx6,dx7,3
12,dl1,dx1,dx2,dx3,dx4,dx5,dx6,dx7,4
13,dl1,dx1,dx2,dx3,dx4,dx5,dx6,dx7,5
14,dl1,dx1,dx2,dx3,dx4,dx5,dx6,dx7,6
15,dl1,dx1,dx2,dx3,dx4,dx5,dx6,dx7,7
m1,dl1,dx1,dx2,dx3,dx4,dx5,dx6,dx7,16
9,l1,l1,l1,l1,dl1,dl2,dl3,dl4,1
10,l1,l1,l1,l1,dl1,dl2,dl3,dl4,2
11,l1,l1,l1,l1,dl1,dl2,dl3,dl4,3
12,l1,l1,l1,l1,dl1,dl2,dl3,dl4,4
13,l1,l1,l1,l1,dl1,dl2,dl3,dl4,5
14,l1,l1,l1,l1,dl1,dl2,dl3,dl4,6
15,l1,l1,l1,l1,dl1,dl2,dl3,dl4,7
m1,l1,l1,l1,l1,dl1,dl2,dl3,dl4,16

# Unnatural Death
9,24,a1,a2,a3,a4,a5,a6,a7,1
10,24,a1,a2,a3,a4,a5,a6,a7,2
11,24,a1,a2,a3,a4,a5,a6,a7,3
12,24,a1,a2,a3,a4,a5,a6,a7,4
13,24,a1,a2,a3,a4,a5,a6,a7,5
14,24,a1,a2,a3,a4,a5,a6,a7,6
15,24,a1,a2,a3,a4,a5,a6,a7,7
m1,24,a1,a2,a3,a4,a5,a6,a7,16


@COLORS
0 0 0 0
1 0 0 192
2 0 192 0
3 0 192 192
4 192 0 0
5 192 0 192
6 192 192 0
7 192 192 192
8 85 85 85
9 0 0 255
10 0 255 0
11 0 255 255
12 255 0 0
13 255 0 255
14 255 255 0
15 255 255 255
16 192 192 192
17 192 192 255
18 192 255 192
19 192 255 255
20 255 192 192
21 255 192 255
22 255 255 192
23 255 255 255
24 96 96 96

GUYTU6J
Posts: 2200
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Re: Rule request thread

Post by GUYTU6J » June 11th, 2022, 1:26 pm

Request for an anisotropic 2-state non-B0 rule on a square grid with range-1 Moore neighbourhood such that:
  • A horizontal domino travels southwards at a speed of (0,1)c/1 and a vertical one travels eastwards at (1,0)c/1;
  • Any collision between a domino heading down and another heading right satisfy the following description:
    calcyman wrote:
    September 13th, 2019, 10:06 am
    How do we know that there's not a soliton-like spaceship such that any collision between solitons has the same effect as if they passed straight through each other?
Bonus points if your MAP rule has guns/lasers with a high enough period for both lightspeed photons.

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Wyirm
Posts: 307
Joined: October 29th, 2021, 6:54 pm
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Re: Rule request thread

Post by Wyirm » August 31st, 2022, 3:23 pm

How do I create a rule table?

Code: Select all

x = 36, y = 28, rule = TripleLife
17.G$17.3G$20.G$19.2G11$9.EF$8.FG.GD$8.DGAGF$10.DGD5$2.2G$3.G30.2G$3G
25.2G5.G$G27.G.G.3G$21.2G7.G.G$21.2G7.2G!
Bow down to the Herschel

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Ian07
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Location: New Jersey, US

Re: Rule request thread

Post by Ian07 » August 31st, 2022, 7:20 pm

Wyirm wrote:
August 31st, 2022, 3:23 pm
How do I create a rule table?
You can find the official tutorial here.

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: Rule request thread

Post by HotWheels9232 » August 31st, 2022, 10:02 pm

How do I use variables? My 503rd post!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

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NimbleRogue
Posts: 537
Joined: January 11th, 2021, 11:48 pm

Re: Rule request thread

Post by NimbleRogue » August 31st, 2022, 11:29 pm

Langton's ant, but with some way to create new ant cells, to allow for guns rakes, and preferably keep most of the standard Langton's ant mechanics.

Code: Select all

x = 4, y = 3, rule = B3-cnqy4e5kr6n7c/S2-i3-ay4einrtyz5cejn6cin78
bo$3o$ob2o!

Code: Select all

#14c/85265o
x = 10, y = 4, rule = B2-an3-iqy4iknrtz5aijqy6aei78/S02ck3nqy4eiqrtwy5-ekq6-i78
2bo4bo$3b4o$ob6obo$2b6o!

BTS-fan
Posts: 157
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Re: Rule request thread

Post by BTS-fan » September 12th, 2022, 6:09 am

I really wanted a rule named LGBT and use it to make a pride flag and others.
Fan of BTS (qkdxksthsuseks)
Currently inactive.

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