Rule request thread

For discussion of other cellular automata.
muzik
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Re: Rule request thread

Post by muzik » August 25th, 2017, 2:35 pm

Can someone generate me a ruletable for the rule B2c3ae4ai5iy6c_S2-kn3iyjr4ict?

I'm away from home and will be for a few more days, and the mobile version of golly still doesn't directly support non-totalistic rules.

EDIT: one for B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e as well?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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gameoflifemaniac
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Re: Rule request thread

Post by gameoflifemaniac » August 27th, 2017, 5:52 am

Can someone do a MAP equivalent to Banks-I?
I was so socially awkward in the past and it will haunt me for my entire life.

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Saka
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Re: Rule request thread

Post by Saka » August 27th, 2017, 7:15 am

gameoflifemaniac wrote:Can someone do a MAP equivalent to Banks-I?
No need for MAP, PHPBB12345 found a non-totalistic banks-i and banks-iii :
viewtopic.php?f=11&t=2404&hilit=Banks

Code: Select all

x = 75, y = 123, rule = B3e4ejr5cinqy6-ei78/S012-e3-ajk4-akqw5-ajk6-e78
o18bo$5ob14o$4ob15o$20o6b5o2b5o2b5o2b5o$o18bo7b3o4b3o4b3o4b3o$27b3o4b
3o4b3o4b3o$27b3o4b3o4b3o4b3o$o18bo7b3o4bobo4b3o4bobo$15ob4o7b3o5b2o4b
3o4b2o$16ob3o7b3o4b3o4b3o4b3o$20o7b3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b
3o$27b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o7b3o4b
3o4b3o4b3o$4ob15o7b3o4b3o4b3o4b3o$5ob14o7b3o4b3o4b3o4b3o$o18bo7b3o4b3o
4b2o5b3o$28b2o4b3o4bobo4b3o$27bobo4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$
20o6b5o2b5o2b5o2b5o$17ob2o$16ob3o$o18bo5$o13bo4bo$5ob14o$4ob15o$20o6b
5o2b5o2b5o2b5o$o18bo7b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b
3o$o6bo11bo7b3o4bobo4b3o4bobo$15ob4o7b3o5b2o4b4o3b2o$16ob3o7b3o4b3o4b
3o4b3o$20o6b4o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$27b
3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o7b3o4b3o4b3o4b3o$4ob15o7b3o3b
4o4b3o4b4o$5ob14o7b3o4b3o4b3o4b3o$o12bo5bo7b3o4b3o4b2o5b3o$28b2o4b3o4b
obo4b3o$27bobo4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o6b5o2b5o2b5o2b5o$
17ob2o$16ob3o$o5bo12bo7$14b5o30b5o$15b3o32b3o$15b3o32bobo$15b3o32b2o$
15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$o14b
3o32b3o$3ob14o15bo16b3o$2ob31o16b3o$15o3b16o15b4o$o12b2o3b16o16b3o$13b
2o3b3o12bo16b3o$12b4o2b3o28b4o4bo$18b3o30b7o16bo$18b3o30b24o$18b3o30bo
6b17o$18b3o37b17o$18b3o37bo15bo$18b3o$18b3o$18b3o$18b3o$18b3o$17b5o8$
9bo25bo$9b27o$bo8b26o$b9ob25o$7obo26bo$8bo3$16b5o$17b3o$17b3o$17b3o$
17b3o$17b3o$17bobo$18b2o$17b3o$17b4o$17b3o$o16b3o$3ob8ob7o19bo$2ob8ob
28o$17o3b20o$o14b2o3b20o$15b2o3bo18bo$14b4o!

Code: Select all

x = 89, y = 54, rule = B2ce3e4jr5cin6-en7c8/S012-ac3-cn4-eikny5-kr67c8
30bo35bo$52bo$6b2ob26o14b4ob30o$5b4ob23o16b5ob30o$6b2ob23o17b4ob30o$
31bo$31bo34bo5$6b2ob23o$5b4ob23o$6b2ob23o6$6b3ob22o$5b5ob22o$6b3ob22o
4$14b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$15bo36bo25bo$14bobo34bobo23bob
o$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$3bo8bob3obo8bo21bob
3obo19bob3obo$3bo10b3o10bo23b3o23b3o$3b25o14b2ob18o5b2ob18o$2b27o13b3o
b17o5b3ob17o$31o11b2ob18o5b2ob18o$14b3o34b3o23b3o$4bo7bob3obo7bo22bob
3obo19bob3obo$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b
3o23bobo$14b3o34b3o24bo$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o$14b3o$
14b3obo$12b5o$15b2o$16bo$16bo!

Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
(Check gen 3)
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gameoflifemaniac
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Re: Rule request thread

Post by gameoflifemaniac » August 27th, 2017, 8:01 am

Saka wrote:
gameoflifemaniac wrote:Can someone do a MAP equivalent to Banks-I?
No need for MAP, PHPBB12345 found a non-totalistic banks-i and banks-iii :
viewtopic.php?f=11&t=2404&hilit=Banks

Code: Select all

x = 75, y = 123, rule = B3e4ejr5cinqy6-ei78/S012-e3-ajk4-akqw5-ajk6-e78
o18bo$5ob14o$4ob15o$20o6b5o2b5o2b5o2b5o$o18bo7b3o4b3o4b3o4b3o$27b3o4b
3o4b3o4b3o$27b3o4b3o4b3o4b3o$o18bo7b3o4bobo4b3o4bobo$15ob4o7b3o5b2o4b
3o4b2o$16ob3o7b3o4b3o4b3o4b3o$20o7b3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b
3o$27b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o7b3o4b
3o4b3o4b3o$4ob15o7b3o4b3o4b3o4b3o$5ob14o7b3o4b3o4b3o4b3o$o18bo7b3o4b3o
4b2o5b3o$28b2o4b3o4bobo4b3o$27bobo4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$
20o6b5o2b5o2b5o2b5o$17ob2o$16ob3o$o18bo5$o13bo4bo$5ob14o$4ob15o$20o6b
5o2b5o2b5o2b5o$o18bo7b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b
3o$o6bo11bo7b3o4bobo4b3o4bobo$15ob4o7b3o5b2o4b4o3b2o$16ob3o7b3o4b3o4b
3o4b3o$20o6b4o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$27b
3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o7b3o4b3o4b3o4b3o$4ob15o7b3o3b
4o4b3o4b4o$5ob14o7b3o4b3o4b3o4b3o$o12bo5bo7b3o4b3o4b2o5b3o$28b2o4b3o4b
obo4b3o$27bobo4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o6b5o2b5o2b5o2b5o$
17ob2o$16ob3o$o5bo12bo7$14b5o30b5o$15b3o32b3o$15b3o32bobo$15b3o32b2o$
15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$o14b
3o32b3o$3ob14o15bo16b3o$2ob31o16b3o$15o3b16o15b4o$o12b2o3b16o16b3o$13b
2o3b3o12bo16b3o$12b4o2b3o28b4o4bo$18b3o30b7o16bo$18b3o30b24o$18b3o30bo
6b17o$18b3o37b17o$18b3o37bo15bo$18b3o$18b3o$18b3o$18b3o$18b3o$17b5o8$
9bo25bo$9b27o$bo8b26o$b9ob25o$7obo26bo$8bo3$16b5o$17b3o$17b3o$17b3o$
17b3o$17b3o$17bobo$18b2o$17b3o$17b4o$17b3o$o16b3o$3ob8ob7o19bo$2ob8ob
28o$17o3b20o$o14b2o3b20o$15b2o3bo18bo$14b4o!

Code: Select all

x = 89, y = 54, rule = B2ce3e4jr5cin6-en7c8/S012-ac3-cn4-eikny5-kr67c8
30bo35bo$52bo$6b2ob26o14b4ob30o$5b4ob23o16b5ob30o$6b2ob23o17b4ob30o$
31bo$31bo34bo5$6b2ob23o$5b4ob23o$6b2ob23o6$6b3ob22o$5b5ob22o$6b3ob22o
4$14b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$15bo36bo25bo$14bobo34bobo23bob
o$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$3bo8bob3obo8bo21bob
3obo19bob3obo$3bo10b3o10bo23b3o23b3o$3b25o14b2ob18o5b2ob18o$2b27o13b3o
b17o5b3ob17o$31o11b2ob18o5b2ob18o$14b3o34b3o23b3o$4bo7bob3obo7bo22bob
3obo19bob3obo$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b
3o23bobo$14b3o34b3o24bo$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o$14b3o$
14b3obo$12b5o$15b2o$16bo$16bo!
Cool!
I was so socially awkward in the past and it will haunt me for my entire life.

