Rule request thread

For discussion of other cellular automata.
muzik
Posts: 3522
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » August 25th, 2017, 2:35 pm

Can someone generate me a ruletable for the rule B2c3ae4ai5iy6c_S2-kn3iyjr4ict?

I'm away from home and will be for a few more days, and the mobile version of golly still doesn't directly support non-totalistic rules.

EDIT: one for B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e as well?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

User avatar
gameoflifemaniac
Posts: 842
Joined: January 22nd, 2017, 11:17 am
Location: There too

Re: Rule request thread

Post by gameoflifemaniac » August 27th, 2017, 5:52 am

Can someone do a MAP equivalent to Banks-I?
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Rule request thread

Post by Saka » August 27th, 2017, 7:15 am

gameoflifemaniac wrote:Can someone do a MAP equivalent to Banks-I?
No need for MAP, PHPBB12345 found a non-totalistic banks-i and banks-iii :
viewtopic.php?f=11&t=2404&hilit=Banks

Code: Select all

x = 75, y = 123, rule = B3e4ejr5cinqy6-ei78/S012-e3-ajk4-akqw5-ajk6-e78
o18bo$5ob14o$4ob15o$20o6b5o2b5o2b5o2b5o$o18bo7b3o4b3o4b3o4b3o$27b3o4b
3o4b3o4b3o$27b3o4b3o4b3o4b3o$o18bo7b3o4bobo4b3o4bobo$15ob4o7b3o5b2o4b
3o4b2o$16ob3o7b3o4b3o4b3o4b3o$20o7b3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b
3o$27b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o7b3o4b
3o4b3o4b3o$4ob15o7b3o4b3o4b3o4b3o$5ob14o7b3o4b3o4b3o4b3o$o18bo7b3o4b3o
4b2o5b3o$28b2o4b3o4bobo4b3o$27bobo4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$
20o6b5o2b5o2b5o2b5o$17ob2o$16ob3o$o18bo5$o13bo4bo$5ob14o$4ob15o$20o6b
5o2b5o2b5o2b5o$o18bo7b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b
3o$o6bo11bo7b3o4bobo4b3o4bobo$15ob4o7b3o5b2o4b4o3b2o$16ob3o7b3o4b3o4b
3o4b3o$20o6b4o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$27b
3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o7b3o4b3o4b3o4b3o$4ob15o7b3o3b
4o4b3o4b4o$5ob14o7b3o4b3o4b3o4b3o$o12bo5bo7b3o4b3o4b2o5b3o$28b2o4b3o4b
obo4b3o$27bobo4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o6b5o2b5o2b5o2b5o$
17ob2o$16ob3o$o5bo12bo7$14b5o30b5o$15b3o32b3o$15b3o32bobo$15b3o32b2o$
15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$o14b
3o32b3o$3ob14o15bo16b3o$2ob31o16b3o$15o3b16o15b4o$o12b2o3b16o16b3o$13b
2o3b3o12bo16b3o$12b4o2b3o28b4o4bo$18b3o30b7o16bo$18b3o30b24o$18b3o30bo
6b17o$18b3o37b17o$18b3o37bo15bo$18b3o$18b3o$18b3o$18b3o$18b3o$17b5o8$
9bo25bo$9b27o$bo8b26o$b9ob25o$7obo26bo$8bo3$16b5o$17b3o$17b3o$17b3o$
17b3o$17b3o$17bobo$18b2o$17b3o$17b4o$17b3o$o16b3o$3ob8ob7o19bo$2ob8ob
28o$17o3b20o$o14b2o3b20o$15b2o3bo18bo$14b4o!

Code: Select all

x = 89, y = 54, rule = B2ce3e4jr5cin6-en7c8/S012-ac3-cn4-eikny5-kr67c8
30bo35bo$52bo$6b2ob26o14b4ob30o$5b4ob23o16b5ob30o$6b2ob23o17b4ob30o$
31bo$31bo34bo5$6b2ob23o$5b4ob23o$6b2ob23o6$6b3ob22o$5b5ob22o$6b3ob22o
4$14b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$15bo36bo25bo$14bobo34bobo23bob
o$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$3bo8bob3obo8bo21bob
3obo19bob3obo$3bo10b3o10bo23b3o23b3o$3b25o14b2ob18o5b2ob18o$2b27o13b3o
b17o5b3ob17o$31o11b2ob18o5b2ob18o$14b3o34b3o23b3o$4bo7bob3obo7bo22bob
3obo19bob3obo$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b
3o23bobo$14b3o34b3o24bo$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o$14b3o$
14b3obo$12b5o$15b2o$16bo$16bo!
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
gameoflifemaniac
Posts: 842
Joined: January 22nd, 2017, 11:17 am
Location: There too

