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```
@RULE 0_2-k_3-1
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2)
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var aa={0,2}
var ab=aa
var ac=aa
var ad=aa
var ae=aa
var af=aa
var ag=aa
var ah=aa
0,1,1,aa,ab,ac,ad,ae,af,1
0,1,aa,1,ab,ac,ad,ae,af,1
0,1,aa,ab,ac,1,ad,ae,af,1
0,aa,1,ab,1,ac,ad,ae,af,1
0,aa,1,ab,ac,ad,1,ae,af,1
1,aa,ab,ac,ad,ae,af,ag,ah,1
1,1,aa,ab,ac,ad,ae,af,ag,0
1,aa,1,ab,ac,ad,ae,af,ag,0
1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,0
```

This is a rule similar to 0/2/3, but without B2k, and state 1 cells with one state 1 neighbor die instead of becoming state 2. it has a c/4 spaceship:

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```
x = 5, y = 2, rule = 0_2-k_3-1
A.A.A$2.A!
```

It can eat dots:

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```
x = 5, y = 5, rule = 0_2-k_3-1
A.A.A$2.A3$2.A!
```

Two dots can duplicate it:

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```
x = 5, y = 5, rule = 0_2-k_3-1
A.A.A$2.A3$A3.A!
```

The minianchor still works:

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```
x = 2, y = 3, rule = 0_2-k_3-1
.A$2A$.A!
```

It has a new p6 oscillator, I call the "half-ant":

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```
x = 2, y = 4, rule = 0_2-k_3-1
.A$2A2$.A!
```

The breeder from B2-k/S0 is back, but less common with a 6-cell minimum:

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```
x = 11, y = 2, rule = 0_2-k_3-1
.2A5.2A$A9.A!
```

A dot puffer:

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```
x = 5, y = 9, rule = 0_2-k_3-1
2.2A2$.A2.A3$2.A.A$.A$.A$A!
```

Strange object hasslers that emulate minianchors:

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```
x = 30, y = 11, rule = 0_2-k_3-1
24.A4$2.A7.A3.A6.A5.A$A.A2.A2.A.A3.A.A2.A.A5.A.A$2.A7.A3.A6.A5.A4$24.
A!
```

Infact, the blinker looking object is seen in some minianchor interactions:

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```
x = 7, y = 4, rule = 0_2-k_3-1
.A$2A3.A$.A3.2A$5.A!
```

****UPDATED RULE TABLE WITH CORRECT NAME****