Page 3 of 4

Re: Rainbow (rule mashup)

Posted: March 23rd, 2016, 5:14 pm
by muzik
yuy

also 3rd page.



Here is a cebai glider gun I found, which I call Syringe, and extending the length of it increases its period.

Code: Select all

x = 381, y = 114, rule = RainbowS
68.F3.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F
.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.
F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F
.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.
F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F$68.F3.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F
.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.
F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F
.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.
F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F2$
70.E2.E$69.E3.E$70.E2.E2$68.F3.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.
F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F
.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.
F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F
.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F5.F$68.F3.F
.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.
F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F
.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.
F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F
.F.F.F.F.F.F.F.F.F.F.F.F.F5.F49$38.F3.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F
.F.F.F.F.F.F.F.F$38.F3.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.
F2$40.E2.E$39.E3.E$40.E2.E2$38.F3.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F
.F.F.F.F.F.F5.F$38.F3.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F
5.F19$21.F3.F.F.F.F.F.F.F.F.F.F$21.F3.F.F.F.F.F.F.F.F.F.F2$23.E2.E$
22.E3.E$23.E2.E2$21.F3.F.F.F.F.F.F.F.F.F.F5.F$21.F3.F.F.F.F.F.F.F.F.F
.F5.F13$F3.F.F.F.F.F$F3.F.F.F.F.F2$2.E2.E$.E3.E$2.E2.E2$F3.F.F.F.F.F
5.F$F3.F.F.F.F.F5.F!

Re: Rainbow (rule mashup)

Posted: March 23rd, 2016, 5:25 pm
by drc
muzik wrote:Here is a cebai glider gun I found, which I call Syringe, and extending the length of it increases its period.
Syringe

Re: Rainbow (rule mashup)

Posted: March 23rd, 2016, 6:08 pm
by muzik
drc wrote:
muzik wrote:Here is a cebai glider gun I found, which I call Syringe, and extending the length of it increases its period.
Syringe
how can i stop wasting oxygen


Cebai syringe?

Re: Rainbow (rule mashup)

Posted: March 23rd, 2016, 8:16 pm
by SuperSupermario24
Sorry for being ded, I just haven't really felt like updating the rule file lately.

Re: Rainbow (rule mashup)

Posted: March 24th, 2016, 2:49 am
by Saka
45 degree 1SL microrefelctor:

Code: Select all

x = 5, y = 15, rule = Rainbow12
3C2$C.C$.C8$3.B$2.B.B$.B.B$.2B!

Re: Rainbow (rule mashup)

Posted: March 24th, 2016, 4:33 am
by muzik
Saka wrote:45 degree 1SL microrefelctor:

Code: Select all

x = 5, y = 15, rule = Rainbow12
3C2$C.C$.C8$3.B$2.B.B$.B.B$.2B!
Too easy:

Code: Select all

x = 4, y = 20, rule = RainbowS
3D2$D.D$.D7$3C2$C.C$.C5$3.F$3.F!

Re: Rainbow (rule mashup)

Posted: March 24th, 2016, 2:54 pm
by muzik
Drylife glider rake.

Code: Select all

x = 18, y = 71, rule = RainbowS
15.3M$15.3M$15.3M$15.M.M8$9.2H$8.2H.H$7.2H.H$6.H.H$.2H.2H.H$H2.H$H.2H
$.H5.H$8.H$6.3H6$3M9.3M$3M9.3M$3M9.3M$3M9.3M$3M9.3M$3M4.3H2.3M$3M4.H
4.3M$3M4.3H2.3M$3M3.H2.H2.3M$3M2.H2.H3.3M$3M.H3.H3.3M$3M2.H6.3M$3M9.
3M$3M9.3M$3M9.3M$3M6.2H.3M$3M6.2H.3M$3M9.3M$3M9.3M$3M9.3M$3M9.3M$3M9.
3M$3M9.3M$3M6.2H.3M$3M6.2H.3M$3M9.3M$3M9.3M$3M4.3H2.3M$3M6.H2.3M$3M3.
2H.H2.3M$3M9.3M$3M.2H6.3M$3M9.3M$3M9.3M$3M5.H3.3M$3M3.3H3.3M$3M2.H6.
3M$3M9.3M$3M2.2H2.H2.3M$3M4.H.H2.3M$3M9.3M$3M9.3M$3M2.H.2H3.3M$3M2.3H
4.3M$M.M3.H5.M.M!

