Rule request thread

For discussion of other cellular automata.
Schiaparelliorbust
Posts: 1274
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Rule request thread

Post by Schiaparelliorbust » October 3rd, 2020, 6:26 am

Schiaparelliorbust wrote:
October 3rd, 2020, 5:25 am
Perhaps universes with other rules could be interesting. I'll try it with Seeds.
I tried making a rule table:

Code: Select all

@RULE AfterlifeSeeds

https://www.conwaylife.com/forums/viewtopic.php?p=105407#p105407

@TABLE
n_states:4
neighborhood:Moore
symmetries:permute

var a={0,2}
var b={0,1}
var c={1,3}
var d={2,3}
var e={0,1,2,3}

0,1,1,2,2,2,a,a,a,1
0,1,1,2,0,0,0,0,0,1
0,1,1,0,0,0,0,0,0,1
0,2,2,1,1,1,b,b,b,2
0,2,2,1,0,0,0,0,0,2
0,2,2,0,0,0,0,0,0,2
0,3,3,0,0,0,0,0,0,3
0,3,3,2,a,a,a,a,a,1
0,3,3,1,b,b,b,b,b,2

1,e,e,e,e,e,e,e,e,2

2,e,e,e,e,e,e,e,e,1

3,e,e,e,e,e,e,e,e,0
But it didn't work. I think the problem is that with a string like 2,e,e,e,e,e,e,e,e,1 (var e={0,1,2,3}) it works only if all the e's are the same. I want a cell to go to the other universe regardless of its surroundings (if the cell on the other side is empty). Is there any way to do this? I couldn't find any thread on rule tables. There is this website:
https://github.com/gollygang/ruletabler ... /TheFormat
but the format I see in the rule tables before is different.
Me, BokaBB, Moosey, Saka and some others are working on a language! Feel free to help us. viewtopic.php?f=12&t=4772

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yujh
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Location: CHINA

Re: Rule request thread

Post by yujh » October 3rd, 2020, 6:50 am

Schiaparelliorbust wrote:
October 3rd, 2020, 6:26 am
Schiaparelliorbust wrote:
October 3rd, 2020, 5:25 am
Perhaps universes with other rules could be interesting. I'll try it with Seeds.
I tried making a rule table:

Code: Select all

@RULE AfterlifeSeeds

https://www.conwaylife.com/forums/viewtopic.php?p=105407#p105407

@TABLE
n_states:4
neighborhood:Moore
symmetries:permute

var a={0,2}
var b={0,1}
var c={1,3}
var d={2,3}
var e={0,1,2,3}

0,1,1,2,2,2,a,a,a,1
0,1,1,2,0,0,0,0,0,1
0,1,1,0,0,0,0,0,0,1
0,2,2,1,1,1,b,b,b,2
0,2,2,1,0,0,0,0,0,2
0,2,2,0,0,0,0,0,0,2
0,3,3,0,0,0,0,0,0,3
0,3,3,2,a,a,a,a,a,1
0,3,3,1,b,b,b,b,b,2

1,e,e,e,e,e,e,e,e,2

2,e,e,e,e,e,e,e,e,1

3,e,e,e,e,e,e,e,e,0
But it didn't work. I think the problem is that with a string like 2,e,e,e,e,e,e,e,e,1 (var e={0,1,2,3}) it works only if all the e's are the same. I want a cell to go to the other universe regardless of its surroundings (if the cell on the other side is empty). Is there any way to do this? I couldn't find any thread on rule tables. There is this website:
https://github.com/gollygang/ruletabler ... /TheFormat
but the format I see in the rule tables before is different.
Yes.
solve the problem by
e1 = {0,1,2,3}
e2 = {...
...
1,e1,e2,e3,e4,e5,e6,e7,e8,0

Edit:uh, you probably forgot to kill the cells.
B34kz5e7c8/S23-a4ityz5k!!!
Mission: find a rule with 2-5ob,7-15d,3-5o ships and 4 sparky hp osc.
B2ikn35j6i/S23-a8
B2ck3ar4ac5e6c7/S1e2-an3ejnr4air5iy6c7c8
@Hunting: me too

Schiaparelliorbust
Posts: 1274
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Rule request thread

Post by Schiaparelliorbust » October 3rd, 2020, 7:00 am

yujh wrote:
October 3rd, 2020, 6:50 am
Yes.
solve the problem by
e1 = {0,1,2,3}
e2 = {...
...
1,e1,e2,e3,e4,e5,e6,e7,e8,0

Edit:uh, you probably forgot to kill the cells.
I was thinking something like that where I have multiple variables. Also, I didn't forget to kill them, they were supposed to go to the other universe.