Re: Rule request thread

Post by gameoflifemaniac » August 27th, 2017, 8:01 am

Saka wrote:
gameoflifemaniac wrote:Can someone do a MAP equivalent to Banks-I?
No need for MAP, PHPBB12345 found a non-totalistic banks-i and banks-iii :
viewtopic.php?f=11&t=2404&hilit=Banks

Code: Select all

x = 75, y = 123, rule = B3e4ejr5cinqy6-ei78/S012-e3-ajk4-akqw5-ajk6-e78
o18bo$5ob14o$4ob15o$20o6b5o2b5o2b5o2b5o$o18bo7b3o4b3o4b3o4b3o$27b3o4b
3o4b3o4b3o$27b3o4b3o4b3o4b3o$o18bo7b3o4bobo4b3o4bobo$15ob4o7b3o5b2o4b
3o4b2o$16ob3o7b3o4b3o4b3o4b3o$20o7b3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b
3o$27b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o7b3o4b
3o4b3o4b3o$4ob15o7b3o4b3o4b3o4b3o$5ob14o7b3o4b3o4b3o4b3o$o18bo7b3o4b3o
4b2o5b3o$28b2o4b3o4bobo4b3o$27bobo4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$
20o6b5o2b5o2b5o2b5o$17ob2o$16ob3o$o18bo5$o13bo4bo$5ob14o$4ob15o$20o6b
5o2b5o2b5o2b5o$o18bo7b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b
3o$o6bo11bo7b3o4bobo4b3o4bobo$15ob4o7b3o5b2o4b4o3b2o$16ob3o7b3o4b3o4b
3o4b3o$20o6b4o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$27b
3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o7b3o4b3o4b3o4b3o$4ob15o7b3o3b
4o4b3o4b4o$5ob14o7b3o4b3o4b3o4b3o$o12bo5bo7b3o4b3o4b2o5b3o$28b2o4b3o4b
obo4b3o$27bobo4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o6b5o2b5o2b5o2b5o$
17ob2o$16ob3o$o5bo12bo7$14b5o30b5o$15b3o32b3o$15b3o32bobo$15b3o32b2o$
15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$o14b
3o32b3o$3ob14o15bo16b3o$2ob31o16b3o$15o3b16o15b4o$o12b2o3b16o16b3o$13b
2o3b3o12bo16b3o$12b4o2b3o28b4o4bo$18b3o30b7o16bo$18b3o30b24o$18b3o30bo
6b17o$18b3o37b17o$18b3o37bo15bo$18b3o$18b3o$18b3o$18b3o$18b3o$17b5o8$
9bo25bo$9b27o$bo8b26o$b9ob25o$7obo26bo$8bo3$16b5o$17b3o$17b3o$17b3o$
17b3o$17b3o$17bobo$18b2o$17b3o$17b4o$17b3o$o16b3o$3ob8ob7o19bo$2ob8ob
28o$17o3b20o$o14b2o3b20o$15b2o3bo18bo$14b4o!

Code: Select all

x = 89, y = 54, rule = B2ce3e4jr5cin6-en7c8/S012-ac3-cn4-eikny5-kr67c8
30bo35bo$52bo$6b2ob26o14b4ob30o$5b4ob23o16b5ob30o$6b2ob23o17b4ob30o$
31bo$31bo34bo5$6b2ob23o$5b4ob23o$6b2ob23o6$6b3ob22o$5b5ob22o$6b3ob22o
4$14b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$15bo36bo25bo$14bobo34bobo23bob
o$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$3bo8bob3obo8bo21bob
3obo19bob3obo$3bo10b3o10bo23b3o23b3o$3b25o14b2ob18o5b2ob18o$2b27o13b3o
b17o5b3ob17o$31o11b2ob18o5b2ob18o$14b3o34b3o23b3o$4bo7bob3obo7bo22bob
3obo19bob3obo$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b
3o23bobo$14b3o34b3o24bo$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o$14b3o$
14b3obo$12b5o$15b2o$16bo$16bo!
Cool!
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...