Making rakes is easy with those ships, but can they be made smaller?

Re: Rainbow (rule mashup)

Posted: March 26th, 2016, 12:44 pm
by muzik
Similarly to the infinite beacons, you can make these sort of rotary beacons like in b3s2:

Code: Select all

x = 31, y = 21, rule = RainbowS
2.2R$2.R$2Q3.Q$Q3.2Q.2K$3.R3.K$2.2R.2I3.I$5.I3.2I.2H$8.K3.H$7.2K.2G3.
G$10.G3.2G.2F$13.H3.F$12.2H.2E3.E$15.E3.2E.2B$18.F3.B$17.2F.2A3.A$20.
A3.2A.2D$23.B3.D$22.2B.2C3.C$25.C3.2C$28.D$27.2D!

Re: Rainbow (rule mashup)

Posted: April 12th, 2016, 3:48 pm
by muzik
Welp, looks like another addition request:

B35/S236: A colour about halfway between tlife and thighlife

B3/S12: Very dark grey

Re: Rainbow (rule mashup)

Posted: April 18th, 2016, 11:05 am
by muzik
Smaller normal life glider rake:

Code: Select all

x = 15, y = 27, rule = RainbowS
3M$3M$3M$3M$M.M4$12.3M$12.3M$3M9.3M$3M9.M.M$3M$3M$3M$3M$3M7.3M$3M7.3M
$3M7.3M$3M7.3M$3M7.3M$3M7.3M$3M7.3M$3M7.3M$3M2.A.2A.3M$3M2.3A2.3M$M.M
3.A3.M.M!

Re: Rainbow (rule mashup)

Posted: April 24th, 2016, 4:47 am
by lifeisawesome
I constructed a sawtooth. :shock:

Code: Select all

x = 41, y = 11, rule = RainbowS
37.J$38.J$38.J$7.2A27.J$7.2A28.3J$12.J3.J2.J7.J3.J3.J.3J$2A3.J3.J3.J
4.J7.J3.J3.J$2A3.J3.J3.J25.J$12.J3.J23.J$7.2A31.J$7.2A30.J!

Re: Rainbow (rule mashup)

Posted: April 24th, 2016, 12:56 pm
by drc
lifeisawesome wrote:I constructed a sawtooth. :shock:

Code: Select all

x = 41, y = 11, rule = RainbowS
37.J$38.J$38.J$7.2A27.J$7.2A28.3J$12.J3.J2.J7.J3.J3.J.3J$2A3.J3.J3.J
4.J7.J3.J3.J$2A3.J3.J3.J25.J$12.J3.J23.J$7.2A31.J$7.2A30.J!
That's not a sawtooth

Re: Rainbow (rule mashup)

Posted: April 25th, 2016, 5:42 am
by lifeisawesome
drc wrote:
lifeisawesome wrote:I constructed a sawtooth. :shock:

Code: Select all

x = 41, y = 11, rule = RainbowS
37.J$38.J$38.J$7.2A27.J$7.2A28.3J$12.J3.J2.J7.J3.J3.J.3J$2A3.J3.J3.J
4.J7.J3.J3.J$2A3.J3.J3.J25.J$12.J3.J23.J$7.2A31.J$7.2A30.J!
That's not a sawtooth
Why? This uses a duoplet puffer, that when struck by moons, causes a reaction that causes the rest of the moons to pull the duoplet.
It might just have an unusual expansion factor.