muzik
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Re: Rule request thread

Post by muzik » August 27th, 2017, 8:05 am

But does there exist a pattern in this rule or a similar rule which allows patterns to shrink as well, allowing for yet another 1-state isotropic adjustable-spaceship-speeds rule?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Saka
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Re: Rule request thread

Post by Saka » August 29th, 2017, 9:18 am

Is it possible to make a version of wolfram 110 where we can see the gliders as "normal" ships?

Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
(Check gen 3)
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BlinkerSpawn
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Re: Rule request thread

Post by BlinkerSpawn » August 29th, 2017, 9:22 am

Saka wrote:Is it possible to make a version of wolfram 110 where we can see the gliders as "normal" ships?
Would just compressing W110 into a single dimension do what you're talking about?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

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Saka
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Re: Rule request thread

Post by Saka » August 29th, 2017, 9:26 am

BlinkerSpawn wrote: Would just compressing W110 into a single dimension do what you're talking about?
I tried that but the left edge keeps expanding like in normal w110. I want something like the b0126/s1 thing.

Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
(Check gen 3)
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spaceman00
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Re: Rule request thread

Post by spaceman00 » August 30th, 2017, 1:31 pm

Requesting 2 similar rules. I had an idea and want to test to see if those rules would produce good results.

RULE 1
3 states

DEAD
SINGLE
COUPLE

Rules:

DEAD become SINGLE, if it has:
3 SINGLE neighbours ONLY
OR
(1 SINGLE neighbour with also 1 COUPLE neighbour ) ONLY

DEAD become DEAD at all other situations:

SINGLE become SINGLE if it has:
2 SINGLE neighbours

SINGLE become COUPLE if it has
3 SINGLE neighbours ONLY
OR
(1 SINGLE neighbour with also 1 COUPLE neighbour) ONLY

SINGLE become dead at all other situations

COUPLE become COUPLE if it has:
1 SINGLE neighbours ONLY
OR
2 SINGLE neighbours ONLY
OR
1 COUPLE neighbour ONLY

COUPLE become SINGLE at all the other situations


RULE 2

Rules:

Like rule 1 BUT:

COUPLE become COUPLE if it has:
1 SINGLE neighbours ONLY
OR
2 SINGLE neighbours ONLY
OR
1 COUPLE neighbour ONLY

COUPLE become DEAD at all the other situations
Last edited by spaceman00 on September 1st, 2017, 11:31 am, edited 1 time in total.

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Saka
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Re: Rule request thread

Post by Saka » September 1st, 2017, 3:07 am

@spaceman00: I'm assuming when you say "3 SINGLE neighbours" or such, there are only 3 single neighbors and other neighbors are DEAD. Here is the ruletable:

Code: Select all

@RULE SM1
#Made by Saka upon the request of spaceman00
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
#RULE1
0,1,1,1,0,0,0,0,0,1
0,1,2,0,0,0,0,0,0,1

#RULE2
1,1,1,1,0,0,0,0,0,2
1,1,2,0,0,0,0,0,0,2
1,a,b,c,d,e,f,g,h,0

#RULE3
2,1,0,0,0,0,0,0,0,2
2,1,1,0,0,0,0,0,0,2
2,2,0,0,0,0,0,0,0,2
2,a,b,c,d,e,f,g,h,1
The rule itself is explosive

Rule #2:

Code: Select all

@RULE SM2
#Made by Saka upon the request of spaceman00
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
#RULE1
0,1,1,1,0,0,0,0,0,1
0,1,2,0,0,0,0,0,0,1

#RULE2
1,1,1,1,0,0,0,0,0,2
1,1,2,0,0,0,0,0,0,2
1,a,b,c,d,e,f,g,h,0

#RULE3
2,1,0,0,0,0,0,0,0,2
2,1,1,0,0,0,0,0,0,2
2,2,0,0,0,0,0,0,0,2
2,a,b,c,d,e,f,g,h,0
The rule is stable

Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
(Check gen 3)
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spaceman00
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Re: Rule request thread

Post by spaceman00 » September 1st, 2017, 11:35 am

Saka wrote:@spaceman00: I'm assuming when you say "3 SINGLE neighbours" or such, there are only 3 single neighbors and other neighbors are DEAD. Here is the ruletable:
Yes, thats was the case, edited my previous post to say that.