muzik
Posts: 3522
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » August 27th, 2017, 8:05 am

But does there exist a pattern in this rule or a similar rule which allows patterns to shrink as well, allowing for yet another 1-state isotropic adjustable-spaceship-speeds rule?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Rule request thread

Post by Saka » August 29th, 2017, 9:18 am

Is it possible to make a version of wolfram 110 where we can see the gliders as "normal" ships?
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
BlinkerSpawn
Posts: 1929
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Rule request thread

Post by BlinkerSpawn » August 29th, 2017, 9:22 am

Saka wrote:Is it possible to make a version of wolfram 110 where we can see the gliders as "normal" ships?
Would just compressing W110 into a single dimension do what you're talking about?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Rule request thread

Post by Saka » August 29th, 2017, 9:26 am

BlinkerSpawn wrote: Would just compressing W110 into a single dimension do what you're talking about?
I tried that but the left edge keeps expanding like in normal w110. I want something like the b0126/s1 thing.
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

spaceman00
Posts: 4
Joined: August 16th, 2017, 2:08 pm

Re: Rule request thread

Post by spaceman00 » August 30th, 2017, 1:31 pm

Requesting 2 similar rules. I had an idea and want to test to see if those rules would produce good results.

RULE 1
3 states

DEAD
SINGLE
COUPLE

Rules:

DEAD become SINGLE, if it has:
3 SINGLE neighbours ONLY
OR
(1 SINGLE neighbour with also 1 COUPLE neighbour ) ONLY

DEAD become DEAD at all other situations:

SINGLE become SINGLE if it has:
2 SINGLE neighbours

SINGLE become COUPLE if it has
3 SINGLE neighbours ONLY
OR
(1 SINGLE neighbour with also 1 COUPLE neighbour) ONLY

SINGLE become dead at all other situations

COUPLE become COUPLE if it has:
1 SINGLE neighbours ONLY
OR
2 SINGLE neighbours ONLY
OR
1 COUPLE neighbour ONLY

COUPLE become SINGLE at all the other situations


RULE 2

Rules:

Like rule 1 BUT:

COUPLE become COUPLE if it has:
1 SINGLE neighbours ONLY
OR
2 SINGLE neighbours ONLY
OR
1 COUPLE neighbour ONLY

COUPLE become DEAD at all the other situations
Last edited by spaceman00 on September 1st, 2017, 11:31 am, edited 1 time in total.

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Rule request thread

Post by Saka » September 1st, 2017, 3:07 am

@spaceman00: I'm assuming when you say "3 SINGLE neighbours" or such, there are only 3 single neighbors and other neighbors are DEAD. Here is the ruletable:

Code: Select all

@RULE SM1
#Made by Saka upon the request of spaceman00
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
#RULE1
0,1,1,1,0,0,0,0,0,1
0,1,2,0,0,0,0,0,0,1

#RULE2
1,1,1,1,0,0,0,0,0,2
1,1,2,0,0,0,0,0,0,2
1,a,b,c,d,e,f,g,h,0

#RULE3
2,1,0,0,0,0,0,0,0,2
2,1,1,0,0,0,0,0,0,2
2,2,0,0,0,0,0,0,0,2
2,a,b,c,d,e,f,g,h,1
The rule itself is explosive

Rule #2:

Code: Select all

@RULE SM2
#Made by Saka upon the request of spaceman00
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
#RULE1
0,1,1,1,0,0,0,0,0,1
0,1,2,0,0,0,0,0,0,1

#RULE2
1,1,1,1,0,0,0,0,0,2
1,1,2,0,0,0,0,0,0,2
1,a,b,c,d,e,f,g,h,0

#RULE3
2,1,0,0,0,0,0,0,0,2
2,1,1,0,0,0,0,0,0,2
2,2,0,0,0,0,0,0,0,2
2,a,b,c,d,e,f,g,h,0
The rule is stable
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

spaceman00
Posts: 4
Joined: August 16th, 2017, 2:08 pm

Re: Rule request thread

Post by spaceman00 » September 1st, 2017, 11:35 am

Saka wrote:@spaceman00: I'm assuming when you say "3 SINGLE neighbours" or such, there are only 3 single neighbors and other neighbors are DEAD. Here is the ruletable:
Yes, thats was the case, edited my previous post to say that.