Re: Rainbow (rule mashup)

Posted: April 25th, 2016, 8:42 am
by blah
lifeisawesome wrote:
drc wrote:
lifeisawesome wrote:I constructed a sawtooth. :shock:

Code: Select all

x = 41, y = 11, rule = RainbowS
37.J$38.J$38.J$7.2A27.J$7.2A28.3J$12.J3.J2.J7.J3.J3.J.3J$2A3.J3.J3.J
4.J7.J3.J3.J$2A3.J3.J3.J25.J$12.J3.J23.J$7.2A31.J$7.2A30.J!
That's not a sawtooth
Why? This uses a duoplet puffer, that when struck by moons, causes a reaction that causes the rest of the moons to pull the duoplet.
It might just have an unusual expansion factor.
The definition of a sawtooth requires that it alternates between finite and infinite population infinitely many times.
http://www.conwaylife.com/wiki/Sawtooth
If there were a reaction between a moon and a duoplet that created a new duoplet further from the gun at the end and then started dragging the other duoplet behind, you'd be able to make a sawtooth with your gun and one duoplet, for example.
Your pattern grows mostly linearly, but the speed at which the population increases alternates between two speeds after longer and longer times. I'm not good enough at mathematics to use some fancy word to describe the speed at which it takes longer because I don't think it's logarithmic.

Re: Rainbow (rule mashup)

Posted: April 25th, 2016, 9:31 am
by dvgrn
blah wrote:The definition of a sawtooth requires that it alternates between finite and infinite population infinitely many times.
http://www.conwaylife.com/wiki/Sawtooth
Or rather, it has to return to its initial population infinitely often. That keeps the average population from tending toward infinity as T increases. A finite pattern won't get to an infinite population, except maybe at T=infinity.

The moonrake puller eats duoplets slower and slower, so pretty soon it has a negligible effect on the otherwise linearly increasing population of this interesting sawtooth-ish object. You would think that when you get to infinity all the duoplets would have been eaten -- but the line of remaining duoplets would also be infinitely long at that point. It's probably better to just approach infinity and not try to imagine actually getting there...!

Re: Rainbow (rule mashup)

Posted: April 25th, 2016, 2:45 pm
by lifeisawesome
Oh, now I know. :)

Re: Rainbow (rule mashup)

Posted: April 25th, 2016, 4:47 pm
by muzik
On the topic of it, here's an almost sawtooth:

Code: Select all

x = 16, y = 53, rule = RainbowS
8.2F5$8.2J$7.J.J$9.J5.F$15.F$F$F6.J$7.J.J$7.2J14$6.J2.J$7.2J13$5.2A$
5.2A3$4.A2.A$.2A.A2.A.2A$3.2A2.2A2$4.4A$3.6A2$4.4A$5.2A!

We just need to somehow find a more stable gun



Also, something interesting, the collision point moves along:

Code: Select all

x = 21, y = 14, rule = RainbowS
19.A$20.A$15.A4.A$3.F12.5A$3.F2$F2.J$F2.J2$3.F$3.F12.5A$15.A4.A$20.A$
19.A!

Re: Rainbow (rule mashup)

Posted: April 26th, 2016, 5:26 am
by lifeisawesome
I didn't know that a slower spaceship was needed for it to be a sawtooth! :roll:

Re: Rainbow (rule mashup)

Posted: April 26th, 2016, 5:49 am
by muzik
c/7 othrogonal moon rake, forward and backward:

Code: Select all

x = 9, y = 22, rule = RainbowS
2A.A2.2A$.2A2.A2.A$5.A.A$6.A$A$3A$3.A$2.A$2A2$J$J2$2A$2.A$3.A$3A$A$6.
A$5.A.A$.2A2.A2.A$2A.A2.2A!

The domino is vertasile.


Intermittent c/2 backrake:

Code: Select all

x = 9, y = 10, rule = RainbowS
5.2E$5.E2.E$5.2E$.2E$E4.J$.2E2.J2$5.2E$5.E2.E$5.2E!