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drc
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Re: Rule request thread

Post by drc » September 1st, 2017, 3:11 pm

Life but it operates on this neighbourhood:

Code: Select all

X X X
͏ XXX
XX XX
͏ XXX
X X X
If not B3/S23, then B4/S34
\100\97\110\105

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gameoflifemaniac
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Re: Rule request thread

Post by gameoflifemaniac » September 5th, 2017, 11:41 am

I want a rule where you can run 2 non-interacting Life universes at once. Such a rule exists

Code: Select all

@RULE DoubleB3S23
@TABLE

n_states:4
neighborhood:Moore
symmetries:permute

# 0x01 bit ON
var a={1,3}
var aa=a
var ab=a
var ac=a
var ad=a
var ae=a
var af=a
var ag=a

# 0x01 bit OFF
var b={0,2}
var ba=b
var bb=b
var bc=b
var bd=b
var be=b
var bf=b
var bg=b

# 0x10 bit ON
var c={2,3}
var ca=c
var cb=c
var cc=c
var cd=c
var ce=c
var cf=c
var cg=c

# 0x10 bit OFF
var d={0,1}
var da=d
var db=d
var dc=d
var dd=d
var de=d
var df=d
var dg=d

# don't-care cells
var x={0,1,2,3}
var xa=x
var xb=x
var xc=x
var xd=x
var xe=x
var xf=x
var xg=x
var xh=x

# birth for both 0x01 and 0x10 bits
x,1,1,1,2,2,2,0,0,3
x,1,1,3,2,2,0,0,0,3
x,1,3,3,2,0,0,0,0,3
x,3,3,3,0,0,0,0,0,3

# survival for 0x01 bit, birth for 0x10 bit
1,2,2,2,1,1,0,0,0,3
1,2,2,3,1,0,0,0,0,3
1,2,3,3,0,0,0,0,0,3

# birth for 0x01 bit, survival for 0x10 bit
2,1,1,1,2,2,0,0,0,3
2,1,1,3,2,0,0,0,0,3
2,1,3,3,0,0,0,0,0,3

# 2-neighbor survival for 0x01 bit, 3-neighbor survival for 0x10 bit
3,1,1,2,2,2,0,0,0,3
3,1,3,2,2,0,0,0,0,3
3,3,3,2,0,0,0,0,0,3

# 3-neighbor survival for 0x01 bit, 2-neighbor survival for 0x10 bit
3,1,1,1,2,2,0,0,0,3
3,1,1,3,2,0,0,0,0,3
3,1,3,3,0,0,0,0,0,3

# 2-neighbor survival for both 0x01 and 0x10 bits
3,1,1,2,2,0,0,0,0,3
3,1,3,2,0,0,0,0,0,3
3,3,3,0,0,0,0,0,0,3

# birth for 0x01 bit, death for 0x10 bit
x,a,aa,ab,ba,bb,bc,bd,be,1
x,a,aa,ab,ba,bb,bc,bd,be,1
1,a,aa,ba,bb,bc,bd,be,bf,1
3,a,aa,ba,bb,bc,bd,be,bf,1

# death for 0x01 bit, birth for 0x10 bit
x,c,ca,cb,da,db,dc,dd,de,2
x,c,ca,cb,da,db,dc,dd,de,2
2,c,ca,da,db,dc,dd,de,df,2
3,c,ca,da,db,dc,dd,de,df,2

# death for both bits
x,xa,xb,xc,xd,xe,xf,xg,xh,0

@COLORS

0 0 0 0
1 255 0 0
2 0 255 0
3 255 255 0
by Dave Greene, but it has a bug.
Run this pattern:

Code: Select all

x = 3, y = 4, rule = DoubleB3S23
.C$.C$.C$3A!
It's buggy. Could you fix this bug, please?
I was so socially awkward in the past and it will haunt me for my entire life.

wildmyron
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Re: Rule request thread

Post by wildmyron » September 5th, 2017, 11:59 am

gameoflifemaniac wrote:I want a rule where you can run 2 non-interacting Life universes at once. Such a rule exists

Code: Select all

<snip Rule Table>
by Dave Greene, but it has a bug.
Run this pattern:

Code: Select all

x = 3, y = 4, rule = DoubleB3S23
.C$.C$.C$3A!
It's buggy. Could you fix this bug, please?
I think you misinterpreted the states. Try this pattern:

Code: Select all

x = 3, y = 4, rule = DoubleB3S23
.B$.B$.B$3A!
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

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gameoflifemaniac
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Re: Rule request thread

Post by gameoflifemaniac » September 5th, 2017, 12:54 pm

wildmyron wrote:
gameoflifemaniac wrote:I want a rule where you can run 2 non-interacting Life universes at once. Such a rule exists

Code: Select all

<snip Rule Table>
by Dave Greene, but it has a bug.
Run this pattern:

Code: Select all

x = 3, y = 4, rule = DoubleB3S23
.C$.C$.C$3A!
It's buggy. Could you fix this bug, please?
I think you misinterpreted the states. Try this pattern:

Code: Select all

x = 3, y = 4, rule = DoubleB3S23
.B$.B$.B$3A!
Thanks.
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Re: Rule request thread

Post by muzik » September 6th, 2017, 12:56 pm

Are there any other extremely small (preferably symmetric or glide symmetric) spaceships (<20 cells) that can exist, with these four spaceships still functioning in said rule?

Code: Select all

x = 22, y = 4, rule = B3-cq6ce7c/S2-in3-k4q
o5b2o5b2o4b3o$obo3b2o5b3o4bo$2o4b2obo3bobo$8bo5bo!
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Re: Rule request thread

Post by drc » September 6th, 2017, 4:48 pm

muzik wrote:Are there any other extremely small (preferably symmetric or glide symmetric) spaceships (<20 cells) that can exist, with these four spaceships still functioning in said rule?
Yes:

Code: Select all

x = 29, y = 5, rule = B3-cq6ce7c/S2-in3-k4nq
o5b2o5b2o4b3o4bobo$obo3b2o5b3o4bo5b3o$2o4b2obo3bobo8b2obo$8bo5bo10b2o$
24b2o!
It only requires 4n.
\100\97\110\105

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Re: Rule request thread

Post by gameoflifemaniac » September 7th, 2017, 10:50 am

gameoflifemaniac wrote:I want a rule where you can run 2 non-interacting Life universes at once. Such a rule exists

Code: Select all

@RULE DoubleB3S23
@TABLE

n_states:4
neighborhood:Moore
symmetries:permute

# 0x01 bit ON
var a={1,3}
var aa=a
var ab=a
var ac=a
var ad=a
var ae=a
var af=a
var ag=a

# 0x01 bit OFF
var b={0,2}
var ba=b
var bb=b
var bc=b
var bd=b
var be=b
var bf=b
var bg=b

# 0x10 bit ON
var c={2,3}
var ca=c
var cb=c
var cc=c
var cd=c
var ce=c
var cf=c
var cg=c

# 0x10 bit OFF
var d={0,1}
var da=d
var db=d
var dc=d
var dd=d
var de=d
var df=d
var dg=d

# don't-care cells
var x={0,1,2,3}
var xa=x
var xb=x
var xc=x
var xd=x
var xe=x
var xf=x
var xg=x
var xh=x

# birth for both 0x01 and 0x10 bits
x,1,1,1,2,2,2,0,0,3
x,1,1,3,2,2,0,0,0,3
x,1,3,3,2,0,0,0,0,3
x,3,3,3,0,0,0,0,0,3

# survival for 0x01 bit, birth for 0x10 bit
1,2,2,2,1,1,0,0,0,3
1,2,2,3,1,0,0,0,0,3
1,2,3,3,0,0,0,0,0,3

# birth for 0x01 bit, survival for 0x10 bit
2,1,1,1,2,2,0,0,0,3
2,1,1,3,2,0,0,0,0,3
2,1,3,3,0,0,0,0,0,3

# 2-neighbor survival for 0x01 bit, 3-neighbor survival for 0x10 bit
3,1,1,2,2,2,0,0,0,3
3,1,3,2,2,0,0,0,0,3
3,3,3,2,0,0,0,0,0,3

