B2o3m56/S2om4oH (Hex Life)

For discussion of other cellular automata.
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drc
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Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Re: B2o3m56/S2om4oH (Hex Life)

Post by drc » July 11th, 2017, 3:01 pm

I think an engineered spaceship is possible. Here's a start(?):

Code: Select all

x = 26, y = 26, rule = B2o3m56_S2om4oH
23bo$23bobo$21b3obo$22b2o$23bo14$2b2o2$5o12bo$b2o$2bo12b3o$15b2o$15b3o
bo$16b3o!
\100\97\110\105

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83bismuth38
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Re: B2o3m56/S2om4oH (Hex Life)

Post by 83bismuth38 » July 13th, 2017, 2:57 pm

i just have one question: what is diagonal and oblique in hexagonal rules?

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x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

Saka
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Joined: June 19th, 2015, 8:50 pm
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Re: B2o3m56/S2om4oH (Hex Life)

Post by Saka » July 13th, 2017, 7:17 pm

83bismuth38 wrote:i just have one question: what is diagonal and oblique in hexagonal rules?
Use the hexgrid.lua
Airy Clave White It Nay

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x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

pcallahan
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Joined: April 26th, 2013, 1:04 pm

Re: B2o3m56/S2om4oH (Hex Life)

Post by pcallahan » September 19th, 2017, 2:45 pm

I somehow missed this thread (I don't check often and my interests have diverged a bit). I'm not sure how similar TheoSwartz's is to the hex life I explored in 1997, but the gliders look the same. For reference see:
http://psoup.math.wisc.edu/mcell/files/hexrule.txt

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