Re: Rainbow (rule mashup)

Posted: April 26th, 2016, 9:41 am
by lifeisawesome
Intermittent c/2 backrake:

Code: Select all

x = 9, y = 10, rule = RainbowS
5.2E$5.E2.E$5.2E$.2E$E4.J$.2E2.J2$5.2E$5.E2.E$5.2E!
Wait...
c/2?! :o
Didn't know that was a real speed!

Re: Rainbow (rule mashup)

Posted: April 26th, 2016, 3:30 pm
by drc
lifeisawesome wrote:
Intermittent c/2 backrake:

Code: Select all

x = 9, y = 10, rule = RainbowS
5.2E$5.E2.E$5.2E$.2E$E4.J$.2E2.J2$5.2E$5.E2.E$5.2E!
Wait...
c/2?! :o
Didn't know that was a real speed!

Code: Select all

x = 5, y = 4, rule = B3/S23
3bo$4bo$o3bo$b4o!

Re: Rainbow (rule mashup)

Posted: April 27th, 2016, 7:57 am
by lifeisawesome
drc wrote:

Code: Select all

x = 5, y = 4, rule = B3/S23
3bo$4bo$o3bo$b4o!
I know lol

Re: Rainbow (rule mashup)

Posted: May 3rd, 2016, 6:05 am
by muzik
Wanted additions:


B35/S236: A colour about halfway between tlife and thighlife

B3/S12: Very dark grey

Salad (B2i34cS2-i3): A dark green colour, darker than b3/s23

GlideLife (B34ek5ak_S2-c34z, I think): Very pale grey

Re: Rainbow (rule mashup)

Posted: May 8th, 2016, 6:01 pm
by muzik
Universal eater? (which is also just 1 cell sometimes)

Code: Select all

x = 82, y = 74, rule = RainbowS
62.H.H$62.2H$63.H3$56.2D$56.2D$56.2D.D$58.D3$50.2C$50.2C$50.2C.C$52.C
3$.Q43.D.D$2.Q42.2D$46.D$3Q.Q$8.2K$7.K32.C.C$6.K.K31.2C$6.K2.K31.C2$
13.2G$12.G22.B.B$11.G.G21.2B$11.G2.G21.B2$30.A.A$30.2A$31.A4$22.N3.N$
24.N$23.3N$24.N8.C5.D7.R32.2E$22.N3.N5.2C4.2D7.2R30.E$33.C5.D7.R32.2E
9$21.2J$20.J2.J5$22.2O$21.O2.O3$22.2O$21.O$24.O3$22.2O$24.O$21.O3$22.
2O2$21.O2.O!

Re: Rainbow (rule mashup)

Posted: May 12th, 2016, 3:51 pm
by shouldsee
Hi mates,

Here I present a different attempt to mash up rule.

BGRainbowR2.rule (Bounded-Grid Rainbow Rule 2, consisting of B3/S23 and 23/2/4 (I know I know but I like it so much)
)