User avatar
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Re: Rule request thread

Post by drc » September 1st, 2017, 3:11 pm

Life but it operates on this neighbourhood:

Code: Select all

X X X
͏ XXX
XX XX
͏ XXX
X X X
If not B3/S23, then B4/S34
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

User avatar
gameoflifemaniac
Posts: 842
Joined: January 22nd, 2017, 11:17 am
Location: There too

Re: Rule request thread

Post by gameoflifemaniac » September 5th, 2017, 11:41 am

I want a rule where you can run 2 non-interacting Life universes at once. Such a rule exists

Code: Select all

@RULE DoubleB3S23
@TABLE

n_states:4
neighborhood:Moore
symmetries:permute

# 0x01 bit ON
var a={1,3}
var aa=a
var ab=a
var ac=a
var ad=a
var ae=a
var af=a
var ag=a

# 0x01 bit OFF
var b={0,2}
var ba=b
var bb=b
var bc=b
var bd=b
var be=b
var bf=b
var bg=b

# 0x10 bit ON
var c={2,3}
var ca=c
var cb=c
var cc=c
var cd=c
var ce=c
var cf=c
var cg=c

# 0x10 bit OFF
var d={0,1}
var da=d
var db=d
var dc=d
var dd=d
var de=d
var df=d
var dg=d

# don't-care cells
var x={0,1,2,3}
var xa=x
var xb=x
var xc=x
var xd=x
var xe=x
var xf=x
var xg=x
var xh=x

# birth for both 0x01 and 0x10 bits
x,1,1,1,2,2,2,0,0,3
x,1,1,3,2,2,0,0,0,3
x,1,3,3,2,0,0,0,0,3
x,3,3,3,0,0,0,0,0,3

# survival for 0x01 bit, birth for 0x10 bit
1,2,2,2,1,1,0,0,0,3
1,2,2,3,1,0,0,0,0,3
1,2,3,3,0,0,0,0,0,3

# birth for 0x01 bit, survival for 0x10 bit
2,1,1,1,2,2,0,0,0,3
2,1,1,3,2,0,0,0,0,3
2,1,3,3,0,0,0,0,0,3

# 2-neighbor survival for 0x01 bit, 3-neighbor survival for 0x10 bit
3,1,1,2,2,2,0,0,0,3
3,1,3,2,2,0,0,0,0,3
3,3,3,2,0,0,0,0,0,3

# 3-neighbor survival for 0x01 bit, 2-neighbor survival for 0x10 bit
3,1,1,1,2,2,0,0,0,3
3,1,1,3,2,0,0,0,0,3
3,1,3,3,0,0,0,0,0,3

# 2-neighbor survival for both 0x01 and 0x10 bits
3,1,1,2,2,0,0,0,0,3
3,1,3,2,0,0,0,0,0,3
3,3,3,0,0,0,0,0,0,3

# birth for 0x01 bit, death for 0x10 bit
x,a,aa,ab,ba,bb,bc,bd,be,1
x,a,aa,ab,ba,bb,bc,bd,be,1
1,a,aa,ba,bb,bc,bd,be,bf,1
3,a,aa,ba,bb,bc,bd,be,bf,1

# death for 0x01 bit, birth for 0x10 bit
x,c,ca,cb,da,db,dc,dd,de,2
x,c,ca,cb,da,db,dc,dd,de,2
2,c,ca,da,db,dc,dd,de,df,2
3,c,ca,da,db,dc,dd,de,df,2

# death for both bits
x,xa,xb,xc,xd,xe,xf,xg,xh,0

@COLORS

0 0 0 0
1 255 0 0
2 0 255 0
3 255 255 0
by Dave Greene, but it has a bug.
Run this pattern:

Code: Select all

x = 3, y = 4, rule = DoubleB3S23
.C$.C$.C$3A!
It's buggy. Could you fix this bug, please?
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...

wildmyron
Posts: 1309
Joined: August 9th, 2013, 12:45 am

Re: Rule request thread

Post by wildmyron » September 5th, 2017, 11:59 am

gameoflifemaniac wrote:I want a rule where you can run 2 non-interacting Life universes at once. Such a rule exists