Edit: It's working now. Soups are actually much less chaotic now. except when you put a bunch of state-3 cells and then let it grow (and then put a state-1 or 2 cell in there).

Code: Select all

@RULE AfterlifeSeeds

https://www.conwaylife.com/forums/posting.php?mode=edit&f=11&p=105484

@TABLE
n_states:4
neighborhood:Moore
symmetries:permute

var a={0,2}
var b={0,1}
var c={1,3}
var d={2,3}
var e1={0,1,2,3}
var e2={0,1,2,3}
var e3={0,1,2,3}
var e4={0,1,2,3}
var e5={0,1,2,3}
var e6={0,1,2,3}
var e7={0,1,2,3}
var e8={0,1,2,3}

0,1,1,2,2,2,a,a,a,1
0,1,1,2,0,0,0,0,0,1
0,1,1,0,0,0,0,0,0,1
0,2,2,1,1,1,b,b,b,2
0,2,2,1,0,0,0,0,0,2
0,2,2,0,0,0,0,0,0,2
0,3,3,0,0,0,0,0,0,3
0,3,3,2,a,a,a,a,a,1
0,3,3,1,b,b,b,b,b,2

1,e1,e2,e3,e4,e5,e6,e7,e8,2

2,e1,e2,e3,e4,e5,e6,e7,e8,1

3,e1,e2,e3,e4,e5,e6,e7,e8,0
Me, BokaBB, Moosey, Saka and some others are working on a language! Feel free to help us. viewtopic.php?f=12&t=4772

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yujh
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Location: CHINA

Re: Rule request thread

Post by yujh » October 3rd, 2020, 7:52 am

Schiaparelliorbust wrote:
October 3rd, 2020, 7:00 am
yujh wrote:
October 3rd, 2020, 6:50 am
Yes.
solve the problem by
e1 = {0,1,2,3}
e2 = {...
...
1,e1,e2,e3,e4,e5,e6,e7,e8,0

Edit:uh, you probably forgot to kill the cells.
I was thinking something like that where I have multiple variables. Also, I didn't forget to kill them, they were supposed to go to the other universe.

Edit: It's working now. Soups are actually much less chaotic now. except when you put a bunch of state-3 cells and then let it grow (and then put a state-1 or 2 cell in there).

Code: Select all

@RULE AfterlifeSeeds

https://www.conwaylife.com/forums/posting.php?mode=edit&f=11&p=105484

@TABLE
n_states:4
neighborhood:Moore
symmetries:permute

var a={0,2}
var b={0,1}
var c={1,3}
var d={2,3}
var e1={0,1,2,3}
var e2={0,1,2,3}
var e3={0,1,2,3}
var e4={0,1,2,3}
var e5={0,1,2,3}
var e6={0,1,2,3}
var e7={0,1,2,3}
var e8={0,1,2,3}

0,1,1,2,2,2,a,a,a,1
0,1,1,2,0,0,0,0,0,1
0,1,1,0,0,0,0,0,0,1
0,2,2,1,1,1,b,b,b,2
0,2,2,1,0,0,0,0,0,2
0,2,2,0,0,0,0,0,0,2
0,3,3,0,0,0,0,0,0,3
0,3,3,2,a,a,a,a,a,1
0,3,3,1,b,b,b,b,b,2

1,e1,e2,e3,e4,e5,e6,e7,e8,2

2,e1,e2,e3,e4,e5,e6,e7,e8,1

3,e1,e2,e3,e4,e5,e6,e7,e8,0
Really?

Code: Select all

x = 20, y = 20, rule = AfterlifeSeeds
2B2C2A5.A.CBA.2A$2CBC.A.C3.AB2C.A3B$3.B.2CA.B3.2A.A.A$.B.AC2B2.2B.AB
3.A.A$B.ACA2.CA2.CBC.B$2.B.A2.B2.2B2.AB.BCA$C2BA2.C3.ACA3.A.B$.3C2.A
3.B2.CB.ABC$.C.A.3B.C2AB4.A.C$.C2A.B3.3C2.A.A.A$C.2C2.3B2.3B3.CAC$B3.
A2.3C.BC.BC2.2C$2.2CAC.A3.AB6.A$2.BAB.3A.A2.A5.B$3.3A2.BA2.B.C.B2.C$
5.AC2.AB.BA.C.B.B$.C2.A.CAC3.AC.C.AC$.AC.A.BC.2A.AC.ACB$CB.C5.C.2B2.C
.BA$2.A2BA.B3.2C2A2.BC!
(random soup from golly)
B34kz5e7c8/S23-a4ityz5k!!!
Mission: find a rule with 2-5ob,7-15d,3-5o ships and 4 sparky hp osc.
B2ikn35j6i/S23-a8
B2ck3ar4ac5e6c7/S1e2-an3ejnr4air5iy6c7c8
@Hunting: me too