Code: Select all

@RULE BGRainbowR2

@COLORS

0 0 0 0
1 0 255 0
2 255 255 0
3 0 0 255

4 255 0 0
5 255 0 127
6 255 127 127
7 255 127 255
@TABLE
# rules: 35
#
# Golly rule-table format.
# Each rule: C,N,NE,E,SE,S,SW,W,NW,C'
# N.B. Where the same variable appears multiple times in a transition,
# it takes the same value each time.
#
# Default for transitions not listed: no change
#
n_states:7
neighborhood:Moore
symmetries:rotate8
var a={0,1,3,5,6}
var b={0,1,3,5,6}
var c={0,1,3,5,6}
var d={0,1,3,5,6}
var e={0,1,3,5,6}
var f={2,4}
var g={2,4}
var h={2,4}
var i={0,1,3,5,6}
var j={0,1,3,5,6}
var k={0,1,2,3,4,5,6}
var l={0,1,2,3,4,5,6}
var m={0,1,2,3,4,5,6}
var n={0,1,2,3,4,5,6}
var o={2,4}
var p={0,1,2,3,4,5,6}
var q={0,1,2,3,4,5,6}
var r={0,1,2,3,4,5,6}
var s={0,1,2,3,4,5,6}
1,a,b,c,d,e,f,g,h,2
1,a,b,c,d,f,e,g,h,2
1,a,b,c,d,f,g,e,h,2
1,a,b,c,f,d,e,g,h,2
1,a,b,c,f,d,g,e,h,2
1,a,b,c,f,g,d,e,h,2
1,a,b,f,c,d,g,e,h,2
2,a,b,c,d,e,i,j,k,1
2,k,l,m,n,f,g,h,o,1
2,a,k,l,f,b,g,h,o,1
2,a,k,l,f,g,b,h,o,1
2,a,b,c,f,g,h,d,o,1
2,a,b,f,c,d,g,h,o,1
2,a,b,f,c,g,d,h,o,1
2,a,b,f,c,g,h,d,o,1
2,a,b,f,g,c,d,h,o,1
2,a,b,f,g,c,h,d,o,1
2,a,f,b,g,c,h,d,o,1
3,a,b,c,d,e,i,f,g,4
3,a,b,c,d,e,f,i,g,4
3,a,b,c,d,f,e,i,g,4
3,a,b,c,f,d,e,i,g,4
4,a,b,c,d,e,i,j,k,5
4,k,l,m,n,f,g,h,o,5
4,a,k,l,f,b,g,h,o,5
4,a,k,l,f,g,b,h,o,5
4,a,b,c,f,g,h,d,o,5
4,a,b,f,c,d,g,h,o,5
4,a,b,f,c,g,d,h,o,5
4,a,b,f,c,g,h,d,o,5
4,a,b,f,g,c,d,h,o,5
4,a,b,f,g,c,h,d,o,5
4,a,f,b,g,c,h,d,o,5
5,k,l,m,n,p,q,r,s,6
6,k,l,m,n,p,q,r,s,3
This allow construction of boundary effect and heterogeneity in the space.