# 3-neighbor survival for 0x01 bit, 2-neighbor survival for 0x10 bit
3,1,1,1,2,2,0,0,0,3
3,1,1,3,2,0,0,0,0,3
3,1,3,3,0,0,0,0,0,3

# 2-neighbor survival for both 0x01 and 0x10 bits
3,1,1,2,2,0,0,0,0,3
3,1,3,2,0,0,0,0,0,3
3,3,3,0,0,0,0,0,0,3

# birth for 0x01 bit, death for 0x10 bit
x,a,aa,ab,ba,bb,bc,bd,be,1
x,a,aa,ab,ba,bb,bc,bd,be,1
1,a,aa,ba,bb,bc,bd,be,bf,1
3,a,aa,ba,bb,bc,bd,be,bf,1

# death for 0x01 bit, birth for 0x10 bit
x,c,ca,cb,da,db,dc,dd,de,2
x,c,ca,cb,da,db,dc,dd,de,2
2,c,ca,da,db,dc,dd,de,df,2
3,c,ca,da,db,dc,dd,de,df,2

# death for both bits
x,xa,xb,xc,xd,xe,xf,xg,xh,0

@COLORS

0 0 0 0
1 255 0 0
2 0 255 0
3 255 255 0
by Dave Greene, but it has a bug.
Run this pattern:

Code: Select all

x = 3, y = 4, rule = DoubleB3S23
.C$.C$.C$3A!
It's buggy. Could you fix this bug, please?
What about 3 universes?
I was so socially awkward in the past and it will haunt me for my entire life.

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Saka
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Re: Rule request thread

Post by Saka » September 7th, 2017, 7:45 pm

gameoflifemaniac wrote: What about 3 universes?
For that you need the following "ON" states:
1
2
3
12
13
23
123

AKA 8 states. Maybe a script could be used to generate these?

Code: Select all

o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
(Check gen 3)
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Re: Rule request thread

Post by 83bismuth38 » September 7th, 2017, 8:09 pm

I want a rule where one state is normal life. the second state is life, but cannot die, and can only reproduce into state one.
Another rule idea I had was like the 'multiple universes' rule stated above, but the yellow cells live for 1 extra generation, ex. a domino would die like this:

Code: Select all

x = 2, y = 1, rule = 23/3/3
2A!

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

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Re: Rule request thread

Post by 83bismuth38 » September 8th, 2017, 3:19 pm

A rule where state one is a rule that stabilizes quickly, and state 2 is a mildly explosive rule, eg. seeds. The twist is that every cell born is the opposite state, so a cell born from Seeds is a LowDeath cell, and every cell born from LowDeath is a Seeds cell. those are just examples though.

another rule I would like to see is LIfe, but if a cell is born from, say, this formation of cells:

Code: Select all

x = 3, y = 3, rule = B3/S23
2bo$o$o!
That cell can no longer reproduce with other cells in that specification, you could even say it is deficient in a sense. it's probably boring, but I do believe that the normal glider should work(?)
EDIT: it happens with all specifications.

I would do it myself, but rule tables make no sense to me.

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

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Re: Rule request thread

Post by 83bismuth38 » September 20th, 2017, 7:07 pm

maybe I sould be more... vague.
block ship

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

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Re: Rule request thread

Post by BlinkerSpawn » September 20th, 2017, 9:20 pm

83bismuth38 wrote:maybe I sould be more... vague.
block ship
Rather trivial, for a suitably relaxed definition of "block":

Code: Select all

x = 2, y = 2, rule = /2/3
2A$2B!
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Re: Rule request thread

Post by 83bismuth38 » September 22nd, 2017, 4:22 pm

little less vague: Margoulus Ship. also what about the other 4 requests?

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

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Re: Rule request thread

Post by gameoflifemaniac » December 23rd, 2017, 3:14 pm

Three Life universes at once?
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