Schiaparelliorbust
Posts: 1274
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Rule request thread

Post by Schiaparelliorbust » October 3rd, 2020, 9:16 am

Yes, I mean even according to the technical definition of chaotic which is "a system which changes a lot with very similar starting conditions" it is less chaotic. Changing the edges of a pattern should affect it more though because that's where most of the action happens. I think it's because the cells don't die permanently and make it more dense and that prevents b2 from happening. State 3 behaves just like normal Seeds so that's still chaotic. As I mentioned before, placing a state-1 or 2 cell in a state-3 explosion "feeds" it with chaos so that still behaves unpredictably.
Me, BokaBB, Moosey, Saka and some others are working on a language! Feel free to help us. viewtopic.php?f=12&t=4772

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yujh
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Joined: February 27th, 2020, 11:23 pm
Location: CHINA

Re: Rule request thread

Post by yujh » October 5th, 2020, 2:20 am

Request for a [ten life variant]-like rule for:

1 Life
2 HighLife
3 tlife
4 Pedestrian Life
5 DryLife
6 ThighLife
7 Tdrylife
8 Immortal life
9 Silver life
10 Salad
11 B36ce7c/S23-y
12 [I'm almost out of rules]LeapLife(since it has LEPA)
13 [these are not very neccesary? idk]vessel life
14 smoking life
15 Pentadecathlife
16 b2n3-q5y6cn7/S23-k4c8
17 PPL
18 B2i3-kq4cj5cy6cn7c8/S2-i34cy7c8
19 TmirrorLife
20 B Life
21 B2i34c6c/S02aekn3aijnr4cr5ijy6a[adjustable ships rulespace]
22 B35ai/S23
[[I think that's it]][add more if you want]
edit:
i'm bored

Code: Select all

x = 6, y = 13, rule = TenLifeVariants
6W$6B9$3.A$2.3A$2.A.2A!
B34kz5e7c8/S23-a4ityz5k!!!
Mission: find a rule with 2-5ob,7-15d,3-5o ships and 4 sparky hp osc.
B2ikn35j6i/S23-a8
B2ck3ar4ac5e6c7/S1e2-an3ejnr4air5iy6c7c8
@Hunting: me too

ENORMOUS_NAME
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Location: idk

Re: Rule request thread

Post by ENORMOUS_NAME » October 5th, 2020, 12:52 pm

can i request symbiosis but both colors are highlife

because im dumb and don't know how to make rule tables

bubblegum
Posts: 566
Joined: August 25th, 2019, 11:59 pm
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Re: Rule request thread

Post by bubblegum » October 5th, 2020, 1:16 pm

ENORMOUS_NAME wrote:
October 5th, 2020, 12:52 pm
can i request symbiosis but both colors are highlife

because im dumb and don't know how to make rule tables

Code: Select all

@RULE HighSymbiosis

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
0,1,1,1,0,0,0,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,1,1,1,1,1,1,0,0,0
0,1,1,1,1,1,1,0,0,1
1,1,1,1,1,1,1,1,0,0
1,1,1,1,1,1,1,1,1,0
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
0,2,2,2,0,0,0,0,0,2
2,2,2,2,2,0,0,0,0,0
2,2,2,2,2,2,0,0,0,0
2,2,2,2,2,2,2,0,0,0
0,2,2,2,2,2,2,0,0,2
2,2,2,2,2,2,2,2,0,0
2,2,2,2,2,2,2,2,2,0
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
bubblegum wrote:
July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[citation needed]
part-time stator reducer

Schiaparelliorbust
Posts: 1274
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Location: Acidalia Planitia

Re: Rule request thread

Post by Schiaparelliorbust » October 6th, 2020, 3:51 am

I'd like to request a rule where there are two (not necessarily CGoL) universes where if there's a live cell in the same location in the other universe, it counts towards the number of live neighbours. I think it should be called TwoLayer[insert rule name].
Me, BokaBB, Moosey, Saka and some others are working on a language! Feel free to help us. viewtopic.php?f=12&t=4772

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NoAyeBeardo
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Joined: June 16th, 2020, 12:38 pm
Location: A house, or a flat, or a [click to expand]

Re: Rule request thread

Post by NoAyeBeardo » November 23rd, 2020, 2:32 pm

MirrorTLife but with:
Birthforcer(on)
Deathforcer(off)
Reactor(always on)
Blocker(always off)
Birthforcer + Deathforcer (Inverter)
Birthforcer(off)
Deathforcer(on)
Not inactive any more! :D

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