A simple straight boundary
Image
Image
Narrow boundary
Image

Longitudinal/transever hybrid tubes
Image

And there are way too many fabrication possibilities

Code: Select all

x = 143, y = 93, rule = BGRainbowR2
42.AC2AC2AC2AC2AC2AC2AC2AC2AC$42.26C$42.AC2AC2AC2AC2AC2AC2AC2AC2AC28.
2AC4AC4AC4AC4AC4AC4AC4AC4AC4A$42.AC2AC2AC2AC2AC2AC2AC2AC2AC28.2AC4AC
4AC4AC4AC4AC4AC4AC4AC4A$42.26C28.47C$42.AC2AC2AC2AC2AC2AC2AC2AC2AC28.
2AC4AC4AC4AC4AC4AC4AC4AC4AC4A$26C16.AC2AC2AC2AC2AC2AC2AC2AC2AC28.2AC
4AC4AC4AC4AC4AC4AC4AC4AC4A$CACACACACACACACACACACACACA16.26C28.2AC4AC
4AC4AC4AC4AC4AC4AC4AC4A$26C16.AC2AC2AC2AC2AC2AC2AC2AC2AC28.2AC4AC4AC
4AC4AC4AC4AC4AC4AC4A$CACACACACACACACACACACACACA16.AC2AC2AC2AC2AC2AC2A
C2AC2AC28.47C$26C16.26C28.2AC4AC4AC4AC4AC4AC4AC4AC4AC4A$CACACACACACAC
ACACACACACACA16.AC2AC2AC2AC2AC2AC2AC2AC2AC28.2AC4AC4AC4AC4AC4AC4AC4AC
4AC4A$26C16.AC2AC2AC2AC2AC2AC2AC2AC2AC28.2AC4AC4AC4AC4AC4AC4AC4AC4AC
4A$CACACACACACACACACACACACACA16.26C28.2AC4AC4AC4AC4AC4AC4AC4AC4AC4A$
26C16.AC2AC2AC2AC2AC2AC2AC2AC2AC28.47C$CACACACACACACACACACACACACA16.A
C2AC2AC2AC2AC2AC2AC2AC2AC28.2AC4AC4AC4AC4AC4AC4AC4AC4AC4A$26C16.26C
28.2AC4AC4AC4AC4AC4AC4AC4AC4AC4A$CACACACACACACACACACACACACA16.AC2AC2A
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ACACA16.26C28.47C$26C16.AC2AC2AC2AC2AC2AC2AC2AC2AC28.2AC4AC4AC4AC4AC
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ACACACACACACACACACACACA16.26C28.2AC4AC4AC4AC4AC4AC4AC4AC4AC4A$26C16.A
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ACACACACACACACA16.AC2AC2AC2AC2AC2AC2AC2AC2AC28.2AC4AC4AC4AC4AC4AC4AC
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C2AC2AC28.2AC4AC4AC4AC4AC4AC4AC4AC4AC4A$CACACACACACACACACACACACACA16.
26C28.2AC4AC4AC4AC4AC4AC4AC4AC4AC4A$42.AC2AC2AC2AC2AC2AC2AC2AC2AC28.
2AC4AC4AC4AC4AC4AC4AC4AC4AC4A$42.AC2AC2AC2AC2AC2AC2AC2AC2AC28.2AC4AC
4AC4AC4AC4AC4AC4AC4AC4A$96.47C5$118.2AC2A$118.2AC2A$17.2C99.5C$17.CA
32.ACA64.2AC2A$51.3C64.2AC2A$51.ACA4$118.2AC2A$118.ACACA$118.C3AC$78.
C2A37.ACACA$17.CA9.CA21.CAC24.2AC37.2AC2A$17.2A9.AC21.3A24.ACA$51.CAC
6$72.C2AC2AC2AC2AC2AC2AC8.2AC4AC4AC4AC4AC4AC4AC4AC3A$72.2AC2AC2AC2AC
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CACACACACACACA8.21A3.C2AC2AC2AC2AC2AC2AC8.ACAC2ACAC2ACAC2ACAC2ACAC2AC
AC2ACAC2ACAC2A$24.ACACACACACACACAC8.CA2CA2CA2CA2CA2CA2CAC3.2AC2AC2AC
2AC2AC2ACA8.2AC4AC4AC4AC4AC4AC4AC4AC3A$4.CACACACACACACACAC3.CACACACAC
ACACACA8.CA2CA2CA2CA2CA2CA2CAC3.AC2AC2AC2AC2AC2AC2A8.2AC4AC4AC4AC4AC
4AC4AC4AC3A$4.17A3.ACACACACACACACAC8.21A3.C2AC2AC2AC2AC2AC2AC8.ACAC2A
CAC2ACAC2ACAC2ACAC2ACAC2ACAC2ACAC2A$4.CACACACACACACACAC3.CACACACACACA
CACA8.CA2CA2CA2CA2CA2CA2CAC3.2AC2AC2AC2AC2AC2ACA8.C3A2C3A2C3A2C3A2C3A
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ACACACAC3.CACACACACACACACA8.21A3.C2AC2AC2AC2AC2AC2AC8.2AC4AC4AC4AC4AC