Code: Select all

<snip Rule Table>
by Dave Greene, but it has a bug.
Run this pattern:

Code: Select all

x = 3, y = 4, rule = DoubleB3S23
.C$.C$.C$3A!
It's buggy. Could you fix this bug, please?
I think you misinterpreted the states. Try this pattern:

Code: Select all

x = 3, y = 4, rule = DoubleB3S23
.B$.B$.B$3A!
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

User avatar
gameoflifemaniac
Posts: 842
Joined: January 22nd, 2017, 11:17 am
Location: There too

Re: Rule request thread

Post by gameoflifemaniac » September 5th, 2017, 12:54 pm

wildmyron wrote:
gameoflifemaniac wrote:I want a rule where you can run 2 non-interacting Life universes at once. Such a rule exists

Code: Select all

<snip Rule Table>
by Dave Greene, but it has a bug.
Run this pattern:

Code: Select all

x = 3, y = 4, rule = DoubleB3S23
.C$.C$.C$3A!
It's buggy. Could you fix this bug, please?
I think you misinterpreted the states. Try this pattern:

Code: Select all

x = 3, y = 4, rule = DoubleB3S23
.B$.B$.B$3A!
Thanks.
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...

muzik
Posts: 3522
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » September 6th, 2017, 12:56 pm

Are there any other extremely small (preferably symmetric or glide symmetric) spaceships (<20 cells) that can exist, with these four spaceships still functioning in said rule?

Code: Select all

x = 22, y = 4, rule = B3-cq6ce7c/S2-in3-k4q
o5b2o5b2o4b3o$obo3b2o5b3o4bo$2o4b2obo3bobo$8bo5bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

User avatar
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Re: Rule request thread

Post by drc » September 6th, 2017, 4:48 pm

muzik wrote:Are there any other extremely small (preferably symmetric or glide symmetric) spaceships (<20 cells) that can exist, with these four spaceships still functioning in said rule?
Yes:

Code: Select all

x = 29, y = 5, rule = B3-cq6ce7c/S2-in3-k4nq
o5b2o5b2o4b3o4bobo$obo3b2o5b3o4bo5b3o$2o4b2obo3bobo8b2obo$8bo5bo10b2o$
24b2o!
It only requires 4n.
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

User avatar
gameoflifemaniac
Posts: 842
Joined: January 22nd, 2017, 11:17 am
Location: There too

Re: Rule request thread

Post by gameoflifemaniac » September 7th, 2017, 10:50 am

gameoflifemaniac wrote:I want a rule where you can run 2 non-interacting Life universes at once. Such a rule exists

Code: Select all

@RULE DoubleB3S23
@TABLE

n_states:4
neighborhood:Moore
symmetries:permute

# 0x01 bit ON
var a={1,3}
var aa=a
var ab=a
var ac=a
var ad=a
var ae=a
var af=a
var ag=a

# 0x01 bit OFF
var b={0,2}
var ba=b
var bb=b
var bc=b
var bd=b
var be=b
var bf=b
var bg=b

# 0x10 bit ON
var c={2,3}
var ca=c
var cb=c
var cc=c
var cd=c
var ce=c
var cf=c
var cg=c

# 0x10 bit OFF
var d={0,1}
var da=d
var db=d
var dc=d
var dd=d
var de=d
var df=d
var dg=d

# don't-care cells
var x={0,1,2,3}
var xa=x
var xb=x
var xc=x
var xd=x
var xe=x
var xf=x
var xg=x
var xh=x

# birth for both 0x01 and 0x10 bits
x,1,1,1,2,2,2,0,0,3
x,1,1,3,2,2,0,0,0,3
x,1,3,3,2,0,0,0,0,3
x,3,3,3,0,0,0,0,0,3

# survival for 0x01 bit, birth for 0x10 bit
1,2,2,2,1,1,0,0,0,3
1,2,2,3,1,0,0,0,0,3
1,2,3,3,0,0,0,0,0,3

# birth for 0x01 bit, survival for 0x10 bit
2,1,1,1,2,2,0,0,0,3
2,1,1,3,2,0,0,0,0,3
2,1,3,3,0,0,0,0,0,3

# 2-neighbor survival for 0x01 bit, 3-neighbor survival for 0x10 bit
3,1,1,2,2,2,0,0,0,3
3,1,3,2,2,0,0,0,0,3
3,3,3,2,0,0,0,0,0,3

# 3-neighbor survival for 0x01 bit, 2-neighbor survival for 0x10 bit
3,1,1,1,2,2,0,0,0,3
3,1,1,3,2,0,0,0,0,3
3,1,3,3,0,0,0,0,0,3

# 2-neighbor survival for both 0x01 and 0x10 bits
3,1,1,2,2,0,0,0,0,3
3,1,3,2,0,0,0,0,0,3
3,3,3,0,0,0,0,0,0,3

# birth for 0x01 bit, death for 0x10 bit
x,a,aa,ab,ba,bb,bc,bd,be,1
x,a,aa,ab,ba,bb,bc,bd,be,1
1,a,aa,ba,bb,bc,bd,be,bf,1
3,a,aa,ba,bb,bc,bd,be,bf,1

# death for 0x01 bit, birth for 0x10 bit
x,c,ca,cb,da,db,dc,dd,de,2
x,c,ca,cb,da,db,dc,dd,de,2
2,c,ca,da,db,dc,dd,de,df,2
3,c,ca,da,db,dc,dd,de,df,2

# death for both bits
x,xa,xb,xc,xd,xe,xf,xg,xh,0

@COLORS

0 0 0 0
1 255 0 0
2 0 255 0
3 255 255 0
by Dave Greene, but it has a bug.
Run this pattern:

Code: Select all

x = 3, y = 4, rule = DoubleB3S23
.C$.C$.C$3A!
It's buggy. Could you fix this bug, please?
What about 3 universes?
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Rule request thread

Post by Saka » September 7th, 2017, 7:45 pm

gameoflifemaniac wrote: What about 3 universes?
For that you need the following "ON" states:
1
2
3
12
13
23
123

AKA 8 states. Maybe a script could be used to generate these?
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
83bismuth38
Posts: 453
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...
Contact:

Re: Rule request thread

Post by 83bismuth38 » September 7th, 2017, 8:09 pm

I want a rule where one state is normal life. the second state is life, but cannot die, and can only reproduce into state one.
Another rule idea I had was like the 'multiple universes' rule stated above, but the yellow cells live for 1 extra generation, ex. a domino would die like this:

Code: Select all

x = 2, y = 1, rule = 23/3/3
2A!

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

User avatar
83bismuth38
Posts: 453
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...
Contact:

Re: Rule request thread

Post by 83bismuth38 » September 8th, 2017, 3:19 pm

A rule where state one is a rule that stabilizes quickly, and state 2 is a mildly explosive rule, eg. seeds. The twist is that every cell born is the opposite state, so a cell born from Seeds is a LowDeath cell, and every cell born from LowDeath is a Seeds cell. those are just examples though.

another rule I would like to see is LIfe, but if a cell is born from, say, this formation of cells:

Code: Select all

x = 3, y = 3, rule = B3/S23
2bo$o$o!
That cell can no longer reproduce with other cells in that specification, you could even say it is deficient in a sense. it's probably boring, but I do believe that the normal glider should work(?)
EDIT: it happens with all specifications.

I would do it myself, but rule tables make no sense to me.

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

User avatar
83bismuth38
Posts: 453
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...
Contact:

Re: Rule request thread

Post by 83bismuth38 » September 20th, 2017, 7:07 pm

maybe I sould be more... vague.
block ship

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

User avatar
BlinkerSpawn
Posts: 1929
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Rule request thread

Post by BlinkerSpawn » September 20th, 2017, 9:20 pm

83bismuth38 wrote:maybe I sould be more... vague.
block ship
Rather trivial, for a suitably relaxed definition of "block":

Code: Select all

x = 2, y = 2, rule = /2/3
2A$2B!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

User avatar
83bismuth38
Posts: 453
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...
Contact:

Re: Rule request thread

Post by 83bismuth38 » September 22nd, 2017, 4:22 pm

little less vague: Margoulus Ship. also what about the other 4 requests?

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

User avatar
gameoflifemaniac
Posts: 842
Joined: January 22nd, 2017, 11:17 am
Location: There too

Re: Rule request thread

Post by gameoflifemaniac » December 23rd, 2017, 3:14 pm

Three Life universes at once?
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...

Post Reply