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ACACACA8.CA2CA2CA2CA2CA2CA2CAC3.AC2AC2AC2AC2AC2AC2A8.ACAC2ACAC2ACAC2A
CAC2ACAC2ACAC2ACAC2ACAC2A$4.17A3.ACACACACACACACAC8.21A3.C2AC2AC2AC2AC
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CACACACACA8.CA2CA2CA2CA2CA2CA2CAC3.2AC2AC2AC2AC2AC2ACA8.ACAC2ACAC2ACA
C2ACAC2ACAC2ACAC2ACAC2ACAC2A$4.17A3.ACACACACACACACAC8.CA2CA2CA2CA2CA
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CACACAC3.CACACACACACACACA8.21A3.C2AC2AC2AC2AC2AC2AC8.2AC4AC4AC4AC4AC
4AC4AC4AC3A$4.17A3.ACACACACACACACAC8.CA2CA2CA2CA2CA2CA2CAC3.2AC2AC2AC
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ACAC3.CACACACACACACACA8.CA2CA2CA2CA2CA2CA2CAC3.AC2AC2AC2AC2AC2AC2A8.C
3A2C3A2C3A2C3A2C3A2C3A2C3A2C3A2C$4.17A3.ACACACACACACACAC8.21A3.C2AC2A
C2AC2AC2AC2AC8.ACAC2ACAC2ACAC2ACAC2ACAC2ACAC2ACAC2ACAC2A$4.CACACACACA
CACACAC3.CACACACACACACACA8.CA2CA2CA2CA2CA2CA2CAC3.2AC2AC2AC2AC2AC2ACA
8.2AC4AC4AC4AC4AC4AC4AC4AC3A$4.17A3.ACACACACACACACAC8.CA2CA2CA2CA2CA
2CA2CAC3.AC2AC2AC2AC2AC2AC2A8.2AC4AC4AC4AC4AC4AC4AC4AC3A$4.CACACACACA
CACACAC3.CACACACACACACACA8.21A3.C2AC2AC2AC2AC2AC2AC8.ACAC2ACAC2ACAC2A
CAC2ACAC2ACAC2ACAC2ACAC2A$4.17A3.ACACACACACACACAC8.CA2CA2CA2CA2CA2CA
2CAC3.2AC2AC2AC2AC2AC2ACA8.C3A2C3A2C3A2C3A2C3A2C3A2C3A2C3A2C$4.CACACA
CACACACACAC3.CACACACACACACACA8.CA2CA2CA2CA2CA2CA2CAC3.AC2AC2AC2AC2AC
2AC2A8.ACAC2ACAC2ACAC2ACAC2ACAC2ACAC2ACAC2ACAC2A$4.17A3.ACACACACACACA
CAC8.21A3.C2AC2AC2AC2AC2AC2AC8.2AC4AC4AC4AC4AC4AC4AC4AC3A$24.CACACACA
CACACACA8.CA2CA2CA2CA2CA2CA2CAC3.2AC2AC2AC2AC2AC2ACA8.2AC4AC4AC4AC4AC
4AC4AC4AC3A$48.CA2CA2CA2CA2CA2CA2CAC3.AC2AC2AC2AC2AC2AC2A8.ACAC2ACAC
2ACAC2ACAC2ACAC2ACAC2ACAC2ACAC2A$72.C2AC2AC2AC2AC2AC2AC8.C3A2C3A2C3A
2C3A2C3A2C3A2C3A2C3A2C$99.ACAC2ACAC2ACAC2ACAC2ACAC2ACAC2ACAC2ACAC2A$
99.2AC4AC4AC4AC4AC4AC4AC4AC3A$99.2AC4AC4AC4AC4AC4AC4AC4AC3A$99.ACAC2A
CAC2ACAC2ACAC2ACAC2ACAC2ACAC2ACAC2A$99.C3A2C3A2C3A2C3A2C3A2C3A2C3A2C
3A2C!
Background:
The construction of this rule is inspired by the fact that the lifespan within a bounded grid is positively related to the randomness along its edges, as revealed by previous comparative study of torus, plane and toroidal tubes. So I figured the best way to provide randomness along the of a B3/S23 grid is to connect it to another cellular automaton that is highly vivid and dynamic, in this case 23/2/4.

Although a trivial attempt, there must be more to explore.

PS: The tools are not perfect yet. I am currently unable to count the live cells since medium cell is recognised as a live cell, and it's computationally way too inefficient to process cell list to count live cells. We need efficient determination of population and bounding box to allow further investigation.

PPS: Also appended some scripts and patterns from my attemp

Kind regards
Feng